Update bindless to indexed conversion code pattern match (#938)
* Update bindless to indexed conversion code pattern match * Correct index shift
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1 changed files with 9 additions and 4 deletions
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@ -45,7 +45,12 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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continue;
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continue;
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}
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}
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if (!(ldcSrc1.AsgOp is Operation addOp))
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if (!(ldcSrc1.AsgOp is Operation shrOp) || shrOp.Inst != Instruction.ShiftRightU32)
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{
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continue;
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}
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if (!(shrOp.GetSource(0).AsgOp is Operation addOp) || addOp.Inst != Instruction.Add)
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{
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{
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continue;
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continue;
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}
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}
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@ -57,15 +62,15 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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continue;
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continue;
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}
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}
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texOp.TurnIntoIndexed(addSrc1.Value);
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texOp.TurnIntoIndexed(addSrc1.Value / 4);
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Operand index = Local();
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Operand index = Local();
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Operand source = addOp.GetSource(0);
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Operand source = addOp.GetSource(0);
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Operation shrBy1 = new Operation(Instruction.ShiftRightU32, index, source, Const(1));
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Operation shrBy3 = new Operation(Instruction.ShiftRightU32, index, source, Const(3));
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block.Operations.AddBefore(node, shrBy1);
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block.Operations.AddBefore(node, shrBy3);
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texOp.SetSource(0, index);
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texOp.SetSource(0, index);
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}
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}
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