Support deswizzle of sparse tiled textures and some frame buffer fixes (#275)
* Attempt to support deswizzle of sparse tiled textures * Use correct frame buffer and viewport sizes, started to clean up the copy engine * Correct texture width alignment * Use Scale/Translate registers to calculate viewport rect * Allow texture copy between frame buffers
This commit is contained in:
parent
8b685b12f0
commit
60f2198a1e
11 changed files with 237 additions and 116 deletions
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@ -22,6 +22,25 @@ namespace Ryujinx.Graphics.Gal
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void Render();
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void Copy(
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long SrcKey,
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long DstKey,
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int SrcX0,
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int SrcY0,
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int SrcX1,
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int SrcY1,
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int DstX0,
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int DstY0,
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int DstX1,
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int DstY1);
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void GetBufferData(long Key, Action<byte[]> Callback);
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void SetBufferData(
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long Key,
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int Width,
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int Height,
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GalTextureFormat Format,
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byte[] Buffer);
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}
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}
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@ -78,11 +78,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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public void Create(long Key, int Width, int Height)
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{
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//TODO: We should either use the original frame buffer size,
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//or just remove the Width/Height arguments.
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Width = Window.Width;
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Height = Window.Height;
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if (Fbs.TryGetValue(Key, out FrameBuffer Fb))
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{
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if (Fb.Width != Width ||
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@ -125,8 +120,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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GL.DrawBuffer(DrawBufferMode.ColorAttachment0);
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GL.Viewport(0, 0, Width, Height);
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Fbs.Add(Key, Fb);
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}
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@ -230,7 +223,16 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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{
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Viewport = new Rect(X, Y, Width, Height);
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//TODO
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SetViewport(Viewport);
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}
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private void SetViewport(Rect Viewport)
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{
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GL.Viewport(
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Viewport.X,
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Viewport.Y,
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Viewport.Width,
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Viewport.Height);
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}
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public void Render()
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@ -300,10 +302,38 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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GL.Enable(EnableCap.Blend);
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}
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//GL.Viewport(0, 0, 1280, 720);
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SetViewport(Viewport);
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}
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}
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public void Copy(
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long SrcKey,
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long DstKey,
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int SrcX0,
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int SrcY0,
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int SrcX1,
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int SrcY1,
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int DstX0,
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int DstY0,
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int DstX1,
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int DstY1)
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{
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if (Fbs.TryGetValue(SrcKey, out FrameBuffer SrcFb) &&
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Fbs.TryGetValue(DstKey, out FrameBuffer DstFb))
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{
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GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, SrcFb.Handle);
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GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, DstFb.Handle);
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GL.Clear(ClearBufferMask.ColorBufferBit);
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GL.BlitFramebuffer(
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SrcX0, SrcY0, SrcX1, SrcY1,
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DstX0, DstY0, DstX1, DstY1,
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ClearBufferMask.ColorBufferBit,
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BlitFramebufferFilter.Linear);
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}
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}
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public void GetBufferData(long Key, Action<byte[]> Callback)
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{
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if (Fbs.TryGetValue(Key, out FrameBuffer Fb))
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@ -329,13 +359,35 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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}
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}
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private void SetViewport(Rect Viewport)
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public void SetBufferData(
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long Key,
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int Width,
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int Height,
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GalTextureFormat Format,
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byte[] Buffer)
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{
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GL.Viewport(
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Viewport.X,
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Viewport.Y,
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Viewport.Width,
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Viewport.Height);
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if (Fbs.TryGetValue(Key, out FrameBuffer Fb))
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{
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GL.BindTexture(TextureTarget.Texture2D, Fb.TexHandle);
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const int Level = 0;
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const int Border = 0;
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const PixelInternalFormat InternalFmt = PixelInternalFormat.Rgba;
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(PixelFormat GlFormat, PixelType Type) = OGLEnumConverter.GetTextureFormat(Format);
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GL.TexImage2D(
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TextureTarget.Texture2D,
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Level,
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InternalFmt,
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Width,
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Height,
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Border,
