Further de-duplicate NVAPI interface code + GTK
This commit is contained in:
parent
1c4f8b8175
commit
965ee0d016
7 changed files with 30 additions and 52 deletions
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@ -1,3 +1,4 @@
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using Ryujinx.Common.GraphicsDriver.NVAPI;
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using Ryujinx.Common.Logging;
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using System;
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@ -5,30 +6,21 @@ namespace Ryujinx.Common.GraphicsDriver
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{
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public static class DriverUtilities
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{
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public static void ToggleOGLThreading(bool enabled)
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public static void ToggleNvDriverSetting(NvapiSettingId id, bool enabled)
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{
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try
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{
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if (id == NvapiSettingId.OglThreadControlId)
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{
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Environment.SetEnvironmentVariable("mesa_glthread", enabled.ToString().ToLower());
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Environment.SetEnvironmentVariable("__GL_THREADED_OPTIMIZATIONS", enabled ? "1" : "0");
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}
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try
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{
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NVDriverHelper.SetThreadedOptimization(enabled);
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NVDriverHelper.SetControlOption(id, enabled);
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}
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catch
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{
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Logger.Warning?.Print(LogClass.Application, "Failed to set threaded optimizations. NVAPI may be unavailable.");
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}
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}
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public static void ToggleDxgiSwapchain(bool enabled)
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{
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try
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{
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NVDriverHelper.SetDxgiSwapchain(enabled);
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}
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catch
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{
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Logger.Warning?.Print(LogClass.Application, "Failed to set Vulkan/OpenGL present method. NVAPI may be unavailable.");
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Logger.Warning?.Print(LogClass.Application, "Failed to set NVIDIA driver settings. NVAPI may be unavailable.");
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}
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}
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}
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@ -1,6 +1,6 @@
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namespace Ryujinx.Common.GraphicsDriver.NVAPI
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{
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enum NvapiSettingId : uint
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public enum NvapiSettingId : uint
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{
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OglThreadControlId = 0x20C1221E,
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OglCplPreferDxPresentId = 0x20D690F8,
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@ -128,44 +128,23 @@ namespace Ryujinx.Common.GraphicsDriver
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return (uint)Unsafe.SizeOf<T>() | version << 16;
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}
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public static void SetThreadedOptimization(bool enabled)
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public static void SetControlOption(NvapiSettingId id, bool enabled)
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{
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Initialize();
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SetupNvProfile();
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uint targetValue = (uint)(enabled ? OglThreadControl.OglThreadControlEnable : OglThreadControl.OglThreadControlDisable);
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NvdrsSetting setting = new()
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uint targetValue = id switch
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{
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Version = MakeVersion<NvdrsSetting>(1),
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SettingId = NvapiSettingId.OglThreadControlId,
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SettingType = NvdrsSettingType.NvdrsDwordType,
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SettingLocation = NvdrsSettingLocation.NvdrsCurrentProfileLocation,
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IsCurrentPredefined = 0,
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IsPredefinedValid = 0,
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CurrentValue = targetValue,
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PredefinedValue = targetValue,
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NvapiSettingId.OglThreadControlId => (uint)(enabled ? OglThreadControl.OglThreadControlEnable : OglThreadControl.OglThreadControlDisable),
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NvapiSettingId.OglCplPreferDxPresentId => (uint)(enabled ? OglCplDxPresent.OglCplPreferDxPresentEnable : OglCplDxPresent.OglCplPreferDxPresentDisable),
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_ => throw new ArgumentException(),
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};
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Check(NvAPI_DRS_SetSetting(_handle, _profileHandle, ref setting));
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Check(NvAPI_DRS_SaveSettings(_handle));
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NvAPI_DRS_DestroySession(_handle);
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}
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public static void SetDxgiSwapchain(bool enabled)
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{
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Initialize();
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SetupNvProfile();
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uint targetValue = (uint)(enabled ? OglCplDxPresent.OglCplPreferDxPresentEnable : OglCplDxPresent.OglCplPreferDxPresentDisable);
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NvdrsSetting setting = new()
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{
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Version = MakeVersion<NvdrsSetting>(1),
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SettingId = NvapiSettingId.OglCplPreferDxPresentId,
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SettingId = id,
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SettingType = NvdrsSettingType.NvdrsDwordType,
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SettingLocation = NvdrsSettingLocation.NvdrsCurrentProfileLocation,
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IsCurrentPredefined = 0,
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@ -2,6 +2,7 @@ using Gtk;
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using Ryujinx.Common;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.GraphicsDriver;
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using Ryujinx.Common.GraphicsDriver.NVAPI;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.SystemInterop;
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using Ryujinx.Modules;
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@ -235,7 +236,10 @@ namespace Ryujinx
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// Enable OGL multithreading on the driver, when available.
