Merge branch 'master' into pptc_and_pool_enhancements
2
.github/workflows/build.yml
vendored
|
@ -33,6 +33,8 @@ jobs:
|
|||
- uses: actions/setup-dotnet@v1
|
||||
with:
|
||||
dotnet-version: 5.0.x
|
||||
- name: Clear
|
||||
run: dotnet clean && dotnet nuget locals all --clear
|
||||
- name: Build
|
||||
run: dotnet build -c "${{ matrix.configuration }}"
|
||||
- name: Test
|
||||
|
|
|
@ -119,6 +119,7 @@ namespace ARMeilleure.CodeGen.X86
|
|||
Add(Intrinsic.X86Popcnt, new IntrinsicInfo(X86Instruction.Popcnt, IntrinsicType.PopCount));
|
||||
Add(Intrinsic.X86Por, new IntrinsicInfo(X86Instruction.Por, IntrinsicType.Binary));
|
||||
Add(Intrinsic.X86Pshufb, new IntrinsicInfo(X86Instruction.Pshufb, IntrinsicType.Binary));
|
||||
Add(Intrinsic.X86Pshufd, new IntrinsicInfo(X86Instruction.Pshufd, IntrinsicType.BinaryImm));
|
||||
Add(Intrinsic.X86Pslld, new IntrinsicInfo(X86Instruction.Pslld, IntrinsicType.Binary));
|
||||
Add(Intrinsic.X86Pslldq, new IntrinsicInfo(X86Instruction.Pslldq, IntrinsicType.Binary));
|
||||
Add(Intrinsic.X86Psllq, new IntrinsicInfo(X86Instruction.Psllq, IntrinsicType.Binary));
|
||||
|
|
|
@ -144,9 +144,10 @@ namespace ARMeilleure.Decoders
|
|||
SetA64("101100100xxxxxxxxxxxxxxxxxxxxxxx", InstName.Orr, InstEmit.Orr, OpCodeAluImm.Create);
|
||||
SetA64("00101010xx0xxxxx0xxxxxxxxxxxxxxx", InstName.Orr, InstEmit.Orr, OpCodeAluRs.Create);
|
||||
SetA64("10101010xx0xxxxxxxxxxxxxxxxxxxxx", InstName.Orr, InstEmit.Orr, OpCodeAluRs.Create);
|
||||
SetA64("1111100110xxxxxxxxxxxxxxxxxxxxxx", InstName.Pfrm, InstEmit.Pfrm, OpCodeMemImm.Create);
|
||||
SetA64("11111000100xxxxxxxxx00xxxxxxxxxx", InstName.Pfrm, InstEmit.Pfrm, OpCodeMemImm.Create);
|
||||
SetA64("11011000xxxxxxxxxxxxxxxxxxxxxxxx", InstName.Pfrm, InstEmit.Pfrm, OpCodeMemLit.Create);
|
||||
SetA64("1111100110xxxxxxxxxxxxxxxxxxxxxx", InstName.Prfm, InstEmit.Prfm, OpCodeMemImm.Create); // immediate
|
||||
SetA64("11111000100xxxxxxxxx00xxxxxxxxxx", InstName.Prfm, InstEmit.Prfm, OpCodeMemImm.Create); // prfum (unscaled offset)
|
||||
SetA64("11011000xxxxxxxxxxxxxxxxxxxxxxxx", InstName.Prfm, InstEmit.Prfm, OpCodeMemLit.Create); // literal
|
||||
SetA64("11111000101xxxxxxxxx10xxxxxxxxxx", InstName.Prfm, InstEmit.Prfm, OpCodeMemReg.Create); // register
|
||||
SetA64("x101101011000000000000xxxxxxxxxx", InstName.Rbit, InstEmit.Rbit, OpCodeAlu.Create);
|
||||
SetA64("1101011001011111000000xxxxx00000", InstName.Ret, InstEmit.Ret, OpCodeBReg.Create);
|
||||
SetA64("x101101011000000000001xxxxxxxxxx", InstName.Rev16, InstEmit.Rev16, OpCodeAlu.Create);
|
||||
|
@ -311,6 +312,7 @@ namespace ARMeilleure.Decoders
|
|||
SetA64("0>0011100<1xxxxx111101xxxxxxxxxx", InstName.Fmax_V, InstEmit.Fmax_V, OpCodeSimdReg.Create);
|
||||
SetA64("000111100x1xxxxx011010xxxxxxxxxx", InstName.Fmaxnm_S, InstEmit.Fmaxnm_S, OpCodeSimdReg.Create);
|
||||
SetA64("0>0011100<1xxxxx110001xxxxxxxxxx", InstName.Fmaxnm_V, InstEmit.Fmaxnm_V, OpCodeSimdReg.Create);
|
||||
SetA64("011111100x110000110010xxxxxxxxxx", InstName.Fmaxnmp_S, InstEmit.Fmaxnmp_S, OpCodeSimd.Create);
|
||||
SetA64("0>1011100<1xxxxx110001xxxxxxxxxx", InstName.Fmaxnmp_V, InstEmit.Fmaxnmp_V, OpCodeSimdReg.Create);
|
||||
SetA64("0110111000110000110010xxxxxxxxxx", InstName.Fmaxnmv_V, InstEmit.Fmaxnmv_V, OpCodeSimd.Create);
|
||||
SetA64("0>1011100<1xxxxx111101xxxxxxxxxx", InstName.Fmaxp_V, InstEmit.Fmaxp_V, OpCodeSimdReg.Create);
|
||||
|
@ -319,6 +321,7 @@ namespace ARMeilleure.Decoders
|
|||
SetA64("0>0011101<1xxxxx111101xxxxxxxxxx", InstName.Fmin_V, InstEmit.Fmin_V, OpCodeSimdReg.Create);
|
||||
SetA64("000111100x1xxxxx011110xxxxxxxxxx", InstName.Fminnm_S, InstEmit.Fminnm_S, OpCodeSimdReg.Create);
|
||||
SetA64("0>0011101<1xxxxx110001xxxxxxxxxx", InstName.Fminnm_V, InstEmit.Fminnm_V, OpCodeSimdReg.Create);
|
||||
SetA64("011111101x110000110010xxxxxxxxxx", InstName.Fminnmp_S, InstEmit.Fminnmp_S, OpCodeSimd.Create);
|
||||
SetA64("0>1011101<1xxxxx110001xxxxxxxxxx", InstName.Fminnmp_V, InstEmit.Fminnmp_V, OpCodeSimdReg.Create);
|
||||
SetA64("0110111010110000110010xxxxxxxxxx", InstName.Fminnmv_V, InstEmit.Fminnmv_V, OpCodeSimd.Create);
|
||||
SetA64("0>1011101<1xxxxx111101xxxxxxxxxx", InstName.Fminp_V, InstEmit.Fminp_V, OpCodeSimdReg.Create);
|
||||
|
|
|
@ -102,7 +102,7 @@ namespace ARMeilleure.Instructions
|
|||
}
|
||||
}
|
||||
|
||||
public static void Pfrm(ArmEmitterContext context)
|
||||
public static void Prfm(ArmEmitterContext context)
|
||||
{
|
||||
// Memory Prefetch, execute as no-op.
|
||||
}
|
||||
|
|
|
@ -120,11 +120,27 @@ namespace ARMeilleure.Instructions
|
|||
{
|
||||
OpCodeSimd op = (OpCodeSimd)context.CurrOp;
|
||||
|
||||
Operand res = context.VectorZero();
|
||||
int eSize = 8 << op.Size;
|
||||
|
||||
Operand res = eSize switch {
|
||||
8 => Clz_V_I8 (context, GetVec(op.Rn)),
|
||||
16 => Clz_V_I16(context, GetVec(op.Rn)),
|
||||
32 => Clz_V_I32(context, GetVec(op.Rn)),
|
||||
_ => null
|
||||
};
|
||||
|
||||
if (res != null)
|
||||
{
|
||||
if (op.RegisterSize == RegisterSize.Simd64)
|
||||
{
|
||||
res = context.VectorZeroUpper64(res);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
int elems = op.GetBytesCount() >> op.Size;
|
||||
|
||||
int eSize = 8 << op.Size;
|
||||
res = context.VectorZero();
|
||||
|
||||
for (int index = 0; index < elems; index++)
|
||||
{
|
||||
|
@ -134,10 +150,125 @@ namespace ARMeilleure.Instructions
|
|||
|
||||
res = EmitVectorInsert(context, res, de, index, op.Size);
|
||||
}
|
||||
}
|
||||
|
||||
context.Copy(GetVec(op.Rd), res);
|
||||
}
|
||||
|
||||
private static Operand Clz_V_I8(ArmEmitterContext context, Operand arg)
|
||||
{
|
||||
if (!Optimizations.UseSsse3)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// CLZ nibble table.
|
||||
Operand clzTable = X86GetScalar(context, 0x01_01_01_01_02_02_03_04);
|
||||
|
||||
Operand maskLow = X86GetAllElements(context, 0x0f_0f_0f_0f);
|
||||
Operand c04 = X86GetAllElements(context, 0x04_04_04_04);
|
||||
|
||||
// CLZ of low 4 bits of elements in arg.
|
||||
Operand loClz = context.AddIntrinsic(Intrinsic.X86Pshufb, clzTable, arg);
|
||||
|
||||
// Get the high 4 bits of elements in arg.
|
||||
Operand hiArg = context.AddIntrinsic(Intrinsic.X86Psrlw, arg, Const(4));
|
||||
hiArg = context.AddIntrinsic(Intrinsic.X86Pand, hiArg, maskLow);
|
||||
|
||||
// CLZ of high 4 bits of elements in arg.
|
||||
Operand hiClz = context.AddIntrinsic(Intrinsic.X86Pshufb, clzTable, hiArg);
|
||||
|
||||
// If high 4 bits are not all zero, we discard the CLZ of the low 4 bits.
|
||||
Operand mask = context.AddIntrinsic(Intrinsic.X86Pcmpeqb, hiClz, c04);
|
||||
loClz = context.AddIntrinsic(Intrinsic.X86Pand, loClz, mask);
|
||||
|
||||
return context.AddIntrinsic(Intrinsic.X86Paddb, loClz, hiClz);
|
||||
}
|
||||
|
||||
private static Operand Clz_V_I16(ArmEmitterContext context, Operand arg)
|
||||
{
|
||||
if (!Optimizations.UseSsse3)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
Operand maskSwap = X86GetElements(context, 0x80_0f_80_0d_80_0b_80_09, 0x80_07_80_05_80_03_80_01);
|
||||
Operand maskLow = X86GetAllElements(context, 0x00ff_00ff);
|
||||
Operand c0008 = X86GetAllElements(context, 0x0008_0008);
|
||||
|
||||
// CLZ pair of high 8 and low 8 bits of elements in arg.
|
||||
Operand hiloClz = Clz_V_I8(context, arg);
|
||||
// Get CLZ of low 8 bits in each pair.
|
||||
Operand loClz = context.AddIntrinsic(Intrinsic.X86Pand, hiloClz, maskLow);
|
||||
// Get CLZ of high 8 bits in each pair.
|
||||
Operand hiClz = context.AddIntrinsic(Intrinsic.X86Pshufb, hiloClz, maskSwap);
|
||||
|
||||
// If high 8 bits are not all zero, we discard the CLZ of the low 8 bits.
|
||||
Operand mask = context.AddIntrinsic(Intrinsic.X86Pcmpeqw, hiClz, c0008);
|
||||
loClz = context.AddIntrinsic(Intrinsic.X86Pand, loClz, mask);
|
||||
|
||||
return context.AddIntrinsic(Intrinsic.X86Paddw, loClz, hiClz);
|
||||
}
|
||||
|
||||
private static Operand Clz_V_I32(ArmEmitterContext context, Operand arg)
|
||||
{
|
||||
// TODO: Use vplzcntd when AVX-512 is supported.
|
||||
if (!Optimizations.UseSse2)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
Operand AddVectorI32(Operand op0, Operand op1) => context.AddIntrinsic(Intrinsic.X86Paddd, op0, op1);
|
||||
Operand SubVectorI32(Operand op0, Operand op1) => context.AddIntrinsic(Intrinsic.X86Psubd, op0, op1);
|
||||
Operand ShiftRightVectorUI32(Operand op0, int imm8) => context.AddIntrinsic(Intrinsic.X86Psrld, op0, Const(imm8));
|
||||
Operand OrVector(Operand op0, Operand op1) => context.AddIntrinsic(Intrinsic.X86Por, op0, op1);
|
||||
Operand AndVector(Operand op0, Operand op1) => context.AddIntrinsic(Intrinsic.X86Pand, op0, op1);
|
||||
Operand NotVector(Operand op0) => context.AddIntrinsic(Intrinsic.X86Pandn, op0, context.VectorOne());
|
||||
|
||||
Operand c55555555 = X86GetAllElements(context, 0x55555555);
|
||||
Operand c33333333 = X86GetAllElements(context, 0x33333333);
|
||||
Operand c0f0f0f0f = X86GetAllElements(context, 0x0f0f0f0f);
|
||||
Operand c0000003f = X86GetAllElements(context, 0x0000003f);
|
||||
|
||||
Operand tmp0;
|
||||
Operand tmp1;
|
||||
Operand res;
|
||||
|
||||
// Set all bits after highest set bit to 1.
|
||||
res = OrVector(ShiftRightVectorUI32(arg, 1), arg);
|
||||
res = OrVector(ShiftRightVectorUI32(res, 2), res);
|
||||
res = OrVector(ShiftRightVectorUI32(res, 4), res);
|
||||
res = OrVector(ShiftRightVectorUI32(res, 8), res);
|
||||
res = OrVector(ShiftRightVectorUI32(res, 16), res);
|
||||
|
||||
// Make leading 0s into leading 1s.
|
||||
res = NotVector(res);
|
||||
|
||||
// Count leading 1s, which is the population count.