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GlFormat,
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Type,
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Buffer);
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}
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}
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private void EnsureInitialized()
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@ -1,6 +1,7 @@
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using Ryujinx.Graphics.Gal;
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using Ryujinx.HLE.Gpu.Memory;
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using Ryujinx.HLE.Gpu.Texture;
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.HLE.Gpu.Engines
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@ -64,6 +65,8 @@ namespace Ryujinx.HLE.Gpu.Engines
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bool SrcLinear = ReadRegister(NvGpuEngine2dReg.SrcLinear) != 0;
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int SrcWidth = ReadRegister(NvGpuEngine2dReg.SrcWidth);
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int SrcHeight = ReadRegister(NvGpuEngine2dReg.SrcHeight);
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int SrcPitch = ReadRegister(NvGpuEngine2dReg.SrcPitch);
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int SrcBlkDim = ReadRegister(NvGpuEngine2dReg.SrcBlockDimensions);
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bool DstLinear = ReadRegister(NvGpuEngine2dReg.DstLinear) != 0;
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int DstWidth = ReadRegister(NvGpuEngine2dReg.DstWidth);
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@ -71,75 +74,114 @@ namespace Ryujinx.HLE.Gpu.Engines
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int DstPitch = ReadRegister(NvGpuEngine2dReg.DstPitch);
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int DstBlkDim = ReadRegister(NvGpuEngine2dReg.DstBlockDimensions);
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TextureSwizzle SrcSwizzle = SrcLinear
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? TextureSwizzle.Pitch
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: TextureSwizzle.BlockLinear;
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TextureSwizzle DstSwizzle = DstLinear
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? TextureSwizzle.Pitch
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: TextureSwizzle.BlockLinear;
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int SrcBlockHeight = 1 << ((SrcBlkDim >> 4) & 0xf);
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int DstBlockHeight = 1 << ((DstBlkDim >> 4) & 0xf);
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long Key = Vmm.GetPhysicalAddress(MakeInt64From2xInt32(NvGpuEngine2dReg.SrcAddress));
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long SrcAddress = MakeInt64From2xInt32(NvGpuEngine2dReg.SrcAddress);
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long DstAddress = MakeInt64From2xInt32(NvGpuEngine2dReg.DstAddress);
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bool IsFbTexture = Gpu.Engine3d.IsFrameBufferPosition(Key);
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long SrcKey = Vmm.GetPhysicalAddress(SrcAddress);
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long DstKey = Vmm.GetPhysicalAddress(DstAddress);
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if (IsFbTexture && DstLinear)
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bool IsSrcFb = Gpu.Engine3d.IsFrameBufferPosition(SrcKey);
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bool IsDstFb = Gpu.Engine3d.IsFrameBufferPosition(DstKey);
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TextureInfo SrcTexture()
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{
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DstSwizzle = TextureSwizzle.BlockLinear;
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return new TextureInfo(
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SrcAddress,
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SrcWidth,
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SrcHeight,
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SrcPitch,
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SrcBlockHeight, 1,
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SrcSwizzle,
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GalTextureFormat.A8B8G8R8);
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}
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TextureInfo DstTexture = new TextureInfo(
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DstAddress,
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DstWidth,
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DstHeight,
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DstBlockHeight,
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DstBlockHeight,
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DstSwizzle,
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GalTextureFormat.A8B8G8R8);
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if (IsFbTexture)
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TextureInfo DstTexture()
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{
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//TODO: Change this when the correct frame buffer resolution is used.
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//Currently, the frame buffer size is hardcoded to 1280x720.
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SrcWidth = 1280;
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SrcHeight = 720;
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return new TextureInfo(
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DstAddress,
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DstWidth,
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DstHeight,
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DstPitch,
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DstBlockHeight, 1,
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DstSwizzle,
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GalTextureFormat.A8B8G8R8);
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}
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Gpu.Renderer.FrameBuffer.GetBufferData(Key, (byte[] Buffer) =>
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//TODO: fb -> fb copies, tex -> fb copies, formats other than RGBA8,
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//make it throw for unimpl stuff (like the copy mode)...
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if (IsSrcFb && IsDstFb)
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{
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//Frame Buffer -> Frame Buffer copy.
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Gpu.Renderer.FrameBuffer.Copy(
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SrcKey,
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DstKey,
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0,
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0,
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SrcWidth,
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SrcHeight,
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0,
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0,
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DstWidth,
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DstHeight);
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}
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if (IsSrcFb)
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{
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//Frame Buffer -> Texture copy.
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Gpu.Renderer.FrameBuffer.GetBufferData(SrcKey, (byte[] Buffer) =>
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{
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CopyTexture(
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Vmm,
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DstTexture,
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Buffer,
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SrcWidth,
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SrcHeight);
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TextureInfo Src = SrcTexture();
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TextureInfo Dst = DstTexture();
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if (Src.Width != Dst.Width ||
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Src.Height != Dst.Height)
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{
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throw new NotImplementedException("Texture resizing is not supported");
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}
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TextureWriter.Write(Vmm, Dst, Buffer);
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});
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}
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else if (IsDstFb)
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{
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//Texture -> Frame Buffer copy.
