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Rebased, in theory (#610)
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@ -177,6 +177,24 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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data.Length,
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data);
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break;
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case TextureTarget.TextureCubeMap:
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Span<byte> array = new Span<byte>(data);
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int faceSize = ImageUtils.GetSize(image) / 6;
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for (int Face = 0; Face < 6; Face++)
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{
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GL.CompressedTexImage2D(
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TextureTarget.TextureCubeMapPositiveX + Face,
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level,
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internalFmt,
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image.Width,
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image.Height,
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border,
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faceSize,
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array.Slice(Face * faceSize, faceSize).ToArray());
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}
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break;
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default:
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throw new NotImplementedException($"Unsupported texture target type: {target}");
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}
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