Minor improvement to Vulkan pipeline state and bindings management (#3829)

* Minor improvement to Vulkan pipeline state and bindings management

* Clean up buffer textures too

* Use glBindTextureUnit
This commit is contained in:
gdkchan 2022-11-10 13:38:38 -03:00 committed by GitHub
parent c6d05301aa
commit a6a67a2b7a
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
6 changed files with 103 additions and 124 deletions

View file

@ -708,11 +708,12 @@ namespace Ryujinx.Graphics.Gpu.Image
else else
{ {
bool dataMatches = _currentData != null && data.SequenceEqual(_currentData); bool dataMatches = _currentData != null && data.SequenceEqual(_currentData);
_currentData = data.ToArray();
if (dataMatches) if (dataMatches)
{ {
return; return;
} }
_currentData = data.ToArray();
} }
} }

View file

@ -34,5 +34,11 @@ namespace Ryujinx.Graphics.OpenGL.Image
GL.ActiveTexture(TextureUnit.Texture0 + unit); GL.ActiveTexture(TextureUnit.Texture0 + unit);
GL.BindTexture(target, Handle); GL.BindTexture(target, Handle);
} }
public static void ClearBinding(int unit)
{
GL.ActiveTexture(TextureUnit.Texture0 + unit);
GL.BindTextureUnit(unit, 0);
}
} }
} }

View file

@ -919,6 +919,7 @@ namespace Ryujinx.Graphics.OpenGL
if (texture == null) if (texture == null)
{ {
GL.BindImageTexture(binding, 0, 0, true, 0, TextureAccess.ReadWrite, SizedInternalFormat.Rgba8);
return; return;
} }
@ -1275,6 +1276,10 @@ namespace Ryujinx.Graphics.OpenGL
((TextureBase)texture).Bind(binding); ((TextureBase)texture).Bind(binding);
} }
} }
else
{
TextureBase.ClearBinding(binding);
}
Sampler glSampler = (Sampler)sampler; Sampler glSampler = (Sampler)sampler;

View file

@ -138,11 +138,6 @@ namespace Ryujinx.Graphics.Vulkan
public void SetImage(int binding, ITexture image, GAL.Format imageFormat) public void SetImage(int binding, ITexture image, GAL.Format imageFormat)
{ {
if (image == null)
{
return;
}
if (image is TextureBuffer imageBuffer) if (image is TextureBuffer imageBuffer)
{ {
_bufferImageRefs[binding] = imageBuffer; _bufferImageRefs[binding] = imageBuffer;
@ -152,6 +147,12 @@ namespace Ryujinx.Graphics.Vulkan
{ {
_imageRefs[binding] = view.GetView(imageFormat).GetIdentityImageView(); _imageRefs[binding] = view.GetView(imageFormat).GetIdentityImageView();
} }
else
{
_imageRefs[binding] = null;
_bufferImageRefs[binding] = null;
_bufferImageFormats[binding] = default;
}
SignalDirty(DirtyFlags.Image); SignalDirty(DirtyFlags.Image);
} }
@ -215,24 +216,23 @@ namespace Ryujinx.Graphics.Vulkan
public void SetTextureAndSampler(CommandBufferScoped cbs, ShaderStage stage, int binding, ITexture texture, ISampler sampler) public void SetTextureAndSampler(CommandBufferScoped cbs, ShaderStage stage, int binding, ITexture texture, ISampler sampler)
{ {
if (texture == null)
{
return;
}
if (texture is TextureBuffer textureBuffer) if (texture is TextureBuffer textureBuffer)
{ {
_bufferTextureRefs[binding] = textureBuffer; _bufferTextureRefs[binding] = textureBuffer;
} }
else else if (texture is TextureView view)
{ {
TextureView view = (TextureView)texture;
view.Storage.InsertBarrier(cbs, AccessFlags.AccessShaderReadBit, stage.ConvertToPipelineStageFlags()); view.Storage.InsertBarrier(cbs, AccessFlags.AccessShaderReadBit, stage.ConvertToPipelineStageFlags());
_textureRefs[binding] = view.GetImageView(); _textureRefs[binding] = view.GetImageView();
_samplerRefs[binding] = ((SamplerHolder)sampler)?.GetSampler(); _samplerRefs[binding] = ((SamplerHolder)sampler)?.GetSampler();
} }
else
{
_textureRefs[binding] = null;
_samplerRefs[binding] = null;
_bufferTextureRefs[binding] = null;
}
SignalDirty(DirtyFlags.Texture); SignalDirty(DirtyFlags.Texture);
} }