|
||||
tmp0 = ShiftRightVectorUI32(res, 1);
|
||||
tmp0 = AndVector(tmp0, c55555555);
|
||||
res = SubVectorI32(res, tmp0);
|
||||
|
||||
tmp0 = ShiftRightVectorUI32(res, 2);
|
||||
tmp0 = AndVector(tmp0, c33333333);
|
||||
tmp1 = AndVector(res, c33333333);
|
||||
res = AddVectorI32(tmp0, tmp1);
|
||||
|
||||
tmp0 = ShiftRightVectorUI32(res, 4);
|
||||
tmp0 = AddVectorI32(tmp0, res);
|
||||
res = AndVector(tmp0, c0f0f0f0f);
|
||||
|
||||
tmp0 = ShiftRightVectorUI32(res, 8);
|
||||
res = AddVectorI32(tmp0, res);
|
||||
|
||||
tmp0 = ShiftRightVectorUI32(res, 16);
|
||||
res = AddVectorI32(tmp0, res);
|
||||
|
||||
res = AndVector(res, c0000003f);
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
public static void Cnt_V(ArmEmitterContext context)
|
||||
{
|
||||
OpCodeSimd op = (OpCodeSimd)context.CurrOp;
|
||||
|
@ -347,19 +478,17 @@ namespace ARMeilleure.Instructions
|
|||
|
||||
public static void Faddp_S(ArmEmitterContext context)
|
||||
{
|
||||
OpCodeSimd op = (OpCodeSimd)context.CurrOp;
|
||||
|
||||
int sizeF = op.Size & 1;
|
||||
|
||||
if (Optimizations.FastFP && Optimizations.UseSse3)
|
||||
{
|
||||
if (sizeF == 0)
|
||||
OpCodeSimd op = (OpCodeSimd)context.CurrOp;
|
||||
|
||||
if ((op.Size & 1) == 0)
|
||||
{
|
||||
Operand res = context.AddIntrinsic(Intrinsic.X86Haddps, GetVec(op.Rn), GetVec(op.Rn));
|
||||
|
||||
context.Copy(GetVec(op.Rd), context.VectorZeroUpper96(res));
|
||||
}
|
||||
else /* if (sizeF == 1) */
|
||||
else /* if ((op.Size & 1) == 1) */
|
||||
{
|
||||
Operand res = context.AddIntrinsic(Intrinsic.X86Haddpd, GetVec(op.Rn), GetVec(op.Rn));
|
||||
|
||||
|
@ -368,14 +497,10 @@ namespace ARMeilleure.Instructions
|
|||
}
|
||||
else
|
||||
{
|
||||
OperandType type = sizeF != 0 ? OperandType.FP64 : OperandType.FP32;
|
||||
|
||||
Operand ne0 = context.VectorExtract(type, GetVec(op.Rn), 0);
|
||||
Operand ne1 = context.VectorExtract(type, GetVec(op.Rn), 1);
|
||||
|
||||
Operand res = EmitSoftFloatCall(context, nameof(SoftFloat32.FPAdd), ne0, ne1);
|
||||
|
||||
context.Copy(GetVec(op.Rd), context.VectorInsert(context.VectorZero(), res, 0));
|
||||
EmitScalarPairwiseOpF(context, (op1, op2) =>
|
||||
{
|
||||
return EmitSoftFloatCall(context, nameof(SoftFloat32.FPAdd), op1, op2);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -552,6 +677,24 @@ namespace ARMeilleure.Instructions
|
|||
}
|
||||
}
|
||||
|
||||
public static void Fmaxnmp_S(ArmEmitterContext context)
|
||||
{
|
||||
if (Optimizations.FastFP && Optimizations.UseSse41)
|
||||
{
|
||||
EmitSse2ScalarPairwiseOpF(context, (op1, op2) =>
|
||||
{
|
||||
return EmitSse41MaxMinNumOpF(context, isMaxNum: true, scalar: true, op1, op2);
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
EmitScalarPairwiseOpF(context, (op1, op2) =>
|
||||
{
|
||||
return EmitSoftFloatCall(context, nameof(SoftFloat32.FPMaxNum), op1, op2);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public static void Fmaxnmp_V(ArmEmitterContext context)
|
||||
{
|
||||
if (Optimizations.FastFP && Optimizations.UseSse41)
|
||||
|
@ -708,6 +851,24 @@ namespace ARMeilleure.Instructions
|
|||
}
|
||||
}
|
||||
|
||||
public static void Fminnmp_S(ArmEmitterContext context)
|
||||
{
|
||||
if (Optimizations.FastFP && Optimizations.UseSse41)
|
||||
{
|
||||
EmitSse2ScalarPairwiseOpF(context, (op1, op2) =>
|
||||
{
|
||||
return EmitSse41MaxMinNumOpF(context, isMaxNum: false, scalar: true, op1, op2);
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
EmitScalarPairwiseOpF(context, (op1, op2) =>
|
||||
{
|
||||
return EmitSoftFloatCall(context, nameof(SoftFloat32.FPMinNum), op1, op2);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public static void Fminnmp_V(ArmEmitterContext context)
|
||||
{
|
||||
if (Optimizations.FastFP && Optimizations.UseSse41)
|
||||
|
|
|
@ -209,6 +209,11 @@ namespace ARMeilleure.Instructions
|
|||
}
|
||||
|
||||
public static Operand X86GetElements(ArmEmitterContext context, long e1, long e0)
|
||||
{
|
||||
return X86GetElements(context, (ulong)e1, (ulong)e0);
|
||||
}
|
||||
|
||||
public static Operand X86GetElements(ArmEmitterContext context, ulong e1, ulong e0)
|
||||
{
|
||||
Operand vector0 = context.VectorCreateScalar(Const(e0));
|
||||
Operand vector1 = context.VectorCreateScalar(Const(e1));
|
||||
|
@ -1118,6 +1123,49 @@ namespace ARMeilleure.Instructions
|
|||
context.Copy(GetVec(op.Rd), context.VectorZeroUpper96(res));
|
||||
}
|
||||
|
||||
public static void EmitScalarPairwiseOpF(ArmEmitterContext context, Func2I emit)
|
||||
{
|
||||
OpCodeSimd op = (OpCodeSimd)context.CurrOp;
|
||||
|
||||
OperandType type = (op.Size & 1) != 0 ? OperandType.FP64 : OperandType.FP32;
|
||||
|
||||
Operand ne0 = context.VectorExtract(type, GetVec(op.Rn), 0);
|
||||
Operand ne1 = context.VectorExtract(type, GetVec(op.Rn), 1);
|
||||
|
||||
Operand res = context.VectorInsert(context.VectorZero(), emit(ne0, ne1), 0);
|
||||
|
||||
context.Copy(GetVec(op.Rd), res);
|
||||
}
|
||||
|
||||
public static void EmitSse2ScalarPairwiseOpF(ArmEmitterContext context, Func2I emit)
|
||||
{
|
||||
OpCodeSimd op = (OpCodeSimd)context.CurrOp;
|
||||
|
||||
Operand n = GetVec(op.Rn);
|
||||
|
||||
Operand op0, op1;
|
||||
|
||||
if ((op.Size & 1) == 0)
|
||||
{
|
||||
const int sm0 = 2 << 6 | 2 << 4 | 2 << 2 | 0 << 0;
|
||||
const int sm1 = 2 << 6 | 2 << 4 | 2 << 2 | 1 << 0;
|
||||
|
||||
Operand zeroN = context.VectorZeroUpper64(n);
|
||||
|
||||
op0 = context.AddIntrinsic(Intrinsic.X86Pshufd, zeroN, Const(sm0));
|
||||
op1 = context.AddIntrinsic(Intrinsic.X86Pshufd, zeroN, Const(sm1));
|
||||
}
|
||||
else /* if ((op.Size & 1) == 1) */
|
||||
{
|
||||
Operand zero = context.VectorZero();
|
||||
|
||||
op0 = context.AddIntrinsic(Intrinsic.X86Movlhps, n, zero);
|
||||
op1 = context.AddIntrinsic(Intrinsic.X86Movhlps, zero, n);
|
||||
}
|
||||
|
||||
context.Copy(GetVec(op.Rd), emit(op0, op1));
|
||||
}
|
||||
|
||||
public static void EmitVectorPairwiseOpF(ArmEmitterContext context, Func2I emit)
|
||||
{
|
||||
OpCodeSimdReg op = (OpCodeSimdReg)context.CurrOp;
|
||||
|
|
|
@ -68,7 +68,7 @@ namespace ARMeilleure.Instructions
|
|||
Nop,
|
||||
Orn,
|
||||
Orr,
|
||||
Pfrm,
|
||||
Prfm,
|
||||
Rbit,
|
||||
Ret,
|
||||
Rev16,
|
||||
|
@ -212,6 +212,7 @@ namespace ARMeilleure.Instructions
|
|||
Fmax_V,
|
||||
Fmaxnm_S,
|
||||
Fmaxnm_V,
|
||||
Fmaxnmp_S,
|
||||
Fmaxnmp_V,
|
||||
Fmaxnmv_V,
|
||||
Fmaxp_V,
|
||||
|
@ -220,6 +221,7 @@ namespace ARMeilleure.Instructions
|
|||
Fmin_V,
|
||||
Fminnm_S,
|
||||
Fminnm_V,
|
||||
Fminnmp_S,
|
||||
Fminnmp_V,
|
||||
Fminnmv_V,
|
||||
Fminp_V,
|
||||
|
|
|
@ -108,6 +108,7 @@ namespace ARMeilleure.IntermediateRepresentation
|
|||
X86Popcnt,
|
||||
X86Por,
|
||||
X86Pshufb,
|
||||
X86Pshufd,
|
||||
X86Pslld,
|
||||
X86Pslldq,
|
||||
X86Psllq,
|
||||
|
|
|
@ -23,7 +23,7 @@ namespace ARMeilleure.Translation.PTC
|
|||
{
|
||||
private const string HeaderMagicString = "PTChd\0\0\0";
|
||||
|
||||
private const uint InternalVersion = 1817; //! To be incremented manually for each change to the ARMeilleure project.
|
||||
private const uint InternalVersion = 1968; //! To be incremented manually for each change to the ARMeilleure project.
|
||||
|
||||
private const string ActualDir = "0";
|
||||
private const string BackupDir = "1";
|
||||
|
|
35
Ryujinx.Common/System/DisplaySleep.cs
Normal file
|
@ -0,0 +1,35 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Common.System
|
||||
{
|
||||
public class DisplaySleep
|
||||
{
|
||||
[Flags]
|
||||
enum EXECUTION_STATE : uint
|
||||
{
|
||||
ES_CONTINUOUS = 0x80000000,
|
||||
ES_DISPLAY_REQUIRED = 0x00000002,
|
||||
ES_SYSTEM_REQUIRED = 0x00000001
|
||||
}
|
||||
|
||||
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
|
||||
static extern EXECUTION_STATE SetThreadExecutionState(EXECUTION_STATE esFlags);
|
||||
|
||||
static public void Prevent()
|
||||
{
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
|
||||
{
|
||||
SetThreadExecutionState(EXECUTION_STATE.ES_CONTINUOUS | EXECUTION_STATE.ES_SYSTEM_REQUIRED | EXECUTION_STATE.ES_DISPLAY_REQUIRED);
|
||||
}
|
||||
}
|
||||
|
||||
static public void Restore()
|
||||
{
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
|
||||
{
|
||||
SetThreadExecutionState(EXECUTION_STATE.ES_CONTINUOUS);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -131,7 +131,7 @@ namespace Ryujinx.Cpu
|
|||
/// <exception cref="InvalidMemoryRegionException">Throw for unhandled invalid or unmapped memory accesses</exception>
|
||||
public T Read<T>(ulong va) where T : unmanaged
|
||||
{
|
||||
return MemoryMarshal.Cast<byte, T>(GetSpan(va, Unsafe.SizeOf<T>()))[0];
|
||||
return MemoryMarshal.Cast<byte, T>(GetSpan(va, Unsafe.SizeOf<T>(), true))[0];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -18,6 +18,7 @@ namespace Ryujinx.Cpu.Tracking
|
|||
public void QueryModified(Action<ulong, ulong> modifiedAction) => _impl.QueryModified(modifiedAction);
|
||||
public void QueryModified(ulong address, ulong size, Action<ulong, ulong> modifiedAction) => _impl.QueryModified(address, size, modifiedAction);
|
||||
public void QueryModified(ulong address, ulong size, Action<ulong, ulong> modifiedAction, int sequenceNumber) => _impl.QueryModified(address, size, modifiedAction, sequenceNumber);
|
||||
public void RegisterAction(ulong address, ulong size, RegionSignal action) => _impl.RegisterAction(address, size, action);
|
||||
public void SignalWrite() => _impl.SignalWrite();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -15,6 +15,7 @@ namespace Ryujinx.Cpu.Tracking
|
|||
}
|
||||
|
||||
public void Dispose() => _impl.Dispose();
|
||||
public void RegisterAction(RegionSignal action) => _impl.RegisterAction(action);
|
||||
public void QueryModified(Action<ulong, ulong> modifiedAction) => _impl.QueryModified(modifiedAction);
|
||||
public void QueryModified(ulong address, ulong size, Action<ulong, ulong> modifiedAction) => _impl.QueryModified(address, size, modifiedAction);
|
||||
public void QueryModified(ulong address, ulong size, Action<ulong, ulong> modifiedAction, int sequenceNumber) => _impl.QueryModified(address, size, modifiedAction, sequenceNumber);
|
||||
|
|
|
@ -68,8 +68,7 @@ namespace Ryujinx.Graphics.GAL
|
|||
|
||||
void SetSampler(int binding, ISampler sampler);
|
||||
|
||||
void SetScissorEnable(int index, bool enable);
|
||||
void SetScissor(int index, int x, int y, int width, int height);
|
||||
void SetScissor(int index, bool enable, int x, int y, int width, int height);
|
||||
|
||||
void SetStencilTest(StencilTestDescriptor stencilTest);
|
||||
|
||||
|
|
|
@ -21,6 +21,8 @@ namespace Ryujinx.Graphics.GAL
|
|||
ISampler CreateSampler(SamplerCreateInfo info);
|
||||
ITexture CreateTexture(TextureCreateInfo info, float scale);
|
||||
|
||||
void CreateSync(ulong id);
|
||||
|
||||
void DeleteBuffer(BufferHandle buffer);
|
||||
|
||||
byte[] GetBufferData(BufferHandle buffer, int offset, int size);
|
||||
|
@ -39,6 +41,8 @@ namespace Ryujinx.Graphics.GAL
|
|||
|
||||
void ResetCounter(CounterType type);
|
||||
|
||||
void WaitSync(ulong id);
|
||||
|
||||
void Initialize(GraphicsDebugLevel logLevel);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL
|
||||
{
|
||||
public struct VertexAttribDescriptor
|
||||
public struct VertexAttribDescriptor : IEquatable<VertexAttribDescriptor>
|
||||
{
|
||||
public int BufferIndex { get; }
|
||||
public int Offset { get; }
|
||||
|
@ -16,5 +18,23 @@ namespace Ryujinx.Graphics.GAL
|
|||
IsZero = isZero;
|
||||
Format = format;
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
return obj is VertexAttribDescriptor other && Equals(other);
|
||||
}
|
||||
|
||||
public bool Equals(VertexAttribDescriptor other)
|
||||
{
|
||||
return BufferIndex == other.BufferIndex &&
|
||||
Offset == other.Offset &&
|
||||
IsZero == other.IsZero &&
|
||||
Format == other.Format;
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return HashCode.Combine(BufferIndex, Offset, IsZero, Format);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -97,7 +97,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
|
||||
SbDescriptor sbDescriptor = _context.PhysicalMemory.Read<SbDescriptor>(sbDescAddress);
|
||||
|
||||
BufferManager.SetComputeStorageBuffer(sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size);
|
||||
BufferManager.SetComputeStorageBuffer(sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size, sb.Flags);
|
||||
}
|
||||
|
||||
BufferManager.SetComputeStorageBufferBindings(info.SBuffers);
|
||||
|
|
|
@ -39,6 +39,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
|
|||
{ nameof(GPFifoClassState.Semaphored), new RwCallback(Semaphored, null) },
|
||||
{ nameof(GPFifoClassState.Syncpointb), new RwCallback(Syncpointb, null) },
|
||||
{ nameof(GPFifoClassState.WaitForIdle), new RwCallback(WaitForIdle, null) },
|
||||
{ nameof(GPFifoClassState.SetReference), new RwCallback(SetReference, null) },
|
||||
{ nameof(GPFifoClassState.LoadMmeInstructionRam), new RwCallback(LoadMmeInstructionRam, null) },
|
||||
{ nameof(GPFifoClassState.LoadMmeStartAddressRam), new RwCallback(LoadMmeStartAddressRam, null) },
|
||||
{ nameof(GPFifoClassState.SetMmeShadowRamControl), new RwCallback(SetMmeShadowRamControl, null) }
|
||||
|
@ -136,6 +137,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
|
|||
}
|
||||
else if (operation == SyncpointbOperation.Incr)
|
||||
{
|
||||
_context.CreateHostSyncIfNeeded();
|
||||
_context.Synchronization.IncrementSyncpoint(syncpointId);
|
||||
}
|
||||
|
||||
|
@ -150,6 +152,17 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
|
|||
{
|
||||
_context.Methods.PerformDeferredDraws();
|
||||
_context.Renderer.Pipeline.Barrier();
|
||||
|
||||
_context.CreateHostSyncIfNeeded();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used as an indirect data barrier on NVN. When used, access to previously written data must be coherent.
|
||||
/// </summary>
|
||||
/// <param name="argument">Method call argument</param>
|
||||
public void SetReference(int argument)
|
||||
{
|
||||
_context.CreateHostSyncIfNeeded();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -52,7 +52,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
|
|||
{
|
||||
if (Words == null)
|
||||
{
|
||||
Words = MemoryMarshal.Cast<byte, int>(context.MemoryManager.GetSpan(EntryAddress, (int)EntryCount * 4)).ToArray();
|
||||
Words = MemoryMarshal.Cast<byte, int>(context.MemoryManager.GetSpan(EntryAddress, (int)EntryCount * 4, true)).ToArray();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -71,11 +71,6 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
ICounterEvent evt = FindEvent(gpuVa);
|
||||
ICounterEvent evt2 = FindEvent(gpuVa + 16);
|
||||
|
||||
if (evt == null && evt2 == null)
|
||||
{
|
||||
return ConditionalRenderEnabled.False;
|
||||
}
|
||||
|
||||
bool useHost;
|
||||
|
||||
if (evt != null && evt2 == null)
|
||||
|
@ -86,10 +81,14 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
{
|
||||
useHost = _context.Renderer.Pipeline.TryHostConditionalRendering(evt2, _context.MemoryManager.Read<ulong>(gpuVa), isEqual);
|
||||
}
|
||||
else
|
||||
else if (evt != null && evt2 != null)
|
||||
{
|
||||
useHost = _context.Renderer.Pipeline.TryHostConditionalRendering(evt, evt2, isEqual);
|
||||
}
|
||||
else
|
||||
{
|
||||
useHost = false;
|
||||
}
|
||||
|
||||
if (useHost)
|
||||
{
|
||||
|
|
|
@ -13,6 +13,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
{
|
||||
uint syncpointId = (uint)(argument) & 0xFFFF;
|
||||
|
||||
_context.CreateHostSyncIfNeeded();
|
||||
_context.Renderer.UpdateCounters(); // Poll the query counters, the game may want an updated result.
|
||||
_context.Synchronization.IncrementSyncpoint(syncpointId);
|
||||
}
|
||||
|
|
|
@ -61,6 +61,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
|
||||
context.MemoryManager.MemoryUnmapped += _counterCache.MemoryUnmappedHandler;
|
||||
context.MemoryManager.MemoryUnmapped += TextureManager.MemoryUnmappedHandler;
|
||||
context.MemoryManager.MemoryUnmapped += BufferManager.MemoryUnmappedHandler;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -333,7 +334,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
|
||||
SbDescriptor sbDescriptor = _context.PhysicalMemory.Read<SbDescriptor>(sbDescAddress);
|
||||
|
||||
BufferManager.SetGraphicsStorageBuffer(stage, sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size);
|
||||
BufferManager.SetGraphicsStorageBuffer(stage, sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size, sb.Flags);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -435,8 +436,6 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
|
||||
bool enable = scissor.Enable && (scissor.X1 != 0 || scissor.Y1 != 0 || scissor.X2 != 0xffff || scissor.Y2 != 0xffff);
|
||||
|
||||
_context.Renderer.Pipeline.SetScissorEnable(index, enable);
|
||||
|
||||
if (enable)
|
||||
{
|
||||
int x = scissor.X1;
|
||||
|
@ -453,7 +452,11 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
|||
height = (int)Math.Ceiling(height * scale);
|
||||
}
|
||||
|
||||
_context.Renderer.Pipeline.SetScissor(index, x, y, width, height);
|
||||
_context.Renderer.Pipeline.SetScissor(index, true, x, y, width, height);
|
||||
}
|
||||
else
|
||||
{
|
||||
_context.Renderer.Pipeline.SetScissor(index, false, 0, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,6 +4,7 @@ using Ryujinx.Graphics.Gpu.Engine.GPFifo;
|
|||
using Ryujinx.Graphics.Gpu.Memory;
|
||||
using Ryujinx.Graphics.Gpu.Synchronization;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu
|
||||
|
@ -59,6 +60,18 @@ namespace Ryujinx.Graphics.Gpu
|
|||
/// </summary>
|
||||
internal int SequenceNumber { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Internal sync number, used to denote points at which host synchronization can be requested.
