A kinda passing test
This commit is contained in:
parent
8be123440d
commit
9630691d13
10 changed files with 175 additions and 22 deletions
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@ -1,9 +1,12 @@
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using Microsoft.VisualBasic;
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using LibHac.FsSystem;
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using Microsoft.FSharp.Core;
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using Microsoft.VisualBasic;
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using NUnit.Framework;
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using NUnit.Framework;
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using Ryujinx.Graphics.Gpu;
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using Ryujinx.Graphics.Gpu;
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using Ryujinx.Graphics.Texture.Astc;
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using Ryujinx.Graphics.Texture.Astc;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.IO;
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using System.Linq;
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using System.Linq;
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using System.Text;
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using System.Text;
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@ -18,15 +21,20 @@ namespace Ryujinx.Tests.Graphics
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* HOW I GENERATED INPUT DATA
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* HOW I GENERATED INPUT DATA
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* Step 1. Create ASTC-compressed image from sample data.
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* Step 1. Create ASTC-compressed image from sample data.
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* *** NOTE This image isn't 2^x evenly sized, it's 768x512 - something that would break down into nice squares, for sure.
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* *** NOTE This image isn't 2^x evenly sized, it's 768x512 - something that would break down into nice squares, for sure.
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* `bin/astcenc-avx2 -cl sources/kodim01.png output/kodim01.l4x4.astc 4x4 -fast`
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* `astcenc-sse2 -cl MoreRocks.png MoreRocks.l-4x4-100.astc 4x4 100`
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*
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*
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* Step 2. Decompress the data we just created.
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* Step 2. Decompress the data we just created.
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* `bin/astcenc-avx2 -dl output/kodim01.l4x4.astc output/kodim01.l4x4.astc.png`
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* `astcenc-sse2 -dl MoreRocks.l-4x4-100.astc MoreRocks.l-4x4-100.astc.png`
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*
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*
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* Step 3.
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* I used convertio to convert the PNG generated in step 2 to create MorRocks.l-4x4-100.astc.rgba
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* WHAT WE DO IN THE TEST BELOW:
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* WHAT WE DO IN THE TEST BELOW:
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* 1. Read the sample iamge, ASTC-compressed reference, and decompressed reference that we generated above.
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* 1. Read the sample image, ASTC-compressed reference, and decompressed reference that we generated above.
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* 2. Run TryDecodeToRgba8P on our ASTC-compressed texture.
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* 2. Run TryDecodeToRgba8P on our ASTC-compressed texture.
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* 3. Assert that the data we decompressed in our method is the same data as the decompressed reference image.
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* 2a. Write the output of step 2 to the disk.
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* 3. Assert that the data we decompressed in our method is the same data as the decompressed reference image.
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*
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*/
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*/
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public class AstcDecoderTests
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public class AstcDecoderTests
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@ -42,41 +50,84 @@ namespace Ryujinx.Tests.Graphics
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}
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}
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[Test]
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[Test]
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public void _Test()
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public void Simple_Test()
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{
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{
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GraphicsConfig.EnableTextureRecompression = false;
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/// This test doesn't do anything particularly tricky.
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var (original, encodedRef, decodedRef) = _getTestDataTupleFromShortname("kodim01");
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GraphicsConfig.EnableTextureRecompression = false;
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int blockWidth = 4;
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int blockWidth = 4;
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int blockHeight = 4;
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int blockHeight = 4;
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int texWidth = 768;
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var (original, encodedRef, decodedRef) = _getTestDataTupleFromShortname("MoreRocks", blockWidth, blockHeight);
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int texHeight = 512;
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int astcHeaderLength = 16;
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// skip the header. Decode method doesn't work without this and will return false.
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var rawastc = encodedRef.Slice(astcHeaderLength, encodedRef.Length - astcHeaderLength);
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int texWidth = 256;
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int texHeight = 256;
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byte[] outputBuffer = Array.Empty<byte>();
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byte[] outputBuffer = Array.Empty<byte>();
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int depth = 1;
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int depth = 1;
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int levels = 1;
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int levels = 1;
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int layers = 1;
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int layers = 1;
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_ = AstcDecoder.TryDecodeToRgba8P(encodedRef, blockWidth, blockHeight, texWidth, texHeight, depth, levels, layers, out outputBuffer);
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bool succeeded = AstcDecoder.TryDecodeToRgba8P(rawastc, blockWidth, blockHeight, texWidth, texHeight, depth, levels, layers, out outputBuffer);
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var outputPath = Path.Join(_testDataDir, "kodim01.l4x4.output.png");
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var outputPath = Path.Join(_testDataDir, "output-MoreRocks.l-4x4-100.astc.rgba8");
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// Make sure we're clobbering the test output.
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// Make sure we're clobbering the test output.
