Somewhat better scheduler I guess
This commit is contained in:
parent
8df0b62fe0
commit
770cb4b655
10 changed files with 323 additions and 282 deletions
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@ -7,8 +7,8 @@ namespace ChocolArm64
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{
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public class AThread
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{
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public AThreadState ThreadState { get; private set; }
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public AMemory Memory { get; private set; }
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public AThreadState ThreadState { get; private set; }
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public AMemory Memory { get; private set; }
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public long EntryPoint { get; private set; }
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@ -1,6 +1,5 @@
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using System.IO;
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using System.Text;
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using System.Threading;
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namespace ChocolArm64.Memory
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{
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@ -21,32 +20,6 @@ namespace ChocolArm64.Memory
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}
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}
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public static int ReadInt32Exclusive(AMemory Memory, long Position)
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{
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while (!Memory.AcquireAddress(Position))
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{
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Thread.Yield();
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}
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int Value = Memory.ReadInt32(Position);
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Memory.ReleaseAddress(Position);
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return Value;
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}
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public static void WriteInt32Exclusive(AMemory Memory, long Position, int Value)
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{
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while (!Memory.AcquireAddress(Position))
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{
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Thread.Yield();
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}
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Memory.WriteInt32(Position, Value);
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Memory.ReleaseAddress(Position);
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}
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public static byte[] ReadBytes(AMemory Memory, long Position, int Size)
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{
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byte[] Data = new byte[Size];
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@ -43,7 +43,7 @@ namespace Ryujinx
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}
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public void Init(long HidOffset)
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{
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{
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unsafe
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{
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if (HidOffset == 0 || HidOffset + Horizon.HidSize > uint.MaxValue)
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@ -1,6 +1,6 @@
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using ChocolArm64.Memory;
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using Ryujinx.OsHle.Handles;
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using System.Collections.Generic;
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using System.Threading;
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namespace Ryujinx.OsHle
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{
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@ -11,6 +11,8 @@ namespace Ryujinx.OsHle
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private long CondVarAddress;
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private long Timeout;
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private bool OwnsCondVarValue;
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private List<HThread> WaitingThreads;
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public CondVar(Process Process, long CondVarAddress, long Timeout)
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@ -24,34 +26,43 @@ namespace Ryujinx.OsHle
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public void WaitForSignal(HThread Thread)
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{
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int Count = ReadCondVarValue();
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int Count = Process.Memory.ReadInt32(CondVarAddress);
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if (Count <= 0)
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{
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//FIXME: We shouldn't need to do that?
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Process.Scheduler.Yield(Thread);
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lock (WaitingThreads)
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{
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WaitingThreads.Add(Thread);
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}
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return;
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if (Timeout == -1)
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{
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Process.Scheduler.WaitForSignal(Thread);
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}
