mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-09-11 10:18:52 +02:00
Add warning with an option to disable for settings that impact performance (#1002)
* Add warning and option to disable when loading game with debug logs * Add warning and option to disable when shader dumping is enabled * Edit text and add title
This commit is contained in:
parent
12d49c37d2
commit
6a7b58e256
1 changed files with 36 additions and 0 deletions
|
@ -303,6 +303,42 @@ namespace Ryujinx.Ui
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
if (ConfigurationState.Instance.Logger.EnableDebug.Value)
|
||||||
|
{
|
||||||
|
MessageDialog debugWarningDialog = new MessageDialog(this, DialogFlags.Modal, MessageType.Warning, ButtonsType.YesNo, null)
|
||||||
|
{
|
||||||
|
Title = "Ryujinx - Warning",
|
||||||
|
Text = "You have debug logging enabled, which is designed to be used by developers only.",
|
||||||
|
SecondaryText = "For optimal performance, it's recommended to disable debug logging. Would you like to disable debug logging now?"
|
||||||
|
};
|
||||||
|
|
||||||
|
if (debugWarningDialog.Run() == (int)ResponseType.Yes)
|
||||||
|
{
|
||||||
|
ConfigurationState.Instance.Logger.EnableDebug.Value = false;
|
||||||
|
SaveConfig();
|
||||||
|
}
|
||||||
|
|
||||||
|
debugWarningDialog.Dispose();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!string.IsNullOrWhiteSpace(ConfigurationState.Instance.Graphics.ShadersDumpPath.Value))
|
||||||
|
{
|
||||||
|
MessageDialog shadersDumpWarningDialog = new MessageDialog(this, DialogFlags.Modal, MessageType.Warning, ButtonsType.YesNo, null)
|
||||||
|
{
|
||||||
|
Title = "Ryujinx - Warning",
|
||||||
|
Text = "You have shader dumping enabled, which is designed to be used by developers only.",
|
||||||
|
SecondaryText = "For optimal performance, it's recommended to disable shader dumping. Would you like to disable shader dumping now?"
|
||||||
|
};
|
||||||
|
|
||||||
|
if (shadersDumpWarningDialog.Run() == (int)ResponseType.Yes)
|
||||||
|
{
|
||||||
|
ConfigurationState.Instance.Graphics.ShadersDumpPath.Value = "";
|
||||||
|
SaveConfig();
|
||||||
|
}
|
||||||
|
|
||||||
|
shadersDumpWarningDialog.Dispose();
|
||||||
|
}
|
||||||
|
|
||||||
Logger.RestartTime();
|
Logger.RestartTime();
|
||||||
|
|
||||||
HLE.Switch device = InitializeSwitchInstance();
|
HLE.Switch device = InitializeSwitchInstance();
|
||||||
|
|
Loading…
Reference in a new issue