diff --git a/src/Ryujinx.Graphics.GAL/Capabilities.cs b/src/Ryujinx.Graphics.GAL/Capabilities.cs index 756422049..8959bf93e 100644 --- a/src/Ryujinx.Graphics.GAL/Capabilities.cs +++ b/src/Ryujinx.Graphics.GAL/Capabilities.cs @@ -38,6 +38,7 @@ namespace Ryujinx.Graphics.GAL public readonly bool SupportsShaderBallot; public readonly bool SupportsShaderBarrierDivergence; public readonly bool SupportsShaderFloat64; + public readonly bool SupportsTextureGatherOffsets; public readonly bool SupportsTextureShadowLod; public readonly bool SupportsVertexStoreAndAtomics; public readonly bool SupportsViewportIndexVertexTessellation; @@ -92,6 +93,7 @@ namespace Ryujinx.Graphics.GAL bool supportsShaderBallot, bool supportsShaderBarrierDivergence, bool supportsShaderFloat64, + bool supportsTextureGatherOffsets, bool supportsTextureShadowLod, bool supportsVertexStoreAndAtomics, bool supportsViewportIndexVertexTessellation, @@ -142,6 +144,7 @@ namespace Ryujinx.Graphics.GAL SupportsShaderBallot = supportsShaderBallot; SupportsShaderBarrierDivergence = supportsShaderBarrierDivergence; SupportsShaderFloat64 = supportsShaderFloat64; + SupportsTextureGatherOffsets = supportsTextureGatherOffsets; SupportsTextureShadowLod = supportsTextureShadowLod; SupportsVertexStoreAndAtomics = supportsVertexStoreAndAtomics; SupportsViewportIndexVertexTessellation = supportsViewportIndexVertexTessellation; diff --git a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs index 0f1aa6a96..0dc4b1a72 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs @@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache private const ushort FileFormatVersionMajor = 1; private const ushort FileFormatVersionMinor = 2; private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor; - private const uint CodeGenVersion = 5767; + private const uint CodeGenVersion = 5791; private const string SharedTocFileName = "shared.toc"; private const string SharedDataFileName = "shared.data"; diff --git a/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs b/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs index 9d030cd60..a5b31363b 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs @@ -186,6 +186,8 @@ namespace Ryujinx.Graphics.Gpu.Shader public bool QueryHostSupportsSnormBufferTextureFormat() => _context.Capabilities.SupportsSnormBufferTextureFormat; + public bool QueryHostSupportsTextureGatherOffsets() => _context.Capabilities.SupportsTextureGatherOffsets; + public bool QueryHostSupportsTextureShadowLod() => _context.Capabilities.SupportsTextureShadowLod; public bool QueryHostSupportsTransformFeedback() => _context.Capabilities.SupportsTransformFeedback; diff --git a/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs b/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs index 3eba15e34..667ea7825 100644 --- a/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs +++ b/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs @@ -163,6 +163,7 @@ namespace Ryujinx.Graphics.OpenGL supportsShaderBallot: HwCapabilities.SupportsShaderBallot, supportsShaderBarrierDivergence: !(intelWindows || intelUnix), supportsShaderFloat64: true, + supportsTextureGatherOffsets: true, supportsTextureShadowLod: HwCapabilities.SupportsTextureShadowLod, supportsVertexStoreAndAtomics: true, supportsViewportIndexVertexTessellation: HwCapabilities.SupportsShaderViewportLayerArray, diff --git a/src/Ryujinx.Graphics.Shader/IGpuAccessor.cs b/src/Ryujinx.Graphics.Shader/IGpuAccessor.cs index 4dc75a3e1..29a5435e3 100644 --- a/src/Ryujinx.Graphics.Shader/IGpuAccessor.cs +++ b/src/Ryujinx.Graphics.Shader/IGpuAccessor.cs @@ -339,6 +339,15 @@ namespace Ryujinx.Graphics.Shader return true; } + /// + /// Queries host GPU texture gather with multiple offsets support. + /// + /// True if the GPU and driver supports texture gather offsets, false otherwise + bool QueryHostSupportsTextureGatherOffsets() + { + return true; + } + /// /// Queries host GPU texture shadow LOD support. /// diff --git a/src/Ryujinx.Graphics.Shader/Translation/Transforms/TexturePass.cs b/src/Ryujinx.Graphics.Shader/Translation/Transforms/TexturePass.cs index dbfe6269e..495ea8a94 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/Transforms/TexturePass.