Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format
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commit
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5 changed files with 85 additions and 8 deletions
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@ -3,9 +3,11 @@ namespace Ryujinx.Graphics.Gal
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public enum GalTextureFormat
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public enum GalTextureFormat
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{
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{
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R32G32B32A32 = 0x1,
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R32G32B32A32 = 0x1,
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R32G32B32 = 0x2,
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R16G16B16A16 = 0x3,
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R16G16B16A16 = 0x3,
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A8B8G8R8 = 0x8,
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A8B8G8R8 = 0x8,
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A2B10G10R10 = 0x9,
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A2B10G10R10 = 0x9,
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R16G16 = 0xc,
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R32 = 0xf,
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R32 = 0xf,
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BC6H_SF16 = 0x10,
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BC6H_SF16 = 0x10,
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BC6H_UF16 = 0x11,
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BC6H_UF16 = 0x11,
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@ -24,6 +26,8 @@ namespace Ryujinx.Graphics.Gal
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BC5 = 0x28,
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BC5 = 0x28,
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Z24S8 = 0x29,
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Z24S8 = 0x29,
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ZF32 = 0x2f,
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ZF32 = 0x2f,
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ZF32_X24S8 = 0x30,
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Z16 = 0x3a,
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Astc2D4x4 = 0x40,
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Astc2D4x4 = 0x40,
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Astc2D5x5 = 0x41,
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Astc2D5x5 = 0x41,
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Astc2D6x6 = 0x42,
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Astc2D6x6 = 0x42,
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@ -26,6 +26,7 @@ namespace Ryujinx.Graphics.Gal
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case GalTextureFormat.R16G16B16A16: return GalImageFormat.R16G16B16A16_SNORM;
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case GalTextureFormat.R16G16B16A16: return GalImageFormat.R16G16B16A16_SNORM;
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case GalTextureFormat.A8B8G8R8: return GalImageFormat.A8B8G8R8_SNORM_PACK32;
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case GalTextureFormat.A8B8G8R8: return GalImageFormat.A8B8G8R8_SNORM_PACK32;
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case GalTextureFormat.A2B10G10R10: return GalImageFormat.A2B10G10R10_SNORM_PACK32;
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case GalTextureFormat.A2B10G10R10: return GalImageFormat.A2B10G10R10_SNORM_PACK32;
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case GalTextureFormat.R16G16: return GalImageFormat.R16G16_SNORM;
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case GalTextureFormat.G8R8: return GalImageFormat.R8G8_SNORM;
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case GalTextureFormat.G8R8: return GalImageFormat.R8G8_SNORM;
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case GalTextureFormat.R16: return GalImageFormat.R16_SNORM;
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case GalTextureFormat.R16: return GalImageFormat.R16_SNORM;
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case GalTextureFormat.R8: return GalImageFormat.R8_SNORM;
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case GalTextureFormat.R8: return GalImageFormat.R8_SNORM;
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@ -40,6 +41,7 @@ namespace Ryujinx.Graphics.Gal
