Use SkiaSharp for Avalonia in place of ImageSharp (#6269)
* Rebased Transformation all at once Use SkiaSharp instead of ImageSharp * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Change back unintentionally changed comment --------- Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: Emmanuel Hansen <emmausssss@gmail.com>
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7 changed files with 104 additions and 71 deletions
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@ -40,20 +40,17 @@ using Ryujinx.UI.Common;
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using Ryujinx.UI.Common.Configuration;
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using Ryujinx.UI.Common.Configuration;
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using Ryujinx.UI.Common.Helper;
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using Ryujinx.UI.Common.Helper;
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using Silk.NET.Vulkan;
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using Silk.NET.Vulkan;
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using SixLabors.ImageSharp;
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using SkiaSharp;
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using SixLabors.ImageSharp.Formats.Png;
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using SixLabors.ImageSharp.PixelFormats;
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using SixLabors.ImageSharp.Processing;
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using SPB.Graphics.Vulkan;
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using SPB.Graphics.Vulkan;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Diagnostics;
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using System.IO;
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using System.IO;
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using System.Runtime.InteropServices;
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using System.Threading;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using static Ryujinx.Ava.UI.Helpers.Win32NativeInterop;
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using static Ryujinx.Ava.UI.Helpers.Win32NativeInterop;
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using AntiAliasing = Ryujinx.Common.Configuration.AntiAliasing;
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using AntiAliasing = Ryujinx.Common.Configuration.AntiAliasing;
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using Image = SixLabors.ImageSharp.Image;
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using InputManager = Ryujinx.Input.HLE.InputManager;
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using InputManager = Ryujinx.Input.HLE.InputManager;
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using IRenderer = Ryujinx.Graphics.GAL.IRenderer;
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using IRenderer = Ryujinx.Graphics.GAL.IRenderer;
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using Key = Ryujinx.Input.Key;
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using Key = Ryujinx.Input.Key;
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@ -366,25 +363,33 @@ namespace Ryujinx.Ava
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return;
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return;
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}
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}
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Image image = e.IsBgra ? Image.LoadPixelData<Bgra32>(e.Data, e.Width, e.Height)
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var colorType = e.IsBgra ? SKColorType.Bgra8888 : SKColorType.Rgba8888;
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: Image.LoadPixelData<Rgba32>(e.Data, e.Width, e.Height);
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using var bitmap = new SKBitmap(new SKImageInfo(e.Width, e.Height, colorType, SKAlphaType.Premul));
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if (e.FlipX)
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Marshal.Copy(e.Data, 0, bitmap.GetPixels(), e.Data.Length);
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SKBitmap bitmapToSave = null;
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if (e.FlipX || e.FlipY)
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{
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{
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image.Mutate(x => x.Flip(FlipMode.Horizontal));
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bitmapToSave = new SKBitmap(bitmap.Width, bitmap.Height);
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using var canvas = new SKCanvas(bitmapToSave);
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canvas.Clear(SKColors.Transparent);
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float scaleX = e.FlipX ? -1 : 1;
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float scaleY = e.FlipY ? -1 : 1;
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var matrix = SKMatrix.CreateScale(scaleX, scaleY, bitmap.Width / 2f, bitmap.Height / 2f);
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canvas.SetMatrix(matrix);
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canvas.DrawBitmap(bitmap, new SKPoint(e.FlipX ? -bitmap.Width : 0, e.FlipY ? -bitmap.Height : 0));
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}
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}
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if (e.FlipY)
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SaveBitmapAsPng(bitmapToSave ?? bitmap, path);
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{
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bitmapToSave?.Dispose();
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image.Mutate(x => x.Flip(FlipMode.Vertical));
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}
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image.SaveAsPng(path, new PngEncoder
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{
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ColorType = PngColorType.Rgb,
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});
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image.Dispose();
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Logger.Notice.Print(LogClass.Application, $"Screenshot saved to {path}", "Screenshot");
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Logger.Notice.Print(LogClass.Application, $"Screenshot saved to {path}", "Screenshot");
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}
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}
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@ -396,6 +401,14 @@ namespace Ryujinx.Ava
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}
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}
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}
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}
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private void SaveBitmapAsPng(SKBitmap bitmap, string path)
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{
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using var data = bitmap.Encode(SKEncodedImageFormat.Png, 100);
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using var stream = File.OpenWrite(path);
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data.SaveTo(stream);
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}
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public void Start()
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public void Start()
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{
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{
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if (OperatingSystem.IsWindows())
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if (OperatingSystem.IsWindows())
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@ -54,7 +54,6 @@
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<PackageReference Include="Silk.NET.Vulkan.Extensions.KHR" />
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<PackageReference Include="Silk.NET.Vulkan.Extensions.KHR" />
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<PackageReference Include="SPB" />
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<PackageReference Include="SPB" />