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else
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{
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Process.Scheduler.WaitForSignal(Thread, (int)(Timeout / 1000000));
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lock (WaitingThreads)
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{
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WaitingThreads.Remove(Thread);
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}
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}
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}
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WriteCondVarValue(Count - 1);
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AcquireCondVarValue();
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lock (WaitingThreads)
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Count = Process.Memory.ReadInt32(CondVarAddress);
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if (Count > 0)
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{
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WaitingThreads.Add(Thread);
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Process.Memory.WriteInt32(CondVarAddress, Count - 1);
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}
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if (Timeout != -1)
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{
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Process.Scheduler.WaitForSignal(Thread, (int)(Timeout / 1000000));
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}
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else
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{
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Process.Scheduler.WaitForSignal(Thread);
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}
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ReleaseCondVarValue();
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}
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public void SetSignal(int Count)
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public void SetSignal(HThread Thread, int Count)
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{
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lock (WaitingThreads)
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{
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@ -59,7 +70,11 @@ namespace Ryujinx.OsHle
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{
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Process.Scheduler.Signal(WaitingThreads.ToArray());
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WriteCondVarValue(WaitingThreads.Count);
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AcquireCondVarValue();
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Process.Memory.WriteInt32(CondVarAddress, WaitingThreads.Count);
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ReleaseCondVarValue();
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WaitingThreads.Clear();
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}
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@ -85,19 +100,39 @@ namespace Ryujinx.OsHle
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WaitingThreads.RemoveAt(HighestPrioIndex);
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}
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WriteCondVarValue(Count);
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AcquireCondVarValue();
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Process.Memory.WriteInt32(CondVarAddress, Count);
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ReleaseCondVarValue();
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}
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}
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Process.Scheduler.Suspend(Thread.ProcessorId);
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Process.Scheduler.Resume(Thread);
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}
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private void AcquireCondVarValue()
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{
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if (!OwnsCondVarValue)
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{
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while (!Process.Memory.AcquireAddress(CondVarAddress))
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{
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Thread.Yield();
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}
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OwnsCondVarValue = true;
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}
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}
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private int ReadCondVarValue()
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private void ReleaseCondVarValue()
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{
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return AMemoryHelper.ReadInt32Exclusive(Process.Memory, CondVarAddress);
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}
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if (OwnsCondVarValue)
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{
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OwnsCondVarValue = false;
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private void WriteCondVarValue(int Value)
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{
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AMemoryHelper.WriteInt32Exclusive(Process.Memory, CondVarAddress, Value);
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Process.Memory.ReleaseAddress(CondVarAddress);
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}
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}
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}
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}
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@ -1,4 +1,5 @@
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Threading;
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@ -6,19 +7,8 @@ namespace Ryujinx.OsHle.Handles
