Window related changes (#308)

* Use integer math for touch screen

* Sleep polling thread

* Rework host input

* Add fullscreen with F11 or Alt+Enter

* Address feedback
This commit is contained in:
ReinUsesLisp 2018-07-29 01:35:36 -03:00 committed by gdkchan
parent 51605fafc0
commit 7a308d9e73
4 changed files with 376 additions and 206 deletions

View file

@ -14,11 +14,6 @@ namespace Ryujinx
public static JoyConKeyboard JoyConKeyboard { get; private set; } public static JoyConKeyboard JoyConKeyboard { get; private set; }
public static JoyConController JoyConController { get; private set; } public static JoyConController JoyConController { get; private set; }
public static float GamePadDeadzone { get; private set; }
public static bool GamePadEnable { get; private set; }
public static int GamePadIndex { get; private set; }
public static float GamePadTriggerThreshold { get; private set; }
public static void Read(Logger Log) public static void Read(Logger Log)
{ {
string IniFolder = Path.GetDirectoryName(Assembly.GetEntryAssembly().Location); string IniFolder = Path.GetDirectoryName(Assembly.GetEntryAssembly().Location);
@ -37,11 +32,6 @@ namespace Ryujinx
Log.SetEnable(LogLevel.Warning, Convert.ToBoolean(Parser.Value("Logging_Enable_Warn"))); Log.SetEnable(LogLevel.Warning, Convert.ToBoolean(Parser.Value("Logging_Enable_Warn")));
Log.SetEnable(LogLevel.Error, Convert.ToBoolean(Parser.Value("Logging_Enable_Error"))); Log.SetEnable(LogLevel.Error, Convert.ToBoolean(Parser.Value("Logging_Enable_Error")));
GamePadEnable = Convert.ToBoolean(Parser.Value("GamePad_Enable"));
GamePadIndex = Convert.ToInt32 (Parser.Value("GamePad_Index"));
GamePadDeadzone = (float)Convert.ToDouble (Parser.Value("GamePad_Deadzone"), CultureInfo.InvariantCulture);
GamePadTriggerThreshold = (float)Convert.ToDouble (Parser.Value("GamePad_Trigger_Threshold"), CultureInfo.InvariantCulture);
string[] FilteredLogClasses = Parser.Value("Logging_Filtered_Classes").Split(',', StringSplitOptions.RemoveEmptyEntries); string[] FilteredLogClasses = Parser.Value("Logging_Filtered_Classes").Split(',', StringSplitOptions.RemoveEmptyEntries);
//When the classes are specified on the list, we only //When the classes are specified on the list, we only
@ -70,9 +60,9 @@ namespace Ryujinx
} }
} }
JoyConKeyboard = new JoyConKeyboard JoyConKeyboard = new JoyConKeyboard(
{
Left = new JoyConKeyboardLeft new JoyConKeyboardLeft
{ {
StickUp = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_Stick_Up")), StickUp = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_Stick_Up")),
StickDown = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_Stick_Down")), StickDown = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_Stick_Down")),
@ -88,7 +78,7 @@ namespace Ryujinx
ButtonZL = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_Button_ZL")) ButtonZL = Convert.ToInt16(Parser.Value("Controls_Left_JoyConKeyboard_Button_ZL"))
}, },
Right = new JoyConKeyboardRight new JoyConKeyboardRight
{ {
StickUp = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Stick_Up")), StickUp = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Stick_Up")),
StickDown = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Stick_Down")), StickDown = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Stick_Down")),
@ -102,37 +92,69 @@ namespace Ryujinx
ButtonPlus = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Button_Plus")), ButtonPlus = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Button_Plus")),
ButtonR = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Button_R")), ButtonR = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Button_R")),
