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Propagate zeta format properly (#1716)
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@ -57,7 +57,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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if (srcTexture.Format.IsDepthOrStencil())
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{
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dstCopyTextureFormat = srcCopyTextureFormat;
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dstCopyTextureFormat = srcTexture.Info.FormatInfo;
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}
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else
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{
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