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/Transforms/TexturePass.cs @@ -303,7 +303,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms bool hasOffset = (texOp.Flags & TextureFlags.Offset) != 0; bool hasOffsets = (texOp.Flags & TextureFlags.Offsets) != 0; - bool hasInvalidOffset = (hasOffset || hasOffsets) && !gpuAccessor.QueryHostSupportsNonConstantTextureOffset(); + bool needsOffsetsEmulation = hasOffsets && !gpuAccessor.QueryHostSupportsTextureGatherOffsets(); + + bool hasInvalidOffset = needsOffsetsEmulation || ((hasOffset || hasOffsets) && !gpuAccessor.QueryHostSupportsNonConstantTextureOffset()); bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0; @@ -402,11 +404,14 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms offsets[index] = offset; } - hasInvalidOffset &= !areAllOffsetsConstant; - - if (!hasInvalidOffset) + if (!needsOffsetsEmulation) { - return node; + hasInvalidOffset &= !areAllOffsetsConstant; + + if (!hasInvalidOffset) + { + return node; + } } if (hasLodBias) @@ -434,13 +439,13 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms LinkedListNode oldNode = node; - if (isGather && !isShadow) + if (isGather && !isShadow && hasOffsets) { Operand[] newSources = new Operand[sources.Length]; sources.CopyTo(newSources, 0); - Operand[] texSizes = InsertTextureLod(node, texOp, lodSources, bindlessHandle, coordsCount, stage); + Operand[] texSizes = InsertTextureBaseSize(node, texOp, bindlessHandle, coordsCount); int destIndex = 0; @@ -455,7 +460,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms { Operand offset = Local(); - Operand intOffset = offsets[index + (hasOffsets ? compIndex * coordsCount : 0)]; + Operand intOffset = offsets[index + compIndex * coordsCount]; node.List.AddBefore(node, new Operation( Instruction.FP32 | Instruction.Divide, @@ -478,7 +483,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms texOp.Format, texOp.Flags & ~(TextureFlags.Offset | TextureFlags.Offsets), texOp.Binding, - 1, + 1 << 3, // W component: i=0, j=0 new[] { dests[destIndex++] }, newSources); @@ -502,7 +507,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms } else { - Operand[] texSizes = InsertTextureLod(node, texOp, lodSources, bindlessHandle, coordsCount, stage); + Operand[] texSizes = isGather + ? InsertTextureBaseSize(node, texOp, bindlessHandle, coordsCount) + : InsertTextureLod(node, texOp, lodSources, bindlessHandle, coordsCount, stage); for (int index = 0; index < coordsCount; index++) { @@ -549,6 +556,43 @@ namespace Ryujinx.Graphics.Shader.Translation.Transforms return node; } + private static Operand[] InsertTextureBaseSize( + LinkedListNode node, + TextureOperation texOp, + Operand bindlessHandle, + int coordsCount) + { + Operand[] texSizes = new Operand[coordsCount]; + + for (int index = 0; index < coordsCount; index++) + { + texSizes[index] = Local(); + + Operand[] texSizeSources; + + if (bindlessHandle != null) + { + texSizeSources = new Operand[] { bindlessHandle, Const(0) }; + } + else + { + texSizeSources = new Operand[] { Const(0) }; + } + + node.List.AddBefore(node, new TextureOperation( + Instruction.TextureQuerySize, + texOp.Type, + texOp.Format, + texOp.Flags, + texOp.Binding, + index, + new[] { texSizes[index] }, + texSizeSources)); + } + + return texSizes; + } + private static Operand[] InsertTextureLod( LinkedListNode node, TextureOperation texOp, diff --git a/src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs b/src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs index a483dc599..ab8e61371 100644 --- a/src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs +++ b/src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs @@ -605,6 +605,7 @@ namespace Ryujinx.Graphics.Vulkan supportsShaderBallot: false, supportsShaderBarrierDivergence: Vendor != Vendor.Intel, supportsShaderFloat64: Capabilities.SupportsShaderFloat64, + supportsTextureGatherOffsets: features2.Features.ShaderImageGatherExtended && !IsMoltenVk, supportsTextureShadowLod: false, supportsVertexStoreAndAtomics: features2.Features.VertexPipelineStoresAndAtomics, supportsViewportIndexVertexTessellation: featuresVk12.ShaderOutputViewportIndex,