[Ryujinx.SDL2.Common] Address dotnet-format issues (#5387)

* dotnet format style --severity info

Some changes were manually reverted.

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA1806 and a few CA1854 warnings

* Address most dotnet format whitespace warnings

* dotnet format whitespace after rebase
This commit is contained in:
TSRBerry 2023-06-26 03:51:16 +02:00 committed by GitHub
parent 9860bfb2cd
commit b29ded1d60
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GPG key ID: 4AEE18F83AFDEB23

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@ -19,10 +19,7 @@ namespace Ryujinx.SDL2.Common
{ {
get get
{ {
if (_instance == null) _instance ??= new SDL2Driver();
{
_instance = new SDL2Driver();
}
return _instance; return _instance;
} }
@ -43,7 +40,7 @@ namespace Ryujinx.SDL2.Common
private readonly object _lock = new(); private readonly object _lock = new();
private SDL2Driver() {} private SDL2Driver() { }
private const string SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS = "SDL_JOYSTICK_HIDAPI_COMBINE_JOY_CONS"; private const string SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS = "SDL_JOYSTICK_HIDAPI_COMBINE_JOY_CONS";
@ -80,8 +77,15 @@ namespace Ryujinx.SDL2.Common
} }
// First ensure that we only enable joystick events (for connected/disconnected). // First ensure that we only enable joystick events (for connected/disconnected).
SDL_GameControllerEventState(SDL_DISABLE); if (SDL_GameControllerEventState(SDL_IGNORE) != SDL_IGNORE)
SDL_JoystickEventState(SDL_ENABLE); {
Logger.Error?.PrintMsg(LogClass.Application, "Couldn't change the state of game controller events.");
}
if (SDL_JoystickEventState(SDL_ENABLE) < 0)
{
Logger.Error?.PrintMsg(LogClass.Application, $"Failed to enable joystick event polling: {SDL_GetError()}");
}
// Disable all joysticks information, we don't need them no need to flood the event queue for that. // Disable all joysticks information, we don't need them no need to flood the event queue for that.
SDL_EventState(SDL_EventType.SDL_JOYAXISMOTION, SDL_DISABLE); SDL_EventState(SDL_EventType.SDL_JOYAXISMOTION, SDL_DISABLE);
@ -153,7 +157,7 @@ namespace Ryujinx.SDL2.Common
{ {
const int WaitTimeMs = 10; const int WaitTimeMs = 10;
using ManualResetEventSlim waitHandle = new ManualResetEventSlim(false); using ManualResetEventSlim waitHandle = new(false);
while (_isRunning) while (_isRunning)
{ {
@ -199,6 +203,7 @@ namespace Ryujinx.SDL2.Common
public void Dispose() public void Dispose()
{ {
GC.SuppressFinalize(this);
Dispose(true); Dispose(true);
} }
} }