Fix incorrect tessellation inputs/outputs (#3728)
* Fix incorrect tessellation inputs/outputs * Shader cache version bump
This commit is contained in:
parent
dbe43c1719
commit
9c2500de5f
16 changed files with 284 additions and 164 deletions
|
@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||||
private const ushort FileFormatVersionMajor = 1;
|
private const ushort FileFormatVersionMajor = 1;
|
||||||
private const ushort FileFormatVersionMinor = 2;
|
private const ushort FileFormatVersionMinor = 2;
|
||||||
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
|
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
|
||||||
private const uint CodeGenVersion = 3697;
|
private const uint CodeGenVersion = 3728;
|
||||||
|
|
||||||
private const string SharedTocFileName = "shared.toc";
|
private const string SharedTocFileName = "shared.toc";
|
||||||
private const string SharedDataFileName = "shared.data";
|
private const string SharedDataFileName = "shared.data";
|
||||||
|
|
|
@ -2,6 +2,7 @@ using Ryujinx.Common;
|
||||||
using Ryujinx.Graphics.Shader.StructuredIr;
|
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||||
using Ryujinx.Graphics.Shader.Translation;
|
using Ryujinx.Graphics.Shader.Translation;
|
||||||
using System;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Numerics;
|
using System.Numerics;
|
||||||
|
|
||||||
|
@ -163,9 +164,17 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||||
}
|
}
|
||||||
else if (context.Config.Stage == ShaderStage.TessellationEvaluation)
|
else if (context.Config.Stage == ShaderStage.TessellationEvaluation)
|
||||||
{
|
{
|
||||||
|
bool tessCw = context.Config.GpuAccessor.QueryTessCw();
|
||||||
|
|
||||||
|
if (context.Config.Options.TargetApi == TargetApi.Vulkan)
|
||||||
|
{
|
||||||
|
// We invert the front face on Vulkan backend, so we need to do that here aswell.
|
||||||
|
tessCw = !tessCw;
|
||||||
|
}
|
||||||
|
|
||||||
string patchType = context.Config.GpuAccessor.QueryTessPatchType().ToGlsl();
|
string patchType = context.Config.GpuAccessor.QueryTessPatchType().ToGlsl();
|
||||||
string spacing = context.Config.GpuAccessor.QueryTessSpacing().ToGlsl();
|
string spacing = context.Config.GpuAccessor.QueryTessSpacing().ToGlsl();
|
||||||
string windingOrder = context.Config.GpuAccessor.QueryTessCw() ? "cw" : "ccw";
|
string windingOrder = tessCw ? "cw" : "ccw";
|
||||||
|
|
||||||
context.AppendLine($"layout ({patchType}, {spacing}, {windingOrder}) in;");
|
context.AppendLine($"layout ({patchType}, {spacing}, {windingOrder}) in;");
|
||||||
context.AppendLine();
|
context.AppendLine();
|
||||||
|
@ -185,14 +194,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||||
context.AppendLine();
|
context.AppendLine();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (context.Config.UsedInputAttributesPerPatch != 0)
|
if (context.Config.UsedInputAttributesPerPatch.Count != 0)
|
||||||
{
|
{
|
||||||
DeclareInputAttributesPerPatch(context, context.Config.UsedInputAttributesPerPatch);
|
DeclareInputAttributesPerPatch(context, context.Config.UsedInputAttributesPerPatch);
|
||||||
|
|
||||||
context.AppendLine();
|
context.AppendLine();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (context.Config.UsedOutputAttributesPerPatch != 0)
|
if (context.Config.UsedOutputAttributesPerPatch.Count != 0)
|
||||||
{
|
{
|
||||||
DeclareUsedOutputAttributesPerPatch(context, context.Config.UsedOutputAttributesPerPatch);
|
DeclareUsedOutputAttributesPerPatch(context, context.Config.UsedOutputAttributesPerPatch);
|
||||||
|
|
||||||
|
@ -509,13 +518,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void DeclareInputAttributesPerPatch(CodeGenContext context, int usedAttributes)
|
private static void DeclareInputAttributesPerPatch(CodeGenContext context, HashSet<int> attrs)
|
||||||
{
|
{
|
||||||
while (usedAttributes != 0)
|
foreach (int attr in attrs.OrderBy(x => x))
|
||||||
{
|
{
|
||||||
int index = BitOperations.TrailingZeroCount(usedAttributes);
|
DeclareInputAttributePerPatch(context, attr);
|
||||||
DeclareInputAttributePerPatch(context, index);
|
|
||||||
usedAttributes &= ~(1 << index);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -566,16 +573,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||||
|
|
||||||
private static void DeclareInputAttributePerPatch(CodeGenContext context, int attr)
|
private static void DeclareInputAttributePerPatch(CodeGenContext context, int attr)
|
||||||
{
|
{
|
||||||
string layout = string.Empty;
|
int location = context.Config.GetPerPatchAttributeLocation(attr);
|
||||||
|
|
||||||
if (context.Config.Options.TargetApi == TargetApi.Vulkan)
|
|
||||||
{
|
|
||||||
layout = $"layout (location = {32 + attr}) ";
|
|
||||||
}
|
|
||||||
|
|
||||||
string name = $"{DefaultNames.PerPatchAttributePrefix}{attr}";
|
string name = $"{DefaultNames.PerPatchAttributePrefix}{attr}";
|
||||||
|
|
||||||
context.AppendLine($"{layout}patch in vec4 {name};");
|
context.AppendLine($"layout (location = {location}) patch in vec4 {name};");
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void DeclareOutputAttributes(CodeGenContext context, StructuredProgramInfo info)
|
private static void DeclareOutputAttributes(CodeGenContext context, StructuredProgramInfo info)
|
||||||
|
@ -624,28 +625,20 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void DeclareUsedOutputAttributesPerPatch(CodeGenContext context, int usedAttributes)
|
private static void DeclareUsedOutputAttributesPerPatch(CodeGenContext context, HashSet<int> attrs)
|
||||||
{
|
{
|
||||||
while (usedAttributes != 0)
|
foreach (int attr in attrs.OrderBy(x => x))