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{
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class KProcessScheduler : IDisposable
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{
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private enum ThreadState
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{
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WaitingToRun,
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WaitingSignal,
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Running
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}
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private class SchedulerThread : IDisposable
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{
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public bool Signaled { get; set; }
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public ThreadState State { get; set; }
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public HThread Thread { get; private set; }
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public AutoResetEvent WaitEvent { get; private set; }
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@ -44,9 +34,70 @@ namespace Ryujinx.OsHle.Handles
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}
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}
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private Dictionary<HThread, SchedulerThread> AllThreads;
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private class ThreadQueue
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{
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private List<SchedulerThread> Threads;
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private Queue<SchedulerThread>[] WaitingThreads;
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public ThreadQueue()
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{
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Threads = new List<SchedulerThread>();
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}
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public void Push(SchedulerThread Thread)
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{
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lock (Threads)
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{
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Threads.Add(Thread);
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}
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}
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public SchedulerThread Pop(int MinPriority = 0x40)
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{
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lock (Threads)
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{
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SchedulerThread SchedThread;
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int HighestPriority = MinPriority;
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int HighestPrioIndex = -1;
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for (int Index = 0; Index < Threads.Count; Index++)
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{
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SchedThread = Threads[Index];
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if (HighestPriority > SchedThread.Thread.Priority)
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{
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HighestPriority = SchedThread.Thread.Priority;
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HighestPrioIndex = Index;
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}
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}
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if (HighestPrioIndex == -1)
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{
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return null;
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}
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SchedThread = Threads[HighestPrioIndex];
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Threads.RemoveAt(HighestPrioIndex);
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return SchedThread;
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}
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}
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public bool HasThread(SchedulerThread SchedThread)
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{
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lock (Threads)
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{
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return Threads.Contains(SchedThread);
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}
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}
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}
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private ConcurrentDictionary<HThread, SchedulerThread> AllThreads;
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private ThreadQueue[] WaitingToRun;
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private HashSet<int> ActiveProcessors;
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@ -54,13 +105,13 @@ namespace Ryujinx.OsHle.Handles
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public KProcessScheduler()
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{
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AllThreads = new Dictionary<HThread, SchedulerThread>();
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AllThreads = new ConcurrentDictionary<HThread, SchedulerThread>();
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WaitingThreads = new Queue<SchedulerThread>[4];
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WaitingToRun = new ThreadQueue[4];
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for (int Index = 0; Index < WaitingThreads.Length; Index++)
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for (int Index = 0; Index < 4; Index++)
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{
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WaitingThreads[Index] = new Queue<SchedulerThread>();