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case GalTextureFormat.R16G16B16A16: return GalImageFormat.R16G16B16A16_UNORM;
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case GalTextureFormat.R16G16B16A16: return GalImageFormat.R16G16B16A16_UNORM;
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case GalTextureFormat.A8B8G8R8: return GalImageFormat.A8B8G8R8_UNORM_PACK32;
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case GalTextureFormat.A8B8G8R8: return GalImageFormat.A8B8G8R8_UNORM_PACK32;
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case GalTextureFormat.A2B10G10R10: return GalImageFormat.A2B10G10R10_UNORM_PACK32;
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case GalTextureFormat.A2B10G10R10: return GalImageFormat.A2B10G10R10_UNORM_PACK32;
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case GalTextureFormat.R16G16: return GalImageFormat.R16G16_UNORM;
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case GalTextureFormat.A4B4G4R4: return GalImageFormat.R4G4B4A4_UNORM_PACK16_REVERSED;
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case GalTextureFormat.A4B4G4R4: return GalImageFormat.R4G4B4A4_UNORM_PACK16_REVERSED;
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case GalTextureFormat.A1B5G5R5: return GalImageFormat.A1R5G5B5_UNORM_PACK16;
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case GalTextureFormat.A1B5G5R5: return GalImageFormat.A1R5G5B5_UNORM_PACK16;
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case GalTextureFormat.B5G6R5: return GalImageFormat.B5G6R5_UNORM_PACK16;
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case GalTextureFormat.B5G6R5: return GalImageFormat.B5G6R5_UNORM_PACK16;
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@ -53,6 +55,8 @@ namespace Ryujinx.Graphics.Gal
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case GalTextureFormat.BC4: return GalImageFormat.BC4_UNORM_BLOCK;
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case GalTextureFormat.BC4: return GalImageFormat.BC4_UNORM_BLOCK;
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case GalTextureFormat.BC5: return GalImageFormat.BC5_UNORM_BLOCK;
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case GalTextureFormat.BC5: return GalImageFormat.BC5_UNORM_BLOCK;
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case GalTextureFormat.Z24S8: return GalImageFormat.D24_UNORM_S8_UINT;
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case GalTextureFormat.Z24S8: return GalImageFormat.D24_UNORM_S8_UINT;
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case GalTextureFormat.ZF32_X24S8: return GalImageFormat.D32_SFLOAT_S8_UINT;
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case GalTextureFormat.Z16: return GalImageFormat.D16_UNORM;
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case GalTextureFormat.Astc2D4x4: return GalImageFormat.ASTC_4x4_UNORM_BLOCK;
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case GalTextureFormat.Astc2D4x4: return GalImageFormat.ASTC_4x4_UNORM_BLOCK;
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case GalTextureFormat.Astc2D5x5: return GalImageFormat.ASTC_5x5_UNORM_BLOCK;
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case GalTextureFormat.Astc2D5x5: return GalImageFormat.ASTC_5x5_UNORM_BLOCK;
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case GalTextureFormat.Astc2D6x6: return GalImageFormat.ASTC_6x6_UNORM_BLOCK;
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case GalTextureFormat.Astc2D6x6: return GalImageFormat.ASTC_6x6_UNORM_BLOCK;
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@ -74,7 +78,9 @@ namespace Ryujinx.Graphics.Gal
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switch (Format)
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switch (Format)
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{
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{
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case GalTextureFormat.R32G32B32A32: return GalImageFormat.R32G32B32A32_SINT;
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case GalTextureFormat.R32G32B32A32: return GalImageFormat.R32G32B32A32_SINT;
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case GalTextureFormat.R32G32B32: return GalImageFormat.R32G32B32_SINT;
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case GalTextureFormat.R16G16B16A16: return GalImageFormat.R16G16B16A16_SINT;
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case GalTextureFormat.R16G16B16A16: return GalImageFormat.R16G16B16A16_SINT;