View file

@ -81,232 +81,208 @@ namespace Ryujinx.Graphics.Vulkan
set => Internal.Id5 = (Internal.Id5 & 0xFFFFFFFF) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 32); set => Internal.Id5 = (Internal.Id5 & 0xFFFFFFFF) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 32);
} }
public float BlendConstantR
{
get => BitConverter.Int32BitsToSingle((int)((Internal.Id6 >> 0) & 0xFFFFFFFF));
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFF00000000) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 0);
}
public float BlendConstantG
{
get => BitConverter.Int32BitsToSingle((int)((Internal.Id6 >> 32) & 0xFFFFFFFF));
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFF) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 32);
}
public float BlendConstantB
{
get => BitConverter.Int32BitsToSingle((int)((Internal.Id7 >> 0) & 0xFFFFFFFF));
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFF00000000) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 0);
}
public float BlendConstantA
{
get => BitConverter.Int32BitsToSingle((int)((Internal.Id7 >> 32) & 0xFFFFFFFF));
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFF) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 32);
}
public PolygonMode PolygonMode public PolygonMode PolygonMode
{ {
get => (PolygonMode)((Internal.Id8 >> 0) & 0x3FFFFFFF); get => (PolygonMode)((Internal.Id6 >> 0) & 0x3FFFFFFF);
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFC0000000) | ((ulong)value << 0); set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFC0000000) | ((ulong)value << 0);
} }
public uint StagesCount public uint StagesCount
{ {
get => (byte)((Internal.Id8 >> 30) & 0xFF); get => (byte)((Internal.Id6 >> 30) & 0xFF);
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFC03FFFFFFF) | ((ulong)value << 30); set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFC03FFFFFFF) | ((ulong)value << 30);
} }
public uint VertexAttributeDescriptionsCount public uint VertexAttributeDescriptionsCount
{ {
get => (byte)((Internal.Id8 >> 38) & 0xFF); get => (byte)((Internal.Id6 >> 38) & 0xFF);
set => Internal.Id8 = (Internal.Id8 & 0xFFFFC03FFFFFFFFF) | ((ulong)value << 38); set => Internal.Id6 = (Internal.Id6 & 0xFFFFC03FFFFFFFFF) | ((ulong)value << 38);
} }
public uint VertexBindingDescriptionsCount public uint VertexBindingDescriptionsCount
{ {
get => (byte)((Internal.Id8 >> 46) & 0xFF); get => (byte)((Internal.Id6 >> 46) & 0xFF);
set => Internal.Id8 = (Internal.Id8 & 0xFFC03FFFFFFFFFFF) | ((ulong)value << 46); set => Internal.Id6 = (Internal.Id6 & 0xFFC03FFFFFFFFFFF) | ((ulong)value << 46);
} }
public uint ViewportsCount public uint ViewportsCount
{ {
get => (byte)((Internal.Id8 >> 54) & 0xFF); get => (byte)((Internal.Id6 >> 54) & 0xFF);
set => Internal.Id8 = (Internal.Id8 & 0xC03FFFFFFFFFFFFF) | ((ulong)value << 54); set => Internal.Id6 = (Internal.Id6 & 0xC03FFFFFFFFFFFFF) | ((ulong)value << 54);
} }
public uint ScissorsCount public uint ScissorsCount
{ {
get => (byte)((Internal.Id9 >> 0) & 0xFF); get => (byte)((Internal.Id7 >> 0) & 0xFF);
set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFF00) | ((ulong)value << 0); set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFFFFFFF00) | ((ulong)value << 0);
} }
public uint ColorBlendAttachmentStateCount public uint ColorBlendAttachmentStateCount
{ {
get => (byte)((Internal.Id9 >> 8) & 0xFF); get => (byte)((Internal.Id7 >> 8) & 0xFF);
set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFF00FF) | ((ulong)value << 8); set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFFFFF00FF) | ((ulong)value << 8);
