Start vertex descriptor work

This commit is contained in:
Isaac Marovitz 2023-10-10 15:26:40 -04:00 committed by Isaac Marovitz
parent fb5402ce81
commit 5c9d1bd0da
4 changed files with 76 additions and 34 deletions

View file

@ -32,29 +32,13 @@ namespace Ryujinx.Graphics.Metal
[SupportedOSPlatform("macos")]
public readonly struct HelperShader
{
private readonly MTLRenderPipelineState _pipelineState;
public static implicit operator MTLRenderPipelineState(HelperShader shader) => shader._pipelineState;
public readonly MTLFunction VertexFunction;
public readonly MTLFunction FragmentFunction;
public HelperShader(MTLDevice device, MTLLibrary library, string vertex, string fragment)
{
var renderPipelineDescriptor = new MTLRenderPipelineDescriptor
{
VertexFunction = library.NewFunction(StringHelper.NSString(vertex)),
FragmentFunction = library.NewFunction(StringHelper.NSString(fragment))
};
renderPipelineDescriptor.ColorAttachments.Object(0).SetBlendingEnabled(true);
renderPipelineDescriptor.ColorAttachments.Object(0).PixelFormat = MTLPixelFormat.BGRA8Unorm;
renderPipelineDescriptor.ColorAttachments.Object(0).SourceAlphaBlendFactor = MTLBlendFactor.SourceAlpha;
renderPipelineDescriptor.ColorAttachments.Object(0).DestinationAlphaBlendFactor = MTLBlendFactor.OneMinusSourceAlpha;
renderPipelineDescriptor.ColorAttachments.Object(0).SourceRGBBlendFactor = MTLBlendFactor.SourceAlpha;
renderPipelineDescriptor.ColorAttachments.Object(0).DestinationRGBBlendFactor = MTLBlendFactor.OneMinusSourceAlpha;
var error = new NSError(IntPtr.Zero);
_pipelineState = device.NewRenderPipelineState(renderPipelineDescriptor, ref error);
if (error != IntPtr.Zero)
{
Logger.Error?.PrintMsg(LogClass.Gpu, $"Failed to create Render Pipeline State: {StringHelper.String(error.LocalizedDescription)}");
}
VertexFunction = library.NewFunction(StringHelper.NSString(vertex));
FragmentFunction = library.NewFunction(StringHelper.NSString(fragment));
}
}
}

View file

@ -40,7 +40,10 @@ namespace Ryujinx.Graphics.Metal
_commandQueue = commandQueue;
_helperShaders = new HelperShaders(_device);
_renderEncoderState = new RenderEncoderState(_helperShaders.BlitShader, _device);
_renderEncoderState = new RenderEncoderState(
_helperShaders.BlitShader.VertexFunction,
_helperShaders.BlitShader.FragmentFunction,
_device);
_commandBuffer = _commandQueue.CommandBuffer();
@ -424,7 +427,12 @@ namespace Ryujinx.Graphics.Metal
public void SetProgram(IProgram program)
{
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
Program prg = (Program)program;
_renderEncoderState = new RenderEncoderState(
prg.VertexFunction,
prg.FragmentFunction,
_device);
}
public void SetRasterizerDiscard(bool discard)
@ -523,7 +531,7 @@ namespace Ryujinx.Graphics.Metal
public void SetVertexBuffers(ReadOnlySpan<VertexBufferDescriptor> vertexBuffers)
{
Logger.Warning?.Print(LogClass.Gpu, "Not Implemented!");
_renderEncoderState.UpdateVertexDescriptor(vertexBuffers);
}
public unsafe void SetViewports(ReadOnlySpan<Viewport> viewports)

View file

@ -12,12 +12,12 @@ namespace Ryujinx.Graphics.Metal
class Program : IProgram
{
private ProgramLinkStatus _status = ProgramLinkStatus.Incomplete;
private MTLFunction[] _shaderHandles;
public MTLFunction VertexFunction;
public MTLFunction FragmentFunction;
public MTLFunction ComputeFunction;
public Program(ShaderSource[] shaders, MTLDevice device)
{
_shaderHandles = new MTLFunction[shaders.Length];
for (int index = 0; index < shaders.Length; index++)
{
var libraryError = new NSError(IntPtr.Zero);
@ -33,13 +33,13 @@ namespace Ryujinx.Graphics.Metal
switch (shaders[index].Stage)
{
case ShaderStage.Compute:
_shaderHandles[index] = shaderLibrary.NewFunction(StringHelper.NSString("computeMain"));
ComputeFunction = shaderLibrary.NewFunction(StringHelper.NSString("computeMain"));
break;
case ShaderStage.Vertex:
_shaderHandles[index] = shaderLibrary.NewFunction(StringHelper.NSString("vertexMain"));
VertexFunction = shaderLibrary.NewFunction(StringHelper.NSString("vertexMain"));
break;
case ShaderStage.Fragment:
_shaderHandles[index] = shaderLibrary.NewFunction(StringHelper.NSString("fragmentMain"));
FragmentFunction = shaderLibrary.NewFunction(StringHelper.NSString("fragmentMain"));
break;
default:
Logger.Warning?.Print(LogClass.Gpu, $"Cannot handle stage {shaders[index].Stage}!");

