Finish SetData /w region

This commit is contained in:
Isaac Marovitz 2023-07-28 15:04:35 -04:00 committed by Isaac Marovitz
parent 66d575965c
commit 8b21447018

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@ -14,7 +14,7 @@ namespace Ryujinx.Graphics.Metal
private readonly MTLDevice _device; private readonly MTLDevice _device;
public MTLTexture MTLTexture; public MTLTexture MTLTexture;
public TextureCreateInfo Info => Info; public TextureCreateInfo Info => _info;
public int Width => Info.Width; public int Width => Info.Width;
public int Height => Info.Height; public int Height => Info.Height;
@ -114,22 +114,28 @@ namespace Ryujinx.Graphics.Metal
throw new NotImplementedException(); throw new NotImplementedException();
} }
public unsafe void SetData(SpanOrArray<byte> data, int layer, int level, Rectangle<int> region) public void SetData(SpanOrArray<byte> data, int layer, int level, Rectangle<int> region)
{ {
// TODO: Figure out bytesPerRow ulong bytesPerRow = (ulong)(Info.Width * Info.BytesPerPixel);
// For an ordinary or packed pixel format, the stride, in bytes, between rows of source data. ulong bytesPerImage = 0;
// For a compressed pixel format, the stride is the number of bytes from the beginning of one row of blocks to the beginning of the next.
if (MTLTexture.IsSparse) if (MTLTexture.TextureType == MTLTextureType.Type3D)
ulong bytesPerRow = 0; {
bytesPerImage = bytesPerRow * (ulong)Info.Height;
}
var mtlRegion = new MTLRegion var mtlRegion = new MTLRegion
{ {
origin = new MTLOrigin { x = (ulong)region.X, y = (ulong)region.Y }, origin = new MTLOrigin { x = (ulong)region.X, y = (ulong)region.Y },
size = new MTLSize { width = (ulong)region.Width, height = (ulong)region.Height }, size = new MTLSize { width = (ulong)region.Width, height = (ulong)region.Height },
}; };
fixed (byte* pData = data.Span) unsafe
{ {
MTLTexture.ReplaceRegion(mtlRegion, (ulong)level, (ulong)layer, new IntPtr(pData), bytesPerRow, 0); fixed (byte* pData = data.Span)
{
MTLTexture.ReplaceRegion(mtlRegion, (ulong)level, (ulong)layer, new IntPtr(pData), bytesPerRow, bytesPerImage);
}
} }
} }