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case GalTextureFormat.R16G16: return GalImageFormat.R16G16_SINT;
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case GalTextureFormat.A8B8G8R8: return GalImageFormat.A8B8G8R8_SINT_PACK32;
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case GalTextureFormat.A8B8G8R8: return GalImageFormat.A8B8G8R8_SINT_PACK32;
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case GalTextureFormat.A2B10G10R10: return GalImageFormat.A2B10G10R10_SINT_PACK32;
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case GalTextureFormat.A2B10G10R10: return GalImageFormat.A2B10G10R10_SINT_PACK32;
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case GalTextureFormat.R32: return GalImageFormat.R32_SINT;
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case GalTextureFormat.R32: return GalImageFormat.R32_SINT;
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@ -88,7 +94,9 @@ namespace Ryujinx.Graphics.Gal
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switch (Format)
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switch (Format)
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{
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{
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case GalTextureFormat.R32G32B32A32: return GalImageFormat.R32G32B32A32_UINT;
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case GalTextureFormat.R32G32B32A32: return GalImageFormat.R32G32B32A32_UINT;
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case GalTextureFormat.R32G32B32: return GalImageFormat.R32G32B32_UINT;
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case GalTextureFormat.R16G16B16A16: return GalImageFormat.R16G16B16A16_UINT;
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case GalTextureFormat.R16G16B16A16: return GalImageFormat.R16G16B16A16_UINT;
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case GalTextureFormat.R16G16: return GalImageFormat.R16G16_UINT;
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case GalTextureFormat.A8B8G8R8: return GalImageFormat.A8B8G8R8_UINT_PACK32;
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case GalTextureFormat.A8B8G8R8: return GalImageFormat.A8B8G8R8_UINT_PACK32;
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case GalTextureFormat.A2B10G10R10: return GalImageFormat.A2B10G10R10_UINT_PACK32;
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case GalTextureFormat.A2B10G10R10: return GalImageFormat.A2B10G10R10_UINT_PACK32;
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case GalTextureFormat.R32: return GalImageFormat.R32_UINT;
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case GalTextureFormat.R32: return GalImageFormat.R32_UINT;
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@ -110,7 +118,9 @@ namespace Ryujinx.Graphics.Gal
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switch (Format)
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switch (Format)
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{
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{
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case GalTextureFormat.R32G32B32A32: return GalImageFormat.R32G32B32A32_SFLOAT;
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case GalTextureFormat.R32G32B32A32: return GalImageFormat.R32G32B32A32_SFLOAT;
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case GalTextureFormat.R32G32B32: return GalImageFormat.R32G32B32_SFLOAT;
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case GalTextureFormat.R16G16B16A16: return GalImageFormat.R16G16B16A16_SFLOAT;
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case GalTextureFormat.R16G16B16A16: return GalImageFormat.R16G16B16A16_SFLOAT;
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case GalTextureFormat.R16G16: return GalImageFormat.R16G16_SFLOAT;
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case GalTextureFormat.R32: return GalImageFormat.R32_SFLOAT;
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case GalTextureFormat.R32: return GalImageFormat.R32_SFLOAT;
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case GalTextureFormat.BC6H_SF16: return GalImageFormat.BC6H_SFLOAT_BLOCK;
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case GalTextureFormat.BC6H_SF16: return GalImageFormat.BC6H_SFLOAT_BLOCK;
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case GalTextureFormat.BC6H_UF16: return GalImageFormat.BC6H_UFLOAT_BLOCK;
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case GalTextureFormat.BC6H_UF16: return GalImageFormat.BC6H_UFLOAT_BLOCK;