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WaitingToRun[Index] = new ThreadQueue();
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}
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ActiveProcessors = new HashSet<int>();
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@ -72,132 +123,171 @@ namespace Ryujinx.OsHle.Handles
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{
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lock (SchedLock)
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{
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if (AllThreads.ContainsKey(Thread))
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SchedulerThread SchedThread = new SchedulerThread(Thread);
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if (!AllThreads.TryAdd(Thread, SchedThread))
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{
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return;
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}
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SchedulerThread SchedThread = new SchedulerThread(Thread);
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AllThreads.Add(Thread, SchedThread);
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if (!ActiveProcessors.Contains(Thread.ProcessorId))
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{
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ActiveProcessors.Add(Thread.ProcessorId);
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Thread.Thread.Execute();
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SetThreadAsRunning(SchedThread);
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SchedThread.State = ThreadState.Running;
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Logging.Debug($"{GetDbgThreadInfo(Thread)} running.");
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}
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else
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{
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InsertSorted(SchedThread);
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SchedThread.State = ThreadState.WaitingToRun;
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WaitingToRun[Thread.ProcessorId].Push(SchedThread);
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Logging.Debug($"{GetDbgThreadInfo(SchedThread.Thread)} waiting to run.");
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}
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}
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}
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public void WaitForSignal(HThread Thread, int TimeoutMs)
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public void Suspend(int ProcessorId)
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{
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Logging.Debug($"{GetDbgThreadInfo(Thread)} entering signal wait state with timeout.");
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lock (SchedLock)
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{
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SchedulerThread SchedThread = WaitingToRun[ProcessorId].Pop();
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PutThreadToWait(Thread, ThreadState.WaitingSignal, TimeoutMs);
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if (SchedThread != null)
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{
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RunThread(SchedThread);
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}
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else
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{
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ActiveProcessors.Remove(ProcessorId);
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}
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}
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}
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public void WaitForSignal(HThread Thread)
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public void Resume(HThread CurrThread)
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{
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SchedulerThread SchedThread;
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Logging.Debug($"{GetDbgThreadInfo(CurrThread)} entering ipc delay wait state.");
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lock (SchedLock)
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{
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if (!AllThreads.TryGetValue(CurrThread, out SchedThread))
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{
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Logging.Error($"{GetDbgThreadInfo(CurrThread)} was not found on the scheduler queue!");
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return;
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}
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}
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TryResumingExecution(SchedThread);
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}
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public void WaitForSignal(HThread Thread, int Timeout = -1)
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{
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SchedulerThread SchedThread;
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Logging.Debug($"{GetDbgThreadInfo(Thread)} entering signal wait state.");
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PutThreadToWait(Thread, ThreadState.WaitingSignal);
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lock (SchedLock)
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{
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SchedThread = WaitingToRun[Thread.ProcessorId].Pop();
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if (SchedThread != null)
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{
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RunThread(SchedThread);
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}
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else
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{