|
||||
/// </summary>
|
||||
internal ulong SyncNumber { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Actions to be performed when a CPU waiting sync point is triggered.
|
||||
/// If there are more than 0 items when this happens, a host sync object will be generated for the given <see cref="SyncNumber"/>,
|
||||
/// and the SyncNumber will be incremented.
|
||||
/// </summary>
|
||||
internal List<Action> SyncActions { get; }
|
||||
|
||||
private readonly Lazy<Capabilities> _caps;
|
||||
|
||||
/// <summary>
|
||||
|
@ -87,6 +100,8 @@ namespace Ryujinx.Graphics.Gpu
|
|||
_caps = new Lazy<Capabilities>(Renderer.GetCapabilities);
|
||||
|
||||
HostInitalized = new ManualResetEvent(false);
|
||||
|
||||
SyncActions = new List<Action>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -118,6 +133,37 @@ namespace Ryujinx.Graphics.Gpu
|
|||
PhysicalMemory = new PhysicalMemory(cpuMemory);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Registers an action to be performed the next time a syncpoint is incremented.
|
||||
/// This will also ensure a host sync object is created, and <see cref="SyncNumber"/> is incremented.
|
||||
/// </summary>
|
||||
/// <param name="action">The action to be performed on sync object creation</param>
|
||||
public void RegisterSyncAction(Action action)
|
||||
{
|
||||
SyncActions.Add(action);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a host sync object if there are any pending sync actions. The actions will then be called.
|
||||
/// If no actions are present, a host sync object is not created.
|
||||
/// </summary>
|
||||
public void CreateHostSyncIfNeeded()
|
||||
{
|
||||
if (SyncActions.Count > 0)
|
||||
{
|
||||
Renderer.CreateSync(SyncNumber);
|
||||
|
||||
SyncNumber++;
|
||||
|
||||
foreach (Action action in SyncActions)
|
||||
{
|
||||
action();
|
||||
}
|
||||
|
||||
SyncActions.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Disposes all GPU resources currently cached.
|
||||
/// It's an error to push any GPU commands after disposal.
|
||||
|
|
|
@ -646,7 +646,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
// - BC4/BC5 is not supported on 3D textures.
|
||||
if (!_context.Capabilities.SupportsAstcCompression && Info.FormatInfo.Format.IsAstc())
|
||||
{
|
||||
if (!AstcDecoder.TryDecodeToRgba8(
|
||||
if (!AstcDecoder.TryDecodeToRgba8P(
|
||||
data.ToArray(),
|
||||
Info.FormatInfo.BlockWidth,
|
||||
Info.FormatInfo.BlockHeight,
|
||||
|
|
|
@ -685,13 +685,27 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
{
|
||||
Texture overlap = _textureOverlaps[index];
|
||||
|
||||
bool rangeMatches = range != null ? overlap.Range.Equals(range.Value) : overlap.Info.GpuAddress == info.GpuAddress;
|
||||
if (!rangeMatches)
|
||||
TextureMatchQuality matchQuality = overlap.IsExactMatch(info, flags);
|
||||
|
||||
if (matchQuality != TextureMatchQuality.NoMatch)
|
||||
{
|
||||
// If the parameters match, we need to make sure the texture is mapped to the same memory regions.
|
||||
|
||||
// If a range of memory was supplied, just check if the ranges match.
|
||||
if (range != null && !overlap.Range.Equals(range.Value))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
TextureMatchQuality matchQuality = overlap.IsExactMatch(info, flags);
|
||||
// If no range was supplied, we can check if the GPU virtual address match. If they do,
|
||||
// we know the textures are located at the same memory region.
|
||||
// If they don't, it may still be mapped to the same physical region, so we
|
||||
// do a more expensive check to tell if they are mapped into the same physical regions.
|
||||
if (overlap.Info.GpuAddress != info.GpuAddress && !_context.MemoryManager.CompareRange(overlap.Range, info.GpuAddress))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if (matchQuality == TextureMatchQuality.Perfect)
|
||||
{
|
||||
|
|
|
@ -223,7 +223,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||
|
||||
layerSize = sizeInfo.LayerSize;
|
||||
|
||||
if (minLod != 0)
|
||||
if (minLod != 0 && minLod < levels)
|
||||
{
|
||||
// If the base level is not zero, we additionally add the mip level offset
|
||||
// to the address, this allows the texture manager to find the base level from the
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
using Ryujinx.Cpu.Tracking;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Memory.Range;
|
||||
using Ryujinx.Memory.Tracking;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Memory
|
||||
|
@ -34,12 +35,28 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// </summary>
|
||||
public ulong EndAddress => Address + Size;
|
||||
|
||||
/// <summary>
|
||||
/// Ranges of the buffer that have been modified on the GPU.
|
||||
/// Ranges defined here cannot be updated from CPU until a CPU waiting sync point is reached.
|
||||
/// Then, write tracking will signal, wait for GPU sync (generated at the syncpoint) and flush these regions.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is null until at least one modification occurs.
|
||||
/// </remarks>
|
||||
private BufferModifiedRangeList _modifiedRanges = null;
|
||||
|
||||
private CpuMultiRegionHandle _memoryTrackingGranular;
|
||||
|
||||
private CpuRegionHandle _memoryTracking;
|
||||
|
||||
private readonly RegionSignal _externalFlushDelegate;
|
||||
private readonly Action<ulong, ulong> _loadDelegate;
|
||||
private readonly Action<ulong, ulong> _modifiedDelegate;
|
||||
|
||||
private int _sequenceNumber;
|
||||
|
||||
private bool _useGranular;
|
||||
private bool _syncActionRegistered;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of the buffer.
|
||||
|
@ -66,9 +83,26 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
_memoryTracking = context.PhysicalMemory.BeginTracking(address, size);
|
||||
}
|
||||
|
||||
_externalFlushDelegate = new RegionSignal(ExternalFlush);
|
||||
_loadDelegate = new Action<ulong, ulong>(LoadRegion);
|
||||
_modifiedDelegate = new Action<ulong, ulong>(RegionModified);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a sub-range from the buffer, from a start address till the end of the buffer.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This can be used to bind and use sub-ranges of the buffer on the host API.
|
||||
/// </remarks>
|
||||
/// <param name="address">Start address of the sub-range, must be greater than or equal to the buffer address</param>
|
||||
/// <returns>The buffer sub-range</returns>
|
||||
public BufferRange GetRange(ulong address)
|
||||
{
|
||||
ulong offset = address - Address;
|
||||
|
||||
return new BufferRange(Handle, (int)offset, (int)(Size - offset));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a sub-range from the buffer.
|
||||
/// </summary>
|
||||
|
@ -116,12 +150,131 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
if (_memoryTracking.Dirty && _context.SequenceNumber != _sequenceNumber)
|
||||
{
|
||||
_memoryTracking.Reprotect();
|
||||
|
||||
if (_modifiedRanges != null)
|
||||
{
|
||||
_modifiedRanges.ExcludeModifiedRegions(Address, Size, _loadDelegate);
|
||||
}
|
||||
else
|
||||
{
|
||||
_context.Renderer.SetBufferData(Handle, 0, _context.PhysicalMemory.GetSpan(Address, (int)Size));
|
||||
}
|
||||
|
||||
_sequenceNumber = _context.SequenceNumber;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Ensure that the modified range list exists.
|
||||
/// </summary>
|
||||
private void EnsureRangeList()
|
||||
{
|
||||
if (_modifiedRanges == null)
|
||||
{
|
||||
_modifiedRanges = new BufferModifiedRangeList(_context);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Signal that the given region of the buffer has been modified.
|
||||
/// </summary>
|
||||
/// <param name="address">The start address of the modified region</param>
|
||||
/// <param name="size">The size of the modified region</param>
|
||||
public void SignalModified(ulong address, ulong size)
|
||||
{
|
||||
EnsureRangeList();
|
||||
|
||||
_modifiedRanges.SignalModified(address, size);
|
||||
|
||||
if (!_syncActionRegistered)
|
||||
{
|
||||
_context.RegisterSyncAction(SyncAction);
|
||||
_syncActionRegistered = true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Indicate that mofifications in a given region of this buffer have been overwritten.
|
||||
/// </summary>
|
||||
/// <param name="address">The start address of the region</param>
|
||||
/// <param name="size">The size of the region</param>
|
||||
public void ClearModified(ulong address, ulong size)
|
||||
{
|
||||
if (_modifiedRanges != null)
|
||||
{
|
||||
_modifiedRanges.Clear(address, size);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Action to be performed when a syncpoint is reached after modification.
|
||||
/// This will register read/write tracking to flush the buffer from GPU when its memory is used.
|
||||
/// </summary>
|
||||
private void SyncAction()
|
||||
{
|
||||
_syncActionRegistered = false;
|
||||
|
||||
if (_useGranular)
|
||||
{
|
||||
_modifiedRanges.GetRanges(Address, Size, (address, size) =>
|
||||
{
|
||||
_memoryTrackingGranular.RegisterAction(address, size, _externalFlushDelegate);
|
||||
SynchronizeMemory(address, size);
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
_memoryTracking.RegisterAction(_externalFlushDelegate);
|
||||
SynchronizeMemory(Address, Size);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Inherit modified ranges from another buffer.
|
||||
/// </summary>
|
||||
/// <param name="from">The buffer to inherit from</param>
|
||||
public void InheritModifiedRanges(Buffer from)
|
||||
{
|
||||
if (from._modifiedRanges != null)
|
||||
{
|
||||
if (from._syncActionRegistered && !_syncActionRegistered)
|
||||
{
|
||||
_context.RegisterSyncAction(SyncAction);
|
||||
_syncActionRegistered = true;
|
||||
}
|
||||
|
||||
EnsureRangeList();
|
||||
_modifiedRanges.InheritRanges(from._modifiedRanges, (ulong address, ulong size) =>
|
||||
{
|
||||
if (_useGranular)
|
||||
{
|
||||
_memoryTrackingGranular.RegisterAction(address, size, _externalFlushDelegate);
|
||||
}
|
||||
else
|
||||
{
|
||||
_memoryTracking.RegisterAction(_externalFlushDelegate);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Determine if a given region of the buffer has been modified, and must be flushed.
|
||||
/// </summary>
|
||||
/// <param name="address">The start address of the region</param>
|
||||
/// <param name="size">The size of the region</param>
|
||||
/// <returns></returns>
|
||||
public bool IsModified(ulong address, ulong size)
|
||||
{
|
||||
if (_modifiedRanges != null)
|
||||
{
|
||||
return _modifiedRanges.HasRange(address, size);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Indicate that a region of the buffer was modified, and must be loaded from memory.
|
||||
/// </summary>
|
||||
|
@ -141,6 +294,23 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
mSize = maxSize;
|
||||
}
|
||||
|
||||
if (_modifiedRanges != null)
|
||||
{
|
||||
_modifiedRanges.ExcludeModifiedRegions(mAddress, mSize, _loadDelegate);
|
||||
}
|
||||
else
|
||||
{
|
||||
LoadRegion(mAddress, mSize);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Load a region of the buffer from memory.
|
||||
/// </summary>
|
||||
/// <param name="mAddress">Start address of the modified region</param>
|
||||
/// <param name="mSize">Size of the modified region</param>
|
||||
private void LoadRegion(ulong mAddress, ulong mSize)
|
||||
{
|
||||
int offset = (int)(mAddress - Address);
|
||||
|
||||
_context.Renderer.SetBufferData(Handle, offset, _context.PhysicalMemory.GetSpan(mAddress, (int)mSize));
|
||||
|
@ -172,15 +342,62 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
_context.PhysicalMemory.WriteUntracked(address, data);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Align a given address and size region to page boundaries.
|
||||
/// </summary>
|
||||
/// <param name="address">The start address of the region</param>
|
||||
/// <param name="size">The size of the region</param>
|
||||
/// <returns>The page aligned address and size</returns>
|
||||
private static (ulong address, ulong size) PageAlign(ulong address, ulong size)
|
||||
{
|
||||
ulong pageMask = MemoryManager.PageMask;
|
||||
ulong rA = address & ~pageMask;
|
||||
ulong rS = ((address + size + pageMask) & ~pageMask) - rA;
|
||||
return (rA, rS);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Flush modified ranges of the buffer from another thread.
|
||||
/// This will flush all modifications made before the active SyncNumber was set, and may block to wait for GPU sync.
|
||||
/// </summary>
|
||||
/// <param name="address">Address of the memory action</param>
|
||||
/// <param name="size">Size in bytes</param>
|
||||
public void ExternalFlush(ulong address, ulong size)
|
||||
{
|
||||
_context.Renderer.BackgroundContextAction(() =>
|
||||
{
|
||||
var ranges = _modifiedRanges;
|
||||
|
||||
if (ranges != null)
|
||||
{
|
||||
(address, size) = PageAlign(address, size);
|
||||
ranges.WaitForAndGetRanges(address, size, Flush);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called when part of the memory for this buffer has been unmapped.
|
||||
/// Calls are from non-GPU threads.
|
||||
/// </summary>
|
||||
/// <param name="address">Start address of the unmapped region</param>
|
||||
/// <param name="size">Size of the unmapped region</param>
|
||||
public void Unmapped(ulong address, ulong size)
|
||||
{
|
||||
_modifiedRanges?.Clear(address, size);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Disposes the host buffer.
|
||||
/// </summary>
|
||||
public void Dispose()
|
||||
{
|
||||
_context.Renderer.DeleteBuffer(Handle);
|
||||
_modifiedRanges?.Clear();
|
||||
|
||||
_memoryTrackingGranular?.Dispose();
|
||||
_memoryTracking?.Dispose();
|
||||
|
||||
_context.Renderer.DeleteBuffer(Handle);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,3 +1,5 @@
|
|||
using Ryujinx.Graphics.Shader;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Memory
|
||||
{
|
||||
/// <summary>
|
||||
|
@ -15,15 +17,22 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// </summary>
|
||||
public ulong Size { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Buffer usage flags.
|
||||
/// </summary>
|
||||
public BufferUsageFlags Flags { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new buffer region.
|
||||
/// </summary>
|
||||
/// <param name="address">Region address</param>
|
||||
/// <param name="size">Region size</param>
|
||||
public BufferBounds(ulong address, ulong size)
|
||||
/// <param name="flags">Buffer usage flags</param>
|
||||
public BufferBounds(ulong address, ulong size, BufferUsageFlags flags = BufferUsageFlags.None)
|
||||
{
|
||||
Address = address;
|
||||
Size = size;
|
||||
Flags = flags;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -68,9 +68,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// <param name="index">Buffer slot</param>
|
||||
/// <param name="address">Region virtual address</param>
|
||||
/// <param name="size">Region size in bytes</param>
|
||||
public void SetBounds(int index, ulong address, ulong size)
|
||||
/// <param name="flags">Buffer usage flags</param>
|
||||
public void SetBounds(int index, ulong address, ulong size, BufferUsageFlags flags = BufferUsageFlags.None)
|
||||
{
|
||||
Buffers[index] = new BufferBounds(address, size);
|
||||
Buffers[index] = new BufferBounds(address, size, flags);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -219,7 +220,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// <param name="index">Index of the storage buffer</param>
|
||||
/// <param name="gpuVa">Start GPU virtual address of the buffer</param>
|
||||
/// <param name="size">Size in bytes of the storage buffer</param>
|
||||
public void SetComputeStorageBuffer(int index, ulong gpuVa, ulong size)
|
||||
/// <param name="flags">Buffer usage flags</param>
|
||||
public void SetComputeStorageBuffer(int index, ulong gpuVa, ulong size, BufferUsageFlags flags)
|
||||
{
|
||||
size += gpuVa & ((ulong)_context.Capabilities.StorageBufferOffsetAlignment - 1);
|
||||
|
||||
|
@ -227,7 +229,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
|
||||
ulong address = TranslateAndCreateBuffer(gpuVa, size);
|
||||
|
||||
_cpStorageBuffers.SetBounds(index, address, size);
|
||||
_cpStorageBuffers.SetBounds(index, address, size, flags);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -238,7 +240,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// <param name="index">Index of the storage buffer</param>
|
||||
/// <param name="gpuVa">Start GPU virtual address of the buffer</param>
|
||||
/// <param name="size">Size in bytes of the storage buffer</param>
|
||||
public void SetGraphicsStorageBuffer(int stage, int index, ulong gpuVa, ulong size)
|
||||
/// <param name="flags">Buffer usage flags</param>
|
||||
public void SetGraphicsStorageBuffer(int stage, int index, ulong gpuVa, ulong size, BufferUsageFlags flags)
|
||||
{
|
||||
size += gpuVa & ((ulong)_context.Capabilities.StorageBufferOffsetAlignment - 1);
|
||||
|
||||
|
@ -252,7 +255,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
_gpStorageBuffersDirty = true;
|
||||
}
|
||||
|
||||
_gpStorageBuffers[stage].SetBounds(index, address, size);
|
||||
_gpStorageBuffers[stage].SetBounds(index, address, size, flags);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -385,6 +388,30 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
return mask;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles removal of buffers written to a memory region being unmapped.