|
||||||
{
|
{
|
||||||
int index = BitOperations.TrailingZeroCount(usedAttributes);
|
DeclareOutputAttributePerPatch(context, attr);
|
||||||
DeclareOutputAttributePerPatch(context, index);
|
|
||||||
usedAttributes &= ~(1 << index);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void DeclareOutputAttributePerPatch(CodeGenContext context, int attr)
|
private static void DeclareOutputAttributePerPatch(CodeGenContext context, int attr)
|
||||||
{
|
{
|
||||||
string layout = string.Empty;
|
int location = context.Config.GetPerPatchAttributeLocation(attr);
|
||||||
|
|
||||||
if (context.Config.Options.TargetApi == TargetApi.Vulkan)
|
|
||||||
{
|
|
||||||
layout = $"layout (location = {32 + attr}) ";
|
|
||||||
}
|
|
||||||
|
|
||||||
string name = $"{DefaultNames.PerPatchAttributePrefix}{attr}";
|
string name = $"{DefaultNames.PerPatchAttributePrefix}{attr}";
|
||||||
|
|
||||||
context.AppendLine($"{layout}patch out vec4 {name};");
|
context.AppendLine($"layout (location = {location}) patch out vec4 {name};");
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void DeclareSupportUniformBlock(CodeGenContext context, ShaderStage stage, int scaleElements)
|
private static void DeclareSupportUniformBlock(CodeGenContext context, ShaderStage stage, int scaleElements)
|
||||||
|
|
|
@ -28,12 +28,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||||
|
|
||||||
private static Dictionary<int, BuiltInAttribute> _builtInAttributes = new Dictionary<int, BuiltInAttribute>()
|
private static Dictionary<int, BuiltInAttribute> _builtInAttributes = new Dictionary<int, BuiltInAttribute>()
|
||||||
{
|
{
|
||||||
{ AttributeConsts.TessLevelOuter0, new BuiltInAttribute("gl_TessLevelOuter[0]", VariableType.F32) },
|
|
||||||
{ AttributeConsts.TessLevelOuter1, new BuiltInAttribute("gl_TessLevelOuter[1]", VariableType.F32) },
|
|
||||||
{ AttributeConsts.TessLevelOuter2, new BuiltInAttribute("gl_TessLevelOuter[2]", VariableType.F32) },
|
|
||||||
{ AttributeConsts.TessLevelOuter3, new BuiltInAttribute("gl_TessLevelOuter[3]", VariableType.F32) },
|
|
||||||
{ AttributeConsts.TessLevelInner0, new BuiltInAttribute("gl_TessLevelInner[0]", VariableType.F32) },
|
|
||||||
{ AttributeConsts.TessLevelInner1, new BuiltInAttribute("gl_TessLevelInner[1]", VariableType.F32) },
|
|
||||||
{ AttributeConsts.Layer, new BuiltInAttribute("gl_Layer", VariableType.S32) },
|
{ AttributeConsts.Layer, new BuiltInAttribute("gl_Layer", VariableType.S32) },
|
||||||
{ AttributeConsts.PointSize, new BuiltInAttribute("gl_PointSize", VariableType.F32) },
|
{ AttributeConsts.PointSize, new BuiltInAttribute("gl_PointSize", VariableType.F32) },
|
||||||
{ AttributeConsts.PositionX, new BuiltInAttribute("gl_Position.x", VariableType.F32) },
|
{ AttributeConsts.PositionX, new BuiltInAttribute("gl_Position.x", VariableType.F32) },
|
||||||
|
@ -170,7 +164,29 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||||
value &= AttributeConsts.Mask & ~3;
|
value &= AttributeConsts.Mask & ~3;
|
||||||
char swzMask = GetSwizzleMask((value >> 2) & 3);
|
char swzMask = GetSwizzleMask((value >> 2) & 3);
|
||||||
|
|
||||||
if (value >= AttributeConsts.UserAttributeBase && value < AttributeConsts.UserAttributeEnd)
|
if (perPatch)
|
||||||
|
{
|
||||||
|
if (value >= AttributeConsts.UserAttributePerPatchBase && value < AttributeConsts.UserAttributePerPatchEnd)
|
||||||
|
{
|
||||||
|
value -= AttributeConsts.UserAttributePerPatchBase;
|
||||||
|
|
||||||
|
return $"{DefaultNames.PerPatchAttributePrefix}{(value >> 4)}.{swzMask}";
|
||||||
|
}
|
||||||
|
else if (value < AttributeConsts.UserAttributePerPatchBase)
|
||||||
|
{
|
||||||
|
return value switch
|
||||||
|
{
|
||||||
|
AttributeConsts.TessLevelOuter0 => "gl_TessLevelOuter[0]",
|
||||||
|
AttributeConsts.TessLevelOuter1 => "gl_TessLevelOuter[1]",
|
||||||
|
AttributeConsts.TessLevelOuter2 => "gl_TessLevelOuter[2]",
|
||||||
|
AttributeConsts.TessLevelOuter3 => "gl_TessLevelOuter[3]",
|
||||||
|
AttributeConsts.TessLevelInner0 => "gl_TessLevelInner[0]",
|
||||||
|
AttributeConsts.TessLevelInner1 => "gl_TessLevelInner[1]",
|
||||||
|
_ => null
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (value >= AttributeConsts.UserAttributeBase && value < AttributeConsts.UserAttributeEnd)
|
||||||
{
|
{
|
||||||
value -= AttributeConsts.UserAttributeBase;
|
value -= AttributeConsts.UserAttributeBase;
|
||||||
|
|
||||||
|
@ -180,11 +196,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||||
|
|
||||||
bool indexable = config.UsedFeatures.HasFlag(isOutAttr ? FeatureFlags.OaIndexing : FeatureFlags.IaIndexing);
|
bool indexable = config.UsedFeatures.HasFlag(isOutAttr ? FeatureFlags.OaIndexing : FeatureFlags.IaIndexing);
|
||||||
|
|
||||||
if (!indexable && perPatch)
|
|
||||||
{
|
|
||||||
prefix = DefaultNames.PerPatchAttributePrefix;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (indexable)
|
if (indexable)
|
||||||
{
|
{
|
||||||
string name = prefix;
|
string name = prefix;
|
||||||
|
@ -202,7 +213,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||||
{
|
{
|
||||||
string name = $"{prefix}{(value >> 4)}_{swzMask}";
|
string name = $"{prefix}{(value >> 4)}_{swzMask}";
|
||||||
|
|
||||||
if (!perPatch && AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr))
|
if (AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr))
|
||||||
{
|
{
|
||||||
name += isOutAttr ? "[gl_InvocationID]" : $"[{indexExpr}]";
|
name += isOutAttr ? "[gl_InvocationID]" : $"[{indexExpr}]";
|
||||||
}
|
}
|
||||||
|
@ -213,7 +224,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||||
{
|
{
|
||||||
