Allow any shader SSBO constant buffer slot and offset (#2237)
* Allow any shader SSBO constant buffer slot and offset * Fix slot value passed to SetUsedStorageBuffer on fallback case * Shader cache version * Ensure that the storage buffer source constant buffer offset is word aligned * Fix FirstBinding on GetUniformBufferDescriptors
This commit is contained in:
parent
1f5d881860
commit
aa021085cf
10 changed files with 194 additions and 52 deletions
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@ -157,11 +157,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
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{
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{
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BufferDescriptor sb = info.SBuffers[index];
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BufferDescriptor sb = info.SBuffers[index];
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ulong sbDescAddress = _channel.BufferManager.GetComputeUniformBufferAddress(0);
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ulong sbDescAddress = _channel.BufferManager.GetComputeUniformBufferAddress(sb.SbCbSlot);
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sbDescAddress += (ulong)sb.SbCbOffset * 4;
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int sbDescOffset = 0x310 + sb.Slot * 0x10;
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sbDescAddress += (ulong)sbDescOffset;
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SbDescriptor sbDescriptor = _channel.MemoryManager.Physical.Read<SbDescriptor>(sbDescAddress);
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SbDescriptor sbDescriptor = _channel.MemoryManager.Physical.Read<SbDescriptor>(sbDescAddress);
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@ -351,11 +351,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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{
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{
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BufferDescriptor sb = info.SBuffers[index];
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BufferDescriptor sb = info.SBuffers[index];
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ulong sbDescAddress = _channel.BufferManager.GetGraphicsUniformBufferAddress(stage, 0);
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ulong sbDescAddress = _channel.BufferManager.GetGraphicsUniformBufferAddress(stage, sb.SbCbSlot);
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sbDescAddress += (ulong)sb.SbCbOffset * 4;
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int sbDescOffset = 0x110 + stage * 0x100 + sb.Slot * 0x10;
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sbDescAddress += (ulong)sbDescOffset;
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SbDescriptor sbDescriptor = _channel.MemoryManager.Physical.Read<SbDescriptor>(sbDescAddress);
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SbDescriptor sbDescriptor = _channel.MemoryManager.Physical.Read<SbDescriptor>(sbDescAddress);
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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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private const ushort FileFormatVersionMajor = 1;
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private const ushort FileFormatVersionMajor = 1;
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private const ushort FileFormatVersionMinor = 2;
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private const ushort FileFormatVersionMinor = 2;
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private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
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private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
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private const uint CodeGenVersion = 4735;
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private const uint CodeGenVersion = 2237;
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private const string SharedTocFileName = "shared.toc";
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private const string SharedTocFileName = "shared.toc";
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private const string SharedDataFileName = "shared.data";
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private const string SharedDataFileName = "shared.data";
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@ -5,13 +5,27 @@ namespace Ryujinx.Graphics.Shader
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// New fields should be added to the end of the struct to keep disk shader cache compatibility.
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// New fields should be added to the end of the struct to keep disk shader cache compatibility.
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public readonly int Binding;
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public readonly int Binding;
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public readonly int Slot;
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public readonly byte Slot;
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public readonly byte SbCbSlot;
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public readonly ushort SbCbOffset;
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public BufferUsageFlags Flags;
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public BufferUsageFlags Flags;
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public BufferDescriptor(int binding, int slot)
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public BufferDescriptor(int binding, int slot)
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{
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{
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Binding = binding;
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Binding = binding;
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Slot = slot;
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Slot = (byte)slot;
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SbCbSlot = 0;
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SbCbOffset = 0;
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Flags = BufferUsageFlags.None;
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}
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public BufferDescriptor(int binding, int slot, int sbCbSlot, int sbCbOffset)
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{
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Binding = binding;
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Slot = (byte)slot;
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SbCbSlot = (byte)sbCbSlot;
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SbCbOffset = (ushort)sbCbOffset;
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Flags = BufferUsageFlags.None;
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Flags = BufferUsageFlags.None;
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}
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}
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@ -6,7 +6,7 @@ namespace Ryujinx.Graphics.Shader
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/// Flags that indicate how a buffer will be used in a shader.
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/// Flags that indicate how a buffer will be used in a shader.