|
||||
/// </summary>
|
||||
/// <param name="sender">Sender object</param>
|
||||
/// <param name="e">Event arguments</param>
|
||||
public void MemoryUnmappedHandler(object sender, UnmapEventArgs e)
|
||||
{
|
||||
Buffer[] overlaps = new Buffer[10];
|
||||
int overlapCount;
|
||||
|
||||
ulong address = _context.MemoryManager.Translate(e.Address);
|
||||
ulong size = e.Size;
|
||||
|
||||
lock (_buffers)
|
||||
{
|
||||
overlapCount = _buffers.FindOverlaps(address, size, ref overlaps);
|
||||
}
|
||||
|
||||
for (int i = 0; i < overlapCount; i++)
|
||||
{
|
||||
overlaps[i].Unmapped(address, size);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs address translation of the GPU virtual address, and creates a
|
||||
/// new buffer, if needed, for the specified range.
|
||||
|
@ -443,7 +470,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// <param name="size">Size in bytes of the buffer</param>
|
||||
private void CreateBufferAligned(ulong address, ulong size)
|
||||
{
|
||||
int overlapsCount = _buffers.FindOverlapsNonOverlapping(address, size, ref _bufferOverlaps);
|
||||
int overlapsCount;
|
||||
|
||||
lock (_buffers)
|
||||
{
|
||||
overlapsCount = _buffers.FindOverlapsNonOverlapping(address, size, ref _bufferOverlaps);
|
||||
}
|
||||
|
||||
if (overlapsCount != 0)
|
||||
{
|
||||
|
@ -463,15 +495,19 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
address = Math.Min(address, buffer.Address);
|
||||
endAddress = Math.Max(endAddress, buffer.EndAddress);
|
||||
|
||||
buffer.SynchronizeMemory(buffer.Address, buffer.Size);
|
||||
|
||||
lock (_buffers)
|
||||
{
|
||||
_buffers.Remove(buffer);
|
||||
}
|
||||
}
|
||||
|
||||
Buffer newBuffer = new Buffer(_context, address, endAddress - address);
|
||||
newBuffer.SynchronizeMemory(address, endAddress - address);
|
||||
|
||||
lock (_buffers)
|
||||
{
|
||||
_buffers.Add(newBuffer);
|
||||
}
|
||||
|
||||
for (int index = 0; index < overlapsCount; index++)
|
||||
{
|
||||
|
@ -479,7 +515,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
|
||||
int dstOffset = (int)(buffer.Address - newBuffer.Address);
|
||||
|
||||
buffer.SynchronizeMemory(buffer.Address, buffer.Size);
|
||||
|
||||
buffer.CopyTo(newBuffer, dstOffset);
|
||||
newBuffer.InheritModifiedRanges(buffer);
|
||||
|
||||
buffer.Dispose();
|
||||
}
|
||||
|
@ -493,8 +532,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
// No overlap, just create a new buffer.
|
||||
Buffer buffer = new Buffer(_context, address, size);
|
||||
|
||||
lock (_buffers)
|
||||
{
|
||||
_buffers.Add(buffer);
|
||||
}
|
||||
}
|
||||
|
||||
ShrinkOverlapsBufferIfNeeded();
|
||||
}
|
||||
|
@ -549,7 +591,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
|
||||
if (bounds.Address != 0)
|
||||
{
|
||||
sRanges[bindingInfo.Binding] = GetBufferRange(bounds.Address, bounds.Size);
|
||||
// The storage buffer size is not reliable (it might be lower than the actual size),
|
||||
// so we bind the entire buffer to allow otherwise out of range accesses to work.
|
||||
sRanges[bindingInfo.Binding] = GetBufferRangeTillEnd(
|
||||
bounds.Address,
|
||||
bounds.Size,
|
||||
bounds.Flags.HasFlag(BufferUsageFlags.Write));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -722,7 +769,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
|
||||
if (bounds.Address != 0)
|
||||
{
|
||||
ranges[bindingInfo.Binding] = GetBufferRange(bounds.Address, bounds.Size);
|
||||
ranges[bindingInfo.Binding] = isStorage
|
||||
? GetBufferRangeTillEnd(bounds.Address, bounds.Size, bounds.Flags.HasFlag(BufferUsageFlags.Write))
|
||||
: GetBufferRange(bounds.Address, bounds.Size, bounds.Flags.HasFlag(BufferUsageFlags.Write));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -818,7 +867,17 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
dstOffset,
|
||||
(int)size);
|
||||
|
||||
dstBuffer.Flush(dstAddress, size);
|
||||
if (srcBuffer.IsModified(srcAddress, size))
|
||||
{
|
||||
dstBuffer.SignalModified(dstAddress, size);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Optimization: If the data being copied is already in memory, then copy it directly instead of flushing from GPU.
|
||||
|
||||
dstBuffer.ClearModified(dstAddress, size);
|
||||
_context.PhysicalMemory.WriteUntracked(dstAddress, _context.PhysicalMemory.GetSpan(srcAddress, (int)size));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -840,7 +899,19 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
|
||||
_context.Renderer.Pipeline.ClearBuffer(buffer.Handle, offset, (int)size, value);
|
||||
|
||||
buffer.Flush(address, size);
|
||||
buffer.SignalModified(address, size);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a buffer sub-range starting at a given memory address.
|
||||
/// </summary>
|
||||
/// <param name="address">Start address of the memory range</param>
|
||||
/// <param name="size">Size in bytes of the memory range</param>
|
||||
/// <param name="write">Whether the buffer will be written to by this use</param>
|
||||
/// <returns>The buffer sub-range starting at the given memory address</returns>
|
||||
private BufferRange GetBufferRangeTillEnd(ulong address, ulong size, bool write = false)
|
||||
{
|
||||
return GetBuffer(address, size, write).GetRange(address);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -848,10 +919,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// </summary>
|
||||
/// <param name="address">Start address of the memory range</param>
|
||||
/// <param name="size">Size in bytes of the memory range</param>
|
||||
/// <param name="write">Whether the buffer will be written to by this use</param>
|
||||
/// <returns>The buffer sub-range for the given range</returns>
|
||||
private BufferRange GetBufferRange(ulong address, ulong size)
|
||||
private BufferRange GetBufferRange(ulong address, ulong size, bool write = false)
|
||||
{
|
||||
return GetBuffer(address, size).GetRange(address, size);
|
||||
return GetBuffer(address, size, write).GetRange(address, size);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -860,21 +932,33 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// </summary>
|
||||
/// <param name="address">Start address of the memory range</param>
|
||||
/// <param name="size">Size in bytes of the memory range</param>
|
||||
/// <param name="write">Whether the buffer will be written to by this use</param>
|
||||
/// <returns>The buffer where the range is fully contained</returns>
|
||||
private Buffer GetBuffer(ulong address, ulong size)
|
||||
private Buffer GetBuffer(ulong address, ulong size, bool write = false)
|
||||
{
|
||||
Buffer buffer;
|
||||
|
||||
if (size != 0)
|
||||
{
|
||||
lock (_buffers)
|
||||
{
|
||||
buffer = _buffers.FindFirstOverlap(address, size);
|
||||
}
|
||||
|
||||
buffer.SynchronizeMemory(address, size);
|
||||
|
||||
if (write)
|
||||
{
|
||||
buffer.SignalModified(address, size);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
lock (_buffers)
|
||||
{
|
||||
buffer = _buffers.FindFirstOverlap(address, 1);
|
||||
}
|
||||
}
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
@ -888,7 +972,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
{
|
||||
if (size != 0)
|
||||
{
|
||||
Buffer buffer = _buffers.FindFirstOverlap(address, size);
|
||||
Buffer buffer;
|
||||
|
||||
lock (_buffers)
|
||||
{
|
||||
buffer = _buffers.FindFirstOverlap(address, size);
|
||||
}
|
||||
|
||||
buffer.SynchronizeMemory(address, size);
|
||||
}
|
||||
|
@ -899,6 +988,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// It's an error to use the buffer manager after disposal.
|
||||
/// </summary>
|
||||
public void Dispose()
|
||||
{
|
||||
lock (_buffers)
|
||||
{
|
||||
foreach (Buffer buffer in _buffers)
|
||||
{
|
||||
|
@ -906,4 +997,5 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
367
Ryujinx.Graphics.Gpu/Memory/BufferModifiedRangeList.cs
Normal file
|
@ -0,0 +1,367 @@
|
|||
using Ryujinx.Memory.Range;
|
||||
using System;
|
||||
using System.Linq;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Memory
|
||||
{
|
||||
/// <summary>
|
||||
/// A range within a buffer that has been modified by the GPU.
|
||||
/// </summary>
|
||||
class BufferModifiedRange : IRange
|
||||
{
|
||||
/// <summary>
|
||||
/// Start address of the range in guest memory.
|
||||
/// </summary>
|
||||
public ulong Address { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Size of the range in bytes.
|
||||
/// </summary>
|
||||
public ulong Size { get; }
|
||||
|
||||
/// <summary>
|
||||
/// End address of the range in guest memory.
|
||||
/// </summary>
|
||||
public ulong EndAddress => Address + Size;
|
||||
|
||||
/// <summary>
|
||||
/// The GPU sync number at the time of the last modification.
|
||||
/// </summary>
|
||||
public ulong SyncNumber { get; internal set; }
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of a modified range.
|
||||
/// </summary>
|
||||
/// <param name="address">Start address of the range</param>
|
||||
/// <param name="size">Size of the range in bytes</param>
|
||||
/// <param name="syncNumber">The GPU sync number at the time of creation</param>
|
||||
public BufferModifiedRange(ulong address, ulong size, ulong syncNumber)
|
||||
{
|
||||
Address = address;
|
||||
Size = size;
|
||||
SyncNumber = syncNumber;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if a given range overlaps with the modified range.
|
||||
/// </summary>
|
||||
/// <param name="address">Start address of the range</param>
|
||||
/// <param name="size">Size in bytes of the range</param>
|
||||
/// <returns>True if the range overlaps, false otherwise</returns>
|
||||
public bool OverlapsWith(ulong address, ulong size)
|
||||
{
|
||||
return Address < address + size && address < EndAddress;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A structure used to track GPU modified ranges within a buffer.
|
||||
/// </summary>
|
||||
class BufferModifiedRangeList : RangeList<BufferModifiedRange>
|
||||
{
|
||||
private GpuContext _context;
|
||||
|
||||
private object _lock = new object();
|
||||
|
||||
// The list can be accessed from both the GPU thread, and a background thread.
|
||||
private BufferModifiedRange[] _foregroundOverlaps = new BufferModifiedRange[1];
|
||||
private BufferModifiedRange[] _backgroundOverlaps = new BufferModifiedRange[1];
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of a modified range list.
|
||||
/// </summary>
|
||||
/// <param name="context">GPU context that the buffer range list belongs to</param>
|
||||
public BufferModifiedRangeList(GpuContext context)
|
||||
{
|
||||
_context = context;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Given an input range, calls the given action with sub-ranges which exclude any of the modified regions.
|
||||
/// </summary>
|
||||
/// <param name="address">Start address of the query range</param>
|
||||
/// <param name="size">Size of the query range in bytes</param>
|
||||
/// <param name="action">Action to perform for each remaining sub-range of the input range</param>
|
||||
public void ExcludeModifiedRegions(ulong address, ulong size, Action<ulong, ulong> action)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
// Slices a given region using the modified regions in the list. Calls the action for the new slices.
|
||||
int count = FindOverlapsNonOverlapping(address, size, ref _foregroundOverlaps);
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
BufferModifiedRange overlap = _foregroundOverlaps[i];
|
||||
|
||||
if (overlap.Address > address)
|
||||
{
|
||||
// The start of the remaining region is uncovered by this overlap. Call the action for it.
|
||||
action(address, overlap.Address - address);
|
||||
}
|
||||
|
||||
// Remaining region is after this overlap.
|
||||
size -= overlap.EndAddress - address;
|
||||
address = overlap.EndAddress;
|
||||
}
|
||||
|
||||
if ((long)size > 0)
|
||||
{
|
||||
// If there is any region left after removing the overlaps, signal it.
|
||||
action(address, size);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Signal that a region of the buffer has been modified, and add the new region to the range list.
|
||||
/// Any overlapping ranges will be (partially) removed.
|
||||
/// </summary>
|
||||
/// <param name="address">Start address of the modified region</param>
|
||||
/// <param name="size">Size of the modified region in bytes</param>
|
||||
public void SignalModified(ulong address, ulong size)
|
||||
{
|
||||
// Must lock, as this can affect flushes from the background thread.
|
||||
lock (_lock)
|
||||
{
|
||||
// We may overlap with some existing modified regions. They must be cut into by the new entry.
|
||||
int count = FindOverlapsNonOverlapping(address, size, ref _foregroundOverlaps);
|
||||
|
||||
ulong endAddress = address + size;
|
||||
ulong syncNumber = _context.SyncNumber;
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
// The overlaps must be removed or split.
|
||||
|
||||
BufferModifiedRange overlap = _foregroundOverlaps[i];
|
||||
|
||||
if (overlap.Address == address && overlap.Size == size)
|
||||
{
|
||||
// Region already exists. Just update the existing sync number.
|
||||
overlap.SyncNumber = syncNumber;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
Remove(overlap);
|
||||
|
||||
if (overlap.Address < address && overlap.EndAddress > address)
|
||||
{
|
||||
// A split item must be created behind this overlap.
|
||||
|
||||
Add(new BufferModifiedRange(overlap.Address, address - overlap.Address, overlap.SyncNumber));
|
||||
}
|
||||
|
||||
if (overlap.Address < endAddress && overlap.EndAddress > endAddress)
|
||||
{
|
||||
// A split item must be created after this overlap.
|
||||
|
||||
Add(new BufferModifiedRange(endAddress, overlap.EndAddress - endAddress, overlap.SyncNumber));
|
||||
}
|
||||
}
|
||||
|
||||
Add(new BufferModifiedRange(address, size, syncNumber));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets modified ranges within the specified region, and then fires the given action for each range individually.
|
||||
/// </summary>
|
||||
/// <param name="address">Start address to query</param>
|
||||
/// <param name="size">Size to query</param>
|
||||
/// <param name="rangeAction">The action to call for each modified range</param>
|
||||
public void GetRanges(ulong address, ulong size, Action<ulong, ulong> rangeAction)
|
||||
{
|
||||
int count = 0;
|
||||
|
||||
// Range list must be consistent for this operation.
|
||||
lock (_lock)
|
||||
{
|
||||
count = FindOverlapsNonOverlapping(address, size, ref _foregroundOverlaps);
|
||||
}
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
BufferModifiedRange overlap = _foregroundOverlaps[i];
|
||||
rangeAction(overlap.Address, overlap.Size);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queries if a range exists within the specified region.
|
||||
/// </summary>
|
||||
/// <param name="address">Start address to query</param>
|
||||
/// <param name="size">Size to query</param>
|
||||
/// <returns>True if a range exists in the specified region, false otherwise</returns>
|
||||
public bool HasRange(ulong address, ulong size)
|
||||
{
|
||||
// Range list must be consistent for this operation.
|
||||
lock (_lock)
|
||||
{
|
||||
return FindOverlapsNonOverlapping(address, size, ref _foregroundOverlaps) > 0;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets modified ranges within the specified region, waits on ones from a previous sync number,
|
||||
/// and then fires the given action for each range individually.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This function assumes it is called from the background thread.
|
||||
/// Modifications from the current sync number are ignored because the guest should not expect them to be available yet.
|
||||
/// They will remain reserved, so that any data sync prioritizes the data in the GPU.
|
||||
/// </remarks>
|
||||
/// <param name="address">Start address to query</param>
|
||||
/// <param name="size">Size to query</param>
|
||||
/// <param name="rangeAction">The action to call for each modified range</param>
|
||||
public void WaitForAndGetRanges(ulong address, ulong size, Action<ulong, ulong> rangeAction)
|
||||
{
|
||||
ulong endAddress = address + size;
|
||||
ulong currentSync = _context.SyncNumber;
|
||||
|
||||
int rangeCount = 0;
|
||||
|
||||
// Range list must be consistent for this operation
|
||||
lock (_lock)
|
||||
{
|
||||
rangeCount = FindOverlapsNonOverlapping(address, size, ref _backgroundOverlaps);
|
||||
}
|
||||
|
||||
if (rangeCount == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// First, determine which syncpoint to wait on.
|
||||
// This is the latest syncpoint that is not equal to the current sync.
|
||||
|
||||
long highestDiff = long.MinValue;
|
||||
|
||||
for (int i = 0; i < rangeCount; i++)
|
||||
{
|
||||
BufferModifiedRange overlap = _backgroundOverlaps[i];
|
||||
|
||||
long diff = (long)(overlap.SyncNumber - currentSync);
|
||||
|
||||
if (diff < 0 && diff > highestDiff)
|
||||
{
|
||||
highestDiff = diff;
|
||||
}
|
||||
}
|
||||
|
||||
if (highestDiff == long.MinValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Wait for the syncpoint.
|
||||
_context.Renderer.WaitSync(currentSync + (ulong)highestDiff);
|
||||
|
||||
// Flush and remove all regions with the older syncpoint.
|
||||
lock (_lock)
|
||||
{
|
||||
for (int i = 0; i < rangeCount; i++)
|
||||
{
|
||||
BufferModifiedRange overlap = _backgroundOverlaps[i];
|
||||
|
||||
long diff = (long)(overlap.SyncNumber - currentSync);
|
||||
|
||||
if (diff <= highestDiff)
|
||||
{
|
||||
ulong clampAddress = Math.Max(address, overlap.Address);
|
||||
ulong clampEnd = Math.Min(endAddress, overlap.EndAddress);
|
||||
|
||||
ClearPart(overlap, clampAddress, clampEnd);
|
||||
|
||||
rangeAction(clampAddress, clampEnd - clampAddress);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Inherit ranges from another modified range list.
