From 5976a5161b850e4082d6f354a1be6b153547590a Mon Sep 17 00:00:00 2001 From: MaxLastBreath <136052075+MaxLastBreath@users.noreply.github.com> Date: Sun, 28 Apr 2024 20:02:29 +0300 Subject: [PATCH] Fix direct keyboard not working when using a Controller. (#6716) * Fix direct keyboard not working when connected with a controller - Pass KeyboardDriver to NpadController.GetHLEKeyboardInput(). - Always fetch all keyboards if Direct Keyboard is turned on. - Remove unnecessary return null. * Get Keyboard Inputs outside of the controller loop. - Moved GetHLEKeyboardInput outside of the controller loop. - Made GetHLEKeyboardInput public static from public * Removed extra newline * Update src/Ryujinx.Input/HLE/NpadManager.cs Co-authored-by: gdkchan * Update src/Ryujinx.Input/HLE/NpadController.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> --------- Co-authored-by: gdkchan Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> --- src/Ryujinx.Input/HLE/NpadController.cs | 47 ++++++++++++------------- src/Ryujinx.Input/HLE/NpadManager.cs | 10 +++--- 2 files changed, 27 insertions(+), 30 deletions(-) diff --git a/src/Ryujinx.Input/HLE/NpadController.cs b/src/Ryujinx.Input/HLE/NpadController.cs index cde20f5d0..380745283 100644 --- a/src/Ryujinx.Input/HLE/NpadController.cs +++ b/src/Ryujinx.Input/HLE/NpadController.cs @@ -487,38 +487,35 @@ namespace Ryujinx.Input.HLE return value; } - public KeyboardInput? GetHLEKeyboardInput() + public static KeyboardInput GetHLEKeyboardInput(IGamepadDriver KeyboardDriver) { - if (_gamepad is IKeyboard keyboard) + var keyboard = KeyboardDriver.GetGamepad("0") as IKeyboard; + + KeyboardStateSnapshot keyboardState = keyboard.GetKeyboardStateSnapshot(); + + KeyboardInput hidKeyboard = new() { - KeyboardStateSnapshot keyboardState = keyboard.GetKeyboardStateSnapshot(); + Modifier = 0, + Keys = new ulong[0x4], + }; - KeyboardInput hidKeyboard = new() - { - Modifier = 0, - Keys = new ulong[0x4], - }; + foreach (HLEKeyboardMappingEntry entry in _keyMapping) + { + ulong value = keyboardState.IsPressed(entry.TargetKey) ? 1UL : 0UL; - foreach (HLEKeyboardMappingEntry entry in _keyMapping) - { - ulong value = keyboardState.IsPressed(entry.TargetKey) ? 1UL : 0UL; - - hidKeyboard.Keys[entry.Target / 0x40] |= (value << (entry.Target % 0x40)); - } - - foreach (HLEKeyboardMappingEntry entry in _keyModifierMapping) - { - int value = keyboardState.IsPressed(entry.TargetKey) ? 1 : 0; - - hidKeyboard.Modifier |= value << entry.Target; - } - - return hidKeyboard; + hidKeyboard.Keys[entry.Target / 0x40] |= (value << (entry.Target % 0x40)); } - return null; - } + foreach (HLEKeyboardMappingEntry entry in _keyModifierMapping) + { + int value = keyboardState.IsPressed(entry.TargetKey) ? 1 : 0; + hidKeyboard.Modifier |= value << entry.Target; + } + + return hidKeyboard; + + } protected virtual void Dispose(bool disposing) { diff --git a/src/Ryujinx.Input/HLE/NpadManager.cs b/src/Ryujinx.Input/HLE/NpadManager.cs index 5ae73bda1..4c7bb8b7a 100644 --- a/src/Ryujinx.Input/HLE/NpadManager.cs +++ b/src/Ryujinx.Input/HLE/NpadManager.cs @@ -231,11 +231,6 @@ namespace Ryujinx.Input.HLE var altMotionState = isJoyconPair ? controller.GetHLEMotionState(true) : default; motionState = (controller.GetHLEMotionState(), altMotionState); - - if (_enableKeyboard) - { - hleKeyboardInput = controller.GetHLEKeyboardInput(); - } } else { @@ -257,6 +252,11 @@ namespace Ryujinx.Input.HLE } } + if (!_blockInputUpdates && _enableKeyboard) + { + hleKeyboardInput = NpadController.GetHLEKeyboardInput(_keyboardDriver); + } + _device.Hid.Npads.Update(hleInputStates); _device.Hid.Npads.UpdateSixAxis(hleMotionStates);