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Fix incorrect saturation on HADD2 and HMUL2 shader instructions
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@ -210,7 +210,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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{
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{
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OpCode op = context.CurrOp;
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OpCode op = context.CurrOp;
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bool saturate = op.RawOpCode.Extract(op is OpCodeAluImm32 ? 52 : 32);
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bool saturate = op.RawOpCode.Extract(op is IOpCodeReg ? 32 : 52);
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Operand[] srcA = GetHalfSrcA(context);
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Operand[] srcA = GetHalfSrcA(context);
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Operand[] srcB = GetHalfSrcB(context);
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Operand[] srcB = GetHalfSrcB(context);
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