Remember GUI column sort and separate hotkey settings from emulated input settings (#1223)
* Separate hotkey settings from emulated input settings * Remember gui column sort * nit * fix schema * nit * Remove unused SaveDataPath to speed up game list loading * Reset the vertical scrollbar to the top when titles finish loading
This commit is contained in:
parent
9a49f8aec9
commit
68a6960617
12 changed files with 805 additions and 518 deletions
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@ -13,7 +13,7 @@ namespace Ryujinx.Configuration
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/// <summary>
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/// The current version of the file format
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/// </summary>
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public const int CurrentVersion = 8;
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public const int CurrentVersion = 9;
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public int Version { get; set; }
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@ -137,6 +137,11 @@ namespace Ryujinx.Configuration
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/// </summary>
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public GuiColumns GuiColumns { get; set; }
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/// <summary>
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/// Used to configure column sort settings in the GUI
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/// </summary>
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public ColumnSort ColumnSort { get; set; }
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/// <summary>
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/// A list of directories containing games to be used to load games into the games list
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/// </summary>
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@ -157,6 +162,11 @@ namespace Ryujinx.Configuration
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/// </summary>
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public bool EnableKeyboard { get; set; }
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/// <summary>
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/// Hotkey Keyboard Bindings
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/// </summary>
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public KeyboardHotkeys Hotkeys { get; set; }
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/// <summary>
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/// Keyboard control bindings
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/// </summary>
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@ -44,11 +44,28 @@ namespace Ryujinx.Configuration
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}
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}
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public class ColumnSortSettings
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{
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public ReactiveObject<int> SortColumnId { get; private set; }
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public ReactiveObject<bool> SortAscending { get; private set; }
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public ColumnSortSettings()
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{
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SortColumnId = new ReactiveObject<int>();
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SortAscending = new ReactiveObject<bool>();
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}
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}
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/// <summary>
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/// Used to toggle columns in the GUI
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/// </summary>
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public Columns GuiColumns { get; private set; }
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/// <summary>
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/// Used to configure column sort settings in the GUI
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/// </summary>
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public ColumnSortSettings ColumnSort { get; private set; }
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/// <summary>
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/// A list of directories containing games to be used to load games into the games list
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/// </summary>
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@ -67,6 +84,7 @@ namespace Ryujinx.Configuration
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public UiSection()
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{
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GuiColumns = new Columns();
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ColumnSort = new ColumnSortSettings();
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GameDirs = new ReactiveObject<List<string>>();
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EnableCustomTheme = new ReactiveObject<bool>();
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CustomThemePath = new ReactiveObject<string>();
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@ -217,6 +235,11 @@ namespace Ryujinx.Configuration
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/// </summary>
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public ReactiveObject<bool> EnableKeyboard { get; private set; }
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/// <summary>
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/// Hotkey Keyboard Bindings
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/// </summary>
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public ReactiveObject<KeyboardHotkeys> Hotkeys { get; private set; }
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/// <summary>
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/// Input device configuration.
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/// NOTE: This ReactiveObject won't issue an event when the List has elements added or removed.