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ActiveProcessors.Remove(Thread.ProcessorId);
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}
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if (!AllThreads.TryGetValue(Thread, out SchedThread))
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{
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Logging.Error($"{GetDbgThreadInfo(Thread)} was not found on the scheduler queue!");
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return;
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}
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}
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if (Timeout >= 0)
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{
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Logging.Debug($"{GetDbgThreadInfo(Thread)} has wait timeout of {Timeout}ms.");
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SchedThread.WaitEvent.WaitOne(Timeout);
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}
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else
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{
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SchedThread.WaitEvent.WaitOne();
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}
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TryResumingExecution(SchedThread);
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}
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private void TryResumingExecution(SchedulerThread SchedThread)
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{
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HThread Thread = SchedThread.Thread;
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lock (SchedLock)
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{
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if (ActiveProcessors.Add(Thread.ProcessorId))
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{
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Logging.Debug($"{GetDbgThreadInfo(Thread)} resuming execution...");
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return;
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}
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WaitingToRun[Thread.ProcessorId].Push(SchedThread);
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}
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SchedThread.WaitEvent.WaitOne();
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Logging.Debug($"{GetDbgThreadInfo(Thread)} resuming execution...");
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}
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public void Yield(HThread Thread)
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{
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Logging.Debug($"{GetDbgThreadInfo(Thread)} yielded execution.");
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if (WaitingThreads[Thread.ProcessorId].Count == 0)
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{
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Logging.Debug($"{GetDbgThreadInfo(Thread)} resumed because theres nothing to run.");
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return;
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}
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PutThreadToWait(Thread, ThreadState.WaitingToRun);
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}
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private void PutThreadToWait(HThread Thread, ThreadState State, int TimeoutMs = -1)
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{
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SchedulerThread SchedThread;
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Logging.Debug($"{GetDbgThreadInfo(Thread)} yielded execution.");
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lock (SchedLock)
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{
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SchedThread = WaitingToRun[Thread.ProcessorId].Pop(Thread.Priority);
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if (SchedThread == null)
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{
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Logging.Debug($"{GetDbgThreadInfo(Thread)} resumed because theres nothing better to run.");
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return;
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}
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RunThread(SchedThread);
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if (!AllThreads.TryGetValue(Thread, out SchedThread))
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{
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return;
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}
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if (SchedThread.Signaled && SchedThread.State == ThreadState.WaitingSignal)
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{
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SchedThread.Signaled = false;
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Logging.Error($"{GetDbgThreadInfo(Thread)} was not found on the scheduler queue!");
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return;
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}
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ActiveProcessors.Remove(Thread.ProcessorId);
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SchedThread.State = State;
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TryRunningWaitingThead(SchedThread.Thread.ProcessorId);
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if (State == ThreadState.WaitingSignal)
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{
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InsertSorted(SchedThread);
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}
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else
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{
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InsertAtEnd(SchedThread);
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}
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WaitingToRun[Thread.ProcessorId].Push(SchedThread);
