Redact usernames from logs (#6255)

* Redact usernames from logs

* Changed internal vars to private and applied naming rules

* Use Directory.GetParent() instead of DirectoryInfo

* Update src/Ryujinx.Common/Logging/Logger.cs

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
This commit is contained in:
SamusAranX 2024-02-06 23:29:50 +01:00 committed by GitHub
parent d56bab1e24
commit 6c90d50c8e
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@ -3,6 +3,7 @@ using Ryujinx.Common.SystemInterop;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Runtime.CompilerServices;
using System.Threading;
@ -22,6 +23,9 @@ namespace Ryujinx.Common.Logging
public readonly struct Log
{
private static readonly string _homeDir = Environment.GetFolderPath(Environment.SpecialFolder.UserProfile);
private static readonly string _homeDirRedacted = Path.Combine(Directory.GetParent(_homeDir).FullName, "[redacted]");
internal readonly LogLevel Level;
internal Log(LogLevel level)
@ -100,7 +104,12 @@ namespace Ryujinx.Common.Logging
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static string FormatMessage(LogClass logClass, string caller, string message) => $"{logClass} {caller}: {message}";
private static string FormatMessage(LogClass logClass, string caller, string message)
{
message = message.Replace(_homeDir, _homeDirRedacted);
return $"{logClass} {caller}: {message}";
}
}
public static Log? Debug { get; private set; }