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@ -138,10 +148,15 @@ namespace Ryujinx.Graphics.Gal
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case GalFrameBufferFormat.R11G11B10Float: return GalImageFormat.B10G11R11_UFLOAT_PACK32;
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case GalFrameBufferFormat.R11G11B10Float: return GalImageFormat.B10G11R11_UFLOAT_PACK32;
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case GalFrameBufferFormat.RGBA32Float: return GalImageFormat.R32G32B32A32_SFLOAT;
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case GalFrameBufferFormat.RGBA32Float: return GalImageFormat.R32G32B32A32_SFLOAT;
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case GalFrameBufferFormat.RG16Snorm: return GalImageFormat.R16G16_SNORM;
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case GalFrameBufferFormat.RG16Snorm: return GalImageFormat.R16G16_SNORM;
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case GalFrameBufferFormat.RG16Unorm: return GalImageFormat.R16G16_UNORM;
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case GalFrameBufferFormat.RG16Sint: return GalImageFormat.R16G16_SINT;
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case GalFrameBufferFormat.RG16Uint: return GalImageFormat.R16G16_UINT;
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case GalFrameBufferFormat.RG16Float: return GalImageFormat.R16G16_SFLOAT;
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case GalFrameBufferFormat.RG16Float: return GalImageFormat.R16G16_SFLOAT;
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case GalFrameBufferFormat.RG8Snorm: return GalImageFormat.R8_SNORM;
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case GalFrameBufferFormat.RG8Snorm: return GalImageFormat.R8_SNORM;
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case GalFrameBufferFormat.RGBA8Snorm: return GalImageFormat.A8B8G8R8_SNORM_PACK32;
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case GalFrameBufferFormat.RGBA8Snorm: return GalImageFormat.A8B8G8R8_SNORM_PACK32;
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case GalFrameBufferFormat.RG8Unorm: return GalImageFormat.R8G8_UNORM;
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case GalFrameBufferFormat.RG8Unorm: return GalImageFormat.R8G8_UNORM;
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case GalFrameBufferFormat.BGRA8Unorm: return GalImageFormat.A8B8G8R8_UNORM_PACK32;
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case GalFrameBufferFormat.BGRA8Srgb: return GalImageFormat.A8B8G8R8_SRGB_PACK32;
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}
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}
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throw new NotImplementedException(Format.ToString());
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throw new NotImplementedException(Format.ToString());
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@ -151,9 +166,10 @@ namespace Ryujinx.Graphics.Gal
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{
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{
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switch (Format)
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switch (Format)
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{
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{
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case GalZetaFormat.Z32Float: return GalImageFormat.D32_SFLOAT;
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case GalZetaFormat.Z32Float: return GalImageFormat.D32_SFLOAT;
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case GalZetaFormat.S8Z24Unorm: return GalImageFormat.D24_UNORM_S8_UINT;
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case GalZetaFormat.S8Z24Unorm: return GalImageFormat.D24_UNORM_S8_UINT;
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case GalZetaFormat.Z16Unorm: return GalImageFormat.D16_UNORM;
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case GalZetaFormat.Z16Unorm: return GalImageFormat.D16_UNORM;
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case GalZetaFormat.Z32S8X24Float: return GalImageFormat.D32_SFLOAT_S8_UINT;
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}
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}
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throw new NotImplementedException(Format.ToString());
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throw new NotImplementedException(Format.ToString());
