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Add Rgba16Uint (#746)
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@ -180,6 +180,7 @@ namespace Ryujinx.Graphics.Texture
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case GalSurfaceFormat.Rgba32Float: return GalImageFormat.Rgba32 | Float;
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case GalSurfaceFormat.Rgba32Float: return GalImageFormat.Rgba32 | Float;
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case GalSurfaceFormat.Rgba32Uint: return GalImageFormat.Rgba32 | Uint;
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case GalSurfaceFormat.Rgba32Uint: return GalImageFormat.Rgba32 | Uint;
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case GalSurfaceFormat.Rgba16Float: return GalImageFormat.Rgba16 | Float;
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case GalSurfaceFormat.Rgba16Float: return GalImageFormat.Rgba16 | Float;
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case GalSurfaceFormat.Rgba16Uint: return GalImageFormat.Rgba16 | Uint;
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case GalSurfaceFormat.Rgba16Unorm: return GalImageFormat.Rgba16 | Unorm;
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case GalSurfaceFormat.Rgba16Unorm: return GalImageFormat.Rgba16 | Unorm;
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case GalSurfaceFormat.Rg32Float: return GalImageFormat.Rg32 | Float;
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case GalSurfaceFormat.Rg32Float: return GalImageFormat.Rg32 | Float;
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case GalSurfaceFormat.Rg32Sint: return GalImageFormat.Rg32 | Sint;
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case GalSurfaceFormat.Rg32Sint: return GalImageFormat.Rg32 | Sint;
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