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/// </summary>
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/// </summary>
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[Flags]
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[Flags]
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public enum BufferUsageFlags
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public enum BufferUsageFlags : byte
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{
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{
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None = 0,
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None = 0,
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@ -16,6 +16,8 @@ namespace Ryujinx.Graphics.Shader.Translation
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public const int UbeDescsSize = StorageDescSize * UbeMaxCount;
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public const int UbeDescsSize = StorageDescSize * UbeMaxCount;
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public const int UbeFirstCbuf = 8;
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public const int UbeFirstCbuf = 8;
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public const int DriverReservedCb = 0;
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public static bool UsesGlobalMemory(Instruction inst, StorageKind storageKind)
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public static bool UsesGlobalMemory(Instruction inst, StorageKind storageKind)
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{
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{
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return (inst.IsAtomic() && storageKind == StorageKind.GlobalMemory) ||
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return (inst.IsAtomic() && storageKind == StorageKind.GlobalMemory) ||
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@ -8,6 +8,20 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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{
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{
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static class GlobalToStorage
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static class GlobalToStorage
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{
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{
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private struct SearchResult
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{
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public static SearchResult NotFound => new SearchResult(-1, 0);
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public bool Found => SbCbSlot != -1;
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public int SbCbSlot { get; }
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public int SbCbOffset { get; }
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public SearchResult(int sbCbSlot, int sbCbOffset)
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{
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SbCbSlot = sbCbSlot;
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SbCbOffset = sbCbOffset;
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}
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}
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public static void RunPass(BasicBlock block, ShaderConfig config, ref int sbUseMask, ref int ubeUseMask)
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public static void RunPass(BasicBlock block, ShaderConfig config, ref int sbUseMask, ref int ubeUseMask)
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{
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{
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int sbStart = GetStorageBaseCbOffset(config.Stage);
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int sbStart = GetStorageBaseCbOffset(config.Stage);
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@ -49,30 +63,33 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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{
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{
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Operand source = operation.GetSource(0);
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Operand source = operation.GetSource(0);
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int storageIndex = SearchForStorageBase(block, source, sbStart, sbEnd);
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var result = SearchForStorageBase(config, block, source);
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if (!result.Found)
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if (storageIndex >= 0)
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{
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{
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// Storage buffers are implemented using global memory access.
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continue;
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// If we know from where the base address of the access is loaded,
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// we can guess which storage buffer it is accessing.
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// We can then replace the global memory access with a storage
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// buffer access.
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node = ReplaceGlobalWithStorage(block, node, config, storageIndex);
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}
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}
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else if (config.Stage == ShaderStage.Compute && operation.Inst == Instruction.LoadGlobal)
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if (config.Stage == ShaderStage.Compute &&
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operation.Inst == Instruction.LoadGlobal &&
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result.SbCbSlot == DriverReservedCb &&
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result.SbCbOffset >= UbeBaseOffset &&
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result.SbCbOffset < UbeBaseOffset + UbeDescsSize)
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{
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{
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// Here we effectively try to replace a LDG instruction with LDC.
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// Here we effectively try to replace a LDG instruction with LDC.
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// The hardware only supports a limited amount of constant buffers
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// The hardware only supports a limited amount of constant buffers
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// so NVN "emulates" more constant buffers using global memory access.
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// so NVN "emulates" more constant buffers using global memory access.
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// Here we try to replace the global access back to a constant buffer
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// Here we try to replace the global access back to a constant buffer
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// load.
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// load.
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storageIndex = SearchForStorageBase(block, source, ubeStart, ubeStart + ubeEnd);
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node = ReplaceLdgWithLdc(node, config, (result.SbCbOffset - UbeBaseOffset) / StorageDescSize);
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if (storageIndex >= 0)
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{
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node = ReplaceLdgWithLdc(node, config, storageIndex);
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}
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}
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else
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{
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// Storage buffers are implemented using global memory access.
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// If we know from where the base address of the access is loaded,
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// we can guess which storage buffer it is accessing.
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// We can then replace the global memory access with a storage
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// buffer access.