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}
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if (TimeoutMs >= 0)
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{
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Logging.Debug($"{GetDbgThreadInfo(SchedThread.Thread)} waiting with timeout of {TimeoutMs}ms.");
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SchedThread.WaitEvent.WaitOne();
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SchedThread.WaitEvent.WaitOne(TimeoutMs);
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Logging.Debug($"{GetDbgThreadInfo(Thread)} resuming execution...");
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}
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private void RunThread(SchedulerThread SchedThread)
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{
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if (!SchedThread.Thread.Thread.Execute())
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{
|
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SchedThread.WaitEvent.Set();
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}
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else
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{
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Logging.Debug($"{GetDbgThreadInfo(SchedThread.Thread)} waiting indefinitely.");
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|
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SchedThread.WaitEvent.WaitOne();
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}
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while (true)
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{
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lock (SchedLock)
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{
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Logging.Debug($"Trying to run {GetDbgThreadInfo(SchedThread.Thread)}.");
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if (!ActiveProcessors.Contains(SchedThread.Thread.ProcessorId))
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{
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SetThreadAsRunning(SchedThread);
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break;
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}
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else
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{
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SchedThread.State = ThreadState.WaitingToRun;
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Logging.Debug($"{GetDbgThreadInfo(SchedThread.Thread)} waiting to run.");
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}
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}
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SchedThread.WaitEvent.WaitOne();
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Logging.Debug($"{GetDbgThreadInfo(SchedThread.Thread)} running.");
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}
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}
|
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|
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|
@ -205,107 +295,21 @@ namespace Ryujinx.OsHle.Handles
|
|||
{
|
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lock (SchedLock)
|
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{
|
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HashSet<int> SignaledProcessorIds = new HashSet<int>();
|
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|
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foreach (HThread Thread in Threads)
|
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{
|
||||
Logging.Debug($"{GetDbgThreadInfo(Thread)} signaled.");
|
||||
|
||||
if (AllThreads.TryGetValue(Thread, out SchedulerThread SchedThread))
|
||||
{
|
||||
if (SchedThread.State == ThreadState.WaitingSignal)
|
||||
if (!WaitingToRun[Thread.ProcessorId].HasThread(SchedThread))
|
||||
{
|
||||
SchedThread.State = ThreadState.WaitingToRun;
|
||||
Logging.Debug($"{GetDbgThreadInfo(Thread)} signaled.");
|
||||
|
||||
SignaledProcessorIds.Add(Thread.ProcessorId);
|
||||
SchedThread.WaitEvent.Set();
|
||||
}
|
||||
|
||||
SchedThread.Signaled = true;
|
||||
}
|
||||
}
|
||||
|
||||
foreach (int ProcessorId in SignaledProcessorIds)
|
||||
{
|
||||
TryRunningWaitingThead(ProcessorId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void TryRunningWaitingThead(int ProcessorId)
|
||||
{
|
||||
Logging.Debug($"TryRunningWaitingThead core {ProcessorId}.");
|
||||
|
||||
lock (SchedLock)
|
||||
{
|
||||
if (!ActiveProcessors.Contains(ProcessorId) && WaitingThreads[ProcessorId].Count > 0)
|
||||
{
|
||||
SchedulerThread SchedThread = WaitingThreads[ProcessorId].Dequeue();
|
||||
|
||||
Logging.Debug($"Now trying to run {GetDbgThreadInfo(SchedThread.Thread)}.");
|
||||
|
||||
if (!SchedThread.Thread.Thread.Execute())
|
||||
{
|
||||
SchedThread.WaitEvent.Set();
|
||||
}
|
||||
else
|
||||
{
|
||||
SetThreadAsRunning(SchedThread);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Logging.Debug($"Processor id {ProcessorId} already being used or no waiting threads.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void SetThreadAsRunning(SchedulerThread SchedThread)
|
||||
{
|
||||
ActiveProcessors.Add(SchedThread.Thread.ProcessorId);
|
||||
|
||||
SchedThread.State = ThreadState.Running;
|
||||
|
||||
SchedThread.Signaled = false;
|
||||
|
||||
Logging.Debug($"{GetDbgThreadInfo(SchedThread.Thread)} running.");
|
||||
}
|
||||
|
||||
private void InsertSorted(SchedulerThread SchedThread)
|
||||
{
|
||||
HThread Thread = SchedThread.Thread;
|
||||
|
||||
Queue<SchedulerThread> CoreQueue = WaitingThreads[Thread.ProcessorId];
|
||||
|
||||
Queue<SchedulerThread> TempQueue = new Queue<SchedulerThread>(CoreQueue.Count);
|
||||
|
||||
while (CoreQueue.Count > 0)
|
||||
{
|
||||
if (CoreQueue.Peek().Thread.Priority >= Thread.Priority)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
TempQueue.Enqueue(CoreQueue.Dequeue());
|
||||
}
|
||||
|
||||
CoreQueue.Enqueue(SchedThread);
|
||||
|
||||
while (CoreQueue.Count > 0)
|
||||
{
|
||||
TempQueue.Enqueue(CoreQueue.Dequeue());
|