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@ -227,6 +250,7 @@ namespace Ryujinx.Configuration
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public HidSection()
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{
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EnableKeyboard = new ReactiveObject<bool>();
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Hotkeys = new ReactiveObject<KeyboardHotkeys>();
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InputConfig = new ReactiveObject<List<InputConfig>>();
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}
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}
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@ -347,7 +371,7 @@ namespace Ryujinx.Configuration
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EnableFsIntegrityChecks = System.EnableFsIntegrityChecks,
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FsGlobalAccessLogMode = System.FsGlobalAccessLogMode,
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IgnoreMissingServices = System.IgnoreMissingServices,
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GuiColumns = new GuiColumns()
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GuiColumns = new GuiColumns
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{
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FavColumn = Ui.GuiColumns.FavColumn,
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IconColumn = Ui.GuiColumns.IconColumn,
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@ -360,10 +384,16 @@ namespace Ryujinx.Configuration
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FileSizeColumn = Ui.GuiColumns.FileSizeColumn,
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PathColumn = Ui.GuiColumns.PathColumn,
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},
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ColumnSort = new ColumnSort
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{
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SortColumnId = Ui.ColumnSort.SortColumnId,
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SortAscending = Ui.ColumnSort.SortAscending
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},
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GameDirs = Ui.GameDirs,
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EnableCustomTheme = Ui.EnableCustomTheme,
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CustomThemePath = Ui.CustomThemePath,
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EnableKeyboard = Hid.EnableKeyboard,
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Hotkeys = Hid.Hotkeys,
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KeyboardConfig = keyboardConfigList,
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ControllerConfig = controllerConfigList
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};
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@ -406,10 +436,17 @@ namespace Ryujinx.Configuration
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Ui.GuiColumns.FileExtColumn.Value = true;
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Ui.GuiColumns.FileSizeColumn.Value = true;
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Ui.GuiColumns.PathColumn.Value = true;
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Ui.ColumnSort.SortColumnId.Value = 0;
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Ui.ColumnSort.SortAscending.Value = false;
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Ui.GameDirs.Value = new List<string>();
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Ui.EnableCustomTheme.Value = false;
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Ui.CustomThemePath.Value = "";
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Hid.EnableKeyboard.Value = false;
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Hid.Hotkeys.Value = new KeyboardHotkeys
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{
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ToggleVsync = Key.Tab
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};
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Hid.InputConfig.Value = new List<InputConfig>
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{
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@ -451,10 +488,6 @@ namespace Ryujinx.Configuration
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ButtonZr = Key.O,
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ButtonSl = Key.PageUp,
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ButtonSr = Key.PageDown
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},
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Hotkeys = new KeyboardHotkeys
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{
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ToggleVsync = Key.Tab
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}
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}
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};
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@ -553,10 +586,6 @@ namespace Ryujinx.Configuration
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ButtonZr = Key.O,
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ButtonSl = Key.Unbound,
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ButtonSr = Key.Unbound
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},
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Hotkeys = new KeyboardHotkeys
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{
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ToggleVsync = Key.Tab
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}
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}
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};
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@ -587,6 +616,24 @@ namespace Ryujinx.Configuration
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configurationFileUpdated = true;
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}
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if (configurationFileFormat.Version < 9)
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{
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Common.Logging.Logger.PrintWarning(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 9.");
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configurationFileFormat.ColumnSort = new ColumnSort
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{
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SortColumnId = 0,
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SortAscending = false
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};
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configurationFileFormat.Hotkeys = new KeyboardHotkeys
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{
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ToggleVsync = Key.Tab
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};
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configurationFileUpdated = true;
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}
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List<InputConfig> inputConfig = new List<InputConfig>();
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foreach (ControllerConfig controllerConfig in configurationFileFormat.ControllerConfig)
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{
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@ -631,10 +678,13 @@ namespace Ryujinx.Configuration