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node = ReplaceGlobalWithStorage(block, node, config, config.GetSbSlot((byte)result.SbCbSlot, (ushort)result.SbCbOffset));
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}
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}
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}
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}
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}
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}
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@ -159,7 +176,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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if (byteOffset == null)
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if (byteOffset == null)
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{
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{
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Operand baseAddrLow = Cbuf(0, baseAddressCbOffset);
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(int sbCbSlot, int sbCbOffset) = config.GetSbCbInfo(storageIndex);
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Operand baseAddrLow = Cbuf(sbCbSlot, sbCbOffset);
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Operand baseAddrTrunc = Local();
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Operand baseAddrTrunc = Local();
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Operand alignMask = Const(-config.GpuAccessor.QueryHostStorageBufferOffsetAlignment());
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Operand alignMask = Const(-config.GpuAccessor.QueryHostStorageBufferOffsetAlignment());
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@ -360,20 +379,20 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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return node;
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return node;
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}
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}
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private static int SearchForStorageBase(BasicBlock block, Operand globalAddress, int sbStart, int sbEnd)
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private static SearchResult SearchForStorageBase(ShaderConfig config, BasicBlock block, Operand globalAddress)
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{
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{
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globalAddress = Utils.FindLastOperation(globalAddress, block);
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globalAddress = Utils.FindLastOperation(globalAddress, block);
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if (globalAddress.Type == OperandType.ConstantBuffer)
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if (globalAddress.Type == OperandType.ConstantBuffer)
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{
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{
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return GetStorageIndex(globalAddress, sbStart, sbEnd);
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return GetStorageIndex(config, globalAddress);
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}
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}
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Operation operation = globalAddress.AsgOp as Operation;
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Operation operation = globalAddress.AsgOp as Operation;
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if (operation == null || operation.Inst != Instruction.Add)
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if (operation == null || operation.Inst != Instruction.Add)
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{
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{
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return -1;
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return SearchResult.NotFound;
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}
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}
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Operand src1 = operation.GetSource(0);
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Operand src1 = operation.GetSource(0);
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if ((src1.Type == OperandType.LocalVariable && src2.Type == OperandType.Constant) ||
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if ((src1.Type == OperandType.LocalVariable && src2.Type == OperandType.Constant) ||
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(src2.Type == OperandType.LocalVariable && src1.Type == OperandType.Constant))
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(src2.Type == OperandType.LocalVariable && src1.Type == OperandType.Constant))
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{
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{
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Operand baseAddr;
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if (src1.Type == OperandType.LocalVariable)
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if (src1.Type == OperandType.LocalVariable)
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{
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{
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operation = Utils.FindLastOperation(src1, block).AsgOp as Operation;
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baseAddr = Utils.FindLastOperation(src1, block);
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}
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}
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else
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else
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{
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{
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operation = Utils.FindLastOperation(src2, block).AsgOp as Operation;
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baseAddr = Utils.FindLastOperation(src2, block);
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}
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}
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var result = GetStorageIndex(config, baseAddr);
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if (result.Found)
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{
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return result;
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}
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operation = baseAddr.AsgOp as Operation;
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if (operation == null || operation.Inst != Instruction.Add)
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if (operation == null || operation.Inst != Instruction.Add)
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{
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{
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return -1;
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return SearchResult.NotFound;
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}
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}
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}
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}
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var selectedResult = SearchResult.NotFound;
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for (int index = 0; index < operation.SourcesCount; index++)
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for (int index = 0; index < operation.SourcesCount; index++)
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{
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{
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Operand source = operation.GetSource(index);
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Operand source = operation.GetSource(index);
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int storageIndex = GetStorageIndex(source, sbStart, sbEnd);
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var result = GetStorageIndex(config, source);
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if (storageIndex != -1)
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// If we already have a result, we give preference to the ones from
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// the driver reserved constant buffer, as those are the ones that
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// contains the base address.
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if (result.Found && (!selectedResult.Found || result.SbCbSlot == GlobalMemory.DriverReservedCb))
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{
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{
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return storageIndex;
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selectedResult = result;
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}
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}
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}
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}
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return -1;
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return selectedResult;
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}
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private static SearchResult GetStorageIndex(ShaderConfig config, Operand operand)
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{
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if (operand.Type == OperandType.ConstantBuffer)