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if (File.Exists(outputPath))
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if (File.Exists(outputPath))
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File.Delete(outputPath);
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File.Delete(outputPath);
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File.WriteAllBytes(outputPath, outputBuffer);
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File.WriteAllBytes(outputPath, outputBuffer);
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Assert.AreEqual(decodedRef, outputBuffer);
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// The decode function said it was valid data and that it could parse it.
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Assert.AreEqual(true, succeeded);
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// Length is the same as the one we made w/ ARM's decoder. That's good.
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Assert.AreEqual(decodedRef.Length, outputBuffer.Length);
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var wordsRef = toWords(decodedRef.ToArray());
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var wordsOut = toWords(outputBuffer);
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var wordDifferences = wordsRef.Select((x, i) => new { index = i, diff = x.Diff(wordsOut[i]) }).ToArray();
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// BUT compression is funny.
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// Calculate the byte differences.
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var byteDifferences = decodedRef.ToArray().Select((x, i) => new { index = i, delta = x - outputBuffer[i] }).ToList();
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var matchCount = byteDifferences.Count(x => x.delta == 0);
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var matchPercent = ((float)matchCount / outputBuffer.Length);
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var wordUnchangedCount = wordDifferences.Count(x => x.diff.IsZero());
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var wordUnchangedPercent = (float)wordUnchangedCount / wordDifferences.Count();
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Debug.WriteLine($"Pixel-wise comparison: {wordUnchangedPercent * 100:F4} ({wordUnchangedCount}/{wordDifferences.Length})");
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Debug.WriteLine($"Byte-wise comparison{matchPercent * 100:F4} ({matchCount}/{byteDifferences.Count}) were same.");
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for (var threshold = 1; threshold< 16; threshold++)
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{
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var tc = byteDifferences.Count(x => Math.Abs(x.delta) >= threshold);
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var tcp = ((float)tc / byteDifferences.Count);
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Debug.WriteLine($"{tcp*100:F4}% ({tc}/{byteDifferences.Count}) are different by at least {threshold}.");
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}
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Assert.IsTrue(byteDifferences.All(x => Math.Abs(x.delta) <= 2));
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Assert.IsTrue(decodedRef.Equals(outputBuffer));
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}
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}
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private (ReadOnlyMemory<byte>, ReadOnlyMemory<byte>, ReadOnlyMemory<byte>) _getTestDataTupleFromShortname(string shortName)
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/// <summary>
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/// Get test data from FS using short name naming convention.
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/// </summary>
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/// <param name="shortName"></param>
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/// <returns></returns>
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private (ReadOnlyMemory<byte>, ReadOnlyMemory<byte>, ReadOnlyMemory<byte>) _getTestDataTupleFromShortname(string shortName, int blockWidth, int blockHeight)
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{
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{
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var original = _getFileDataFromPath($"{shortName}.png");
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var original = _getFileDataFromPath($"{shortName}.png");
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// TODO: add brains for block sizes/etc
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// TODO: add brains for block sizes/etc
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var encodedRef = _getFileDataFromPath($"{shortName}.l4x4.astc");
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var decodedRef = _getFileDataFromPath($"{shortName}.l4x4.astc.png");
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var encodedRef = _getFileDataFromPath($"{shortName}.l-{blockWidth}x{blockHeight}-100.astc");
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// var decodedRef = _getFileDataFromPath($"{shortName}.s4x4.astc.png");
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return (original, encodedRef, decodedRef);
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var rgba8raw = _getFileDataFromPath($"{shortName}.l-{blockWidth}x{blockHeight}-100.astc.rgba");
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return (original, encodedRef, rgba8raw);
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}
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}
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private ReadOnlyMemory<byte> _getFileDataFromPath(string relativeFilePath)
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private ReadOnlyMemory<byte> _getFileDataFromPath(string relativeFilePath)
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@ -85,6 +136,61 @@ namespace Ryujinx.Tests.Graphics
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return File.ReadAllBytes(fullPath);
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return File.ReadAllBytes(fullPath);
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}
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}
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/// <summary>
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/// Return an array of RGBA words given an array of bytes.
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/// </summary>
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/// <param name="rawBytes"></param>
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/// <returns></returns>
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private RgbaWord[] toWords(byte[] rawBytes)
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{
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var result = new List<RgbaWord>();
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// rawbytes has to be factor-of-4-sized.
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for (var i = 0; i < rawBytes.Length; i += 4)
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{
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result.Add(new RgbaWord()
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{
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r = rawBytes[i],
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g = rawBytes[i + 1],
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b = rawBytes[i + 2],
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a = rawBytes[i + 3]
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}) ;
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}
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return result.ToArray();
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}
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private class RgbaWord
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{
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public byte r;
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public byte g;
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public byte b;
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public byte a;
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public bool IsZero()
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{
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return r == 0 && g == 0 && b == 0 && a == 0;
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}
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public bool SameAs(RgbaWord other)
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{
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return this.r == other.r && this.g == other.g && this.b == other.b && this.a == other.a;
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}
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public RgbaWord Diff(RgbaWord other)
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{
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/*
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Returns 0 for a field if equal and absolute value of diff if not.