ButtonZR = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Button_ZR")) ButtonZR = Convert.ToInt16(Parser.Value("Controls_Right_JoyConKeyboard_Button_ZR"))
} });
};
JoyConController = new JoyConController JoyConController = new JoyConController(
{
Left = new JoyConControllerLeft Convert.ToBoolean(Parser.Value("GamePad_Enable")),
Convert.ToInt32 (Parser.Value("GamePad_Index")),
(float)Convert.ToDouble (Parser.Value("GamePad_Deadzone"), CultureInfo.InvariantCulture),
(float)Convert.ToDouble (Parser.Value("GamePad_Trigger_Threshold"), CultureInfo.InvariantCulture),
new JoyConControllerLeft
{ {
Stick = Parser.Value("Controls_Left_JoyConController_Stick"), Stick = ToID(Parser.Value("Controls_Left_JoyConController_Stick")),
StickButton = Parser.Value("Controls_Left_JoyConController_Stick_Button"), StickButton = ToID(Parser.Value("Controls_Left_JoyConController_Stick_Button")),
DPadUp = Parser.Value("Controls_Left_JoyConController_DPad_Up"), DPadUp = ToID(Parser.Value("Controls_Left_JoyConController_DPad_Up")),
DPadDown = Parser.Value("Controls_Left_JoyConController_DPad_Down"), DPadDown = ToID(Parser.Value("Controls_Left_JoyConController_DPad_Down")),
DPadLeft = Parser.Value("Controls_Left_JoyConController_DPad_Left"), DPadLeft = ToID(Parser.Value("Controls_Left_JoyConController_DPad_Left")),
DPadRight = Parser.Value("Controls_Left_JoyConController_DPad_Right"), DPadRight = ToID(Parser.Value("Controls_Left_JoyConController_DPad_Right")),
ButtonMinus = Parser.Value("Controls_Left_JoyConController_Button_Minus"), ButtonMinus = ToID(Parser.Value("Controls_Left_JoyConController_Button_Minus")),
ButtonL = Parser.Value("Controls_Left_JoyConController_Button_L"), ButtonL = ToID(Parser.Value("Controls_Left_JoyConController_Button_L")),
ButtonZL = Parser.Value("Controls_Left_JoyConController_Button_ZL") ButtonZL = ToID(Parser.Value("Controls_Left_JoyConController_Button_ZL"))
}, },
Right = new JoyConControllerRight new JoyConControllerRight
{ {
Stick = Parser.Value("Controls_Right_JoyConController_Stick"), Stick = ToID(Parser.Value("Controls_Right_JoyConController_Stick")),
StickButton = Parser.Value("Controls_Right_JoyConController_Stick_Button"), StickButton = ToID(Parser.Value("Controls_Right_JoyConController_Stick_Button")),
ButtonA = Parser.Value("Controls_Right_JoyConController_Button_A"), ButtonA = ToID(Parser.Value("Controls_Right_JoyConController_Button_A")),
ButtonB = Parser.Value("Controls_Right_JoyConController_Button_B"), ButtonB = ToID(Parser.Value("Controls_Right_JoyConController_Button_B")),
ButtonX = Parser.Value("Controls_Right_JoyConController_Button_X"), ButtonX = ToID(Parser.Value("Controls_Right_JoyConController_Button_X")),
ButtonY = Parser.Value("Controls_Right_JoyConController_Button_Y"), ButtonY = ToID(Parser.Value("Controls_Right_JoyConController_Button_Y")),
ButtonPlus = Parser.Value("Controls_Right_JoyConController_Button_Plus"), ButtonPlus = ToID(Parser.Value("Controls_Right_JoyConController_Button_Plus")),
ButtonR = Parser.Value("Controls_Right_JoyConController_Button_R"), ButtonR = ToID(Parser.Value("Controls_Right_JoyConController_Button_R")),
ButtonZR = Parser.Value("Controls_Right_JoyConController_Button_ZR") ButtonZR = ToID(Parser.Value("Controls_Right_JoyConController_Button_ZR"))
} });
}; }
private static ControllerInputID ToID(string Key)
{
switch (Key.ToUpper())
{
case "LSTICK": return ControllerInputID.LStick;
case "DPADUP": return ControllerInputID.DPadUp;
case "DPADDOWN": return ControllerInputID.DPadDown;
case "DPADLEFT": return ControllerInputID.DPadLeft;
case "DPADRIGHT": return ControllerInputID.DPadRight;
case "BACK": return ControllerInputID.Back;
case "LSHOULDER": return ControllerInputID.LShoulder;
case "LTRIGGER": return ControllerInputID.LTrigger;
case "RSTICK": return ControllerInputID.RStick;
case "A": return ControllerInputID.A;
case "B": return ControllerInputID.B;
case "X": return ControllerInputID.X;
case "Y": return ControllerInputID.Y;
case "START": return ControllerInputID.Start;
case "RSHOULDER": return ControllerInputID.RShoulder;
case "RTRIGGER": return ControllerInputID.RTrigger;
case "LJOYSTICK": return ControllerInputID.LJoystick;
case "RJOYSTICK": return ControllerInputID.RJoystick;
default: return ControllerInputID.Invalid;
}
} }
} }

View file

@ -4,6 +4,7 @@ using OpenTK.Input;
using Ryujinx.Graphics.Gal; using Ryujinx.Graphics.Gal;
using Ryujinx.HLE; using Ryujinx.HLE;
using Ryujinx.HLE.Input; using Ryujinx.HLE.Input;
using Ryujinx.UI.Input;
using System; using System;
using System.Threading; using System.Threading;
@ -16,9 +17,6 @@ namespace Ryujinx
private const int TouchScreenWidth = 1280; private const int TouchScreenWidth = 1280;
private const int TouchScreenHeight = 720; private const int TouchScreenHeight = 720;
private const float TouchScreenRatioX = (float)TouchScreenWidth / TouchScreenHeight;
private const float TouchScreenRatioY = (float)TouchScreenHeight / TouchScreenWidth;
private const int TargetFPS = 60; private const int TargetFPS = 60;
private Switch Ns; private Switch Ns;
@ -49,10 +47,6 @@ namespace Ryujinx
Location = new Point( Location = new Point(
(DisplayDevice.Default.Width / 2) - (Width / 2), (DisplayDevice.Default.Width / 2) - (Width / 2),
(DisplayDevice.Default.Height / 2) - (Height / 2)); (DisplayDevice.Default.Height / 2) - (Height / 2));
ResizeEvent = false;
TitleEvent = false;
} }
private void RenderLoop() private void RenderLoop()
@ -127,60 +121,9 @@ namespace Ryujinx
Title = NewTitle; Title = NewTitle;
} }
} }
}
}
private bool IsGamePadButtonPressedFromString(GamePadState GamePad, string Button) //Polling becomes expensive if it's not slept
{ Thread.Sleep(1);
if (Button.ToUpper() == "LTRIGGER" || Button.ToUpper() == "RTRIGGER")
{
return GetGamePadTriggerFromString(GamePad, Button) >= Config.GamePadTriggerThreshold;
}
else
{
return (GetGamePadButtonFromString(GamePad, Button) == ButtonState.Pressed);
}
}
private ButtonState GetGamePadButtonFromString(GamePadState GamePad, string Button)
{
switch (Button.ToUpper())
{
case "A": return GamePad.Buttons.A;
case "B": return GamePad.Buttons.B;
case "X": return GamePad.Buttons.X;
case "Y": return GamePad.Buttons.Y;
case "LSTICK": return GamePad.Buttons.LeftStick;
case "RSTICK": return GamePad.Buttons.RightStick;
case "LSHOULDER": return GamePad.Buttons.LeftShoulder;
case "RSHOULDER": return GamePad.Buttons.RightShoulder;
case "DPADUP": return GamePad.DPad.Up;
case "DPADDOWN": return GamePad.DPad.Down;
case "DPADLEFT": return GamePad.DPad.Left;
case "DPADRIGHT": return GamePad.DPad.Right;
case "START": return GamePad.Buttons.Start;
case "BACK": return GamePad.Buttons.Back;
default: throw new ArgumentException();
}
}
private float GetGamePadTriggerFromString(GamePadState GamePad, string Trigger)
{
switch (Trigger.ToUpper())
{
case "LTRIGGER": return GamePad.Triggers.Left;
case "RTRIGGER": return GamePad.Triggers.Right;
default: throw new ArgumentException();
}
}
private Vector2 GetJoystickAxisFromString(GamePadState GamePad, string Joystick)
{
switch (Joystick.ToUpper())
{
case "LJOYSTICK": return GamePad.ThumbSticks.Left;