string name = $"{prefix}{(value >> 4)}";
|
string name = $"{prefix}{(value >> 4)}";
|
||||||
|
|
||||||
if (!perPatch && AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr))
|
if (AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr))
|
||||||
{
|
{
|
||||||
name += isOutAttr ? "[gl_InvocationID]" : $"[{indexExpr}]";
|
name += isOutAttr ? "[gl_InvocationID]" : $"[{indexExpr}]";
|
||||||
}
|
}
|
||||||
|
@ -277,7 +288,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||||
|
|
||||||
string name = builtInAttr.Name;
|
string name = builtInAttr.Name;
|
||||||
|
|
||||||
if (!perPatch && AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr) && AttributeInfo.IsArrayBuiltIn(value))
|
if (AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr) && AttributeInfo.IsArrayBuiltIn(value))
|
||||||
{
|
{
|
||||||
name = isOutAttr ? $"gl_out[gl_InvocationID].{name}" : $"gl_in[{indexExpr}].{name}";
|
name = isOutAttr ? $"gl_out[gl_InvocationID].{name}" : $"gl_in[{indexExpr}].{name}";
|
||||||
}
|
}
|
||||||
|
|
|
@ -382,17 +382,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||||
public Instruction GetAttributePerPatchElemPointer(int attr, bool isOutAttr, out AggregateType elemType)
|
public Instruction GetAttributePerPatchElemPointer(int attr, bool isOutAttr, out AggregateType elemType)
|
||||||
{
|
{
|
||||||
var storageClass = isOutAttr ? StorageClass.Output : StorageClass.Input;
|
var storageClass = isOutAttr ? StorageClass.Output : StorageClass.Input;
|
||||||
var attrInfo = AttributeInfo.From(Config, attr, isOutAttr);
|
var attrInfo = AttributeInfo.FromPatch(Config, attr, isOutAttr);
|
||||||
|
|
||||||
int attrOffset = attrInfo.BaseValue;
|
int attrOffset = attrInfo.BaseValue;
|
||||||
Instruction ioVariable;
|
Instruction ioVariable = isOutAttr ? OutputsPerPatch[attrOffset] : InputsPerPatch[attrOffset];
|
||||||
|
|
||||||
bool isUserAttr = attr >= AttributeConsts.UserAttributeBase && attr < AttributeConsts.UserAttributeEnd;
|
|
||||||
|
|
||||||
elemType = attrInfo.Type & AggregateType.ElementTypeMask;
|
elemType = attrInfo.Type & AggregateType.ElementTypeMask;
|
||||||
|
|
||||||
ioVariable = isOutAttr ? OutputsPerPatch[attrOffset] : InputsPerPatch[attrOffset];
|
|
||||||
|
|
||||||
if ((attrInfo.Type & (AggregateType.Array | AggregateType.Vector)) == 0)
|
if ((attrInfo.Type & (AggregateType.Array | AggregateType.Vector)) == 0)
|
||||||
{
|
{
|
||||||
return ioVariable;
|
return ioVariable;
|
||||||
|
@ -404,7 +400,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||||
|
|
||||||
public Instruction GetAttributePerPatch(AggregateType type, int attr, bool isOutAttr)
|
public Instruction GetAttributePerPatch(AggregateType type, int attr, bool isOutAttr)
|
||||||
{
|
{
|
||||||
if (!AttributeInfo.Validate(Config, attr, isOutAttr: false))
|
if (!AttributeInfo.ValidatePerPatch(Config, attr, isOutAttr: false))
|
||||||
{
|
{
|
||||||
return GetConstant(type, new AstOperand(IrOperandType.Constant, 0));
|
return GetConstant(type, new AstOperand(IrOperandType.Constant, 0));
|
||||||
}
|
}
|
||||||
|
|
|
@ -403,7 +403,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||||
|
|
||||||
foreach (int attr in inputs)
|
foreach (int attr in inputs)
|
||||||
{
|
{
|
||||||
if (!AttributeInfo.Validate(context.Config, attr, isOutAttr: false))
|
if (!AttributeInfo.Validate(context.Config, attr, isOutAttr: false, perPatch))
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
@ -459,7 +459,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||||
|
|
||||||
foreach (int attr in outputs)
|
foreach (int attr in outputs)
|
||||||
{
|
{
|
||||||
if (!AttributeInfo.Validate(context.Config, attr, isOutAttr: true))
|
if (!AttributeInfo.Validate(context.Config, attr, isOutAttr: true, perPatch))
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
@ -519,7 +519,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||||
? (isOutAttr ? context.OutputsPerPatch : context.InputsPerPatch)
|
? (isOutAttr ? context.OutputsPerPatch : context.InputsPerPatch)
|
||||||
: (isOutAttr ? context.Outputs : context.Inputs);
|
: (isOutAttr ? context.Outputs : context.Inputs);
|
||||||
|
|
||||||
var attrInfo = AttributeInfo.From(context.Config, attr, isOutAttr);
|
var attrInfo = perPatch
|
||||||
|
? AttributeInfo.FromPatch(context.Config, attr, isOutAttr)
|
||||||
|
: AttributeInfo.From(context.Config, attr, isOutAttr);
|
||||||
|
|
||||||
if (dict.ContainsKey(attrInfo.BaseValue))
|
if (dict.ContainsKey(attrInfo.BaseValue))
|
||||||
{
|
{
|
||||||
|
@ -544,11 +546,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||||
var spvType = context.TypePointer(storageClass, attrType);
|
var spvType = context.TypePointer(storageClass, attrType);
|
||||||
var spvVar = context.Variable(spvType, storageClass);
|
var spvVar = context.Variable(spvType, storageClass);
|
||||||
|
|
||||||
if (perPatch)
|
|
||||||
{
|
|
||||||
context.Decorate(spvVar, Decoration.Patch);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (builtInPassthrough)
|
if (builtInPassthrough)
|
||||||
{
|
{
|
||||||
context.Decorate(spvVar, Decoration.PassthroughNV);
|
context.Decorate(spvVar, Decoration.PassthroughNV);
|
||||||
|
@ -556,6 +553,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||||
|
|
||||||
if (attrInfo.IsBuiltin)
|
if (attrInfo.IsBuiltin)
|
||||||
{
|
{
|
||||||
|
if (perPatch)
|
||||||
|
{
|
||||||
|
context.Decorate(spvVar, Decoration.Patch);
|
||||||
|
}
|
||||||
|
|
||||||
context.Decorate(spvVar, Decoration.BuiltIn, (LiteralInteger)GetBuiltIn(context, attrInfo.BaseValue));
|
context.Decorate(spvVar, Decoration.BuiltIn, (LiteralInteger)GetBuiltIn(context, attrInfo.BaseValue));