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const GalTextureFormat Format = GalTextureFormat.A8B8G8R8;
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byte[] Buffer = TextureReader.Read(Vmm, SrcTexture());
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Gpu.Renderer.FrameBuffer.SetBufferData(
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DstKey,
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DstWidth,
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DstHeight,
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Format,
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Buffer);
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}
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else
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{
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long Size = SrcWidth * SrcHeight * 4;
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//Texture -> Texture copy.
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TextureInfo Src = SrcTexture();
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TextureInfo Dst = DstTexture();
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byte[] Buffer = Vmm.ReadBytes(SrcAddress, Size);
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if (Src.Width != Dst.Width ||
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Src.Height != Dst.Height)
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{
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throw new NotImplementedException("Texture resizing is not supported");
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}
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CopyTexture(
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Vmm,
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DstTexture,
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Buffer,
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SrcWidth,
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SrcHeight);
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TextureWriter.Write(Vmm, Dst, TextureReader.Read(Vmm, Src));
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}
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}
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private void CopyTexture(
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NvGpuVmm Vmm,
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TextureInfo Texture,
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byte[] Buffer,
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int Width,
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int Height)
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{
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TextureWriter.Write(Vmm, Texture, Buffer, Width, Height);
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}
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private long MakeInt64From2xInt32(NvGpuEngine2dReg Reg)
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{
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return
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@ -132,10 +132,22 @@ namespace Ryujinx.HLE.Gpu.Engines
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int Width = ReadRegister(NvGpuEngine3dReg.FrameBufferNWidth + FbIndex * 0x10);
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int Height = ReadRegister(NvGpuEngine3dReg.FrameBufferNHeight + FbIndex * 0x10);
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//Note: Using the Width/Height results seems to give incorrect results.
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//Maybe the size of all frame buffers is hardcoded to screen size? This seems unlikely.
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Gpu.Renderer.FrameBuffer.Create(Key, 1280, 720);
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float TX = ReadRegisterFloat(NvGpuEngine3dReg.ViewportNTranslateX + FbIndex * 4);
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float TY = ReadRegisterFloat(NvGpuEngine3dReg.ViewportNTranslateY + FbIndex * 4);
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float SX = ReadRegisterFloat(NvGpuEngine3dReg.ViewportNScaleX + FbIndex * 4);
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float SY = ReadRegisterFloat(NvGpuEngine3dReg.ViewportNScaleY + FbIndex * 4);
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int VpX = (int)MathF.Max(0, TX - MathF.Abs(SX));
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int VpY = (int)MathF.Max(0, TY - MathF.Abs(SY));
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int VpW = (int)(TX + MathF.Abs(SX)) - VpX;
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int VpH = (int)(TY + MathF.Abs(SY)) - VpY;
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Gpu.Renderer.FrameBuffer.Create(Key, Width, Height);
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Gpu.Renderer.FrameBuffer.Bind(Key);
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Gpu.Renderer.FrameBuffer.SetViewport(VpX, VpY, VpW, VpH);
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}
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private long[] UploadShaders(NvGpuVmm Vmm)
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@ -195,8 +207,8 @@ namespace Ryujinx.HLE.Gpu.Engines
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Gpu.Renderer.Shader.Bind(Key);
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}
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float SignX = GetFlipSign(NvGpuEngine3dReg.ViewportScaleX);
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float SignY = GetFlipSign(NvGpuEngine3dReg.ViewportScaleY);
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float SignX = GetFlipSign(NvGpuEngine3dReg.ViewportNScaleX);
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float SignY = GetFlipSign(NvGpuEngine3dReg.ViewportNScaleY);
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Gpu.Renderer.Shader.SetFlip(SignX, SignY);
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@ -220,8 +232,8 @@ namespace Ryujinx.HLE.Gpu.Engines
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private void SetFrontFace()
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{
