From 654e617fe78b0f5cc86d0bcf0625301abff168f5 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 29 Dec 2019 14:41:50 -0300 Subject: [PATCH] Some code cleanup --- .../{Sampler => }/AddressMode.cs | 2 +- .../{Blend => }/BlendDescriptor.cs | 2 +- .../{Blend => }/BlendFactor.cs | 2 +- Ryujinx.Graphics.GAL/{Blend => }/BlendOp.cs | 2 +- Ryujinx.Graphics.GAL/Color/ColorSI.cs | 18 - Ryujinx.Graphics.GAL/Color/ColorUI.cs | 18 - Ryujinx.Graphics.GAL/{Color => }/ColorF.cs | 2 +- .../{Sampler => }/CompareMode.cs | 2 +- .../{Texture => }/DepthStencilMode.cs | 2 +- .../{DepthStencil => }/DepthStencilState.cs | 2 +- .../{DepthStencil => }/DepthTestDescriptor.cs | 2 +- Ryujinx.Graphics.GAL/IPipeline.cs | 44 +-- Ryujinx.Graphics.GAL/IRenderer.cs | 2 - Ryujinx.Graphics.GAL/ITexture.cs | 1 - .../{Sampler => }/MagFilter.cs | 2 +- .../{Sampler => }/MinFilter.cs | 2 +- .../{Sampler => }/SamplerCreateInfo.cs | 4 +- .../{DepthStencil => }/StencilOp.cs | 2 +- .../StencilTestDescriptor.cs | 2 +- .../{Texture => }/SwizzleComponent.cs | 2 +- Ryujinx.Graphics.GAL/{Texture => }/Target.cs | 2 +- .../{Texture => }/TextureCreateInfo.cs | 2 +- .../VertexAttribDescriptor.cs | 2 +- .../VertexBufferDescriptor.cs | 2 +- Ryujinx.Graphics.Gpu/Debugging.cs | 25 -- Ryujinx.Graphics.Gpu/Engine/Compute.cs | 30 +- Ryujinx.Graphics.Gpu/Engine/MethodClear.cs | 4 +- .../Engine/MethodCopyBuffer.cs | 2 +- .../Engine/MethodCopyTexture.cs | 8 +- .../Engine/MethodUniformBufferBind.cs | 4 +- Ryujinx.Graphics.Gpu/Engine/Methods.cs | 91 ++--- Ryujinx.Graphics.Gpu/Image/Sampler.cs | 2 - .../Image/SamplerDescriptor.cs | 1 - Ryujinx.Graphics.Gpu/Image/Texture.cs | 245 ++++++------ .../Image/TextureBindingInfo.cs | 2 +- .../Image/TextureBindingsManager.cs | 6 +- .../Image/TextureComponent.cs | 2 +- Ryujinx.Graphics.Gpu/Image/TextureInfo.cs | 2 +- Ryujinx.Graphics.Gpu/Image/TextureManager.cs | 1 - Ryujinx.Graphics.Gpu/Image/TexturePool.cs | 4 +- Ryujinx.Graphics.Gpu/Image/TextureTarget.cs | 2 +- Ryujinx.Graphics.Gpu/Memory/BufferManager.cs | 13 +- Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs | 4 +- Ryujinx.Graphics.Gpu/State/BlendState.cs | 2 +- .../State/BlendStateCommon.cs | 2 +- .../State/StencilBackTestState.cs | 1 - .../State/StencilTestState.cs | 1 - Ryujinx.Graphics.Gpu/Window.cs | 9 +- Ryujinx.Graphics.OpenGL/EnumConversion.cs | 41 +- Ryujinx.Graphics.OpenGL/Pipeline.cs | 362 ++++++++---------- Ryujinx.Graphics.OpenGL/Renderer.cs | 6 +- Ryujinx.Graphics.OpenGL/Sampler.cs | 3 +- .../TextureCopyUnscaled.cs | 4 +- Ryujinx.Graphics.OpenGL/TextureStorage.cs | 5 +- Ryujinx.Graphics.OpenGL/TextureView.cs | 7 +- Ryujinx.Graphics.OpenGL/VertexArray.cs | 2 +- .../CodeGen/Glsl/CodeGenContext.cs | 1 + .../CodeGen/Glsl/GlslGenerator.cs | 1 + .../{ => Translation}/ShaderConfig.cs | 3 +- .../{ => Translation}/ShaderHeader.cs | 2 +- 60 files changed, 432 insertions(+), 591 deletions(-) rename Ryujinx.Graphics.GAL/{Sampler => }/AddressMode.cs (84%) rename Ryujinx.Graphics.GAL/{Blend => }/BlendDescriptor.cs (96%) rename Ryujinx.Graphics.GAL/{Blend => }/BlendFactor.cs (96%) rename Ryujinx.Graphics.GAL/{Blend => }/BlendOp.cs (89%) delete mode 100644 Ryujinx.Graphics.GAL/Color/ColorSI.cs delete mode 100644 Ryujinx.Graphics.GAL/Color/ColorUI.cs rename Ryujinx.Graphics.GAL/{Color => }/ColorF.cs (91%) rename Ryujinx.Graphics.GAL/{Sampler => }/CompareMode.cs (68%) rename Ryujinx.Graphics.GAL/{Texture => }/DepthStencilMode.cs (66%) rename Ryujinx.Graphics.GAL/{DepthStencil => }/DepthStencilState.cs (97%) rename Ryujinx.Graphics.GAL/{DepthStencil => }/DepthTestDescriptor.cs (90%) rename Ryujinx.Graphics.GAL/{Sampler => }/MagFilter.cs (66%) rename Ryujinx.Graphics.GAL/{Sampler => }/MinFilter.cs (83%) rename Ryujinx.Graphics.GAL/{Sampler => }/SamplerCreateInfo.cs (95%) rename Ryujinx.Graphics.GAL/{DepthStencil => }/StencilOp.cs (82%) rename Ryujinx.Graphics.GAL/{DepthStencil => }/StencilTestDescriptor.cs (97%) rename Ryujinx.Graphics.GAL/{Texture => }/SwizzleComponent.cs (77%) rename Ryujinx.Graphics.GAL/{Texture => }/Target.cs (88%) rename Ryujinx.Graphics.GAL/{Texture => }/TextureCreateInfo.cs (98%) rename Ryujinx.Graphics.GAL/{InputAssembler => }/VertexAttribDescriptor.cs (89%) rename Ryujinx.Graphics.GAL/{InputAssembler => }/VertexBufferDescriptor.cs (88%) delete mode 100644 Ryujinx.Graphics.Gpu/Debugging.cs rename Ryujinx.Graphics.Shader/{ => Translation}/ShaderConfig.cs (97%) rename Ryujinx.Graphics.Shader/{ => Translation}/ShaderHeader.cs (98%) diff --git a/Ryujinx.Graphics.GAL/Sampler/AddressMode.cs b/Ryujinx.Graphics.GAL/AddressMode.cs similarity index 84% rename from Ryujinx.Graphics.GAL/Sampler/AddressMode.cs rename to Ryujinx.Graphics.GAL/AddressMode.cs index 4f56d892f..153925b10 100644 --- a/Ryujinx.Graphics.GAL/Sampler/AddressMode.cs +++ b/Ryujinx.Graphics.GAL/AddressMode.cs @@ -1,4 +1,4 @@ -namespace Ryujinx.Graphics.GAL.Sampler +namespace Ryujinx.Graphics.GAL { public enum AddressMode { diff --git a/Ryujinx.Graphics.GAL/Blend/BlendDescriptor.cs b/Ryujinx.Graphics.GAL/BlendDescriptor.cs similarity index 96% rename from Ryujinx.Graphics.GAL/Blend/BlendDescriptor.cs rename to Ryujinx.Graphics.GAL/BlendDescriptor.cs index d7ef80044..b35a0169d 100644 --- a/Ryujinx.Graphics.GAL/Blend/BlendDescriptor.cs +++ b/Ryujinx.Graphics.GAL/BlendDescriptor.cs @@ -1,4 +1,4 @@ -namespace Ryujinx.Graphics.GAL.Blend +namespace Ryujinx.Graphics.GAL { public struct BlendDescriptor { diff --git a/Ryujinx.Graphics.GAL/Blend/BlendFactor.cs b/Ryujinx.Graphics.GAL/BlendFactor.cs similarity index 96% rename from Ryujinx.Graphics.GAL/Blend/BlendFactor.cs rename to Ryujinx.Graphics.GAL/BlendFactor.cs index f92e5b3a8..135873e99 100644 --- a/Ryujinx.Graphics.GAL/Blend/BlendFactor.cs +++ b/Ryujinx.Graphics.GAL/BlendFactor.cs @@ -1,4 +1,4 @@ -namespace Ryujinx.Graphics.GAL.Blend +namespace Ryujinx.Graphics.GAL { public enum BlendFactor { diff --git a/Ryujinx.Graphics.GAL/Blend/BlendOp.cs b/Ryujinx.Graphics.GAL/BlendOp.cs similarity index 89% rename from Ryujinx.Graphics.GAL/Blend/BlendOp.cs rename to Ryujinx.Graphics.GAL/BlendOp.cs index 566dafd93..de1ab67d0 100644 --- a/Ryujinx.Graphics.GAL/Blend/BlendOp.cs +++ b/Ryujinx.Graphics.GAL/BlendOp.cs @@ -1,4 +1,4 @@ -namespace Ryujinx.Graphics.GAL.Blend +namespace Ryujinx.Graphics.GAL { public enum BlendOp { diff --git a/Ryujinx.Graphics.GAL/Color/ColorSI.cs b/Ryujinx.Graphics.GAL/Color/ColorSI.cs deleted file mode 100644 index 9cde0406b..000000000 --- a/Ryujinx.Graphics.GAL/Color/ColorSI.cs +++ /dev/null @@ -1,18 +0,0 @@ -namespace Ryujinx.Graphics.GAL.Color -{ - public struct ColorSI - { - public int Red { get; } - public int Green { get; } - public int Blue { get; } - public int Alpha { get; } - - public ColorSI(int red, int green, int blue, int alpha) - { - Red = red; - Green = green; - Blue = blue; - Alpha = alpha; - } - } -} diff --git a/Ryujinx.Graphics.GAL/Color/ColorUI.cs b/Ryujinx.Graphics.GAL/Color/ColorUI.cs deleted file mode 100644 index 3bac84ef9..000000000 --- a/Ryujinx.Graphics.GAL/Color/ColorUI.cs +++ /dev/null @@ -1,18 +0,0 @@ -namespace Ryujinx.Graphics.GAL.Color -{ - public struct ColorUI - { - public uint Red { get; } - public uint Green { get; } - public uint Blue { get; } - public uint Alpha { get; } - - public ColorUI(uint red, uint green, uint blue, uint alpha) - { - Red = red; - Green = green; - Blue = blue; - Alpha = alpha; - } - } -} diff --git a/Ryujinx.Graphics.GAL/Color/ColorF.cs b/Ryujinx.Graphics.GAL/ColorF.cs similarity index 91% rename from Ryujinx.Graphics.GAL/Color/ColorF.cs rename to Ryujinx.Graphics.GAL/ColorF.cs index bc4b32b87..2e971a62c 100644 --- a/Ryujinx.Graphics.GAL/Color/ColorF.cs +++ b/Ryujinx.Graphics.GAL/ColorF.cs @@ -1,4 +1,4 @@ -namespace Ryujinx.Graphics.GAL.Color +namespace Ryujinx.Graphics.GAL { public struct ColorF { diff --git a/Ryujinx.Graphics.GAL/Sampler/CompareMode.cs b/Ryujinx.Graphics.GAL/CompareMode.cs similarity index 68% rename from Ryujinx.Graphics.GAL/Sampler/CompareMode.cs rename to Ryujinx.Graphics.GAL/CompareMode.cs index ca4b09a06..7a64d9bb9 100644 --- a/Ryujinx.Graphics.GAL/Sampler/CompareMode.cs +++ b/Ryujinx.Graphics.GAL/CompareMode.cs @@ -1,4 +1,4 @@ -namespace Ryujinx.Graphics.GAL.Sampler +namespace Ryujinx.Graphics.GAL { public enum CompareMode { diff --git a/Ryujinx.Graphics.GAL/Texture/DepthStencilMode.cs b/Ryujinx.Graphics.GAL/DepthStencilMode.cs similarity index 66% rename from Ryujinx.Graphics.GAL/Texture/DepthStencilMode.cs rename to Ryujinx.Graphics.GAL/DepthStencilMode.cs index d7a379d81..e80d0d4b3 100644 --- a/Ryujinx.Graphics.GAL/Texture/DepthStencilMode.cs +++ b/Ryujinx.Graphics.GAL/DepthStencilMode.cs @@ -1,4 +1,4 @@ -namespace Ryujinx.Graphics.GAL.Texture +namespace Ryujinx.Graphics.GAL { public enum DepthStencilMode { diff --git a/Ryujinx.Graphics.GAL/DepthStencil/DepthStencilState.cs b/Ryujinx.Graphics.GAL/DepthStencilState.cs similarity index 97% rename from Ryujinx.Graphics.GAL/DepthStencil/DepthStencilState.cs rename to Ryujinx.Graphics.GAL/DepthStencilState.cs index 93b8d50ed..d81e84360 100644 --- a/Ryujinx.Graphics.GAL/DepthStencil/DepthStencilState.cs +++ b/Ryujinx.Graphics.GAL/DepthStencilState.cs @@ -1,4 +1,4 @@ -namespace Ryujinx.Graphics.GAL.DepthStencil +namespace Ryujinx.Graphics.GAL { public struct DepthStencilState { diff --git a/Ryujinx.Graphics.GAL/DepthStencil/DepthTestDescriptor.cs b/Ryujinx.Graphics.GAL/DepthTestDescriptor.cs similarity index 90% rename from Ryujinx.Graphics.GAL/DepthStencil/DepthTestDescriptor.cs rename to Ryujinx.Graphics.GAL/DepthTestDescriptor.cs index 98b1429bc..c835e9414 100644 --- a/Ryujinx.Graphics.GAL/DepthStencil/DepthTestDescriptor.cs +++ b/Ryujinx.Graphics.GAL/DepthTestDescriptor.cs @@ -1,4 +1,4 @@ -namespace Ryujinx.Graphics.GAL.DepthStencil +namespace Ryujinx.Graphics.GAL { public struct DepthTestDescriptor { diff --git a/Ryujinx.Graphics.GAL/IPipeline.cs b/Ryujinx.Graphics.GAL/IPipeline.cs index 7211fbe08..1a502913b 100644 --- a/Ryujinx.Graphics.GAL/IPipeline.cs +++ b/Ryujinx.Graphics.GAL/IPipeline.cs @@ -1,33 +1,10 @@ -using Ryujinx.Graphics.GAL.Blend; -using Ryujinx.Graphics.GAL.Color; -using Ryujinx.Graphics.GAL.DepthStencil; -using Ryujinx.Graphics.GAL.InputAssembler; using Ryujinx.Graphics.Shader; namespace Ryujinx.Graphics.GAL { public interface IPipeline { - void BindBlendState(int index, BlendDescriptor blend); - - void BindIndexBuffer(BufferRange buffer, IndexType type); - - void BindImage(int index, ShaderStage stage, ITexture texture); - - void BindProgram(IProgram program); - - void BindSampler(int index, ShaderStage stage, ISampler sampler); - void BindTexture(int index, ShaderStage stage, ITexture texture); - - void BindStorageBuffer(int index, ShaderStage stage, BufferRange buffer); - void BindUniformBuffer(int index, ShaderStage stage, BufferRange buffer); - - void BindVertexAttribs(VertexAttribDescriptor[] vertexAttribs); - void BindVertexBuffers(VertexBufferDescriptor[] vertexBuffers); - void ClearRenderTargetColor(int index, uint componentMask, ColorF color); - void ClearRenderTargetColor(int index, uint componentMask, ColorSI color); - void ClearRenderTargetColor(int index, uint componentMask, ColorUI color); void ClearRenderTargetDepthStencil( float depthValue, @@ -35,7 +12,7 @@ namespace Ryujinx.Graphics.GAL int stencilValue, int stencilMask); - void Dispatch(int groupsX, int groupsY, int groupsZ); + void DispatchCompute(int groupsX, int groupsY, int groupsZ); void Draw(int vertexCount, int instanceCount, int firstVertex, int firstInstance); void DrawIndexed( @@ -45,6 +22,8 @@ namespace Ryujinx.Graphics.GAL int firstVertex, int firstInstance); + void SetBlendState(int index, BlendDescriptor blend); + void SetBlendColor(ColorF color); void SetDepthBias(PolygonModeMask enables, float factor, float units, float clamp); @@ -57,16 +36,33 @@ namespace Ryujinx.Graphics.GAL void SetFrontFace(FrontFace frontFace); + void SetIndexBuffer(BufferRange buffer, IndexType type); + + void SetImage(int index, ShaderStage stage, ITexture texture); + void SetPrimitiveRestart(bool enable, int index); void SetPrimitiveTopology(PrimitiveTopology topology); + void SetProgram(IProgram program); + void SetRenderTargetColorMasks(uint[] componentMask); void SetRenderTargets(ITexture[] colors, ITexture depthStencil); + void SetSampler(int index, ShaderStage stage, ISampler sampler); + void SetStencilTest(StencilTestDescriptor stencilTest); + void SetStorageBuffer(int index, ShaderStage stage, BufferRange buffer); + + void SetTexture(int index, ShaderStage stage, ITexture texture); + + void SetUniformBuffer(int index, ShaderStage stage, BufferRange buffer); + + void SetVertexAttribs(VertexAttribDescriptor[] vertexAttribs); + void SetVertexBuffers(VertexBufferDescriptor[] vertexBuffers); + void SetViewports(int first, Viewport[] viewports); void TextureBarrier(); diff --git a/Ryujinx.Graphics.GAL/IRenderer.cs b/Ryujinx.Graphics.GAL/IRenderer.cs index ebe6785c0..4f9e5bc9a 100644 --- a/Ryujinx.Graphics.GAL/IRenderer.cs +++ b/Ryujinx.Graphics.GAL/IRenderer.cs @@ -1,5 +1,3 @@ -using Ryujinx.Graphics.GAL.Sampler; -using Ryujinx.Graphics.GAL.Texture; using Ryujinx.Graphics.Shader; namespace Ryujinx.Graphics.GAL diff --git a/Ryujinx.Graphics.GAL/ITexture.cs b/Ryujinx.Graphics.GAL/ITexture.cs index 592c0482d..7664f89c5 100644 --- a/Ryujinx.Graphics.GAL/ITexture.cs +++ b/Ryujinx.Graphics.GAL/ITexture.cs @@ -1,4 +1,3 @@ -using Ryujinx.Graphics.GAL.Texture; using System; namespace Ryujinx.Graphics.GAL diff --git a/Ryujinx.Graphics.GAL/Sampler/MagFilter.cs b/Ryujinx.Graphics.GAL/MagFilter.cs similarity index 66% rename from Ryujinx.Graphics.GAL/Sampler/MagFilter.cs rename to Ryujinx.Graphics.GAL/MagFilter.cs index 3c9c9de6d..f20d095e7 100644 --- a/Ryujinx.Graphics.GAL/Sampler/MagFilter.cs +++ b/Ryujinx.Graphics.GAL/MagFilter.cs @@ -1,4 +1,4 @@ -namespace Ryujinx.Graphics.GAL.Sampler +namespace Ryujinx.Graphics.GAL { public enum MagFilter { diff --git a/Ryujinx.Graphics.GAL/Sampler/MinFilter.cs b/Ryujinx.Graphics.GAL/MinFilter.cs similarity index 83% rename from Ryujinx.Graphics.GAL/Sampler/MinFilter.cs rename to Ryujinx.Graphics.GAL/MinFilter.cs index d012f695b..b7a0740be 100644 --- a/Ryujinx.Graphics.GAL/Sampler/MinFilter.cs +++ b/Ryujinx.Graphics.GAL/MinFilter.cs @@ -1,4 +1,4 @@ -namespace Ryujinx.Graphics.GAL.Sampler +namespace Ryujinx.Graphics.GAL { public enum MinFilter { diff --git a/Ryujinx.Graphics.GAL/Sampler/SamplerCreateInfo.cs b/Ryujinx.Graphics.GAL/SamplerCreateInfo.cs similarity index 95% rename from Ryujinx.Graphics.GAL/Sampler/SamplerCreateInfo.cs rename to Ryujinx.Graphics.GAL/SamplerCreateInfo.cs index 3f42742b9..33d80af5c 100644 --- a/Ryujinx.Graphics.GAL/Sampler/SamplerCreateInfo.cs +++ b/Ryujinx.Graphics.GAL/SamplerCreateInfo.cs @@ -1,6 +1,4 @@ -using Ryujinx.Graphics.GAL.Color; - -namespace Ryujinx.Graphics.GAL.Sampler +namespace Ryujinx.Graphics.GAL { public struct SamplerCreateInfo { diff --git a/Ryujinx.Graphics.GAL/DepthStencil/StencilOp.cs b/Ryujinx.Graphics.GAL/StencilOp.cs similarity index 82% rename from Ryujinx.Graphics.GAL/DepthStencil/StencilOp.cs rename to Ryujinx.Graphics.GAL/StencilOp.cs index 3818c6a52..f0ac829e6 100644 --- a/Ryujinx.Graphics.GAL/DepthStencil/StencilOp.cs +++ b/Ryujinx.Graphics.GAL/StencilOp.cs @@ -1,4 +1,4 @@ -namespace Ryujinx.Graphics.GAL.DepthStencil +namespace Ryujinx.Graphics.GAL { public enum StencilOp { diff --git a/Ryujinx.Graphics.GAL/DepthStencil/StencilTestDescriptor.cs b/Ryujinx.Graphics.GAL/StencilTestDescriptor.cs similarity index 97% rename from Ryujinx.Graphics.GAL/DepthStencil/StencilTestDescriptor.cs rename to Ryujinx.Graphics.GAL/StencilTestDescriptor.cs index 2db53172d..8c9d1644a 100644 --- a/Ryujinx.Graphics.GAL/DepthStencil/StencilTestDescriptor.cs +++ b/Ryujinx.Graphics.GAL/StencilTestDescriptor.cs @@ -1,4 +1,4 @@ -namespace Ryujinx.Graphics.GAL.DepthStencil +namespace Ryujinx.Graphics.GAL { public struct StencilTestDescriptor { diff --git a/Ryujinx.Graphics.GAL/Texture/SwizzleComponent.cs b/Ryujinx.Graphics.GAL/SwizzleComponent.cs similarity index 77% rename from Ryujinx.Graphics.GAL/Texture/SwizzleComponent.cs rename to Ryujinx.Graphics.GAL/SwizzleComponent.cs index fd7d50e3b..a405bd139 100644 --- a/Ryujinx.Graphics.GAL/Texture/SwizzleComponent.cs +++ b/Ryujinx.Graphics.GAL/SwizzleComponent.cs @@ -1,4 +1,4 @@ -namespace Ryujinx.Graphics.GAL.Texture +namespace Ryujinx.Graphics.GAL { public enum SwizzleComponent { diff --git a/Ryujinx.Graphics.GAL/Texture/Target.cs b/Ryujinx.Graphics.GAL/Target.cs similarity index 88% rename from Ryujinx.Graphics.GAL/Texture/Target.cs rename to Ryujinx.Graphics.GAL/Target.cs index b9cc11054..73f77f437 100644 --- a/Ryujinx.Graphics.GAL/Texture/Target.cs +++ b/Ryujinx.Graphics.GAL/Target.cs @@ -1,4 +1,4 @@ -namespace Ryujinx.Graphics.GAL.Texture +namespace Ryujinx.Graphics.GAL { public enum Target { diff --git a/Ryujinx.Graphics.GAL/Texture/TextureCreateInfo.cs b/Ryujinx.Graphics.GAL/TextureCreateInfo.cs similarity index 98% rename from Ryujinx.Graphics.GAL/Texture/TextureCreateInfo.cs rename to Ryujinx.Graphics.GAL/TextureCreateInfo.cs index c6a73d917..8e8c5ff7e 100644 --- a/Ryujinx.Graphics.GAL/Texture/TextureCreateInfo.cs +++ b/Ryujinx.Graphics.GAL/TextureCreateInfo.cs @@ -1,7 +1,7 @@ using Ryujinx.Common; using System; -namespace Ryujinx.Graphics.GAL.Texture +namespace Ryujinx.Graphics.GAL { public struct TextureCreateInfo { diff --git a/Ryujinx.Graphics.GAL/InputAssembler/VertexAttribDescriptor.cs b/Ryujinx.Graphics.GAL/VertexAttribDescriptor.cs similarity index 89% rename from Ryujinx.Graphics.GAL/InputAssembler/VertexAttribDescriptor.cs rename to Ryujinx.Graphics.GAL/VertexAttribDescriptor.cs index cba3a9a41..18774aae8 100644 --- a/Ryujinx.Graphics.GAL/InputAssembler/VertexAttribDescriptor.cs +++ b/Ryujinx.Graphics.GAL/VertexAttribDescriptor.cs @@ -1,4 +1,4 @@ -namespace Ryujinx.Graphics.GAL.InputAssembler +namespace Ryujinx.Graphics.GAL { public struct VertexAttribDescriptor { diff --git a/Ryujinx.Graphics.GAL/InputAssembler/VertexBufferDescriptor.cs b/Ryujinx.Graphics.GAL/VertexBufferDescriptor.cs similarity index 88% rename from Ryujinx.Graphics.GAL/InputAssembler/VertexBufferDescriptor.cs rename to Ryujinx.Graphics.GAL/VertexBufferDescriptor.cs index eb428f8ec..bcd3b28f5 100644 --- a/Ryujinx.Graphics.GAL/InputAssembler/VertexBufferDescriptor.cs +++ b/Ryujinx.Graphics.GAL/VertexBufferDescriptor.cs @@ -1,4 +1,4 @@ -namespace Ryujinx.Graphics.GAL.InputAssembler +namespace Ryujinx.Graphics.GAL { public struct VertexBufferDescriptor { diff --git a/Ryujinx.Graphics.Gpu/Debugging.cs b/Ryujinx.Graphics.Gpu/Debugging.cs deleted file mode 100644 index cb99cee18..000000000 --- a/Ryujinx.Graphics.Gpu/Debugging.cs +++ /dev/null @@ -1,25 +0,0 @@ -using System; - -namespace Ryujinx.Graphics.Gpu -{ - static class Debugging - { - public static void PrintTexInfo(string prefix, Image.Texture tex) - { - if (tex == null) - { - Console.WriteLine(prefix + " null"); - - return; - } - - string range = $"{tex.Address:X}..