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*/
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return new RgbaWord()
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{
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r = (byte)Math.Abs(this.r - other.r),
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g = (byte)Math.Abs(this.g - other.g),
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b = (byte)Math.Abs(this.b - other.b),
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a = (byte)Math.Abs(this.a - other.a)
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};
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}
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}
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}
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}
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}
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}
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BIN
src/Ryujinx.Tests/Graphics/TestData/MoreRocks.l-4x4-100.astc
Normal file
BIN
src/Ryujinx.Tests/Graphics/TestData/MoreRocks.l-4x4-100.astc
Normal file
Binary file not shown.
BIN
src/Ryujinx.Tests/Graphics/TestData/MoreRocks.l-4x4-100.astc.png
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BIN
src/Ryujinx.Tests/Graphics/TestData/MoreRocks.l-4x4-100.astc.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 193 KiB |
File diff suppressed because one or more lines are too long
BIN
src/Ryujinx.Tests/Graphics/TestData/MoreRocks.png
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BIN
src/Ryujinx.Tests/Graphics/TestData/MoreRocks.png
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Binary file not shown.
After Width: | Height: | Size: 140 KiB |
BIN
src/Ryujinx.Tests/Graphics/TestData/astcenc-sse2.exe
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BIN
src/Ryujinx.Tests/Graphics/TestData/astcenc-sse2.exe
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Binary file not shown.
Binary file not shown.
Binary file not shown.
Before Width: | Height: | Size: 985 KiB |
Binary file not shown.
Before Width: | Height: | Size: 719 KiB |
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@ -34,15 +34,57 @@
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<None Update="Graphics\TestData\astcenc-sse2.exe">
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<CopyToOutputDirectory>Never</CopyToOutputDirectory>
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</None>
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<None Update="Graphics\TestData\diff.png">
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<CopyToOutputDirectory>Never</CopyToOutputDirectory>
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</None>
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<None Update="Graphics\TestData\kodim01.l4x4.astc">
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<None Update="Graphics\TestData\kodim01.l4x4.astc">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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<CopyToOutputDirectory>Never</CopyToOutputDirectory>
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</None>
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</None>
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<None Update="Graphics\TestData\kodim01.l4x4.astc.png">
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<None Update="Graphics\TestData\kodim01.l4x4.astc.png">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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<CopyToOutputDirectory>Never</CopyToOutputDirectory>
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</None>
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<None Update="Graphics\TestData\kodim01.l4x4.astc.tga">
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<CopyToOutputDirectory>Never</CopyToOutputDirectory>
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</None>
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</None>
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<None Update="Graphics\TestData\kodim01.png">
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<None Update="Graphics\TestData\kodim01.png">
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<CopyToOutputDirectory>Never</CopyToOutputDirectory>
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</None>
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<None Update="Graphics\TestData\kodim01.png.output.png">
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<CopyToOutputDirectory>Never</CopyToOutputDirectory>
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</None>
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<None Update="Graphics\TestData\kodim01.rgba">
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<CopyToOutputDirectory>Never</CopyToOutputDirectory>
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</None>
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<None Update="Graphics\TestData\MoreRocks.l-4x4-100.astc">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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</None>
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<None Update="Graphics\TestData\MoreRocks.l-4x4-100.astc.png">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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<None Update="Graphics\TestData\MoreRocks.l-4x4-100.astc.rgba">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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<None Update="Graphics\TestData\MoreRocks.png">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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<None Update="Graphics\TestData\MoreRocks.s4x4.astc">
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<CopyToOutputDirectory>Never</CopyToOutputDirectory>
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</None>
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<None Update="Graphics\TestData\MoreRocks.s4x4.astc.png">
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<CopyToOutputDirectory>Never</CopyToOutputDirectory>
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</None>
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<None Update="Graphics\TestData\MoreRocks.s4x4.astc.png.rgba">
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<CopyToOutputDirectory>Never</CopyToOutputDirectory>
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</None>
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<None Update="Graphics\TestData\MoreRocks.s4x4.astc.rgba">
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<CopyToOutputDirectory>Never</CopyToOutputDirectory>
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</None>
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<None Update="Graphics\TestData\MoreRocks.s4x4.astc.tga">
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<CopyToOutputDirectory>Never</CopyToOutputDirectory>
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</None>
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</ItemGroup>
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</ItemGroup>
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<Target Name="CopyUnicorn" AfterTargets="Build">
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<Target Name="CopyUnicorn" AfterTargets="Build">
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