Resolution scaling hotkeys (#3185)

* hotkeys

* comments

* update implementation to include custom scales

* copypasta

* review changes

* hotkeys

* comments

* update implementation to include custom scales

* copypasta

* review changes

* Remove outdated configuration and force hotkeys unbound

* Add avalonia support

* Fix configuration file

* Update GTK implementation and fix config... again.

* Remove legacy implementation + nits

* Avalonia locales (DeepL)

* review

* Remove colon from chinese locale

* Update ConfigFile

* locale fix
This commit is contained in:
MutantAura 2022-07-24 19:44:47 +01:00 committed by GitHub
parent 1a888ae087
commit 62f8ceb60b
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GPG key ID: 4AEE18F83AFDEB23
14 changed files with 109 additions and 14 deletions

View file

@ -53,6 +53,7 @@ namespace Ryujinx.Ava
internal class AppHost internal class AppHost
{ {
private const int CursorHideIdleTime = 8; // Hide Cursor seconds private const int CursorHideIdleTime = 8; // Hide Cursor seconds
private const float MaxResolutionScale = 4.0f; // Max resolution hotkeys can scale to before wrapping.
private static readonly Cursor InvisibleCursor = new Cursor(StandardCursorType.None); private static readonly Cursor InvisibleCursor = new Cursor(StandardCursorType.None);
@ -976,6 +977,13 @@ namespace Ryujinx.Ava
_parent.ViewModel.Volume = Device.GetVolume(); _parent.ViewModel.Volume = Device.GetVolume();
break; break;
case KeyboardHotkeyState.ResScaleUp:
GraphicsConfig.ResScale = GraphicsConfig.ResScale % MaxResolutionScale + 1;
break;
case KeyboardHotkeyState.ResScaleDown:
GraphicsConfig.ResScale =
(MaxResolutionScale + GraphicsConfig.ResScale - 2) % MaxResolutionScale + 1;
break;
case KeyboardHotkeyState.None: case KeyboardHotkeyState.None:
(_keyboardInterface as AvaloniaKeyboard).Clear(); (_keyboardInterface as AvaloniaKeyboard).Clear();
break; break;
@ -1033,6 +1041,14 @@ namespace Ryujinx.Ava
{ {
state = KeyboardHotkeyState.ToggleMute; state = KeyboardHotkeyState.ToggleMute;
} }
else if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.ResScaleUp))
{
state = KeyboardHotkeyState.ResScaleUp;
}
else if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.ResScaleDown))
{
state = KeyboardHotkeyState.ResScaleDown;
}
return state; return state;
} }

View file

@ -556,5 +556,7 @@
"SettingsSelectThemeFileDialogTitle" : "Wähle ein benutzerdefiniertes Thema", "SettingsSelectThemeFileDialogTitle" : "Wähle ein benutzerdefiniertes Thema",
"SettingsXamlThemeFile" : "Xaml Thema-Datei", "SettingsXamlThemeFile" : "Xaml Thema-Datei",
"SettingsTabGraphicsBackend" : "Grafik-Backend", "SettingsTabGraphicsBackend" : "Grafik-Backend",
"GraphicsBackendTooltip" : "Ändert das Grafik-Backend" "GraphicsBackendTooltip" : "Ändert das Grafik-Backend",
"SettingsTabHotkeysResScaleUpHotkey": "Auflösung erhöhen:",
"SettingsTabHotkeysResScaleDownHotkey": "Auflösung vermindern:"
} }

View file

@ -575,5 +575,7 @@
"UserProfilesSetProfileImage": "Set Profile Image", "UserProfilesSetProfileImage": "Set Profile Image",
"UserProfileEmptyNameError": "Name is required", "UserProfileEmptyNameError": "Name is required",
"UserProfileNoImageError": "Profile image must be set", "UserProfileNoImageError": "Profile image must be set",
"GameUpdateWindowHeading": "Updates Available for {0} [{1}]" "GameUpdateWindowHeading": "Updates Available for {0} [{1}]",
"SettingsTabHotkeysResScaleUpHotkey": "Increase resolution:",
"SettingsTabHotkeysResScaleDownHotkey": "Decrease resolution:"
} }

View file

@ -568,5 +568,7 @@
"UpdateWindowTitle": "Administrar actualizaciones", "UpdateWindowTitle": "Administrar actualizaciones",
"CheatWindowHeading": "Cheats disponibles para {0} [{1}]", "CheatWindowHeading": "Cheats disponibles para {0} [{1}]",
"DlcWindowHeading": "Contenido descargable disponible para {0} [{1}]", "DlcWindowHeading": "Contenido descargable disponible para {0} [{1}]",
"GameUpdateWindowHeading": "Actualizaciones disponibles para {0} [{1}]" "GameUpdateWindowHeading": "Actualizaciones disponibles para {0} [{1}]",
"SettingsTabHotkeysResScaleUpHotkey": "Aumentar la resolución:",
"SettingsTabHotkeysResScaleDownHotkey": "Disminuir la resolución:"
} }

