bsd::RecvFrom: verify output buffer size before writing socket address (#4135)

* bsd::RecvFrom: Ryujinx does not verify output buffer size before writing socket address

* Calculate the size of BsdSockAddr

* use bsdSockAddr variable

* Update Ryujinx.HLE/HOS/Services/Sockets/Bsd/IClient.cs

Co-authored-by: Mary-nyan <thog@protonmail.com>

* Update Ryujinx.HLE/HOS/Services/Sockets/Bsd/Types/BsdSockAddr.cs

Co-authored-by: Mary-nyan <thog@protonmail.com>

* set errno to ENOMEM in case we can't write the address to memory

* Update Ryujinx.HLE/HOS/Services/Sockets/Bsd/IClient.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.HLE/HOS/Services/Sockets/Bsd/IClient.cs

Co-authored-by: Mary-nyan <thog@protonmail.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
This commit is contained in:
gnisman 2022-12-26 15:49:26 +02:00 committed by GitHub
parent 37d27c4c99
commit a4fdfb5f94
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@ -530,8 +530,15 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
receiveRegion.Dispose();
if (sockAddrOutSize != 0 && sockAddrOutSize >= (ulong) Unsafe.SizeOf<BsdSockAddr>())
{
context.Memory.Write(sockAddrOutPosition, BsdSockAddr.FromIPEndPoint(endPoint));
}
else
{
errno = LinuxError.ENOMEM;
}
}
}
return WriteBsdResult(context, result, errno);