} }
public PrimitiveTopology Topology public PrimitiveTopology Topology
{ {
get => (PrimitiveTopology)((Internal.Id9 >> 16) & 0xF); get => (PrimitiveTopology)((Internal.Id7 >> 16) & 0xF);
set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFF0FFFF) | ((ulong)value << 16); set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFFFF0FFFF) | ((ulong)value << 16);
} }
public LogicOp LogicOp public LogicOp LogicOp
{ {
get => (LogicOp)((Internal.Id9 >> 20) & 0xF); get => (LogicOp)((Internal.Id7 >> 20) & 0xF);
set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFF0FFFFF) | ((ulong)value << 20); set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFFF0FFFFF) | ((ulong)value << 20);
} }
public CompareOp DepthCompareOp public CompareOp DepthCompareOp
{ {
get => (CompareOp)((Internal.Id9 >> 24) & 0x7); get => (CompareOp)((Internal.Id7 >> 24) & 0x7);
set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFF8FFFFFF) | ((ulong)value << 24); set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFF8FFFFFF) | ((ulong)value << 24);
} }
public StencilOp StencilFrontFailOp public StencilOp StencilFrontFailOp
{ {
get => (StencilOp)((Internal.Id9 >> 27) & 0x7); get => (StencilOp)((Internal.Id7 >> 27) & 0x7);
set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFC7FFFFFF) | ((ulong)value << 27); set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFC7FFFFFF) | ((ulong)value << 27);
} }
public StencilOp StencilFrontPassOp public StencilOp StencilFrontPassOp
{ {
get => (StencilOp)((Internal.Id9 >> 30) & 0x7); get => (StencilOp)((Internal.Id7 >> 30) & 0x7);
set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFE3FFFFFFF) | ((ulong)value << 30); set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFE3FFFFFFF) | ((ulong)value << 30);
} }
public StencilOp StencilFrontDepthFailOp public StencilOp StencilFrontDepthFailOp
{ {
get => (StencilOp)((Internal.Id9 >> 33) & 0x7); get => (StencilOp)((Internal.Id7 >> 33) & 0x7);
set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFF1FFFFFFFF) | ((ulong)value << 33); set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFF1FFFFFFFF) | ((ulong)value << 33);
} }
public CompareOp StencilFrontCompareOp public CompareOp StencilFrontCompareOp
{ {
get => (CompareOp)((Internal.Id9 >> 36) & 0x7); get => (CompareOp)((Internal.Id7 >> 36) & 0x7);
set => Internal.Id9 = (Internal.Id9 & 0xFFFFFF8FFFFFFFFF) | ((ulong)value << 36); set => Internal.Id7 = (Internal.Id7 & 0xFFFFFF8FFFFFFFFF) | ((ulong)value << 36);
} }
public StencilOp StencilBackFailOp public StencilOp StencilBackFailOp
{ {
get => (StencilOp)((Internal.Id9 >> 39) & 0x7); get => (StencilOp)((Internal.Id7 >> 39) & 0x7);
set => Internal.Id9 = (Internal.Id9 & 0xFFFFFC7FFFFFFFFF) | ((ulong)value << 39); set => Internal.Id7 = (Internal.Id7 & 0xFFFFFC7FFFFFFFFF) | ((ulong)value << 39);
} }
public StencilOp StencilBackPassOp public StencilOp StencilBackPassOp
{ {
get => (StencilOp)((Internal.Id9 >> 42) & 0x7); get => (StencilOp)((Internal.Id7 >> 42) & 0x7);
set => Internal.Id9 = (Internal.Id9 & 0xFFFFE3FFFFFFFFFF) | ((ulong)value << 42); set => Internal.Id7 = (Internal.Id7 & 0xFFFFE3FFFFFFFFFF) | ((ulong)value << 42);
} }
public StencilOp StencilBackDepthFailOp public StencilOp StencilBackDepthFailOp
{ {
get => (StencilOp)((Internal.Id9 >> 45) & 0x7); get => (StencilOp)((Internal.Id7 >> 45) & 0x7);
set => Internal.Id9 = (Internal.Id9 & 0xFFFF1FFFFFFFFFFF) | ((ulong)value << 45); set => Internal.Id7 = (Internal.Id7 & 0xFFFF1FFFFFFFFFFF) | ((ulong)value << 45);
} }
public CompareOp StencilBackCompareOp public CompareOp StencilBackCompareOp