|
||||||
|
|
||||||
if (context.Config.TransformFeedbackEnabled && context.Config.LastInVertexPipeline && isOutAttr)
|
if (context.Config.TransformFeedbackEnabled && context.Config.LastInVertexPipeline && isOutAttr)
|
||||||
|
@ -569,6 +571,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
else if (perPatch)
|
||||||
|
{
|
||||||
|
context.Decorate(spvVar, Decoration.Patch);
|
||||||
|
|
||||||
|
int location = context.Config.GetPerPatchAttributeLocation((attr - AttributeConsts.UserAttributePerPatchBase) / 16);
|
||||||
|
|
||||||
|
context.Decorate(spvVar, Decoration.Location, (LiteralInteger)location);
|
||||||
|
}
|
||||||
else if (isUserAttr)
|
else if (isUserAttr)
|
||||||
{
|
{
|
||||||
int location = (attr - AttributeConsts.UserAttributeBase) / 16;
|
int location = (attr - AttributeConsts.UserAttributeBase) / 16;
|
||||||
|
|
|
@ -882,7 +882,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||||
if (src2 is AstOperand operand && operand.Type == OperandType.Constant)
|
if (src2 is AstOperand operand && operand.Type == OperandType.Constant)
|
||||||
{
|
{
|
||||||
int attrOffset = (baseAttr.Value & AttributeConsts.Mask) + (operand.Value << 2);
|
int attrOffset = (baseAttr.Value & AttributeConsts.Mask) + (operand.Value << 2);
|
||||||
return new OperationResult(resultType, context.GetAttribute(resultType, attrOffset, isOutAttr: false, index));
|
bool isOutAttr = (baseAttr.Value & AttributeConsts.LoadOutputMask) != 0;
|
||||||
|
return new OperationResult(resultType, context.GetAttribute(resultType, attrOffset, isOutAttr, index));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
|
@ -191,7 +191,15 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (context.Config.GpuAccessor.QueryTessCw())
|
bool tessCw = context.Config.GpuAccessor.QueryTessCw();
|
||||||
|
|
||||||
|
if (context.Config.Options.TargetApi == TargetApi.Vulkan)
|
||||||
|
{
|
||||||
|
// We invert the front face on Vulkan backend, so we need to do that here aswell.
|
||||||
|
tessCw = !tessCw;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (tessCw)
|
||||||
{
|
{
|
||||||
context.AddExecutionMode(spvFunc, ExecutionMode.VertexOrderCw);
|
context.AddExecutionMode(spvFunc, ExecutionMode.VertexOrderCw);
|
||||||
}
|
}
|
||||||
|
@ -374,10 +382,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||||
context.Store(context.GetLocalPointer(dest), source);
|
context.Store(context.GetLocalPointer(dest), source);
|
||||||
}
|
}
|
||||||
else if (dest.Type == OperandType.Attribute || dest.Type == OperandType.AttributePerPatch)
|
else if (dest.Type == OperandType.Attribute || dest.Type == OperandType.AttributePerPatch)
|
||||||
{
|
|
||||||
if (AttributeInfo.Validate(context.Config, dest.Value, isOutAttr: true))
|
|
||||||
{
|
{
|
||||||
bool perPatch = dest.Type == OperandType.AttributePerPatch;
|
bool perPatch = dest.Type == OperandType.AttributePerPatch;
|
||||||
|
|
||||||
|
if (AttributeInfo.Validate(context.Config, dest.Value, isOutAttr: true, perPatch))
|
||||||
|
{
|
||||||
AggregateType elemType;
|
AggregateType elemType;
|
||||||
|
|
||||||
var elemPointer = perPatch
|
var elemPointer = perPatch
|
||||||
|
|
|
@ -306,18 +306,36 @@ namespace Ryujinx.Graphics.Shader.Decoders
|
||||||
for (int elemIndex = 0; elemIndex < count; elemIndex++)
|
for (int elemIndex = 0; elemIndex < count; elemIndex++)
|
||||||
{
|
{
|
||||||
int attr = offset + elemIndex * 4;
|
int attr = offset + elemIndex * 4;
|
||||||
if (attr >= AttributeConsts.UserAttributeBase && attr < AttributeConsts.UserAttributeEnd)
|
|
||||||
|
if (perPatch)
|
||||||
|
{
|
||||||
|
if (attr >= AttributeConsts.UserAttributePerPatchBase && attr < AttributeConsts.UserAttributePerPatchEnd)
|
||||||
|
{
|
||||||
|
int userAttr = attr - AttributeConsts.UserAttributePerPatchBase;
|
||||||
|
int index = userAttr / 16;
|
||||||
|
|
||||||
|
if (isStore)
|
||||||
|
{
|
||||||
|
config.SetOutputUserAttributePerPatch(index);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
config.SetInputUserAttributePerPatch(index);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (attr >= AttributeConsts.UserAttributeBase && attr < AttributeConsts.UserAttributeEnd)
|
||||||
{
|
{
|
||||||
int userAttr = attr - AttributeConsts.UserAttributeBase;
|
int userAttr = attr - AttributeConsts.UserAttributeBase;
|
||||||
int index = userAttr / 16;
|
int index = userAttr / 16;
|
||||||
|
|
||||||
if (isStore)
|
if (isStore)
|
||||||
{
|
{
|
||||||
config.SetOutputUserAttribute(index, perPatch);
|
config.SetOutputUserAttribute(index);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
config.SetInputUserAttribute(index, (userAttr >> 2) & 3, perPatch);
|
config.SetInputUserAttribute(index, (userAttr >> 2) & 3);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -46,7 +46,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||||
|
|
||||||
context.FlagAttributeRead(offset);
|
context.FlagAttributeRead(offset);
|
||||||
|
|
||||||
if (op.O)
|
if (op.O && CanLoadOutput(offset))
|
||||||
{
|
{
|
||||||
offset |= AttributeConsts.LoadOutputMask;
|
offset |= AttributeConsts.LoadOutputMask;
|
||||||
}
|
}
|
||||||
|
@ -61,7 +61,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||||
|
|
||||||
context.FlagAttributeRead(offset);
|
context.FlagAttributeRead(offset);
|
||||||
|
|
||||||
if (op.O)
|
if (op.O && CanLoadOutput(offset))
|
||||||
{
|
{
|
||||||
offset |= AttributeConsts.LoadOutputMask;
|
offset |= AttributeConsts.LoadOutputMask;
|
||||||
}
|
}
|
||||||
|
@ -241,6 +241,11 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static bool CanLoadOutput(int attr)
|
||||||
|
{
|
||||||
|