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Ui.GuiColumns.FileExtColumn.Value = configurationFileFormat.GuiColumns.FileExtColumn;
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Ui.GuiColumns.FileSizeColumn.Value = configurationFileFormat.GuiColumns.FileSizeColumn;
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Ui.GuiColumns.PathColumn.Value = configurationFileFormat.GuiColumns.PathColumn;
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Ui.ColumnSort.SortColumnId.Value = configurationFileFormat.ColumnSort.SortColumnId;
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Ui.ColumnSort.SortAscending.Value = configurationFileFormat.ColumnSort.SortAscending;
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Ui.GameDirs.Value = configurationFileFormat.GameDirs;
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Ui.EnableCustomTheme.Value = configurationFileFormat.EnableCustomTheme;
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Ui.CustomThemePath.Value = configurationFileFormat.CustomThemePath;
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Hid.EnableKeyboard.Value = configurationFileFormat.EnableKeyboard;
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Hid.Hotkeys.Value = configurationFileFormat.Hotkeys;
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Hid.InputConfig.Value = inputConfig;
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if (configurationFileUpdated)
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@ -14,10 +14,5 @@ namespace Ryujinx.Common.Configuration.Hid
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/// Right JoyCon Keyboard Bindings
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/// </summary>
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public NpadKeyboardRight RightJoycon { get; set; }
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/// <summary>
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/// Hotkey Keyboard Bindings
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/// </summary>
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public KeyboardHotkeys Hotkeys { get; set; }
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}
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}
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8
Ryujinx.Common/Configuration/Ui/ColumnSort.cs
Normal file
8
Ryujinx.Common/Configuration/Ui/ColumnSort.cs
Normal file
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@ -0,0 +1,8 @@
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namespace Ryujinx.Configuration.Ui
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{
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public struct ColumnSort
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{
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public int SortColumnId { get; set; }
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public bool SortAscending { get; set; }
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}
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}
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@ -1,5 +1,5 @@
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{
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"version": 8,
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"version": 9,
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"max_anisotropy": -1,
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"graphics_shaders_dump_path": "",
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"logging_enable_debug": false,
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@ -35,10 +35,17 @@
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"file_size_column": true,
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"path_column": true
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},
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"column_sort": {
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"sort_column_id": 0,
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"sort_ascending": false
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},
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"game_dirs": [],
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"enable_custom_theme": false,
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"custom_theme_path": "",
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"enable_keyboard": false,
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"hotkeys": {
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"toggle_vsync": "Tab"
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},
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"keyboard_config": [
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{
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"index": 0,
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@ -75,9 +82,6 @@
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"button_zr": "O",
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"button_sl": "Unbound",
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"button_sr": "Unbound"
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},
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"hotkeys": {
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"toggle_vsync": "Tab"
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}
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}
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],
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@ -17,7 +17,6 @@ namespace Ryujinx.Ui
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public string FileExtension { get; set; }
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public string FileSize { get; set; }
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public string Path { get; set; }
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public string SaveDataPath { get; set; }
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public BlitStruct<ApplicationControlProperty> ControlHolder { get; set; }
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}
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}
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@ -131,7 +131,6 @@ namespace Ryujinx.Ui
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string titleId = "0000000000000000";
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string developer = "Unknown";
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string version = "0";
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string saveDataPath = null;
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byte[] applicationIcon = null;
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BlitStruct<ApplicationControlProperty> controlHolder = new BlitStruct<ApplicationControlProperty>(1);
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@ -389,20 +388,6 @@ namespace Ryujinx.Ui
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ApplicationMetadata appMetadata = LoadAndSaveMetaData(titleId);
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if (ulong.TryParse(titleId, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out ulong titleIdNum))
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{
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SaveDataFilter filter = new SaveDataFilter();
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filter.SetUserId(new UserId(1, 0));
