diff --git a/src/Ryujinx/Common/Locale/LocaleManager.cs b/src/Ryujinx/Common/Locale/LocaleManager.cs index e973fcc06..2d3deeaa3 100644 --- a/src/Ryujinx/Common/Locale/LocaleManager.cs +++ b/src/Ryujinx/Common/Locale/LocaleManager.cs @@ -30,28 +30,22 @@ namespace Ryujinx.Ava.Common.Locale Load(); } - public void Load() + private void Load() { - // Load the system Language Code. - string localeLanguageCode = CultureInfo.CurrentCulture.Name.Replace('-', '_'); + var localeLanguageCode = !string.IsNullOrEmpty(ConfigurationState.Instance.UI.LanguageCode.Value) ? + ConfigurationState.Instance.UI.LanguageCode.Value : CultureInfo.CurrentCulture.Name.Replace('-', '_'); - // If the view is loaded with the UI Previewer detached, then override it with the saved one or default. + // Load en_US as default, if the target language translation is missing or incomplete. + LoadDefaultLanguage(); + LoadLanguage(localeLanguageCode); + + // Save whatever we ended up with. if (Program.PreviewerDetached) { - if (!string.IsNullOrEmpty(ConfigurationState.Instance.UI.LanguageCode.Value)) - { - localeLanguageCode = ConfigurationState.Instance.UI.LanguageCode.Value; - } - else - { - localeLanguageCode = DefaultLanguageCode; - } + ConfigurationState.Instance.UI.LanguageCode.Value = _localeLanguageCode; + + ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.ConfigurationPath); } - - // Load en_US as default, if the target language translation is incomplete. - LoadDefaultLanguage(); - - LoadLanguage(localeLanguageCode); } public string this[LocaleKeys key] @@ -126,24 +120,42 @@ namespace Ryujinx.Ava.Common.Locale private void LoadDefaultLanguage() { - _localeDefaultStrings = LoadJsonLanguage(); + _localeDefaultStrings = LoadJsonLanguage(DefaultLanguageCode); } public void LoadLanguage(string languageCode) { - foreach (var item in LoadJsonLanguage(languageCode)) + var locale = LoadJsonLanguage(languageCode); + + if (locale == null) + { + _localeLanguageCode = DefaultLanguageCode; + locale = _localeDefaultStrings; + } + else + { + _localeLanguageCode = languageCode; + } + + foreach (var item in locale) { this[item.Key] = item.Value; } - _localeLanguageCode = languageCode; LocaleChanged?.Invoke(); } - private static Dictionary LoadJsonLanguage(string languageCode = DefaultLanguageCode) + private static Dictionary LoadJsonLanguage(string languageCode) { var localeStrings = new Dictionary(); string languageJson = EmbeddedResources.ReadAllText($"Ryujinx/Assets/Locales/{languageCode}.json"); + + if (languageJson == null) + { + // We were unable to find file for that language code. + return null; + } + var strings = JsonHelper.Deserialize(languageJson, CommonJsonContext.Default.StringDictionary); foreach (var item in strings)