return attr != AttributeConsts.TessCoordX && attr != AttributeConsts.TessCoordY;
|
||||||
|
}
|
||||||
|
|
||||||
private static bool TryFixedFuncToUserAttributeIpa(EmitterContext context, int attr, out Operand selectedAttr)
|
private static bool TryFixedFuncToUserAttributeIpa(EmitterContext context, int attr, out Operand selectedAttr)
|
||||||
{
|
{
|
||||||
if (attr >= AttributeConsts.FrontColorDiffuseR && attr < AttributeConsts.BackColorDiffuseR)
|
if (attr >= AttributeConsts.FrontColorDiffuseR && attr < AttributeConsts.BackColorDiffuseR)
|
||||||
|
|
|
@ -97,9 +97,17 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||||
if (src1.Type == OperandType.Constant && src2.Type == OperandType.Constant)
|
if (src1.Type == OperandType.Constant && src2.Type == OperandType.Constant)
|
||||||
{
|
{
|
||||||
int attrOffset = (src1.Value & AttributeConsts.Mask) + (src2.Value << 2);
|
int attrOffset = (src1.Value & AttributeConsts.Mask) + (src2.Value << 2);
|
||||||
|
|
||||||
|
if ((src1.Value & AttributeConsts.LoadOutputMask) != 0)
|
||||||
|
{
|
||||||
|
context.Info.Outputs.Add(attrOffset);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
context.Info.Inputs.Add(attrOffset);
|
context.Info.Inputs.Add(attrOffset);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
int sourcesCount = operation.SourcesCount;
|
int sourcesCount = operation.SourcesCount;
|
||||||
int outDestsCount = operation.DestsCount != 0 ? operation.DestsCount - 1 : 0;
|
int outDestsCount = operation.DestsCount != 0 ? operation.DestsCount - 1 : 0;
|
||||||
|
|
|
@ -54,6 +54,9 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
public const int UserAttributeBase = 0x80;
|
public const int UserAttributeBase = 0x80;
|
||||||
public const int UserAttributeEnd = UserAttributeBase + UserAttributesCount * 16;
|
public const int UserAttributeEnd = UserAttributeBase + UserAttributesCount * 16;
|
||||||
|
|
||||||
|
public const int UserAttributePerPatchBase = 0x18;
|
||||||
|
public const int UserAttributePerPatchEnd = 0x200;
|
||||||
|
|
||||||
public const int LoadOutputMask = 1 << 30;
|
public const int LoadOutputMask = 1 << 30;
|
||||||
public const int Mask = 0x3fffffff;
|
public const int Mask = 0x3fffffff;
|
||||||
|
|
||||||
|
|
|
@ -4,14 +4,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
{
|
{
|
||||||
struct AttributeInfo
|
struct AttributeInfo
|
||||||
{
|
{
|
||||||
private static readonly Dictionary<int, AttributeInfo> BuiltInAttributes = new Dictionary<int, AttributeInfo>()
|
private static readonly Dictionary<int, AttributeInfo> _builtInAttributes = new Dictionary<int, AttributeInfo>()
|
||||||
{
|
{
|
||||||
{ AttributeConsts.TessLevelOuter0, new AttributeInfo(AttributeConsts.TessLevelOuter0, 0, 4, AggregateType.Array | AggregateType.FP32) },
|
|
||||||
{ AttributeConsts.TessLevelOuter1, new AttributeInfo(AttributeConsts.TessLevelOuter0, 1, 4, AggregateType.Array | AggregateType.FP32) },
|
|
||||||
{ AttributeConsts.TessLevelOuter2, new AttributeInfo(AttributeConsts.TessLevelOuter0, 2, 4, AggregateType.Array | AggregateType.FP32) },
|
|
||||||
{ AttributeConsts.TessLevelOuter3, new AttributeInfo(AttributeConsts.TessLevelOuter0, 3, 4, AggregateType.Array | AggregateType.FP32) },
|
|
||||||
{ AttributeConsts.TessLevelInner0, new AttributeInfo(AttributeConsts.TessLevelInner0, 0, 2, AggregateType.Array | AggregateType.FP32) },
|
|
||||||
{ AttributeConsts.TessLevelInner1, new AttributeInfo(AttributeConsts.TessLevelInner0, 1, 2, AggregateType.Array | AggregateType.FP32) },
|
|
||||||
{ AttributeConsts.Layer, new AttributeInfo(AttributeConsts.Layer, 0, 1, AggregateType.S32) },
|
{ AttributeConsts.Layer, new AttributeInfo(AttributeConsts.Layer, 0, 1, AggregateType.S32) },
|
||||||
{ AttributeConsts.ViewportIndex, new AttributeInfo(AttributeConsts.ViewportIndex, 0, 1, AggregateType.S32) },
|
{ AttributeConsts.ViewportIndex, new AttributeInfo(AttributeConsts.ViewportIndex, 0, 1, AggregateType.S32) },
|
||||||
{ AttributeConsts.PointSize, new AttributeInfo(AttributeConsts.PointSize, 0, 1, AggregateType.FP32) },
|
{ AttributeConsts.PointSize, new AttributeInfo(AttributeConsts.PointSize, 0, 1, AggregateType.FP32) },
|
||||||
|
@ -29,8 +23,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
{ AttributeConsts.ClipDistance7, new AttributeInfo(AttributeConsts.ClipDistance0, 7, 8, AggregateType.Array | AggregateType.FP32) },
|
{ AttributeConsts.ClipDistance7, new AttributeInfo(AttributeConsts.ClipDistance0, 7, 8, AggregateType.Array | AggregateType.FP32) },
|
||||||
{ AttributeConsts.PointCoordX, new AttributeInfo(AttributeConsts.PointCoordX, 0, 2, AggregateType.Vector | AggregateType.FP32) },
|
{ AttributeConsts.PointCoordX, new AttributeInfo(AttributeConsts.PointCoordX, 0, 2, AggregateType.Vector | AggregateType.FP32) },
|
||||||
{ AttributeConsts.PointCoordY, new AttributeInfo(AttributeConsts.PointCoordX, 1, 2, AggregateType.Vector | AggregateType.FP32) },
|
{ AttributeConsts.PointCoordY, new AttributeInfo(AttributeConsts.PointCoordX, 1, 2, AggregateType.Vector | AggregateType.FP32) },
|
||||||
{ AttributeConsts.TessCoordX, new AttributeInfo(AttributeConsts.TessCoordX, 0, 2, AggregateType.Vector | AggregateType.FP32) },
|
{ AttributeConsts.TessCoordX, new AttributeInfo(AttributeConsts.TessCoordX, 0, 3, AggregateType.Vector | AggregateType.FP32) },
|
||||||
{ AttributeConsts.TessCoordY, new AttributeInfo(AttributeConsts.TessCoordX, 1, 2, AggregateType.Vector | AggregateType.FP32) },
|
{ AttributeConsts.TessCoordY, new AttributeInfo(AttributeConsts.TessCoordX, 1, 3, AggregateType.Vector | AggregateType.FP32) },
|
||||||
