Add SDL2 information & updated game compatibility stats (#2337)

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</p>
<h5 align="center">
As of March 2021, Ryujinx has been tested on over 3,200 titles: ~2,700 boot past menus and into gameplay, with approximately 1,900 of those being considered playable. See the compatibility list <a href="https://github.com/Ryujinx/Ryujinx-Games-List/issues" target="_blank">here</a>.
As of May 2021, Ryujinx has been tested on nearly 3,400 titles: ~3,000 boot past menus and into gameplay, with approximately 2,100 of those being considered playable. See the compatibility list <a href="https://github.com/Ryujinx/Ryujinx-Games-List/issues" target="_blank">here</a>.
</h5>
## Usage
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- **Audio**
Audio output is entirely supported, audio input (microphone) isn't supported. We use C# wrappers for [OpenAL](https://openal-soft.org/), and [libsoundio](http://libsound.io/) as the fallback.
Audio output is entirely supported, audio input (microphone) isn't supported. We use C# wrappers for [OpenAL](https://openal-soft.org/), and [SDL2](https://www.libsdl.org/) & [libsoundio](http://libsound.io/) as fallbacks.
- **CPU**
The CPU emulator, ARMeilleure, emulates an ARMv8 CPU and currently has support for most 64-bit ARMv8 and some of the ARMv7 (and older) instructions, including partial 32-bit support. It translates the ARM code to a custom IR, performs a few optimizations, and turns that into x86 code.
Ryujinx also features an optional Profiled Persistent Translation Cache, which essentially caches translated functions so that they do not need to be translated every time the game loads. The net result is a significant reduction in load times (the amount of time between launching a game and arriving at the title screen) for nearly every game. NOTE: this feature is now enabled by default in the Options menu > System tab. You must launch the game at least twice to the title screen or beyond before performance improvements are unlocked on the third launch! These improvements are permanent and do not require any extra launches going forward.
There are three memory manager options available depending on the user's preference, leveraging both software-based (slower) and host-mapped modes (much faster). The fastest option (host, unchecked) is set by default.
Ryujinx also features an optional Profiled Persistent Translation Cache, which essentially caches translated functions so that they do not need to be translated every time the game loads. The net result is a significant reduction in load times (the amount of time between launching a game and arriving at the title screen) for nearly every game. NOTE: this feature is enabled by default in the Options menu > System tab. You must launch the game at least twice to the title screen or beyond before performance improvements are unlocked on the third launch! These improvements are permanent and do not require any extra launches going forward.
- **GPU**
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- **Input**
We currently have support for keyboard, mouse, touch input, JoyCon input support emulated through the keyboard, and most controllers. Controller support varies by operating system, as outlined below.
Windows: Xinput-compatible controllers are supported natively; other controllers can be supported with the help of Xinput wrappers such as x360ce.
Linux: most modern controllers are supported.
In either case, you can set up everything inside the input configuration menu.
We currently have support for keyboard, mouse, touch input, JoyCon input support, and nearly all controllers. Motion controls are natively supported in most cases; for dual-JoyCon motion support, DS4Windows or BetterJoy are currently required.
In all scenarios, you can set up everything inside the input configuration menu.
- **DLC & Modifications**
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## Compatibility
You can check out the compatibility list [here](https://github.com/Ryujinx/Ryujinx-Games-List/issues).
You can check out the compatibility list [here](https://github.com/Ryujinx/Ryujinx-Games-List/issues). Anyone is free to submit an updated test on an existing game entry; simply follow the new issue template and testing guidelines, and post as a reply to the applicable game issue.
Don't hesitate to open a new issue if a game isn't already on there!