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{
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int slot = operand.GetCbufSlot();
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int offset = operand.GetCbufOffset();
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if ((offset & 3) == 0)
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{
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return new SearchResult(slot, offset);
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}
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}
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return SearchResult.NotFound;
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}
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}
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private static int GetStorageIndex(Operand operand, int sbStart, int sbEnd)
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private static int GetStorageIndex(Operand operand, int sbStart, int sbEnd)
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@ -68,7 +68,6 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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}
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}
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ConstantFolding.RunPass(operation);
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ConstantFolding.RunPass(operation);
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Simplification.RunPass(operation);
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Simplification.RunPass(operation);
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if (DestIsLocalVar(operation))
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if (DestIsLocalVar(operation))
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@ -110,9 +110,9 @@ namespace Ryujinx.Graphics.Shader.Translation
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Operand BindingRangeCheck(int cbOffset, out Operand baseAddrLow)
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Operand BindingRangeCheck(int cbOffset, out Operand baseAddrLow)
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{
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{
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baseAddrLow = Cbuf(0, cbOffset);
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baseAddrLow = Cbuf(DriverReservedCb, cbOffset);
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Operand baseAddrHigh = Cbuf(0, cbOffset + 1);
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Operand baseAddrHigh = Cbuf(DriverReservedCb, cbOffset + 1);
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Operand size = Cbuf(0, cbOffset + 2);
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Operand size = Cbuf(DriverReservedCb, cbOffset + 2);
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Operand offset = PrependOperation(Instruction.Subtract, addrLow, baseAddrLow);
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Operand offset = PrependOperation(Instruction.Subtract, addrLow, baseAddrLow);
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Operand borrow = PrependOperation(Instruction.CompareLessU32, addrLow, baseAddrLow);
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Operand borrow = PrependOperation(Instruction.CompareLessU32, addrLow, baseAddrLow);
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sbUseMask &= ~(1 << slot);
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sbUseMask &= ~(1 << slot);
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config.SetUsedStorageBuffer(slot, isWrite);
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int cbOffset = GetStorageCbOffset(config.Stage, slot);
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int cbOffset = GetStorageCbOffset(config.Stage, slot);
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slot = config.GetSbSlot(DriverReservedCb, (ushort)cbOffset);
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config.SetUsedStorageBuffer(slot, isWrite);
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Operand inRange = BindingRangeCheck(cbOffset, out Operand baseAddrLow);
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Operand inRange = BindingRangeCheck(cbOffset, out Operand baseAddrLow);
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private readonly Dictionary<TextureInfo, TextureMeta> _usedTextures;
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private readonly Dictionary<TextureInfo, TextureMeta> _usedTextures;
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private readonly Dictionary<TextureInfo, TextureMeta> _usedImages;
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private readonly Dictionary<TextureInfo, TextureMeta> _usedImages;
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private readonly Dictionary<int, int> _sbSlots;
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private readonly Dictionary<int, int> _sbSlotsReverse;
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private BufferDescriptor[] _cachedConstantBufferDescriptors;
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private BufferDescriptor[] _cachedConstantBufferDescriptors;
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private BufferDescriptor[] _cachedStorageBufferDescriptors;
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private BufferDescriptor[] _cachedStorageBufferDescriptors;
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private TextureDescriptor[] _cachedTextureDescriptors;
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private TextureDescriptor[] _cachedTextureDescriptors;
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_usedTextures = new Dictionary<TextureInfo, TextureMeta>();
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_usedTextures = new Dictionary<TextureInfo, TextureMeta>();
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_usedImages = new Dictionary<TextureInfo, TextureMeta>();
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_usedImages = new Dictionary<TextureInfo, TextureMeta>();
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_sbSlots = new Dictionary<int, int>();
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_sbSlotsReverse = new Dictionary<int, int>();
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}
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}
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public ShaderConfig(
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public ShaderConfig(
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@ -770,9 +776,8 @@ namespace Ryujinx.Graphics.Shader.Translation
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usedMask |= (int)GpuAccessor.QueryConstantBufferUse();
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usedMask |= (int)GpuAccessor.QueryConstantBufferUse();
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}
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}
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return _cachedConstantBufferDescriptors = GetBufferDescriptors(
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return _cachedConstantBufferDescriptors = GetUniformBufferDescriptors(
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usedMask,
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usedMask,
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0,
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UsedFeatures.HasFlag(FeatureFlags.CbIndexing),
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UsedFeatures.HasFlag(FeatureFlags.CbIndexing),
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out _firstConstantBufferBinding,
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out _firstConstantBufferBinding,
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GpuAccessor.QueryBindingConstantBuffer);
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GpuAccessor.QueryBindingConstantBuffer);
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@ -785,7 +790,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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return _cachedStorageBufferDescriptors;
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return _cachedStorageBufferDescriptors;
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}
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}
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return _cachedStorageBufferDescriptors = GetBufferDescriptors(
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return _cachedStorageBufferDescriptors = GetStorageBufferDescriptors(
|
||||||
_usedStorageBuffers,
|
_usedStorageBuffers,
|
||||||
_usedStorageBuffersWrite,
|
_usedStorageBuffersWrite,
|
||||||
true,
|
true,
|
||||||
|
@ -793,7 +798,48 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
GpuAccessor.QueryBindingStorageBuffer);
|
GpuAccessor.QueryBindingStorageBuffer);
|
||||||
}
|
}
|
||||||
|
|
||||||
private static BufferDescriptor[] GetBufferDescriptors(
|
private static BufferDescriptor[] GetUniformBufferDescriptors(int usedMask, bool isArray, out int firstBinding, Func<int, int> getBindingCallback)
|
||||||
|
{
|
||||||
|
firstBinding = 0;
|
||||||
|
int lastSlot = -1;
|
||||||
|
bool hasFirstBinding = false;
|
||||||
|
var descriptors = new BufferDescriptor[BitOperations.PopCount((uint)usedMask)];
|
||||||
|
|
||||||
|
for (int i = 0; i < descriptors.Length; i++)
|
||||||
|
{
|
||||||
|
int slot = BitOperations.TrailingZeroCount(usedMask);
|
||||||
|
|
||||||
|
if (isArray)
|
||||||
|
{
|
||||||
|
// The next array entries also consumes bindings, even if they are unused.