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@ -166,6 +182,9 @@ namespace Ryujinx.Graphics.Gal
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case GalImageFormat.R32G32B32A32_SFLOAT:
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case GalImageFormat.R32G32B32A32_SFLOAT:
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case GalImageFormat.R32G32B32A32_SINT:
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case GalImageFormat.R32G32B32A32_SINT:
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case GalImageFormat.R32G32B32A32_UINT:
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case GalImageFormat.R32G32B32A32_UINT:
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case GalImageFormat.R32G32B32_SFLOAT:
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case GalImageFormat.R32G32B32_SINT:
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case GalImageFormat.R32G32B32_UINT:
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case GalImageFormat.R16G16B16A16_SFLOAT:
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case GalImageFormat.R16G16B16A16_SFLOAT:
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case GalImageFormat.R16G16B16A16_SINT:
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case GalImageFormat.R16G16B16A16_SINT:
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case GalImageFormat.R16G16B16A16_UINT:
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case GalImageFormat.R16G16B16A16_UINT:
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@ -185,10 +204,11 @@ namespace Ryujinx.Graphics.Gal
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case GalImageFormat.A1R5G5B5_UNORM_PACK16:
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case GalImageFormat.A1R5G5B5_UNORM_PACK16:
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case GalImageFormat.B5G6R5_UNORM_PACK16:
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case GalImageFormat.B5G6R5_UNORM_PACK16:
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case GalImageFormat.BC7_UNORM_BLOCK:
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case GalImageFormat.BC7_UNORM_BLOCK:
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case GalImageFormat.R16G16_SFLOAT:
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case GalImageFormat.R16G16_SINT:
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case GalImageFormat.R16G16_SNORM:
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case GalImageFormat.R16G16_SNORM:
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case GalImageFormat.R16G16_UNORM:
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case GalImageFormat.R16G16_UNORM:
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case GalImageFormat.R16G16_SINT:
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case GalImageFormat.R16G16_UINT:
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case GalImageFormat.R16G16_SFLOAT:
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case GalImageFormat.R8G8_SINT:
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case GalImageFormat.R8G8_SINT:
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case GalImageFormat.R8G8_SNORM:
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case GalImageFormat.R8G8_SNORM:
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case GalImageFormat.R8G8_UINT:
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case GalImageFormat.R8G8_UINT:
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@ -228,6 +248,7 @@ namespace Ryujinx.Graphics.Gal
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case GalImageFormat.D24_UNORM_S8_UINT:
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case GalImageFormat.D24_UNORM_S8_UINT:
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case GalImageFormat.D32_SFLOAT:
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case GalImageFormat.D32_SFLOAT:
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case GalImageFormat.D16_UNORM:
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case GalImageFormat.D16_UNORM:
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case GalImageFormat.D32_SFLOAT_S8_UINT:
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return true;
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return true;
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}
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}
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@ -241,6 +262,7 @@ namespace Ryujinx.Graphics.Gal
