Propagate zeta format properly (#1716)

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gdkchan 2020-11-16 05:37:16 -03:00 committed by GitHub
parent fcc9cbf816
commit 787e20937f
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@ -57,7 +57,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
if (srcTexture.Format.IsDepthOrStencil())
{
dstCopyTextureFormat = srcCopyTextureFormat;
dstCopyTextureFormat = srcTexture.Info.FormatInfo;
}
else
{