|
||||||
|
for (int j = lastSlot + 1; j < slot; j++)
|
||||||
|
{
|
||||||
|
int binding = getBindingCallback(j);
|
||||||
|
|
||||||
|
if (!hasFirstBinding)
|
||||||
|
{
|
||||||
|
firstBinding = binding;
|
||||||
|
hasFirstBinding = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
lastSlot = slot;
|
||||||
|
descriptors[i] = new BufferDescriptor(getBindingCallback(slot), slot);
|
||||||
|
|
||||||
|
if (!hasFirstBinding)
|
||||||
|
{
|
||||||
|
firstBinding = descriptors[i].Binding;
|
||||||
|
hasFirstBinding = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
usedMask &= ~(1 << slot);
|
||||||
|
}
|
||||||
|
|
||||||
|
return descriptors;
|
||||||
|
}
|
||||||
|
|
||||||
|
private BufferDescriptor[] GetStorageBufferDescriptors(
|
||||||
int usedMask,
|
int usedMask,
|
||||||
int writtenMask,
|
int writtenMask,
|
||||||
bool isArray,
|
bool isArray,
|
||||||
|
@ -827,7 +873,9 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
|
|
||||||
lastSlot = slot;
|
lastSlot = slot;
|
||||||
|
|
||||||
descriptors[i] = new BufferDescriptor(getBindingCallback(slot), slot);
|
(int sbCbSlot, int sbCbOffset) = GetSbCbInfo(slot);
|
||||||
|
|
||||||
|
descriptors[i] = new BufferDescriptor(getBindingCallback(slot), slot, sbCbSlot, sbCbOffset);
|
||||||
|
|
||||||
if (!hasFirstBinding)
|
if (!hasFirstBinding)
|
||||||
{
|
{
|
||||||
|
@ -924,6 +972,40 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||||
return FindDescriptorIndex(GetImageDescriptors(), texOp);
|
return FindDescriptorIndex(GetImageDescriptors(), texOp);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public int GetSbSlot(byte sbCbSlot, ushort sbCbOffset)
|
||||||
|
{
|
||||||
|
int key = PackSbCbInfo(sbCbSlot, sbCbOffset);
|
||||||
|
|
||||||
|
if (!_sbSlots.TryGetValue(key, out int slot))
|
||||||
|
{
|
||||||
|
slot = _sbSlots.Count;
|
||||||
|
_sbSlots.Add(key, slot);
|
||||||
|
_sbSlotsReverse.Add(slot, key);
|
||||||
|
}
|
||||||
|
|
||||||
|
return slot;
|
||||||
|
}
|
||||||
|
|
||||||
|
public (int, int) GetSbCbInfo(int slot)
|
||||||
|
{
|
||||||
|
if (_sbSlotsReverse.TryGetValue(slot, out int key))
|
||||||
|
{
|
||||||
|
return UnpackSbCbInfo(key);
|
||||||
|
}
|
||||||
|
|
||||||
|
throw new ArgumentException($"Invalid slot {slot}.", nameof(slot));
|
||||||
|
}
|
||||||
|
|
||||||
|
private static int PackSbCbInfo(int sbCbSlot, int sbCbOffset)
|
||||||
|
{
|
||||||
|
return sbCbOffset | ((int)sbCbSlot << 16);
|
||||||
|
}
|
||||||
|
|
||||||
|
private static (int, int) UnpackSbCbInfo(int key)
|
||||||
|
{
|
||||||
|
return ((byte)(key >> 16), (ushort)key);
|
||||||
|
}
|
||||||
|
|
||||||
public ShaderProgramInfo CreateProgramInfo(ShaderIdentification identification = ShaderIdentification.None)
|
public ShaderProgramInfo CreateProgramInfo(ShaderIdentification identification = ShaderIdentification.None)
|
||||||
{
|
{
|
||||||
return new ShaderProgramInfo(
|
return new ShaderProgramInfo(
|
||||||
|
|
Loading…
Reference in a new issue