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BackendThreading threadingMode = ConfigurationState.Instance.Graphics.BackendThreading;
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DriverUtilities.ToggleOGLThreading(threadingMode == BackendThreading.Off);
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DriverUtilities.ToggleNvDriverSetting(NvapiSettingId.OglThreadControlId, threadingMode == BackendThreading.Off);
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// Enable DXGI present mode on the driver, when available.
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DriverUtilities.ToggleNvDriverSetting(NvapiSettingId.OglCplPreferDxPresentId, true);
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// Initialize Gtk.
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Application.Init();
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@ -7,6 +7,7 @@ using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Configuration.Multiplayer;
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using Ryujinx.Common.GraphicsDriver;
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using Ryujinx.Common.GraphicsDriver.NVAPI;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.HOS.Services.Time.TimeZone;
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using Ryujinx.UI.Common.Configuration;
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@ -610,7 +611,7 @@ namespace Ryujinx.UI.Windows
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BackendThreading backendThreading = Enum.Parse<BackendThreading>(_galThreading.ActiveId);
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if (ConfigurationState.Instance.Graphics.BackendThreading != backendThreading)
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{
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DriverUtilities.ToggleOGLThreading(backendThreading == BackendThreading.Off);
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DriverUtilities.ToggleNvDriverSetting(NvapiSettingId.OglThreadControlId, backendThreading == BackendThreading.Off);
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}
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ConfigurationState.Instance.Logger.EnableError.Value = _errorLogToggle.Active;
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@ -5,6 +5,7 @@ using Ryujinx.Ava.UI.Windows;
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using Ryujinx.Common;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.GraphicsDriver;
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using Ryujinx.Common.GraphicsDriver.NVAPI;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.SystemInterop;
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using Ryujinx.Modules;
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@ -112,10 +113,10 @@ namespace Ryujinx.Ava
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PrintSystemInfo();
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// Enable OGL multithreading on the driver, when available.
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DriverUtilities.ToggleOGLThreading(ConfigurationState.Instance.Graphics.BackendThreading == BackendThreading.Off);
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DriverUtilities.ToggleNvDriverSetting(NvapiSettingId.OglThreadControlId, ConfigurationState.Instance.Graphics.BackendThreading == BackendThreading.Off);
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// Enable Dxgi present on the driver, when available.
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DriverUtilities.ToggleDxgiSwapchain(true);
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DriverUtilities.ToggleNvDriverSetting(NvapiSettingId.OglCplPreferDxPresentId, true);
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// Check if keys exists.
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if (!File.Exists(Path.Combine(AppDataManager.KeysDirPath, "prod.keys")))
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@ -12,6 +12,7 @@ using Ryujinx.Ava.UI.Windows;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Configuration.Multiplayer;
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using Ryujinx.Common.GraphicsDriver;
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using Ryujinx.Common.GraphicsDriver.NVAPI;
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.Vulkan;
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using Ryujinx.HLE.FileSystem;
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@ -529,7 +530,7 @@ namespace Ryujinx.Ava.UI.ViewModels
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if (ConfigurationState.Instance.Graphics.BackendThreading != (BackendThreading)GraphicsBackendMultithreadingIndex)
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{
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DriverUtilities.ToggleOGLThreading(GraphicsBackendMultithreadingIndex == (int)BackendThreading.Off);
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DriverUtilities.ToggleNvDriverSetting(NvapiSettingId.OglThreadControlId, GraphicsBackendMultithreadingIndex == (int)BackendThreading.Off);
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}
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config.Graphics.BackendThreading.Value = (BackendThreading)GraphicsBackendMultithreadingIndex;
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