case "RJOYSTICK": return new Vector2(-GamePad.ThumbSticks.Right.Y, -GamePad.ThumbSticks.Right.X);
default: throw new ArgumentException();
} }
} }
@ -190,93 +133,35 @@ namespace Ryujinx
HidJoystickPosition LeftJoystick; HidJoystickPosition LeftJoystick;
HidJoystickPosition RightJoystick; HidJoystickPosition RightJoystick;
int LeftJoystickDX = 0; int LeftJoystickDX = 0;
int LeftJoystickDY = 0; int LeftJoystickDY = 0;
int RightJoystickDX = 0; int RightJoystickDX = 0;
int RightJoystickDY = 0; int RightJoystickDY = 0;
float AnalogStickDeadzone = Config.GamePadDeadzone;
//Keyboard Input //Keyboard Input
if (Keyboard.HasValue) if (Keyboard.HasValue)
{ {
KeyboardState Keyboard = this.Keyboard.Value; KeyboardState Keyboard = this.Keyboard.Value;
if (Keyboard[Key.Escape]) this.Exit(); CurrentButton = Config.JoyConKeyboard.GetButtons(Keyboard);
//LeftJoystick (LeftJoystickDX, LeftJoystickDY) = Config.JoyConKeyboard.GetLeftStick(Keyboard);
if (Keyboard[(Key)Config.JoyConKeyboard.Left.StickUp]) LeftJoystickDY = short.MaxValue;
if (Keyboard[(Key)Config.JoyConKeyboard.Left.StickDown]) LeftJoystickDY = -short.MaxValue;
if (Keyboard[(Key)Config.JoyConKeyboard.Left.StickLeft]) LeftJoystickDX = -short.MaxValue;
if (Keyboard[(Key)Config.JoyConKeyboard.Left.StickRight]) LeftJoystickDX = short.MaxValue;
//LeftButtons (RightJoystickDX, RightJoystickDY) = Config.JoyConKeyboard.GetRightStick(Keyboard);
if (Keyboard[(Key)Config.JoyConKeyboard.Left.StickButton]) CurrentButton |= HidControllerButtons.KEY_LSTICK;
if (Keyboard[(Key)Config.JoyConKeyboard.Left.DPadUp]) CurrentButton |= HidControllerButtons.KEY_DUP;
if (Keyboard[(Key)Config.JoyConKeyboard.Left.DPadDown]) CurrentButton |= HidControllerButtons.KEY_DDOWN;
if (Keyboard[(Key)Config.JoyConKeyboard.Left.DPadLeft]) CurrentButton |= HidControllerButtons.KEY_DLEFT;
if (Keyboard[(Key)Config.JoyConKeyboard.Left.DPadRight]) CurrentButton |= HidControllerButtons.KEY_DRIGHT;
if (Keyboard[(Key)Config.JoyConKeyboard.Left.ButtonMinus]) CurrentButton |= HidControllerButtons.KEY_MINUS;
if (Keyboard[(Key)Config.JoyConKeyboard.Left.ButtonL]) CurrentButton |= HidControllerButtons.KEY_L;
if (Keyboard[(Key)Config.JoyConKeyboard.Left.ButtonZL]) CurrentButton |= HidControllerButtons.KEY_ZL;
//RightJoystick
if (Keyboard[(Key)Config.JoyConKeyboard.Right.StickUp]) RightJoystickDY = short.MaxValue;
if (Keyboard[(Key)Config.JoyConKeyboard.Right.StickDown]) RightJoystickDY = -short.MaxValue;
if (Keyboard[(Key)Config.JoyConKeyboard.Right.StickLeft]) RightJoystickDX = -short.MaxValue;
if (Keyboard[(Key)Config.JoyConKeyboard.Right.StickRight]) RightJoystickDX = short.MaxValue;
//RightButtons
if (Keyboard[(Key)Config.JoyConKeyboard.Right.StickButton]) CurrentButton |= HidControllerButtons.KEY_RSTICK;
if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonA]) CurrentButton |= HidControllerButtons.KEY_A;
if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonB]) CurrentButton |= HidControllerButtons.KEY_B;
if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonX]) CurrentButton |= HidControllerButtons.KEY_X;
if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonY]) CurrentButton |= HidControllerButtons.KEY_Y;
if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonPlus]) CurrentButton |= HidControllerButtons.KEY_PLUS;
if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonR]) CurrentButton |= HidControllerButtons.KEY_R;
if (Keyboard[(Key)Config.JoyConKeyboard.Right.ButtonZR]) CurrentButton |= HidControllerButtons.KEY_ZR;
} }
//Controller Input //Controller Input
if (Config.GamePadEnable) CurrentButton |= Config.JoyConController.GetButtons();
//Keyboard has priority stick-wise
if (LeftJoystickDX == 0 && LeftJoystickDY == 0)
{ {
GamePadState GamePad = OpenTK.Input.GamePad.GetState(Config.GamePadIndex); (LeftJoystickDX, LeftJoystickDY) = Config.JoyConController.GetLeftStick();
//LeftButtons }
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.DPadUp)) CurrentButton |= HidControllerButtons.KEY_DUP;
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.DPadDown)) CurrentButton |= HidControllerButtons.KEY_DDOWN;
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.DPadLeft)) CurrentButton |= HidControllerButtons.KEY_DLEFT;
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.DPadRight)) CurrentButton |= HidControllerButtons.KEY_DRIGHT;
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.StickButton)) CurrentButton |= HidControllerButtons.KEY_LSTICK;
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.ButtonMinus)) CurrentButton |= HidControllerButtons.KEY_MINUS;
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.ButtonL)) CurrentButton |= HidControllerButtons.KEY_L;
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Left.ButtonZL)) CurrentButton |= HidControllerButtons.KEY_ZL;
//RightButtons if (RightJoystickDX == 0 && RightJoystickDY == 0)
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonA)) CurrentButton |= HidControllerButtons.KEY_A; {
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonB)) CurrentButton |= HidControllerButtons.KEY_B; (RightJoystickDX, RightJoystickDY) = Config.JoyConController.GetRightStick();
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonX)) CurrentButton |= HidControllerButtons.KEY_X;
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonY)) CurrentButton |= HidControllerButtons.KEY_Y;
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.StickButton)) CurrentButton |= HidControllerButtons.KEY_RSTICK;
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonPlus)) CurrentButton |= HidControllerButtons.KEY_PLUS;
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonR)) CurrentButton |= HidControllerButtons.KEY_R;
if (IsGamePadButtonPressedFromString(GamePad, Config.JoyConController.Right.ButtonZR)) CurrentButton |= HidControllerButtons.KEY_ZR;
//LeftJoystick
if (GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).X >= AnalogStickDeadzone
|| GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).X <= -AnalogStickDeadzone)
LeftJoystickDX = (int)(GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).X * short.MaxValue);
if (GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).Y >= AnalogStickDeadzone
|| GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).Y <= -AnalogStickDeadzone)
LeftJoystickDY = (int)(GetJoystickAxisFromString(GamePad, Config.JoyConController.Left.Stick).Y * short.MaxValue);
//RightJoystick
if (GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).X >= AnalogStickDeadzone
|| GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).X <= -AnalogStickDeadzone)
RightJoystickDX = (int)(GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).X * short.MaxValue);
if (GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).Y >= AnalogStickDeadzone
|| GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).Y <= -AnalogStickDeadzone)
RightJoystickDY = (int)(GetJoystickAxisFromString(GamePad, Config.JoyConController.Right.Stick).Y * short.MaxValue);
} }
LeftJoystick = new HidJoystickPosition LeftJoystick = new HidJoystickPosition
@ -302,13 +187,13 @@ namespace Ryujinx
int ScrnWidth = Width; int ScrnWidth = Width;
int ScrnHeight = Height; int ScrnHeight = Height;
if (Width > Height * TouchScreenRatioX) if (Width > (Height * TouchScreenWidth) / TouchScreenHeight)
{ {
ScrnWidth = (int)(Height * TouchScreenRatioX); ScrnWidth = (Height * TouchScreenWidth) / TouchScreenHeight;
} }
else else
{ {
ScrnHeight = (int)(Width * TouchScreenRatioY); ScrnHeight = (Width * TouchScreenHeight) / TouchScreenWidth;
} }
int StartX = (Width - ScrnWidth) >> 1; int StartX = (Width - ScrnWidth) >> 1;
@ -325,8 +210,8 @@ namespace Ryujinx
int ScrnMouseX = Mouse.X - StartX; int ScrnMouseX = Mouse.X - StartX;
int ScrnMouseY = Mouse.Y - StartY; int ScrnMouseY = Mouse.Y - StartY;
int MX = (int)(((float)ScrnMouseX / ScrnWidth) * TouchScreenWidth); int MX = (ScrnMouseX * TouchScreenWidth) / ScrnWidth;
int MY = (int)(((float)ScrnMouseY / ScrnHeight) * TouchScreenHeight); int MY = (ScrnMouseY * TouchScreenHeight) / ScrnHeight;
HidTouchPoint CurrentPoint = new HidTouchPoint HidTouchPoint CurrentPoint = new HidTouchPoint
{ {
@ -397,6 +282,29 @@ namespace Ryujinx
protected override void OnKeyDown(KeyboardKeyEventArgs e) protected override void OnKeyDown(KeyboardKeyEventArgs e)
{ {
bool ToggleFullscreen = e.Key == Key.F11 ||
(e.Modifiers.HasFlag(KeyModifiers.Alt) && e.Key == Key.Enter);
if (WindowState == WindowState.Fullscreen)
{
if (e.Key == Key.Escape || ToggleFullscreen)
{
WindowState = WindowState.Normal;
}
}
else
{
if (e.Key == Key.Escape)
{
Exit();
}
if (ToggleFullscreen)
{
WindowState = WindowState.Fullscreen;
}
}
Keyboard = e.Keyboard; Keyboard = e.Keyboard;
} }

View file

@ -1,38 +1,216 @@
using System; using OpenTK;
using System.Collections.Generic; using OpenTK.Input;
using System.Text; using Ryujinx.HLE.Input;
using System;
namespace Ryujinx.UI.Input namespace Ryujinx.UI.Input
{ {
public enum ControllerInputID
{
Invalid,
LStick,
DPadUp,
DPadDown,
DPadLeft,
DPadRight,
Back,
LShoulder,
RStick,
A,
B,
X,
Y,
Start,
RShoulder,
LTrigger,
RTrigger,
LJoystick,
RJoystick
}
public struct JoyConControllerLeft public struct JoyConControllerLeft
{ {
public string Stick; public ControllerInputID Stick;
public string StickButton; public ControllerInputID StickButton;
public string DPadUp; public ControllerInputID DPadUp;
public string DPadDown; public ControllerInputID DPadDown;
public string DPadLeft; public ControllerInputID DPadLeft;
public string DPadRight; public ControllerInputID DPadRight;
public string ButtonMinus; public ControllerInputID ButtonMinus;
public string ButtonL; public ControllerInputID ButtonL;
public string ButtonZL; public ControllerInputID ButtonZL;
} }
public struct JoyConControllerRight public struct JoyConControllerRight
{ {
public string Stick; public ControllerInputID Stick;
public string StickButton; public ControllerInputID StickButton;
public string ButtonA; public ControllerInputID ButtonA;
public string ButtonB; public ControllerInputID ButtonB;
public string ButtonX; public ControllerInputID ButtonX;
public string ButtonY; public ControllerInputID ButtonY;
public string ButtonPlus; public ControllerInputID ButtonPlus;
public string ButtonR; public ControllerInputID ButtonR;
public string ButtonZR; public ControllerInputID ButtonZR;
} }
public struct JoyConController public class JoyConController
{ {
public JoyConControllerLeft Left; public bool Enabled { private set; get; }
public JoyConControllerRight Right; public int Index { private set; get; }
public float Deadzone { private set; get; }
public float TriggerThreshold { private set; get; }
public JoyConControllerLeft Left { private set; get; }
public JoyConControllerRight Right { private set; get; }
public JoyConController(
bool Enabled,
int Index,
float Deadzone,
float TriggerThreshold,
JoyConControllerLeft Left,
JoyConControllerRight Right)
{
this.Enabled = Enabled;
this.Index = Index;
this.Deadzone = Deadzone;
this.TriggerThreshold = TriggerThreshold;
this.Left = Left;
this.Right = Right;
//Unmapped controllers are problematic, skip them
if (GamePad.GetName(Index) == "Unmapped Controller")
{
this.Enabled = false;
}
}
public HidControllerButtons GetButtons()
{
if (!Enabled)
{
return 0;
}
GamePadState GpState = GamePad.GetState(Index);
HidControllerButtons Buttons = 0;
if (IsPressed(GpState, Left.DPadUp)) Buttons |= HidControllerButtons.KEY_DUP;
if (IsPressed(GpState, Left.DPadDown)) Buttons |= HidControllerButtons.KEY_DDOWN;
if (IsPressed(GpState, Left.DPadLeft)) Buttons |= HidControllerButtons.KEY_DLEFT;
if (IsPressed(GpState, Left.DPadRight)) Buttons |= HidControllerButtons.KEY_DRIGHT;
if (IsPressed(GpState, Left.StickButton)) Buttons |= HidControllerButtons.KEY_LSTICK;
if (IsPressed(GpState, Left.ButtonMinus)) Buttons |= HidControllerButtons.KEY_MINUS;
if (IsPressed(GpState, Left.ButtonL)) Buttons |= HidControllerButtons.KEY_L;
if (IsPressed(GpState, Left.ButtonZL)) Buttons |= HidControllerButtons.KEY_ZL;
if (IsPressed(GpState, Right.ButtonA)) Buttons |= HidControllerButtons.KEY_A;
if (IsPressed(GpState, Right.ButtonB)) Buttons |= HidControllerButtons.KEY_B;
if (IsPressed(GpState, Right.ButtonX)) Buttons |= HidControllerButtons.KEY_X;
if (IsPressed(GpState, Right.ButtonY)) Buttons |= HidControllerButtons.KEY_Y;
if (IsPressed(GpState, Right.StickButton)) Buttons |= HidControllerButtons.KEY_RSTICK;
if (IsPressed(GpState, Right.ButtonPlus)) Buttons |= HidControllerButtons.KEY_PLUS;
if (IsPressed(GpState, Right.ButtonR)) Buttons |= HidControllerButtons.KEY_R;
if (IsPressed(GpState, Right.ButtonZR)) Buttons |= HidControllerButtons.KEY_ZR;
return Buttons;
}
public (short, short) GetLeftStick()
{
if (!Enabled)
{
return (0, 0);
}
return GetStick(Left.Stick);
}
public (short, short) GetRightStick()
{
if (!Enabled)
{
return (0, 0);
}
return GetStick(Right.Stick);
}
private (short, short) GetStick(ControllerInputID Joystick)
{
GamePadState GpState = GamePad.GetState(Index);
switch (Joystick)
{
case ControllerInputID.LJoystick:
return ApplyDeadzone(GpState.ThumbSticks.Left);
case ControllerInputID.RJoystick:
return ApplyDeadzone(GpState.ThumbSticks.Right);
default:
return (0, 0);
}
}
private (short, short) ApplyDeadzone(Vector2 Axis)
{
return (ClampAxis(MathF.Abs(Axis.X) > Deadzone ? Axis.X : 0f),
ClampAxis(MathF.Abs(Axis.Y) > Deadzone ? Axis.Y : 0f));
}
private static short ClampAxis(float Value)
{
if (Value <= -short.MaxValue)
{
return -short.MaxValue;
}
else
{
return (short)(Value * short.MaxValue);
}
}
private bool IsPressed(GamePadState GpState, ControllerInputID Button)
{
switch (Button)
{
case ControllerInputID.A: return GpState.Buttons.A == ButtonState.Pressed;
case ControllerInputID.B: return GpState.Buttons.B == ButtonState.Pressed;
case ControllerInputID.X: return GpState.Buttons.X == ButtonState.Pressed;
case ControllerInputID.Y: return GpState.Buttons.Y == ButtonState.Pressed;
case ControllerInputID.LStick: return GpState.Buttons.LeftStick == ButtonState.Pressed;
case ControllerInputID.RStick: return GpState.Buttons.RightStick == ButtonState.Pressed;
case ControllerInputID.LShoulder: return GpState.Buttons.LeftShoulder == ButtonState.Pressed;
case ControllerInputID.RShoulder: return GpState.Buttons.RightShoulder == ButtonState.Pressed;
case ControllerInputID.DPadUp: return GpState.DPad.Up == ButtonState.Pressed;
case ControllerInputID.DPadDown: return GpState.DPad.Down == ButtonState.Pressed;
case ControllerInputID.DPadLeft: return GpState.DPad.Left == ButtonState.Pressed;
case ControllerInputID.DPadRight: return GpState.DPad.Right == ButtonState.Pressed;
case ControllerInputID.Start: return GpState.Buttons.Start == ButtonState.Pressed;
case ControllerInputID.Back: return GpState.Buttons.Back == ButtonState.Pressed;
case ControllerInputID.LTrigger: return GpState.Triggers.Left >= TriggerThreshold;
case ControllerInputID.RTrigger: return GpState.Triggers.Right >= TriggerThreshold;
//Using thumbsticks as buttons is not common, but it would be nice not to ignore them
case ControllerInputID.LJoystick:
return GpState.ThumbSticks.Left.X >= Deadzone ||
GpState.ThumbSticks.Left.Y >= Deadzone;
case ControllerInputID.RJoystick:
return GpState.ThumbSticks.Right.X >= Deadzone ||
GpState.ThumbSticks.Right.Y >= Deadzone;
default:
return false;
}
}
} }
} }

View file

@ -1,3 +1,6 @@
using OpenTK.Input;
using Ryujinx.HLE.Input;
namespace Ryujinx.UI.Input namespace Ryujinx.UI.Input
{ {
public struct JoyConKeyboardLeft public struct JoyConKeyboardLeft
@ -32,9 +35,68 @@ namespace Ryujinx.UI.Input
public int ButtonZR; public int ButtonZR;
} }
public struct JoyConKeyboard public class JoyConKeyboard
{ {
public JoyConKeyboardLeft Left; public JoyConKeyboardLeft Left;
public JoyConKeyboardRight Right; public JoyConKeyboardRight Right;
public JoyConKeyboard(
JoyConKeyboardLeft Left,
JoyConKeyboardRight Right)
{
this.Left = Left;
this.Right = Right;
}
public HidControllerButtons GetButtons(KeyboardState Keyboard)
{
HidControllerButtons Buttons = 0;
if (Keyboard[(Key)Left.StickButton]) Buttons |= HidControllerButtons.KEY_LSTICK;
if (Keyboard[(Key)Left.DPadUp]) Buttons |= HidControllerButtons.KEY_DUP;
if (Keyboard[(Key)Left.DPadDown]) Buttons |= HidControllerButtons.KEY_DDOWN;
if (Keyboard[(Key)Left.DPadLeft]) Buttons |= HidControllerButtons.KEY_DLEFT;
if (Keyboard[(Key)Left.DPadRight]) Buttons |= HidControllerButtons.KEY_DRIGHT;
if (Keyboard[(Key)Left.ButtonMinus]) Buttons |= HidControllerButtons.KEY_MINUS;
if (Keyboard[(Key)Left.ButtonL]) Buttons |= HidControllerButtons.KEY_L;
if (Keyboard[(Key)Left.ButtonZL]) Buttons |= HidControllerButtons.KEY_ZL;
if (Keyboard[(Key)Right.StickButton]) Buttons |= HidControllerButtons.KEY_RSTICK;
if (Keyboard[(Key)Right.ButtonA]) Buttons |= HidControllerButtons.KEY_A;
if (Keyboard[(Key)Right.ButtonB]) Buttons |= HidControllerButtons.KEY_B;
if (Keyboard[(Key)Right.ButtonX]) Buttons |= HidControllerButtons.KEY_X;
if (Keyboard[(Key)Right.ButtonY]) Buttons |= HidControllerButtons.KEY_Y;
if (Keyboard[(Key)Right.ButtonPlus]) Buttons |= HidControllerButtons.KEY_PLUS;
if (Keyboard[(Key)Right.ButtonR]) Buttons |= HidControllerButtons.KEY_R;
if (Keyboard[(Key)Right.ButtonZR]) Buttons |= HidControllerButtons.KEY_ZR;
return Buttons;
}
public (short, short) GetLeftStick(KeyboardState Keyboard)
{
short DX = 0;
short DY = 0;
if (Keyboard[(Key)Left.StickUp]) DY = short.MaxValue;
if (Keyboard[(Key)Left.StickDown]) DY = -short.MaxValue;
if (Keyboard[(Key)Left.StickLeft]) DX = -short.MaxValue;
if (Keyboard[(Key)Left.StickRight]) DX = short.MaxValue;
return (DX, DY);
}
public (short, short) GetRightStick(KeyboardState Keyboard)
{
short DX = 0;
short DY = 0;
if (Keyboard[(Key)Right.StickUp]) DY = short.MaxValue;
if (Keyboard[(Key)Right.StickDown]) DY = -short.MaxValue;
if (Keyboard[(Key)Right.StickLeft]) DX = -short.MaxValue;
if (Keyboard[(Key)Right.StickRight]) DX = short.MaxValue;
return (DX, DY);
}
} }
} }