||||
}
|
||||
|
||||
while (TempQueue.Count > 0)
|
||||
{
|
||||
CoreQueue.Enqueue(TempQueue.Dequeue());
|
||||
}
|
||||
}
|
||||
|
||||
private void InsertAtEnd(SchedulerThread SchedThread)
|
||||
{
|
||||
WaitingThreads[SchedThread.Thread.ProcessorId].Enqueue(SchedThread);
|
||||
}
|
||||
|
||||
private string GetDbgThreadInfo(HThread Thread)
|
||||
{
|
||||
return $"Thread {Thread.ThreadId} (core {Thread.ProcessorId}) prio {Thread.Priority}";
|
||||
|
@ -320,14 +324,9 @@ namespace Ryujinx.OsHle.Handles
|
|||
{
|
||||
if (Disposing)
|
||||
{
|
||||
foreach (Queue<SchedulerThread> SchedThreads in WaitingThreads)
|
||||
foreach (SchedulerThread SchedThread in AllThreads.Values)
|
||||
{
|
||||
foreach (SchedulerThread SchedThread in SchedThreads)
|
||||
{
|
||||
SchedThread.Dispose();
|
||||
}
|
||||
|
||||
SchedThreads.Clear();
|
||||
SchedThread.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
using ChocolArm64.Memory;
|
||||
using Ryujinx.OsHle.Handles;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.OsHle
|
||||
{
|
||||
|
@ -12,6 +12,8 @@ namespace Ryujinx.OsHle
|
|||
|
||||
private long MutexAddress;
|
||||
|
||||
private bool OwnsMutexValue;
|
||||
|
||||
private object EnterWaitLock;
|
||||
|
||||
private ConcurrentQueue<HThread> WaitingThreads;
|
||||
|
@ -30,9 +32,11 @@ namespace Ryujinx.OsHle
|
|||
|
||||
public void WaitForLock(HThread RequestingThread, int RequestingThreadHandle)
|
||||
{
|
||||
AcquireMutexValue();
|
||||
|
||||
lock (EnterWaitLock)
|
||||
{
|
||||
int CurrentThreadHandle = ReadMutexValue() & ~MutexHasListenersMask;
|
||||
int CurrentThreadHandle = Process.Memory.ReadInt32(MutexAddress) & ~MutexHasListenersMask;
|
||||
|
||||
if (CurrentThreadHandle == RequestingThreadHandle ||
|
||||
CurrentThreadHandle == 0)
|
||||
|
@ -40,7 +44,9 @@ namespace Ryujinx.OsHle
|
|||
return;
|
||||
}
|
||||
|
||||
WriteMutexValue(CurrentThreadHandle | MutexHasListenersMask);
|
||||
Process.Memory.WriteInt32(MutexAddress, CurrentThreadHandle | MutexHasListenersMask);
|
||||
|
||||
ReleaseMutexValue();
|
||||
|
||||
WaitingThreads.Enqueue(RequestingThread);
|
||||
}
|
||||
|
@ -50,24 +56,32 @@ namespace Ryujinx.OsHle
|
|||
|
||||
public void GiveUpLock(int ThreadHandle)
|
||||
{
|
||||
AcquireMutexValue();
|
||||
|
||||
lock (EnterWaitLock)
|
||||
{
|
||||
int CurrentThread = ReadMutexValue() & ~MutexHasListenersMask;
|
||||
int CurrentThread = Process.Memory.ReadInt32(MutexAddress) & ~MutexHasListenersMask;
|
||||
|
||||
if (CurrentThread == ThreadHandle)
|
||||
{
|
||||
Unlock();
|
||||
}
|
||||
}
|
||||
|
||||
ReleaseMutexValue();
|
||||
}
|
||||
|
||||
public void Unlock()
|
||||
{
|
||||
AcquireMutexValue();
|
||||
|
||||
lock (EnterWaitLock)
|
||||
{
|
||||
int HasListeners = WaitingThreads.Count > 1 ? MutexHasListenersMask : 0;
|
||||
|
||||
WriteMutexValue(HasListeners);
|
||||
Process.Memory.WriteInt32(MutexAddress, HasListeners);
|
||||
|
||||
ReleaseMutexValue();
|
||||
|
||||
HThread[] UnlockedThreads = new HThread[WaitingThreads.Count];
|
||||
|
||||
|
@ -82,14 +96,27 @@ namespace Ryujinx.OsHle
|
|||
}
|
||||
}
|
||||
|
||||
private int ReadMutexValue()
|
||||
private void AcquireMutexValue()
|
||||
{
|
||||
return AMemoryHelper.ReadInt32Exclusive(Process.Memory, MutexAddress);
|
||||
if (!OwnsMutexValue)
|
||||
{
|
||||
while (!Process.Memory.AcquireAddress(MutexAddress))
|
||||
{
|
||||
Thread.Yield();
|
||||
}
|
||||
|
||||
OwnsMutexValue = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void WriteMutexValue(int Value)
|
||||
private void ReleaseMutexValue()
|
||||
{
|
||||
AMemoryHelper.WriteInt32Exclusive(Process.Memory, MutexAddress, Value);
|
||||
if (OwnsMutexValue)
|
||||
{
|
||||
OwnsMutexValue = false;
|
||||
|
||||
Process.Memory.ReleaseAddress(MutexAddress);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -231,9 +231,14 @@ namespace Ryujinx.OsHle
|
|||
return (int)((Position - TlsPageAddr) / TlsSize);
|
||||
}
|
||||
|
||||
public bool TryGetThread(long Tpidr, out HThread Thread)
|
||||
public HThread GetThread(long Tpidr)
|
||||
{
|
||||
return ThreadsByTpidr.TryGetValue(Tpidr, out Thread);
|
||||
if (!ThreadsByTpidr.TryGetValue(Tpidr, out HThread Thread))
|
||||
{
|
||||
Logging.Error($"Thread with TPIDR 0x{Tpidr:x16} not found!");
|
||||
}
|
||||
|
||||
return Thread;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
|
|
|
@ -4,6 +4,7 @@ using Ryujinx.OsHle.Exceptions;
|
|||
using Ryujinx.OsHle.Handles;
|
||||
using Ryujinx.OsHle.Ipc;
|
||||
using System;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.OsHle.Svc
|
||||
{
|
||||
|
@ -37,16 +38,10 @@ namespace Ryujinx.OsHle.Svc
|
|||
|
||||
//TODO: Implement events.
|
||||
|
||||
//Logging.Info($"SvcWaitSynchronization Thread {ThreadState.ThreadId}");
|
||||
HThread CurrThread = Process.GetThread(ThreadState.Tpidr);
|
||||
|
||||
if (Process.TryGetThread(ThreadState.Tpidr, out HThread Thread))
|
||||
{
|
||||
Process.Scheduler.Yield(Thread);
|
||||
}
|
||||
else
|
||||
{
|
||||
Logging.Error($"Thread with TPIDR_EL0 0x{ThreadState.Tpidr:x16} not found!");
|
||||
}
|
||||
Process.Scheduler.Suspend(CurrThread.ProcessorId);
|
||||
Process.Scheduler.Resume(CurrThread);
|
||||
|
||||
ThreadState.X0 = (int)SvcResult.Success;
|
||||
}
|
||||
|
@ -99,6 +94,10 @@ namespace Ryujinx.OsHle.Svc
|
|||
Handle = (int)ThreadState.X0;
|
||||
}
|
||||
|
||||
HThread CurrThread = Process.GetThread(ThreadState.Tpidr);
|
||||
|
||||
Process.Scheduler.Suspend(CurrThread.ProcessorId);
|
||||
|
||||
byte[] CmdData = AMemoryHelper.ReadBytes(Memory, CmdPtr, (int)Size);
|
||||
|
||||
HSession Session = Ns.Os.Handles.GetData<HSession>(Handle);
|
||||
|
@ -117,6 +116,10 @@ namespace Ryujinx.OsHle.Svc
|
|||
{
|
||||
ThreadState.X0 = (int)SvcResult.ErrBadIpcReq;
|
||||
}
|
||||
|
||||
Thread.Yield();
|
||||
|
||||
Process.Scheduler.Resume(CurrThread);
|
||||
}
|
||||
|
||||
private void SvcBreak(AThreadState ThreadState)
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
using ChocolArm64.State;
|
||||
using Ryujinx.OsHle.Handles;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.OsHle.Svc
|
||||
{
|
||||
|
@ -18,6 +17,7 @@ namespace Ryujinx.OsHle.Svc
|
|||
{
|
||||
if (ProcessorId == -2)
|
||||
{
|
||||
//TODO: Get this value from the NPDM file.
