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Improve shader sampler type selection (#989)
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1 changed files with 5 additions and 1 deletions
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@ -254,7 +254,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{
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{
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Dictionary<string, AstTextureOperation> samplers = new Dictionary<string, AstTextureOperation>();
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Dictionary<string, AstTextureOperation> samplers = new Dictionary<string, AstTextureOperation>();
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foreach (AstTextureOperation texOp in info.Samplers.OrderBy(x => x.Handle))
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// Texture instructions other than TextureSample (like TextureSize)
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// may have incomplete sampler type information. In those cases,
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// we prefer instead the more accurate information from the
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// TextureSample instruction, if both are available.
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foreach (AstTextureOperation texOp in info.Samplers.OrderBy(x => x.Handle * 2 + (x.Inst == Instruction.TextureSample ? 0 : 1)))
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{
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{
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string indexExpr = NumberFormatter.FormatInt(texOp.ArraySize);
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string indexExpr = NumberFormatter.FormatInt(texOp.ArraySize);
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