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Remove save data creation prompt (#3252)
* begone * review * mods directory update
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2 changed files with 3 additions and 16 deletions
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@ -161,7 +161,7 @@ namespace Ryujinx.HLE.HOS
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if (titleModsPath == null)
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if (titleModsPath == null)
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{
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{
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Logger.Info?.Print(LogClass.ModLoader, $"Creating mods dir for Title {titleId.ToUpper()}");
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Logger.Info?.Print(LogClass.ModLoader, $"Creating mods directory for Title {titleId.ToUpper()}");
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titleModsPath = contentsDir.CreateSubdirectory(titleId);
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titleModsPath = contentsDir.CreateSubdirectory(titleId);
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}
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}
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@ -86,23 +86,10 @@ namespace Ryujinx.Ui.Widgets
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if (ResultFs.TargetNotFound.Includes(result))
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if (ResultFs.TargetNotFound.Includes(result))
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{
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{
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// Savedata was not found. Ask the user if they want to create it
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using MessageDialog messageDialog = new MessageDialog(null, DialogFlags.Modal, MessageType.Question, ButtonsType.YesNo, null)
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{
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Title = "Ryujinx",
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Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Logo_Ryujinx.png"),
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Text = $"There is no savedata for {titleName} [{titleId:x16}]",
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SecondaryText = "Would you like to create savedata for this game?",
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WindowPosition = WindowPosition.Center
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};
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if (messageDialog.Run() != (int)ResponseType.Yes)
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{
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return false;
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}
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ref ApplicationControlProperty control = ref controlHolder.Value;
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ref ApplicationControlProperty control = ref controlHolder.Value;
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Logger.Info?.Print(LogClass.Application, $"Creating save directory for Title: {titleName} [{titleId:x16}]");
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if (Utilities.IsZeros(controlHolder.ByteSpan))
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if (Utilities.IsZeros(controlHolder.ByteSpan))
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{
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{
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// If the current application doesn't have a loaded control property, create a dummy one
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// If the current application doesn't have a loaded control property, create a dummy one
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