Fix some Vulkan validation errors (mostly related to barriers) (#5603)
* Replace image barriers inside render pass with more generic memory barrier * Remove forceStorage since it was creating images with storage bit for formats that are not StorageImage compatible * Add missing flags on subpass dependency * Don't call vkCmdSetScissor with a scissor count of 0 * One semaphore per swapchain image * Remove compute stage from read to write barriers * Try to improve Pipeline.Barrier nonsense * Set PipelineStateFlags based on supported stages
This commit is contained in:
parent
a745913329
commit
7ccff037e8
9 changed files with 145 additions and 54 deletions
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@ -257,14 +257,22 @@ namespace Ryujinx.Graphics.Vulkan
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if (realIndex != -1)
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{
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_colors[realIndex].Storage?.InsertReadToWriteBarrier(cbs, AccessFlags.ColorAttachmentWriteBit, PipelineStageFlags.ColorAttachmentOutputBit);
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_colors[realIndex].Storage?.InsertReadToWriteBarrier(
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cbs,
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AccessFlags.ColorAttachmentWriteBit,
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PipelineStageFlags.ColorAttachmentOutputBit,
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insideRenderPass: true);
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}
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}
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}
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public void InsertClearBarrierDS(CommandBufferScoped cbs)
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{
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_depthStencil?.Storage?.InsertReadToWriteBarrier(cbs, AccessFlags.DepthStencilAttachmentWriteBit, PipelineStageFlags.LateFragmentTestsBit);
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_depthStencil?.Storage?.InsertReadToWriteBarrier(
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cbs,
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AccessFlags.DepthStencilAttachmentWriteBit,
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PipelineStageFlags.LateFragmentTestsBit,
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insideRenderPass: true);
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}
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}
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}
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@ -41,6 +41,7 @@ namespace Ryujinx.Graphics.Vulkan
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public readonly bool SupportsPreciseOcclusionQueries;
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public readonly bool SupportsPipelineStatisticsQuery;
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public readonly bool SupportsGeometryShader;
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public readonly bool SupportsTessellationShader;
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public readonly bool SupportsViewportArray2;
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public readonly bool SupportsHostImportedMemory;
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public readonly bool SupportsDepthClipControl;
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@ -77,6 +78,7 @@ namespace Ryujinx.Graphics.Vulkan
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bool supportsPreciseOcclusionQueries,
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bool supportsPipelineStatisticsQuery,
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bool supportsGeometryShader,
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bool supportsTessellationShader,
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bool supportsViewportArray2,
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bool supportsHostImportedMemory,
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bool supportsDepthClipControl,
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@ -112,6 +114,7 @@ namespace Ryujinx.Graphics.Vulkan
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SupportsPreciseOcclusionQueries = supportsPreciseOcclusionQueries;
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SupportsPipelineStatisticsQuery = supportsPipelineStatisticsQuery;
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SupportsGeometryShader = supportsGeometryShader;
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SupportsTessellationShader = supportsTessellationShader;
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SupportsViewportArray2 = supportsViewportArray2;
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SupportsHostImportedMemory = supportsHostImportedMemory;
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SupportsDepthClipControl = supportsDepthClipControl;
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@ -149,10 +149,22 @@ namespace Ryujinx.Graphics.Vulkan
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DstAccessMask = AccessFlags.MemoryReadBit | AccessFlags.MemoryWriteBit,
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};
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PipelineStageFlags pipelineStageFlags = PipelineStageFlags.VertexShaderBit | PipelineStageFlags.FragmentShaderBit;
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if (Gd.Capabilities.SupportsGeometryShader)
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{
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pipelineStageFlags |= PipelineStageFlags.GeometryShaderBit;
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}
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if (Gd.Capabilities.SupportsTessellationShader)
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{
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pipelineStageFlags |= PipelineStageFlags.TessellationControlShaderBit | PipelineStageFlags.TessellationEvaluationShaderBit;
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}
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Gd.Api.CmdPipelineBarrier(
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CommandBuffer,
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PipelineStageFlags.FragmentShaderBit,
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PipelineStageFlags.FragmentShaderBit,
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pipelineStageFlags,
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pipelineStageFlags,
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0,
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1,
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memoryBarrier,
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@ -9,8 +9,12 @@ namespace Ryujinx.Graphics.Vulkan
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{
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static class PipelineConverter
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{
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private const AccessFlags SubpassSrcAccessMask = AccessFlags.MemoryReadBit | AccessFlags.MemoryWriteBit | AccessFlags.ColorAttachmentWriteBit;
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private const AccessFlags SubpassDstAccessMask = AccessFlags.MemoryReadBit | AccessFlags.MemoryWriteBit | AccessFlags.ShaderReadBit;
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private const AccessFlags SubpassAccessMask =
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AccessFlags.MemoryReadBit |
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AccessFlags.MemoryWriteBit |
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AccessFlags.ShaderReadBit |
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AccessFlags.ColorAttachmentWriteBit |
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AccessFlags.DepthStencilAttachmentWriteBit;
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public static unsafe DisposableRenderPass ToRenderPass(this ProgramPipelineState state, VulkanRenderer gd, Device device)
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{
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@ -132,8 +136,8 @@ namespace Ryujinx.Graphics.Vulkan
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0,
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PipelineStageFlags.AllGraphicsBit,
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PipelineStageFlags.AllGraphicsBit,
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SubpassSrcAccessMask,
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SubpassDstAccessMask,
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SubpassAccessMask,
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SubpassAccessMask,
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0);
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}
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@ -146,8 +150,8 @@ namespace Ryujinx.Graphics.Vulkan
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0,
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PipelineStageFlags.AllGraphicsBit,
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PipelineStageFlags.AllGraphicsBit,
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SubpassSrcAccessMask,
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SubpassDstAccessMask,
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SubpassAccessMask,
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SubpassAccessMask,
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0);
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}
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@ -146,7 +146,10 @@ namespace Ryujinx.Graphics.Vulkan
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private void RecordScissor(Vk api, CommandBuffer commandBuffer)
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{
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api.CmdSetScissor(commandBuffer, 0, (uint)ScissorsCount, _scissors.AsSpan());
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if (ScissorsCount != 0)
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{
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api.CmdSetScissor(commandBuffer, 0, (uint)ScissorsCount, _scissors.AsSpan());
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}
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}
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private readonly void RecordStencilMasks(Vk api, CommandBuffer commandBuffer)
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@ -78,7 +78,7 @@ namespace Ryujinx.Graphics.Vulkan
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var sampleCountFlags = ConvertToSampleCountFlags(gd.Capabilities.SupportedSampleCounts, (uint)info.Samples);
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var usage = GetImageUsage(info.Format, info.Target, gd.Capabilities.SupportsShaderStorageImageMultisample, forceStorage: true);
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var usage = GetImageUsage(info.Format, info.Target, gd.Capabilities.SupportsShaderStorageImageMultisample);
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var flags = ImageCreateFlags.CreateMutableFormatBit;
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@ -291,7 +291,7 @@ namespace Ryujinx.Graphics.Vulkan
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}
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}
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public static ImageUsageFlags GetImageUsage(Format format, Target target, bool supportsMsStorage, bool forceStorage = false)
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public static ImageUsageFlags GetImageUsage(Format format, Target target, bool supportsMsStorage)
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{
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var usage = DefaultUsageFlags;
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@ -304,7 +304,7 @@ namespace Ryujinx.Graphics.Vulkan
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usage |= ImageUsageFlags.ColorAttachmentBit;
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}
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if (((forceStorage && !format.IsDepthOrStencil()) || format.IsImageCompatible()) && (supportsMsStorage || !target.IsMultisample()))
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if (format.IsImageCompatible() && (supportsMsStorage || !target.IsMultisample()))
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{
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usage |= ImageUsageFlags.StorageBit;
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}
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@ -440,25 +440,27 @@ namespace Ryujinx.Graphics.Vulkan
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_lastModificationStage = stage;
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}
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public void InsertReadToWriteBarrier(CommandBufferScoped cbs, AccessFlags dstAccessFlags, PipelineStageFlags dstStageFlags)
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public void InsertReadToWriteBarrier(CommandBufferScoped cbs, AccessFlags dstAccessFlags, PipelineStageFlags dstStageFlags, bool insideRenderPass)
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{
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if (_lastReadAccess != AccessFlags.None)
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{
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ImageAspectFlags aspectFlags = Info.Format.ConvertAspectFlags();
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var lastReadStage = _lastReadStage;
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TextureView.InsertImageBarrier(
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if (insideRenderPass)
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{
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// We can't have barrier from compute inside a render pass,
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// as it is invalid to specify compute in the subpass dependency stage mask.
