From 76a3172f1784bcba209ce070503cfaeff3475449 Mon Sep 17 00:00:00 2001 From: jduncanator Date: Tue, 4 Sep 2018 10:15:41 +1000 Subject: [PATCH] Asynchronously log messages to the Console window (#395) * Logging: Asynchronously log messages to the Console window Writing to the Console blocks until the write completes. This has the potential to block any code path that logs to the application logger. By queuing up log messages in an asynchronous queue and returning without blocking, we can speed up code paths that heavily log to the console (for example stubbed services like ServiceHid). From testing this results in a roughly 8% time decrease between Ryujinx startup and the splash screen in Super Mario Odyssey on my system - 00:03:19.591 down to 00:03:04.354. Depending on your system, YMMV. * Logging: Resolve code styling issues --- Ryujinx/Ui/ConsoleLog.cs | 41 ++++++++++++++++++++++++++++++++++++++-- Ryujinx/Ui/Program.cs | 2 +- 2 files changed, 40 insertions(+), 3 deletions(-) diff --git a/Ryujinx/Ui/ConsoleLog.cs b/Ryujinx/Ui/ConsoleLog.cs index 1a2899946b..6fb92e333f 100644 --- a/Ryujinx/Ui/ConsoleLog.cs +++ b/Ryujinx/Ui/ConsoleLog.cs @@ -1,5 +1,6 @@ using Ryujinx.HLE.Logging; using System; +using System.Collections.Concurrent; using System.Collections.Generic; using System.Threading; @@ -7,6 +8,10 @@ namespace Ryujinx { static class ConsoleLog { + private static Thread MessageThread; + + private static BlockingCollection MessageQueue; + private static Dictionary LogColors; private static object ConsoleLock; @@ -21,15 +26,39 @@ namespace Ryujinx { LogLevel.Error, ConsoleColor.Red } }; + MessageQueue = new BlockingCollection(); + ConsoleLock = new object(); + + MessageThread = new Thread(() => + { + while (!MessageQueue.IsCompleted) + { + try + { + PrintLog(MessageQueue.Take()); + } + catch (InvalidOperationException) + { + // IOE means that Take() was called on a completed collection. + // Some other thread can call CompleteAdding after we pass the + // IsCompleted check but before we call Take. + // We can simply catch the exception since the loop will break + // on the next iteration. + } + } + }); + + MessageThread.IsBackground = true; + MessageThread.Start(); } - public static void PrintLog(object sender, LogEventArgs e) + private static void PrintLog(LogEventArgs e) { string FormattedTime = e.Time.ToString(@"hh\:mm\:ss\.fff"); string CurrentThread = Thread.CurrentThread.ManagedThreadId.ToString("d4"); - + string Message = FormattedTime + " | " + CurrentThread + " " + e.Message; if (LogColors.TryGetValue(e.Level, out ConsoleColor Color)) @@ -47,5 +76,13 @@ namespace Ryujinx Console.WriteLine(Message); } } + + public static void Log(object sender, LogEventArgs e) + { + if (!MessageQueue.IsAddingCompleted) + { + MessageQueue.Add(e); + } + } } } \ No newline at end of file diff --git a/Ryujinx/Ui/Program.cs b/Ryujinx/Ui/Program.cs index 7acf73a552..fdbc59a5a8 100644 --- a/Ryujinx/Ui/Program.cs +++ b/Ryujinx/Ui/Program.cs @@ -22,7 +22,7 @@ namespace Ryujinx Config.Read(Device); - Device.Log.Updated += ConsoleLog.PrintLog; + Device.Log.Updated += ConsoleLog.Log; if (args.Length == 1) {