{ AttributeConsts.InstanceId, new AttributeInfo(AttributeConsts.InstanceId, 0, 1, AggregateType.S32) },
|
{ AttributeConsts.InstanceId, new AttributeInfo(AttributeConsts.InstanceId, 0, 1, AggregateType.S32) },
|
||||||
{ AttributeConsts.VertexId, new AttributeInfo(AttributeConsts.VertexId, 0, 1, AggregateType.S32) },
|
{ AttributeConsts.VertexId, new AttributeInfo(AttributeConsts.VertexId, 0, 1, AggregateType.S32) },
|
||||||
{ AttributeConsts.FrontFacing, new AttributeInfo(AttributeConsts.FrontFacing, 0, 1, AggregateType.Bool) },
|
{ AttributeConsts.FrontFacing, new AttributeInfo(AttributeConsts.FrontFacing, 0, 1, AggregateType.Bool) },
|
||||||
|
@ -55,6 +49,16 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
{ AttributeConsts.LtMask, new AttributeInfo(AttributeConsts.LtMask, 0, 4, AggregateType.Vector | AggregateType.U32) },
|
{ AttributeConsts.LtMask, new AttributeInfo(AttributeConsts.LtMask, 0, 4, AggregateType.Vector | AggregateType.U32) },
|
||||||
};
|
};
|
||||||
|
|
||||||
|
private static readonly Dictionary<int, AttributeInfo> _builtInAttributesPerPatch = new Dictionary<int, AttributeInfo>()
|
||||||
|
{
|
||||||
|
{ AttributeConsts.TessLevelOuter0, new AttributeInfo(AttributeConsts.TessLevelOuter0, 0, 4, AggregateType.Array | AggregateType.FP32) },
|
||||||
|
{ AttributeConsts.TessLevelOuter1, new AttributeInfo(AttributeConsts.TessLevelOuter0, 1, 4, AggregateType.Array | AggregateType.FP32) },
|
||||||
|
{ AttributeConsts.TessLevelOuter2, new AttributeInfo(AttributeConsts.TessLevelOuter0, 2, 4, AggregateType.Array | AggregateType.FP32) },
|
||||||
|
{ AttributeConsts.TessLevelOuter3, new AttributeInfo(AttributeConsts.TessLevelOuter0, 3, 4, AggregateType.Array | AggregateType.FP32) },
|
||||||
|
{ AttributeConsts.TessLevelInner0, new AttributeInfo(AttributeConsts.TessLevelInner0, 0, 2, AggregateType.Array | AggregateType.FP32) },
|
||||||
|
{ AttributeConsts.TessLevelInner1, new AttributeInfo(AttributeConsts.TessLevelInner0, 1, 2, AggregateType.Array | AggregateType.FP32) },
|
||||||
|
};
|
||||||
|
|
||||||
public int BaseValue { get; }
|
public int BaseValue { get; }
|
||||||
public int Value { get; }
|
public int Value { get; }
|
||||||
public int Length { get; }
|
public int Length { get; }
|
||||||
|
@ -76,6 +80,11 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
return (Value - BaseValue) / 4;
|
return (Value - BaseValue) / 4;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static bool Validate(ShaderConfig config, int value, bool isOutAttr, bool perPatch)
|
||||||
|
{
|
||||||
|
return perPatch ? ValidatePerPatch(config, value, isOutAttr) : Validate(config, value, isOutAttr);
|
||||||
|
}
|
||||||
|
|
||||||
public static bool Validate(ShaderConfig config, int value, bool isOutAttr)
|
public static bool Validate(ShaderConfig config, int value, bool isOutAttr)
|
||||||
{
|
{
|
||||||
if (value == AttributeConsts.ViewportIndex && !config.GpuAccessor.QueryHostSupportsViewportIndex())
|
if (value == AttributeConsts.ViewportIndex && !config.GpuAccessor.QueryHostSupportsViewportIndex())
|
||||||
|
@ -86,6 +95,11 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
return From(config, value, isOutAttr).IsValid;
|
return From(config, value, isOutAttr).IsValid;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static bool ValidatePerPatch(ShaderConfig config, int value, bool isOutAttr)
|
||||||
|
{
|
||||||
|
return FromPatch(config, value, isOutAttr).IsValid;
|
||||||
|
}
|
||||||
|
|
||||||
public static AttributeInfo From(ShaderConfig config, int value, bool isOutAttr)
|
public static AttributeInfo From(ShaderConfig config, int value, bool isOutAttr)
|
||||||
{
|
{
|
||||||
value &= ~3;
|
value &= ~3;
|
||||||
|
@ -115,7 +129,24 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
{
|
{
|
||||||
return new AttributeInfo(value, 0, 1, AggregateType.FP32);
|
return new AttributeInfo(value, 0, 1, AggregateType.FP32);
|
||||||
}
|
}
|
||||||
else if (BuiltInAttributes.TryGetValue(value, out AttributeInfo info))
|
else if (_builtInAttributes.TryGetValue(value, out AttributeInfo info))
|
||||||
|
{
|
||||||
|
return info;
|
||||||
|
}
|
||||||
|
|
||||||
|
return new AttributeInfo(value, 0, 0, AggregateType.Invalid);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static AttributeInfo FromPatch(ShaderConfig config, int value, bool isOutAttr)
|
||||||
|
{
|
||||||
|
value &= ~3;
|
||||||
|
|
||||||
|
if (value >= AttributeConsts.UserAttributePerPatchBase && value < AttributeConsts.UserAttributePerPatchEnd)
|
||||||
|
{
|
||||||
|
int offset = (value - AttributeConsts.UserAttributePerPatchBase) & 0xf;
|
||||||
|
return new AttributeInfo(value - offset, offset >> 2, 4, AggregateType.Vector | AggregateType.FP32, false);
|
||||||
|
}
|
||||||
|
else if (_builtInAttributesPerPatch.TryGetValue(value, out AttributeInfo info))
|
||||||
{
|
{
|
||||||
return info;
|
return info;
|
||||||
}
|
}
|
||||||
|
|
|
@ -261,7 +261,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
{
|
{
|
||||||
int index = BitOperations.TrailingZeroCount(passthroughAttributes);
|
int index = BitOperations.TrailingZeroCount(passthroughAttributes);
|
||||||
WriteOutput(AttributeConsts.UserAttributeBase + index * 16, primIndex);
|
WriteOutput(AttributeConsts.UserAttributeBase + index * 16, primIndex);
|
||||||
Config.SetOutputUserAttribute(index, perPatch: false);
|
Config.SetOutputUserAttribute(index);
|
||||||
passthroughAttributes &= ~(1 << index);
|
passthroughAttributes &= ~(1 << index);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -364,7 +364,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
