Do not perform layout conversion on buffer texture flushes (#1729)
This commit is contained in:
parent
0679084f11
commit
7f536b5a15
1 changed files with 29 additions and 26 deletions
|
@ -809,33 +809,36 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Info.IsLinear)
|
if (Info.Target != Target.TextureBuffer)
|
||||||
{
|
{
|
||||||
data = LayoutConverter.ConvertLinearToLinearStrided(
|
if (Info.IsLinear)
|
||||||
Info.Width,
|
{
|
||||||
Info.Height,
|
data = LayoutConverter.ConvertLinearToLinearStrided(
|
||||||
Info.FormatInfo.BlockWidth,
|
Info.Width,
|
||||||
Info.FormatInfo.BlockHeight,
|
Info.Height,
|
||||||
Info.Stride,
|
Info.FormatInfo.BlockWidth,
|
||||||
Info.FormatInfo.BytesPerPixel,
|
Info.FormatInfo.BlockHeight,
|
||||||
data);
|
Info.Stride,
|
||||||
}
|
Info.FormatInfo.BytesPerPixel,
|
||||||
else
|
data);
|
||||||
{
|
}
|
||||||
data = LayoutConverter.ConvertLinearToBlockLinear(
|
else
|
||||||
Info.Width,
|
{
|
||||||
Info.Height,
|
data = LayoutConverter.ConvertLinearToBlockLinear(
|
||||||
_depth,
|
Info.Width,
|
||||||
Info.Levels,
|
Info.Height,
|
||||||
_layers,
|
_depth,
|
||||||
Info.FormatInfo.BlockWidth,
|
Info.Levels,
|
||||||
Info.FormatInfo.BlockHeight,
|
_layers,
|
||||||
Info.FormatInfo.BytesPerPixel,
|
Info.FormatInfo.BlockWidth,
|
||||||
Info.GobBlocksInY,
|
Info.FormatInfo.BlockHeight,
|
||||||
Info.GobBlocksInZ,
|
Info.FormatInfo.BytesPerPixel,
|
||||||
Info.GobBlocksInTileX,
|
Info.GobBlocksInY,
|
||||||
_sizeInfo,
|
Info.GobBlocksInZ,
|
||||||
data);
|
Info.GobBlocksInTileX,
|
||||||
|
_sizeInfo,
|
||||||
|
data);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return data;
|
return data;
|
||||||
|
|
Loading…
Reference in a new issue