diff --git a/Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs b/Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs index 388e06b2d..9a3a1a98f 100644 --- a/Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs +++ b/Ryujinx.Graphics/Gal/OpenGL/OGLEnumConverter.cs @@ -141,6 +141,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL case GalImageFormat.A8B8G8R8 | GalImageFormat.Sint: return (PixelInternalFormat.Rgba8i, PixelFormat.RgbaInteger, PixelType.Byte); case GalImageFormat.A8B8G8R8 | GalImageFormat.Uint: return (PixelInternalFormat.Rgba8ui, PixelFormat.RgbaInteger, PixelType.UnsignedByte); case GalImageFormat.A8B8G8R8_SRGB: return (PixelInternalFormat.Srgb8Alpha8, PixelFormat.Rgba, PixelType.UnsignedByte); + case GalImageFormat.B8G8R8A8 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba8, PixelFormat.Bgra, PixelType.UnsignedByte); case GalImageFormat.A4B4G4R4 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgba4, PixelFormat.Rgba, PixelType.UnsignedShort4444Reversed); case GalImageFormat.A2B10G10R10 | GalImageFormat.Uint: return (PixelInternalFormat.Rgb10A2ui, PixelFormat.RgbaInteger, PixelType.UnsignedInt2101010Reversed); case GalImageFormat.A2B10G10R10 | GalImageFormat.Unorm: return (PixelInternalFormat.Rgb10A2, PixelFormat.Rgba, PixelType.UnsignedInt2101010Reversed); @@ -157,6 +158,8 @@ namespace Ryujinx.Graphics.Gal.OpenGL case GalImageFormat.R8G8 | GalImageFormat.Snorm: return (PixelInternalFormat.Rg8Snorm, PixelFormat.Rg, PixelType.Byte); case GalImageFormat.R8G8 | GalImageFormat.Uint: return (PixelInternalFormat.Rg8ui, PixelFormat.RgInteger, PixelType.UnsignedByte); case GalImageFormat.R8G8 | GalImageFormat.Unorm: return (PixelInternalFormat.Rg8, PixelFormat.Rg, PixelType.UnsignedByte); + case GalImageFormat.G8R8 | GalImageFormat.Snorm: return (PixelInternalFormat.Rg8Snorm, PixelFormat.Rg, PixelType.Byte); + case GalImageFormat.G8R8 | GalImageFormat.Unorm: return (PixelInternalFormat.Rg8, PixelFormat.Rg, PixelType.UnsignedByte); case GalImageFormat.R16 | GalImageFormat.Sfloat: return (PixelInternalFormat.R16f, PixelFormat.Red, PixelType.HalfFloat); case GalImageFormat.R16 | GalImageFormat.Sint: return (PixelInternalFormat.R16i, PixelFormat.RedInteger, PixelType.Short); case GalImageFormat.R16 | GalImageFormat.Snorm: return (PixelInternalFormat.R16Snorm, PixelFormat.Red, PixelType.Byte); @@ -168,6 +171,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL case GalImageFormat.R8 | GalImageFormat.Unorm: return (PixelInternalFormat.R8, PixelFormat.Red, PixelType.UnsignedByte); case GalImageFormat.B10G11R11 | GalImageFormat.Sfloat: return (PixelInternalFormat.R11fG11fB10f, PixelFormat.Rgb, PixelType.UnsignedInt10F11F11FRev); + case GalImageFormat.D24_S8 | GalImageFormat.Uint: return (PixelInternalFormat.Depth24Stencil8, PixelFormat.DepthStencil, PixelType.UnsignedInt248); case GalImageFormat.D24_S8 | GalImageFormat.Unorm: return (PixelInternalFormat.Depth24Stencil8, PixelFormat.DepthStencil, PixelType.UnsignedInt248); case GalImageFormat.D32 | GalImageFormat.Sfloat: return (PixelInternalFormat.DepthComponent32f, PixelFormat.DepthComponent, PixelType.Float); case GalImageFormat.D16 | GalImageFormat.Unorm: return (PixelInternalFormat.DepthComponent16, PixelFormat.DepthComponent, PixelType.UnsignedShort); diff --git a/Ryujinx.Graphics/Texture/ImageUtils.cs b/Ryujinx.Graphics/Texture/ImageUtils.cs index 68045de52..2c4e7b4b0 100644 --- a/Ryujinx.Graphics/Texture/ImageUtils.cs +++ b/Ryujinx.Graphics/Texture/ImageUtils.cs @@ -58,7 +58,7 @@ namespace Ryujinx.Graphics.Texture { GalTextureFormat.A1B5G5R5, GalImageFormat.A1R5G5B5 | Unorm }, { GalTextureFormat.B5G6R5, GalImageFormat.B5G6R5 | Unorm }, { GalTextureFormat.BF10GF11RF11, GalImageFormat.B10G11R11 | Sfloat }, - { GalTextureFormat.Z24S8, GalImageFormat.D24_S8 | Unorm }, + { GalTextureFormat.Z24S8, GalImageFormat.D24_S8 | Unorm | Uint }, { GalTextureFormat.ZF32, GalImageFormat.D32 | Sfloat }, { GalTextureFormat.ZF32_X24S8, GalImageFormat.D32_S8 | Unorm }, { GalTextureFormat.Z16, GalImageFormat.D16 | Unorm }, @@ -94,6 +94,7 @@ namespace Ryujinx.Graphics.Texture { GalImageFormat.R32G32B32A32, new ImageDescriptor(16, 1, 1, TargetBuffer.Color) }, { GalImageFormat.R16G16B16A16, new ImageDescriptor(8, 1, 1, TargetBuffer.Color) }, { GalImageFormat.R32G32, new ImageDescriptor(8, 1, 1, TargetBuffer.Color) }, + { GalImageFormat.B8G8R8A8, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) }, { GalImageFormat.A8B8G8R8, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) }, { GalImageFormat.A2B10G10R10, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) }, { GalImageFormat.R32, new ImageDescriptor(4, 1, 1, TargetBuffer.Color) }, @@ -178,7 +179,7 @@ namespace Ryujinx.Graphics.Texture case GalSurfaceFormat.RG32Float: return GalImageFormat.R32G32 | Sfloat; case GalSurfaceFormat.RG32Sint: return GalImageFormat.R32G32 | Sint; case GalSurfaceFormat.RG32Uint: return GalImageFormat.R32G32 | Uint; - case GalSurfaceFormat.BGRA8Unorm: return GalImageFormat.R8G8B8A8 | Unorm; //Is this right? + case GalSurfaceFormat.BGRA8Unorm: return GalImageFormat.B8G8R8A8 | Unorm; case GalSurfaceFormat.BGRA8Srgb: return GalImageFormat.A8B8G8R8_SRGB; //This one might be wrong case GalSurfaceFormat.RGB10A2Unorm: return GalImageFormat.A2B10G10R10 | Unorm; case GalSurfaceFormat.RGBA8Unorm: return GalImageFormat.A8B8G8R8 | Unorm; @@ -189,12 +190,14 @@ namespace Ryujinx.Graphics.Texture case GalSurfaceFormat.RG16Float: return GalImageFormat.R16G16 | Sfloat; case GalSurfaceFormat.R11G11B10Float: return GalImageFormat.B10G11R11 | Sfloat; case GalSurfaceFormat.R32Float: return GalImageFormat.R32 | Sfloat; + case GalSurfaceFormat.R32Uint: return GalImageFormat.R32 | Uint; case GalSurfaceFormat.RG8Unorm: return GalImageFormat.R8G8 | Unorm; - case GalSurfaceFormat.RG8Snorm: return GalImageFormat.R8 | Snorm; + case GalSurfaceFormat.RG8Snorm: return GalImageFormat.R8G8 | Snorm; case GalSurfaceFormat.R16Float: return GalImageFormat.R16 | Sfloat; case GalSurfaceFormat.R16Unorm: return GalImageFormat.R16 | Unorm; case GalSurfaceFormat.R16Uint: return GalImageFormat.R16 | Uint; case GalSurfaceFormat.R8Unorm: return GalImageFormat.R8 | Unorm; + case GalSurfaceFormat.R8Uint: return GalImageFormat.R8 | Uint; case GalSurfaceFormat.B5G6R5Unorm: return GalImageFormat.B5G6R5 | Unorm; case GalSurfaceFormat.BGR5A1Unorm: return GalImageFormat.A1R5G5B5 | Unorm; }