Add support for the brazilian portuguese language code (#2792)

* Add support for the brazilian portuguese language code

* Fix error applet message
This commit is contained in:
gdkchan 2021-10-28 18:06:45 -03:00 committed by GitHub
parent 5c66a36ed6
commit a7a40a77f2
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7 changed files with 17 additions and 12 deletions

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@ -94,13 +94,14 @@ namespace Ryujinx.HLE.HOS.Applets.Error
SystemLanguage.LatinAmericanSpanish => "es-419", SystemLanguage.LatinAmericanSpanish => "es-419",
SystemLanguage.SimplifiedChinese => "zh-Hans", SystemLanguage.SimplifiedChinese => "zh-Hans",
SystemLanguage.TraditionalChinese => "zh-Hant", SystemLanguage.TraditionalChinese => "zh-Hant",
SystemLanguage.BrazilianPortuguese => "pt-BR",
_ => "en-US" _ => "en-US"
}; };
} }
public string CleanText(string value) private static string CleanText(string value)
{ {
return Regex.Replace(Encoding.Unicode.GetString(Encoding.UTF8.GetBytes(value)), @"[^\u0009\u000A\u000D\u0020-\u007E]", ""); return Regex.Replace(value, @"[^\u0000\u0009\u000A\u000D\u0020-\uFFFF]..", "").Replace("\0", "");
} }
private string GetMessageText(uint module, uint description, string key) private string GetMessageText(uint module, uint description, string key)
@ -112,13 +113,12 @@ namespace Ryujinx.HLE.HOS.Applets.Error
Nca nca = new Nca(_horizon.Device.FileSystem.KeySet, ncaFileStream); Nca nca = new Nca(_horizon.Device.FileSystem.KeySet, ncaFileStream);
IFileSystem romfs = nca.OpenFileSystem(NcaSectionType.Data, _horizon.FsIntegrityCheckLevel); IFileSystem romfs = nca.OpenFileSystem(NcaSectionType.Data, _horizon.FsIntegrityCheckLevel);
string languageCode = SystemLanguageToLanguageKey(_horizon.State.DesiredSystemLanguage); string languageCode = SystemLanguageToLanguageKey(_horizon.State.DesiredSystemLanguage);
string filePath = "/" + Path.Combine(module.ToString(), $"{description:0000}", $"{languageCode}_{key}").Replace(@"\", "/"); string filePath = $"/{module}/{description:0000}/{languageCode}_{key}";
if (romfs.FileExists(filePath)) if (romfs.FileExists(filePath))
{ {
romfs.OpenFile(out IFile binaryFile, filePath.ToU8Span(), OpenMode.Read).ThrowIfFailure(); romfs.OpenFile(out IFile binaryFile, filePath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
StreamReader reader = new StreamReader(binaryFile.AsStream(), Encoding.Unicode);
StreamReader reader = new StreamReader(binaryFile.AsStream());
return CleanText(reader.ReadToEnd()); return CleanText(reader.ReadToEnd());
} }
@ -149,7 +149,7 @@ namespace Ryujinx.HLE.HOS.Applets.Error
} }
string message = GetMessageText(module, description, "DlgMsg"); string message = GetMessageText(module, description, "DlgMsg");
if (message == "") if (message == "")
{ {
message = "An error has occured.\n\n" message = "An error has occured.\n\n"

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@ -151,7 +151,7 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.Applicati
int supportedLanguages = (int)context.Device.Application.ControlData.Value.SupportedLanguages; int supportedLanguages = (int)context.Device.Application.ControlData.Value.SupportedLanguages;
int firstSupported = BitOperations.TrailingZeroCount(supportedLanguages); int firstSupported = BitOperations.TrailingZeroCount(supportedLanguages);
if (firstSupported > (int)SystemState.TitleLanguage.Chinese) if (firstSupported > (int)SystemState.TitleLanguage.BrazilianPortuguese)
{ {
Logger.Warning?.Print(LogClass.ServiceAm, "Application has zero supported languages"); Logger.Warning?.Print(LogClass.ServiceAm, "Application has zero supported languages");
@ -578,7 +578,7 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.Applicati
{ {
// NOTE: IStorage are pushed in the channel with IApplicationAccessor PushToFriendInvitationStorageChannel // NOTE: IStorage are pushed in the channel with IApplicationAccessor PushToFriendInvitationStorageChannel
// If _friendInvitationStorageChannelEvent is signaled, the event is cleared. // If _friendInvitationStorageChannelEvent is signaled, the event is cleared.
// If an IStorage is available, returns it with ResultCode.Success. // If an IStorage is available, returns it with ResultCode.Success.
// If not, just returns ResultCode.NotAvailable. Since we don't support friend feature for now, it's fine to do the same. // If not, just returns ResultCode.NotAvailable. Since we don't support friend feature for now, it's fine to do the same.
Logger.Stub?.PrintStub(LogClass.ServiceAm); Logger.Stub?.PrintStub(LogClass.ServiceAm);

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@ -18,6 +18,7 @@ namespace Ryujinx.HLE.HOS.SystemState
CanadianFrench, CanadianFrench,
LatinAmericanSpanish, LatinAmericanSpanish,
SimplifiedChinese, SimplifiedChinese,
TraditionalChinese TraditionalChinese,
BrazilianPortuguese
} }
} }

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@ -22,7 +22,8 @@ namespace Ryujinx.HLE.HOS.SystemState
"fr-CA", "fr-CA",
"es-419", "es-419",
"zh-Hans", "zh-Hans",
"zh-Hant" "zh-Hant",
"pt-BR"
}; };
internal long DesiredKeyboardLayout { get; private set; } internal long DesiredKeyboardLayout { get; private set; }

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@ -16,6 +16,7 @@
Russian, Russian,
Korean, Korean,
Taiwanese, Taiwanese,
Chinese Chinese,
BrazilianPortuguese
} }
} }

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@ -18,6 +18,7 @@
CanadianFrench, CanadianFrench,
LatinAmericanSpanish, LatinAmericanSpanish,
SimplifiedChinese, SimplifiedChinese,
TraditionalChinese TraditionalChinese,
BrazilianPortuguese
} }
} }

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@ -1266,6 +1266,7 @@
<item id="Spanish" translatable="yes">Spanish</item> <item id="Spanish" translatable="yes">Spanish</item>
<item id="Taiwanese" translatable="yes">Taiwanese</item> <item id="Taiwanese" translatable="yes">Taiwanese</item>
<item id="TraditionalChinese" translatable="yes">Traditional Chinese</item> <item id="TraditionalChinese" translatable="yes">Traditional Chinese</item>
<item id="BrazilianPortuguese" translatable="yes">Brazilian Portuguese</item>
</items> </items>
</object> </object>
<packing> <packing>