|
||||
/// </summary>
|
||||
/// <param name="ranges">The range list to inherit from</param>
|
||||
/// <param name="rangeAction">The action to call for each modified range</param>
|
||||
public void InheritRanges(BufferModifiedRangeList ranges, Action<ulong, ulong> rangeAction)
|
||||
{
|
||||
BufferModifiedRange[] inheritRanges;
|
||||
|
||||
lock (ranges._lock)
|
||||
{
|
||||
inheritRanges = ranges.ToArray();
|
||||
}
|
||||
|
||||
lock (_lock)
|
||||
{
|
||||
foreach (BufferModifiedRange range in inheritRanges)
|
||||
{
|
||||
Add(range);
|
||||
}
|
||||
}
|
||||
|
||||
ulong currentSync = _context.SyncNumber;
|
||||
foreach (BufferModifiedRange range in inheritRanges)
|
||||
{
|
||||
if (range.SyncNumber != currentSync)
|
||||
{
|
||||
rangeAction(range.Address, range.Size);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void ClearPart(BufferModifiedRange overlap, ulong address, ulong endAddress)
|
||||
{
|
||||
Remove(overlap);
|
||||
|
||||
// If the overlap extends outside of the clear range, make sure those parts still exist.
|
||||
|
||||
if (overlap.Address < address)
|
||||
{
|
||||
Add(new BufferModifiedRange(overlap.Address, address - overlap.Address, overlap.SyncNumber));
|
||||
}
|
||||
|
||||
if (overlap.EndAddress > endAddress)
|
||||
{
|
||||
Add(new BufferModifiedRange(endAddress, overlap.EndAddress - endAddress, overlap.SyncNumber));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clear modified ranges within the specified area.
|
||||
/// </summary>
|
||||
/// <param name="address">Start address to clear</param>
|
||||
/// <param name="size">Size to clear</param>
|
||||
public void Clear(ulong address, ulong size)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
// This function can be called from any thread, so it cannot use the arrays for background or foreground.
|
||||
BufferModifiedRange[] toClear = new BufferModifiedRange[1];
|
||||
|
||||
int rangeCount = FindOverlapsNonOverlapping(address, size, ref toClear);
|
||||
|
||||
ulong endAddress = address + size;
|
||||
|
||||
for (int i = 0; i < rangeCount; i++)
|
||||
{
|
||||
BufferModifiedRange overlap = toClear[i];
|
||||
|
||||
ClearPart(overlap, address, endAddress);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clear all modified ranges.
|
||||
/// </summary>
|
||||
public void Clear()
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
Items.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -61,6 +61,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
/// </summary>
|
||||
/// <param name="va">GPU virtual address where the data is located</param>
|
||||
/// <param name="size">Size of the data</param>
|
||||
/// <param name="tracked">True if read tracking is triggered on the span</param>
|
||||
/// <returns>The span of the data at the specified memory location</returns>
|
||||
public ReadOnlySpan<byte> GetSpan(ulong va, int size, bool tracked = false)
|
||||
{
|
||||
|
@ -342,6 +343,39 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||
return new MultiRange(regions.ToArray());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if a given GPU virtual memory range is mapped to the same physical regions
|
||||
/// as the specified physical memory multi-range.
|
||||
/// </summary>
|
||||
/// <param name="range">Physical memory multi-range</param>
|
||||
/// <param name="va">GPU virtual memory address</param>
|
||||
/// <returns>True if the virtual memory region is mapped into the specified physical one, false otherwise</returns>
|
||||
public bool CompareRange(MultiRange range, ulong va)
|
||||
{
|
||||
va &= ~PageMask;
|
||||
|
||||
for (int i = 0; i < range.Count; i++)
|
||||
{
|
||||
MemoryRange currentRange = range.GetSubRange(i);
|
||||
|
||||
ulong address = currentRange.Address & ~PageMask;
|
||||
ulong endAddress = (currentRange.EndAddress + PageMask) & ~PageMask;
|
||||
|
||||
while (address < endAddress)
|
||||
{
|
||||
if (Translate(va) != address)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
va += PageSize;
|
||||
address += PageSize;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Validates a GPU virtual address.
|
||||
/// </summary>
|
||||
|
|
|
@ -34,7 +34,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
/// <summary>
|
||||
/// Version of the codegen (to be changed when codegen or guest format change).
|
||||
/// </summary>
|
||||
private const ulong ShaderCodeGenVersion = 1910;
|
||||
private const ulong ShaderCodeGenVersion = 1790;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of the shader cache.
|
||||
|
@ -759,7 +759,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||
{
|
||||
byte[] code = _context.MemoryManager.GetSpan(translatorContext.Address, translatorContext.Size).ToArray();
|
||||
|
||||
_dumper.Dump(code, compute: false, out string fullPath, out string codePath);
|
||||
_dumper.Dump(code, translatorContext.Stage == ShaderStage.Compute, out string fullPath, out string codePath);
|
||||
|
||||
ShaderProgram program = translatorContext.Translate(out ShaderProgramInfo shaderProgramInfo);
|
||||
|
||||
|
|
|
@ -2,6 +2,7 @@ using OpenTK.Graphics.OpenGL;
|
|||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.OpenGL.Image;
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Ryujinx.Graphics.OpenGL
|
||||
{
|
||||
|
@ -29,21 +30,27 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
return Handle;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void AttachColor(int index, TextureView color)
|
||||
{
|
||||
if (_colors[index] == color)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
FramebufferAttachment attachment = FramebufferAttachment.ColorAttachment0 + index;
|
||||
|
||||
if (HwCapabilities.Vendor == HwCapabilities.GpuVendor.Amd ||
|
||||
HwCapabilities.Vendor == HwCapabilities.GpuVendor.Intel)
|
||||
{
|
||||
GL.FramebufferTexture(FramebufferTarget.Framebuffer, attachment, color?.GetIncompatibleFormatViewHandle() ?? 0, 0);
|
||||
|
||||
_colors[index] = color;
|
||||
}
|
||||
else
|
||||
{
|
||||
GL.FramebufferTexture(FramebufferTarget.Framebuffer, attachment, color?.Handle ?? 0, 0);
|
||||
}
|
||||
|
||||
_colors[index] = color;
|
||||
}
|
||||
|
||||
public void AttachDepthStencil(TextureView depthStencil)
|
||||
|
|
|
@ -43,7 +43,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
|
||||
private readonly uint[] _componentMasks;
|
||||
|
||||
private bool _scissor0Enable = false;
|
||||
private uint _scissorEnables;
|
||||
|
||||
private bool _tfEnabled;
|
||||
private TransformFeedbackPrimitiveType _tfTopology;
|
||||
|
@ -883,25 +883,27 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
((Sampler)sampler).Bind(binding);
|
||||
}
|
||||
|
||||
public void SetScissorEnable(int index, bool enable)
|
||||
public void SetScissor(int index, bool enable, int x, int y, int width, int height)
|
||||
{
|
||||
if (enable)
|
||||
uint mask = 1u << index;
|
||||
|
||||
if (!enable)
|
||||
{
|
||||
GL.Enable(IndexedEnableCap.ScissorTest, index);
|
||||
}
|
||||
else
|
||||
if ((_scissorEnables & mask) != 0)
|
||||
{
|
||||
_scissorEnables &= ~mask;
|
||||
GL.Disable(IndexedEnableCap.ScissorTest, index);
|
||||
}
|
||||
|
||||
if (index == 0)
|
||||
{
|
||||
_scissor0Enable = enable;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
public void SetScissor(int index, int x, int y, int width, int height)
|
||||
if ((_scissorEnables & mask) == 0)
|
||||
{
|
||||
_scissorEnables |= mask;
|
||||
GL.Enable(IndexedEnableCap.ScissorTest, index);
|
||||
}
|
||||
|
||||
GL.ScissorIndexed(index, x, y, width, height);
|
||||
}
|
||||
|
||||
|
@ -1241,7 +1243,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
|
||||
public void RestoreScissor0Enable()
|
||||
{
|
||||
if (_scissor0Enable)
|
||||
if ((_scissorEnables & 1u) != 0)
|
||||
{
|
||||
GL.Enable(IndexedEnableCap.ScissorTest, 0);
|
||||
}
|
||||
|
|
|
@ -26,6 +26,8 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
private TextureCopy _backgroundTextureCopy;
|
||||
internal TextureCopy TextureCopy => BackgroundContextWorker.InBackground ? _backgroundTextureCopy : _textureCopy;
|
||||
|
||||
private Sync _sync;
|
||||
|
||||
internal ResourcePool ResourcePool { get; }
|
||||
|
||||
public string GpuVendor { get; private set; }
|
||||
|
@ -39,6 +41,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
_window = new Window(this);
|
||||
_textureCopy = new TextureCopy(this);
|
||||
_backgroundTextureCopy = new TextureCopy(this);
|
||||
_sync = new Sync();
|
||||
ResourcePool = new ResourcePool();
|
||||
}
|
||||
|
||||
|
@ -108,6 +111,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
|
||||
public void PreFrame()
|
||||
{
|
||||
_sync.Cleanup();
|
||||
ResourcePool.Tick();
|
||||
}
|
||||
|
||||
|
@ -164,6 +168,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
_pipeline.Dispose();
|
||||
_window.Dispose();
|
||||
_counters.Dispose();
|
||||
_sync.Dispose();
|
||||
}
|
||||
|
||||
public IProgram LoadProgramBinary(byte[] programBinary)
|
||||
|
@ -179,5 +184,15 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
|
||||
return null;
|
||||
}
|
||||
|
||||
public void CreateSync(ulong id)
|
||||
{
|
||||
_sync.Create(id);
|
||||
}
|
||||
|
||||
public void WaitSync(ulong id)
|
||||
{
|
||||
_sync.Wait(id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
129
Ryujinx.Graphics.OpenGL/Sync.cs
Normal file
|
@ -0,0 +1,129 @@
|
|||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Common.Logging;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace Ryujinx.Graphics.OpenGL
|
||||
{
|
||||
class Sync : IDisposable
|
||||
{
|
||||
private class SyncHandle
|
||||
{
|
||||
public ulong ID;
|
||||
public IntPtr Handle;
|
||||
}
|
||||
|
||||
private ulong _firstHandle = 0;
|
||||
|
||||
private List<SyncHandle> Handles = new List<SyncHandle>();
|
||||
|
||||
public void Create(ulong id)
|
||||
{
|
||||
SyncHandle handle = new SyncHandle
|
||||
{
|
||||
ID = id,
|
||||
Handle = GL.FenceSync(SyncCondition.SyncGpuCommandsComplete, WaitSyncFlags.None)
|
||||
};
|
||||
|
||||
lock (Handles)
|
||||
{
|
||||
Handles.Add(handle);
|
||||
}
|
||||
}
|
||||
|
||||
public void Wait(ulong id)
|
||||
{
|
||||
SyncHandle result = null;
|
||||
|
||||
lock (Handles)
|
||||
{
|
||||
if ((long)(_firstHandle - id) > 0)
|
||||
{
|
||||
return; // The handle has already been signalled or deleted.
|
||||
}
|
||||
|
||||
foreach (SyncHandle handle in Handles)
|
||||
{
|
||||
if (handle.ID == id)
|
||||
{
|
||||
result = handle;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (result != null)
|
||||
{
|
||||
lock (result)
|
||||
{
|
||||
if (result.Handle == IntPtr.Zero)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
WaitSyncStatus syncResult = GL.ClientWaitSync(result.Handle, ClientWaitSyncFlags.SyncFlushCommandsBit, 1000000000);
|
||||
|
||||
if (syncResult == WaitSyncStatus.TimeoutExpired)
|
||||
{
|
||||
Logger.Error?.PrintMsg(LogClass.Gpu, $"GL Sync Object {result.ID} failed to signal within 1000ms. Continuing...");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Cleanup()
|
||||
{
|
||||
// Iterate through handles and remove any that have already been signalled.
|
||||
|
||||
while (true)
|
||||
{
|
||||
SyncHandle first = null;
|
||||
lock (Handles)
|
||||
{
|
||||
first = Handles.FirstOrDefault();
|
||||
}
|
||||
|
||||
if (first == null) break;
|
||||
|
||||
WaitSyncStatus syncResult = GL.ClientWaitSync(first.Handle, ClientWaitSyncFlags.SyncFlushCommandsBit, 0);
|
||||
|
||||
if (syncResult == WaitSyncStatus.AlreadySignaled)
|
||||
{
|
||||
// Delete the sync object.
|
||||
lock (Handles)
|
||||
{
|
||||
lock (first)
|
||||
{
|
||||
_firstHandle = first.ID + 1;
|
||||
Handles.RemoveAt(0);
|
||||
GL.DeleteSync(first.Handle);
|
||||
first.Handle = IntPtr.Zero;
|
||||
}
|
||||
}
|
||||
} else
|
||||
{
|
||||
// This sync handle and any following have not been reached yet.
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
lock (Handles)
|
||||
{
|
||||
foreach (SyncHandle handle in Handles)
|
||||
{
|
||||
lock (handle)
|
||||
{
|
||||
GL.DeleteSync(handle.Handle);
|
||||
handle.Handle = IntPtr.Zero;
|
||||
}
|
||||
}
|
||||
|
||||
Handles.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,6 +1,7 @@
|
|||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Ryujinx.Graphics.OpenGL
|
||||
{
|
||||
|
@ -16,6 +17,9 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
private int _vertexAttribsCount;
|
||||
private int _vertexBuffersCount;
|
||||
|
||||
private uint _vertexAttribsInUse;
|
||||
private uint _vertexBuffersInUse;
|
||||
|
||||
public VertexArray()
|
||||
{
|
||||
Handle = GL.GenVertexArray();
|
||||
|
@ -31,30 +35,30 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
|
||||
public void SetVertexBuffers(ReadOnlySpan<VertexBufferDescriptor> vertexBuffers)
|
||||
{
|
||||
int bindingIndex = 0;
|
||||
|
||||
for (int index = 0; index < vertexBuffers.Length; index++)
|
||||
int bindingIndex;
|
||||
for (bindingIndex = 0; bindingIndex < vertexBuffers.Length; bindingIndex++)
|
||||
{
|
||||
VertexBufferDescriptor vb = vertexBuffers[index];
|
||||
VertexBufferDescriptor vb = vertexBuffers[bindingIndex];
|
||||
|
||||
if (vb.Buffer.Handle != BufferHandle.Null)
|
||||
{
|
||||
GL.BindVertexBuffer(bindingIndex, vb.Buffer.Handle.ToInt32(), (IntPtr)vb.Buffer.Offset, vb.Stride);
|
||||
|
||||
GL.VertexBindingDivisor(bindingIndex, vb.Divisor);
|
||||
_vertexBuffersInUse |= 1u << bindingIndex;
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((_vertexBuffersInUse & (1u << bindingIndex)) != 0)
|
||||
{
|
||||
GL.BindVertexBuffer(bindingIndex, 0, IntPtr.Zero, 0);
|
||||
_vertexBuffersInUse &= ~(1u << bindingIndex);
|
||||
}
|
||||
}
|
||||
|
||||
_vertexBuffers[index] = vb;
|
||||
|
||||
bindingIndex++;
|
||||
_vertexBuffers[bindingIndex] = vb;
|
||||
}
|
||||
|
||||
_vertexBuffersCount = bindingIndex;
|
||||
|
||||
_needsAttribsUpdate = true;
|
||||
}
|
||||
|
||||
|
@ -66,17 +70,22 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
{
|
||||
VertexAttribDescriptor attrib = vertexAttribs[index];
|
||||
|
||||
if (attrib.Equals(_vertexAttribs[index]))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
FormatInfo fmtInfo = FormatTable.GetFormatInfo(attrib.Format);
|
||||
|
||||
if (attrib.IsZero)
|
||||
{
|
||||
// Disabling the attribute causes the shader to read a constant value.
|
||||
// The value is configurable, but by default is a vector of (0, 0, 0, 1).