|
||||
ProcessorId = 0;
|
||||
}
|
||||
|
||||
|
@ -55,16 +55,16 @@ namespace Ryujinx.OsHle.Svc
|
|||
{
|
||||
ulong NanoSecs = ThreadState.X0;
|
||||
|
||||
if (Process.TryGetThread(ThreadState.Tpidr, out HThread CurrThread))
|
||||
HThread CurrThread = Process.GetThread(ThreadState.Tpidr);
|
||||
|
||||
if (NanoSecs == 0)
|
||||
{
|
||||
Process.Scheduler.Yield(CurrThread);
|
||||
}
|
||||
else
|
||||
{
|
||||
Logging.Error($"Thread with TPIDR_EL0 0x{ThreadState.Tpidr:x16} not found!");
|
||||
Process.Scheduler.WaitForSignal(CurrThread, (int)(NanoSecs / 1000000));
|
||||
}
|
||||
|
||||
Thread.Sleep((int)(NanoSecs / 1000000));
|
||||
}
|
||||
|
||||
private void SvcGetThreadPriority(AThreadState ThreadState)
|
||||
|
|
|
@ -43,10 +43,11 @@ namespace Ryujinx.OsHle.Svc
|
|||
|
||||
HThread Thread = Ns.Os.Handles.GetData<HThread>(ThreadHandle);
|
||||
|
||||
if (Ns.Os.Mutexes.TryGetValue(MutexAddress, out Mutex M))
|
||||
{
|
||||
M.GiveUpLock(ThreadHandle);
|
||||
}
|
||||
Mutex M = new Mutex(Process, MutexAddress, ThreadHandle);
|
||||
|
||||
M = Ns.Os.Mutexes.GetOrAdd(MutexAddress, M);
|
||||
|
||||
M.GiveUpLock(ThreadHandle);
|
||||
|
||||
CondVar Cv = new CondVar(Process, CondVarAddress, Timeout);
|
||||
|
||||
|
@ -54,10 +55,6 @@ namespace Ryujinx.OsHle.Svc
|
|||
|
||||
Cv.WaitForSignal(Thread);
|
||||
|
||||
M = new Mutex(Process, MutexAddress, ThreadHandle);
|
||||
|
||||
M = Ns.Os.Mutexes.GetOrAdd(MutexAddress, M);
|
||||
|
||||
M.WaitForLock(Thread, ThreadHandle);
|
||||
|
||||
ThreadState.X0 = (int)SvcResult.Success;
|
||||
|
@ -68,9 +65,11 @@ namespace Ryujinx.OsHle.Svc
|
|||
long CondVarAddress = (long)ThreadState.X0;
|
||||
int Count = (int)ThreadState.X1;
|
||||
|
||||
HThread CurrThread = Process.GetThread(ThreadState.Tpidr);
|
||||
|
||||
if (Ns.Os.CondVars.TryGetValue(CondVarAddress, out CondVar Cv))
|
||||
{
|
||||
Cv.SetSignal(Count);
|
||||
Cv.SetSignal(CurrThread, Count);
|
||||
}
|
||||
|
||||
ThreadState.X0 = (int)SvcResult.Success;
|
||||
|
|
Loading…
Reference in a new issue