Implement ZF32X24S8 Texture Format

This commit is contained in:
BUP 2018-08-16 16:00:24 +09:00
parent 02a6fdcd13
commit 99e5ef57e2
4 changed files with 4 additions and 0 deletions

View file

@ -23,6 +23,7 @@ namespace Ryujinx.Graphics.Gal
BC5 = 0x28,
Z24S8 = 0x29,
ZF32 = 0x2f,
ZF32X24S8 = 0x30,
Astc2D4x4 = 0x40,
Astc2D5x5 = 0x41,
Astc2D6x6 = 0x42,

View file

@ -142,6 +142,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
case GalTextureFormat.ZF32: return (PixelFormat.DepthComponent, PixelType.Float);
case GalTextureFormat.BF10GF11RF11: return (PixelFormat.Rgb, PixelType.UnsignedInt10F11F11FRev);
case GalTextureFormat.Z24S8: return (PixelFormat.DepthStencil, PixelType.UnsignedInt248);
case GalTextureFormat.ZF32X24S8: return (PixelFormat.DepthStencil, PixelType.Float32UnsignedInt248Rev);
}
throw new NotImplementedException(Format.ToString());

View file

@ -38,6 +38,7 @@ namespace Ryujinx.HLE.Gpu.Texture
return Texture.Width * Texture.Height * 16;
case GalTextureFormat.R16G16B16A16:
case GalTextureFormat.ZF32X24S8:
return Texture.Width * Texture.Height * 8;
case GalTextureFormat.A8B8G8R8:

View file

@ -31,6 +31,7 @@ namespace Ryujinx.HLE.Gpu.Texture
case GalTextureFormat.BC4: return Read8Bpt4x4 (Memory, Texture);
case GalTextureFormat.BC5: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
case GalTextureFormat.ZF32: return Read4Bpp (Memory, Texture);
case GalTextureFormat.ZF32X24S8: return Read8Bpp (Memory, Texture);
case GalTextureFormat.Astc2D4x4: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
case GalTextureFormat.Astc2D5x5: return Read16BptCompressedTexture(Memory, Texture, 5, 5);
case GalTextureFormat.Astc2D6x6: return Read16BptCompressedTexture(Memory, Texture, 6, 6);