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<PackageReference Include="SharpZipLib" />
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<PackageReference Include="SharpZipLib" />
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<PackageReference Include="SixLabors.ImageSharp" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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@ -32,7 +32,7 @@ using Ryujinx.UI.App.Common;
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using Ryujinx.UI.Common;
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using Ryujinx.UI.Common;
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using Ryujinx.UI.Common.Configuration;
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using Ryujinx.UI.Common.Configuration;
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using Ryujinx.UI.Common.Helper;
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using Ryujinx.UI.Common.Helper;
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using SixLabors.ImageSharp.PixelFormats;
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using SkiaSharp;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Collections.ObjectModel;
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@ -40,7 +40,6 @@ using System.Globalization;
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using System.IO;
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using System.IO;
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using System.Threading;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using Image = SixLabors.ImageSharp.Image;
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using Key = Ryujinx.Input.Key;
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using Key = Ryujinx.Input.Key;
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using MissingKeyException = LibHac.Common.Keys.MissingKeyException;
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using MissingKeyException = LibHac.Common.Keys.MissingKeyException;
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using ShaderCacheLoadingState = Ryujinx.Graphics.Gpu.Shader.ShaderCacheState;
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using ShaderCacheLoadingState = Ryujinx.Graphics.Gpu.Shader.ShaderCacheState;
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@ -1164,17 +1163,17 @@ namespace Ryujinx.Ava.UI.ViewModels
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private void PrepareLoadScreen()
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private void PrepareLoadScreen()
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{
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{
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using MemoryStream stream = new(SelectedIcon);
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using MemoryStream stream = new(SelectedIcon);
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using var gameIconBmp = Image.Load<Bgra32>(stream);
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using var gameIconBmp = SKBitmap.Decode(stream);
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var dominantColor = IconColorPicker.GetFilteredColor(gameIconBmp).ToPixel<Bgra32>();
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var dominantColor = IconColorPicker.GetFilteredColor(gameIconBmp);
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const float ColorMultiple = 0.5f;
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const float ColorMultiple = 0.5f;
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Color progressFgColor = Color.FromRgb(dominantColor.R, dominantColor.G, dominantColor.B);
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Color progressFgColor = Color.FromRgb(dominantColor.Red, dominantColor.Green, dominantColor.Blue);
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Color progressBgColor = Color.FromRgb(
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Color progressBgColor = Color.FromRgb(
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(byte)(dominantColor.R * ColorMultiple),
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(byte)(dominantColor.Red * ColorMultiple),
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(byte)(dominantColor.G * ColorMultiple),
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(byte)(dominantColor.Green * ColorMultiple),
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(byte)(dominantColor.B * ColorMultiple));
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(byte)(dominantColor.Blue * ColorMultiple));
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ProgressBarForegroundColor = new SolidColorBrush(progressFgColor);
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ProgressBarForegroundColor = new SolidColorBrush(progressFgColor);
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ProgressBarBackgroundColor = new SolidColorBrush(progressBgColor);
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ProgressBarBackgroundColor = new SolidColorBrush(progressBgColor);
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@ -9,14 +9,14 @@ using LibHac.Tools.FsSystem;
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using LibHac.Tools.FsSystem.NcaUtils;
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using LibHac.Tools.FsSystem.NcaUtils;
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using Ryujinx.Ava.UI.Models;
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using Ryujinx.Ava.UI.Models;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.FileSystem;
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using SixLabors.ImageSharp;
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using SkiaSharp;
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using SixLabors.ImageSharp.PixelFormats;
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using System;
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using System;
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using System.Buffers.Binary;
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using System.Buffers.Binary;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Collections.ObjectModel;
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using System.IO;
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using System.IO;
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using Color = Avalonia.Media.Color;
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using Color = Avalonia.Media.Color;
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using Image = SkiaSharp.SKImage;
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namespace Ryujinx.Ava.UI.ViewModels
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namespace Ryujinx.Ava.UI.ViewModels
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{
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{
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@ -130,9 +130,12 @@ namespace Ryujinx.Ava.UI.ViewModels
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stream.Position = 0;
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stream.Position = 0;
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Image avatarImage = Image.LoadPixelData<Rgba32>(DecompressYaz0(stream), 256, 256);
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Image avatarImage = Image.FromPixelCopy(new SKImageInfo(256, 256, SKColorType.Rgba8888, SKAlphaType.Premul), DecompressYaz0(stream));
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avatarImage.SaveAsPng(streamPng);
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using (SKData data = avatarImage.Encode(SKEncodedImageFormat.Png, 100))
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{
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data.SaveTo(streamPng);
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}
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_avatarStore.Add(item.FullPath, streamPng.ToArray());
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_avatarStore.Add(item.FullPath, streamPng.ToArray());
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}
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}
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@ -6,12 +6,8 @@ using Ryujinx.Ava.UI.Controls;
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using Ryujinx.Ava.UI.Models;
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using Ryujinx.Ava.UI.Models;
