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Amadeus: Fix low pass base gain related issues on delay effect in mono (#2224)
This adds missing parenthesis around low pass z computation. This fixes FEZ audio gain issues inside rooms. (Ryujinx/Ryujinx-Games-List#3526)
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@ -78,7 +78,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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float input = inputBuffer[i] * 64;
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float input = inputBuffer[i] * 64;
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float delayLineValue = state.DelayLines[0].Read();
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float delayLineValue = state.DelayLines[0].Read();
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float lowPassResult = input * inGain + delayLineValue * feedbackGain * state.LowPassBaseGain + state.LowPassZ[0] * state.LowPassFeedbackGain;
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float lowPassResult = (input * inGain + delayLineValue * feedbackGain) * state.LowPassBaseGain + state.LowPassZ[0] * state.LowPassFeedbackGain;
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state.LowPassZ[0] = lowPassResult;
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state.LowPassZ[0] = lowPassResult;
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