{ {
get => (CompareOp)((Internal.Id9 >> 48) & 0x7); get => (CompareOp)((Internal.Id7 >> 48) & 0x7);
set => Internal.Id9 = (Internal.Id9 & 0xFFF8FFFFFFFFFFFF) | ((ulong)value << 48); set => Internal.Id7 = (Internal.Id7 & 0xFFF8FFFFFFFFFFFF) | ((ulong)value << 48);
} }
public CullModeFlags CullMode public CullModeFlags CullMode
{ {
get => (CullModeFlags)((Internal.Id9 >> 51) & 0x3); get => (CullModeFlags)((Internal.Id7 >> 51) & 0x3);
set => Internal.Id9 = (Internal.Id9 & 0xFFE7FFFFFFFFFFFF) | ((ulong)value << 51); set => Internal.Id7 = (Internal.Id7 & 0xFFE7FFFFFFFFFFFF) | ((ulong)value << 51);
} }
public bool PrimitiveRestartEnable public bool PrimitiveRestartEnable
{ {
get => ((Internal.Id9 >> 53) & 0x1) != 0UL; get => ((Internal.Id7 >> 53) & 0x1) != 0UL;
set => Internal.Id9 = (Internal.Id9 & 0xFFDFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 53); set => Internal.Id7 = (Internal.Id7 & 0xFFDFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 53);
} }
public bool DepthClampEnable public bool DepthClampEnable
{ {
get => ((Internal.Id9 >> 54) & 0x1) != 0UL; get => ((Internal.Id7 >> 54) & 0x1) != 0UL;
set => Internal.Id9 = (Internal.Id9 & 0xFFBFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 54); set => Internal.Id7 = (Internal.Id7 & 0xFFBFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 54);
} }
public bool RasterizerDiscardEnable public bool RasterizerDiscardEnable
{ {
get => ((Internal.Id9 >> 55) & 0x1) != 0UL; get => ((Internal.Id7 >> 55) & 0x1) != 0UL;
set => Internal.Id9 = (Internal.Id9 & 0xFF7FFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 55); set => Internal.Id7 = (Internal.Id7 & 0xFF7FFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 55);
} }
public FrontFace FrontFace public FrontFace FrontFace
{ {
get => (FrontFace)((Internal.Id9 >> 56) & 0x1); get => (FrontFace)((Internal.Id7 >> 56) & 0x1);
set => Internal.Id9 = (Internal.Id9 & 0xFEFFFFFFFFFFFFFF) | ((ulong)value << 56); set => Internal.Id7 = (Internal.Id7 & 0xFEFFFFFFFFFFFFFF) | ((ulong)value << 56);
} }
public bool DepthBiasEnable public bool DepthBiasEnable
{ {
get => ((Internal.Id9 >> 57) & 0x1) != 0UL; get => ((Internal.Id7 >> 57) & 0x1) != 0UL;
set => Internal.Id9 = (Internal.Id9 & 0xFDFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 57); set => Internal.Id7 = (Internal.Id7 & 0xFDFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 57);
} }
public bool DepthTestEnable public bool DepthTestEnable
{ {
get => ((Internal.Id9 >> 58) & 0x1) != 0UL; get => ((Internal.Id7 >> 58) & 0x1) != 0UL;
set => Internal.Id9 = (Internal.Id9 & 0xFBFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 58); set => Internal.Id7 = (Internal.Id7 & 0xFBFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 58);
} }
public bool DepthWriteEnable public bool DepthWriteEnable
{ {
get => ((Internal.Id9 >> 59) & 0x1) != 0UL; get => ((Internal.Id7 >> 59) & 0x1) != 0UL;
set => Internal.Id9 = (Internal.Id9 & 0xF7FFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 59); set => Internal.Id7 = (Internal.Id7 & 0xF7FFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 59);
} }
public bool DepthBoundsTestEnable public bool DepthBoundsTestEnable
{ {
get => ((Internal.Id9 >> 60) & 0x1) != 0UL; get => ((Internal.Id7 >> 60) & 0x1) != 0UL;
set => Internal.Id9 = (Internal.Id9 & 0xEFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 60); set => Internal.Id7 = (Internal.Id7 & 0xEFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 60);
} }
public bool StencilTestEnable public bool StencilTestEnable
{ {