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using Ryujinx.Ava.UI.ViewModels;
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using Ryujinx.Ava.UI.ViewModels;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.FileSystem;
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using SixLabors.ImageSharp;
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using SkiaSharp;
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using SixLabors.ImageSharp.Formats.Png;
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using SixLabors.ImageSharp.PixelFormats;
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using SixLabors.ImageSharp.Processing;
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using System.IO;
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using System.IO;
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using Image = SixLabors.ImageSharp.Image;
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namespace Ryujinx.Ava.UI.Views.User
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namespace Ryujinx.Ava.UI.Views.User
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{
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{
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@ -70,15 +66,25 @@ namespace Ryujinx.Ava.UI.Views.User
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{
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{
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if (ViewModel.SelectedImage != null)
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if (ViewModel.SelectedImage != null)
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{
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{
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MemoryStream streamJpg = new();
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using var streamJpg = new MemoryStream();
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Image avatarImage = Image.Load(ViewModel.SelectedImage, new PngDecoder());
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using var bitmap = SKBitmap.Decode(ViewModel.SelectedImage);
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using var newBitmap = new SKBitmap(bitmap.Width, bitmap.Height);
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avatarImage.Mutate(x => x.BackgroundColor(new Rgba32(
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using (var canvas = new SKCanvas(newBitmap))
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ViewModel.BackgroundColor.R,
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{
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ViewModel.BackgroundColor.G,
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canvas.Clear(new SKColor(
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ViewModel.BackgroundColor.B,
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ViewModel.BackgroundColor.R,
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ViewModel.BackgroundColor.A)));
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ViewModel.BackgroundColor.G,
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avatarImage.SaveAsJpeg(streamJpg);
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ViewModel.BackgroundColor.B,
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ViewModel.BackgroundColor.A));
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canvas.DrawBitmap(bitmap, 0, 0);
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}
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using (var image = SKImage.FromBitmap(newBitmap))
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using (var dataJpeg = image.Encode(SKEncodedImageFormat.Jpeg, 100))
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{
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dataJpeg.SaveTo(streamJpg);
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}
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_profile.Image = streamJpg.ToArray();
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_profile.Image = streamJpg.ToArray();
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@ -9,11 +9,9 @@ using Ryujinx.Ava.UI.Controls;
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using Ryujinx.Ava.UI.Models;
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using Ryujinx.Ava.UI.Models;
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using Ryujinx.Ava.UI.ViewModels;
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using Ryujinx.Ava.UI.ViewModels;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.FileSystem;
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using SixLabors.ImageSharp;
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using SkiaSharp;
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using SixLabors.ImageSharp.Processing;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.IO;
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using System.IO;
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using Image = SixLabors.ImageSharp.Image;
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namespace Ryujinx.Ava.UI.Views.User
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namespace Ryujinx.Ava.UI.Views.User
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{
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{
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@ -102,13 +100,19 @@ namespace Ryujinx.Ava.UI.Views.User
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private static byte[] ProcessProfileImage(byte[] buffer)
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private static byte[] ProcessProfileImage(byte[] buffer)
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{
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{
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using Image image = Image.Load(buffer);
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using var bitmap = SKBitmap.Decode(buffer);
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image.Mutate(x => x.Resize(256, 256));
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var resizedBitmap = bitmap.Resize(new SKImageInfo(256, 256), SKFilterQuality.High);
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using MemoryStream streamJpg = new();
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using var streamJpg = new MemoryStream();
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image.SaveAsJpeg(streamJpg);
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if (resizedBitmap != null)
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{
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using var image = SKImage.FromBitmap(resizedBitmap);
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using var dataJpeg = image.Encode(SKEncodedImageFormat.Jpeg, 100);
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dataJpeg.SaveTo(streamJpg);
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}
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return streamJpg.ToArray();
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return streamJpg.ToArray();
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}
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}
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using SixLabors.ImageSharp;
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using SkiaSharp;
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using SixLabors.ImageSharp.PixelFormats;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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@ -36,35 +35,34 @@ namespace Ryujinx.Ava.UI.Windows
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}
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}
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}
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}
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public static Color GetFilteredColor(Image<Bgra32> image)
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public static SKColor GetFilteredColor(SKBitmap image)
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{
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{
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var color = GetColor(image).ToPixel<Bgra32>();
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var color = GetColor(image);
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// We don't want colors that are too dark.
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// We don't want colors that are too dark.
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// If the color is too dark, make it brighter by reducing the range
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// If the color is too dark, make it brighter by reducing the range
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// and adding a constant color.
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// and adding a constant color.
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int luminosity = GetColorApproximateLuminosity(color.R, color.G, color.B);
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int luminosity = GetColorApproximateLuminosity(color.Red, color.Green, color.Blue);
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if (luminosity < CutOffLuminosity)
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if (luminosity < CutOffLuminosity)
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{
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{
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color = Color.FromRgb(
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color = new SKColor(
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(byte)Math.Min(CutOffLuminosity + color.R, byte.MaxValue),
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(byte)Math.Min(CutOffLuminosity + color.Red, byte.MaxValue),
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(byte)Math.Min(CutOffLuminosity + color.G, byte.MaxValue),
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(byte)Math.Min(CutOffLuminosity + color.Green, byte.MaxValue),
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(byte)Math.Min(CutOffLuminosity + color.B, byte.MaxValue));
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(byte)Math.Min(CutOffLuminosity + color.Blue, byte.MaxValue));
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}
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}
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return color;
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return color;
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}
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}
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public static Color GetColor(Image<Bgra32> image)
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public static SKColor GetColor(SKBitmap image)
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{
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{
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var colors = new PaletteColor[TotalColors];
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var colors = new PaletteColor[TotalColors];
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var dominantColorBin = new Dictionary<int, int>();
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var dominantColorBin = new Dictionary<int, int>();
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var buffer = GetBuffer(image);
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var buffer = GetBuffer(image);
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int w = image.Width;
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int w = image.Width;
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int w8 = w << 8;
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int w8 = w << 8;
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int h8 = image.Height << 8;
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int h8 = image.Height << 8;
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@ -84,9 +82,10 @@ namespace Ryujinx.Ava.UI.Windows
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{
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{
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int offset = x + yOffset;
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int offset = x + yOffset;
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byte cb = buffer[offset].B;
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SKColor pixel = buffer[offset];
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byte cg = buffer[offset].G;
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byte cr = pixel.Red;
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byte cr = buffer[offset].R;
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byte cg = pixel.Green;
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byte cb = pixel.Blue;
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var qck = GetQuantizedColorKey(cr, cg, cb);
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var qck = GetQuantizedColorKey(cr, cg, cb);
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@ -122,12 +121,22 @@ namespace Ryujinx.Ava.UI.Windows
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}
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}
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}
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}
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return Color.FromRgb(bestCandidate.R, bestCandidate.G, bestCandidate.B);
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return new SKColor(bestCandidate.R, bestCandidate.G, bestCandidate.B);
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}
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}
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public static Bgra32[] GetBuffer(Image<Bgra32> image)
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public static SKColor[] GetBuffer(SKBitmap image)
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{
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{
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return image.DangerousTryGetSinglePixelMemory(out var data) ? data.ToArray() : Array.Empty<Bgra32>();
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var pixels = new SKColor[image.Width * image.Height];
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for (int y = 0; y < image.Height; y++)
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{
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for (int x = 0; x < image.Width; x++)
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{
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pixels[x + y * image.Width] = image.GetPixel(x, y);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return pixels;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static int GetColorScore(Dictionary<int, int> dominantColorBin, int maxHitCount, PaletteColor color)
|
private static int GetColorScore(Dictionary<int, int> dominantColorBin, int maxHitCount, PaletteColor color)
|
||||||
|
|
Loading…
Reference in a new issue