|
||||
GL.DisableVertexAttribArray(index);
|
||||
DisableVertexAttrib(index);
|
||||
}
|
||||
else
|
||||
{
|
||||
GL.EnableVertexAttribArray(index);
|
||||
EnableVertexAttrib(index);
|
||||
}
|
||||
|
||||
int offset = attrib.Offset;
|
||||
|
@ -107,7 +116,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
|
||||
for (; index < Constants.MaxVertexAttribs; index++)
|
||||
{
|
||||
GL.DisableVertexAttribArray(index);
|
||||
DisableVertexAttrib(index);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -122,29 +131,54 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
{
|
||||
VertexAttribDescriptor attrib = _vertexAttribs[attribIndex];
|
||||
|
||||
if (!attrib.IsZero)
|
||||
{
|
||||
if ((uint)attrib.BufferIndex >= _vertexBuffersCount)
|
||||
{
|
||||
GL.DisableVertexAttribArray(attribIndex);
|
||||
|
||||
DisableVertexAttrib(attribIndex);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (_vertexBuffers[attrib.BufferIndex].Buffer.Handle == BufferHandle.Null)
|
||||
{
|
||||
GL.DisableVertexAttribArray(attribIndex);
|
||||
|
||||
DisableVertexAttrib(attribIndex);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (_needsAttribsUpdate && !attrib.IsZero)
|
||||
if (_needsAttribsUpdate)
|
||||
{
|
||||
GL.EnableVertexAttribArray(attribIndex);
|
||||
EnableVertexAttrib(attribIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_needsAttribsUpdate = false;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private void EnableVertexAttrib(int index)
|
||||
{
|
||||
uint mask = 1u << index;
|
||||
|
||||
if ((_vertexAttribsInUse & mask) == 0)
|
||||
{
|
||||
_vertexAttribsInUse |= mask;
|
||||
GL.EnableVertexAttribArray(index);
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private void DisableVertexAttrib(int index)
|
||||
{
|
||||
uint mask = 1u << index;
|
||||
|
||||
if ((_vertexAttribsInUse & mask) != 0)
|
||||
{
|
||||
_vertexAttribsInUse &= ~mask;
|
||||
GL.DisableVertexAttribArray(index);
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (Handle != 0)
|
||||
|
|
|
@ -4,11 +4,21 @@ namespace Ryujinx.Graphics.Shader
|
|||
{
|
||||
public readonly int Binding;
|
||||
public readonly int Slot;
|
||||
public BufferUsageFlags Flags;
|
||||
|
||||
public BufferDescriptor(int binding, int slot)
|
||||
{
|
||||
Binding = binding;
|
||||
Slot = slot;
|
||||
|
||||
Flags = BufferUsageFlags.None;
|
||||
}
|
||||
|
||||
public BufferDescriptor SetFlag(BufferUsageFlags flag)
|
||||
{
|
||||
Flags |= flag;
|
||||
|
||||
return this;
|
||||
}
|
||||
}
|
||||
}
|
18
Ryujinx.Graphics.Shader/BufferUsageFlags.cs
Normal file
|
@ -0,0 +1,18 @@
|
|||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader
|
||||
{
|
||||
/// <summary>
|
||||
/// Flags that indicate how a buffer will be used in a shader.
|
||||
/// </summary>
|
||||
[Flags]
|
||||
public enum BufferUsageFlags
|
||||
{
|
||||
None = 0,
|
||||
|
||||
/// <summary>
|
||||
/// Buffer is written to.
|
||||
/// </summary>
|
||||
Write = 1 << 0
|
||||
}
|
||||
}
|
|
@ -157,6 +157,16 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
}
|
||||
}
|
||||
|
||||
if ((info.HelperFunctionsMask & HelperFunctionsMask.AtomicMinMaxS32Shared) != 0)
|
||||
{
|
||||
AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/AtomicMinMaxS32Shared.glsl");
|
||||
}
|
||||
|
||||
if ((info.HelperFunctionsMask & HelperFunctionsMask.AtomicMinMaxS32Storage) != 0)
|
||||
{
|
||||
AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/AtomicMinMaxS32Storage.glsl");
|
||||
}
|
||||
|
||||
if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighS32) != 0)
|
||||
{
|
||||
AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighS32.glsl");
|
||||
|
@ -523,7 +533,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
{
|
||||
string code = EmbeddedResources.ReadAllText(filename);
|
||||
|
||||
context.AppendLine(code.Replace("\t", CodeGenContext.Tab));
|
||||
code = code.Replace("\t", CodeGenContext.Tab);
|
||||
code = code.Replace("$SHARED_MEM$", DefaultNames.SharedMemoryName);
|
||||
code = code.Replace("$STORAGE_MEM$", OperandManager.GetShaderStagePrefix(context.Config.Stage) + "_" + DefaultNames.StorageNamePrefix);
|
||||
|
||||
context.AppendLine(code);
|
||||
context.AppendLine();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,21 @@
|
|||
int Helper_AtomicMaxS32(int offset, int value)
|
||||
{
|
||||
uint oldValue, newValue;
|
||||
do
|
||||
{
|
||||
oldValue = $SHARED_MEM$[offset];
|
||||
newValue = uint(max(int(oldValue), value));
|
||||
} while (atomicCompSwap($SHARED_MEM$[offset], newValue, oldValue) != oldValue);
|
||||
return int(oldValue);
|
||||
}
|
||||
|
||||
int Helper_AtomicMinS32(int offset, int value)
|
||||
{
|
||||
uint oldValue, newValue;
|
||||
do
|
||||
{
|
||||
oldValue = $SHARED_MEM$[offset];
|
||||
newValue = uint(min(int(oldValue), value));
|
||||
} while (atomicCompSwap($SHARED_MEM$[offset], newValue, oldValue) != oldValue);
|
||||
return int(oldValue);
|
||||
}
|
|
@ -0,0 +1,21 @@
|
|||
int Helper_AtomicMaxS32(int index, int offset, int value)
|
||||
{
|
||||
uint oldValue, newValue;
|
||||
do
|
||||
{
|
||||
oldValue = $STORAGE_MEM$[index].data[offset];
|
||||
newValue = uint(max(int(oldValue), value));
|
||||
} while (atomicCompSwap($STORAGE_MEM$[index].data[offset], newValue, oldValue) != oldValue);
|
||||
return int(oldValue);
|
||||
}
|
||||
|
||||
int Helper_AtomicMinS32(int index, int offset, int value)
|
||||
{
|
||||
uint oldValue, newValue;
|
||||
do
|
||||
{
|
||||
oldValue = $STORAGE_MEM$[index].data[offset];
|
||||
newValue = uint(min(int(oldValue), value));
|
||||
} while (atomicCompSwap($STORAGE_MEM$[index].data[offset], newValue, oldValue) != oldValue);
|
||||
return int(oldValue);
|
||||
}
|
|
@ -2,6 +2,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||
{
|
||||
static class HelperFunctionNames
|
||||
{
|
||||
public static string AtomicMaxS32 = "Helper_AtomicMaxS32";
|
||||
public static string AtomicMinS32 = "Helper_AtomicMinS32";
|
||||
|
||||
public static string MultiplyHighS32 = "Helper_MultiplyHighS32";
|
||||
public static string MultiplyHighU32 = "Helper_MultiplyHighU32";
|
||||
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
ivec2 Helper_TexelFetchScale(ivec2 inputVec, int samplerIndex) {
|
||||
ivec2 Helper_TexelFetchScale(ivec2 inputVec, int samplerIndex)
|
||||
{
|
||||
float scale = cp_renderScale[samplerIndex];
|
||||
if (scale == 1.0) {
|
||||
if (scale == 1.0)
|
||||
{
|
||||
return inputVec;
|
||||
}
|
||||
return ivec2(vec2(inputVec) * scale);
|
||||
|
|
|
@ -1,11 +1,16 @@
|
|||
ivec2 Helper_TexelFetchScale(ivec2 inputVec, int samplerIndex) {
|
||||
ivec2 Helper_TexelFetchScale(ivec2 inputVec, int samplerIndex)
|
||||
{
|
||||
float scale = fp_renderScale[1 + samplerIndex];
|
||||
if (scale == 1.0) {
|
||||
if (scale == 1.0)
|
||||
{
|
||||
return inputVec;
|
||||
}
|
||||
if (scale < 0.0) { // If less than 0, try interpolate between texels by using the screen position.
|
||||
if (scale < 0.0) // If less than 0, try interpolate between texels by using the screen position.
|
||||
{
|
||||
return ivec2(vec2(inputVec) * (-scale) + mod(gl_FragCoord.xy, -scale));
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
return ivec2(vec2(inputVec) * scale);
|
||||
}
|
||||
}
|
|
@ -42,13 +42,19 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
|
||||
for (int argIndex = 0; argIndex < arity; argIndex++)
|
||||
{
|
||||
// For shared memory access, the second argument is unused and should be ignored.
|
||||
// It is there to make both storage and shared access have the same number of arguments.
|
||||
// For storage, both inputs are consumed when the argument index is 0, so we should skip it here.
|
||||
if (argIndex == 1 && (atomic || (inst & Instruction.MrMask) == Instruction.MrShared))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (argIndex != 0)
|
||||
{
|
||||
args += ", ";
|
||||
}
|
||||
|
||||
VariableType dstType = GetSrcVarType(inst, argIndex);
|
||||
|
||||
if (argIndex == 0 && atomic)
|
||||
{
|
||||
Instruction memRegion = inst & Instruction.MrMask;
|
||||
|
@ -60,12 +66,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
|
||||
default: throw new InvalidOperationException($"Invalid memory region \"{memRegion}\".");
|
||||
}
|
||||
|
||||
// We use the first 2 operands above.
|
||||
argIndex++;
|
||||
}
|
||||
else
|
||||
{
|
||||
VariableType dstType = GetSrcVarType(inst, argIndex);
|
||||
|
||||
args += GetSoureExpr(context, operation.GetSource(argIndex), dstType);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -16,9 +16,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
Add(Instruction.AtomicAdd, InstType.AtomicBinary, "atomicAdd");
|
||||
Add(Instruction.AtomicAnd, InstType.AtomicBinary, "atomicAnd");
|
||||
Add(Instruction.AtomicCompareAndSwap, InstType.AtomicTernary, "atomicCompSwap");
|
||||
Add(Instruction.AtomicMaxS32, InstType.AtomicBinary, "atomicMax");
|
||||
Add(Instruction.AtomicMaxS32, InstType.CallTernary, HelperFunctionNames.AtomicMaxS32);
|
||||
Add(Instruction.AtomicMaxU32, InstType.AtomicBinary, "atomicMax");
|
||||
Add(Instruction.AtomicMinS32, InstType.AtomicBinary, "atomicMin");
|
||||
Add(Instruction.AtomicMinS32, InstType.CallTernary, HelperFunctionNames.AtomicMinS32);
|
||||
Add(Instruction.AtomicMinU32, InstType.AtomicBinary, "atomicMin");
|
||||
Add(Instruction.AtomicOr, InstType.AtomicBinary, "atomicOr");
|
||||
Add(Instruction.AtomicSwap, InstType.AtomicBinary, "atomicExchange");
|
||||
|
|
|
@ -298,6 +298,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
|
||||
string src = TypeConversion.ReinterpretCast(context, src3, srcType, VariableType.U32);
|
||||
|
||||
SetStorageWriteFlag(context, src1, context.Config.Stage);
|
||||
string sb = GetStorageBufferAccessor(indexExpr, offsetExpr, context.Config.Stage);
|
||||
|
||||
return $"{sb} = {src}";
|
||||
|
@ -629,6 +630,32 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||
}
|
||||
}
|
||||
|
||||
private static void SetStorageWriteFlag(CodeGenContext context, IAstNode indexExpr, ShaderStage stage)
|
||||
{
|
||||
// Attempt to find a BufferDescriptor with the given index.
|
||||
// If it cannot be resolved or is not constant, assume that the slot expression could potentially index any of them,
|
||||
// and set the flag on all storage buffers.
|
||||
|
||||
int index = -1;
|
||||
|
||||
if (indexExpr is AstOperand operand && operand.Type == OperandType.Constant)
|
||||
{
|
||||
index = context.SBufferDescriptors.FindIndex(buffer => buffer.Slot == operand.Value);
|
||||
}
|
||||
|
||||
if (index != -1)
|
||||
{
|
||||
context.SBufferDescriptors[index] = context.SBufferDescriptors[index].SetFlag(BufferUsageFlags.Write);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < context.SBufferDescriptors.Count; i++)
|
||||
{
|
||||
context.SBufferDescriptors[i] = context.SBufferDescriptors[i].SetFlag(BufferUsageFlags.Write);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static string GetStorageBufferAccessor(string slotExpr, string offsetExpr, ShaderStage stage)
|
||||
{
|
||||
string sbName = OperandManager.GetShaderStagePrefix(stage);
|
||||
|
|
|
@ -9,6 +9,8 @@
|
|||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\AtomicMinMaxS32Shared.glsl" />
|
||||
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\AtomicMinMaxS32Storage.glsl" />
|
||||
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\MultiplyHighS32.glsl" />
|
||||
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\MultiplyHighU32.glsl" />
|
||||
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\Shuffle.glsl" />
|
||||
|
|
|
@ -5,12 +5,14 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
[Flags]
|
||||
enum HelperFunctionsMask
|
||||
{
|
||||
MultiplyHighS32 = 1 << 0,
|
||||
MultiplyHighU32 = 1 << 1,
|
||||
Shuffle = 1 << 2,
|
||||
ShuffleDown = 1 << 3,
|
||||
ShuffleUp = 1 << 4,
|
||||
ShuffleXor = 1 << 5,
|
||||
SwizzleAdd = 1 << 6
|
||||
AtomicMinMaxS32Shared = 1 << 0,
|
||||
AtomicMinMaxS32Storage = 1 << 1,
|
||||
MultiplyHighS32 = 1 << 2,
|
||||
MultiplyHighU32 = 1 << 3,
|
||||
Shuffle = 1 << 4,
|
||||
ShuffleDown = 1 << 5,
|
||||
ShuffleUp = 1 << 6,
|
||||
ShuffleXor = 1 << 7,
|
||||
SwizzleAdd = 1 << 8
|
||||
}
|
||||
}
|
|
@ -244,6 +244,14 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
|||
// decide which helper functions are needed on the final generated code.
|
||||
switch (operation.Inst)
|
||||
{
|
||||
case Instruction.AtomicMaxS32 | Instruction.MrShared:
|
||||
case Instruction.AtomicMinS32 | Instruction.MrShared:
|
||||
context.Info.HelperFunctionsMask |= HelperFunctionsMask.AtomicMinMaxS32Shared;
|
||||
break;
|
||||
case Instruction.AtomicMaxS32 | Instruction.MrStorage:
|
||||
case Instruction.AtomicMinS32 | Instruction.MrStorage:
|
||||
context.Info.HelperFunctionsMask |= HelperFunctionsMask.AtomicMinMaxS32Storage;
|
||||
break;
|
||||
case Instruction.MultiplyHighS32:
|
||||
context.Info.HelperFunctionsMask |= HelperFunctionsMask.MultiplyHighS32;
|
||||
break;
|
||||
|
|
|
@ -653,6 +653,15 @@ namespace Ryujinx.HLE.FileSystem.Content
|
|||
|
||||
public SystemVersion VerifyFirmwarePackage(string firmwarePackage)
|
||||
{
|
||||
_virtualFileSystem.Reload();
|
||||
|
||||
// LibHac.NcaHeader's DecryptHeader doesn't check if HeaderKey is empty and throws InvalidDataException instead
|
||||
// So, we check it early for a better user experience.
|
||||
if (_virtualFileSystem.KeySet.HeaderKey.IsEmpty())
|
||||
{
|
||||
throw new MissingKeyException("HeaderKey is empty. Cannot decrypt NCA headers.");
|
||||
}
|
||||
|
||||
Dictionary<ulong, List<(NcaContentType type, string path)>> updateNcas = new Dictionary<ulong, List<(NcaContentType, string)>>();
|
||||
|
||||
if (Directory.Exists(firmwarePackage))
|
||||
|
|
|
@ -26,8 +26,15 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.Sys
|
|||
{
|
||||
long size = context.RequestData.ReadInt64();
|
||||
|
||||
if (size <= 0)
|
||||
{
|
||||
return ResultCode.ObjectInvalid;
|
||||
}
|
||||
|
||||
MakeObject(context, new IStorage(new byte[size]));
|
||||
|
||||
// NOTE: Returns ResultCode.MemoryAllocationFailed if IStorage is null, it doesn't occur in our case.