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float SignX = GetFlipSign(NvGpuEngine3dReg.ViewportScaleX);
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float SignY = GetFlipSign(NvGpuEngine3dReg.ViewportScaleY);
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float SignX = GetFlipSign(NvGpuEngine3dReg.ViewportNScaleX);
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float SignY = GetFlipSign(NvGpuEngine3dReg.ViewportNScaleY);
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GalFrontFace FrontFace = (GalFrontFace)ReadRegister(NvGpuEngine3dReg.FrontFace);
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@ -6,12 +6,14 @@ namespace Ryujinx.HLE.Gpu.Engines
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FrameBufferNWidth = 0x202,
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FrameBufferNHeight = 0x203,
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FrameBufferNFormat = 0x204,
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ViewportScaleX = 0x280,
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ViewportScaleY = 0x281,
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ViewportScaleZ = 0x282,
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ViewportTranslateX = 0x283,
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ViewportTranslateY = 0x284,
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ViewportTranslateZ = 0x285,
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ViewportNScaleX = 0x280,
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ViewportNScaleY = 0x281,
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ViewportNScaleZ = 0x282,
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ViewportNTranslateX = 0x283,
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ViewportNTranslateY = 0x284,
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ViewportNTranslateZ = 0x285,
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ViewportNHoriz = 0x300,
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ViewportNVert = 0x301,
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VertexArrayFirst = 0x35d,
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VertexArrayCount = 0x35e,
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ClearDepth = 0x364,
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@ -55,9 +55,11 @@ namespace Ryujinx.HLE.Gpu.Texture
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int Pitch = (Tic[3] & 0xffff) << 5;
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int BlockHeightLog2 = (Tic[3] >> 3) & 7;
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int BlockHeightLog2 = (Tic[3] >> 3) & 7;
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int TileWidthLog2 = (Tic[3] >> 10) & 7;
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int BlockHeight = 1 << BlockHeightLog2;
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int TileWidth = 1 << TileWidthLog2;
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int Width = (Tic[4] & 0xffff) + 1;
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int Height = (Tic[5] & 0xffff) + 1;
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@ -68,6 +70,7 @@ namespace Ryujinx.HLE.Gpu.Texture
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Height,
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Pitch,
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BlockHeight,
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TileWidth,
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Swizzle,
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Format);
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@ -7,8 +7,14 @@ namespace Ryujinx.HLE.Gpu.Texture
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{
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static class TextureHelper
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{
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public static ISwizzle GetSwizzle(TextureInfo Texture, int Width, int Bpp)
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public static ISwizzle GetSwizzle(TextureInfo Texture, int BlockWidth, int Bpp)
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{
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int Width = (Texture.Width + (BlockWidth - 1)) / BlockWidth;
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int AlignMask = Texture.TileWidth * (64 / Bpp) - 1;
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Width = (Width + AlignMask) & ~AlignMask;
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switch (Texture.Swizzle)
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{
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case TextureSwizzle._1dBuffer:
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@ -11,6 +11,7 @@ namespace Ryujinx.HLE.Gpu.Texture
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public int Pitch { get; private set; }
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public int BlockHeight { get; private set; }
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public int TileWidth { get; private set; }
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public TextureSwizzle Swizzle { get; private set; }
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@ -29,6 +30,8 @@ namespace Ryujinx.HLE.Gpu.Texture
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BlockHeight = 16;
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TileWidth = 1;
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Swizzle = TextureSwizzle.BlockLinear;
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Format = GalTextureFormat.A8B8G8R8;
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@ -40,16 +43,18 @@ namespace Ryujinx.HLE.Gpu.Texture
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int Height,
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int Pitch,
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int BlockHeight,
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int TileWidth,
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TextureSwizzle Swizzle,
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GalTextureFormat Format)
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{
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this.Position = Position;
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this.Width = Width;
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this.Height = Height;
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this.Pitch = Pitch;
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this.BlockHeight = BlockHeight;
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this.Swizzle = Swizzle;
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this.Format = Format;
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this.Position = Position;
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this.Width = Width;
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this.Height = Height;
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this.Pitch = Pitch;
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this.BlockHeight = BlockHeight;
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this.TileWidth = TileWidth;
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this.Swizzle = Swizzle;
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this.Format = Format;
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}
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}
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}
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@ -56,7 +56,7 @@ namespace Ryujinx.HLE.Gpu.Texture
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byte[] Output = new byte[Width * Height];
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|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 1);
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 1);
|
||||
|
||||
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
|
||||
Memory,
|
||||
|
@ -89,7 +89,7 @@ namespace Ryujinx.HLE.Gpu.Texture
|
|||
|
||||
byte[] Output = new byte[Width * Height * 2];
|
||||
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 2);
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 2);
|
||||
|
||||
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
|
||||
Memory,
|
||||
|
@ -127,7 +127,7 @@ namespace Ryujinx.HLE.Gpu.Texture
|
|||
|
||||
byte[] Output = new byte[Width * Height * 2];
|
||||
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 2);
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 2);
|
||||
|
||||
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
|
||||
Memory,
|
||||
|
@ -164,7 +164,7 @@ namespace Ryujinx.HLE.Gpu.Texture
|
|||
|
||||
byte[] Output = new byte[Width * Height * 2];
|
||||
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 2);
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 2);
|
||||
|
||||
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
|
||||
Memory,
|
||||
|
@ -197,7 +197,7 @@ namespace Ryujinx.HLE.Gpu.Texture
|
|||
|
||||
byte[] Output = new byte[Width * Height * 4];
|
||||
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 4);
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 4);
|
||||
|
||||
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
|
||||
Memory,
|
||||
|
@ -230,7 +230,7 @@ namespace Ryujinx.HLE.Gpu.Texture
|
|||
|
||||
byte[] Output = new byte[Width * Height * 8];
|
||||
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 8);
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 8);
|
||||
|
||||
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
|
||||
Memory,
|
||||
|
@ -263,7 +263,7 @@ namespace Ryujinx.HLE.Gpu.Texture
|
|||
|
||||
byte[] Output = new byte[Width * Height * 16];
|
||||
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 16);
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 16);
|
||||
|
||||
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
|
||||
Memory,
|
||||
|
@ -298,7 +298,7 @@ namespace Ryujinx.HLE.Gpu.Texture
|
|||
|
||||
byte[] Output = new byte[Width * Height * 8];
|
||||
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 8);
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 4, 8);
|
||||
|
||||
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
|
||||
Memory,
|
||||
|
@ -331,7 +331,7 @@ namespace Ryujinx.HLE.Gpu.Texture
|
|||
|
||||
byte[] Output = new byte[Width * Height * 16];
|
||||
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 16);
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, BlockWidth, 16);
|
||||
|
||||
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
|
||||
Memory,
|
||||
|
|
|
@ -6,29 +6,9 @@ namespace Ryujinx.HLE.Gpu.Texture
|
|||
{
|
||||
static class TextureWriter
|
||||
{
|
||||
public static void Write(
|
||||
IAMemory Memory,
|
||||
TextureInfo Texture,
|
||||
byte[] Data,
|
||||
int Width,
|
||||
int Height)
|
||||
public unsafe static void Write(IAMemory Memory, TextureInfo Texture, byte[] Data)
|
||||
{
|
||||
switch (Texture.Format)
|
||||
{
|
||||
case GalTextureFormat.A8B8G8R8: Write4Bpp(Memory, Texture, Data, Width, Height); break;
|
||||
|
||||
default: throw new NotImplementedException(Texture.Format.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
private unsafe static void Write4Bpp(
|
||||
IAMemory Memory,
|
||||
TextureInfo Texture,
|
||||
byte[] Data,
|
||||
int Width,
|
||||
int Height)
|
||||
{
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 4);
|
||||
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 4);
|
||||
|
||||
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
|
||||
Memory,
|
||||
|
@ -38,8 +18,8 @@ namespace Ryujinx.HLE.Gpu.Texture
|
|||
{
|
||||
long InOffs = 0;
|
||||
|
||||
for (int Y = 0; Y < Height; Y++)
|
||||
for (int X = 0; X < Width; X++)
|
||||
for (int Y = 0; Y < Texture.Height; Y++)
|
||||
for (int X = 0; X < Texture.Width; X++)
|
||||
{
|
||||
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
|
||||
|
||||
|
|
|
@ -279,8 +279,8 @@ namespace Ryujinx.HLE.OsHle.Services.Android
|
|||
|
||||
private void SendFrameBuffer(ServiceCtx Context, int Slot)
|
||||
{
|
||||
int FbWidth = 1280;
|
||||
int FbHeight = 720;
|
||||
int FbWidth = BufferQueue[Slot].Data.Width;
|
||||
int FbHeight = BufferQueue[Slot].Data.Height;
|
||||
|
||||
int NvMapHandle = BitConverter.ToInt32(BufferQueue[Slot].Data.RawData, 0x4c);
|
||||
int BufferOffset = BitConverter.ToInt32(BufferQueue[Slot].Data.RawData, 0x50);
|
||||
|
|
Loading…
Reference in a new issue