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case GalImageFormat.D24_UNORM_S8_UINT:
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case GalImageFormat.D24_UNORM_S8_UINT:
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case GalImageFormat.D32_SFLOAT:
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case GalImageFormat.D32_SFLOAT:
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case GalImageFormat.D16_UNORM:
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case GalImageFormat.D16_UNORM:
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case GalImageFormat.D32_SFLOAT_S8_UINT:
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return true;
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return true;
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}
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}
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@ -254,6 +276,7 @@ namespace Ryujinx.Graphics.Gal
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switch (Format)
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switch (Format)
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{
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{
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case GalImageFormat.D24_UNORM_S8_UINT:
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case GalImageFormat.D24_UNORM_S8_UINT:
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case GalImageFormat.D32_SFLOAT_S8_UINT:
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return true;
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return true;
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}
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}
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@ -132,6 +132,9 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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case GalImageFormat.R32G32B32A32_SFLOAT: return (PixelInternalFormat.Rgba32f, PixelFormat.Rgba, PixelType.Float);
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case GalImageFormat.R32G32B32A32_SFLOAT: return (PixelInternalFormat.Rgba32f, PixelFormat.Rgba, PixelType.Float);
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case GalImageFormat.R32G32B32A32_SINT: return (PixelInternalFormat.Rgba32i, PixelFormat.RgbaInteger, PixelType.Int);
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case GalImageFormat.R32G32B32A32_SINT: return (PixelInternalFormat.Rgba32i, PixelFormat.RgbaInteger, PixelType.Int);
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case GalImageFormat.R32G32B32A32_UINT: return (PixelInternalFormat.Rgba32ui, PixelFormat.RgbaInteger, PixelType.UnsignedInt);
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case GalImageFormat.R32G32B32A32_UINT: return (PixelInternalFormat.Rgba32ui, PixelFormat.RgbaInteger, PixelType.UnsignedInt);
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case GalImageFormat.R32G32B32_SFLOAT: return (PixelInternalFormat.Rgb32f, PixelFormat.Rgb, PixelType.Float);
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case GalImageFormat.R32G32B32_SINT: return (PixelInternalFormat.Rgb32i, PixelFormat.RgbInteger, PixelType.Int);
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case GalImageFormat.R32G32B32_UINT: return (PixelInternalFormat.Rgb32ui, PixelFormat.RgbInteger, PixelType.UnsignedInt);
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case GalImageFormat.R16G16B16A16_SFLOAT: return (PixelInternalFormat.Rgba16f, PixelFormat.Rgba, PixelType.HalfFloat);
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case GalImageFormat.R16G16B16A16_SFLOAT: return (PixelInternalFormat.Rgba16f, PixelFormat.Rgba, PixelType.HalfFloat);
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case GalImageFormat.R16G16B16A16_SINT: return (PixelInternalFormat.Rgba16i, PixelFormat.RgbaInteger, PixelType.Short);
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case GalImageFormat.R16G16B16A16_SINT: return (PixelInternalFormat.Rgba16i, PixelFormat.RgbaInteger, PixelType.Short);
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case GalImageFormat.R16G16B16A16_UINT: return (PixelInternalFormat.Rgba16ui, PixelFormat.RgbaInteger, PixelType.UnsignedShort);
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case GalImageFormat.R16G16B16A16_UINT: return (PixelInternalFormat.Rgba16ui, PixelFormat.RgbaInteger, PixelType.UnsignedShort);