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lastReadStage &= ~PipelineStageFlags.ComputeShaderBit;
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}
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if (lastReadStage != PipelineStageFlags.None)
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{
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TextureView.InsertMemoryBarrier(
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_gd.Api,
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cbs.CommandBuffer,
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_imageAuto.Get(cbs).Value,
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_lastReadAccess,
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dstAccessFlags,
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_lastReadStage,
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dstStageFlags,
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aspectFlags,
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0,
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0,
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_info.GetLayers(),
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_info.Levels);
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lastReadStage,
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dstStageFlags);
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_lastReadAccess = AccessFlags.None;
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_lastReadStage = PipelineStageFlags.None;
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@ -472,21 +474,13 @@ namespace Ryujinx.Graphics.Vulkan
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if (_lastModificationAccess != AccessFlags.None)
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{
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ImageAspectFlags aspectFlags = Info.Format.ConvertAspectFlags();
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TextureView.InsertImageBarrier(
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TextureView.InsertMemoryBarrier(
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_gd.Api,
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cbs.CommandBuffer,
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_imageAuto.Get(cbs).Value,
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_lastModificationAccess,
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dstAccessFlags,
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_lastModificationStage,
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dstStageFlags,
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aspectFlags,
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0,
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0,
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_info.GetLayers(),
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_info.Levels);
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dstStageFlags);
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_lastModificationAccess = AccessFlags.None;
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}
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@ -435,6 +435,34 @@ namespace Ryujinx.Graphics.Vulkan
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ImageAspectFlags.ColorBit);
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}
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public static unsafe void InsertMemoryBarrier(
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Vk api,
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CommandBuffer commandBuffer,
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AccessFlags srcAccessMask,
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AccessFlags dstAccessMask,
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PipelineStageFlags srcStageMask,
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PipelineStageFlags dstStageMask)
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{
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MemoryBarrier memoryBarrier = new()
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{
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SType = StructureType.MemoryBarrier,
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SrcAccessMask = srcAccessMask,
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DstAccessMask = dstAccessMask,
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};
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api.CmdPipelineBarrier(
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commandBuffer,
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srcStageMask,
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dstStageMask,
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DependencyFlags.None,
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1,
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memoryBarrier,
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0,
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null,
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0,
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null);
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}
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public static unsafe void InsertImageBarrier(
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Vk api,
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CommandBuffer commandBuffer,
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@ -327,6 +327,7 @@ namespace Ryujinx.Graphics.Vulkan
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features2.Features.OcclusionQueryPrecise,
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_physicalDevice.PhysicalDeviceFeatures.PipelineStatisticsQuery,
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_physicalDevice.PhysicalDeviceFeatures.GeometryShader,
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_physicalDevice.PhysicalDeviceFeatures.TessellationShader,
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_physicalDevice.IsDeviceExtensionPresent("VK_NV_viewport_array2"),
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_physicalDevice.IsDeviceExtensionPresent(ExtExternalMemoryHost.ExtensionName),
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supportsDepthClipControl && featuresDepthClipControl.DepthClipControl,
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@ -22,8 +22,10 @@ namespace Ryujinx.Graphics.Vulkan
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private Image[] _swapchainImages;
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private Auto<DisposableImageView>[] _swapchainImageViews;
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private Semaphore _imageAvailableSemaphore;
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private Semaphore _renderFinishedSemaphore;
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private Semaphore[] _imageAvailableSemaphores;
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private Semaphore[] _renderFinishedSemaphores;
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private int _frameIndex;
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private int _width;
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private int _height;
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_surface = surface;
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CreateSwapchain();
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var semaphoreCreateInfo = new SemaphoreCreateInfo
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{
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SType = StructureType.SemaphoreCreateInfo,
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};
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gd.Api.CreateSemaphore(device, semaphoreCreateInfo, null, out _imageAvailableSemaphore).ThrowOnError();
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gd.Api.CreateSemaphore(device, semaphoreCreateInfo, null, out _renderFinishedSemaphore).ThrowOnError();
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}
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private void RecreateSwapchain()
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}
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// Destroy old Swapchain.