View file

@ -554,5 +554,7 @@
"ControllerMotionTitle": "Impostazioni dei sensori di movimento", "ControllerMotionTitle": "Impostazioni dei sensori di movimento",
"ControllerRumbleTitle": "Impostazioni di vibrazione", "ControllerRumbleTitle": "Impostazioni di vibrazione",
"SettingsSelectThemeFileDialogTitle" : "Seleziona file del tema", "SettingsSelectThemeFileDialogTitle" : "Seleziona file del tema",
"SettingsXamlThemeFile" : "File del tema xaml" "SettingsXamlThemeFile" : "File del tema xaml",
"SettingsTabHotkeysResScaleUpHotkey": "Aumentare la risoluzione:",
"SettingsTabHotkeysResScaleDownHotkey": "Diminuire la risoluzione:"
} }

View file

@ -554,5 +554,7 @@
"ControllerMotionTitle": "Configurações do controle de movimento", "ControllerMotionTitle": "Configurações do controle de movimento",
"ControllerRumbleTitle": "Configurações de vibração", "ControllerRumbleTitle": "Configurações de vibração",
"SettingsSelectThemeFileDialogTitle" : "Selecionar arquivo do tema", "SettingsSelectThemeFileDialogTitle" : "Selecionar arquivo do tema",
"SettingsXamlThemeFile" : "Arquivo de tema Xaml" "SettingsXamlThemeFile" : "Arquivo de tema Xaml",
"SettingsTabHotkeysResScaleUpHotkey": "Aumentar a resolução:",
"SettingsTabHotkeysResScaleDownHotkey": "Diminuir a resolução:"
} }

View file

@ -554,5 +554,7 @@
"ControllerMotionTitle": "Hareket Kontrol Seçenekleri", "ControllerMotionTitle": "Hareket Kontrol Seçenekleri",
"ControllerRumbleTitle": "Titreşim Seçenekleri", "ControllerRumbleTitle": "Titreşim Seçenekleri",
"SettingsSelectThemeFileDialogTitle" : "Tema Dosyası Seçin", "SettingsSelectThemeFileDialogTitle" : "Tema Dosyası Seçin",
"SettingsXamlThemeFile" : "Xaml Tema Dosyası" "SettingsXamlThemeFile" : "Xaml Tema Dosyası",
"SettingsTabHotkeysResScaleUpHotkey": "Çözünürlüğü artırın:",
"SettingsTabHotkeysResScaleDownHotkey": "Çözünürlüğü azaltın:"
} }

View file

@ -568,5 +568,7 @@
"UpdateWindowTitle": "管理游戏更新", "UpdateWindowTitle": "管理游戏更新",
"CheatWindowHeading": "适用于 {0} [{1}] 的金手指", "CheatWindowHeading": "适用于 {0} [{1}] 的金手指",
"DlcWindowHeading": "适用于 {0} [{1}] 的 DLC", "DlcWindowHeading": "适用于 {0} [{1}] 的 DLC",
"GameUpdateWindowHeading": "适用于 {0} [{1}] 的更新" "GameUpdateWindowHeading": "适用于 {0} [{1}] 的更新",
"SettingsTabHotkeysResScaleUpHotkey": "分辨率提高",
"SettingsTabHotkeysResScaleDownHotkey": "降低分辨率"
} }

View file

@ -7,6 +7,8 @@
Screenshot, Screenshot,
ShowUi, ShowUi,
Pause, Pause,
ToggleMute ToggleMute,
ResScaleUp,
ResScaleDown
} }
} }

View file

@ -241,6 +241,22 @@
TextAlignment="Center" /> TextAlignment="Center" />
</ToggleButton> </ToggleButton>
</StackPanel> </StackPanel>
<StackPanel Margin="10,0,0,0" Orientation="Horizontal">
<TextBlock VerticalAlignment="Center" Text="{locale:Locale SettingsTabHotkeysResScaleUpHotkey}" Width="230" />
<ToggleButton Width="90" Height="27" Checked="Button_Checked" Unchecked="Button_Unchecked">
<TextBlock
Text="{Binding KeyboardHotkeys.ResScaleUp, Mode=TwoWay, Converter={StaticResource Key}}"
TextAlignment="Center" />
</ToggleButton>
</StackPanel>
<StackPanel Margin="10,0,0,0" Orientation="Horizontal">
<TextBlock VerticalAlignment="Center" Text="{locale:Locale SettingsTabHotkeysResScaleDownHotkey}" Width="230" />
<ToggleButton Width="90" Height="27" Checked="Button_Checked" Unchecked="Button_Unchecked">
<TextBlock
Text="{Binding KeyboardHotkeys.ResScaleDown, Mode=TwoWay, Converter={StaticResource Key}}"
TextAlignment="Center" />
</ToggleButton>
</StackPanel>
</StackPanel> </StackPanel>
</Border> </Border>
</ScrollViewer> </ScrollViewer>

View file

@ -7,5 +7,7 @@
public Key ShowUi { get; set; } public Key ShowUi { get; set; }
public Key Pause { get; set; } public Key Pause { get; set; }
public Key ToggleMute { get; set; } public Key ToggleMute { get; set; }
public Key ResScaleUp { get; set; }
public Key ResScaleDown { get; set; }
} }
} }