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@ -149,6 +152,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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case GalImageFormat.B5G6R5_UNORM_PACK16: return (PixelInternalFormat.Rgba, PixelFormat.Rgb, PixelType.UnsignedShort565);
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case GalImageFormat.B5G6R5_UNORM_PACK16: return (PixelInternalFormat.Rgba, PixelFormat.Rgb, PixelType.UnsignedShort565);
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case GalImageFormat.R16G16_SFLOAT: return (PixelInternalFormat.Rg16f, PixelFormat.Rg, PixelType.HalfFloat);
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case GalImageFormat.R16G16_SFLOAT: return (PixelInternalFormat.Rg16f, PixelFormat.Rg, PixelType.HalfFloat);
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case GalImageFormat.R16G16_SINT: return (PixelInternalFormat.Rg16i, PixelFormat.RgInteger, PixelType.Short);
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case GalImageFormat.R16G16_SINT: return (PixelInternalFormat.Rg16i, PixelFormat.RgInteger, PixelType.Short);
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case GalImageFormat.R16G16_UINT: return (PixelInternalFormat.Rg16ui, PixelFormat.RgInteger, PixelType.UnsignedShort);
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case GalImageFormat.R16G16_SNORM: return (PixelInternalFormat.Rg16Snorm, PixelFormat.Rg, PixelType.Byte);
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case GalImageFormat.R16G16_SNORM: return (PixelInternalFormat.Rg16Snorm, PixelFormat.Rg, PixelType.Byte);
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case GalImageFormat.R16G16_UNORM: return (PixelInternalFormat.Rg16, PixelFormat.Rg, PixelType.UnsignedShort);
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case GalImageFormat.R16G16_UNORM: return (PixelInternalFormat.Rg16, PixelFormat.Rg, PixelType.UnsignedShort);
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case GalImageFormat.R8G8_SINT: return (PixelInternalFormat.Rg8i, PixelFormat.RgInteger, PixelType.Byte);
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case GalImageFormat.R8G8_SINT: return (PixelInternalFormat.Rg8i, PixelFormat.RgInteger, PixelType.Byte);
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@ -168,9 +172,10 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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case GalImageFormat.R4G4B4A4_UNORM_PACK16_REVERSED: return (PixelInternalFormat.Rgba4, PixelFormat.Rgba, PixelType.UnsignedShort4444Reversed);
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case GalImageFormat.R4G4B4A4_UNORM_PACK16_REVERSED: return (PixelInternalFormat.Rgba4, PixelFormat.Rgba, PixelType.UnsignedShort4444Reversed);
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case GalImageFormat.D24_UNORM_S8_UINT: return (PixelInternalFormat.Depth24Stencil8, PixelFormat.DepthStencil, PixelType.UnsignedInt248);
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case GalImageFormat.D24_UNORM_S8_UINT: return (PixelInternalFormat.Depth24Stencil8, PixelFormat.DepthStencil, PixelType.UnsignedInt248);
|
||||||
case GalImageFormat.D32_SFLOAT: return (PixelInternalFormat.DepthComponent32f, PixelFormat.DepthComponent, PixelType.Float);
|
case GalImageFormat.D32_SFLOAT: return (PixelInternalFormat.DepthComponent32f, PixelFormat.DepthComponent, PixelType.Float);
|
||||||
case GalImageFormat.D16_UNORM: return (PixelInternalFormat.DepthComponent16, PixelFormat.DepthComponent, PixelType.UnsignedShort);
|
case GalImageFormat.D16_UNORM: return (PixelInternalFormat.DepthComponent16, PixelFormat.DepthComponent, PixelType.UnsignedShort);
|
||||||
|
case GalImageFormat.D32_SFLOAT_S8_UINT: return (PixelInternalFormat.Depth32fStencil8, PixelFormat.DepthStencil, PixelType.Float32UnsignedInt248Rev);
|
||||||
}
|
}
|
||||||
|
|
||||||
throw new NotImplementedException(Format.ToString());
|
throw new NotImplementedException(Format.ToString());
|
||||||
|
|
|
@ -39,11 +39,17 @@ namespace Ryujinx.HLE.Gpu.Texture
|
||||||
case GalImageFormat.R32G32B32A32_UINT:
|
case GalImageFormat.R32G32B32A32_UINT:
|
||||||
return Image.Width * Image.Height * 16;
|
return Image.Width * Image.Height * 16;
|
||||||
|
|
||||||
|
case GalImageFormat.R32G32B32_SFLOAT:
|
||||||
|
case GalImageFormat.R32G32B32_SINT:
|
||||||
|
case GalImageFormat.R32G32B32_UINT:
|
||||||
|
return Image.Width * Image.Height * 12;
|
||||||
|
|
||||||
case GalImageFormat.R16G16B16A16_SFLOAT:
|
case GalImageFormat.R16G16B16A16_SFLOAT:
|
||||||
case GalImageFormat.R16G16B16A16_SINT:
|
case GalImageFormat.R16G16B16A16_SINT:
|
||||||
case GalImageFormat.R16G16B16A16_SNORM:
|
case GalImageFormat.R16G16B16A16_SNORM:
|
||||||
case GalImageFormat.R16G16B16A16_UINT:
|
case GalImageFormat.R16G16B16A16_UINT:
|
||||||
case GalImageFormat.R16G16B16A16_UNORM:
|
case GalImageFormat.R16G16B16A16_UNORM:
|
||||||
|
case GalImageFormat.D32_SFLOAT_S8_UINT:
|
||||||
return Image.Width * Image.Height * 8;
|
return Image.Width * Image.Height * 8;
|
||||||
|
|
||||||
case GalImageFormat.A8B8G8R8_SINT_PACK32:
|
case GalImageFormat.A8B8G8R8_SINT_PACK32:
|
||||||
|
|
|
@ -11,9 +11,11 @@ namespace Ryujinx.HLE.Gpu.Texture
|
||||||
switch (Texture.Format)
|
switch (Texture.Format)
|
||||||
{
|
{
|
||||||
case GalTextureFormat.R32G32B32A32: return Read16Bpp (Memory, Texture);
|
case GalTextureFormat.R32G32B32A32: return Read16Bpp (Memory, Texture);
|
||||||
|
case GalTextureFormat.R32G32B32: return Read12Bpp (Memory, Texture);
|
||||||
case GalTextureFormat.R16G16B16A16: return Read8Bpp (Memory, Texture);
|
case GalTextureFormat.R16G16B16A16: return Read8Bpp (Memory, Texture);
|
||||||
case GalTextureFormat.A8B8G8R8: return Read4Bpp (Memory, Texture);
|
case GalTextureFormat.A8B8G8R8: return Read4Bpp (Memory, Texture);
|
||||||
case GalTextureFormat.A2B10G10R10: return Read4Bpp (Memory, Texture);
|
case GalTextureFormat.A2B10G10R10: return Read4Bpp (Memory, Texture);
|
||||||
|
case GalTextureFormat.R16G16: return Read4Bpp (Memory, Texture);
|
||||||
case GalTextureFormat.R32: return Read4Bpp (Memory, Texture);
|
case GalTextureFormat.R32: return Read4Bpp (Memory, Texture);
|
||||||
case GalTextureFormat.BF10GF11RF11: return Read4Bpp (Memory, Texture);
|
case GalTextureFormat.BF10GF11RF11: return Read4Bpp (Memory, Texture);
|
||||||
case GalTextureFormat.Z24S8: return Read4Bpp (Memory, Texture);
|
case GalTextureFormat.Z24S8: return Read4Bpp (Memory, Texture);
|
||||||
|
@ -32,6 +34,8 @@ namespace Ryujinx.HLE.Gpu.Texture
|
||||||
case GalTextureFormat.BC4: return Read8Bpt4x4 (Memory, Texture);
|
case GalTextureFormat.BC4: return Read8Bpt4x4 (Memory, Texture);
|
||||||
case GalTextureFormat.BC5: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
|
case GalTextureFormat.BC5: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
|
||||||
case GalTextureFormat.ZF32: return Read4Bpp (Memory, Texture);
|
case GalTextureFormat.ZF32: return Read4Bpp (Memory, Texture);
|
||||||
|
case GalTextureFormat.ZF32_X24S8: return Read8Bpp (Memory, Texture);
|
||||||
|
case GalTextureFormat.Z16: return Read2Bpp (Memory, Texture);
|
||||||
case GalTextureFormat.Astc2D4x4: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
|
case GalTextureFormat.Astc2D4x4: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
|
||||||
case GalTextureFormat.Astc2D5x5: return Read16BptCompressedTexture(Memory, Texture, 5, 5);
|
case GalTextureFormat.Astc2D5x5: return Read16BptCompressedTexture(Memory, Texture, 5, 5);
|
||||||
case GalTextureFormat.Astc2D6x6: return Read16BptCompressedTexture(Memory, Texture, 6, 6);
|
case GalTextureFormat.Astc2D6x6: return Read16BptCompressedTexture(Memory, Texture, 6, 6);
|
||||||
|
@ -258,6 +262,41 @@ namespace Ryujinx.HLE.Gpu.Texture
|
||||||
return Output;
|
return Output;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private unsafe static byte[] Read12Bpp(IAMemory Memory, TextureInfo Texture)
|
||||||
|
{
|
||||||
|
int Width = Texture.Width;
|
||||||
|
int Height = Texture.Height;
|
||||||
|
|
||||||
|
byte[] Output = new byte[Width * Height * 12];
|
||||||
|
|
||||||
|
ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 12);
|
||||||
|
|
||||||
|
(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
|
||||||
|
Memory,
|
||||||
|
Texture.Position);
|
||||||
|
|
||||||
|
fixed (byte* BuffPtr = Output)
|
||||||
|
{
|
||||||
|
long OutOffs = 0;
|
||||||
|
|
||||||
|
for (int Y = 0; Y < Height; Y++)
|
||||||
|
for (int X = 0; X < Width; X++)
|
||||||
|
{
|
||||||
|
long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
|
||||||
|
|
||||||
|
long PxLow = CpuMem.ReadInt64(Position + Offset);
|
||||||
|
int PxHigh = CpuMem.ReadInt32(Position + Offset + 8);
|
||||||
|
|
||||||
|
*(long*)(BuffPtr + OutOffs) = PxLow;
|
||||||
|
*(int*)(BuffPtr + OutOffs + 8) = PxHigh;
|
||||||
|
|
||||||
|
OutOffs += 12;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return Output;
|
||||||
|
}
|
||||||
|
|
||||||
private unsafe static byte[] Read16Bpp(IAMemory Memory, TextureInfo Texture)
|
private unsafe static byte[] Read16Bpp(IAMemory Memory, TextureInfo Texture)
|
||||||
{
|
{
|
||||||
int Width = Texture.Width;
|
int Width = Texture.Width;
|
||||||
|
|
Loading…
Reference in a new issue