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_gd.Api.DeviceWaitIdle(_device);
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unsafe
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{
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for (int i = 0; i < _imageAvailableSemaphores.Length; i++)
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{
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_gd.Api.DestroySemaphore(_device, _imageAvailableSemaphores[i], null);
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}
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for (int i = 0; i < _renderFinishedSemaphores.Length; i++)
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{
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_gd.Api.DestroySemaphore(_device, _renderFinishedSemaphores[i], null);
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}
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}
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_gd.SwapchainApi.DestroySwapchain(_device, oldSwapchain, Span<AllocationCallbacks>.Empty);
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CreateSwapchain();
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{
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_swapchainImageViews[i] = CreateSwapchainImageView(_swapchainImages[i], surfaceFormat.Format);
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}
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var semaphoreCreateInfo = new SemaphoreCreateInfo
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{
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SType = StructureType.SemaphoreCreateInfo,
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};
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_imageAvailableSemaphores = new Semaphore[imageCount];
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for (int i = 0; i < _imageAvailableSemaphores.Length; i++)
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{
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_gd.Api.CreateSemaphore(_device, semaphoreCreateInfo, null, out _imageAvailableSemaphores[i]).ThrowOnError();
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}
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_renderFinishedSemaphores = new Semaphore[imageCount];
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for (int i = 0; i < _renderFinishedSemaphores.Length; i++)
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{
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_gd.Api.CreateSemaphore(_device, semaphoreCreateInfo, null, out _renderFinishedSemaphores[i]).ThrowOnError();
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}
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}
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private unsafe Auto<DisposableImageView> CreateSwapchainImageView(Image swapchainImage, VkFormat format)
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@ -185,6 +213,7 @@ namespace Ryujinx.Graphics.Vulkan
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{
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return new SurfaceFormatKHR(VkFormat.B8G8R8A8Unorm, ColorSpaceKHR.PaceSrgbNonlinearKhr);
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}
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var formatToReturn = availableFormats[0];
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if (colorSpacePassthroughEnabled)
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{
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@ -212,6 +241,7 @@ namespace Ryujinx.Graphics.Vulkan
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}
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}
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}
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return formatToReturn;
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}
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@ -265,6 +295,7 @@ namespace Ryujinx.Graphics.Vulkan
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_gd.PipelineInternal.AutoFlush.Present();
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uint nextImage = 0;
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int semaphoreIndex = _frameIndex++ % _imageAvailableSemaphores.Length;
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while (true)
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{
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@ -272,7 +303,7 @@ namespace Ryujinx.Graphics.Vulkan
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_device,
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_swapchain,
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ulong.MaxValue,
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_imageAvailableSemaphore,
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_imageAvailableSemaphores[semaphoreIndex],
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new Fence(),
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ref nextImage);
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@ -411,12 +442,12 @@ namespace Ryujinx.Graphics.Vulkan
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_gd.CommandBufferPool.Return(
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cbs,
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stackalloc[] { _imageAvailableSemaphore },
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stackalloc[] { _imageAvailableSemaphores[semaphoreIndex] },
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stackalloc[] { PipelineStageFlags.ColorAttachmentOutputBit },
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stackalloc[] { _renderFinishedSemaphore });
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stackalloc[] { _renderFinishedSemaphores[semaphoreIndex] });
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// TODO: Present queue.
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var semaphore = _renderFinishedSemaphore;
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var semaphore = _renderFinishedSemaphores[semaphoreIndex];
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var swapchain = _swapchain;
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Result result;
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@ -593,14 +624,21 @@ namespace Ryujinx.Graphics.Vulkan
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{
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unsafe
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{
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_gd.Api.DestroySemaphore(_device, _renderFinishedSemaphore, null);
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_gd.Api.DestroySemaphore(_device, _imageAvailableSemaphore, null);
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for (int i = 0; i < _swapchainImageViews.Length; i++)
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{
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_swapchainImageViews[i].Dispose();
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}
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for (int i = 0; i < _imageAvailableSemaphores.Length; i++)
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{
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_gd.Api.DestroySemaphore(_device, _imageAvailableSemaphores[i], null);
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}
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for (int i = 0; i < _renderFinishedSemaphores.Length; i++)
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{
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_gd.Api.DestroySemaphore(_device, _renderFinishedSemaphores[i], null);
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}
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_gd.SwapchainApi.DestroySwapchain(_device, _swapchain, null);
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}
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