From a16d582a105a6f9218e5f50fafd2670c64c1244c Mon Sep 17 00:00:00 2001 From: riperiperi Date: Mon, 30 Oct 2023 22:26:31 +0000 Subject: [PATCH] [HLE] Remove ServerBase 1ms polling (#5855) Added a KEvent for each ServerBase which signals whenever a session is added to the _sessions list, which allows it to rerun the ReplyAndReceive with the new session handle. This greatly reduces the presence of ServerBase on profiles, especially of games that aren't particularly busy. It should also increase responsiveness when adding session objects, as it doesn't take at most 1ms for them to start working. It also reduces the load on KTimeManager, which could allow it to spin less often. I have noticed that a bunch of games still do 1ms waits (they actually request a bit less than 1ms), so they still end up spinning to the next millisecond. Maybe for waits like this, it could attempt to nudge the timepoints to snap to each other when they're close enough, and also snap to whole millisecond waits when close enough. --- src/Ryujinx.HLE/HOS/Services/ServerBase.cs | 55 ++++++++++++++-------- 1 file changed, 36 insertions(+), 19 deletions(-) diff --git a/src/Ryujinx.HLE/HOS/Services/ServerBase.cs b/src/Ryujinx.HLE/HOS/Services/ServerBase.cs index 9d7e4d4c5..145680594 100644 --- a/src/Ryujinx.HLE/HOS/Services/ServerBase.cs +++ b/src/Ryujinx.HLE/HOS/Services/ServerBase.cs @@ -39,6 +39,8 @@ namespace Ryujinx.HLE.HOS.Services private readonly KernelContext _context; private KProcess _selfProcess; private KThread _selfThread; + private KEvent _wakeEvent; + private int _wakeHandle = 0; private readonly ReaderWriterLockSlim _handleLock = new(); private readonly Dictionary _sessions = new(); @@ -125,6 +127,8 @@ namespace Ryujinx.HLE.HOS.Services _handleLock.ExitWriteLock(); } } + + _wakeEvent.WritableEvent.Signal(); } private IpcService GetSessionObj(int serverSessionHandle) @@ -195,9 +199,11 @@ namespace Ryujinx.HLE.HOS.Services _selfProcess.CpuMemory.Write(messagePtr + 0x0, 0); _selfProcess.CpuMemory.Write(messagePtr + 0x4, 2 << 10); _selfProcess.CpuMemory.Write(messagePtr + 0x8, heapAddr | ((ulong)PointerBufferSize << 48)); - int replyTargetHandle = 0; + _wakeEvent = new KEvent(_context); + Result result = _selfProcess.HandleTable.GenerateHandle(_wakeEvent.ReadableEvent, out _wakeHandle); + while (true) { int portHandleCount; @@ -211,13 +217,15 @@ namespace Ryujinx.HLE.HOS.Services portHandleCount = _ports.Count; - handleCount = portHandleCount + _sessions.Count; + handleCount = portHandleCount + _sessions.Count + 1; handles = ArrayPool.Shared.Rent(handleCount); - _ports.Keys.CopyTo(handles, 0); + handles[0] = _wakeHandle; - _sessions.Keys.CopyTo(handles, portHandleCount); + _ports.Keys.CopyTo(handles, 1); + + _sessions.Keys.CopyTo(handles, portHandleCount + 1); } finally { @@ -227,8 +235,7 @@ namespace Ryujinx.HLE.HOS.Services } } - // We still need a timeout here to allow the service to pick up and listen new sessions... - var rc = _context.Syscall.ReplyAndReceive(out int signaledIndex, handles.AsSpan(0, handleCount), replyTargetHandle, 1000000L); + var rc = _context.Syscall.ReplyAndReceive(out int signaledIndex, handles.AsSpan(0, handleCount), replyTargetHandle, -1); _selfThread.HandlePostSyscall(); @@ -239,7 +246,7 @@ namespace Ryujinx.HLE.HOS.Services replyTargetHandle = 0; - if (rc == Result.Success && signaledIndex >= portHandleCount) + if (rc == Result.Success && signaledIndex >= portHandleCount + 1) { // We got a IPC request, process it, pass to the appropriate service if needed. int signaledHandle = handles[signaledIndex]; @@ -253,24 +260,32 @@ namespace Ryujinx.HLE.HOS.Services { if (rc == Result.Success) { - // We got a new connection, accept the session to allow servicing future requests. - if (_context.Syscall.AcceptSession(out int serverSessionHandle, handles[signaledIndex]) == Result.Success) + if (signaledIndex > 0) { - bool handleWriteLockTaken = false; - try + // We got a new connection, accept the session to allow servicing future requests. + if (_context.Syscall.AcceptSession(out int serverSessionHandle, handles[signaledIndex]) == Result.Success) { - handleWriteLockTaken = _handleLock.TryEnterWriteLock(Timeout.Infinite); - IpcService obj = _ports[handles[signaledIndex]].Invoke(); - _sessions.Add(serverSessionHandle, obj); - } - finally - { - if (handleWriteLockTaken) + bool handleWriteLockTaken = false; + try { - _handleLock.ExitWriteLock(); + handleWriteLockTaken = _handleLock.TryEnterWriteLock(Timeout.Infinite); + IpcService obj = _ports[handles[signaledIndex]].Invoke(); + _sessions.Add(serverSessionHandle, obj); + } + finally + { + if (handleWriteLockTaken) + { + _handleLock.ExitWriteLock(); + } } } } + else + { + // The _wakeEvent signalled, which means we have a new session. + _wakeEvent.WritableEvent.Clear(); + } } _selfProcess.CpuMemory.Write(messagePtr + 0x0, 0); @@ -499,6 +514,8 @@ namespace Ryujinx.HLE.HOS.Services if (Interlocked.Exchange(ref _isDisposed, 1) == 0) { + _selfProcess.HandleTable.CloseHandle(_wakeHandle); + foreach (IpcService service in _sessions.Values) { (service as IDisposable)?.Dispose();