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
|
@ -35,20 +42,44 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.Sys
|
|||
// CreateTransferMemoryStorage(b8, u64, handle<copy>) -> object<nn::am::service::IStorage>
|
||||
public ResultCode CreateTransferMemoryStorage(ServiceCtx context)
|
||||
{
|
||||
bool unknown = context.RequestData.ReadBoolean();
|
||||
bool isReadOnly = (context.RequestData.ReadInt64() & 1) == 0;
|
||||
long size = context.RequestData.ReadInt64();
|
||||
int handle = context.Request.HandleDesc.ToCopy[0];
|
||||
|
||||
KTransferMemory transferMem = context.Process.HandleTable.GetObject<KTransferMemory>(handle);
|
||||
|
||||
if (transferMem == null)
|
||||
if (size <= 0)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.ServiceAm, $"Invalid TransferMemory Handle: {handle:X}");
|
||||
|
||||
return ResultCode.Success; // TODO: Find correct error code
|
||||
return ResultCode.ObjectInvalid;
|
||||
}
|
||||
|
||||
var data = new byte[transferMem.Size];
|
||||
byte[] data = new byte[transferMem.Size];
|
||||
|
||||
transferMem.Creator.CpuMemory.Read(transferMem.Address, data);
|
||||
|
||||
context.Device.System.KernelContext.Syscall.CloseHandle(handle);
|
||||
|
||||
MakeObject(context, new IStorage(data, isReadOnly));
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
[Command(12)] // 2.0.0+
|
||||
// CreateHandleStorage(u64, handle<copy>) -> object<nn::am::service::IStorage>
|
||||
public ResultCode CreateHandleStorage(ServiceCtx context)
|
||||
{
|
||||
long size = context.RequestData.ReadInt64();
|
||||
int handle = context.Request.HandleDesc.ToCopy[0];
|
||||
|
||||
KTransferMemory transferMem = context.Process.HandleTable.GetObject<KTransferMemory>(handle);
|
||||
|
||||
if (size <= 0)
|
||||
{
|
||||
return ResultCode.ObjectInvalid;
|
||||
}
|
||||
|
||||
byte[] data = new byte[transferMem.Size];
|
||||
|
||||
transferMem.Creator.CpuMemory.Read(transferMem.Address, data);
|
||||
|
||||
context.Device.System.KernelContext.Syscall.CloseHandle(handle);
|
||||
|
|
|
@ -2,10 +2,12 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletAE
|
|||
{
|
||||
class IStorage : IpcService
|
||||
{
|
||||
public bool IsReadOnly { get; private set; }
|
||||
public byte[] Data { get; private set; }
|
||||
|
||||
public IStorage(byte[] data)
|
||||
public IStorage(byte[] data, bool isReadOnly = false)
|
||||
{
|
||||
IsReadOnly = isReadOnly;
|
||||
Data = data;
|
||||
}
|
||||
|
||||
|
|
|
@ -24,6 +24,11 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletAE
|
|||
// Write(u64, buffer<bytes, 0x21>)
|
||||
public ResultCode Write(ServiceCtx context)
|
||||
{
|
||||
if (_storage.IsReadOnly)
|
||||
{
|
||||
return ResultCode.ObjectInvalid;
|
||||
}
|
||||
|
||||
long writePosition = context.RequestData.ReadInt64();
|
||||
|
||||
if (writePosition > _storage.Data.Length)
|
||||
|
|
|
@ -183,11 +183,10 @@ namespace Ryujinx.HLE.HOS.Services.Time.TimeZone
|
|||
{
|
||||
int i = namePosition;
|
||||
|
||||
char c = name[i];
|
||||
char c;
|
||||
|
||||
while (c != '\0' && !char.IsDigit(c) && c != ',' && c != '-' && c != '+')
|
||||
while ((c = name[i]) != '\0' && !char.IsDigit(c) && c != ',' && c != '-' && c != '+')
|
||||
{
|
||||
c = name[i];
|
||||
i++;
|
||||
}
|
||||
|
||||
|
|
|
@ -6,6 +6,8 @@ namespace Ryujinx.Memory.Tests
|
|||
{
|
||||
public bool NoMappings;
|
||||
|
||||
public event Action<ulong, ulong, MemoryPermission> OnProtect;
|
||||
|
||||
public MockVirtualMemoryManager(ulong size, int pageSize)
|
||||
{
|
||||
}
|
||||
|
@ -82,6 +84,7 @@ namespace Ryujinx.Memory.Tests
|
|||
|
||||
public void TrackingReprotect(ulong va, ulong size, MemoryPermission protection)
|
||||
{
|
||||
OnProtect?.Invoke(va, size, protection);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -421,5 +421,68 @@ namespace Ryujinx.Memory.Tests
|
|||
|
||||
Assert.AreEqual((0, 0), _tracking.GetRegionCounts());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ReadAndWriteProtection()
|
||||
{
|
||||
MemoryPermission protection = MemoryPermission.ReadAndWrite;
|
||||
|
||||
_memoryManager.OnProtect += (va, size, newProtection) =>
|
||||
{
|
||||
Assert.AreEqual((0, PageSize), (va, size)); // Should protect the exact region all the operations use.
|
||||
protection = newProtection;
|
||||
};
|
||||
|
||||
RegionHandle handle = _tracking.BeginTracking(0, PageSize);
|
||||
|
||||
// After creating the handle, there is no protection yet.
|
||||
Assert.AreEqual(MemoryPermission.ReadAndWrite, protection);
|
||||
|
||||
bool dirtyInitial = handle.Dirty;
|
||||
Assert.True(dirtyInitial); // Handle starts dirty.
|
||||
|
||||
handle.Reprotect();
|
||||
|
||||
// After a reprotect, there is write protection, which will set a dirty flag when any write happens.
|
||||
Assert.AreEqual(MemoryPermission.Read, protection);
|
||||
|
||||
(ulong address, ulong size)? readTrackingTriggered = null;
|
||||
handle.RegisterAction((address, size) =>
|
||||
{
|
||||
readTrackingTriggered = (address, size);
|
||||
});
|
||||
|
||||
// Registering an action adds read/write protection.
|
||||
Assert.AreEqual(MemoryPermission.None, protection);
|
||||
|
||||
bool dirtyAfterReprotect = handle.Dirty;
|
||||
Assert.False(dirtyAfterReprotect); // Handle is no longer dirty.
|
||||
|
||||
// First we should read, which will trigger the action. This _should not_ remove write protection on the memory.
|
||||
|
||||
_tracking.VirtualMemoryEvent(0, 4, false);
|
||||
|
||||
bool dirtyAfterRead = handle.Dirty;
|
||||
Assert.False(dirtyAfterRead); // Not dirtied, as this was a read.
|
||||
|
||||
Assert.AreEqual(readTrackingTriggered, (0UL, 4UL)); // Read action was triggered.
|
||||
|
||||
Assert.AreEqual(MemoryPermission.Read, protection); // Write protection is still present.
|
||||
|
||||
readTrackingTriggered = null;
|
||||
|
||||
// Now, perform a write.
|
||||
|
||||
_tracking.VirtualMemoryEvent(0, 4, true);
|
||||
|
||||
bool dirtyAfterWriteAfterRead = handle.Dirty;
|
||||
Assert.True(dirtyAfterWriteAfterRead); // Should be dirty.
|
||||
|
||||
Assert.AreEqual(MemoryPermission.ReadAndWrite, protection); // All protection is now be removed from the memory.
|
||||
|
||||
Assert.IsNull(readTrackingTriggered); // Read tracking was removed when the action fired, as it can only fire once.
|
||||
|
||||
handle.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -15,7 +15,7 @@ namespace Ryujinx.Memory
|
|||
|
||||
void Fill(ulong va, ulong size, byte value)
|
||||
{
|
||||
const int MaxChunkSize = 1 << 30;
|
||||
const int MaxChunkSize = 1 << 24;
|
||||
|
||||
for (ulong subOffset = 0; subOffset < size; subOffset += MaxChunkSize)
|
||||
{
|
||||
|
|
|
@ -134,7 +134,7 @@ namespace Ryujinx.Memory
|
|||
/// <exception cref="InvalidMemoryRegionException">Throw when <paramref name="srcOffset"/>, <paramref name="dstOffset"/> or <paramref name="size"/> is out of range</exception>
|
||||
public void Copy(ulong dstOffset, ulong srcOffset, ulong size)
|
||||
{
|
||||
const int MaxChunkSize = 1 << 30;
|
||||
const int MaxChunkSize = 1 << 24;
|
||||
|
||||
for (ulong offset = 0; offset < size; offset += MaxChunkSize)
|
||||
{
|
||||
|
@ -153,7 +153,7 @@ namespace Ryujinx.Memory
|
|||
/// <exception cref="InvalidMemoryRegionException">Throw when either <paramref name="offset"/> or <paramref name="size"/> are out of range</exception>
|
||||
public void ZeroFill(ulong offset, ulong size)
|
||||
{
|
||||
const int MaxChunkSize = 1 << 30;
|
||||
const int MaxChunkSize = 1 << 24;
|
||||
|
||||
for (ulong subOffset = 0; subOffset < size; subOffset += MaxChunkSize)
|
||||
{
|
||||
|
|
|
@ -12,16 +12,16 @@ namespace Ryujinx.Memory.Range
|
|||
{
|
||||
private const int ArrayGrowthSize = 32;
|
||||
|
||||
private readonly List<T> _items;
|
||||
protected readonly List<T> Items;
|
||||
|
||||
public int Count => _items.Count;
|
||||
public int Count => Items.Count;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new range list.
|
||||
/// </summary>
|
||||
public RangeList()
|
||||
{
|
||||
_items = new List<T>();
|
||||
Items = new List<T>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -37,7 +37,7 @@ namespace Ryujinx.Memory.Range
|
|||
index = ~index;
|
||||
}
|
||||
|
||||
_items.Insert(index, item);
|
||||
Items.Insert(index, item);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -51,21 +51,21 @@ namespace Ryujinx.Memory.Range
|
|||
|
||||
if (index >= 0)
|
||||
{
|
||||
while (index > 0 && _items[index - 1].Address == item.Address)
|
||||
while (index > 0 && Items[index - 1].Address == item.Address)
|
||||
{
|
||||
index--;
|
||||
}
|
||||
|
||||
while (index < _items.Count)
|
||||
while (index < Items.Count)
|
||||
{
|
||||
if (_items[index].Equals(item))
|
||||
if (Items[index].Equals(item))
|
||||
{
|
||||
_items.RemoveAt(index);
|
||||
Items.RemoveAt(index);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
if (_items[index].Address > item.Address)
|
||||
if (Items[index].Address > item.Address)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
@ -110,7 +110,7 @@ namespace Ryujinx.Memory.Range
|
|||
return default(T);
|
||||
}
|
||||
|
||||
return _items[index];
|
||||
return Items[index];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -137,7 +137,7 @@ namespace Ryujinx.Memory.Range
|
|||
|
||||
ulong endAddress = address + size;
|
||||
|
||||
foreach (T item in _items)
|
||||
foreach (T item in Items)
|
||||
{
|
||||
if (item.Address >= endAddress)
|
||||
{
|
||||
|
@ -196,7 +196,7 @@ namespace Ryujinx.Memory.Range
|
|||
|
||||
if (index >= 0)
|
||||
{
|
||||
while (index > 0 && _items[index - 1].OverlapsWith(address, size))
|
||||
while (index > 0 && Items[index - 1].OverlapsWith(address, size))
|
||||
{
|
||||
index--;
|
||||
}
|
||||
|
@ -208,9 +208,9 @@ namespace Ryujinx.Memory.Range
|
|||
Array.Resize(ref output, outputIndex + ArrayGrowthSize);
|
||||
}
|
||||
|
||||
output[outputIndex++] = _items[index++];
|
||||
output[outputIndex++] = Items[index++];
|
||||
}
|
||||
while (index < _items.Count && _items[index].OverlapsWith(address, size));
|
||||
while (index < Items.Count && Items[index].OverlapsWith(address, size));
|
||||
}
|
||||
|
||||
return outputIndex;
|
||||
|
@ -230,14 +230,14 @@ namespace Ryujinx.Memory.Range
|
|||
|
||||
if (index >= 0)
|
||||
{
|
||||
while (index > 0 && _items[index - 1].Address == address)
|
||||
while (index > 0 && Items[index - 1].Address == address)
|
||||
{
|
||||
index--;
|
||||
}
|
||||
|
||||
while (index < _items.Count)
|
||||
while (index < Items.Count)
|
||||
{
|
||||
T overlap = _items[index++];
|
||||
T overlap = Items[index++];
|
||||
|
||||
if (overlap.Address != address)
|
||||
{
|
||||
|
@ -264,7 +264,7 @@ namespace Ryujinx.Memory.Range
|
|||
private int BinarySearch(ulong address)
|
||||
{
|
||||
int left = 0;
|
||||
int right = _items.Count - 1;
|
||||
int right = Items.Count - 1;
|
||||
|
||||
while (left <= right)
|
||||
{
|
||||
|
@ -272,7 +272,7 @@ namespace Ryujinx.Memory.Range
|
|||
|
||||
int middle = left + (range >> 1);
|
||||
|
||||
T item = _items[middle];
|
||||
T item = Items[middle];
|
||||
|
||||
if (item.Address == address)
|
||||
{
|
||||
|
@ -301,7 +301,7 @@ namespace Ryujinx.Memory.Range
|
|||
private int BinarySearch(ulong address, ulong size)
|
||||
{
|
||||
int left = 0;
|
||||
int right = _items.Count - 1;
|
||||
int right = Items.Count - 1;
|
||||
|
||||
while (left <= right)
|
||||
{
|
||||
|
@ -309,7 +309,7 @@ namespace Ryujinx.Memory.Range
|
|||
|
||||
int middle = left + (range >> 1);
|
||||
|
||||
T item = _items[middle];
|
||||
T item = Items[middle];
|
||||
|
||||
if (item.OverlapsWith(address, size))
|
||||
{
|
||||
|
@ -331,12 +331,12 @@ namespace Ryujinx.Memory.Range
|
|||
|
||||
public IEnumerator<T> GetEnumerator()
|
||||
{
|
||||
return _items.GetEnumerator();
|
||||
return Items.GetEnumerator();
|
||||
}
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
{
|
||||
return _items.GetEnumerator();
|
||||
return Items.GetEnumerator();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -123,6 +123,17 @@ namespace Ryujinx.Memory.Tracking
|
|||
}
|
||||
}
|
||||
|
||||
public void RegisterAction(ulong address, ulong size, RegionSignal action)
|
||||
{
|
||||
int startHandle = (int)((address - Address) / Granularity);
|
||||
int lastHandle = (int)((address + (size - 1) - Address) / Granularity);
|
||||
|
||||
for (int i = startHandle; i <= lastHandle; i++)
|
||||
{
|
||||
_handles[i].RegisterAction(action);
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
foreach (var handle in _handles)
|
||||
|
|
|
@ -24,6 +24,7 @@ namespace Ryujinx.Memory.Tracking
|
|||
private readonly MemoryTracking _tracking;
|
||||
|
||||
internal MemoryPermission RequiredPermission => _preAction != null ? MemoryPermission.None : (Dirty ? MemoryPermission.ReadAndWrite : MemoryPermission.Read);
|
||||
internal RegionSignal PreAction => _preAction;
|
||||
|
||||
/// <summary>
|
||||
/// Create a new region handle. The handle is registered with the given tracking object,
|
||||
|
|
|
@ -41,6 +41,17 @@ namespace Ryujinx.Memory.Tracking
|
|||
Dirty = true;
|
||||
}
|
||||
|
||||
public void RegisterAction(RegionSignal action)
|
||||
{
|
||||
foreach (var handle in _handles)
|
||||
{
|
||||
if (handle != null)
|
||||
{
|
||||
handle?.RegisterAction((address, size) => action(handle.Address, handle.Size));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void QueryModified(Action<ulong, ulong> modifiedAction)
|
||||
{
|
||||
if (!Dirty)
|
||||
|
@ -66,14 +77,23 @@ namespace Ryujinx.Memory.Tracking
|
|||
ulong size = HandlesToBytes(splitIndex - handleIndex);
|
||||
|
||||
// First, the target handle must be removed. Its data can still be used to determine the new handles.
|
||||
RegionSignal signal = handle.PreAction;
|
||||
handle.Dispose();
|
||||
|
||||
RegionHandle splitLow = _tracking.BeginTracking(address, size);
|
||||
splitLow.Parent = this;
|
||||
if (signal != null)
|
||||
{
|
||||
splitLow.RegisterAction(signal);
|
||||
}
|
||||
_handles[handleIndex] = splitLow;
|
||||
|
||||
RegionHandle splitHigh = _tracking.BeginTracking(address + size, handle.Size - size);
|
||||
splitHigh.Parent = this;
|
||||
if (signal != null)
|
||||
{
|
||||
splitHigh.RegisterAction(signal);
|
||||
}
|
||||
_handles[splitIndex] = splitHigh;
|
||||
}
|
||||
|
||||
|
|
|
@ -22,12 +22,12 @@ namespace Ryujinx.Memory.Tracking
|
|||
|
||||
public override void Signal(ulong address, ulong size, bool write)
|
||||
{
|
||||
_tracking.ProtectVirtualRegion(this, MemoryPermission.ReadAndWrite); // Remove our protection immedately.