View file

@ -1,4 +1,6 @@
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using SharpMetal.Foundation;
using SharpMetal.Metal;
using System;
using System.Runtime.Versioning;
@ -9,8 +11,8 @@ namespace Ryujinx.Graphics.Metal
struct RenderEncoderState
{
private readonly MTLDevice _device;
// TODO: Work with more than one pipeline state
private readonly MTLRenderPipelineState _copyPipeline;
private readonly MTLFunction _vertexFunction = null;
private readonly MTLFunction _fragmentFunction = null;
private MTLDepthStencilState _depthStencilState = null;
private MTLCompareFunction _depthCompareFunction = MTLCompareFunction.Always;
@ -19,19 +21,51 @@ namespace Ryujinx.Graphics.Metal
private MTLStencilDescriptor _backFaceStencil = null;
private MTLStencilDescriptor _frontFaceStencil = null;
private MTLVertexDescriptor _vertexDescriptor = new();
public PrimitiveTopology Topology = PrimitiveTopology.Triangles;
public MTLCullMode CullMode = MTLCullMode.None;
public MTLWinding Winding = MTLWinding.Clockwise;
public RenderEncoderState(MTLRenderPipelineState copyPipeline, MTLDevice device)
public RenderEncoderState(MTLFunction vertexFunction, MTLFunction fragmentFunction, MTLDevice device)
{
_vertexFunction = vertexFunction;
_fragmentFunction = fragmentFunction;
_device = device;
_copyPipeline = copyPipeline;
}
public readonly void SetEncoderState(MTLRenderCommandEncoder renderCommandEncoder)
{
renderCommandEncoder.SetRenderPipelineState(_copyPipeline);
var renderPipelineDescriptor = new MTLRenderPipelineDescriptor
{
VertexDescriptor = _vertexDescriptor
};
if (_vertexFunction != null)
{
renderPipelineDescriptor.VertexFunction = _vertexFunction;
}
if (_fragmentFunction != null)
{
renderPipelineDescriptor.VertexFunction = _fragmentFunction;
}
renderPipelineDescriptor.ColorAttachments.Object(0).SetBlendingEnabled(true);
renderPipelineDescriptor.ColorAttachments.Object(0).PixelFormat = MTLPixelFormat.BGRA8Unorm;
renderPipelineDescriptor.ColorAttachments.Object(0).SourceAlphaBlendFactor = MTLBlendFactor.SourceAlpha;
renderPipelineDescriptor.ColorAttachments.Object(0).DestinationAlphaBlendFactor = MTLBlendFactor.OneMinusSourceAlpha;
renderPipelineDescriptor.ColorAttachments.Object(0).SourceRGBBlendFactor = MTLBlendFactor.SourceAlpha;
renderPipelineDescriptor.ColorAttachments.Object(0).DestinationRGBBlendFactor = MTLBlendFactor.OneMinusSourceAlpha;
var error = new NSError(IntPtr.Zero);
var pipelineState = _device.NewRenderPipelineState(renderPipelineDescriptor, ref error);
if (error != IntPtr.Zero)
{
Logger.Error?.PrintMsg(LogClass.Gpu, $"Failed to create Render Pipeline State: {StringHelper.String(error.LocalizedDescription)}");
}
renderCommandEncoder.SetRenderPipelineState(pipelineState);
renderCommandEncoder.SetCullMode(CullMode);
renderCommandEncoder.SetFrontFacingWinding(Winding);
@ -68,5 +102,21 @@ namespace Ryujinx.Graphics.Metal
FrontFaceStencil = _frontFaceStencil
});
}
public void UpdateVertexDescriptor(ReadOnlySpan<VertexBufferDescriptor> vertexBuffers)
{
_vertexDescriptor = new();
for (int i = 0; i < vertexBuffers.Length; i++)
{
if (vertexBuffers[i].Stride != 0)
{
// TODO: Format should not be hardcoded
_vertexDescriptor.Attributes.Object((ulong)i).Format = MTLVertexFormat.Float4;
_vertexDescriptor.Attributes.Object((ulong)i).BufferIndex = (ulong)i;
_vertexDescriptor.Layouts.Object((ulong)i).Stride = (ulong)vertexBuffers[i].Stride;
}
}
}
}
}