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filter.SetProgramId(new TitleId(titleIdNum));
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Result result = virtualFileSystem.FsClient.FindSaveDataWithFilter(out SaveDataInfo saveDataInfo, SaveDataSpaceId.User, ref filter);
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if (result.IsSuccess())
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{
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saveDataPath = Path.Combine(virtualFileSystem.GetNandPath(), "user", "save", saveDataInfo.SaveDataId.ToString("x16"));
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}
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}
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ApplicationData data = new ApplicationData
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{
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Favorite = appMetadata.Favorite,
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FileExtension = Path.GetExtension(applicationPath).ToUpper().Remove(0, 1),
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FileSize = (fileSize < 1) ? (fileSize * 1024).ToString("0.##") + "MB" : fileSize.ToString("0.##") + "GB",
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Path = applicationPath,
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SaveDataPath = saveDataPath,
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ControlHolder = controlHolder
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};
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@ -419,10 +419,6 @@ namespace Ryujinx.Ui
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ButtonZr = rButtonZr,
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ButtonSl = rButtonSl,
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ButtonSr = rButtonSr
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},
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Hotkeys = new KeyboardHotkeys
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{
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ToggleVsync = Key.Tab //TODO: Make this an option in the GUI
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}
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};
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}
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@ -754,10 +750,6 @@ namespace Ryujinx.Ui
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ButtonZr = Key.O,
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ButtonSl = Key.Unbound,
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ButtonSr = Key.Unbound
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},
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Hotkeys = new KeyboardHotkeys
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{
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ToggleVsync = Key.Tab
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}
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};
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}
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@ -449,17 +449,6 @@ namespace Ryujinx.Ui
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{
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_device.Hid.Keyboard.Update(hidKeyboard.Value);
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}
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// Toggle vsync
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HotkeyButtons currentHotkeyButtons = keyboardController.GetHotkeyButtons();
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if (currentHotkeyButtons.HasFlag(HotkeyButtons.ToggleVSync) &&
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!_prevHotkeyButtons.HasFlag(HotkeyButtons.ToggleVSync))
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{
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_device.EnableDeviceVsync = !_device.EnableDeviceVsync;
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}
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_prevHotkeyButtons = currentHotkeyButtons;
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}
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}
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else if (inputConfig is Common.Configuration.Hid.ControllerConfig controllerConfig)
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@ -498,6 +487,17 @@ namespace Ryujinx.Ui
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_device.Hid.Npads.SetGamepadsInput(gamepadInputs.ToArray());
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// Hotkeys
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HotkeyButtons currentHotkeyButtons = KeyboardController.GetHotkeyButtons(OpenTK.Input.Keyboard.GetState());
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if (currentHotkeyButtons.HasFlag(HotkeyButtons.ToggleVSync) &&
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!_prevHotkeyButtons.HasFlag(HotkeyButtons.ToggleVSync))
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{
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_device.EnableDeviceVsync = !_device.EnableDeviceVsync;
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}
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_prevHotkeyButtons = currentHotkeyButtons;
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//Touchscreen
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bool hasTouch = false;
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@ -1,6 +1,7 @@
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using System;
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using OpenTK.Input;
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Configuration;
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using Ryujinx.HLE.HOS.Services.Hid;
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namespace Ryujinx.Ui
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@ -91,20 +92,21 @@ namespace Ryujinx.Ui
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return (dx, dy);
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}
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public HotkeyButtons GetHotkeyButtons()
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public static HotkeyButtons GetHotkeyButtons(KeyboardState keyboard)
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{
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KeyboardState keyboard = GetKeyboardState(_config.Index);
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HotkeyButtons buttons = 0;
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if (keyboard[(Key)_config.Hotkeys.ToggleVsync]) buttons |= HotkeyButtons.ToggleVSync;
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if (keyboard[(Key)ConfigurationState.Instance.Hid.Hotkeys.Value.ToggleVsync])
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{
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buttons |= HotkeyButtons.ToggleVSync;
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}
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return buttons;
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}
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class KeyMappingEntry
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{
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public Key TargetKey;
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public Key TargetKey;
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public byte Target;
