From 7ca779a26d76a3ad1edd94ba6c1cfd7466d73314 Mon Sep 17 00:00:00 2001 From: Mary Date: Mon, 27 Mar 2023 20:56:36 +0200 Subject: [PATCH] audout: Fix a possible crash with SDL2 when the SDL2 audio backend is dummy (#4605) This change makes audio device error not fatal. In case of error, the SDL2 audio backend will behave like the dummy backend. --- .../SDL2HardwareDeviceSession.cs | 27 ++++++++++++------- 1 file changed, 17 insertions(+), 10 deletions(-) diff --git a/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs b/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs index 38e2b1330d..14310b9345 100644 --- a/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs +++ b/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceSession.cs @@ -18,6 +18,7 @@ namespace Ryujinx.Audio.Backends.SDL2 private ulong _playedSampleCount; private ManualResetEvent _updateRequiredEvent; private uint _outputStream; + private bool _hasSetupError; private SDL_AudioCallback _callbackDelegate; private int _bytesPerFrame; private uint _sampleCount; @@ -42,7 +43,7 @@ namespace Ryujinx.Audio.Backends.SDL2 private void EnsureAudioStreamSetup(AudioBuffer buffer) { uint bufferSampleCount = (uint)GetSampleCount(buffer); - bool needAudioSetup = _outputStream == 0 || + bool needAudioSetup = (_outputStream == 0 && !_hasSetupError) || (bufferSampleCount >= Constants.TargetSampleCount && bufferSampleCount < _sampleCount); if (needAudioSetup) @@ -51,12 +52,9 @@ namespace Ryujinx.Audio.Backends.SDL2 uint newOutputStream = SDL2HardwareDeviceDriver.OpenStream(RequestedSampleFormat, RequestedSampleRate, RequestedChannelCount, _sampleCount, _callbackDelegate); - if (newOutputStream == 0) - { - // No stream in place, this is unexpected. - throw new InvalidOperationException($"OpenStream failed with error: \"{SDL_GetError()}\""); - } - else + _hasSetupError = newOutputStream == 0; + + if (!_hasSetupError) { if (_outputStream != 0) { @@ -151,11 +149,20 @@ namespace Ryujinx.Audio.Backends.SDL2 { EnsureAudioStreamSetup(buffer); - SDL2AudioBuffer driverBuffer = new SDL2AudioBuffer(buffer.DataPointer, GetSampleCount(buffer)); + if (_outputStream != 0) + { + SDL2AudioBuffer driverBuffer = new SDL2AudioBuffer(buffer.DataPointer, GetSampleCount(buffer)); - _ringBuffer.Write(buffer.Data, 0, buffer.Data.Length); + _ringBuffer.Write(buffer.Data, 0, buffer.Data.Length); - _queuedBuffers.Enqueue(driverBuffer); + _queuedBuffers.Enqueue(driverBuffer); + } + else + { + Interlocked.Add(ref _playedSampleCount, GetSampleCount(buffer)); + + _updateRequiredEvent.Set(); + } } public override void SetVolume(float volume)