diff --git a/src/Ryujinx.Graphics.Vulkan/DescriptorSetUpdater.cs b/src/Ryujinx.Graphics.Vulkan/DescriptorSetUpdater.cs index 946e3bc14..765686025 100644 --- a/src/Ryujinx.Graphics.Vulkan/DescriptorSetUpdater.cs +++ b/src/Ryujinx.Graphics.Vulkan/DescriptorSetUpdater.cs @@ -299,13 +299,6 @@ namespace Ryujinx.Graphics.Vulkan // When the pipeline layout changes, push descriptor bindings are invalidated. AdvancePdSequence(); - - if (_gd.IsNvidiaPreTuring && !program.UsePushDescriptors && _program?.UsePushDescriptors == true && isBound) - { - // On older nvidia GPUs, we need to clear out the active push descriptor bindings when switching - // to normal descriptors. Keeping them bound can prevent buffers from binding properly in future. - ClearAndBindUniformBufferPd(cbs); - } } _program = program; @@ -806,35 +799,6 @@ namespace Ryujinx.Graphics.Vulkan } } - private void ClearAndBindUniformBufferPd(CommandBufferScoped cbs) - { - var bindingSegments = _program.BindingSegments[PipelineBase.UniformSetIndex]; - - long updatedBindings = 0; - DescriptorSetTemplateWriter writer = _templateUpdater.Begin(32 * Unsafe.SizeOf()); - - foreach (ResourceBindingSegment segment in bindingSegments) - { - int binding = segment.Binding; - int count = segment.Count; - - for (int i = 0; i < count; i++) - { - int index = binding + i; - updatedBindings |= 1L << index; - - var bufferInfo = new DescriptorBufferInfo(); - writer.Push(MemoryMarshal.CreateReadOnlySpan(ref bufferInfo, 1)); - } - } - - if (updatedBindings > 0) - { - DescriptorSetTemplate template = _program.GetPushDescriptorTemplate(updatedBindings); - _templateUpdater.CommitPushDescriptor(_gd, cbs, template, _program.PipelineLayout); - } - } - private void Initialize(CommandBufferScoped cbs, int setIndex, DescriptorSetCollection dsc) { // We don't support clearing texture descriptors currently. diff --git a/src/Ryujinx.Graphics.Vulkan/ShaderCollection.cs b/src/Ryujinx.Graphics.Vulkan/ShaderCollection.cs index 3c35a6f0e..7f687fb4c 100644 --- a/src/Ryujinx.Graphics.Vulkan/ShaderCollection.cs +++ b/src/Ryujinx.Graphics.Vulkan/ShaderCollection.cs @@ -111,6 +111,7 @@ namespace Ryujinx.Graphics.Vulkan bool usePushDescriptors = !isMinimal && VulkanConfiguration.UsePushDescriptors && _gd.Capabilities.SupportsPushDescriptors && + !_gd.IsNvidiaPreTuring && !IsCompute && CanUsePushDescriptors(gd, resourceLayout, IsCompute);