Do not attempt to normalize SNORM image buffers on shaders (#2317)
* Do not attempt to normalize SNORM image buffers on shaders * Shader cache version bump
This commit is contained in:
parent
91fdaea39b
commit
79b3243f54
3 changed files with 23 additions and 13 deletions
|
@ -36,7 +36,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Version of the codegen (to be changed when codegen or guest format change).
|
/// Version of the codegen (to be changed when codegen or guest format change).
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private const ulong ShaderCodeGenVersion = 2301;
|
private const ulong ShaderCodeGenVersion = 2317;
|
||||||
|
|
||||||
// Progress reporting helpers
|
// Progress reporting helpers
|
||||||
private volatile int _shaderCount;
|
private volatile int _shaderCount;
|
||||||
|
|
|
@ -18,7 +18,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
|
|
||||||
for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
|
for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
|
||||||
{
|
{
|
||||||
if (!(node.Value is Operation operation))
|
if (node.Value is not Operation operation)
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
@ -33,7 +33,6 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
if (texOp.Inst == Instruction.TextureSample)
|
if (texOp.Inst == Instruction.TextureSample)
|
||||||
{
|
{
|
||||||
node = RewriteTextureSample(node, config);
|
node = RewriteTextureSample(node, config);
|
||||||
}
|
|
||||||
|
|
||||||
if (texOp.Type == SamplerType.TextureBuffer)
|
if (texOp.Type == SamplerType.TextureBuffer)
|
||||||
{
|
{
|
||||||
|
@ -43,6 +42,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private static LinkedListNode<INode> RewriteGlobalAccess(LinkedListNode<INode> node, ShaderConfig config)
|
private static LinkedListNode<INode> RewriteGlobalAccess(LinkedListNode<INode> node, ShaderConfig config)
|
||||||
{
|
{
|
||||||
|
@ -147,14 +147,15 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
|
|
||||||
bool hasInvalidOffset = (hasOffset || hasOffsets) && !config.GpuAccessor.QuerySupportsNonConstantTextureOffset();
|
bool hasInvalidOffset = (hasOffset || hasOffsets) && !config.GpuAccessor.QuerySupportsNonConstantTextureOffset();
|
||||||
|
|
||||||
bool isRect = config.GpuAccessor.QueryIsTextureRectangle(texOp.Handle, texOp.CbufSlot);
|
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
|
||||||
|
|
||||||
|
bool isRect = !isBindless && config.GpuAccessor.QueryIsTextureRectangle(texOp.Handle, texOp.CbufSlot);
|
||||||
|
|
||||||
if (!(hasInvalidOffset || isRect))
|
if (!(hasInvalidOffset || isRect))
|
||||||
{
|
{
|
||||||
return node;
|
return node;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
|
|
||||||
bool isGather = (texOp.Flags & TextureFlags.Gather) != 0;
|
bool isGather = (texOp.Flags & TextureFlags.Gather) != 0;
|
||||||
bool hasDerivatives = (texOp.Flags & TextureFlags.Derivatives) != 0;
|
bool hasDerivatives = (texOp.Flags & TextureFlags.Derivatives) != 0;
|
||||||
bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
|
bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
|
||||||
|
@ -442,6 +443,13 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
{
|
{
|
||||||
TextureOperation texOp = (TextureOperation)node.Value;
|
TextureOperation texOp = (TextureOperation)node.Value;
|
||||||
|
|
||||||
|
// We can't query the format of a bindless texture,
|
||||||
|
// because the handle is unknown, it can have any format.
|
||||||
|
if (texOp.Flags.HasFlag(TextureFlags.Bindless))
|
||||||
|
{
|
||||||
|
return node;
|
||||||
|
}
|
||||||
|
|
||||||
TextureFormat format = config.GpuAccessor.QueryTextureFormat(texOp.Handle, texOp.CbufSlot);
|
TextureFormat format = config.GpuAccessor.QueryTextureFormat(texOp.Handle, texOp.CbufSlot);
|
||||||
|
|
||||||
int maxPositive = format switch
|
int maxPositive = format switch
|
||||||
|
@ -455,13 +463,15 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
_ => 0
|
_ => 0
|
||||||
};
|
};
|
||||||
|
|
||||||
// The value being 0 means that the format is not a SNORM format, so there's nothing to do here.
|
// The value being 0 means that the format is not a SNORM format,
|
||||||
|
// so there's nothing to do here.
|
||||||
if (maxPositive == 0)
|
if (maxPositive == 0)
|
||||||
{
|
{
|
||||||
return node;
|
return node;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Do normalization. We assume SINT formats are being used as replacement for SNORM (that is not supported).
|
// Do normalization. We assume SINT formats are being used
|
||||||
|
// as replacement for SNORM (which is not supported).
|
||||||
INode[] uses = texOp.Dest.UseOps.ToArray();
|
INode[] uses = texOp.Dest.UseOps.ToArray();
|
||||||
|
|
||||||
Operation convOp = new Operation(Instruction.ConvertS32ToFP, Local(), texOp.Dest);
|
Operation convOp = new Operation(Instruction.ConvertS32ToFP, Local(), texOp.Dest);
|
||||||
|
@ -472,7 +482,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
|
|
||||||
foreach (INode useOp in uses)
|
foreach (INode useOp in uses)
|
||||||
{
|
{
|
||||||
if (!(useOp is Operation op))
|
if (useOp is not Operation op)
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue