audio: Cleanup Ryujinx.Audio and fix OpenAL issue (#1746)

* audio: Cleanup SoundIO and fix OpenAL issue

* fix tabs by spaces

* Fix extra spaces

* Fix SoundIO.cs

* Fix ContainsAudioOutBuffer
This commit is contained in:
Ac_K 2020-11-27 20:55:00 +01:00 committed by GitHub
parent 0108004691
commit 7b66cb0d90
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GPG key ID: 4AEE18F83AFDEB23
25 changed files with 1459 additions and 1322 deletions

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@ -1,91 +0,0 @@
namespace Ryujinx.Audio.Adpcm
{
public static class AdpcmDecoder
{
private const int SamplesPerFrame = 14;
private const int BytesPerFrame = 8;
public static int[] Decode(byte[] Buffer, AdpcmDecoderContext Context)
{
int Samples = GetSamplesCountFromSize(Buffer.Length);
int[] Pcm = new int[Samples * 2];
short History0 = Context.History0;
short History1 = Context.History1;
int InputOffset = 0;
int OutputOffset = 0;
while (InputOffset < Buffer.Length)
{
byte Header = Buffer[InputOffset++];
int Scale = 0x800 << (Header & 0xf);
int CoeffIndex = (Header >> 4) & 7;
short Coeff0 = Context.Coefficients[CoeffIndex * 2 + 0];
short Coeff1 = Context.Coefficients[CoeffIndex * 2 + 1];
int FrameSamples = SamplesPerFrame;
if (FrameSamples > Samples)
{
FrameSamples = Samples;
}
int Value = 0;
for (int SampleIndex = 0; SampleIndex < FrameSamples; SampleIndex++)
{
int Sample;
if ((SampleIndex & 1) == 0)
{
Value = Buffer[InputOffset++];
Sample = (Value << 24) >> 28;
}
else
{
Sample = (Value << 28) >> 28;
}
int Prediction = Coeff0 * History0 + Coeff1 * History1;
Sample = (Sample * Scale + Prediction + 0x400) >> 11;
short SaturatedSample = DspUtils.Saturate(Sample);
History1 = History0;
History0 = SaturatedSample;
Pcm[OutputOffset++] = SaturatedSample;
Pcm[OutputOffset++] = SaturatedSample;
}
Samples -= FrameSamples;
}
Context.History0 = History0;
Context.History1 = History1;
return Pcm;
}
public static long GetSizeFromSamplesCount(int SamplesCount)
{
int Frames = SamplesCount / SamplesPerFrame;
return Frames * BytesPerFrame;
}
public static int GetSamplesCountFromSize(long Size)
{
int Frames = (int)(Size / BytesPerFrame);
return Frames * SamplesPerFrame;
}
}
}

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@ -1,10 +0,0 @@
namespace Ryujinx.Audio.Adpcm
{
public class AdpcmDecoderContext
{
public short[] Coefficients;
public short History0;
public short History1;
}
}

View file

@ -24,27 +24,31 @@ namespace Ryujinx.Audio
public short Right;
}
private const int Q15Bits = 16;
private const int RawQ15One = 1 << Q15Bits;
private const int RawQ15HalfOne = (int)(0.5f * RawQ15One);
private const int Minus3dBInQ15 = (int)(0.707f * RawQ15One);
private const int Minus6dBInQ15 = (int)(0.501f * RawQ15One);
private const int Q15Bits = 16;
private const int RawQ15One = 1 << Q15Bits;
private const int RawQ15HalfOne = (int)(0.5f * RawQ15One);
private const int Minus3dBInQ15 = (int)(0.707f * RawQ15One);
private const int Minus6dBInQ15 = (int)(0.501f * RawQ15One);
private const int Minus12dBInQ15 = (int)(0.251f * RawQ15One);
private static int[] DefaultSurroundToStereoCoefficients = new int[4]
private static readonly int[] DefaultSurroundToStereoCoefficients = new int[4]
{
RawQ15One,
Minus3dBInQ15,
Minus12dBInQ15,
Minus3dBInQ15,
Minus3dBInQ15
};
private static int[] DefaultStereoToMonoCoefficients = new int[2]
private static readonly int[] DefaultStereoToMonoCoefficients = new int[2]
{
Minus6dBInQ15,
Minus6dBInQ15,
Minus6dBInQ15
};
private const int SurroundChannelCount = 6;
private const int StereoChannelCount = 2;
private const int MonoChannelCount = 1;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static ReadOnlySpan<Channel51FormatPCM16> GetSurroundBuffer(ReadOnlySpan<short> data)
{
@ -72,9 +76,6 @@ namespace Ryujinx.Audio
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static short[] DownMixSurroundToStereo(ReadOnlySpan<int> coefficients, ReadOnlySpan<short> data)
{
const int SurroundChannelCount = 6;
const int StereoChannelCount = 2;
int samplePerChannelCount = data.Length / SurroundChannelCount;
short[] downmixedBuffer = new short[samplePerChannelCount * StereoChannelCount];
@ -85,7 +86,7 @@ namespace Ryujinx.Audio
{
Channel51FormatPCM16 channel = channels[i];
downmixedBuffer[i * 2] = DownMixSurroundToStereo(coefficients, channel.BackLeft, channel.LowFrequency, channel.FrontCenter, channel.FrontLeft);
downmixedBuffer[i * 2] = DownMixSurroundToStereo(coefficients, channel.BackLeft, channel.LowFrequency, channel.FrontCenter, channel.FrontLeft);
downmixedBuffer[i * 2 + 1] = DownMixSurroundToStereo(coefficients, channel.BackRight, channel.LowFrequency, channel.FrontCenter, channel.FrontRight);
}
@ -95,9 +96,6 @@ namespace Ryujinx.Audio
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static short[] DownMixStereoToMono(ReadOnlySpan<int> coefficients, ReadOnlySpan<short> data)
{
const int StereoChannelCount = 2;
const int MonoChannelCount = 1;
int samplePerChannelCount = data.Length / StereoChannelCount;
short[] downmixedBuffer = new short[samplePerChannelCount * MonoChannelCount];

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@ -1,16 +0,0 @@
namespace Ryujinx.Audio
{
public static class DspUtils
{
public static short Saturate(int Value)
{
if (Value > short.MaxValue)
Value = short.MaxValue;
if (Value < short.MinValue)
Value = short.MinValue;
return (short)Value;
}
}
}

View file

@ -13,17 +13,13 @@ namespace Ryujinx.Audio
return targetChannelCount;
}
switch (targetChannelCount)
return targetChannelCount switch
{
case 6:
return SelectHardwareChannelCount(2);
case 2:
return SelectHardwareChannelCount(1);
case 1:
throw new ArgumentException("No valid channel configuration found!");
default:
throw new ArgumentException($"Invalid targetChannelCount {targetChannelCount}");
}
6 => SelectHardwareChannelCount(2),
2 => SelectHardwareChannelCount(1),
1 => throw new ArgumentException("No valid channel configuration found!"),
_ => throw new ArgumentException($"Invalid targetChannelCount {targetChannelCount}"),
};
}
int OpenTrack(int sampleRate, int channels, ReleaseCallback callback)

View file

@ -35,4 +35,4 @@ namespace SoundIOSharp
Marshal.WriteInt32(handle, offset, BitConverter.SingleToInt32Bits(value));
}
}
}
}

View file

@ -4,308 +4,383 @@ using System.Runtime.InteropServices;
namespace SoundIOSharp
{
public class SoundIO : IDisposable
{
Pointer<SoundIo> handle;
public class SoundIO : IDisposable
{
Pointer<SoundIo> handle;
public SoundIO ()
{
handle = Natives.soundio_create ();
}
public SoundIO()
{
handle = Natives.soundio_create();
}
internal SoundIO (Pointer<SoundIo> handle)
{
this.handle = handle;
}
internal SoundIO(Pointer<SoundIo> handle)
{
this.handle = handle;
}
public void Dispose ()
{
foreach (var h in allocated_hglobals)
Marshal.FreeHGlobal (h);
Natives.soundio_destroy (handle);
}
public void Dispose ()
{
foreach (var h in allocated_hglobals)
{
Marshal.FreeHGlobal(h);
}
// Equality (based on handle)
Natives.soundio_destroy(handle);
}
public override bool Equals (object other)
{
var d = other as SoundIO;
return d != null && this.handle == d.handle;
}
// Equality (based on handle)
public override int GetHashCode ()
{
return (int) (IntPtr) handle;
}
public override bool Equals(object other)
{
var d = other as SoundIO;
public static bool operator == (SoundIO obj1, SoundIO obj2)
{
return (object)obj1 == null ? (object)obj2 == null : obj1.Equals (obj2);
}
return d != null && this.handle == d.handle;
}
public static bool operator != (SoundIO obj1, SoundIO obj2)
{
return (object)obj1 == null ? (object)obj2 != null : !obj1.Equals (obj2);
}
public override int GetHashCode()
{
return (int)(IntPtr)handle;
}
// fields
public static bool operator == (SoundIO obj1, SoundIO obj2)
{
return obj1 is null ? obj2 is null : obj1.Equals(obj2);
}
// FIXME: this should be taken care in more centralized/decent manner... we don't want to write
// this kind of code anywhere we need string marshaling.
List<IntPtr> allocated_hglobals = new List<IntPtr> ();
public static bool operator != (SoundIO obj1, SoundIO obj2)
{
return obj1 is null ? obj2 is object : !obj1.Equals(obj2);
}
public string ApplicationName {
get { return Marshal.PtrToStringAnsi (Marshal.ReadIntPtr (handle, app_name_offset)); }
set {
unsafe {
var existing = Marshal.ReadIntPtr (handle, app_name_offset);
if (allocated_hglobals.Contains (existing)) {
allocated_hglobals.Remove (existing);
Marshal.FreeHGlobal (existing);
}
var ptr = Marshal.StringToHGlobalAnsi (value);
Marshal.WriteIntPtr (handle, app_name_offset, ptr);
allocated_hglobals.Add (ptr);
}
}
}
static readonly int app_name_offset = (int)Marshal.OffsetOf<SoundIo> ("app_name");
// fields
public SoundIOBackend CurrentBackend {
get { return (SoundIOBackend) Marshal.ReadInt32 (handle, current_backend_offset); }
}
static readonly int current_backend_offset = (int)Marshal.OffsetOf<SoundIo> ("current_backend");
// FIXME: this should be taken care in more centralized/decent manner... we don't want to write
// this kind of code anywhere we need string marshaling.
List<IntPtr> allocated_hglobals = new List<IntPtr>();
// emit_rtprio_warning
public Action EmitRealtimePriorityWarning {
get { return emit_rtprio_warning; }
set {
emit_rtprio_warning = value;
var ptr = Marshal.GetFunctionPointerForDelegate (on_devices_change);
Marshal.WriteIntPtr (handle, emit_rtprio_warning_offset, ptr);
}
}
static readonly int emit_rtprio_warning_offset = (int)Marshal.OffsetOf<SoundIo> ("emit_rtprio_warning");
Action emit_rtprio_warning;
public string ApplicationName {
get { return Marshal.PtrToStringAnsi(Marshal.ReadIntPtr(handle, app_name_offset)); }
set
{
unsafe
{
var existing = Marshal.ReadIntPtr(handle, app_name_offset);
if (allocated_hglobals.Contains (existing))
{
allocated_hglobals.Remove(existing);
Marshal.FreeHGlobal(existing);
}
// jack_error_callback
public Action<string> JackErrorCallback {
get { return jack_error_callback; }
set {
jack_error_callback = value;
if (value == null)
jack_error_callback = null;
else
jack_error_callback_native = msg => jack_error_callback (msg);
var ptr = Marshal.GetFunctionPointerForDelegate (jack_error_callback_native);
Marshal.WriteIntPtr (handle, jack_error_callback_offset, ptr);
}
}
static readonly int jack_error_callback_offset = (int)Marshal.OffsetOf<SoundIo> ("jack_error_callback");
Action<string> jack_error_callback;
delegate void jack_error_delegate (string message);
jack_error_delegate jack_error_callback_native;
var ptr = Marshal.StringToHGlobalAnsi(value);
Marshal.WriteIntPtr(handle, app_name_offset, ptr);
allocated_hglobals.Add(ptr);
}
}
}
// jack_info_callback
public Action<string> JackInfoCallback {
get { return jack_info_callback; }
set {
jack_info_callback = value;
if (value == null)
jack_info_callback = null;
else
jack_info_callback_native = msg => jack_info_callback (msg);
var ptr = Marshal.GetFunctionPointerForDelegate (jack_info_callback_native);
Marshal.WriteIntPtr (handle, jack_info_callback_offset, ptr);
}
}
static readonly int jack_info_callback_offset = (int)Marshal.OffsetOf<SoundIo> ("jack_info_callback");
Action<string> jack_info_callback;
delegate void jack_info_delegate (string message);
jack_info_delegate jack_info_callback_native;
static readonly int app_name_offset = (int)Marshal.OffsetOf<SoundIo>("app_name");
// on_backend_disconnect
public Action<int> OnBackendDisconnect {
get { return on_backend_disconnect; }
set {
on_backend_disconnect = value;
if (value == null)
on_backend_disconnect_native = null;
else
on_backend_disconnect_native = (sio, err) => on_backend_disconnect (err);
var ptr = Marshal.GetFunctionPointerForDelegate (on_backend_disconnect_native);
Marshal.WriteIntPtr (handle, on_backend_disconnect_offset, ptr);
}
}
static readonly int on_backend_disconnect_offset = (int)Marshal.OffsetOf<SoundIo> ("on_backend_disconnect");
Action<int> on_backend_disconnect;
delegate void on_backend_disconnect_delegate (IntPtr handle, int errorCode);
on_backend_disconnect_delegate on_backend_disconnect_native;
public SoundIOBackend CurrentBackend
{
get { return (SoundIOBackend)Marshal.ReadInt32(handle, current_backend_offset); }
}
// on_devices_change
public Action OnDevicesChange {
get { return on_devices_change; }
set {
on_devices_change = value;
if (value == null)
on_devices_change_native = null;
else
on_devices_change_native = sio => on_devices_change ();
var ptr = Marshal.GetFunctionPointerForDelegate (on_devices_change_native);
Marshal.WriteIntPtr (handle, on_devices_change_offset, ptr);
}
}
static readonly int on_devices_change_offset = (int)Marshal.OffsetOf<SoundIo> ("on_devices_change");
Action on_devices_change;
delegate void on_devices_change_delegate (IntPtr handle);
on_devices_change_delegate on_devices_change_native;
static readonly int current_backend_offset = (int)Marshal.OffsetOf<SoundIo>("current_backend");
// on_events_signal
public Action OnEventsSignal {
get { return on_events_signal; }
set {
on_events_signal = value;
if (value == null)
on_events_signal_native = null;
else
on_events_signal_native = sio => on_events_signal ();
var ptr = Marshal.GetFunctionPointerForDelegate (on_events_signal_native);
Marshal.WriteIntPtr (handle, on_events_signal_offset, ptr);
}
}
static readonly int on_events_signal_offset = (int)Marshal.OffsetOf<SoundIo> ("on_events_signal");
Action on_events_signal;
delegate void on_events_signal_delegate (IntPtr handle);
on_events_signal_delegate on_events_signal_native;
// emit_rtprio_warning
public Action EmitRealtimePriorityWarning
{
get { return emit_rtprio_warning; }
set
{
emit_rtprio_warning = value;
var ptr = Marshal.GetFunctionPointerForDelegate(on_devices_change);
Marshal.WriteIntPtr(handle, emit_rtprio_warning_offset, ptr);
}
}
static readonly int emit_rtprio_warning_offset = (int)Marshal.OffsetOf<SoundIo>("emit_rtprio_warning");
Action emit_rtprio_warning;
// jack_error_callback
public Action<string> JackErrorCallback
{
get { return jack_error_callback; }
set
{
jack_error_callback = value;
if (value == null)
{
jack_error_callback = null;
}
else
{
jack_error_callback_native = msg => jack_error_callback(msg);
}
var ptr = Marshal.GetFunctionPointerForDelegate(jack_error_callback_native);
Marshal.WriteIntPtr(handle, jack_error_callback_offset, ptr);
}
}
static readonly int jack_error_callback_offset = (int)Marshal.OffsetOf<SoundIo>("jack_error_callback");
Action<string> jack_error_callback;
delegate void jack_error_delegate(string message);
jack_error_delegate jack_error_callback_native;
// jack_info_callback
public Action<string> JackInfoCallback
{
get { return jack_info_callback; }
set
{
jack_info_callback = value;
if (value == null)
{
jack_info_callback = null;
}
else
{
jack_info_callback_native = msg => jack_info_callback(msg);
}
var ptr = Marshal.GetFunctionPointerForDelegate(jack_info_callback_native);
Marshal.WriteIntPtr(handle, jack_info_callback_offset, ptr);
}
}
static readonly int jack_info_callback_offset = (int)Marshal.OffsetOf<SoundIo>("jack_info_callback");
Action<string> jack_info_callback;
delegate void jack_info_delegate(string message);
jack_info_delegate jack_info_callback_native;
// on_backend_disconnect
public Action<int> OnBackendDisconnect
{
get { return on_backend_disconnect; }
set
{
on_backend_disconnect = value;
if (value == null)
{
on_backend_disconnect_native = null;
}
else
{
on_backend_disconnect_native = (sio, err) => on_backend_disconnect(err);
}
var ptr = Marshal.GetFunctionPointerForDelegate(on_backend_disconnect_native);
Marshal.WriteIntPtr(handle, on_backend_disconnect_offset, ptr);
}
}
static readonly int on_backend_disconnect_offset = (int)Marshal.OffsetOf<SoundIo>("on_backend_disconnect");
Action<int> on_backend_disconnect;
delegate void on_backend_disconnect_delegate(IntPtr handle, int errorCode);
on_backend_disconnect_delegate on_backend_disconnect_native;
// on_devices_change
public Action OnDevicesChange
{
get { return on_devices_change; }
set
{
on_devices_change = value;
if (value == null)
{
on_devices_change_native = null;
}
else
{
on_devices_change_native = sio => on_devices_change();
}
var ptr = Marshal.GetFunctionPointerForDelegate(on_devices_change_native);
Marshal.WriteIntPtr(handle, on_devices_change_offset, ptr);
}
}
static readonly int on_devices_change_offset = (int)Marshal.OffsetOf<SoundIo>("on_devices_change");
Action on_devices_change;
delegate void on_devices_change_delegate(IntPtr handle);
on_devices_change_delegate on_devices_change_native;
// on_events_signal
public Action OnEventsSignal
{
get { return on_events_signal; }
set
{
on_events_signal = value;
if (value == null)
{
on_events_signal_native = null;
}
else
{
on_events_signal_native = sio => on_events_signal();
}
var ptr = Marshal.GetFunctionPointerForDelegate(on_events_signal_native);
Marshal.WriteIntPtr(handle, on_events_signal_offset, ptr);
}
}
static readonly int on_events_signal_offset = (int)Marshal.OffsetOf<SoundIo>("on_events_signal");
Action on_events_signal;
delegate void on_events_signal_delegate(IntPtr handle);
on_events_signal_delegate on_events_signal_native;
// functions
// functions
public int BackendCount {
get { return Natives.soundio_backend_count (handle); }
}
public int BackendCount
{
get { return Natives.soundio_backend_count(handle); }
}
public int InputDeviceCount {
get { return Natives.soundio_input_device_count (handle); }
}
public int InputDeviceCount
{
get { return Natives.soundio_input_device_count(handle); }
}
public int OutputDeviceCount {
get { return Natives.soundio_output_device_count (handle); }
}
public int OutputDeviceCount
{
get { return Natives.soundio_output_device_count(handle); }
}
public int DefaultInputDeviceIndex {
get { return Natives.soundio_default_input_device_index (handle); }
}
public int DefaultInputDeviceIndex
{
get { return Natives.soundio_default_input_device_index(handle); }
}
public int DefaultOutputDeviceIndex {
get { return Natives.soundio_default_output_device_index (handle); }
}
public int DefaultOutputDeviceIndex
{
get { return Natives.soundio_default_output_device_index(handle); }
}
public SoundIOBackend GetBackend (int index)
{
return (SoundIOBackend) Natives.soundio_get_backend (handle, index);
}
public SoundIOBackend GetBackend(int index)
{
return (SoundIOBackend)Natives.soundio_get_backend(handle, index);
}
public SoundIODevice GetInputDevice (int index)
{
return new SoundIODevice (Natives.soundio_get_input_device (handle, index));
}
public SoundIODevice GetInputDevice(int index)
{
return new SoundIODevice(Natives.soundio_get_input_device(handle, index));
}
public SoundIODevice GetOutputDevice (int index)
{
return new SoundIODevice (Natives.soundio_get_output_device (handle, index));
}
public SoundIODevice GetOutputDevice(int index)
{
return new SoundIODevice(Natives.soundio_get_output_device(handle, index));
}
public void Connect ()
{
var ret = (SoundIoError) Natives.soundio_connect (handle);
if (ret != SoundIoError.SoundIoErrorNone)
throw new SoundIOException (ret);
}
public void Connect()
{
var ret = (SoundIoError)Natives.soundio_connect(handle);
if (ret != SoundIoError.SoundIoErrorNone)
{
throw new SoundIOException(ret);
}
}
public void ConnectBackend (SoundIOBackend backend)
{
var ret = (SoundIoError) Natives.soundio_connect_backend (handle, (SoundIoBackend) backend);
if (ret != SoundIoError.SoundIoErrorNone)
throw new SoundIOException (ret);
}
public void ConnectBackend(SoundIOBackend backend)
{
var ret = (SoundIoError)Natives.soundio_connect_backend(handle, (SoundIoBackend)backend);
if (ret != SoundIoError.SoundIoErrorNone)
{
throw new SoundIOException(ret);
}
}
public void Disconnect ()
{
Natives.soundio_disconnect (handle);
}
public void Disconnect()
{
Natives.soundio_disconnect(handle);
}
public void FlushEvents ()
{
Natives.soundio_flush_events (handle);
}
public void FlushEvents()
{
Natives.soundio_flush_events(handle);
}
public void WaitEvents ()
{
Natives.soundio_wait_events (handle);
}
public void WaitEvents()
{
Natives.soundio_wait_events(handle);
}
public void Wakeup ()
{
Natives.soundio_wakeup (handle);
}
public void Wakeup()
{
Natives.soundio_wakeup(handle);
}
public void ForceDeviceScan ()
{
Natives.soundio_force_device_scan (handle);
}
public void ForceDeviceScan()
{
Natives.soundio_force_device_scan(handle);
}
public SoundIORingBuffer CreateRingBuffer (int capacity)
{
return new SoundIORingBuffer (Natives.soundio_ring_buffer_create (handle, capacity));
}
public SoundIORingBuffer CreateRingBuffer(int capacity)
{
return new SoundIORingBuffer(Natives.soundio_ring_buffer_create(handle, capacity));
}
// static methods
// static methods
public static string VersionString {
get { return Marshal.PtrToStringAnsi (Natives.soundio_version_string ()); }
}
public static string VersionString
{
get { return Marshal.PtrToStringAnsi(Natives.soundio_version_string()); }
}
public static int VersionMajor {
get { return Natives.soundio_version_major (); }
}
public static int VersionMajor
{
get { return Natives.soundio_version_major(); }
}
public static int VersionMinor {
get { return Natives.soundio_version_minor (); }
}
public static int VersionMinor
{
get { return Natives.soundio_version_minor(); }
}
public static int VersionPatch {
get { return Natives.soundio_version_patch (); }
}
public static int VersionPatch
{
get { return Natives.soundio_version_patch(); }
}
public static string GetBackendName (SoundIOBackend backend)
{
return Marshal.PtrToStringAnsi (Natives.soundio_backend_name ((SoundIoBackend) backend));
}
public static string GetBackendName(SoundIOBackend backend)
{
return Marshal.PtrToStringAnsi(Natives.soundio_backend_name((SoundIoBackend)backend));
}
public static bool HaveBackend (SoundIOBackend backend)
{
return Natives.soundio_have_backend ((SoundIoBackend) backend);
}
public static bool HaveBackend(SoundIOBackend backend)
{
return Natives.soundio_have_backend((SoundIoBackend)backend);
}
public static int GetBytesPerSample (SoundIOFormat format)
{
return Natives.soundio_get_bytes_per_sample ((SoundIoFormat) format);
}
public static int GetBytesPerSample(SoundIOFormat format)
{
return Natives.soundio_get_bytes_per_sample((SoundIoFormat)format);
}
public static int GetBytesPerFrame (SoundIOFormat format, int channelCount)
{
return Natives.soundio_get_bytes_per_frame ((SoundIoFormat) format, channelCount);
}
public static int GetBytesPerFrame(SoundIOFormat format, int channelCount)
{
return Natives.soundio_get_bytes_per_frame((SoundIoFormat)format, channelCount);
}
public static int GetBytesPerSecond (SoundIOFormat format, int channelCount, int sampleRate)
{
return Natives.soundio_get_bytes_per_second ((SoundIoFormat) format, channelCount, sampleRate);
}
public static int GetBytesPerSecond(SoundIOFormat format, int channelCount, int sampleRate)
{
return Natives.soundio_get_bytes_per_second((SoundIoFormat)format, channelCount, sampleRate);
}
public static string GetSoundFormatName (SoundIOFormat format)
{
return Marshal.PtrToStringAnsi (Natives.soundio_format_string ((SoundIoFormat) format));
}
}
}
public static string GetSoundFormatName(SoundIOFormat format)
{
return Marshal.PtrToStringAnsi(Natives.soundio_format_string((SoundIoFormat)format));
}
}
}

View file

@ -1,15 +1,13 @@
using System;
namespace SoundIOSharp
namespace SoundIOSharp
{
public enum SoundIOBackend
{
None = 0,
Jack = 1,
PulseAudio = 2,
Alsa = 3,
CoreAudio = 4,
Wasapi = 5,
Dummy = 6,
}
}
public enum SoundIOBackend
{
None,
Jack,
PulseAudio,
Alsa,
CoreAudio,
Wasapi,
Dummy
}
}

View file

@ -3,24 +3,28 @@ using System.Runtime.InteropServices;
namespace SoundIOSharp
{
public struct SoundIOChannelArea
{
internal SoundIOChannelArea (Pointer<SoundIoChannelArea> handle)
{
this.handle = handle;
}
public struct SoundIOChannelArea
{
internal SoundIOChannelArea(Pointer<SoundIoChannelArea> handle)
{
this.handle = handle;
}
Pointer<SoundIoChannelArea> handle;
Pointer<SoundIoChannelArea> handle;
public IntPtr Pointer {
get { return Marshal.ReadIntPtr (handle, ptr_offset); }
set { Marshal.WriteIntPtr (handle, ptr_offset, value); }
}
static readonly int ptr_offset = (int) Marshal.OffsetOf<SoundIoChannelArea> ("ptr");
public IntPtr Pointer
{
get { return Marshal.ReadIntPtr(handle, ptr_offset); }
set { Marshal.WriteIntPtr(handle, ptr_offset, value); }
}
public int Step {
get { return Marshal.ReadInt32 (handle, step_offset); }
}
static readonly int step_offset = (int)Marshal.OffsetOf<SoundIoChannelArea> ("step");
}
}
static readonly int ptr_offset = (int)Marshal.OffsetOf<SoundIoChannelArea>("ptr");
public int Step
{
get { return Marshal.ReadInt32(handle, step_offset); }
}
static readonly int step_offset = (int)Marshal.OffsetOf<SoundIoChannelArea>("step");
}
}

View file

@ -3,31 +3,32 @@ using System.Runtime.InteropServices;
namespace SoundIOSharp
{
public struct SoundIOChannelAreas
{
static readonly int native_size = Marshal.SizeOf<SoundIoChannelArea> ();
public struct SoundIOChannelAreas
{
static readonly int native_size = Marshal.SizeOf<SoundIoChannelArea>();
internal SoundIOChannelAreas (IntPtr head, int channelCount, int frameCount)
{
this.head = head;
this.channel_count = channelCount;
this.frame_count = frameCount;
}
internal SoundIOChannelAreas(IntPtr head, int channelCount, int frameCount)
{
this.head = head;
this.channel_count = channelCount;
this.frame_count = frameCount;
}
IntPtr head;
int channel_count;
int frame_count;
IntPtr head;
int channel_count;
int frame_count;
public bool IsEmpty {
get { return head == IntPtr.Zero; }
}
public bool IsEmpty
{
get { return head == IntPtr.Zero; }
}
public SoundIOChannelArea GetArea (int channel)
{
return new SoundIOChannelArea (head + native_size * channel);
}
public SoundIOChannelArea GetArea(int channel)
{
return new SoundIOChannelArea(head + native_size * channel);
}
public int ChannelCount => channel_count;
public int FrameCount => frame_count;
}
}
public int ChannelCount => channel_count;
public int FrameCount => frame_count;
}
}

View file

@ -1,77 +1,75 @@
using System;
namespace SoundIOSharp
namespace SoundIOSharp
{
public enum SoundIOChannelId
{
Invalid = 0,
FrontLeft = 1,
FrontRight = 2,
FrontCenter = 3,
Lfe = 4,
BackLeft = 5,
BackRight = 6,
FrontLeftCenter = 7,
FrontRightCenter = 8,
BackCenter = 9,
SideLeft = 10,
SideRight = 11,
TopCenter = 12,
TopFrontLeft = 13,
TopFrontCenter = 14,
TopFrontRight = 15,
TopBackLeft = 16,
TopBackCenter = 17,
TopBackRight = 18,
BackLeftCenter = 19,
BackRightCenter = 20,
FrontLeftWide = 21,
FrontRightWide = 22,
FrontLeftHigh = 23,
FrontCenterHigh = 24,
FrontRightHigh = 25,
TopFrontLeftCenter = 26,
TopFrontRightCenter = 27,
TopSideLeft = 28,
TopSideRight = 29,
LeftLfe = 30,
RightLfe = 31,
Lfe2 = 32,
BottomCenter = 33,
BottomLeftCenter = 34,
BottomRightCenter = 35,
MsMid = 36,
MsSide = 37,
AmbisonicW = 38,
AmbisonicX = 39,
AmbisonicY = 40,
AmbisonicZ = 41,
XyX = 42,
XyY = 43,
HeadphonesLeft = 44,
HeadphonesRight = 45,
ClickTrack = 46,
ForeignLanguage = 47,
HearingImpaired = 48,
Narration = 49,
Haptic = 50,
DialogCentricMix = 51,
Aux = 52,
Aux0 = 53,
Aux1 = 54,
Aux2 = 55,
Aux3 = 56,
Aux4 = 57,
Aux5 = 58,
Aux6 = 59,
Aux7 = 60,
Aux8 = 61,
Aux9 = 62,
Aux10 = 63,
Aux11 = 64,
Aux12 = 65,
Aux13 = 66,
Aux14 = 67,
Aux15 = 68,
}
}
public enum SoundIOChannelId
{
Invalid,
FrontLeft,
FrontRight,
FrontCenter,
Lfe,
BackLeft,
BackRight,
FrontLeftCenter,
FrontRightCenter,
BackCenter,
SideLeft,
SideRight,
TopCenter,
TopFrontLeft,
TopFrontCenter,
TopFrontRight,
TopBackLeft,
TopBackCenter,
TopBackRight,
BackLeftCenter,
BackRightCenter,
FrontLeftWide,
FrontRightWide,
FrontLeftHigh,
FrontCenterHigh,
FrontRightHigh,
TopFrontLeftCenter,
TopFrontRightCenter,
TopSideLeft,
TopSideRight,
LeftLfe,
RightLfe,
Lfe2,
BottomCenter,
BottomLeftCenter,
BottomRightCenter,
MsMid,
MsSide,
AmbisonicW,
AmbisonicX,
AmbisonicY,
AmbisonicZ,
XyX,
XyY,
HeadphonesLeft,
HeadphonesRight,
ClickTrack,
ForeignLanguage,
HearingImpaired,
Narration,
Haptic,
DialogCentricMix,
Aux,
Aux0,
Aux1,
Aux2,
Aux3,
Aux4,
Aux5,
Aux6,
Aux7,
Aux8,
Aux9,
Aux10,
Aux11,
Aux12,
Aux13,
Aux14,
Aux15
}
}

View file

@ -1,99 +1,116 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
namespace SoundIOSharp
{
public struct SoundIOChannelLayout
{
public static int BuiltInCount {
get { return Natives.soundio_channel_layout_builtin_count (); }
}
public struct SoundIOChannelLayout
{
public static int BuiltInCount
{
get { return Natives.soundio_channel_layout_builtin_count(); }
}
public static SoundIOChannelLayout GetBuiltIn (int index)
{
return new SoundIOChannelLayout (Natives.soundio_channel_layout_get_builtin (index));
}
public static SoundIOChannelLayout GetBuiltIn(int index)
{
return new SoundIOChannelLayout(Natives.soundio_channel_layout_get_builtin(index));
}
public static SoundIOChannelLayout GetDefault (int channelCount)
{
var handle = Natives.soundio_channel_layout_get_default (channelCount);
return new SoundIOChannelLayout (handle);
}
public static SoundIOChannelLayout GetDefault(int channelCount)
{
var handle = Natives.soundio_channel_layout_get_default(channelCount);
public static SoundIOChannelId ParseChannelId (string name)
{
var ptr = Marshal.StringToHGlobalAnsi (name);
try {
return (SoundIOChannelId)Natives.soundio_parse_channel_id (ptr, name.Length);
} finally {
Marshal.FreeHGlobal (ptr);
}
}
return new SoundIOChannelLayout (handle);
}
// instance members
public static SoundIOChannelId ParseChannelId(string name)
{
var ptr = Marshal.StringToHGlobalAnsi(name);
internal SoundIOChannelLayout (Pointer<SoundIoChannelLayout> handle)
{
this.handle = handle;
}
try
{
return (SoundIOChannelId)Natives.soundio_parse_channel_id(ptr, name.Length);
}
finally
{
Marshal.FreeHGlobal(ptr);
}
}
readonly Pointer<SoundIoChannelLayout> handle;
// instance members
public bool IsNull {
get { return handle.Handle == IntPtr.Zero; }
}
internal SoundIOChannelLayout(Pointer<SoundIoChannelLayout> handle)
{
this.handle = handle;
}
internal IntPtr Handle {
get { return handle; }
}
readonly Pointer<SoundIoChannelLayout> handle;
public int ChannelCount {
get { return IsNull ? 0 : Marshal.ReadInt32 ((IntPtr) handle + channel_count_offset); }
}
static readonly int channel_count_offset = (int) Marshal.OffsetOf<SoundIoChannelLayout> ("channel_count");
public bool IsNull
{
get { return handle.Handle == IntPtr.Zero; }
}
public string Name {
get { return IsNull ? null : Marshal.PtrToStringAnsi (Marshal.ReadIntPtr ((IntPtr) handle + name_offset)); }
}
static readonly int name_offset = (int)Marshal.OffsetOf<SoundIoChannelLayout> ("name");
internal IntPtr Handle
{
get { return handle; }
}
public IEnumerable<SoundIOChannelId> Channels {
get {
if (IsNull)
yield break;
for (int i = 0; i < 24; i++)
yield return (SoundIOChannelId) Marshal.ReadInt32 ((IntPtr) handle + channels_offset + sizeof (SoundIoChannelId) * i);
}
}
static readonly int channels_offset = (int)Marshal.OffsetOf<SoundIoChannelLayout> ("channels");
public int ChannelCount
{
get { return IsNull ? 0 : Marshal.ReadInt32((IntPtr)handle + channel_count_offset); }
}
public override bool Equals (object other)
{
if (!(other is SoundIOChannelLayout))
return false;
var s = (SoundIOChannelLayout) other;
return handle == s.handle || Natives.soundio_channel_layout_equal (handle, s.handle);
}
static readonly int channel_count_offset = (int)Marshal.OffsetOf<SoundIoChannelLayout>("channel_count");
public override int GetHashCode ()
{
return handle.GetHashCode ();
}
public string Name
{
get { return IsNull ? null : Marshal.PtrToStringAnsi(Marshal.ReadIntPtr((IntPtr)handle + name_offset)); }
}
public string DetectBuiltInName ()
{
if (IsNull)
throw new InvalidOperationException ();
return Natives.soundio_channel_layout_detect_builtin (handle) ? Name : null;
}
static readonly int name_offset = (int)Marshal.OffsetOf<SoundIoChannelLayout>("name");
public int FindChannel (SoundIOChannelId channel)
{
if (IsNull)
throw new InvalidOperationException ();
return Natives.soundio_channel_layout_find_channel (handle, (SoundIoChannelId) channel);
}
}
}
public IEnumerable<SoundIOChannelId> Channels
{
get
{
if (IsNull) yield break;
for (int i = 0; i < 24; i++)
{
yield return (SoundIOChannelId)Marshal.ReadInt32((IntPtr)handle + channels_offset + sizeof(SoundIoChannelId) * i);
}
}
}
static readonly int channels_offset = (int)Marshal.OffsetOf<SoundIoChannelLayout>("channels");
public override bool Equals(object other)
{
if (!(other is SoundIOChannelLayout)) return false;
var s = (SoundIOChannelLayout) other;
return handle == s.handle || Natives.soundio_channel_layout_equal(handle, s.handle);
}
public override int GetHashCode()
{
return handle.GetHashCode();
}
public string DetectBuiltInName()
{
if (IsNull) throw new InvalidOperationException();
return Natives.soundio_channel_layout_detect_builtin(handle) ? Name : null;
}
public int FindChannel(SoundIOChannelId channel)
{
if (IsNull) throw new InvalidOperationException();
return Natives.soundio_channel_layout_find_channel(handle, (SoundIoChannelId)channel);
}
}
}

View file

@ -4,217 +4,264 @@ using System.Runtime.InteropServices;
namespace SoundIOSharp
{
public class SoundIODevice
{
public static SoundIOChannelLayout BestMatchingChannelLayout (SoundIODevice device1, SoundIODevice device2)
{
var ptr1 = Marshal.ReadIntPtr (device1.handle, layouts_offset);
var ptr2 = Marshal.ReadIntPtr (device2.handle, layouts_offset);
return new SoundIOChannelLayout (Natives.soundio_best_matching_channel_layout (ptr1, device1.LayoutCount, ptr2, device2.LayoutCount));
}
public class SoundIODevice
{
public static SoundIOChannelLayout BestMatchingChannelLayout(SoundIODevice device1, SoundIODevice device2)
{
var ptr1 = Marshal.ReadIntPtr(device1.handle, layouts_offset);
var ptr2 = Marshal.ReadIntPtr(device2.handle, layouts_offset);
internal SoundIODevice (Pointer<SoundIoDevice> handle)
{
this.handle = handle;
}
return new SoundIOChannelLayout(Natives.soundio_best_matching_channel_layout(ptr1, device1.LayoutCount, ptr2, device2.LayoutCount));
}
readonly Pointer<SoundIoDevice> handle;
internal SoundIODevice(Pointer<SoundIoDevice> handle)
{
this.handle = handle;
}
// Equality (based on handle and native func)
readonly Pointer<SoundIoDevice> handle;
public override bool Equals (object other)
{
var d = other as SoundIODevice;
return d != null && (this.handle == d.handle || Natives.soundio_device_equal (this.handle, d.handle));
}
// Equality (based on handle and native func)
public override int GetHashCode ()
{
return (int) (IntPtr) handle;
}
public override bool Equals(object other)
{
var d = other as SoundIODevice;
public static bool operator == (SoundIODevice obj1, SoundIODevice obj2)
{
return (object)obj1 == null ? (object)obj2 == null : obj1.Equals (obj2);
}
return d != null && (this.handle == d.handle || Natives.soundio_device_equal (this.handle, d.handle));
}
public static bool operator != (SoundIODevice obj1, SoundIODevice obj2)
{
return (object)obj1 == null ? (object) obj2 != null : !obj1.Equals (obj2);
}
public override int GetHashCode()
{
return (int)(IntPtr)handle;
}
// fields
public static bool operator == (SoundIODevice obj1, SoundIODevice obj2)
{
return obj1 is null ? obj2 is null : obj1.Equals(obj2);
}
public SoundIODeviceAim Aim {
get { return (SoundIODeviceAim) Marshal.ReadInt32 (handle, aim_offset); }
}
static readonly int aim_offset = (int)Marshal.OffsetOf<SoundIoDevice> ("aim");
public static bool operator != (SoundIODevice obj1, SoundIODevice obj2)
{
return obj1 is null ? obj2 is object : !obj1.Equals(obj2);
}
public SoundIOFormat CurrentFormat {
get { return (SoundIOFormat) Marshal.ReadInt32 (handle, current_format_offset); }
}
static readonly int current_format_offset = (int)Marshal.OffsetOf<SoundIoDevice> ("current_format");
// fields
public SoundIOChannelLayout CurrentLayout {
get { return new SoundIOChannelLayout ((IntPtr) handle + current_layout_offset);
}
}
static readonly int current_layout_offset = (int)Marshal.OffsetOf<SoundIoDevice> ("current_layout");
public SoundIODeviceAim Aim
{
get { return (SoundIODeviceAim)Marshal.ReadInt32(handle, aim_offset); }
}
public int FormatCount {
get { return Marshal.ReadInt32 (handle, format_count_offset); }
}
static readonly int format_count_offset = (int)Marshal.OffsetOf<SoundIoDevice> ("format_count");
static readonly int aim_offset = (int)Marshal.OffsetOf<SoundIoDevice>("aim");
public IEnumerable<SoundIOFormat> Formats {
get {
var ptr = Marshal.ReadIntPtr (handle, formats_offset);
for (int i = 0; i < FormatCount; i++)
yield return (SoundIOFormat) Marshal.ReadInt32 (ptr, i);
}
}
static readonly int formats_offset = (int)Marshal.OffsetOf<SoundIoDevice> ("formats");
public SoundIOFormat CurrentFormat
{
get { return (SoundIOFormat)Marshal.ReadInt32(handle, current_format_offset); }
}
public string Id {
get { return Marshal.PtrToStringAnsi (Marshal.ReadIntPtr (handle, id_offset)); }
}
static readonly int id_offset = (int)Marshal.OffsetOf<SoundIoDevice> ("id");
static readonly int current_format_offset = (int)Marshal.OffsetOf<SoundIoDevice>("current_format");
public bool IsRaw {
get { return Marshal.ReadInt32 (handle, is_raw_offset) != 0; }
}
static readonly int is_raw_offset = (int)Marshal.OffsetOf<SoundIoDevice> ("is_raw");
public SoundIOChannelLayout CurrentLayout
{
get { return new SoundIOChannelLayout((IntPtr)handle + current_layout_offset); }
}
public int LayoutCount {
get { return Marshal.ReadInt32 (handle, layout_count_offset); }
}
static readonly int layout_count_offset = (int)Marshal.OffsetOf<SoundIoDevice> ("layout_count");
static readonly int current_layout_offset = (int)Marshal.OffsetOf<SoundIoDevice>("current_layout");
public IEnumerable<SoundIOChannelLayout> Layouts {
get {
var ptr = Marshal.ReadIntPtr (handle, layouts_offset);
for (int i = 0; i < LayoutCount; i++)
yield return new SoundIOChannelLayout (ptr + i * Marshal.SizeOf<SoundIoChannelLayout> ());
}
}
static readonly int layouts_offset = (int) Marshal.OffsetOf<SoundIoDevice> ("layouts");
public int FormatCount
{
get { return Marshal.ReadInt32(handle, format_count_offset); }
}
public string Name {
get { return Marshal.PtrToStringAnsi (Marshal.ReadIntPtr (handle, name_offset)); }
}
static readonly int name_offset = (int)Marshal.OffsetOf<SoundIoDevice> ("name");
static readonly int format_count_offset = (int)Marshal.OffsetOf<SoundIoDevice>("format_count");
public int ProbeError {
get { return Marshal.ReadInt32 (handle, probe_error_offset); }
}
static readonly int probe_error_offset = (int)Marshal.OffsetOf<SoundIoDevice> ("probe_error");
public IEnumerable<SoundIOFormat> Formats
{
get
{
var ptr = Marshal.ReadIntPtr(handle, formats_offset);
public int ReferenceCount {
get { return Marshal.ReadInt32 (handle, ref_count_offset); }
}
static readonly int ref_count_offset = (int)Marshal.OffsetOf<SoundIoDevice> ("ref_count");
for (int i = 0; i < FormatCount; i++)
{
yield return (SoundIOFormat)Marshal.ReadInt32(ptr, i);
}
}
}
public int SampleRateCount {
get { return Marshal.ReadInt32 (handle, sample_rate_count_offset); }
}
static readonly int sample_rate_count_offset = (int)Marshal.OffsetOf<SoundIoDevice> ("sample_rate_count");
static readonly int formats_offset = (int)Marshal.OffsetOf<SoundIoDevice>("formats");
public IEnumerable<SoundIOSampleRateRange> SampleRates {
get {
var ptr = Marshal.ReadIntPtr (handle, sample_rates_offset);
for (int i = 0; i < SampleRateCount; i++)
yield return new SoundIOSampleRateRange (
Marshal.ReadInt32 (ptr, i * 2),
Marshal.ReadInt32 (ptr, i * 2 + 1));
}
}
static readonly int sample_rates_offset = (int)Marshal.OffsetOf<SoundIoDevice> ("sample_rates");
public string Id
{
get { return Marshal.PtrToStringAnsi(Marshal.ReadIntPtr(handle, id_offset)); }
}
public double SoftwareLatencyCurrent {
get { return MarshalEx.ReadDouble (handle, software_latency_current_offset); }
set { MarshalEx.WriteDouble (handle, software_latency_current_offset, value); }
}
static readonly int software_latency_current_offset = (int)Marshal.OffsetOf<SoundIoDevice> ("software_latency_current");
static readonly int id_offset = (int)Marshal.OffsetOf<SoundIoDevice>("id");
public double SoftwareLatencyMin {
get { return MarshalEx.ReadDouble (handle, software_latency_min_offset); }
set { MarshalEx.WriteDouble (handle, software_latency_min_offset, value); }
}
static readonly int software_latency_min_offset = (int)Marshal.OffsetOf<SoundIoDevice> ("software_latency_min");
public bool IsRaw
{
get { return Marshal.ReadInt32(handle, is_raw_offset) != 0; }
}
public double SoftwareLatencyMax {
get { return MarshalEx.ReadDouble (handle, software_latency_max_offset); }
set { MarshalEx.WriteDouble (handle, software_latency_max_offset, value); }
}
static readonly int software_latency_max_offset = (int)Marshal.OffsetOf<SoundIoDevice> ("software_latency_max");
static readonly int is_raw_offset = (int)Marshal.OffsetOf<SoundIoDevice>("is_raw");
public SoundIO SoundIO {
get { return new SoundIO (Marshal.ReadIntPtr (handle, soundio_offset)); }
}
static readonly int soundio_offset = (int)Marshal.OffsetOf<SoundIoDevice> ("soundio");
public int LayoutCount
{
get { return Marshal.ReadInt32(handle, layout_count_offset); }
}
// functions
static readonly int layout_count_offset = (int)Marshal.OffsetOf<SoundIoDevice>("layout_count");
public void AddReference ()
{
Natives.soundio_device_ref (handle);
}
public IEnumerable<SoundIOChannelLayout> Layouts
{
get
{
var ptr = Marshal.ReadIntPtr (handle, layouts_offset);
public void RemoveReference ()
{
Natives.soundio_device_unref (handle);
}
for (int i = 0; i < LayoutCount; i++)
{
yield return new SoundIOChannelLayout(ptr + i * Marshal.SizeOf<SoundIoChannelLayout>());
}
}
}
public void SortDeviceChannelLayouts ()
{
Natives.soundio_device_sort_channel_layouts (handle);
}
static readonly int layouts_offset = (int)Marshal.OffsetOf<SoundIoDevice>("layouts");
public static readonly SoundIOFormat S16NE = BitConverter.IsLittleEndian ? SoundIOFormat.S16LE : SoundIOFormat.S16BE;
public static readonly SoundIOFormat U16NE = BitConverter.IsLittleEndian ? SoundIOFormat.U16LE : SoundIOFormat.U16BE;
public static readonly SoundIOFormat S24NE = BitConverter.IsLittleEndian ? SoundIOFormat.S24LE : SoundIOFormat.S24BE;
public static readonly SoundIOFormat U24NE = BitConverter.IsLittleEndian ? SoundIOFormat.U24LE : SoundIOFormat.U24BE;
public static readonly SoundIOFormat S32NE = BitConverter.IsLittleEndian ? SoundIOFormat.S32LE : SoundIOFormat.S32BE;
public static readonly SoundIOFormat U32NE = BitConverter.IsLittleEndian ? SoundIOFormat.U32LE : SoundIOFormat.U32BE;
public static readonly SoundIOFormat Float32NE = BitConverter.IsLittleEndian ? SoundIOFormat.Float32LE : SoundIOFormat.Float32BE;
public static readonly SoundIOFormat Float64NE = BitConverter.IsLittleEndian ? SoundIOFormat.Float64LE : SoundIOFormat.Float64BE;
public static readonly SoundIOFormat S16FE = !BitConverter.IsLittleEndian ? SoundIOFormat.S16LE : SoundIOFormat.S16BE;
public static readonly SoundIOFormat U16FE = !BitConverter.IsLittleEndian ? SoundIOFormat.U16LE : SoundIOFormat.U16BE;
public static readonly SoundIOFormat S24FE = !BitConverter.IsLittleEndian ? SoundIOFormat.S24LE : SoundIOFormat.S24BE;
public static readonly SoundIOFormat U24FE = !BitConverter.IsLittleEndian ? SoundIOFormat.U24LE : SoundIOFormat.U24BE;
public static readonly SoundIOFormat S32FE = !BitConverter.IsLittleEndian ? SoundIOFormat.S32LE : SoundIOFormat.S32BE;
public static readonly SoundIOFormat U32FE = !BitConverter.IsLittleEndian ? SoundIOFormat.U32LE : SoundIOFormat.U32BE;
public static readonly SoundIOFormat Float32FE = !BitConverter.IsLittleEndian ? SoundIOFormat.Float32LE : SoundIOFormat.Float32BE;
public static readonly SoundIOFormat Float64FE = !BitConverter.IsLittleEndian ? SoundIOFormat.Float64LE : SoundIOFormat.Float64BE;
public string Name
{
get { return Marshal.PtrToStringAnsi(Marshal.ReadIntPtr(handle, name_offset)); }
}
public bool SupportsFormat (SoundIOFormat format)
{
return Natives.soundio_device_supports_format (handle, (SoundIoFormat) format);
}
static readonly int name_offset = (int)Marshal.OffsetOf<SoundIoDevice>("name");
public bool SupportsSampleRate (int sampleRate)
{
return Natives.soundio_device_supports_sample_rate (handle, sampleRate);
}
public int ProbeError
{
get { return Marshal.ReadInt32(handle, probe_error_offset); }
}
public bool SupportsChannelCount(int channelCount)
{
return Natives.soundio_device_supports_layout(handle, SoundIOChannelLayout.GetDefault(channelCount).Handle);
}
static readonly int probe_error_offset = (int)Marshal.OffsetOf<SoundIoDevice>("probe_error");
public int GetNearestSampleRate (int sampleRate)
{
return Natives.soundio_device_nearest_sample_rate (handle, sampleRate);
}
public int ReferenceCount
{
get { return Marshal.ReadInt32(handle, ref_count_offset); }
}
public SoundIOInStream CreateInStream ()
{
return new SoundIOInStream (Natives.soundio_instream_create (handle));
}
static readonly int ref_count_offset = (int)Marshal.OffsetOf<SoundIoDevice>("ref_count");
public SoundIOOutStream CreateOutStream ()
{
return new SoundIOOutStream (Natives.soundio_outstream_create (handle));
}
}
}
public int SampleRateCount
{
get { return Marshal.ReadInt32(handle, sample_rate_count_offset); }
}
static readonly int sample_rate_count_offset = (int)Marshal.OffsetOf<SoundIoDevice>("sample_rate_count");
public IEnumerable<SoundIOSampleRateRange> SampleRates
{
get
{
var ptr = Marshal.ReadIntPtr(handle, sample_rates_offset);
for (int i = 0; i < SampleRateCount; i++)
{
yield return new SoundIOSampleRateRange(Marshal.ReadInt32(ptr, i * 2), Marshal.ReadInt32(ptr, i * 2 + 1));
}
}
}
static readonly int sample_rates_offset = (int)Marshal.OffsetOf<SoundIoDevice>("sample_rates");
public double SoftwareLatencyCurrent
{
get { return MarshalEx.ReadDouble(handle, software_latency_current_offset); }
set { MarshalEx.WriteDouble(handle, software_latency_current_offset, value); }
}
static readonly int software_latency_current_offset = (int)Marshal.OffsetOf<SoundIoDevice>("software_latency_current");
public double SoftwareLatencyMin
{
get { return MarshalEx.ReadDouble(handle, software_latency_min_offset); }
set { MarshalEx.WriteDouble(handle, software_latency_min_offset, value); }
}
static readonly int software_latency_min_offset = (int)Marshal.OffsetOf<SoundIoDevice>("software_latency_min");
public double SoftwareLatencyMax
{
get { return MarshalEx.ReadDouble(handle, software_latency_max_offset); }
set { MarshalEx.WriteDouble(handle, software_latency_max_offset, value); }
}
static readonly int software_latency_max_offset = (int)Marshal.OffsetOf<SoundIoDevice>("software_latency_max");
public SoundIO SoundIO
{
get { return new SoundIO(Marshal.ReadIntPtr(handle, soundio_offset)); }
}
static readonly int soundio_offset = (int)Marshal.OffsetOf<SoundIoDevice>("soundio");
// functions
public void AddReference()
{
Natives.soundio_device_ref(handle);
}
public void RemoveReference()
{
Natives.soundio_device_unref(handle);
}
public void SortDeviceChannelLayouts()
{
Natives.soundio_device_sort_channel_layouts(handle);
}
public static readonly SoundIOFormat S16NE = BitConverter.IsLittleEndian ? SoundIOFormat.S16LE : SoundIOFormat.S16BE;
public static readonly SoundIOFormat U16NE = BitConverter.IsLittleEndian ? SoundIOFormat.U16LE : SoundIOFormat.U16BE;
public static readonly SoundIOFormat S24NE = BitConverter.IsLittleEndian ? SoundIOFormat.S24LE : SoundIOFormat.S24BE;
public static readonly SoundIOFormat U24NE = BitConverter.IsLittleEndian ? SoundIOFormat.U24LE : SoundIOFormat.U24BE;
public static readonly SoundIOFormat S32NE = BitConverter.IsLittleEndian ? SoundIOFormat.S32LE : SoundIOFormat.S32BE;
public static readonly SoundIOFormat U32NE = BitConverter.IsLittleEndian ? SoundIOFormat.U32LE : SoundIOFormat.U32BE;
public static readonly SoundIOFormat Float32NE = BitConverter.IsLittleEndian ? SoundIOFormat.Float32LE : SoundIOFormat.Float32BE;
public static readonly SoundIOFormat Float64NE = BitConverter.IsLittleEndian ? SoundIOFormat.Float64LE : SoundIOFormat.Float64BE;
public static readonly SoundIOFormat S16FE = !BitConverter.IsLittleEndian ? SoundIOFormat.S16LE : SoundIOFormat.S16BE;
public static readonly SoundIOFormat U16FE = !BitConverter.IsLittleEndian ? SoundIOFormat.U16LE : SoundIOFormat.U16BE;
public static readonly SoundIOFormat S24FE = !BitConverter.IsLittleEndian ? SoundIOFormat.S24LE : SoundIOFormat.S24BE;
public static readonly SoundIOFormat U24FE = !BitConverter.IsLittleEndian ? SoundIOFormat.U24LE : SoundIOFormat.U24BE;
public static readonly SoundIOFormat S32FE = !BitConverter.IsLittleEndian ? SoundIOFormat.S32LE : SoundIOFormat.S32BE;
public static readonly SoundIOFormat U32FE = !BitConverter.IsLittleEndian ? SoundIOFormat.U32LE : SoundIOFormat.U32BE;
public static readonly SoundIOFormat Float32FE = !BitConverter.IsLittleEndian ? SoundIOFormat.Float32LE : SoundIOFormat.Float32BE;
public static readonly SoundIOFormat Float64FE = !BitConverter.IsLittleEndian ? SoundIOFormat.Float64LE : SoundIOFormat.Float64BE;
public bool SupportsFormat(SoundIOFormat format)
{
return Natives.soundio_device_supports_format(handle, (SoundIoFormat)format);
}
public bool SupportsSampleRate(int sampleRate)
{
return Natives.soundio_device_supports_sample_rate(handle, sampleRate);
}
public bool SupportsChannelCount(int channelCount)
{
return Natives.soundio_device_supports_layout(handle, SoundIOChannelLayout.GetDefault(channelCount).Handle);
}
public int GetNearestSampleRate(int sampleRate)
{
return Natives.soundio_device_nearest_sample_rate(handle, sampleRate);
}
public SoundIOInStream CreateInStream()
{
return new SoundIOInStream(Natives.soundio_instream_create(handle));
}
public SoundIOOutStream CreateOutStream()
{
return new SoundIOOutStream(Natives.soundio_outstream_create(handle));
}
}
}

View file

@ -1,9 +1,8 @@
using System;
namespace SoundIOSharp
namespace SoundIOSharp
{
public enum SoundIODeviceAim // soundio.h (228, 6)
{
Input = 0,
Output = 1,
}
}
public enum SoundIODeviceAim // soundio.h (228, 6)
{
Input,
Output
}
}

View file

@ -3,11 +3,8 @@ using System.Runtime.InteropServices;
namespace SoundIOSharp
{
public class SoundIOException : Exception
{
internal SoundIOException (SoundIoError errorCode)
: base (Marshal.PtrToStringAnsi (Natives.soundio_strerror ((int) errorCode)))
{
}
}
}
public class SoundIOException : Exception
{
internal SoundIOException(SoundIoError errorCode) : base (Marshal.PtrToStringAnsi(Natives.soundio_strerror((int) errorCode))) { }
}
}

View file

@ -1,26 +1,25 @@
using System;
namespace SoundIOSharp
namespace SoundIOSharp
{
public enum SoundIOFormat
public enum SoundIOFormat
{
Invalid = 0,
S8 = 1,
U8 = 2,
S16LE = 3,
S16BE = 4,
U16LE = 5,
U16BE = 6,
S24LE = 7,
S24BE = 8,
U24LE = 9,
U24BE = 10,
S32LE = 11,
S32BE = 12,
U32LE = 13,
U32BE = 14,
Float32LE = 15,
Float32BE = 16,
Float64LE = 17,
Float64BE = 18,
Invalid,
S8,
U8,
S16LE,
S16BE,
U16LE,
U16BE,
S24LE,
S24BE,
U24LE,
U24BE,
S32LE,
S32BE,
U32LE,
U32BE,
Float32LE,
Float32BE,
Float64LE,
Float64BE
}
}
}

View file

@ -4,225 +4,290 @@ using System.Runtime.InteropServices;
namespace SoundIOSharp
{
public class SoundIOInStream : IDisposable
{
internal SoundIOInStream (Pointer<SoundIoInStream> handle)
{
this.handle = handle;
}
public class SoundIOInStream : IDisposable
{
internal SoundIOInStream(Pointer<SoundIoInStream> handle)
{
this.handle = handle;
}
Pointer<SoundIoInStream> handle;
Pointer<SoundIoInStream> handle;
public void Dispose ()
{
Natives.soundio_instream_destroy (handle);
}
public void Dispose()
{
Natives.soundio_instream_destroy(handle);
}
// Equality (based on handle)
// Equality (based on handle)
public override bool Equals (object other)
{
var d = other as SoundIOInStream;
return d != null && (this.handle == d.handle);
}
public override bool Equals(object other)
{
var d = other as SoundIOInStream;
public override int GetHashCode ()
{
return (int)(IntPtr)handle;
}
return d != null && (this.handle == d.handle);
}
public static bool operator == (SoundIOInStream obj1, SoundIOInStream obj2)
{
return (object)obj1 == null ? (object)obj2 == null : obj1.Equals (obj2);
}
public override int GetHashCode()
{
return (int)(IntPtr)handle;
}
public static bool operator != (SoundIOInStream obj1, SoundIOInStream obj2)
{
return (object)obj1 == null ? (object)obj2 != null : !obj1.Equals (obj2);
}
public static bool operator == (SoundIOInStream obj1, SoundIOInStream obj2)
{
return obj1 is null ? obj2 is null : obj1.Equals(obj2);
}
// fields
public static bool operator != (SoundIOInStream obj1, SoundIOInStream obj2)
{
return obj1 is null ? obj2 is object : !obj1.Equals(obj2);
}
public SoundIODevice Device {
get { return new SoundIODevice (Marshal.ReadIntPtr (handle, device_offset)); }
}
static readonly int device_offset = (int)Marshal.OffsetOf<SoundIoInStream> ("device");
// fields
public SoundIOFormat Format {
get { return (SoundIOFormat) Marshal.ReadInt32 (handle, format_offset); }
set { Marshal.WriteInt32 (handle, format_offset, (int) value); }
}
static readonly int format_offset = (int)Marshal.OffsetOf<SoundIoInStream> ("format");
public SoundIODevice Device
{
get { return new SoundIODevice(Marshal.ReadIntPtr(handle, device_offset)); }
}
public int SampleRate {
get { return Marshal.ReadInt32 (handle, sample_rate_offset); }
set { Marshal.WriteInt32 (handle, sample_rate_offset, value); }
}
static readonly int sample_rate_offset = (int)Marshal.OffsetOf<SoundIoInStream> ("sample_rate");
static readonly int device_offset = (int)Marshal.OffsetOf<SoundIoInStream>("device");
public SoundIOChannelLayout Layout {
get { return new SoundIOChannelLayout ((IntPtr) handle + layout_offset); }
set {
unsafe {
Buffer.MemoryCopy ((void*) ((IntPtr) handle + layout_offset), (void*)value.Handle,
Marshal.SizeOf<SoundIoChannelLayout> (), Marshal.SizeOf<SoundIoChannelLayout> ());
}
}
}
static readonly int layout_offset = (int)Marshal.OffsetOf<SoundIoInStream> ("layout");
public SoundIOFormat Format
{
get { return (SoundIOFormat)Marshal.ReadInt32(handle, format_offset); }
set { Marshal.WriteInt32(handle, format_offset, (int) value); }
}
static readonly int format_offset = (int)Marshal.OffsetOf<SoundIoInStream>("format");
public double SoftwareLatency {
get { return MarshalEx.ReadDouble (handle, software_latency_offset); }
set { MarshalEx.WriteDouble (handle, software_latency_offset, value); }
}
static readonly int software_latency_offset = (int)Marshal.OffsetOf<SoundIoInStream> ("software_latency");
public int SampleRate
{
get { return Marshal.ReadInt32(handle, sample_rate_offset); }
set { Marshal.WriteInt32(handle, sample_rate_offset, value); }
}
// error_callback
public Action ErrorCallback {
get { return error_callback; }
set {
error_callback = value;
error_callback_native = _ => error_callback ();
var ptr = Marshal.GetFunctionPointerForDelegate (error_callback_native);
Marshal.WriteIntPtr (handle, error_callback_offset, ptr);
}
}
static readonly int error_callback_offset = (int)Marshal.OffsetOf<SoundIoInStream> ("error_callback");
Action error_callback;
delegate void error_callback_delegate (IntPtr handle);
error_callback_delegate error_callback_native;
static readonly int sample_rate_offset = (int)Marshal.OffsetOf<SoundIoInStream>("sample_rate");
// read_callback
public Action<int,int> ReadCallback {
get { return read_callback; }
set {
read_callback = value;
read_callback_native = (_, minFrameCount, maxFrameCount) => read_callback (minFrameCount, maxFrameCount);
var ptr = Marshal.GetFunctionPointerForDelegate (read_callback_native);
Marshal.WriteIntPtr (handle, read_callback_offset, ptr);
}
}
static readonly int read_callback_offset = (int)Marshal.OffsetOf<SoundIoInStream> ("read_callback");
Action<int, int> read_callback;
delegate void read_callback_delegate (IntPtr handle, int min, int max);
read_callback_delegate read_callback_native;
public SoundIOChannelLayout Layout
{
get { return new SoundIOChannelLayout ((IntPtr) handle + layout_offset); }
set
{
unsafe
{
Buffer.MemoryCopy((void*)((IntPtr)handle + layout_offset), (void*)value.Handle, Marshal.SizeOf<SoundIoChannelLayout>(), Marshal.SizeOf<SoundIoChannelLayout>());
}
}
}
// overflow_callback
public Action OverflowCallback {
get { return overflow_callback; }
set {
overflow_callback = value;
overflow_callback_native = _ => overflow_callback ();
var ptr = Marshal.GetFunctionPointerForDelegate (overflow_callback_native);
Marshal.WriteIntPtr (handle, overflow_callback_offset, ptr);
}
}
static readonly int overflow_callback_offset = (int)Marshal.OffsetOf<SoundIoInStream> ("overflow_callback");
Action overflow_callback;
delegate void overflow_callback_delegate (IntPtr handle);
overflow_callback_delegate overflow_callback_native;
static readonly int layout_offset = (int)Marshal.OffsetOf<SoundIoInStream>("layout");
// FIXME: this should be taken care in more centralized/decent manner... we don't want to write
// this kind of code anywhere we need string marshaling.
List<IntPtr> allocated_hglobals = new List<IntPtr> ();
public double SoftwareLatency
{
get { return MarshalEx.ReadDouble(handle, software_latency_offset); }
set { MarshalEx.WriteDouble(handle, software_latency_offset, value); }
}
public string Name {
get { return Marshal.PtrToStringAnsi (Marshal.ReadIntPtr (handle, name_offset)); }
set {
unsafe {
var existing = Marshal.ReadIntPtr (handle, name_offset);
if (allocated_hglobals.Contains (existing)) {
allocated_hglobals.Remove (existing);
Marshal.FreeHGlobal (existing);
}
var ptr = Marshal.StringToHGlobalAnsi (value);
Marshal.WriteIntPtr (handle, name_offset, ptr);
allocated_hglobals.Add (ptr);
}
}
}
static readonly int name_offset = (int)Marshal.OffsetOf<SoundIoInStream> ("name");
static readonly int software_latency_offset = (int)Marshal.OffsetOf<SoundIoInStream>("software_latency");
public bool NonTerminalHint {
get { return Marshal.ReadInt32 (handle, non_terminal_hint_offset) != 0; }
}
static readonly int non_terminal_hint_offset = (int)Marshal.OffsetOf<SoundIoInStream> ("non_terminal_hint");
// error_callback
public Action ErrorCallback
{
get { return error_callback; }
set
{
error_callback = value;
error_callback_native = _ => error_callback();
public int BytesPerFrame {
get { return Marshal.ReadInt32 (handle, bytes_per_frame_offset); }
}
static readonly int bytes_per_frame_offset = (int)Marshal.OffsetOf<SoundIoInStream> ("bytes_per_frame");
var ptr = Marshal.GetFunctionPointerForDelegate(error_callback_native);
public int BytesPerSample {
get { return Marshal.ReadInt32 (handle, bytes_per_sample_offset); }
}
static readonly int bytes_per_sample_offset = (int)Marshal.OffsetOf<SoundIoInStream> ("bytes_per_sample");
Marshal.WriteIntPtr(handle, error_callback_offset, ptr);
}
}
public string LayoutErrorMessage {
get {
var code = (SoundIoError) Marshal.ReadInt32 (handle, layout_error_offset);
return code == SoundIoError.SoundIoErrorNone ? null : Marshal.PtrToStringAnsi (Natives.soundio_strerror ((int) code));
}
}
static readonly int layout_error_offset = (int)Marshal.OffsetOf<SoundIoInStream> ("layout_error");
static readonly int error_callback_offset = (int)Marshal.OffsetOf<SoundIoInStream>("error_callback");
// functions
Action error_callback;
delegate void error_callback_delegate(IntPtr handle);
error_callback_delegate error_callback_native;
public void Open ()
{
var ret = (SoundIoError) Natives.soundio_instream_open (handle);
if (ret != SoundIoError.SoundIoErrorNone)
throw new SoundIOException (ret);
}
// read_callback
public Action<int,int> ReadCallback
{
get { return read_callback; }
set
{
read_callback = value;
read_callback_native = (_, minFrameCount, maxFrameCount) => read_callback(minFrameCount, maxFrameCount);
public void Start ()
{
var ret = (SoundIoError)Natives.soundio_instream_start (handle);
if (ret != SoundIoError.SoundIoErrorNone)
throw new SoundIOException (ret);
}
var ptr = Marshal.GetFunctionPointerForDelegate(read_callback_native);
public SoundIOChannelAreas BeginRead (ref int frameCount)
{
IntPtr ptrs = default (IntPtr);
int nativeFrameCount = frameCount;
unsafe {
var frameCountPtr = &nativeFrameCount;
var ptrptr = &ptrs;
var ret = (SoundIoError) Natives.soundio_instream_begin_read (handle, (IntPtr)ptrptr, (IntPtr)frameCountPtr);
frameCount = *frameCountPtr;
if (ret != SoundIoError.SoundIoErrorNone)
throw new SoundIOException (ret);
return new SoundIOChannelAreas (ptrs, Layout.ChannelCount, frameCount);
}
}
Marshal.WriteIntPtr(handle, read_callback_offset, ptr);
}
}
public void EndRead ()
{
var ret = (SoundIoError) Natives.soundio_instream_end_read (handle);
if (ret != SoundIoError.SoundIoErrorNone)
throw new SoundIOException (ret);
}
static readonly int read_callback_offset = (int)Marshal.OffsetOf<SoundIoInStream>("read_callback");
public void Pause (bool pause)
{
var ret = (SoundIoError) Natives.soundio_instream_pause (handle, pause);
if (ret != SoundIoError.SoundIoErrorNone)
throw new SoundIOException (ret);
}
Action<int, int> read_callback;
delegate void read_callback_delegate(IntPtr handle, int min, int max);
read_callback_delegate read_callback_native;
public double GetLatency ()
{
unsafe {
double* dptr = null;
IntPtr p = new IntPtr (dptr);
var ret = (SoundIoError) Natives.soundio_instream_get_latency (handle, p);
if (ret != SoundIoError.SoundIoErrorNone)
throw new SoundIOException (ret);
dptr = (double*) p;
return *dptr;
}
}
}
// overflow_callback
public Action OverflowCallback
{
get { return overflow_callback; }
set
{
overflow_callback = value;
overflow_callback_native = _ => overflow_callback();
var ptr = Marshal.GetFunctionPointerForDelegate(overflow_callback_native);
Marshal.WriteIntPtr(handle, overflow_callback_offset, ptr);
}
}
static readonly int overflow_callback_offset = (int)Marshal.OffsetOf<SoundIoInStream>("overflow_callback");
Action overflow_callback;
delegate void overflow_callback_delegate(IntPtr handle);
overflow_callback_delegate overflow_callback_native;
// FIXME: this should be taken care in more centralized/decent manner... we don't want to write
// this kind of code anywhere we need string marshaling.
List<IntPtr> allocated_hglobals = new List<IntPtr>();
public string Name
{
get { return Marshal.PtrToStringAnsi(Marshal.ReadIntPtr(handle, name_offset)); }
set
{
unsafe
{
var existing = Marshal.ReadIntPtr(handle, name_offset);
if (allocated_hglobals.Contains(existing))
{
allocated_hglobals.Remove(existing);
Marshal.FreeHGlobal(existing);
}
var ptr = Marshal.StringToHGlobalAnsi(value);
Marshal.WriteIntPtr(handle, name_offset, ptr);
allocated_hglobals.Add(ptr);
}
}
}
static readonly int name_offset = (int)Marshal.OffsetOf<SoundIoInStream>("name");
public bool NonTerminalHint
{
get { return Marshal.ReadInt32(handle, non_terminal_hint_offset) != 0; }
}
static readonly int non_terminal_hint_offset = (int)Marshal.OffsetOf<SoundIoInStream>("non_terminal_hint");
public int BytesPerFrame
{
get { return Marshal.ReadInt32(handle, bytes_per_frame_offset); }
}
static readonly int bytes_per_frame_offset = (int)Marshal.OffsetOf<SoundIoInStream>("bytes_per_frame");
public int BytesPerSample
{
get { return Marshal.ReadInt32(handle, bytes_per_sample_offset); }
}
static readonly int bytes_per_sample_offset = (int)Marshal.OffsetOf<SoundIoInStream>("bytes_per_sample");
public string LayoutErrorMessage
{
get
{
var code = (SoundIoError)Marshal.ReadInt32(handle, layout_error_offset);
return code == SoundIoError.SoundIoErrorNone ? null : Marshal.PtrToStringAnsi(Natives.soundio_strerror((int)code));
}
}
static readonly int layout_error_offset = (int)Marshal.OffsetOf<SoundIoInStream>("layout_error");
// functions
public void Open()
{
var ret = (SoundIoError)Natives.soundio_instream_open(handle);
if (ret != SoundIoError.SoundIoErrorNone)
{
throw new SoundIOException(ret);
}
}
public void Start()
{
var ret = (SoundIoError)Natives.soundio_instream_start(handle);
if (ret != SoundIoError.SoundIoErrorNone)
{
throw new SoundIOException(ret);
}
}
public SoundIOChannelAreas BeginRead(ref int frameCount)
{
IntPtr ptrs = default;
int nativeFrameCount = frameCount;
unsafe
{
var frameCountPtr = &nativeFrameCount;
var ptrptr = &ptrs;
var ret = (SoundIoError)Natives.soundio_instream_begin_read(handle, (IntPtr)ptrptr, (IntPtr)frameCountPtr);
frameCount = *frameCountPtr;
if (ret != SoundIoError.SoundIoErrorNone)
{
throw new SoundIOException(ret);
}
return new SoundIOChannelAreas(ptrs, Layout.ChannelCount, frameCount);
}
}
public void EndRead()
{
var ret = (SoundIoError)Natives.soundio_instream_end_read(handle);
if (ret != SoundIoError.SoundIoErrorNone)
{
throw new SoundIOException(ret);
}
}
public void Pause(bool pause)
{
var ret = (SoundIoError)Natives.soundio_instream_pause(handle, pause);
if (ret != SoundIoError.SoundIoErrorNone)
{
throw new SoundIOException(ret);
}
}
public double GetLatency()
{
unsafe
{
double* dptr = null;
IntPtr p = new IntPtr(dptr);
var ret = (SoundIoError)Natives.soundio_instream_get_latency(handle, p);
if (ret != SoundIoError.SoundIoErrorNone)
{
throw new SoundIOException(ret);
}
dptr = (double*)p;
return *dptr;
}
}
}
}

View file

@ -4,251 +4,328 @@ using System.Runtime.InteropServices;
namespace SoundIOSharp
{
public class SoundIOOutStream : IDisposable
{
internal SoundIOOutStream (Pointer<SoundIoOutStream> handle)
{
this.handle = handle;
}
public class SoundIOOutStream : IDisposable
{
internal SoundIOOutStream (Pointer<SoundIoOutStream> handle)
{
this.handle = handle;
}
Pointer<SoundIoOutStream> handle;
Pointer<SoundIoOutStream> handle;
public void Dispose ()
{
Natives.soundio_outstream_destroy (handle);
}
// Equality (based on handle)
public void Dispose ()
{
Natives.soundio_outstream_destroy (handle);
}
// Equality (based on handle)
public override bool Equals (object other)
{
var d = other as SoundIOOutStream;
return d != null && (this.handle == d.handle);
}
public override bool Equals (object other)
{
var d = other as SoundIOOutStream;
public override int GetHashCode ()
{
return (int)(IntPtr)handle;
}
return d != null && (this.handle == d.handle);
}
public static bool operator == (SoundIOOutStream obj1, SoundIOOutStream obj2)
{
return (object)obj1 == null ? (object)obj2 == null : obj1.Equals (obj2);
}
public override int GetHashCode ()
{
return (int)(IntPtr)handle;
}
public static bool operator != (SoundIOOutStream obj1, SoundIOOutStream obj2)
{
return (object)obj1 == null ? (object)obj2 != null : !obj1.Equals (obj2);
}
public static bool operator == (SoundIOOutStream obj1, SoundIOOutStream obj2)
{
return obj1 is null ? obj2 is null : obj1.Equals(obj2);
}
// fields
public static bool operator != (SoundIOOutStream obj1, SoundIOOutStream obj2)
{
return obj1 is null ? obj2 is object : !obj1.Equals(obj2);
}
public SoundIODevice Device {
get { return new SoundIODevice (Marshal.ReadIntPtr (handle, device_offset)); }
}
static readonly int device_offset = (int)Marshal.OffsetOf<SoundIoOutStream> ("device");
// fields
public SoundIOFormat Format {
get { return (SoundIOFormat) Marshal.ReadInt32 (handle, format_offset); }
set { Marshal.WriteInt32 (handle, format_offset, (int) value); }
}
static readonly int format_offset = (int)Marshal.OffsetOf<SoundIoOutStream> ("format");
public SoundIODevice Device
{
get { return new SoundIODevice(Marshal.ReadIntPtr(handle, device_offset)); }
}
public int SampleRate {
get { return Marshal.ReadInt32 (handle, sample_rate_offset); }
set { Marshal.WriteInt32 (handle, sample_rate_offset, value); }
}
static readonly int sample_rate_offset = (int)Marshal.OffsetOf<SoundIoOutStream> ("sample_rate");
static readonly int device_offset = (int)Marshal.OffsetOf<SoundIoOutStream>("device");
public SoundIOFormat Format
{
get { return (SoundIOFormat) Marshal.ReadInt32(handle, format_offset); }
set { Marshal.WriteInt32(handle, format_offset, (int) value); }
}
public SoundIOChannelLayout Layout {
get { unsafe { return new SoundIOChannelLayout ((IntPtr) ((void*) ((IntPtr) handle + layout_offset))); } }
set {
unsafe {
Buffer.MemoryCopy ((void*)value.Handle, (void*)((IntPtr)handle + layout_offset),
Marshal.SizeOf<SoundIoChannelLayout> (), Marshal.SizeOf<SoundIoChannelLayout> ());
}
}
}
static readonly int layout_offset = (int)Marshal.OffsetOf<SoundIoOutStream> ("layout");
static readonly int format_offset = (int)Marshal.OffsetOf<SoundIoOutStream>("format");
public double SoftwareLatency {
get { return MarshalEx.ReadDouble (handle, software_latency_offset); }
set { MarshalEx.WriteDouble (handle, software_latency_offset, value); }
}
static readonly int software_latency_offset = (int)Marshal.OffsetOf<SoundIoOutStream> ("software_latency");
public int SampleRate
{
get { return Marshal.ReadInt32(handle, sample_rate_offset); }
set { Marshal.WriteInt32(handle, sample_rate_offset, value); }
}
public float Volume {
get { return MarshalEx.ReadFloat (handle, volume_offset); }
set { MarshalEx.WriteFloat (handle, volume_offset, value); }
}
static readonly int volume_offset = (int)Marshal.OffsetOf<SoundIoOutStream> ("volume");
static readonly int sample_rate_offset = (int)Marshal.OffsetOf<SoundIoOutStream>("sample_rate");
// error_callback
public Action ErrorCallback {
get { return error_callback; }
set {
error_callback = value;
if (value == null)
error_callback_native = null;
else
error_callback_native = stream => error_callback ();
var ptr = Marshal.GetFunctionPointerForDelegate (error_callback_native);
Marshal.WriteIntPtr (handle, error_callback_offset, ptr);
}
}
static readonly int error_callback_offset = (int)Marshal.OffsetOf<SoundIoOutStream> ("error_callback");
Action error_callback;
delegate void error_callback_delegate (IntPtr handle);
error_callback_delegate error_callback_native;
public SoundIOChannelLayout Layout
{
get { unsafe { return new SoundIOChannelLayout((IntPtr) (void*)((IntPtr)handle + layout_offset)); } }
set
{
unsafe
{
Buffer.MemoryCopy((void*)value.Handle, (void*)((IntPtr)handle + layout_offset), Marshal.SizeOf<SoundIoChannelLayout>(), Marshal.SizeOf<SoundIoChannelLayout>());
}
}
}
static readonly int layout_offset = (int)Marshal.OffsetOf<SoundIoOutStream>("layout");
// write_callback
public Action<int, int> WriteCallback {
get { return write_callback; }
set {
write_callback = value;
if (value == null)
write_callback_native = null;
else
write_callback_native = (h, frame_count_min, frame_count_max) => write_callback (frame_count_min, frame_count_max);
var ptr = Marshal.GetFunctionPointerForDelegate (write_callback_native);
Marshal.WriteIntPtr (handle, write_callback_offset, ptr);
}
}
static readonly int write_callback_offset = (int)Marshal.OffsetOf<SoundIoOutStream> ("write_callback");
Action<int, int> write_callback;
delegate void write_callback_delegate (IntPtr handle, int min, int max);
write_callback_delegate write_callback_native;
public double SoftwareLatency
{
get { return MarshalEx.ReadDouble (handle, software_latency_offset); }
set { MarshalEx.WriteDouble (handle, software_latency_offset, value); }
}
// underflow_callback
public Action UnderflowCallback {
get { return underflow_callback; }
set {
underflow_callback = value;
if (value == null)
underflow_callback_native = null;
else
underflow_callback_native = h => underflow_callback ();
var ptr = Marshal.GetFunctionPointerForDelegate (underflow_callback_native);
Marshal.WriteIntPtr (handle, underflow_callback_offset, ptr);
}
}
static readonly int underflow_callback_offset = (int)Marshal.OffsetOf<SoundIoOutStream> ("underflow_callback");
Action underflow_callback;
delegate void underflow_callback_delegate (IntPtr handle);
underflow_callback_delegate underflow_callback_native;
static readonly int software_latency_offset = (int)Marshal.OffsetOf<SoundIoOutStream>("software_latency");
// FIXME: this should be taken care in more centralized/decent manner... we don't want to write
// this kind of code anywhere we need string marshaling.
List<IntPtr> allocated_hglobals = new List<IntPtr> ();
public float Volume
{
get { return MarshalEx.ReadFloat(handle, volume_offset); }
set { MarshalEx.WriteFloat(handle, volume_offset, value); }
}
public string Name {
get { return Marshal.PtrToStringAnsi (Marshal.ReadIntPtr (handle, name_offset)); }
set {
unsafe {
var existing = Marshal.ReadIntPtr (handle, name_offset);
if (allocated_hglobals.Contains (existing)) {
allocated_hglobals.Remove (existing);
Marshal.FreeHGlobal (existing);
}
var ptr = Marshal.StringToHGlobalAnsi (value);
Marshal.WriteIntPtr (handle, name_offset, ptr);
allocated_hglobals.Add (ptr);
}
}
}
static readonly int name_offset = (int)Marshal.OffsetOf<SoundIoOutStream> ("name");
static readonly int volume_offset = (int)Marshal.OffsetOf<SoundIoOutStream>("volume");
public bool NonTerminalHint {
get { return Marshal.ReadInt32 (handle, non_terminal_hint_offset) != 0; }
}
static readonly int non_terminal_hint_offset = (int)Marshal.OffsetOf<SoundIoOutStream> ("non_terminal_hint");
// error_callback
public Action ErrorCallback
{
get { return error_callback; }
set
{
error_callback = value;
if (value == null)
{
error_callback_native = null;
}
else
{
error_callback_native = stream => error_callback();
}
public int BytesPerFrame {
get { return Marshal.ReadInt32 (handle, bytes_per_frame_offset); }
}
static readonly int bytes_per_frame_offset = (int)Marshal.OffsetOf<SoundIoOutStream> ("bytes_per_frame");
var ptr = Marshal.GetFunctionPointerForDelegate(error_callback_native);
Marshal.WriteIntPtr(handle, error_callback_offset, ptr);
}
}
public int BytesPerSample {
get { return Marshal.ReadInt32 (handle, bytes_per_sample_offset); }
}
static readonly int bytes_per_sample_offset = (int)Marshal.OffsetOf<SoundIoOutStream> ("bytes_per_sample");
static readonly int error_callback_offset = (int)Marshal.OffsetOf<SoundIoOutStream>("error_callback");
public string LayoutErrorMessage {
get {
var code = (SoundIoError) Marshal.ReadInt32 (handle, layout_error_offset);
return code == SoundIoError.SoundIoErrorNone ? null : Marshal.PtrToStringAnsi (Natives.soundio_strerror ((int) code));
}
}
static readonly int layout_error_offset = (int)Marshal.OffsetOf<SoundIoOutStream> ("layout_error");
Action error_callback;
delegate void error_callback_delegate (IntPtr handle);
error_callback_delegate error_callback_native;
// functions
// write_callback
public Action<int, int> WriteCallback
{
get { return write_callback; }
set
{
write_callback = value;
if (value == null)
{
write_callback_native = null;
}
else
{
write_callback_native = (h, frame_count_min, frame_count_max) => write_callback(frame_count_min, frame_count_max);
}
public void Open ()
{
var ret = (SoundIoError) Natives.soundio_outstream_open (handle);
if (ret != SoundIoError.SoundIoErrorNone)
throw new SoundIOException (ret);
}
var ptr = Marshal.GetFunctionPointerForDelegate (write_callback_native);
Marshal.WriteIntPtr (handle, write_callback_offset, ptr);
}
}
public void Start ()
{
var ret = (SoundIoError)Natives.soundio_outstream_start (handle);
if (ret != SoundIoError.SoundIoErrorNone)
throw new SoundIOException (ret);
}
static readonly int write_callback_offset = (int)Marshal.OffsetOf<SoundIoOutStream>("write_callback");
public SoundIOChannelAreas BeginWrite (ref int frameCount)
{
IntPtr ptrs = default (IntPtr);
int nativeFrameCount = frameCount;
unsafe {
var frameCountPtr = &nativeFrameCount;
var ptrptr = &ptrs;
var ret = (SoundIoError)Natives.soundio_outstream_begin_write (handle, (IntPtr) ptrptr, (IntPtr) frameCountPtr);
frameCount = *frameCountPtr;
if (ret != SoundIoError.SoundIoErrorNone)
throw new SoundIOException (ret);
return new SoundIOChannelAreas (ptrs, Layout.ChannelCount, frameCount);
}
}
Action<int, int> write_callback;
delegate void write_callback_delegate(IntPtr handle, int min, int max);
write_callback_delegate write_callback_native;
public void EndWrite ()
{
var ret = (SoundIoError) Natives.soundio_outstream_end_write (handle);
if (ret != SoundIoError.SoundIoErrorNone)
throw new SoundIOException (ret);
}
// underflow_callback
public Action UnderflowCallback
{
get { return underflow_callback; }
set
{
underflow_callback = value;
if (value == null)
{
underflow_callback_native = null;
}
else
{
underflow_callback_native = h => underflow_callback();
}
public void ClearBuffer ()
{
Natives.soundio_outstream_clear_buffer (handle);
}
var ptr = Marshal.GetFunctionPointerForDelegate (underflow_callback_native);
Marshal.WriteIntPtr (handle, underflow_callback_offset, ptr);
}
}
public void Pause (bool pause)
{
var ret = (SoundIoError) Natives.soundio_outstream_pause (handle, pause);
if (ret != SoundIoError.SoundIoErrorNone)
throw new SoundIOException (ret);
}
static readonly int underflow_callback_offset = (int)Marshal.OffsetOf<SoundIoOutStream>("underflow_callback");
Action underflow_callback;
delegate void underflow_callback_delegate(IntPtr handle);
underflow_callback_delegate underflow_callback_native;
public double GetLatency ()
{
unsafe {
double* dptr = null;
IntPtr p = new IntPtr (dptr);
var ret = (SoundIoError) Natives.soundio_outstream_get_latency (handle, p);
if (ret != SoundIoError.SoundIoErrorNone)
throw new SoundIOException (ret);
dptr = (double*) p;
return *dptr;
}
}
// FIXME: this should be taken care in more centralized/decent manner... we don't want to write
// this kind of code anywhere we need string marshaling.
List<IntPtr> allocated_hglobals = new List<IntPtr>();
public void SetVolume (double volume)
{
var ret = (SoundIoError) Natives.soundio_outstream_set_volume (handle, volume);
if (ret != SoundIoError.SoundIoErrorNone)
throw new SoundIOException (ret);
}
}
public string Name {
get { return Marshal.PtrToStringAnsi(Marshal.ReadIntPtr(handle, name_offset)); }
set
{
unsafe
{
var existing = Marshal.ReadIntPtr(handle, name_offset);
if (allocated_hglobals.Contains(existing))
{
allocated_hglobals.Remove(existing);
Marshal.FreeHGlobal(existing);
}
var ptr = Marshal.StringToHGlobalAnsi(value);
Marshal.WriteIntPtr(handle, name_offset, ptr);
allocated_hglobals.Add(ptr);
}
}
}
static readonly int name_offset = (int)Marshal.OffsetOf<SoundIoOutStream>("name");
public bool NonTerminalHint
{
get { return Marshal.ReadInt32(handle, non_terminal_hint_offset) != 0; }
}
static readonly int non_terminal_hint_offset = (int)Marshal.OffsetOf<SoundIoOutStream>("non_terminal_hint");
public int BytesPerFrame
{
get { return Marshal.ReadInt32(handle, bytes_per_frame_offset); }
}
static readonly int bytes_per_frame_offset = (int)Marshal.OffsetOf<SoundIoOutStream>("bytes_per_frame");
public int BytesPerSample
{
get { return Marshal.ReadInt32(handle, bytes_per_sample_offset); }
}
static readonly int bytes_per_sample_offset = (int)Marshal.OffsetOf<SoundIoOutStream>("bytes_per_sample");
public string LayoutErrorMessage
{
get
{
var code = (SoundIoError)Marshal.ReadInt32(handle, layout_error_offset);
return code == SoundIoError.SoundIoErrorNone ? null : Marshal.PtrToStringAnsi(Natives.soundio_strerror((int)code));
}
}
static readonly int layout_error_offset = (int)Marshal.OffsetOf<SoundIoOutStream> ("layout_error");
// functions
public void Open ()
{
var ret = (SoundIoError)Natives.soundio_outstream_open(handle);
if (ret != SoundIoError.SoundIoErrorNone)
{
throw new SoundIOException(ret);
}
}
public void Start ()
{
var ret = (SoundIoError)Natives.soundio_outstream_start(handle);
if (ret != SoundIoError.SoundIoErrorNone)
{
throw new SoundIOException(ret);
}
}
public SoundIOChannelAreas BeginWrite(ref int frameCount)
{
IntPtr ptrs = default;
int nativeFrameCount = frameCount;
unsafe
{
var frameCountPtr = &nativeFrameCount;
var ptrptr = &ptrs;
var ret = (SoundIoError)Natives.soundio_outstream_begin_write(handle, (IntPtr)ptrptr, (IntPtr)frameCountPtr);
frameCount = *frameCountPtr;
if (ret != SoundIoError.SoundIoErrorNone)
{
throw new SoundIOException(ret);
}
return new SoundIOChannelAreas(ptrs, Layout.ChannelCount, frameCount);
}
}
public void EndWrite ()
{
var ret = (SoundIoError)Natives.soundio_outstream_end_write(handle);
if (ret != SoundIoError.SoundIoErrorNone)
{
throw new SoundIOException(ret);
}
}
public void ClearBuffer ()
{
_ = Natives.soundio_outstream_clear_buffer(handle);
}
public void Pause (bool pause)
{
var ret = (SoundIoError)Natives.soundio_outstream_pause(handle, pause);
if (ret != SoundIoError.SoundIoErrorNone)
{
throw new SoundIOException(ret);
}
}
public double GetLatency ()
{
unsafe
{
double* dptr = null;
IntPtr p = new IntPtr(dptr);
var ret = (SoundIoError)Natives.soundio_outstream_get_latency(handle, p);
if (ret != SoundIoError.SoundIoErrorNone)
{
throw new SoundIOException(ret);
}
dptr = (double*)p;
return *dptr;
}
}
public void SetVolume (double volume)
{
var ret = (SoundIoError)Natives.soundio_outstream_set_volume(handle, volume);
if (ret != SoundIoError.SoundIoErrorNone)
{
throw new SoundIOException(ret);
}
}
}
}

View file

@ -1,61 +1,58 @@
using System;
namespace SoundIOSharp
{
public class SoundIORingBuffer : IDisposable
{
internal SoundIORingBuffer (IntPtr handle)
{
this.handle = handle;
}
public class SoundIORingBuffer : IDisposable
{
internal SoundIORingBuffer(IntPtr handle)
{
this.handle = handle;
}
IntPtr handle;
IntPtr handle;
public int Capacity {
get { return Natives.soundio_ring_buffer_capacity (handle); }
}
public int Capacity
{
get { return Natives.soundio_ring_buffer_capacity(handle); }
}
public void Clear ()
{
Natives.soundio_ring_buffer_clear (handle);
}
public void Clear()
{
Natives.soundio_ring_buffer_clear(handle);
}
public void Dispose ()
{
Natives.soundio_ring_buffer_destroy (handle);
}
public void Dispose()
{
Natives.soundio_ring_buffer_destroy(handle);
}
public int FillCount {
get {
return Natives.soundio_ring_buffer_fill_count (handle);
}
}
public int FillCount
{
get { return Natives.soundio_ring_buffer_fill_count(handle); }
}
public int FreeCount {
get {
return Natives.soundio_ring_buffer_free_count (handle);
}
}
public int FreeCount
{
get { return Natives.soundio_ring_buffer_free_count(handle); }
}
public IntPtr ReadPointer {
get {
return Natives.soundio_ring_buffer_read_ptr (handle);
}
}
public IntPtr ReadPointer
{
get { return Natives.soundio_ring_buffer_read_ptr(handle); }
}
public IntPtr WritePointer {
get {
return Natives.soundio_ring_buffer_write_ptr (handle);
}
}
public IntPtr WritePointer
{
get { return Natives.soundio_ring_buffer_write_ptr(handle); }
}
public void AdvanceReadPointer (int count)
{
Natives.soundio_ring_buffer_advance_read_ptr (handle, count);
}
public void AdvanceReadPointer(int count)
{
Natives.soundio_ring_buffer_advance_read_ptr(handle, count);
}
public void AdvanceWritePointer (int count)
{
Natives.soundio_ring_buffer_advance_write_ptr (handle, count);
}
}
}
public void AdvanceWritePointer(int count)
{
Natives.soundio_ring_buffer_advance_write_ptr(handle, count);
}
}
}

View file

@ -1,15 +1,15 @@
using System;
namespace SoundIOSharp
{
public struct SoundIOSampleRateRange
{
internal SoundIOSampleRateRange (int min, int max)
{
Min = min;
Max = max;
}
public struct SoundIOSampleRateRange
{
internal SoundIOSampleRateRange(int min, int max)
{
Min = min;
Max = max;
}
public readonly int Min;
public readonly int Max;
}
public readonly int Min;
public readonly int Max;
}
}

View file

@ -367,7 +367,7 @@ namespace Ryujinx.Audio
{
lock (track)
{
return track.Volume;
return track.GetVolume();
}
}

View file

@ -11,7 +11,6 @@ namespace Ryujinx.Audio
public int SampleRate { get; private set; }
public ALFormat Format { get; private set; }
public PlaybackState State { get; set; }
public float Volume { get; private set; }
public int HardwareChannels { get; }
public int VirtualChannels { get; }
@ -151,9 +150,14 @@ namespace Ryujinx.Audio
public void SetVolume(float volume)
{
Volume = volume;
AL.Source(SourceId, ALSourcef.Gain, volume);
}
AL.Source(SourceId, ALSourcef.Gain, Volume);
public float GetVolume()
{
AL.GetSource(SourceId, ALSourcef.Gain, out float volume);
return volume;
}
public void Dispose()

View file

@ -1,6 +1,5 @@
using Ryujinx.Audio.SoundIo;
using SoundIOSharp;
using System;
using System.Collections.Generic;
namespace Ryujinx.Audio

View file

@ -85,16 +85,16 @@ namespace Ryujinx.HLE.HOS.Services.Audio.AudioOutManager
{
long tag = context.RequestData.ReadInt64();
context.ResponseData.Write(_audioOut.ContainsBuffer(_track, tag) ? 1 : 0);
context.ResponseData.Write(_audioOut.ContainsBuffer(_track, tag));
return 0;
return ResultCode.Success;
}
[Command(7)] // 3.0.0+
// AppendAudioOutBufferAuto(u64 tag, buffer<nn::audio::AudioOutBuffer, 0x21>)
public ResultCode AppendAudioOutBufferAuto(ServiceCtx context)
{
(long position, long size) = context.Request.GetBufferType0x21();
(long position, _) = context.Request.GetBufferType0x21();
return AppendAudioOutBufferImpl(context, position);
}
@ -103,9 +103,7 @@ namespace Ryujinx.HLE.HOS.Services.Audio.AudioOutManager
{
long tag = context.RequestData.ReadInt64();
AudioOutData data = MemoryHelper.Read<AudioOutData>(
context.Memory,
position);
AudioOutData data = MemoryHelper.Read<AudioOutData>(context.Memory, position);
// NOTE: Assume PCM16 all the time, change if new format are found.
short[] buffer = new short[data.SampleBufferSize / sizeof(short)];

View file

@ -20,10 +20,7 @@ namespace Ryujinx.HLE.HOS.Services.Audio
// ListAudioOuts() -> (u32 count, buffer<bytes, 6>)
public ResultCode ListAudioOuts(ServiceCtx context)
{
return ListAudioOutsImpl(
context,
context.Request.ReceiveBuff[0].Position,
context.Request.ReceiveBuff[0].Size);
return ListAudioOutsImpl(context, context.Request.ReceiveBuff[0].Position, context.Request.ReceiveBuff[0].Size);
}
[Command(1)]
@ -31,12 +28,8 @@ namespace Ryujinx.HLE.HOS.Services.Audio
// -> (u32 sample_rate, u32 channel_count, u32 pcm_format, u32, object<nn::audio::detail::IAudioOut>, buffer<bytes, 6> name_out)
public ResultCode OpenAudioOut(ServiceCtx context)
{
return OpenAudioOutImpl(
context,
context.Request.SendBuff[0].Position,
context.Request.SendBuff[0].Size,
context.Request.ReceiveBuff[0].Position,
context.Request.ReceiveBuff[0].Size);
return OpenAudioOutImpl(context, context.Request.SendBuff[0].Position, context.Request.SendBuff[0].Size,
context.Request.ReceiveBuff[0].Position, context.Request.ReceiveBuff[0].Size);
}
[Command(2)] // 3.0.0+
@ -56,12 +49,7 @@ namespace Ryujinx.HLE.HOS.Services.Audio
(long sendPosition, long sendSize) = context.Request.GetBufferType0x21();
(long recvPosition, long recvSize) = context.Request.GetBufferType0x22();
return OpenAudioOutImpl(
context,
sendPosition,
sendSize,
recvPosition,
recvSize);
return OpenAudioOutImpl(context, sendPosition, sendSize, recvPosition, recvSize);
}
private ResultCode ListAudioOutsImpl(ServiceCtx context, long position, long size)
@ -88,10 +76,7 @@ namespace Ryujinx.HLE.HOS.Services.Audio
private ResultCode OpenAudioOutImpl(ServiceCtx context, long sendPosition, long sendSize, long receivePosition, long receiveSize)
{
string deviceName = MemoryHelper.ReadAsciiString(
context.Memory,
sendPosition,
sendSize);
string deviceName = MemoryHelper.ReadAsciiString(context.Memory, sendPosition, sendSize);
if (deviceName == string.Empty)
{