bool targetEnabled = (Config.OmapTargets & (0xf << (rtIndex * 4))) != 0;
|
bool targetEnabled = (Config.OmapTargets & (0xf << (rtIndex * 4))) != 0;
|
||||||
if (targetEnabled)
|
if (targetEnabled)
|
||||||
{
|
{
|
||||||
Config.SetOutputUserAttribute(rtIndex, perPatch: false);
|
Config.SetOutputUserAttribute(rtIndex);
|
||||||
regIndexBase += 4;
|
regIndexBase += 4;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -50,16 +50,16 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
public bool NextUsesFixedFuncAttributes { get; private set; }
|
public bool NextUsesFixedFuncAttributes { get; private set; }
|
||||||
public int UsedInputAttributes { get; private set; }
|
public int UsedInputAttributes { get; private set; }
|
||||||
public int UsedOutputAttributes { get; private set; }
|
public int UsedOutputAttributes { get; private set; }
|
||||||
public int UsedInputAttributesPerPatch { get; private set; }
|
public HashSet<int> UsedInputAttributesPerPatch { get; }
|
||||||
public int UsedOutputAttributesPerPatch { get; private set; }
|
public HashSet<int> UsedOutputAttributesPerPatch { get; }
|
||||||
|
public HashSet<int> NextUsedInputAttributesPerPatch { get; private set; }
|
||||||
public int PassthroughAttributes { get; private set; }
|
public int PassthroughAttributes { get; private set; }
|
||||||
private int _nextUsedInputAttributes;
|
private int _nextUsedInputAttributes;
|
||||||
private int _thisUsedInputAttributes;
|
private int _thisUsedInputAttributes;
|
||||||
|
private Dictionary<int, int> _perPatchAttributeLocations;
|
||||||
|
|
||||||
public UInt128 NextInputAttributesComponents { get; private set; }
|
public UInt128 NextInputAttributesComponents { get; private set; }
|
||||||
public UInt128 ThisInputAttributesComponents { get; private set; }
|
public UInt128 ThisInputAttributesComponents { get; private set; }
|
||||||
public UInt128 NextInputAttributesPerPatchComponents { get; private set; }
|
|
||||||
public UInt128 ThisInputAttributesPerPatchComponents { get; private set; }
|
|
||||||
|
|
||||||
private int _usedConstantBuffers;
|
private int _usedConstantBuffers;
|
||||||
private int _usedStorageBuffers;
|
private int _usedStorageBuffers;
|
||||||
|
@ -122,6 +122,10 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
Stage = ShaderStage.Compute;
|
Stage = ShaderStage.Compute;
|
||||||
GpuAccessor = gpuAccessor;
|
GpuAccessor = gpuAccessor;
|
||||||
Options = options;
|
Options = options;
|
||||||
|
|
||||||
|
UsedInputAttributesPerPatch = new HashSet<int>();
|
||||||
|
UsedOutputAttributesPerPatch = new HashSet<int>();
|
||||||
|
|
||||||
_usedTextures = new Dictionary<TextureInfo, TextureMeta>();
|
_usedTextures = new Dictionary<TextureInfo, TextureMeta>();
|
||||||
_usedImages = new Dictionary<TextureInfo, TextureMeta>();
|
_usedImages = new Dictionary<TextureInfo, TextureMeta>();
|
||||||
}
|
}
|
||||||
|
@ -244,14 +248,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
UsedOutputAttributes |= 1 << index;
|
UsedOutputAttributes |= 1 << index;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetInputUserAttribute(int index, int component, bool perPatch)
|
public void SetInputUserAttribute(int index, int component)
|
||||||
{
|
|
||||||
if (perPatch)
|
|
||||||
{
|
|
||||||
UsedInputAttributesPerPatch |= 1 << index;
|
|
||||||
ThisInputAttributesPerPatchComponents |= UInt128.Pow2(index * 4 + component);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
{
|
||||||
int mask = 1 << index;
|
int mask = 1 << index;
|
||||||
|
|
||||||
|
@ -259,34 +256,63 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
_thisUsedInputAttributes |= mask;
|
_thisUsedInputAttributes |= mask;
|
||||||
ThisInputAttributesComponents |= UInt128.Pow2(index * 4 + component);
|
ThisInputAttributesComponents |= UInt128.Pow2(index * 4 + component);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetInputUserAttributePerPatch(int index)
|
||||||
|
{
|
||||||
|
UsedInputAttributesPerPatch.Add(index);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetOutputUserAttribute(int index, bool perPatch)
|
public void SetOutputUserAttribute(int index)
|
||||||
{
|
|
||||||
if (perPatch)
|
|
||||||
{
|
|
||||||
UsedOutputAttributesPerPatch |= 1 << index;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
{
|
||||||
UsedOutputAttributes |= 1 << index;
|
UsedOutputAttributes |= 1 << index;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetOutputUserAttributePerPatch(int index)
|
||||||
|
{
|
||||||
|
UsedOutputAttributesPerPatch.Add(index);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void MergeFromtNextStage(ShaderConfig config)
|
public void MergeFromtNextStage(ShaderConfig config)
|
||||||
{
|
{
|
||||||
NextInputAttributesComponents = config.ThisInputAttributesComponents;
|
NextInputAttributesComponents = config.ThisInputAttributesComponents;
|
||||||
NextInputAttributesPerPatchComponents = config.ThisInputAttributesPerPatchComponents;
|
NextUsedInputAttributesPerPatch = config.UsedInputAttributesPerPatch;
|
||||||
NextUsesFixedFuncAttributes = config.UsedFeatures.HasFlag(FeatureFlags.FixedFuncAttr);
|
NextUsesFixedFuncAttributes = config.UsedFeatures.HasFlag(FeatureFlags.FixedFuncAttr);
|
||||||
MergeOutputUserAttributes(config.UsedInputAttributes, config.UsedInputAttributesPerPatch);
|
MergeOutputUserAttributes(config.UsedInputAttributes, config.UsedInputAttributesPerPatch);
|
||||||
|
|
||||||
|
if (UsedOutputAttributesPerPatch.Count != 0)
|
||||||
|
{
|
||||||
|
// Regular and per-patch input/output locations can't overlap,
|
||||||
|
// so we must assign on our location using unused regular input/output locations.