get => ((Internal.Id9 >> 61) & 0x1) != 0UL; get => ((Internal.Id7 >> 61) & 0x1) != 0UL;
set => Internal.Id9 = (Internal.Id9 & 0xDFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 61); set => Internal.Id7 = (Internal.Id7 & 0xDFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 61);
} }
public bool LogicOpEnable public bool LogicOpEnable
{ {
get => ((Internal.Id9 >> 62) & 0x1) != 0UL; get => ((Internal.Id7 >> 62) & 0x1) != 0UL;
set => Internal.Id9 = (Internal.Id9 & 0xBFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 62); set => Internal.Id7 = (Internal.Id7 & 0xBFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 62);
} }
public bool HasDepthStencil public bool HasDepthStencil
{ {
get => ((Internal.Id9 >> 63) & 0x1) != 0UL; get => ((Internal.Id7 >> 63) & 0x1) != 0UL;
set => Internal.Id9 = (Internal.Id9 & 0x7FFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 63); set => Internal.Id7 = (Internal.Id7 & 0x7FFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 63);
} }
public uint PatchControlPoints public uint PatchControlPoints
{ {
get => (uint)((Internal.Id10 >> 0) & 0xFFFFFFFF); get => (uint)((Internal.Id8 >> 0) & 0xFFFFFFFF);
set => Internal.Id10 = (Internal.Id10 & 0xFFFFFFFF00000000) | ((ulong)value << 0); set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFF00000000) | ((ulong)value << 0);
} }
public uint SamplesCount public uint SamplesCount
{ {
get => (uint)((Internal.Id10 >> 32) & 0xFFFFFFFF); get => (uint)((Internal.Id8 >> 32) & 0xFFFFFFFF);
set => Internal.Id10 = (Internal.Id10 & 0xFFFFFFFF) | ((ulong)value << 32); set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFF) | ((ulong)value << 32);
} }
public bool AlphaToCoverageEnable public bool AlphaToCoverageEnable
{ {
get => ((Internal.Id11 >> 0) & 0x1) != 0UL; get => ((Internal.Id9 >> 0) & 0x1) != 0UL;
set => Internal.Id11 = (Internal.Id11 & 0xFFFFFFFFFFFFFFFE) | ((value ? 1UL : 0UL) << 0); set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFFE) | ((value ? 1UL : 0UL) << 0);
} }
public bool AlphaToOneEnable public bool AlphaToOneEnable
{ {
get => ((Internal.Id11 >> 1) & 0x1) != 0UL; get => ((Internal.Id9 >> 1) & 0x1) != 0UL;
set => Internal.Id11 = (Internal.Id11 & 0xFFFFFFFFFFFFFFFD) | ((value ? 1UL : 0UL) << 1); set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFFD) | ((value ? 1UL : 0UL) << 1);
} }
public NativeArray<PipelineShaderStageCreateInfo> Stages; public NativeArray<PipelineShaderStageCreateInfo> Stages;
@ -356,7 +332,7 @@ namespace Ryujinx.Graphics.Vulkan
Pipeline pipelineHandle = default; Pipeline pipelineHandle = default;
bool hasSpec = program.SpecDescriptions != null; bool hasSpec = program.SpecDescriptions != null;
var desc = hasSpec ? program.SpecDescriptions[0] : SpecDescription.Empty; var desc = hasSpec ? program.SpecDescriptions[0] : SpecDescription.Empty;
if (hasSpec && SpecializationData.Length < (int)desc.Info.DataSize) if (hasSpec && SpecializationData.Length < (int)desc.Info.DataSize)
@ -510,11 +486,6 @@ namespace Ryujinx.Graphics.Vulkan
PAttachments = pColorBlendAttachmentState PAttachments = pColorBlendAttachmentState
}; };
colorBlendState.BlendConstants[0] = BlendConstantR;
colorBlendState.BlendConstants[1] = BlendConstantG;
colorBlendState.BlendConstants[2] = BlendConstantB;
colorBlendState.BlendConstants[3] = BlendConstantA;
bool supportsExtDynamicState = gd.Capabilities.SupportsExtendedDynamicState; bool supportsExtDynamicState = gd.Capabilities.SupportsExtendedDynamicState;
int dynamicStatesCount = supportsExtDynamicState ? 9 : 8; int dynamicStatesCount = supportsExtDynamicState ? 9 : 8;