{(tex.Address + tex.Size):X}"; - - int debugId = tex.HostTexture.GetStorageDebugId(); - - string str = $"{prefix} p {debugId:X8} {tex.Info.Target} {tex.Info.FormatInfo.Format} {tex.Info.Width}x{tex.Info.Height}x{tex.Info.DepthOrLayers} mips {tex.Info.Levels} addr {range}"; - - Console.WriteLine(str); - } - } -} \ No newline at end of file diff --git a/Ryujinx.Graphics.Gpu/Engine/Compute.cs b/Ryujinx.Graphics.Gpu/Engine/Compute.cs index d0df85a0b..f3f8d3ca3 100644 --- a/Ryujinx.Graphics.Gpu/Engine/Compute.cs +++ b/Ryujinx.Graphics.Gpu/Engine/Compute.cs @@ -1,4 +1,4 @@ -using Ryujinx.Graphics.GAL.Texture; +using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.Gpu.Image; using Ryujinx.Graphics.Gpu.Shader; using Ryujinx.Graphics.Gpu.State; @@ -30,17 +30,17 @@ namespace Ryujinx.Graphics.Gpu.Engine dispatchParams.UnpackBlockSizeY(), dispatchParams.UnpackBlockSizeZ()); - _context.Renderer.Pipeline.BindProgram(cs.HostProgram); + _context.Renderer.Pipeline.SetProgram(cs.HostProgram); var samplerPool = state.Get(MethodOffset.SamplerPoolState); - _textureManager.SetComputeSamplerPool(samplerPool.Address.Pack(), samplerPool.MaximumId, dispatchParams.SamplerIndex); + TextureManager.SetComputeSamplerPool(samplerPool.Address.Pack(), samplerPool.MaximumId, dispatchParams.SamplerIndex); var texturePool = state.Get(MethodOffset.TexturePoolState); - _textureManager.SetComputeTexturePool(texturePool.Address.Pack(), texturePool.MaximumId); + TextureManager.SetComputeTexturePool(texturePool.Address.Pack(), texturePool.MaximumId); - _textureManager.SetComputeTextureBufferIndex(state.Get(MethodOffset.TextureBufferIndex)); + TextureManager.SetComputeTextureBufferIndex(state.Get(MethodOffset.TextureBufferIndex)); ShaderProgramInfo info = cs.Shader.Program.Info; @@ -57,7 +57,7 @@ namespace Ryujinx.Graphics.Gpu.Engine ulong gpuVa = dispatchParams.UniformBuffers[index].PackAddress(); ulong size = dispatchParams.UniformBuffers[index].UnpackSize(); - _bufferManager.SetComputeUniformBuffer(index, gpuVa, size); + BufferManager.SetComputeUniformBuffer(index, gpuVa, size); } for (int index = 0; index < info.SBuffers.Count; index++) @@ -66,7 +66,7 @@ namespace Ryujinx.Graphics.Gpu.Engine sbEnableMask |= 1u << sb.Slot; - ulong sbDescAddress = _bufferManager.GetComputeUniformBufferAddress(0); + ulong sbDescAddress = BufferManager.GetComputeUniformBufferAddress(0); int sbDescOffset = 0x310 + sb.Slot * 0x10; @@ -76,7 +76,7 @@ namespace Ryujinx.Graphics.Gpu.Engine SbDescriptor sbDescriptor = MemoryMarshal.Cast(sbDescriptorData)[0]; - _bufferManager.SetComputeStorageBuffer(sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size); + BufferManager.SetComputeStorageBuffer(sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size); } ubEnableMask = 0; @@ -86,8 +86,8 @@ namespace Ryujinx.Graphics.Gpu.Engine ubEnableMask |= 1u << info.CBuffers[index].Slot; } - _bufferManager.SetComputeStorageBufferEnableMask(sbEnableMask); - _bufferManager.SetComputeUniformBufferEnableMask(ubEnableMask); + BufferManager.SetComputeStorageBufferEnableMask(sbEnableMask); + BufferManager.SetComputeUniformBufferEnableMask(ubEnableMask); var textureBindings = new TextureBindingInfo[info.Textures.Count]; @@ -107,7 +107,7 @@ namespace Ryujinx.Graphics.Gpu.Engine } } - _textureManager.SetComputeTextures(textureBindings); + TextureManager.SetComputeTextures(textureBindings); var imageBindings = new TextureBindingInfo[info.Images.Count]; @@ -120,12 +120,12 @@ namespace Ryujinx.Graphics.Gpu.Engine imageBindings[index] = new TextureBindingInfo(target, descriptor.HandleIndex); } - _textureManager.SetComputeImages(imageBindings); + TextureManager.SetComputeImages(imageBindings); - _bufferManager.CommitComputeBindings(); - _textureManager.CommitComputeBindings(); + BufferManager.CommitComputeBindings(); + TextureManager.CommitComputeBindings(); - _context.Renderer.Pipeline.Dispatch( + _context.Renderer.Pipeline.DispatchCompute( dispatchParams.UnpackGridSizeX(), dispatchParams.UnpackGridSizeY(), dispatchParams.UnpackGridSizeZ()); diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodClear.cs b/Ryujinx.Graphics.Gpu/Engine/MethodClear.cs index 43f8b25db..906ae2255 100644 --- a/Ryujinx.Graphics.Gpu/Engine/MethodClear.cs +++ b/Ryujinx.Graphics.Gpu/Engine/MethodClear.cs @@ -1,4 +1,4 @@ -using Ryujinx.Graphics.GAL.Color; +using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.Gpu.State; namespace Ryujinx.Graphics.Gpu.Engine @@ -9,7 +9,7 @@ namespace Ryujinx.Graphics.Gpu.Engine { UpdateRenderTargetState(state, useControl: false); - _textureManager.CommitGraphicsBindings(); + TextureManager.CommitGraphicsBindings(); bool clearDepth = (argument & 1) != 0; bool clearStencil = (argument & 2) != 0; diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodCopyBuffer.cs b/Ryujinx.Graphics.Gpu/Engine/MethodCopyBuffer.cs index 0bf836e1a..1f84916a1 100644 --- a/Ryujinx.Graphics.Gpu/Engine/MethodCopyBuffer.cs +++ b/Ryujinx.Graphics.Gpu/Engine/MethodCopyBuffer.cs @@ -68,7 +68,7 @@ namespace Ryujinx.Graphics.Gpu.Engine else { // Buffer to buffer copy. - _bufferManager.CopyBuffer(cbp.SrcAddress, cbp.DstAddress, (uint)size); + BufferManager.CopyBuffer(cbp.SrcAddress, cbp.DstAddress, (uint)size); } } } diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodCopyTexture.cs b/Ryujinx.Graphics.Gpu/Engine/MethodCopyTexture.cs index 1b47eac2b..cdfd36df4 100644 --- a/Ryujinx.Graphics.Gpu/Engine/MethodCopyTexture.cs +++ b/Ryujinx.Graphics.Gpu/Engine/MethodCopyTexture.cs @@ -3,6 +3,8 @@ using Ryujinx.Graphics.Gpu.State; namespace Ryujinx.Graphics.Gpu.Engine { + using Texture = Image.Texture; + partial class Methods { private void CopyTexture(GpuState state, int argument) @@ -10,7 +12,7 @@ namespace Ryujinx.Graphics.Gpu.Engine var dstCopyTexture = state.Get(MethodOffset.CopyDstTexture); var srcCopyTexture = state.Get(MethodOffset.CopySrcTexture); - Image.Texture srcTexture = _textureManager.FindOrCreateTexture(srcCopyTexture); + Texture srcTexture = TextureManager.FindOrCreateTexture(srcCopyTexture); if (srcTexture == null) { @@ -25,7 +27,7 @@ namespace Ryujinx.Graphics.Gpu.Engine dstCopyTexture.Format = RtFormat.D32Float; } - Image.Texture dstTexture = _textureManager.FindOrCreateTexture(dstCopyTexture); + Texture dstTexture = TextureManager.FindOrCreateTexture(dstCopyTexture); if (dstTexture == null) { @@ -76,7 +78,7 @@ namespace Ryujinx.Graphics.Gpu.Engine { srcCopyTexture.Height++; - srcTexture = _textureManager.FindOrCreateTexture(srcCopyTexture); + srcTexture = TextureManager.FindOrCreateTexture(srcCopyTexture); srcRegion = new Extents2D( srcRegion.X1 - srcTexture.Info.Width, diff --git a/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs b/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs index 87d9612b2..6232c0b6c 100644 --- a/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs +++ b/Ryujinx.Graphics.Gpu/Engine/MethodUniformBufferBind.cs @@ -41,11 +41,11 @@ namespace Ryujinx.Graphics.Gpu.Engine ulong address = uniformBuffer.Address.Pack(); - _bufferManager.SetGraphicsUniformBuffer((int)type, index, address, (uint)uniformBuffer.Size); + BufferManager.SetGraphicsUniformBuffer((int)type, index, address, (uint)uniformBuffer.Size); } else { - _bufferManager.SetGraphicsUniformBuffer((int)type, index, 0, 0); + BufferManager.SetGraphicsUniformBuffer((int)type, index, 0, 0); } } } diff --git a/Ryujinx.Graphics.Gpu/Engine/Methods.cs b/Ryujinx.Graphics.Gpu/Engine/Methods.cs index 0c103e0d8..95a25f5c6 100644 --- a/Ryujinx.Graphics.Gpu/Engine/Methods.cs +++ b/Ryujinx.Graphics.Gpu/Engine/Methods.cs @@ -1,8 +1,5 @@ +using Ryujinx.Common.Logging; using Ryujinx.Graphics.GAL; -using Ryujinx.Graphics.GAL.Blend; -using Ryujinx.Graphics.GAL.DepthStencil; -using Ryujinx.Graphics.GAL.InputAssembler; -using Ryujinx.Graphics.GAL.Texture; using Ryujinx.Graphics.Gpu.Image; using Ryujinx.Graphics.Gpu.Memory; using Ryujinx.Graphics.Gpu.Shader; @@ -13,19 +10,18 @@ using System.Runtime.InteropServices; namespace Ryujinx.Graphics.Gpu.Engine { + using Texture = Image.Texture; + partial class Methods { - private GpuContext _context; + private readonly GpuContext _context; - private ShaderCache _shaderCache; + private readonly ShaderCache _shaderCache; - private ShaderProgramInfo[] _currentProgramInfo; + private readonly ShaderProgramInfo[] _currentProgramInfo; - private BufferManager _bufferManager; - private TextureManager _textureManager; - - public BufferManager BufferManager => _bufferManager; - public TextureManager TextureManager => _textureManager; + public BufferManager BufferManager { get; } + public TextureManager TextureManager { get; } private bool _isAnyVbInstanced; private bool _vsUsesInstanceId; @@ -38,8 +34,8 @@ namespace Ryujinx.Graphics.Gpu.Engine _currentProgramInfo = new ShaderProgramInfo[Constants.TotalShaderStages]; - _bufferManager = new BufferManager(context); - _textureManager = new TextureManager(context); + BufferManager = new BufferManager(context); + TextureManager = new TextureManager(context); } public void RegisterCallbacks(GpuState state) @@ -183,8 +179,8 @@ namespace Ryujinx.Graphics.Gpu.Engine { UpdateStorageBuffers(); - _bufferManager.CommitBindings(); - _textureManager.CommitGraphicsBindings(); + BufferManager.CommitBindings(); + TextureManager.CommitGraphicsBindings(); } private void UpdateStorageBuffers() @@ -202,7 +198,7 @@ namespace Ryujinx.Graphics.Gpu.Engine { BufferDescriptor sb = info.SBuffers[index]; - ulong sbDescAddress = _bufferManager.GetGraphicsUniformBufferAddress(stage, 0); + ulong sbDescAddress = BufferManager.GetGraphicsUniformBufferAddress(stage, 0); int sbDescOffset = 0x110 + stage * 0x100 + sb.Slot * 0x10; @@ -212,7 +208,7 @@ namespace Ryujinx.Graphics.Gpu.Engine SbDescriptor sbDescriptor = MemoryMarshal.Cast(sbDescriptorData)[0]; - _bufferManager.SetGraphicsStorageBuffer(stage, sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size); + BufferManager.SetGraphicsStorageBuffer(stage, sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size); } } } @@ -236,17 +232,14 @@ namespace Ryujinx.Graphics.Gpu.Engine if (index >= count || !IsRtEnabled(colorState)) { - _textureManager.SetRenderTargetColor(index, null); + TextureManager.SetRenderTargetColor(index, null); continue; } - Image.Texture color = _textureManager.FindOrCreateTexture( - colorState, - samplesInX, - samplesInY); + Texture color = TextureManager.FindOrCreateTexture(colorState, samplesInX, samplesInY); - _textureManager.SetRenderTargetColor(index, color); + TextureManager.SetRenderTargetColor(index, color); if (color != null) { @@ -256,21 +249,17 @@ namespace Ryujinx.Graphics.Gpu.Engine bool dsEnable = state.Get(MethodOffset.RtDepthStencilEnable); - Image.Texture depthStencil = null; + Texture depthStencil = null; if (dsEnable) { var dsState = state.Get(MethodOffset.RtDepthStencilState); var dsSize = state.Get (MethodOffset.RtDepthStencilSize); - depthStencil = _textureManager.FindOrCreateTexture( - dsState, - dsSize, - samplesInX, - samplesInY); + depthStencil = TextureManager.FindOrCreateTexture(dsState, dsSize, samplesInX, samplesInY); } - _textureManager.SetRenderTargetDepthStencil(depthStencil); + TextureManager.SetRenderTargetDepthStencil(depthStencil); if (depthStencil != null) { @@ -335,8 +324,8 @@ namespace Ryujinx.Graphics.Gpu.Engine // the maximum supported viewport dimensions. // This must be compensated on the shader, by dividing the vertex position // by the maximum viewport dimensions. - float maxSize = (float)_context.Capabilities.MaximumViewportDimensions; - float halfMaxSize = (float)_context.Capabilities.MaximumViewportDimensions * 0.5f; + float maxSize = _context.Capabilities.MaximumViewportDimensions; + float halfMaxSize = _context.Capabilities.MaximumViewportDimensions * 0.5f; region = new RectangleF(-halfMaxSize, -halfMaxSize, maxSize, maxSize * yFlip); } @@ -362,7 +351,7 @@ namespace Ryujinx.Graphics.Gpu.Engine float units = state.Get(MethodOffset.DepthBiasUnits); float clamp = state.Get(MethodOffset.DepthBiasClamp); - PolygonModeMask enables = 0; + PolygonModeMask enables; enables = (depthBias.PointEnable ? PolygonModeMask.Point : 0); enables |= (depthBias.LineEnable ? PolygonModeMask.Line : 0); @@ -435,16 +424,16 @@ namespace Ryujinx.Graphics.Gpu.Engine ? texturePool.MaximumId : samplerPool.MaximumId; - _textureManager.SetGraphicsSamplerPool(samplerPool.Address.Pack(), maximumId, samplerIndex); + TextureManager.SetGraphicsSamplerPool(samplerPool.Address.Pack(), maximumId, samplerIndex); } private void UpdateTexturePoolState(GpuState state) { var texturePool = state.Get(MethodOffset.TexturePoolState); - _textureManager.SetGraphicsTexturePool(texturePool.Address.Pack(), texturePool.MaximumId); + TextureManager.SetGraphicsTexturePool(texturePool.Address.Pack(), texturePool.MaximumId); - _textureManager.SetGraphicsTextureBufferIndex(state.Get(MethodOffset.TextureBufferIndex)); + TextureManager.SetGraphicsTextureBufferIndex(state.Get(MethodOffset.TextureBufferIndex)); } private void UpdateVertexAttribState(GpuState state) @@ -457,7 +446,7 @@ namespace Ryujinx.Graphics.Gpu.Engine if (!FormatTable.TryGetAttribFormat(vertexAttrib.UnpackFormat(), out Format format)) { - // TODO: warning. + Logger.PrintError(LogClass.Gpu, $"Invalid attribute format 0x{vertexAttrib.UnpackFormat():X}."); format = Format.R32G32B32A32Float; } @@ -468,7 +457,7 @@ namespace Ryujinx.Graphics.Gpu.Engine format); } - _context.Renderer.Pipeline.BindVertexAttribs(vertexAttribs); + _context.Renderer.Pipeline.SetVertexAttribs(vertexAttribs); } private void UpdatePrimitiveRestartState(GpuState state) @@ -504,7 +493,7 @@ namespace Ryujinx.Graphics.Gpu.Engine case IndexType.UInt: size *= 4; break; } - _bufferManager.SetIndexBuffer(gpuVa, size, indexBuffer.Type); + BufferManager.SetIndexBuffer(gpuVa, size, indexBuffer.Type); // The index buffer affects the vertex buffer size calculation, we // need to ensure that they are updated. @@ -521,7 +510,7 @@ namespace Ryujinx.Graphics.Gpu.Engine if (!vertexBuffer.UnpackEnable()) { - _bufferManager.SetVertexBuffer(index, 0, 0, 0, 0); + BufferManager.SetVertexBuffer(index, 0, 0, 0, 0); continue; } @@ -557,7 +546,7 @@ namespace Ryujinx.Graphics.Gpu.Engine size = (ulong)((firstInstance + drawState.First + drawState.Count) * stride); } - _bufferManager.SetVertexBuffer(index, address, size, stride, divisor); + BufferManager.SetVertexBuffer(index, address, size, stride, divisor); } } @@ -580,7 +569,7 @@ namespace Ryujinx.Graphics.Gpu.Engine { var colorMask = state.Get(MethodOffset.RtColorMask, rtColorMaskShared ? 0 : index); - uint componentMask = 0; + uint componentMask; componentMask = (colorMask.UnpackRed() ? 1u : 0u); componentMask |= (colorMask.UnpackGreen() ? 2u : 0u); @@ -597,8 +586,6 @@ namespace Ryujinx.Graphics.Gpu.Engine { bool blendIndependent = state.Get(MethodOffset.BlendIndependent); - BlendState[] blends = new BlendState[8]; - for (int index = 0; index < 8; index++) { BlendDescriptor descriptor; @@ -632,7 +619,7 @@ namespace Ryujinx.Graphics.Gpu.Engine blend.AlphaDstFactor); } - _context.Renderer.Pipeline.BindBlendState(index, descriptor); + _context.Renderer.Pipeline.SetBlendState(index, descriptor); } } @@ -704,7 +691,7 @@ namespace Ryujinx.Graphics.Gpu.Engine } } - _textureManager.SetGraphicsTextures(stage, textureBindings); + TextureManager.SetGraphicsTextures(stage, textureBindings); var imageBindings = new TextureBindingInfo[info.Images.Count]; @@ -717,7 +704,7 @@ namespace Ryujinx.Graphics.Gpu.Engine imageBindings[index] = new TextureBindingInfo(target, descriptor.HandleIndex); } - _textureManager.SetGraphicsImages(stage, imageBindings); + TextureManager.SetGraphicsImages(stage, imageBindings); uint sbEnableMask = 0; uint ubEnableMask = 0; @@ -732,11 +719,11 @@ namespace Ryujinx.Graphics.Gpu.Engine ubEnableMask |= 1u << info.CBuffers[index].Slot; } - _bufferManager.SetGraphicsStorageBufferEnableMask(stage, sbEnableMask); - _bufferManager.SetGraphicsUniformBufferEnableMask(stage, ubEnableMask); + BufferManager.SetGraphicsStorageBufferEnableMask(stage, sbEnableMask); + BufferManager.SetGraphicsUniformBufferEnableMask(stage, ubEnableMask); } - _context.Renderer.Pipeline.BindProgram(gs.HostProgram); + _context.Renderer.Pipeline.SetProgram(gs.HostProgram); } public bool GetViewportTransformEnable(GpuState state) @@ -796,7 +783,7 @@ namespace Ryujinx.Graphics.Gpu.Engine private void InvalidateTextures(GpuState state, int argument) { - _textureManager.Flush(); + TextureManager.Flush(); } private void TextureBarrierTiled(GpuState state, int argument) diff --git a/Ryujinx.Graphics.Gpu/Image/Sampler.cs b/Ryujinx.Graphics.Gpu/Image/Sampler.cs index 06fedd8a0..80790bd51 100644 --- a/Ryujinx.Graphics.Gpu/Image/Sampler.cs +++ b/Ryujinx.Graphics.Gpu/Image/Sampler.cs @@ -1,6 +1,4 @@ using Ryujinx.Graphics.GAL; -using Ryujinx.Graphics.GAL.Color; -using Ryujinx.Graphics.GAL.Sampler; using System; namespace Ryujinx.Graphics.Gpu.Image diff --git a/Ryujinx.Graphics.Gpu/Image/SamplerDescriptor.cs b/Ryujinx.Graphics.Gpu/Image/SamplerDescriptor.cs index c94473a23..00b4ecb46 100644 --- a/Ryujinx.Graphics.Gpu/Image/SamplerDescriptor.cs +++ b/Ryujinx.Graphics.Gpu/Image/SamplerDescriptor.cs @@ -1,5 +1,4 @@ using Ryujinx.Graphics.GAL; -using Ryujinx.Graphics.GAL.Sampler; namespace Ryujinx.Graphics.Gpu.Image { diff --git a/Ryujinx.Graphics.Gpu/Image/Texture.cs b/Ryujinx.Graphics.Gpu/Image/Texture.cs index 04657f39f..544c49af5 100644 --- a/Ryujinx.Graphics.Gpu/Image/Texture.cs +++ b/Ryujinx.Graphics.Gpu/Image/Texture.cs @@ -1,7 +1,6 @@ using Ryujinx.Common; using Ryujinx.Common.Logging; using Ryujinx.Graphics.GAL; -using Ryujinx.Graphics.GAL.Texture; using Ryujinx.Graphics.Gpu.Memory; using Ryujinx.Graphics.Texture; using Ryujinx.Graphics.Texture.Astc; @@ -15,18 +14,16 @@ namespace Ryujinx.Graphics.Gpu.Image { private GpuContext _context; - private TextureInfo _info; - private SizeInfo _sizeInfo; - public Format Format => _info.FormatInfo.Format; + public Format Format => Info.FormatInfo.Format; - public TextureInfo Info => _info; + public TextureInfo Info { get; private set; } private int _depth; private int _layers; - private int _firstLayer; - private int _firstLevel; + private readonly int _firstLayer; + private readonly int _firstLevel; private bool _hasData; @@ -43,8 +40,8 @@ namespace Ryujinx.Graphics.Gpu.Image public bool Modified { get; set; } - public ulong Address => _info.Address; - public ulong EndAddress => _info.Address + Size; + public ulong Address => Info.Address; + public ulong EndAddress => Info.Address + Size; public ulong Size => (ulong)_sizeInfo.TotalSize; @@ -127,13 +124,13 @@ namespace Ryujinx.Graphics.Gpu.Image width <<= _firstLevel; height <<= _firstLevel; - if (_info.Target == Target.Texture3D) + if (Info.Target == Target.Texture3D) { depthOrLayers <<= _firstLevel; } else { - depthOrLayers = _viewStorage._info.DepthOrLayers; + depthOrLayers = _viewStorage.Info.DepthOrLayers; } _viewStorage.RecreateStorageOrView(width, height, depthOrLayers); @@ -145,13 +142,13 @@ namespace Ryujinx.Graphics.Gpu.Image int viewDepthOrLayers; - if (view._info.Target == Target.Texture3D) + if (view.Info.Target == Target.Texture3D) { viewDepthOrLayers = Math.Max(1, depthOrLayers >> view._firstLevel); } else { - viewDepthOrLayers = view._info.DepthOrLayers; + viewDepthOrLayers = view.Info.DepthOrLayers; } view.RecreateStorageOrView(viewWidth, viewHeight, viewDepthOrLayers); @@ -161,27 +158,27 @@ namespace Ryujinx.Graphics.Gpu.Image private void RecreateStorageOrView(int width, int height, int depthOrLayers) { SetInfo(new TextureInfo( - _info.Address, + Info.Address, width, height, depthOrLayers, - _info.Levels, - _info.SamplesInX, - _info.SamplesInY, - _info.Stride, - _info.IsLinear, - _info.GobBlocksInY, - _info.GobBlocksInZ, - _info.GobBlocksInTileX, - _info.Target, - _info.FormatInfo, - _info.DepthStencilMode, - _info.SwizzleR, - _info.SwizzleG, - _info.SwizzleB, - _info.SwizzleA)); + Info.Levels, + Info.SamplesInX, + Info.SamplesInY, + Info.Stride, + Info.IsLinear, + Info.GobBlocksInY, + Info.GobBlocksInZ, + Info.GobBlocksInTileX, + Info.Target, + Info.FormatInfo, + Info.DepthStencilMode, + Info.SwizzleR, + Info.SwizzleG, + Info.SwizzleB, + Info.SwizzleA)); - TextureCreateInfo createInfo = TextureManager.GetCreateInfo(_info, _context.Capabilities); + TextureCreateInfo createInfo = TextureManager.GetCreateInfo(Info, _context.Capabilities); if (_viewStorage != this) { @@ -215,50 +212,50 @@ namespace Ryujinx.Graphics.Gpu.Image Span data = _context.PhysicalMemory.Read(Address, Size); - if (_info.IsLinear) + if (Info.IsLinear) { data = LayoutConverter.ConvertLinearStridedToLinear( - _info.Width, - _info.Height, - _info.FormatInfo.BlockWidth, - _info.FormatInfo.BlockHeight, - _info.Stride, - _info.FormatInfo.BytesPerPixel, + Info.Width, + Info.Height, + Info.FormatInfo.BlockWidth, + Info.FormatInfo.BlockHeight, + Info.Stride, + Info.FormatInfo.BytesPerPixel, data); } else { data = LayoutConverter.ConvertBlockLinearToLinear( - _info.Width, - _info.Height, + Info.Width, + Info.Height, _depth, - _info.Levels, + Info.Levels, _layers, - _info.FormatInfo.BlockWidth, - _info.FormatInfo.BlockHeight, - _info.FormatInfo.BytesPerPixel, - _info.GobBlocksInY, - _info.GobBlocksInZ, - _info.GobBlocksInTileX, + Info.FormatInfo.BlockWidth, + Info.FormatInfo.BlockHeight, + Info.FormatInfo.BytesPerPixel, + Info.GobBlocksInY, + Info.GobBlocksInZ, + Info.GobBlocksInTileX, _sizeInfo, data); } - if (!_context.Capabilities.SupportsAstcCompression && _info.FormatInfo.Format.IsAstc()) + if (!_context.Capabilities.SupportsAstcCompression && Info.FormatInfo.Format.IsAstc()) { if (!AstcDecoder.TryDecodeToRgba8( data.ToArray(), - _info.FormatInfo.BlockWidth, - _info.FormatInfo.BlockHeight, - _info.Width, - _info.Height, + Info.FormatInfo.BlockWidth, + Info.FormatInfo.BlockHeight, + Info.Width, + Info.Height, _depth, - _info.Levels, + Info.Levels, out Span decoded)) { - string texInfo = $"{_info.Target} {_info.FormatInfo.Format} {_info.Width}x{_info.Height}x{_info.DepthOrLayers} levels {_info.Levels}"; + string texInfo = $"{Info.Target} {Info.FormatInfo.Format} {Info.Width}x{Info.Height}x{Info.DepthOrLayers} levels {Info.Levels}"; - Logger.PrintError(LogClass.Gpu, $"Invalid ASTC texture at 0x{_info.Address:X} ({texInfo})."); + Logger.PrintError(LogClass.Gpu, $"Invalid ASTC texture at 0x{Info.Address:X} ({texInfo})."); } data = decoded; @@ -273,31 +270,31 @@ namespace Ryujinx.Graphics.Gpu.Image { Span data = HostTexture.GetData(); - if (_info.IsLinear) + if (Info.IsLinear) { data = LayoutConverter.ConvertLinearToLinearStrided( - _info.Width, - _info.Height, - _info.FormatInfo.BlockWidth, - _info.FormatInfo.BlockHeight, - _info.Stride, - _info.FormatInfo.BytesPerPixel, + Info.Width, + Info.Height, + Info.FormatInfo.BlockWidth, + Info.FormatInfo.BlockHeight, + Info.Stride, + Info.FormatInfo.BytesPerPixel, data); } else { data = LayoutConverter.ConvertLinearToBlockLinear( - _info.Width, - _info.Height, + Info.Width, + Info.Height, _depth, - _info.Levels, + Info.Levels, _layers, - _info.FormatInfo.BlockWidth, - _info.FormatInfo.BlockHeight, - _info.FormatInfo.BytesPerPixel, - _info.GobBlocksInY, - _info.GobBlocksInZ, - _info.GobBlocksInTileX, + Info.FormatInfo.BlockWidth, + Info.FormatInfo.BlockHeight, + Info.FormatInfo.BytesPerPixel, + Info.GobBlocksInY, + Info.GobBlocksInZ, + Info.GobBlocksInTileX, _sizeInfo, data); } @@ -332,8 +329,7 @@ namespace Ryujinx.Graphics.Gpu.Image if ((flags & TextureSearchFlags.IgnoreMs) != 0) { - bool msTargetCompatible = _info.Target == Target.Texture2DMultisample && - info.Target == Target.Texture2D; + bool msTargetCompatible = Info.Target == Target.Texture2DMultisample && info.Target == Target.Texture2D; if (!msTargetCompatible && !TargetAndSamplesCompatible(info)) { @@ -345,25 +341,24 @@ namespace Ryujinx.Graphics.Gpu.Image return false; } - return _info.Address == info.Address && _info.Levels == info.Levels; + return Info.Address == info.Address && Info.Levels == info.Levels; } private bool FormatMatches(TextureInfo info, bool strict) { // D32F and R32F texture have the same representation internally, // however the R32F format is used to sample from depth textures. - if (_info.FormatInfo.Format == Format.D32Float && - info.FormatInfo.Format == Format.R32Float && !strict) + if (Info.FormatInfo.Format == Format.D32Float && info.FormatInfo.Format == Format.R32Float && !strict) { return true; } - return _info.FormatInfo.Format == info.FormatInfo.Format; + return Info.FormatInfo.Format == info.FormatInfo.Format; } private bool LayoutMatches(TextureInfo info) { - if (_info.IsLinear != info.IsLinear) + if (Info.IsLinear != info.IsLinear) { return false; } @@ -372,12 +367,12 @@ namespace Ryujinx.Graphics.Gpu.Image // For block linear textures, the stride is ignored. if (info.IsLinear) { - return _info.Stride == info.Stride; + return Info.Stride == info.Stride; } else { - return _info.GobBlocksInY == info.GobBlocksInY && - _info.GobBlocksInZ == info.GobBlocksInZ; + return Info.GobBlocksInY == info.GobBlocksInY && + Info.GobBlocksInZ == info.GobBlocksInZ; } } @@ -388,21 +383,21 @@ namespace Ryujinx.Graphics.Gpu.Image public bool SizeMatches(TextureInfo info, int level) { - return Math.Max(1, _info.Width >> level) == info.Width && - Math.Max(1, _info.Height >> level) == info.Height && - Math.Max(1, _info.GetDepth() >> level) == info.GetDepth(); + return Math.Max(1, Info.Width >> level) == info.Width && + Math.Max(1, Info.Height >> level) == info.Height && + Math.Max(1, Info.GetDepth() >> level) == info.GetDepth(); } private bool SizeMatches(TextureInfo info, bool alignSizes) { - if (_info.GetLayers() != info.GetLayers()) + if (Info.GetLayers() != info.GetLayers()) { return false; } if (alignSizes) { - Size size0 = GetAlignedSize(_info); + Size size0 = GetAlignedSize(Info); Size size1 = GetAlignedSize(info); return size0.Width == size1.Width && @@ -411,26 +406,26 @@ namespace Ryujinx.Graphics.Gpu.Image } else { - return _info.Width == info.Width && - _info.Height == info.Height && - _info.GetDepth() == info.GetDepth(); + return Info.Width == info.Width && + Info.Height == info.Height && + Info.GetDepth() == info.GetDepth(); } } private bool SamplerParamsMatches(TextureInfo info) { - return _info.DepthStencilMode == info.DepthStencilMode && - _info.SwizzleR == info.SwizzleR && - _info.SwizzleG == info.SwizzleG && - _info.SwizzleB == info.SwizzleB && - _info.SwizzleA == info.SwizzleA; + return Info.DepthStencilMode == info.DepthStencilMode && + Info.SwizzleR == info.SwizzleR && + Info.SwizzleG == info.SwizzleG && + Info.SwizzleB == info.SwizzleB && + Info.SwizzleA == info.SwizzleA; } private bool TargetAndSamplesCompatible(TextureInfo info) { - return _info.Target == info.Target && - _info.SamplesInX == info.SamplesInX && - _info.SamplesInY == info.SamplesInY; + return Info.Target == info.Target && + Info.SamplesInX == info.SamplesInX && + Info.SamplesInY == info.SamplesInY; } public bool IsViewCompatible( @@ -485,13 +480,13 @@ namespace Ryujinx.Graphics.Gpu.Image return false; } - return _info.SamplesInX == info.SamplesInX && - _info.SamplesInY == info.SamplesInY; + return Info.SamplesInX == info.SamplesInX && + Info.SamplesInY == info.SamplesInY; } private bool ViewLayoutCompatible(TextureInfo info, int level) { - if (_info.IsLinear != info.IsLinear) + if (Info.IsLinear != info.IsLinear) { return false; } @@ -500,9 +495,9 @@ namespace Ryujinx.Graphics.Gpu.Image // For block linear textures, the stride is ignored. if (info.IsLinear) { - int width = Math.Max(1, _info.Width >> level); + int width = Math.Max(1, Info.Width >> level); - int stride = width * _info.FormatInfo.BytesPerPixel; + int stride = width * Info.FormatInfo.BytesPerPixel; stride = BitUtils.AlignUp(stride, 32); @@ -510,15 +505,15 @@ namespace Ryujinx.Graphics.Gpu.Image } else { - int height = Math.Max(1, _info.Height >> level); - int depth = Math.Max(1, _info.GetDepth() >> level); + int height = Math.Max(1, Info.Height >> level); + int depth = Math.Max(1, Info.GetDepth() >> level); (int gobBlocksInY, int gobBlocksInZ) = SizeCalculator.GetMipGobBlockSizes( height, depth, - _info.FormatInfo.BlockHeight, - _info.GobBlocksInY, - _info.GobBlocksInZ); + Info.FormatInfo.BlockHeight, + Info.GobBlocksInY, + Info.GobBlocksInZ); return gobBlocksInY == info.GobBlocksInY && gobBlocksInZ == info.GobBlocksInZ; @@ -527,12 +522,12 @@ namespace Ryujinx.Graphics.Gpu.Image private bool ViewFormatCompatible(TextureInfo info) { - return TextureCompatibility.FormatCompatible(_info.FormatInfo, info.FormatInfo); + return TextureCompatibility.FormatCompatible(Info.FormatInfo, info.FormatInfo); } private bool ViewSizeMatches(TextureInfo info, int level, bool isCopy) { - Size size = GetAlignedSize(_info, level); + Size size = GetAlignedSize(Info, level); Size otherSize = GetAlignedSize(info); @@ -549,7 +544,7 @@ namespace Ryujinx.Graphics.Gpu.Image private bool ViewTargetCompatible(TextureInfo info, bool isCopy) { - switch (_info.Target) + switch (Info.Target) { case Target.Texture1D: case Target.Texture1DArray: @@ -621,7 +616,7 @@ namespace Ryujinx.Graphics.Gpu.Image public ITexture GetTargetTexture(Target target) { - if (target == _info.Target) + if (target == Info.Target) { return HostTexture; } @@ -629,21 +624,21 @@ namespace Ryujinx.Graphics.Gpu.Image if (_arrayViewTexture == null && IsSameDimensionsTarget(target)) { TextureCreateInfo createInfo = new TextureCreateInfo( - _info.Width, - _info.Height, + Info.Width, + Info.Height, target == Target.CubemapArray ? 6 : 1, - _info.Levels, - _info.Samples, - _info.FormatInfo.BlockWidth, - _info.FormatInfo.BlockHeight, - _info.FormatInfo.BytesPerPixel, - _info.FormatInfo.Format, - _info.DepthStencilMode, + Info.Levels, + Info.Samples, + Info.FormatInfo.BlockWidth, + Info.FormatInfo.BlockHeight, + Info.FormatInfo.BytesPerPixel, + Info.FormatInfo.Format, + Info.DepthStencilMode, target, - _info.SwizzleR, - _info.SwizzleG, - _info.SwizzleB, - _info.SwizzleA); + Info.SwizzleR, + Info.SwizzleG, + Info.SwizzleB, + Info.SwizzleA); ITexture viewTexture = HostTexture.CreateView(createInfo, 0, 0); @@ -662,7 +657,7 @@ namespace Ryujinx.Graphics.Gpu.Image private bool IsSameDimensionsTarget(Target target) { - switch (_info.Target) + switch (Info.Target) { case Target.Texture1D: case Target.Texture1DArray: @@ -702,7 +697,7 @@ namespace Ryujinx.Graphics.Gpu.Image private void SetInfo(TextureInfo info) { - _info = info; + Info = info; _depth = info.GetDepth(); _layers = info.GetLayers(); diff --git a/Ryujinx.Graphics.Gpu/Image/TextureBindingInfo.cs b/Ryujinx.Graphics.Gpu/Image/TextureBindingInfo.cs index 042635eeb..cf922ac5a 100644 --- a/Ryujinx.Graphics.Gpu/Image/TextureBindingInfo.cs +++ b/Ryujinx.Graphics.Gpu/Image/TextureBindingInfo.cs @@ -1,4 +1,4 @@ -using Ryujinx.Graphics.GAL.Texture; +using Ryujinx.Graphics.GAL; namespace Ryujinx.Graphics.Gpu.Image { diff --git a/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs index 0c09661fe..0ea7aec27 100644 --- a/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs +++ b/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs @@ -178,7 +178,7 @@ namespace Ryujinx.Graphics.Gpu.Image { _textureState[stageIndex][index].Texture = hostTexture; - _context.Renderer.Pipeline.BindTexture(index, stage, hostTexture); + _context.Renderer.Pipeline.SetTexture(index, stage, hostTexture); } Sampler sampler = _samplerPool.Get(samplerId); @@ -189,7 +189,7 @@ namespace Ryujinx.Graphics.Gpu.Image { _textureState[stageIndex][index].Sampler = hostSampler; - _context.Renderer.Pipeline.BindSampler(index, stage, hostSampler); + _context.Renderer.Pipeline.SetSampler(index, stage, hostSampler); } } } @@ -217,7 +217,7 @@ namespace Ryujinx.Graphics.Gpu.Image { _imageState[stageIndex][index].Texture = hostTexture; - _context.Renderer.Pipeline.BindImage(index, stage, hostTexture); + _context.Renderer.Pipeline.SetImage(index, stage, hostTexture); } } } diff --git a/Ryujinx.Graphics.Gpu/Image/TextureComponent.cs b/Ryujinx.Graphics.Gpu/Image/TextureComponent.cs index 37b3f65e2..db9b9dae6 100644 --- a/Ryujinx.Graphics.Gpu/Image/TextureComponent.cs +++ b/Ryujinx.Graphics.Gpu/Image/TextureComponent.cs @@ -1,4 +1,4 @@ -using Ryujinx.Graphics.GAL.Texture; +using Ryujinx.Graphics.GAL; namespace Ryujinx.Graphics.Gpu.Image { diff --git a/Ryujinx.Graphics.Gpu/Image/TextureInfo.cs b/Ryujinx.Graphics.Gpu/Image/TextureInfo.cs index 639abdd84..19110dcf6 100644 --- a/Ryujinx.Graphics.Gpu/Image/TextureInfo.cs +++ b/Ryujinx.Graphics.Gpu/Image/TextureInfo.cs @@ -1,4 +1,4 @@ -using Ryujinx.Graphics.GAL.Texture; +using Ryujinx.Graphics.GAL; namespace Ryujinx.Graphics.Gpu.Image { diff --git a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs index 73067249a..6e1b8c60a 100644 --- a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs +++ b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs @@ -1,6 +1,5 @@ using Ryujinx.Common; using Ryujinx.Graphics.GAL; -using Ryujinx.Graphics.GAL.Texture; using Ryujinx.Graphics.Gpu.Image; using Ryujinx.Graphics.Gpu.Memory; using Ryujinx.Graphics.Gpu.State; diff --git a/Ryujinx.Graphics.Gpu/Image/TexturePool.cs b/Ryujinx.Graphics.Gpu/Image/TexturePool.cs index 47fa01b6a..f6fa50692 100644 --- a/Ryujinx.Graphics.Gpu/Image/TexturePool.cs +++ b/Ryujinx.Graphics.Gpu/Image/TexturePool.cs @@ -1,5 +1,5 @@ +using Ryujinx.Common.Logging; using Ryujinx.Graphics.GAL; -using Ryujinx.Graphics.GAL.Texture; using Ryujinx.Graphics.Gpu.Memory; using System; using System.Collections.Generic; @@ -128,7 +128,7 @@ namespace Ryujinx.Graphics.Gpu.Image if (!FormatTable.TryGetTextureFormat(format, srgb, out FormatInfo formatInfo)) { - // TODO: Warning. + Logger.PrintError(LogClass.Gpu, $"Invalid texture format 0x{format:X} (sRGB: {srgb})."); formatInfo = FormatInfo.Default; } diff --git a/Ryujinx.Graphics.Gpu/Image/TextureTarget.cs b/Ryujinx.Graphics.Gpu/Image/TextureTarget.cs index d42d1e774..96a814c62 100644 --- a/Ryujinx.Graphics.Gpu/Image/TextureTarget.cs +++ b/Ryujinx.Graphics.Gpu/Image/TextureTarget.cs @@ -1,4 +1,4 @@ -using Ryujinx.Graphics.GAL.Texture; +using Ryujinx.Graphics.GAL; namespace Ryujinx.Graphics.Gpu.Image { diff --git a/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs b/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs index 83ca5db53..d02146b42 100644 --- a/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs +++ b/Ryujinx.Graphics.Gpu/Memory/BufferManager.cs @@ -1,6 +1,5 @@ using Ryujinx.Common; using Ryujinx.Graphics.GAL; -using Ryujinx.Graphics.GAL.InputAssembler; using Ryujinx.Graphics.Gpu.State; using Ryujinx.Graphics.Shader; using System; @@ -305,7 +304,7 @@ namespace Ryujinx.Graphics.Gpu.Memory BufferRange buffer = GetBufferRange(bounds.Address, bounds.Size); - _context.Renderer.Pipeline.BindStorageBuffer(index, ShaderStage.Compute, buffer); + _context.Renderer.Pipeline.SetStorageBuffer(index, ShaderStage.Compute, buffer); } enableMask = _cpUniformBuffers.EnableMask; @@ -326,7 +325,7 @@ namespace Ryujinx.Graphics.Gpu.Memory BufferRange buffer = GetBufferRange(bounds.Address, bounds.Size); - _context.Renderer.Pipeline.BindUniformBuffer(index, ShaderStage.Compute, buffer); + _context.Renderer.Pipeline.SetUniformBuffer(index, ShaderStage.Compute, buffer); } // Force rebind after doing compute work. @@ -343,7 +342,7 @@ namespace Ryujinx.Graphics.Gpu.Memory { BufferRange buffer = GetBufferRange(_indexBuffer.Address, _indexBuffer.Size); - _context.Renderer.Pipeline.BindIndexBuffer(buffer, _indexBuffer.Type); + _context.Renderer.Pipeline.SetIndexBuffer(buffer, _indexBuffer.Type); } } else if (_indexBuffer.Address != 0) @@ -373,7 +372,7 @@ namespace Ryujinx.Graphics.Gpu.Memory vertexBuffers[index] = new VertexBufferDescriptor(buffer, vb.Stride, vb.Divisor); } - _context.Renderer.Pipeline.BindVertexBuffers(vertexBuffers); + _context.Renderer.Pipeline.SetVertexBuffers(vertexBuffers); } else { @@ -468,11 +467,11 @@ namespace Ryujinx.Graphics.Gpu.Memory if (isStorage) { - _context.Renderer.Pipeline.BindStorageBuffer(index, stage, buffer); + _context.Renderer.Pipeline.SetStorageBuffer(index, stage, buffer); } else { - _context.Renderer.Pipeline.BindUniformBuffer(index, stage, buffer); + _context.Renderer.Pipeline.SetUniformBuffer(index, stage, buffer); } } diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs index 422cc5972..bd3229bd2 100644 --- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs +++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs @@ -9,6 +9,8 @@ using System.Runtime.InteropServices; namespace Ryujinx.Graphics.Gpu.Shader { + using TextureDescriptor = Image.TextureDescriptor; + class ShaderCache { private const int MaxProgramSize = 0x100000; @@ -374,7 +376,7 @@ namespace Ryujinx.Graphics.Gpu.Shader return !descriptor.UnpackTextureCoordNormalized() && is2DTexture; } - private Image.TextureDescriptor GetTextureDescriptor(GpuState state, int stageIndex, int index) + private TextureDescriptor GetTextureDescriptor(GpuState state, int stageIndex, int index) { return _context.Methods.TextureManager.GetGraphicsTextureDescriptor(state, stageIndex, index); } diff --git a/Ryujinx.Graphics.Gpu/State/BlendState.cs b/Ryujinx.Graphics.Gpu/State/BlendState.cs index 7029ed6c6..a98f2b036 100644 --- a/Ryujinx.Graphics.Gpu/State/BlendState.cs +++ b/Ryujinx.Graphics.Gpu/State/BlendState.cs @@ -1,4 +1,4 @@ -using Ryujinx.Graphics.GAL.Blend; +using Ryujinx.Graphics.GAL; namespace Ryujinx.Graphics.Gpu.State { diff --git a/Ryujinx.Graphics.Gpu/State/BlendStateCommon.cs b/Ryujinx.Graphics.Gpu/State/BlendStateCommon.cs index 96465a255..165845317 100644 --- a/Ryujinx.Graphics.Gpu/State/BlendStateCommon.cs +++ b/Ryujinx.Graphics.Gpu/State/BlendStateCommon.cs @@ -1,4 +1,4 @@ -using Ryujinx.Graphics.GAL.Blend; +using Ryujinx.Graphics.GAL; namespace Ryujinx.Graphics.Gpu.State { diff --git a/Ryujinx.Graphics.Gpu/State/StencilBackTestState.cs b/Ryujinx.Graphics.Gpu/State/StencilBackTestState.cs index f9f47b409..842ffa0e9 100644 --- a/Ryujinx.Graphics.Gpu/State/StencilBackTestState.cs +++ b/Ryujinx.Graphics.Gpu/State/StencilBackTestState.cs @@ -1,5 +1,4 @@ using Ryujinx.Graphics.GAL; -using Ryujinx.Graphics.GAL.DepthStencil; namespace Ryujinx.Graphics.Gpu.State { diff --git a/Ryujinx.Graphics.Gpu/State/StencilTestState.cs b/Ryujinx.Graphics.Gpu/State/StencilTestState.cs index 1169a358a..f76f77a79 100644 --- a/Ryujinx.Graphics.Gpu/State/StencilTestState.cs +++ b/Ryujinx.Graphics.Gpu/State/StencilTestState.cs @@ -1,5 +1,4 @@ using Ryujinx.Graphics.GAL; -using Ryujinx.Graphics.GAL.DepthStencil; namespace Ryujinx.Graphics.Gpu.State { diff --git a/Ryujinx.Graphics.Gpu/Window.cs b/Ryujinx.Graphics.Gpu/Window.cs index a3dc3b26c..d5494aa4f 100644 --- a/Ryujinx.Graphics.Gpu/Window.cs +++ b/Ryujinx.Graphics.Gpu/Window.cs @@ -1,14 +1,15 @@ using Ryujinx.Graphics.GAL; -using Ryujinx.Graphics.GAL.Texture; using Ryujinx.Graphics.Gpu.Image; using System; using System.Collections.Concurrent; namespace Ryujinx.Graphics.Gpu { + using Texture = Image.Texture; + public class Window { - private GpuContext _context; + private readonly GpuContext _context; private struct PresentationTexture { @@ -30,7 +31,7 @@ namespace Ryujinx.Graphics.Gpu } } - private ConcurrentQueue _frameQueue; + private readonly ConcurrentQueue _frameQueue; public Window(GpuContext context) { @@ -79,7 +80,7 @@ namespace Ryujinx.Graphics.Gpu if (_frameQueue.TryDequeue(out PresentationTexture pt)) { - Image.Texture texture = _context.Methods.TextureManager.FindOrCreateTexture(pt.Info); + Texture texture = _context.Methods.TextureManager.FindOrCreateTexture(pt.Info); texture.SynchronizeMemory(); diff --git a/Ryujinx.Graphics.OpenGL/EnumConversion.cs b/Ryujinx.Graphics.OpenGL/EnumConversion.cs index 99ed0404b..fdd1f9722 100644 --- a/Ryujinx.Graphics.OpenGL/EnumConversion.cs +++ b/Ryujinx.Graphics.OpenGL/EnumConversion.cs @@ -1,9 +1,6 @@ using OpenTK.Graphics.OpenGL; using Ryujinx.Common.Logging; using Ryujinx.Graphics.GAL; -using Ryujinx.Graphics.GAL.Blend; -using Ryujinx.Graphics.GAL.Sampler; -using Ryujinx.Graphics.GAL.Texture; namespace Ryujinx.Graphics.OpenGL { @@ -334,31 +331,31 @@ namespace Ryujinx.Graphics.OpenGL return PrimitiveType.Points; } - public static StencilOp Convert(this GAL.DepthStencil.StencilOp op) + public static OpenTK.Graphics.OpenGL.StencilOp Convert(this GAL.StencilOp op) { switch (op) { - case GAL.DepthStencil.StencilOp.Keep: - return StencilOp.Keep; - case GAL.DepthStencil.StencilOp.Zero: - return StencilOp.Zero; - case GAL.DepthStencil.StencilOp.Replace: - return StencilOp.Replace; - case GAL.DepthStencil.StencilOp.IncrementAndClamp: - return StencilOp.Incr; - case GAL.DepthStencil.StencilOp.DecrementAndClamp: - return StencilOp.Decr; - case GAL.DepthStencil.StencilOp.Invert: - return StencilOp.Invert; - case GAL.DepthStencil.StencilOp.IncrementAndWrap: - return StencilOp.IncrWrap; - case GAL.DepthStencil.StencilOp.DecrementAndWrap: - return StencilOp.DecrWrap; + case GAL.StencilOp.Keep: + return OpenTK.Graphics.OpenGL.StencilOp.Keep; + case GAL.StencilOp.Zero: + return OpenTK.Graphics.OpenGL.StencilOp.Zero; + case GAL.StencilOp.Replace: + return OpenTK.Graphics.OpenGL.StencilOp.Replace; + case GAL.StencilOp.IncrementAndClamp: + return OpenTK.Graphics.OpenGL.StencilOp.Incr; + case GAL.StencilOp.DecrementAndClamp: + return OpenTK.Graphics.OpenGL.StencilOp.Decr; + case GAL.StencilOp.Invert: + return OpenTK.Graphics.OpenGL.StencilOp.Invert; + case GAL.StencilOp.IncrementAndWrap: + return OpenTK.Graphics.OpenGL.StencilOp.IncrWrap; + case GAL.StencilOp.DecrementAndWrap: + return OpenTK.Graphics.OpenGL.StencilOp.DecrWrap; } - Logger.PrintError(LogClass.Gpu, $"Invalid {nameof(GAL.DepthStencil.StencilOp)} enum value: {op}."); + Logger.PrintError(LogClass.Gpu, $"Invalid {nameof(GAL.StencilOp)} enum value: {op}."); - return StencilOp.Keep; + return OpenTK.Graphics.OpenGL.StencilOp.Keep; } public static All Convert(this SwizzleComponent swizzleComponent) diff --git a/Ryujinx.Graphics.OpenGL/Pipeline.cs b/Ryujinx.Graphics.OpenGL/Pipeline.cs index 647058623..c7d96eddb 100644 --- a/Ryujinx.Graphics.OpenGL/Pipeline.cs +++ b/Ryujinx.Graphics.OpenGL/Pipeline.cs @@ -1,10 +1,6 @@ using OpenTK.Graphics.OpenGL; using Ryujinx.Common.Logging; using Ryujinx.Graphics.GAL; -using Ryujinx.Graphics.GAL.Blend; -using Ryujinx.Graphics.GAL.Color; -using Ryujinx.Graphics.GAL.DepthStencil; -using Ryujinx.Graphics.GAL.InputAssembler; using Ryujinx.Graphics.Shader; using System; @@ -41,166 +37,6 @@ namespace Ryujinx.Graphics.OpenGL _clipDepthMode = ClipDepthMode.NegativeOneToOne; } - public void BindBlendState(int index, BlendDescriptor blend) - { - if (!blend.Enable) - { - GL.Disable(IndexedEnableCap.Blend, index); - - return; - } - - GL.BlendEquationSeparate( - index, - blend.ColorOp.Convert(), - blend.AlphaOp.Convert()); - - GL.BlendFuncSeparate( - index, - (BlendingFactorSrc) blend.ColorSrcFactor.Convert(), - (BlendingFactorDest)blend.ColorDstFactor.Convert(), - (BlendingFactorSrc) blend.AlphaSrcFactor.Convert(), - (BlendingFactorDest)blend.AlphaDstFactor.Convert()); - - GL.Enable(IndexedEnableCap.Blend, index); - } - - public void BindImage(int index, ShaderStage stage, ITexture texture) - { - int unit = _program.GetImageUnit(stage, index); - - if (unit != -1 && texture != null) - { - TextureView view = (TextureView)texture; - - FormatInfo formatInfo = FormatTable.GetFormatInfo(view.Format); - - SizedInternalFormat format = (SizedInternalFormat)formatInfo.PixelInternalFormat; - - GL.BindImageTexture( - unit, - view.Handle, - 0, - true, - 0, - TextureAccess.ReadWrite, - format); - } - } - - public void BindIndexBuffer(BufferRange buffer, IndexType type) - { - _elementsType = type.Convert(); - - _indexBaseOffset = (IntPtr)buffer.Offset; - - EnsureVertexArray(); - - _vertexArray.SetIndexBuffer((Buffer)buffer.Buffer); - } - - public void BindProgram(IProgram program) - { - _program = (Program)program; - - _program.Bind(); - } - - public void BindSampler(int index, ShaderStage stage, ISampler sampler) - { - int unit = _program.GetTextureUnit(stage, index); - - if (unit != -1 && sampler != null) - { - ((Sampler)sampler).Bind(unit); - } - else if (unit == -1) - { - Logger.PrintError(LogClass.Gpu, $"Invalid binding point: {stage} {index}."); - } - } - - public void BindTexture(int index, ShaderStage stage, ITexture texture) - { - int unit = _program.GetTextureUnit(stage, index); - - if (unit != -1 && texture != null) - { - if (unit == 0) - { - _unit0Texture = ((TextureView)texture); - } - else - { - ((TextureView)texture).Bind(unit); - } - } - else if (unit == -1) - { - Logger.PrintError(LogClass.Gpu, $"Invalid binding point: {stage} {index}."); - } - } - - public void BindStorageBuffer(int index, ShaderStage stage, BufferRange buffer) - { - BindBuffer(index, stage, buffer, isStorage: true); - } - - public void BindUniformBuffer(int index, ShaderStage stage, BufferRange buffer) - { - BindBuffer(index, stage, buffer, isStorage: false); - } - - private void BindBuffer(int index, ShaderStage stage, BufferRange buffer, bool isStorage) - { - int bindingPoint = isStorage - ? _program.GetStorageBufferBindingPoint(stage, index) - : _program.GetUniformBufferBindingPoint(stage, index); - - if (bindingPoint == -1) - { - Logger.PrintError(LogClass.Gpu, $"Invalid binding point: {stage} {index}."); - - return; - } - - BufferRangeTarget target = isStorage - ? BufferRangeTarget.ShaderStorageBuffer - : BufferRangeTarget.UniformBuffer; - - if (buffer.Buffer == null) - { - GL.BindBufferRange(target, bindingPoint, 0, IntPtr.Zero, 0); - - return; - } - - int bufferHandle = ((Buffer)buffer.Buffer).Handle; - - IntPtr bufferOffset = (IntPtr)buffer.Offset; - - GL.BindBufferRange( - target, - bindingPoint, - bufferHandle, - bufferOffset, - buffer.Size); - } - - public void BindVertexAttribs(VertexAttribDescriptor[] vertexAttribs) - { - EnsureVertexArray(); - - _vertexArray.SetVertexAttributes(vertexAttribs); - } - - public void BindVertexBuffers(VertexBufferDescriptor[] vertexBuffers) - { - EnsureVertexArray(); - - _vertexArray.SetVertexBuffers(vertexBuffers); - } - public void ClearRenderTargetColor(int index, uint componentMask, ColorF color) { GL.ColorMask( @@ -217,43 +53,7 @@ namespace Ryujinx.Graphics.OpenGL RestoreComponentMask(index); } - public void ClearRenderTargetColor(int index, uint componentMask, ColorSI color) - { - GL.ColorMask( - index, - (componentMask & 1u) != 0, - (componentMask & 2u) != 0, - (componentMask & 4u) != 0, - (componentMask & 8u) != 0); - - int[] colors = new int[] { color.Red, color.Green, color.Blue, color.Alpha }; - - GL.ClearBuffer(ClearBuffer.Color, index, colors); - - RestoreComponentMask(index); - } - - public void ClearRenderTargetColor(int index, uint componentMask, ColorUI color) - { - GL.ColorMask( - index, - (componentMask & 1u) != 0, - (componentMask & 2u) != 0, - (componentMask & 4u) != 0, - (componentMask & 8u) != 0); - - uint[] colors = new uint[] { color.Red, color.Green, color.Blue, color.Alpha }; - - GL.ClearBuffer(ClearBuffer.Color, index, colors); - - RestoreComponentMask(index); - } - - public void ClearRenderTargetDepthStencil( - float depthValue, - bool depthMask, - int stencilValue, - int stencilMask) + public void ClearRenderTargetDepthStencil(float depthValue, bool depthMask, int stencilValue, int stencilMask) { bool stencilMaskChanged = stencilMask != 0 && @@ -295,7 +95,7 @@ namespace Ryujinx.Graphics.OpenGL } } - public void Dispatch(int groupsX, int groupsY, int groupsZ) + public void DispatchCompute(int groupsX, int groupsY, int groupsZ) { if (!_program.IsLinked) { @@ -607,21 +407,35 @@ namespace Ryujinx.Graphics.OpenGL } } - public void DrawIndirect(BufferRange buffer, ulong offset, int drawCount, int stride) - { - - } - - public void DrawIndexedIndirect(BufferRange buffer, ulong offset, int drawCount, int stride) - { - - } - public void SetBlendColor(ColorF color) { GL.BlendColor(color.Red, color.Green, color.Blue, color.Alpha); } + public void SetBlendState(int index, BlendDescriptor blend) + { + if (!blend.Enable) + { + GL.Disable(IndexedEnableCap.Blend, index); + + return; + } + + GL.BlendEquationSeparate( + index, + blend.ColorOp.Convert(), + blend.AlphaOp.Convert()); + + GL.BlendFuncSeparate( + index, + (BlendingFactorSrc)blend.ColorSrcFactor.Convert(), + (BlendingFactorDest)blend.ColorDstFactor.Convert(), + (BlendingFactorSrc)blend.AlphaSrcFactor.Convert(), + (BlendingFactorDest)blend.AlphaDstFactor.Convert()); + + GL.Enable(IndexedEnableCap.Blend, index); + } + public void SetDepthBias(PolygonModeMask enables, float factor, float units, float clamp) { if ((enables & PolygonModeMask.Point) != 0) @@ -701,6 +515,33 @@ namespace Ryujinx.Graphics.OpenGL GL.FrontFace(frontFace.Convert()); } + public void SetImage(int index, ShaderStage stage, ITexture texture) + { + int unit = _program.GetImageUnit(stage, index); + + if (unit != -1 && texture != null) + { + TextureView view = (TextureView)texture; + + FormatInfo formatInfo = FormatTable.GetFormatInfo(view.Format); + + SizedInternalFormat format = (SizedInternalFormat)formatInfo.PixelInternalFormat; + + GL.BindImageTexture(unit, view.Handle, 0, true, 0, TextureAccess.ReadWrite, format); + } + } + + public void SetIndexBuffer(BufferRange buffer, IndexType type) + { + _elementsType = type.Convert(); + + _indexBaseOffset = (IntPtr)buffer.Offset; + + EnsureVertexArray(); + + _vertexArray.SetIndexBuffer((Buffer)buffer.Buffer); + } + public void SetPrimitiveRestart(bool enable, int index) { if (!enable) @@ -720,6 +561,13 @@ namespace Ryujinx.Graphics.OpenGL _primitiveType = topology.Convert(); } + public void SetProgram(IProgram program) + { + _program = (Program)program; + + _program.Bind(); + } + public void SetRenderTargetColorMasks(uint[] componentMasks) { _componentMasks = (uint[])componentMasks.Clone(); @@ -752,6 +600,20 @@ namespace Ryujinx.Graphics.OpenGL UpdateDepthTest(); } + public void SetSampler(int index, ShaderStage stage, ISampler sampler) + { + int unit = _program.GetTextureUnit(stage, index); + + if (unit != -1 && sampler != null) + { + ((Sampler)sampler).Bind(unit); + } + else if (unit == -1) + { + Logger.PrintError(LogClass.Gpu, $"Invalid binding point: {stage} {index}."); + } + } + public void SetStencilTest(StencilTestDescriptor stencilTest) { if (!stencilTest.TestEnable) @@ -794,6 +656,51 @@ namespace Ryujinx.Graphics.OpenGL _stencilFrontMask = stencilTest.FrontMask; } + public void SetStorageBuffer(int index, ShaderStage stage, BufferRange buffer) + { + SetBuffer(index, stage, buffer, isStorage: true); + } + + public void SetTexture(int index, ShaderStage stage, ITexture texture) + { + int unit = _program.GetTextureUnit(stage, index); + + if (unit != -1 && texture != null) + { + if (unit == 0) + { + _unit0Texture = ((TextureView)texture); + } + else + { + ((TextureView)texture).Bind(unit); + } + } + else if (unit == -1) + { + Logger.PrintError(LogClass.Gpu, $"Invalid binding point: {stage} {index}."); + } + } + + public void SetUniformBuffer(int index, ShaderStage stage, BufferRange buffer) + { + SetBuffer(index, stage, buffer, isStorage: false); + } + + public void SetVertexAttribs(VertexAttribDescriptor[] vertexAttribs) + { + EnsureVertexArray(); + + _vertexArray.SetVertexAttributes(vertexAttribs); + } + + public void SetVertexBuffers(VertexBufferDescriptor[] vertexBuffers) + { + EnsureVertexArray(); + + _vertexArray.SetVertexBuffers(vertexBuffers); + } + public void SetViewports(int first, Viewport[] viewports) { bool flipY = false; @@ -848,6 +755,37 @@ namespace Ryujinx.Graphics.OpenGL GL.MemoryBarrier(MemoryBarrierFlags.TextureFetchBarrierBit); } + private void SetBuffer(int index, ShaderStage stage, BufferRange buffer, bool isStorage) + { + int bindingPoint = isStorage + ? _program.GetStorageBufferBindingPoint(stage, index) + : _program.GetUniformBufferBindingPoint(stage, index); + + if (bindingPoint == -1) + { + Logger.PrintError(LogClass.Gpu, $"Invalid binding point: {stage} {index}."); + + return; + } + + BufferRangeTarget target = isStorage + ? BufferRangeTarget.ShaderStorageBuffer + : BufferRangeTarget.UniformBuffer; + + if (buffer.Buffer == null) + { + GL.BindBufferRange(target, bindingPoint, 0, IntPtr.Zero, 0); + + return; + } + + int bufferHandle = ((Buffer)buffer.Buffer).Handle; + + IntPtr bufferOffset = (IntPtr)buffer.Offset; + + GL.BindBufferRange(target, bindingPoint, bufferHandle, bufferOffset, buffer.Size); + } + private void SetOrigin(ClipOrigin origin) { if (_clipOrigin != origin) diff --git a/Ryujinx.Graphics.OpenGL/Renderer.cs b/Ryujinx.Graphics.OpenGL/Renderer.cs index ac16a37f3..7cb69a78c 100644 --- a/Ryujinx.Graphics.OpenGL/Renderer.cs +++ b/Ryujinx.Graphics.OpenGL/Renderer.cs @@ -1,7 +1,5 @@ using OpenTK.Graphics.OpenGL; using Ryujinx.Graphics.GAL; -using Ryujinx.Graphics.GAL.Sampler; -using Ryujinx.Graphics.GAL.Texture; using Ryujinx.Graphics.Shader; namespace Ryujinx.Graphics.OpenGL @@ -10,9 +8,9 @@ namespace Ryujinx.Graphics.OpenGL { public IPipeline Pipeline { get; } - private Counters _counters; + private readonly Counters _counters; - private Window _window; + private readonly Window _window; public IWindow Window => _window; diff --git a/Ryujinx.Graphics.OpenGL/Sampler.cs b/Ryujinx.Graphics.OpenGL/Sampler.cs index 9b9f09a10..674fc7978 100644 --- a/Ryujinx.Graphics.OpenGL/Sampler.cs +++ b/Ryujinx.Graphics.OpenGL/Sampler.cs @@ -1,6 +1,5 @@ -using Ryujinx.Graphics.GAL; -using Ryujinx.Graphics.GAL.Sampler; using OpenTK.Graphics.OpenGL; +using Ryujinx.Graphics.GAL; namespace Ryujinx.Graphics.OpenGL { diff --git a/Ryujinx.Graphics.OpenGL/TextureCopyUnscaled.cs b/Ryujinx.Graphics.OpenGL/TextureCopyUnscaled.cs index dae492d9e..2597214a2 100644 --- a/Ryujinx.Graphics.OpenGL/TextureCopyUnscaled.cs +++ b/Ryujinx.Graphics.OpenGL/TextureCopyUnscaled.cs @@ -1,6 +1,6 @@ -using Ryujinx.Common; -using Ryujinx.Graphics.GAL.Texture; using OpenTK.Graphics.OpenGL; +using Ryujinx.Common; +using Ryujinx.Graphics.GAL; using System; namespace Ryujinx.Graphics.OpenGL diff --git a/Ryujinx.Graphics.OpenGL/TextureStorage.cs b/Ryujinx.Graphics.OpenGL/TextureStorage.cs index 482189ca3..ec40a487e 100644 --- a/Ryujinx.Graphics.OpenGL/TextureStorage.cs +++ b/Ryujinx.Graphics.OpenGL/TextureStorage.cs @@ -1,7 +1,6 @@ using OpenTK.Graphics.OpenGL; using Ryujinx.Common.Logging; using Ryujinx.Graphics.GAL; -using Ryujinx.Graphics.GAL.Texture; namespace Ryujinx.Graphics.OpenGL { @@ -9,9 +8,9 @@ namespace Ryujinx.Graphics.OpenGL { public int Handle { get; private set; } - private Renderer _renderer; + private readonly Renderer _renderer; - private TextureCreateInfo _info; + private readonly TextureCreateInfo _info; public Target Target => _info.Target; diff --git a/Ryujinx.Graphics.OpenGL/TextureView.cs b/Ryujinx.Graphics.OpenGL/TextureView.cs index 2fd23d4c6..f533404b0 100644 --- a/Ryujinx.Graphics.OpenGL/TextureView.cs +++ b/Ryujinx.Graphics.OpenGL/TextureView.cs @@ -1,6 +1,5 @@ using OpenTK.Graphics.OpenGL; using Ryujinx.Graphics.GAL; -using Ryujinx.Graphics.GAL.Texture; using System; namespace Ryujinx.Graphics.OpenGL @@ -9,13 +8,13 @@ namespace Ryujinx.Graphics.OpenGL { public int Handle { get; private set; } - private Renderer _renderer; + private readonly Renderer _renderer; - private TextureStorage _parent; + private readonly TextureStorage _parent; private TextureView _emulatedViewParent; - private TextureCreateInfo _info; + private readonly TextureCreateInfo _info; private int _firstLayer; private int _firstLevel; diff --git a/Ryujinx.Graphics.OpenGL/VertexArray.cs b/Ryujinx.Graphics.OpenGL/VertexArray.cs index c3c378137..26e633647 100644 --- a/Ryujinx.Graphics.OpenGL/VertexArray.cs +++ b/Ryujinx.Graphics.OpenGL/VertexArray.cs @@ -1,5 +1,5 @@ using OpenTK.Graphics.OpenGL; -using Ryujinx.Graphics.GAL.InputAssembler; +using Ryujinx.Graphics.GAL; using System; namespace Ryujinx.Graphics.OpenGL diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs index 5222fc7d0..da557cfa8 100644 --- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs +++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs @@ -1,3 +1,4 @@ +using Ryujinx.Graphics.Shader.Translation; using System.Collections.Generic; using System.Text; diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs index b1b9afad7..1465338e1 100644 --- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs +++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs @@ -1,6 +1,7 @@ using Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions; using Ryujinx.Graphics.Shader.IntermediateRepresentation; using Ryujinx.Graphics.Shader.StructuredIr; +using Ryujinx.Graphics.Shader.Translation; using System; using static Ryujinx.Graphics.Shader.CodeGen.Glsl.TypeConversion; diff --git a/Ryujinx.Graphics.Shader/ShaderConfig.cs b/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs similarity index 97% rename from Ryujinx.Graphics.Shader/ShaderConfig.cs rename to Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs index 6b3640dfc..78dcde490 100644 --- a/Ryujinx.Graphics.Shader/ShaderConfig.cs +++ b/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs @@ -1,7 +1,6 @@ -using Ryujinx.Graphics.Shader.Translation; using System; -namespace Ryujinx.Graphics.Shader +namespace Ryujinx.Graphics.Shader.Translation { struct ShaderConfig { diff --git a/Ryujinx.Graphics.Shader/ShaderHeader.cs b/Ryujinx.Graphics.Shader/Translation/ShaderHeader.cs similarity index 98% rename from Ryujinx.Graphics.Shader/ShaderHeader.cs rename to Ryujinx.Graphics.Shader/Translation/ShaderHeader.cs index a8d01086a..0c56132d9 100644 --- a/Ryujinx.Graphics.Shader/ShaderHeader.cs +++ b/Ryujinx.Graphics.Shader/Translation/ShaderHeader.cs @@ -2,7 +2,7 @@ using Ryujinx.Graphics.Shader.Decoders; using System; using System.Runtime.InteropServices; -namespace Ryujinx.Graphics.Shader +namespace Ryujinx.Graphics.Shader.Translation { struct OutputMapTarget {