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}
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@ -167,7 +167,11 @@ namespace Ryujinx.Ui
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_tableStore.SetSortFunc(5, TimePlayedSort);
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_tableStore.SetSortFunc(6, LastPlayedSort);
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_tableStore.SetSortFunc(8, FileSizeSort);
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_tableStore.SetSortColumnId(0, SortType.Descending);
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int columnId = ConfigurationState.Instance.Ui.ColumnSort.SortColumnId;
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bool ascending = ConfigurationState.Instance.Ui.ColumnSort.SortAscending;
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_tableStore.SetSortColumnId(columnId, ascending ? SortType.Ascending : SortType.Descending);
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_gameTable.EnableSearch = true;
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_gameTable.SearchColumn = 2;
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@ -254,15 +258,45 @@ namespace Ryujinx.Ui
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foreach (TreeViewColumn column in _gameTable.Columns)
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{
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if (column.Title == "Fav" && ConfigurationState.Instance.Ui.GuiColumns.FavColumn) column.SortColumnId = 0;
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else if (column.Title == "Application" && ConfigurationState.Instance.Ui.GuiColumns.AppColumn) column.SortColumnId = 2;
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else if (column.Title == "Developer" && ConfigurationState.Instance.Ui.GuiColumns.DevColumn) column.SortColumnId = 3;
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else if (column.Title == "Version" && ConfigurationState.Instance.Ui.GuiColumns.VersionColumn) column.SortColumnId = 4;
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else if (column.Title == "Time Played" && ConfigurationState.Instance.Ui.GuiColumns.TimePlayedColumn) column.SortColumnId = 5;
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else if (column.Title == "Last Played" && ConfigurationState.Instance.Ui.GuiColumns.LastPlayedColumn) column.SortColumnId = 6;
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else if (column.Title == "File Ext" && ConfigurationState.Instance.Ui.GuiColumns.FileExtColumn) column.SortColumnId = 7;
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else if (column.Title == "File Size" && ConfigurationState.Instance.Ui.GuiColumns.FileSizeColumn) column.SortColumnId = 8;
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else if (column.Title == "Path" && ConfigurationState.Instance.Ui.GuiColumns.PathColumn) column.SortColumnId = 9;
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switch (column.Title)
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{
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case "Fav":
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column.SortColumnId = 0;
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column.Clicked += Column_Clicked;
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break;
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case "Application":
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column.SortColumnId = 2;
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column.Clicked += Column_Clicked;
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break;
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case "Developer":
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column.SortColumnId = 3;
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column.Clicked += Column_Clicked;
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break;
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case "Version":
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column.SortColumnId = 4;
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column.Clicked += Column_Clicked;
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break;
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case "Time Played":
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column.SortColumnId = 5;
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column.Clicked += Column_Clicked;
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break;
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case "Last Played":
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column.SortColumnId = 6;
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column.Clicked += Column_Clicked;
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break;
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case "File Ext":
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column.SortColumnId = 7;
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column.Clicked += Column_Clicked;
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break;
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case "File Size":
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column.SortColumnId = 8;
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column.Clicked += Column_Clicked;
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break;
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case "Path":
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column.SortColumnId = 9;
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column.Clicked += Column_Clicked;
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break;
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}
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}
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}
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@ -666,6 +700,11 @@ namespace Ryujinx.Ui
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}
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_progressBar.Value = barValue;
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if (args.NumAppsLoaded == args.NumAppsFound) // Reset the vertical scrollbar to the top when titles finish loading
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{
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_gameTableWindow.Vadjustment.Value = 0;
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}
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});
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}
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@ -707,6 +746,16 @@ namespace Ryujinx.Ui
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});
|
||||
}
|
||||
|
||||
private void Column_Clicked(object sender, EventArgs args)
|
||||
{
|
||||
TreeViewColumn column = (TreeViewColumn)sender;
|
||||
|
||||
ConfigurationState.Instance.Ui.ColumnSort.SortColumnId.Value = column.SortColumnId;
|
||||
ConfigurationState.Instance.Ui.ColumnSort.SortAscending.Value = column.SortOrder == SortType.Ascending;
|
||||
|
||||
SaveConfig();
|
||||
}
|
||||
|
||||
private void Row_Activated(object sender, RowActivatedArgs args)
|
||||
{
|
||||
_gameTableSelection.GetSelected(out TreeIter treeIter);
|
||||
|
|
1090
Ryujinx/_schema.json
1090
Ryujinx/_schema.json
File diff suppressed because it is too large
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Reference in a new issue