|
||||
|
||||
foreach (var handle in Handles)
|
||||
{
|
||||
handle.Signal(address, size, write);
|
||||
}
|
||||
|
||||
UpdateProtection();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -715,19 +715,23 @@ namespace Ryujinx.Tests.Cpu
|
|||
};
|
||||
}
|
||||
|
||||
private static uint[] _F_Add_P_S_2SS_()
|
||||
private static uint[] _F_Add_Max_Min_Nm_P_S_2SS_()
|
||||
{
|
||||
return new uint[]
|
||||
{
|
||||
0x7E30D820u // FADDP S0, V1.2S
|
||||
0x7E30D820u, // FADDP S0, V1.2S
|
||||
0x7E30C820u, // FMAXNMP S0, V1.2S
|
||||
0x7EB0C820u // FMINNMP S0, V1.2S
|
||||
};
|
||||
}
|
||||
|
||||
private static uint[] _F_Add_P_S_2DD_()
|
||||
private static uint[] _F_Add_Max_Min_Nm_P_S_2DD_()
|
||||
{
|
||||
return new uint[]
|
||||
{
|
||||
0x7E70D820u // FADDP D0, V1.2D
|
||||
0x7E70D820u, // FADDP D0, V1.2D
|
||||
0x7E70C820u, // FMAXNMP D0, V1.2D
|
||||
0x7EF0C820u // FMINNMP D0, V1.2D
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -1802,12 +1806,13 @@ namespace Ryujinx.Tests.Cpu
|
|||
}
|
||||
|
||||
[Test, Pairwise] [Explicit]
|
||||
public void F_Add_P_S_2SS([ValueSource("_F_Add_P_S_2SS_")] uint opcodes,
|
||||
public void F_Add_Max_Min_Nm_P_S_2SS([ValueSource("_F_Add_Max_Min_Nm_P_S_2SS_")] uint opcodes,
|
||||
[ValueSource("_2S_F_")] ulong a)
|
||||
{
|
||||
ulong z = TestContext.CurrentContext.Random.NextULong();
|
||||
|
||||
V128 v0 = MakeVectorE0E1(z, z);
|
||||
V128 v1 = MakeVectorE0(a);
|
||||
V128 v1 = MakeVectorE0E1(a, z);
|
||||
|
||||
int rnd = (int)TestContext.CurrentContext.Random.NextUInt();
|
||||
|
||||
|
@ -1820,12 +1825,14 @@ namespace Ryujinx.Tests.Cpu
|
|||
}
|
||||
|
||||
[Test, Pairwise] [Explicit]
|
||||
public void F_Add_P_S_2DD([ValueSource("_F_Add_P_S_2DD_")] uint opcodes,
|
||||
[ValueSource("_1D_F_")] ulong a)
|
||||
public void F_Add_Max_Min_Nm_P_S_2DD([ValueSource("_F_Add_Max_Min_Nm_P_S_2DD_")] uint opcodes,
|
||||
[ValueSource("_1D_F_")] ulong a0,
|
||||
[ValueSource("_1D_F_")] ulong a1)
|
||||
{
|
||||
ulong z = TestContext.CurrentContext.Random.NextULong();
|
||||
V128 v0 = MakeVectorE1(z);
|
||||
V128 v1 = MakeVectorE0E1(a, a);
|
||||
|
||||
V128 v0 = MakeVectorE0E1(z, z);
|
||||
V128 v1 = MakeVectorE0E1(a0, a1);
|
||||
|
||||
int rnd = (int)TestContext.CurrentContext.Random.NextUInt();
|
||||
|
||||
|
|
|
@ -298,8 +298,7 @@ namespace Ryujinx.Ui.App
|
|||
}
|
||||
catch (Exception exception)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Application, $"The file encountered was not of a valid type. Errored File: {applicationPath}");
|
||||
Logger.Debug?.Print(LogClass.Application, exception.ToString());
|
||||
Logger.Warning?.Print(LogClass.Application, $"The file encountered was not of a valid type. File: '{applicationPath}' Error: {exception}");
|
||||
|
||||
numApplicationsFound--;
|
||||
_loadingError = true;
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using Gtk;
|
||||
using System.Reflection;
|
||||
|
||||
namespace Ryujinx.Ui.Applet
|
||||
{
|
||||
|
@ -6,6 +7,8 @@ namespace Ryujinx.Ui.Applet
|
|||
{
|
||||
public ErrorAppletDialog(Window parentWindow, DialogFlags dialogFlags, MessageType messageType, string[] buttons) : base(parentWindow, dialogFlags, messageType, ButtonsType.None, null)
|
||||
{
|
||||
Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Logo_Ryujinx.png");
|
||||
|
||||
int responseId = 0;
|
||||
|
||||
if (buttons != null)
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using System;
|
||||
using OpenTK;
|
||||
using OpenTK.Input;
|
||||
using Ryujinx.Common.Configuration.Hid;
|
||||
using Ryujinx.Configuration;
|
||||
|
@ -46,7 +47,7 @@ namespace Ryujinx.Ui
|
|||
if (keyboard[(Key)_config.LeftJoycon.ButtonL]) buttons |= ControllerKeys.L;
|
||||
if (keyboard[(Key)_config.LeftJoycon.ButtonZl]) buttons |= ControllerKeys.Zl;
|
||||
if (keyboard[(Key)_config.LeftJoycon.ButtonSl]) buttons |= ControllerKeys.SlLeft;
|
||||
if (keyboard[(Key)_config.LeftJoycon.ButtonSr]) buttons |= ControllerKeys.SlRight;
|
||||
if (keyboard[(Key)_config.LeftJoycon.ButtonSr]) buttons |= ControllerKeys.SrLeft;
|
||||
|
||||
if (keyboard[(Key)_config.RightJoycon.StickButton]) buttons |= ControllerKeys.RStick;
|
||||
if (keyboard[(Key)_config.RightJoycon.ButtonA]) buttons |= ControllerKeys.A;
|
||||
|
@ -56,7 +57,7 @@ namespace Ryujinx.Ui
|
|||
if (keyboard[(Key)_config.RightJoycon.ButtonPlus]) buttons |= ControllerKeys.Plus;
|
||||
if (keyboard[(Key)_config.RightJoycon.ButtonR]) buttons |= ControllerKeys.R;
|
||||
if (keyboard[(Key)_config.RightJoycon.ButtonZr]) buttons |= ControllerKeys.Zr;
|
||||
if (keyboard[(Key)_config.RightJoycon.ButtonSl]) buttons |= ControllerKeys.SrLeft;
|
||||
if (keyboard[(Key)_config.RightJoycon.ButtonSl]) buttons |= ControllerKeys.SlRight;
|
||||
if (keyboard[(Key)_config.RightJoycon.ButtonSr]) buttons |= ControllerKeys.SrRight;
|
||||
|
||||
return buttons;
|
||||
|
@ -69,12 +70,15 @@ namespace Ryujinx.Ui
|
|||
short dx = 0;
|
||||
short dy = 0;
|
||||
|
||||
if (keyboard[(Key)_config.LeftJoycon.StickUp]) dy = short.MaxValue;
|
||||
if (keyboard[(Key)_config.LeftJoycon.StickDown]) dy = -short.MaxValue;
|
||||
if (keyboard[(Key)_config.LeftJoycon.StickLeft]) dx = -short.MaxValue;
|
||||
if (keyboard[(Key)_config.LeftJoycon.StickRight]) dx = short.MaxValue;
|
||||
if (keyboard[(Key)_config.LeftJoycon.StickUp]) dy += 1;
|
||||
if (keyboard[(Key)_config.LeftJoycon.StickDown]) dy += -1;
|
||||
if (keyboard[(Key)_config.LeftJoycon.StickLeft]) dx += -1;
|
||||
if (keyboard[(Key)_config.LeftJoycon.StickRight]) dx += 1;
|
||||
|
||||
return (dx, dy);
|
||||
Vector2 stick = new Vector2(dx, dy);
|
||||
stick.NormalizeFast();
|
||||
|
||||
return ((short)(stick.X * short.MaxValue), (short)(stick.Y * short.MaxValue));
|
||||
}
|
||||
|
||||
public (short, short) GetRightStick()
|
||||
|
@ -84,12 +88,15 @@ namespace Ryujinx.Ui
|
|||
short dx = 0;
|
||||
short dy = 0;
|
||||
|
||||
if (keyboard[(Key)_config.RightJoycon.StickUp]) dy = short.MaxValue;
|
||||
if (keyboard[(Key)_config.RightJoycon.StickDown]) dy = -short.MaxValue;
|
||||
if (keyboard[(Key)_config.RightJoycon.StickLeft]) dx = -short.MaxValue;
|
||||
if (keyboard[(Key)_config.RightJoycon.StickRight]) dx = short.MaxValue;
|
||||
if (keyboard[(Key)_config.RightJoycon.StickUp]) dy += 1;
|
||||
if (keyboard[(Key)_config.RightJoycon.StickDown]) dy += -1;
|
||||
if (keyboard[(Key)_config.RightJoycon.StickLeft]) dx += -1;
|
||||
if (keyboard[(Key)_config.RightJoycon.StickRight]) dx += 1;
|
||||
|
||||
return (dx, dy);
|
||||
Vector2 stick = new Vector2(dx, dy);
|
||||
stick.NormalizeFast();
|
||||
|
||||
return ((short)(stick.X * short.MaxValue), (short)(stick.Y * short.MaxValue));
|
||||
}
|
||||
|
||||
public static HotkeyButtons GetHotkeyButtons(KeyboardState keyboard)
|
||||
|
|
|
@ -22,6 +22,7 @@ using Ryujinx.Ui.Windows;
|
|||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
@ -110,6 +111,7 @@ namespace Ryujinx.Ui
|
|||
DefaultWidth = monitorWidth < 1280 ? monitorWidth : 1280;
|
||||
DefaultHeight = monitorHeight < 760 ? monitorHeight : 760;
|
||||
|
||||
Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Logo_Ryujinx.png");
|
||||
Title = $"Ryujinx {Program.Version}";
|
||||
|
||||
// Hide emulation context status bar.
|
||||
|
@ -552,6 +554,8 @@ namespace Ryujinx.Ui
|
|||
_windowsMultimediaTimerResolution = new WindowsMultimediaTimerResolution(1);
|
||||
}
|
||||
|
||||
DisplaySleep.Prevent();
|
||||
|
||||
GlRendererWidget = new GlRenderer(_emulationContext, ConfigurationState.Instance.Logger.GraphicsDebugLevel);
|
||||
|
||||
Application.Invoke(delegate
|
||||
|
@ -591,7 +595,6 @@ namespace Ryujinx.Ui
|
|||
ToggleExtraWidgets(true);
|
||||
}
|
||||
|
||||
_viewBox.Remove(GlRendererWidget);
|
||||
GlRendererWidget.Exit();
|
||||
|
||||
if(GlRendererWidget.Window != Window && GlRendererWidget.Window != null)
|
||||
|
@ -603,7 +606,9 @@ namespace Ryujinx.Ui
|
|||
|
||||
_windowsMultimediaTimerResolution?.Dispose();
|
||||
_windowsMultimediaTimerResolution = null;
|
||||
DisplaySleep.Restore();
|
||||
|
||||
_viewBox.Remove(GlRendererWidget);
|
||||
_viewBox.Add(_gameTableWindow);
|
||||
|
||||
_gameTableWindow.Expand = true;
|
||||
|
@ -711,6 +716,7 @@ namespace Ryujinx.Ui
|
|||
|
||||
// Wait for the other thread to dispose the HLE context before exiting.
|
||||
_deviceExitStatus.WaitOne();
|
||||
GlRendererWidget.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1029,6 +1035,11 @@ namespace Ryujinx.Ui
|
|||
thread.Start();
|
||||
}
|
||||
}
|
||||
catch (LibHac.MissingKeyException ex)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Application, ex.ToString());
|
||||
UserErrorDialog.CreateUserErrorDialog(UserError.NoKeys);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
GtkDialog.CreateErrorDialog(ex.Message);
|
||||
|
|
|
@ -1,105 +1,232 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- Generator: Adobe Illustrator 22.0.1, SVG Export Plug-In . SVG Version: 6.00 Build 0) -->
|
||||
<svg version="1.1" id="Layer_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px"
|
||||
viewBox="0 0 1000.8 1000" style="enable-background:new 0 0 1000.8 1000;" xml:space="preserve">
|
||||
<style type="text/css">
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<svg
|
||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||
xmlns:cc="http://creativecommons.org/ns#"
|
||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||
xmlns:svg="http://www.w3.org/2000/svg"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||
version="1.1"
|
||||
id="Layer_1"
|
||||
x="0px"
|
||||
y="0px"
|
||||
viewBox="0 0 1000.8 1000"
|
||||
style="enable-background:new 0 0 1000.8 1000;"
|
||||
xml:space="preserve"
|
||||
sodipodi:docname="JoyConLeft.svg"
|
||||
inkscape:version="1.0.1 (3bc2e813f5, 2020-09-07)"><metadata
|
||||
id="metadata85"><rdf:RDF><cc:Work
|
||||
rdf:about=""><dc:format>image/svg+xml</dc:format><dc:type
|
||||
rdf:resource="http://purl.org/dc/dcmitype/StillImage" /><dc:title></dc:title></cc:Work></rdf:RDF></metadata><defs
|
||||
id="defs83" /><sodipodi:namedview
|
||||
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id="path1506" /><path
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id="path1508" /><path
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id="path1530" /><path
|
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style="opacity:1;fill:#1a1a1a;fill-opacity:1;stroke:#4d4d4d;stroke-width:1"
|
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d="M 609.12095,465.08874 V 72.721096 h 4.31173 4.31173 V 465.08874 857.45638 h -4.31173 -4.31173 z"
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id="path1532" /></g></svg>
|
||||
|
|
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 29 KiB |
Before Width: | Height: | Size: 13 KiB After Width: | Height: | Size: 115 KiB |
|
@ -20,6 +20,7 @@ using System.Buffers;
|
|||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
|
||||
using static LibHac.Fs.ApplicationSaveDataManagement;
|
||||
|
@ -85,6 +86,7 @@ namespace Ryujinx.Ui.Widgets
|
|||
using MessageDialog messageDialog = new MessageDialog(null, DialogFlags.Modal, MessageType.Question, ButtonsType.YesNo, null)
|
||||
{
|
||||
Title = "Ryujinx",
|
||||
Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Logo_Ryujinx.png"),
|
||||
Text = $"There is no savedata for {titleName} [{titleId:x16}]",
|
||||
SecondaryText = "Would you like to create savedata for this game?",
|
||||
WindowPosition = WindowPosition.Center
|
||||
|
@ -194,6 +196,7 @@ namespace Ryujinx.Ui.Widgets
|
|||
_dialog = new MessageDialog(null, DialogFlags.DestroyWithParent, MessageType.Info, ButtonsType.Cancel, null)
|
||||
{
|
||||
Title = "Ryujinx - NCA Section Extractor",
|
||||
Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Logo_Ryujinx.png"),
|
||||
SecondaryText = $"Extracting {ncaSectionType} section from {System.IO.Path.GetFileName(_titleFilePath)}...",
|
||||
WindowPosition = WindowPosition.Center
|
||||
};
|
||||
|
@ -310,6 +313,7 @@ namespace Ryujinx.Ui.Widgets
|
|||
MessageDialog dialog = new MessageDialog(null, DialogFlags.DestroyWithParent, MessageType.Info, ButtonsType.Ok, null)
|
||||
{
|
||||
Title = "Ryujinx - NCA Section Extractor",
|
||||
Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Logo_Ryujinx.png"),
|
||||
SecondaryText = "Extraction has completed successfully.",
|
||||
WindowPosition = WindowPosition.Center
|
||||
};
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using Gtk;
|
||||
using System.Reflection;
|
||||
using Ryujinx.Common.Logging;
|
||||
|
||||
namespace Ryujinx.Ui.Widgets
|
||||
|
@ -11,6 +12,7 @@ namespace Ryujinx.Ui.Widgets
|
|||
: base(null, DialogFlags.Modal, messageType, buttonsType, null)
|
||||
{
|
||||
Title = title;
|
||||
Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Logo_Ryujinx.png");
|
||||
Text = mainText;
|
||||
SecondaryText = secondaryText;
|
||||
WindowPosition = WindowPosition.Center;
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using Gtk;
|
||||
using System;
|
||||
using System.Reflection;
|
||||
|
||||
using GUI = Gtk.Builder.ObjectAttribute;
|
||||
|
||||
|
@ -19,6 +20,7 @@ namespace Ryujinx.Ui.Widgets
|
|||
private ProfileDialog(Builder builder) : base(builder.GetObject("_profileDialog").Handle)
|
||||
{
|
||||
builder.Autoconnect(this);
|
||||
Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Logo_Ryujinx.png");
|
||||
}
|
||||
|
||||
private void OkToggle_Activated(object sender, EventArgs args)
|
||||
|
|
|
@ -3,6 +3,7 @@ using Ryujinx.Common.Utilities;
|
|||
using Ryujinx.Ui.Helper;
|
||||
using System.Net.Http;
|
||||
using System.Net.NetworkInformation;
|
||||
using System.Reflection;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Ryujinx.Ui.Windows
|
||||
|
@ -11,6 +12,7 @@ namespace Ryujinx.Ui.Windows
|
|||
{
|
||||
public AboutWindow() : base($"Ryujinx {Program.Version} - About")
|
||||
{
|
||||
Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Logo_Ryujinx.png");
|
||||
InitializeComponent();
|
||||
|
||||
_ = DownloadPatronsJson();
|
||||
|
|
|
@ -94,6 +94,8 @@ namespace Ryujinx.Ui.Windows
|
|||
|
||||
private ControllerWindow(Builder builder, PlayerIndex controllerId) : base(builder.GetObject("_controllerWin").Handle)
|
||||
{
|
||||
Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Logo_Ryujinx.png");
|
||||
|
||||
builder.Autoconnect(this);
|
||||
|
||||
_playerIndex = controllerId;
|
||||
|
|
|
@ -48,8 +48,8 @@
|
|||
<property name="title" translatable="yes">Ryujinx - Controller Settings</property>
|
||||
<property name="modal">True</property>
|
||||
<property name="window_position">center</property>
|
||||
<property name="default_width">1100</property>
|
||||
<property name="default_height">600</property>
|
||||
<property name="default_width">1150</property>
|
||||
<property name="default_height">690</property>
|
||||
<child type="titlebar">
|
||||
<placeholder/>
|
||||
</child>
|
||||
|
|
|
@ -11,6 +11,7 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
using GUI = Gtk.Builder.ObjectAttribute;
|
||||
|
@ -91,6 +92,8 @@ namespace Ryujinx.Ui.Windows
|
|||
|
||||
private SettingsWindow(MainWindow parent, Builder builder, VirtualFileSystem virtualFileSystem, HLE.FileSystem.Content.ContentManager contentManager) : base(builder.GetObject("_settingsWin").Handle)
|
||||
{
|
||||
Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Logo_Ryujinx.png");
|
||||
|
||||
_parent = parent;
|
||||
|
||||
builder.Autoconnect(this);
|
||||
|
|
|
@ -1299,6 +1299,7 @@
|
|||
<object class="GtkLabel">
|
||||
<property name="visible">True</property>
|
||||
<property name="can-focus">False</property>
|
||||
<property name="tooltip-text" translatable="yes">Change System Time</property>
|
||||
<property name="halign">end</property>
|
||||
<property name="label" translatable="yes">System Time:</property>
|
||||
</object>
|
||||
|
@ -1509,7 +1510,7 @@
|
|||
<object class="GtkLabel">
|
||||
<property name="visible">True</property>
|
||||
<property name="can-focus">False</property>
|
||||
<property name="tooltip-text" translatable="yes">Change System Region</property>
|
||||
<property name="tooltip-text" translatable="yes">Change Audio Backend</property>
|
||||
<property name="halign">end</property>
|
||||
<property name="margin-right">5</property>
|
||||
<property name="label" translatable="yes">Audio Backend: </property>
|
||||
|
|