View file

@ -21,15 +21,13 @@ namespace Ryujinx.Graphics.Vulkan
public ulong Id8; public ulong Id8;
public ulong Id9; public ulong Id9;
public ulong Id10;
public ulong Id11;
private uint VertexAttributeDescriptionsCount => (byte)((Id8 >> 38) & 0xFF); private uint VertexAttributeDescriptionsCount => (byte)((Id6 >> 38) & 0xFF);
private uint VertexBindingDescriptionsCount => (byte)((Id8 >> 46) & 0xFF); private uint VertexBindingDescriptionsCount => (byte)((Id6 >> 46) & 0xFF);
private uint ViewportsCount => (byte)((Id8 >> 54) & 0xFF); private uint ViewportsCount => (byte)((Id6 >> 54) & 0xFF);
private uint ScissorsCount => (byte)((Id9 >> 0) & 0xFF); private uint ScissorsCount => (byte)((Id7 >> 0) & 0xFF);
private uint ColorBlendAttachmentStateCount => (byte)((Id9 >> 8) & 0xFF); private uint ColorBlendAttachmentStateCount => (byte)((Id7 >> 8) & 0xFF);
private bool HasDepthStencil => ((Id9 >> 63) & 0x1) != 0UL; private bool HasDepthStencil => ((Id7 >> 63) & 0x1) != 0UL;
public Array32<VertexInputAttributeDescription> VertexAttributeDescriptions; public Array32<VertexInputAttributeDescription> VertexAttributeDescriptions;
public Array33<VertexInputBindingDescription> VertexBindingDescriptions; public Array33<VertexInputBindingDescription> VertexBindingDescriptions;
@ -47,7 +45,7 @@ namespace Ryujinx.Graphics.Vulkan
{ {
if (!Unsafe.As<ulong, Vector256<byte>>(ref Id0).Equals(Unsafe.As<ulong, Vector256<byte>>(ref other.Id0)) || if (!Unsafe.As<ulong, Vector256<byte>>(ref Id0).Equals(Unsafe.As<ulong, Vector256<byte>>(ref other.Id0)) ||
!Unsafe.As<ulong, Vector256<byte>>(ref Id4).Equals(Unsafe.As<ulong, Vector256<byte>>(ref other.Id4)) || !Unsafe.As<ulong, Vector256<byte>>(ref Id4).Equals(Unsafe.As<ulong, Vector256<byte>>(ref other.Id4)) ||
!Unsafe.As<ulong, Vector256<byte>>(ref Id8).Equals(Unsafe.As<ulong, Vector256<byte>>(ref other.Id8))) !Unsafe.As<ulong, Vector128<byte>>(ref Id8).Equals(Unsafe.As<ulong, Vector128<byte>>(ref other.Id8)))
{ {
return false; return false;
} }
@ -91,9 +89,7 @@ namespace Ryujinx.Graphics.Vulkan
Id6 * 23 ^ Id6 * 23 ^
Id7 * 23 ^ Id7 * 23 ^
Id8 * 23 ^ Id8 * 23 ^
Id9 * 23 ^ Id9 * 23;
Id10 * 23 ^
Id11 * 23;
for (int i = 0; i < (int)VertexAttributeDescriptionsCount; i++) for (int i = 0; i < (int)VertexAttributeDescriptionsCount; i++)
{ {