From 72616a3ea92b7b53397f68628bb46e6e3f77e525 Mon Sep 17 00:00:00 2001 From: Isaac Marovitz Date: Sun, 11 Aug 2024 18:21:56 +0100 Subject: [PATCH] Initial Changes --- .../Translation/Translator.cs | 24 ++++++++++++++++--- 1 file changed, 21 insertions(+), 3 deletions(-) diff --git a/src/Ryujinx.Graphics.Shader/Translation/Translator.cs b/src/Ryujinx.Graphics.Shader/Translation/Translator.cs index 6a31ea2e79..0d1d29620c 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/Translator.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/Translator.cs @@ -181,13 +181,31 @@ namespace Ryujinx.Graphics.Shader.Translation private static void EmitOutputsInitialization(EmitterContext context, AttributeUsage attributeUsage, IGpuAccessor gpuAccessor, ShaderStage stage) { - // Compute has no output attributes, and fragment is the last stage, so we - // don't need to initialize outputs on those stages. - if (stage == ShaderStage.Compute || stage == ShaderStage.Fragment) + // Compute has no output attributes, so we + // don't need to initialize outputs on that stage. + if (stage == ShaderStage.Compute) { return; } + if (stage == ShaderStage.Fragment) + { + // Fragment is the last stage, so we don't need to + // initialize outputs unless we're using DSB, in which + // we need to make sure the ouput has a valid value. + if (gpuAccessor.QueryGraphicsState().DualSourceBlendEnable) + { + for (int i = 0; i < 4; i++) + { + context.Store(StorageKind.Output, IoVariable.FragmentOutputColor, null, Const(1), Const(i), ConstF(0)); + } + } + else + { + return; + } + } + if (stage == ShaderStage.Vertex) { InitializePositionOutput(context);