View file

@ -14,7 +14,7 @@ namespace Ryujinx.Ui.Common.Configuration
/// <summary> /// <summary>
/// The current version of the file format /// The current version of the file format
/// </summary> /// </summary>
public const int CurrentVersion = 38; public const int CurrentVersion = 39;
/// <summary> /// <summary>
/// Version of the configuration file format /// Version of the configuration file format

View file

@ -648,7 +648,9 @@ namespace Ryujinx.Ui.Common.Configuration
ToggleMute = Key.F2, ToggleMute = Key.F2,
Screenshot = Key.F8, Screenshot = Key.F8,
ShowUi = Key.F4, ShowUi = Key.F4,
Pause = Key.F5 Pause = Key.F5,
ResScaleUp = Key.Unbound,
ResScaleDown = Key.Unbound
}; };
Hid.InputConfig.Value = new List<InputConfig> Hid.InputConfig.Value = new List<InputConfig>
{ {
@ -1096,6 +1098,22 @@ namespace Ryujinx.Ui.Common.Configuration
configurationFileUpdated = true; configurationFileUpdated = true;
} }
if (configurationFileFormat.Version < 39)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 39.");
configurationFileFormat.Hotkeys = new KeyboardHotkeys
{
ToggleVsync = configurationFileFormat.Hotkeys.ToggleVsync,
Screenshot = configurationFileFormat.Hotkeys.Screenshot,
ShowUi = configurationFileFormat.Hotkeys.ShowUi,
Pause = configurationFileFormat.Hotkeys.Pause,
ToggleMute = configurationFileFormat.Hotkeys.ToggleMute,
ResScaleUp = Key.Unbound,
ResScaleDown = Key.Unbound
};
}
Logger.EnableFileLog.Value = configurationFileFormat.EnableFileLog; Logger.EnableFileLog.Value = configurationFileFormat.EnableFileLog;
Graphics.ResScale.Value = configurationFileFormat.ResScale; Graphics.ResScale.Value = configurationFileFormat.ResScale;
Graphics.ResScaleCustom.Value = configurationFileFormat.ResScaleCustom; Graphics.ResScaleCustom.Value = configurationFileFormat.ResScaleCustom;

View file

@ -6,6 +6,7 @@ using Ryujinx.Common;
using Ryujinx.Common.Configuration; using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging; using Ryujinx.Common.Logging;
using Ryujinx.Ui.Common.Configuration; using Ryujinx.Ui.Common.Configuration;
using Ryujinx.Graphics.Gpu;
using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.GAL.Multithreading; using Ryujinx.Graphics.GAL.Multithreading;
using Ryujinx.Input; using Ryujinx.Input;
@ -33,6 +34,7 @@ namespace Ryujinx.Ui
private const int SwitchPanelWidth = 1280; private const int SwitchPanelWidth = 1280;
private const int SwitchPanelHeight = 720; private const int SwitchPanelHeight = 720;
private const int TargetFps = 60; private const int TargetFps = 60;
private const float MaxResolutionScale = 4.0f; // Max resolution hotkeys can scale to before wrapping.
public ManualResetEvent WaitEvent { get; set; } public ManualResetEvent WaitEvent { get; set; }
public NpadManager NpadManager { get; } public NpadManager NpadManager { get; }
@ -618,6 +620,19 @@ namespace Ryujinx.Ui
} }
} }
if (currentHotkeyState.HasFlag(KeyboardHotkeyState.ResScaleUp) &&
!_prevHotkeyState.HasFlag(KeyboardHotkeyState.ResScaleUp))
{
GraphicsConfig.ResScale = GraphicsConfig.ResScale % MaxResolutionScale + 1;
}
if (currentHotkeyState.HasFlag(KeyboardHotkeyState.ResScaleDown) &&
!_prevHotkeyState.HasFlag(KeyboardHotkeyState.ResScaleDown))
{
GraphicsConfig.ResScale =
(MaxResolutionScale + GraphicsConfig.ResScale - 2) % MaxResolutionScale + 1;
}
_prevHotkeyState = currentHotkeyState; _prevHotkeyState = currentHotkeyState;
} }
@ -648,7 +663,9 @@ namespace Ryujinx.Ui
Screenshot = 1 << 1, Screenshot = 1 << 1,
ShowUi = 1 << 2, ShowUi = 1 << 2,
Pause = 1 << 3, Pause = 1 << 3,
ToggleMute = 1 << 4 ToggleMute = 1 << 4,
ResScaleUp = 1 << 5,
ResScaleDown = 1 << 6
} }
private KeyboardHotkeyState GetHotkeyState() private KeyboardHotkeyState GetHotkeyState()
@ -680,6 +697,16 @@ namespace Ryujinx.Ui
state |= KeyboardHotkeyState.ToggleMute; state |= KeyboardHotkeyState.ToggleMute;
} }
if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.ResScaleUp))
{
state |= KeyboardHotkeyState.ResScaleUp;
}
if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.ResScaleDown))
{
state |= KeyboardHotkeyState.ResScaleDown;
}
return state; return state;
} }
} }