|
||||||
|
|
||||||
|
Dictionary<int, int> locationsMap = new Dictionary<int, int>();
|
||||||
|
|
||||||
|
int freeMask = ~UsedOutputAttributes;
|
||||||
|
|
||||||
|
foreach (int attr in UsedOutputAttributesPerPatch)
|
||||||
|
{
|
||||||
|
int location = BitOperations.TrailingZeroCount(freeMask);
|
||||||
|
if (location == 32)
|
||||||
|
{
|
||||||
|
config.GpuAccessor.Log($"No enough free locations for patch input/output 0x{attr:X}.");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
locationsMap.Add(attr, location);
|
||||||
|
freeMask &= ~(1 << location);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Both stages must agree on the locations, so use the same "map" for both.
|
||||||
|
_perPatchAttributeLocations = locationsMap;
|
||||||
|
config._perPatchAttributeLocations = locationsMap;
|
||||||
|
}
|
||||||
|
|
||||||
if (config.Stage != ShaderStage.Fragment)
|
if (config.Stage != ShaderStage.Fragment)
|
||||||
{
|
{
|
||||||
LastInVertexPipeline = false;
|
LastInVertexPipeline = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void MergeOutputUserAttributes(int mask, int maskPerPatch)
|
public void MergeOutputUserAttributes(int mask, IEnumerable<int> perPatch)
|
||||||
{
|
{
|
||||||
_nextUsedInputAttributes = mask;
|
_nextUsedInputAttributes = mask;
|
||||||
|
|
||||||
|
@ -297,10 +323,20 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
UsedOutputAttributes |= mask;
|
UsedOutputAttributes |= mask;
|
||||||
UsedOutputAttributesPerPatch |= maskPerPatch;
|
UsedOutputAttributesPerPatch.UnionWith(perPatch);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public int GetPerPatchAttributeLocation(int index)
|
||||||
|
{
|
||||||
|
if (_perPatchAttributeLocations == null || !_perPatchAttributeLocations.TryGetValue(index, out int location))
|
||||||
|
{
|
||||||
|
return index;
|
||||||
|
}
|
||||||
|
|
||||||
|
return location;
|
||||||
|
}
|
||||||
|
|
||||||
public bool IsUsedOutputAttribute(int attr)
|
public bool IsUsedOutputAttribute(int attr)
|
||||||
{
|
{
|
||||||
// The check for fixed function attributes on the next stage is conservative,
|
// The check for fixed function attributes on the next stage is conservative,
|
||||||
|
|
|
@ -204,14 +204,12 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
InitializeOutputComponent(context, AttributeConsts.UserAttributeBase + index * 4, perPatch: false);
|
InitializeOutputComponent(context, AttributeConsts.UserAttributeBase + index * 4, perPatch: false);
|
||||||
}
|
}
|
||||||
|
|
||||||
UInt128 usedAttributesPerPatch = context.Config.NextInputAttributesPerPatchComponents;
|
if (context.Config.NextUsedInputAttributesPerPatch != null)
|
||||||
while (usedAttributesPerPatch != UInt128.Zero)
|
|
||||||
{
|
{
|
||||||
int index = usedAttributesPerPatch.TrailingZeroCount();
|
foreach (int vecIndex in context.Config.NextUsedInputAttributesPerPatch.OrderBy(x => x))
|
||||||
|
{
|
||||||
InitializeOutputComponent(context, AttributeConsts.UserAttributeBase + index * 4, perPatch: true);
|
InitializeOutput(context, AttributeConsts.UserAttributePerPatchBase + vecIndex * 16, perPatch: true);
|
||||||
|
}
|
||||||
usedAttributesPerPatch &= ~UInt128.Pow2(index);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (config.NextUsesFixedFuncAttributes)
|
if (config.NextUsesFixedFuncAttributes)
|
||||||
|
@ -236,7 +234,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
for (int c = 0; c < 4; c++)
|
for (int c = 0; c < 4; c++)
|
||||||
{
|
{
|
||||||
int attrOffset = baseAttr + c * 4;
|
int attrOffset = baseAttr + c * 4;
|
||||||
context.Copy(perPatch ? AttributePerPatch(attrOffset) : Attribute(attrOffset), ConstF(c == 3 ? 1f : 0f));
|
InitializeOutputComponent(context, attrOffset, perPatch);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,6 +1,7 @@
|
||||||
using Ryujinx.Graphics.Shader.Decoders;
|
using Ryujinx.Graphics.Shader.Decoders;
|
||||||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
|
||||||
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
|
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
|
||||||
using static Ryujinx.Graphics.Shader.Translation.Translator;
|
using static Ryujinx.Graphics.Shader.Translation.Translator;
|
||||||
|
@ -137,7 +138,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
|
|
||||||
if (other != null)
|
if (other != null)
|
||||||
{
|
{
|
||||||
other._config.MergeOutputUserAttributes(_config.UsedOutputAttributes, 0);
|
other._config.MergeOutputUserAttributes(_config.UsedOutputAttributes, Enumerable.Empty<int>());
|
||||||
|
|
||||||
FunctionCode[] otherCode = EmitShader(other._program, other._config, initializeOutputs: true, out int aStart);
|
FunctionCode[] otherCode = EmitShader(other._program, other._config, initializeOutputs: true, out int aStart);
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue