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26 changed files with 726 additions and 128 deletions
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@ -45,10 +45,10 @@ namespace ChocolArm64.Instruction
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{
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if (SizeF == 0)
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{
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//TODO: This need the half precision floating point type,
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//that is not yet supported on .NET. We should probably
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//do our own implementation on the meantime.
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throw new NotImplementedException();
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EmitVectorExtractZx(Context, Op.Rn, Part + Index, 1);
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Context.Emit(OpCodes.Conv_U2);
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Context.EmitCall(typeof(ASoftFloat), nameof(ASoftFloat.ConvertHalfToSingle));
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}
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else /* if (SizeF == 1) */
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{
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@ -339,9 +339,12 @@ namespace ChocolArm64.Instruction
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EmitVectorExtractZx(Context, (Index & 1) == 0 ? Op.Rn : Op.Rm, Elem, Op.Size);
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EmitVectorInsert(Context, Op.Rd, Index, Op.Size);
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EmitVectorInsertTmp(Context, Index, Op.Size);
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}
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Context.EmitLdvectmp();
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Context.EmitStvec(Op.Rd);
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if (Op.RegisterSize == ARegisterSize.SIMD64)
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{
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EmitVectorZeroUpper(Context, Op.Rd);
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@ -363,9 +366,12 @@ namespace ChocolArm64.Instruction
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EmitVectorExtractZx(Context, Index < Half ? Op.Rn : Op.Rm, Elem, Op.Size);
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EmitVectorInsert(Context, Op.Rd, Index, Op.Size);
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EmitVectorInsertTmp(Context, Index, Op.Size);
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}
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Context.EmitLdvectmp();
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Context.EmitStvec(Op.Rd);
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if (Op.RegisterSize == ARegisterSize.SIMD64)
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{
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EmitVectorZeroUpper(Context, Op.Rd);
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@ -387,9 +393,12 @@ namespace ChocolArm64.Instruction
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EmitVectorExtractZx(Context, (Index & 1) == 0 ? Op.Rn : Op.Rm, Elem, Op.Size);
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EmitVectorInsert(Context, Op.Rd, Index, Op.Size);
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EmitVectorInsertTmp(Context, Index, Op.Size);
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}
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Context.EmitLdvectmp();
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Context.EmitStvec(Op.Rd);
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if (Op.RegisterSize == ARegisterSize.SIMD64)
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{
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EmitVectorZeroUpper(Context, Op.Rd);
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@ -225,5 +225,41 @@ namespace ChocolArm64.Instruction
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return 2.0 + op1 * op2;
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}
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public static float ConvertHalfToSingle(ushort x)
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{
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uint x_sign = (uint)(x >> 15) & 0x0001;
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uint x_exp = (uint)(x >> 10) & 0x001F;
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uint x_mantissa = (uint)x & 0x03FF;
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if (x_exp == 0 && x_mantissa == 0)
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{
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// Zero
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return BitConverter.Int32BitsToSingle((int)(x_sign << 31));
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}
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if (x_exp == 0x1F)
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{
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// NaN or Infinity
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return BitConverter.Int32BitsToSingle((int)((x_sign << 31) | 0x7F800000 | (x_mantissa << 13)));
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}
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int exponent = (int)x_exp - 15;
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if (x_exp == 0)
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{
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// Denormal
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x_mantissa <<= 1;
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while ((x_mantissa & 0x0400) == 0)
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{
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x_mantissa <<= 1;
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exponent--;
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}
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x_mantissa &= 0x03FF;
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}
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uint new_exp = (uint)((exponent + 127) & 0xFF) << 23;
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return BitConverter.Int32BitsToSingle((int)((x_sign << 31) | new_exp | (x_mantissa << 13)));
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}
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}
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}
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@ -85,6 +85,8 @@ If you have some homebrew that currently doesn't work within the emulator, you c
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For help, support, suggestions, or if you just want to get in touch with the team; join our Discord server!
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https://discord.gg/VkQYXAZ
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For donation support, please take a look at our Patreon: https://www.patreon.com/ryujinx
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**Running**
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To run this emulator, you need the .NET Core 2.1 (or higher) SDK *and* the OpenAL 11 Core SDK.
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@ -92,6 +94,7 @@ Run `dotnet run -c Release -- path\to\homebrew.nro` inside the Ryujinx solution
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Run `dotnet run -c Release -- path\to\game_exefs_and_romfs_folder` to run official games (they need to be decrypted and extracted first!)
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**Compatibility**
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You can check out the compatibility list within the Wiki. Only a handful of games actually work.
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**Latest build**
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@ -20,7 +20,7 @@ namespace Ryujinx.Audio.OpenAL
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public int SourceId { get; private set; }
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public int SampleRate { get; private set; }
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public ALFormat Format { get; private set; }
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private ReleaseCallback Callback;
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@ -153,7 +153,7 @@ namespace Ryujinx.Audio.OpenAL
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ShouldCallReleaseCallback = true;
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}
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}
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private void SyncQueuedTags()
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{
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AL.GetSource(SourceId, ALGetSourcei.BuffersQueued, out int QueuedCount);
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@ -249,11 +249,6 @@ namespace Ryujinx.Audio.OpenAL
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private ALFormat GetALFormat(int Channels, AudioFormat Format)
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{
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if (Channels < 1 || Channels > 2)
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{
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throw new ArgumentOutOfRangeException(nameof(Channels));
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}
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if (Channels == 1)
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{
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switch (Format)
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@ -262,7 +257,7 @@ namespace Ryujinx.Audio.OpenAL
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case AudioFormat.PcmInt16: return ALFormat.Mono16;
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}
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}
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else /* if (Channels == 2) */
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else if (Channels == 2)
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{
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switch (Format)
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{
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@ -270,6 +265,18 @@ namespace Ryujinx.Audio.OpenAL
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case AudioFormat.PcmInt16: return ALFormat.Stereo16;
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}
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}
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else if (Channels == 6)
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{
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switch (Format)
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{
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case AudioFormat.PcmInt8: return ALFormat.Multi51Chn8Ext;
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case AudioFormat.PcmInt16: return ALFormat.Multi51Chn16Ext;
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}
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}
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else
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{
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throw new ArgumentOutOfRangeException(nameof(Channels));
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}
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throw new ArgumentException(nameof(Format));
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}
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@ -288,7 +295,7 @@ namespace Ryujinx.Audio.OpenAL
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{
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return Td.ContainsBuffer(Tag);
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}
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return false;
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}
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@ -298,7 +305,7 @@ namespace Ryujinx.Audio.OpenAL
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{
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return Td.GetReleasedBuffers(MaxCount);
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}
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return null;
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}
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@ -17,6 +17,7 @@ namespace Ryujinx.Graphics.Gal
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BC3 = 0x26,
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BC4 = 0x27,
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BC5 = 0x28,
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ZF32 = 0x2f,
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Astc2D4x4 = 0x40,
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Astc2D5x5 = 0x41,
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Astc2D6x6 = 0x42,
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@ -2,6 +2,9 @@ namespace Ryujinx.Graphics.Gal
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{
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public interface IGalRasterizer
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{
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void LockCaches();
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void UnlockCaches();
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void ClearBuffers(GalClearBufferFlags Flags);
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bool IsVboCached(long Key, long DataSize);
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@ -46,9 +49,9 @@ namespace Ryujinx.Graphics.Gal
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void CreateIbo(long Key, byte[] Buffer);
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void SetVertexArray(int VbIndex, int Stride, long VboKey, GalVertexAttrib[] Attribs);
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void SetVertexArray(int Stride, long VboKey, GalVertexAttrib[] Attribs);
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void SetIndexArray(long Key, int Size, GalIndexFormat Format);
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void SetIndexArray(int Size, GalIndexFormat Format);
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void DrawArrays(int First, int PrimCount, GalPrimitiveType PrimType);
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@ -2,6 +2,9 @@ namespace Ryujinx.Graphics.Gal
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{
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public interface IGalTexture
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{
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void LockCache();
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void UnlockCache();
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void Create(long Key, byte[] Data, GalTexture Texture);
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bool TryGetCachedTexture(long Key, long DataSize, out GalTexture Texture);
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@ -36,6 +36,10 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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private DeleteValue DeleteValueCallback;
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private Queue<T> DeletePending;
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private bool Locked;
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public OGLCachedResource(DeleteValue DeleteValueCallback)
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{
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if (DeleteValueCallback == null)
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@ -48,11 +52,33 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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Cache = new Dictionary<long, CacheBucket>();
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SortedCache = new LinkedList<long>();
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DeletePending = new Queue<T>();
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}
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public void Lock()
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{
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Locked = true;
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}
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public void Unlock()
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{
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Locked = false;
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while (DeletePending.TryDequeue(out T Value))
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{
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DeleteValueCallback(Value);
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}
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ClearCacheIfNeeded();
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}
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public void AddOrUpdate(long Key, T Value, long Size)
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{
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ClearCacheIfNeeded();
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if (!Locked)
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{
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ClearCacheIfNeeded();
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}
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LinkedListNode<long> Node = SortedCache.AddLast(Key);
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@ -60,7 +86,14 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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if (Cache.TryGetValue(Key, out CacheBucket Bucket))
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{
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DeleteValueCallback(Bucket.Value);
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if (Locked)
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{
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DeletePending.Enqueue(Bucket.Value);
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}
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else
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{
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DeleteValueCallback(Bucket.Value);
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}
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SortedCache.Remove(Bucket.Node);
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@ -78,6 +111,12 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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{
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Value = Bucket.Value;
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SortedCache.Remove(Bucket.Node);
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|
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LinkedListNode<long> Node = SortedCache.AddLast(Key);
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Cache[Key] = new CacheBucket(Value, Bucket.DataSize, Node);
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return true;
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}
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|
|
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@ -129,15 +129,16 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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{
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switch (Format)
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{
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case GalTextureFormat.R32G32B32A32: return (PixelFormat.Rgba, PixelType.Float);
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case GalTextureFormat.R16G16B16A16: return (PixelFormat.Rgba, PixelType.HalfFloat);
|
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case GalTextureFormat.A8B8G8R8: return (PixelFormat.Rgba, PixelType.UnsignedByte);
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case GalTextureFormat.R32: return (PixelFormat.Red, PixelType.Float);
|
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case GalTextureFormat.A1B5G5R5: return (PixelFormat.Rgba, PixelType.UnsignedShort5551);
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case GalTextureFormat.B5G6R5: return (PixelFormat.Rgb, PixelType.UnsignedShort565);
|
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case GalTextureFormat.G8R8: return (PixelFormat.Rg, PixelType.UnsignedByte);
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case GalTextureFormat.R16: return (PixelFormat.Red, PixelType.HalfFloat);
|
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case GalTextureFormat.R8: return (PixelFormat.Red, PixelType.UnsignedByte);
|
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case GalTextureFormat.R32G32B32A32: return (PixelFormat.Rgba, PixelType.Float);
|
||||
case GalTextureFormat.R16G16B16A16: return (PixelFormat.Rgba, PixelType.HalfFloat);
|
||||
case GalTextureFormat.A8B8G8R8: return (PixelFormat.Rgba, PixelType.UnsignedByte);
|
||||
case GalTextureFormat.R32: return (PixelFormat.Red, PixelType.Float);
|
||||
case GalTextureFormat.A1B5G5R5: return (PixelFormat.Rgba, PixelType.UnsignedShort5551);
|
||||
case GalTextureFormat.B5G6R5: return (PixelFormat.Rgb, PixelType.UnsignedShort565);
|
||||
case GalTextureFormat.G8R8: return (PixelFormat.Rg, PixelType.UnsignedByte);
|
||||
case GalTextureFormat.R16: return (PixelFormat.Red, PixelType.HalfFloat);
|
||||
case GalTextureFormat.R8: return (PixelFormat.Red, PixelType.UnsignedByte);
|
||||
case GalTextureFormat.ZF32: return (PixelFormat.DepthComponent, PixelType.Float);
|
||||
}
|
||||
|
||||
throw new NotImplementedException(Format.ToString());
|
||||
|
|
|
@ -71,6 +71,18 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
IndexBuffer = new IbInfo();
|
||||
}
|
||||
|
||||
public void LockCaches()
|
||||
{
|
||||
VboCache.Lock();
|
||||
IboCache.Lock();
|
||||
}
|
||||
|
||||
public void UnlockCaches()
|
||||
{
|
||||
VboCache.Unlock();
|
||||
IboCache.Unlock();
|
||||
}
|
||||
|
||||
public void ClearBuffers(GalClearBufferFlags Flags)
|
||||
{
|
||||
ClearBufferMask Mask = ClearBufferMask.ColorBufferBit;
|
||||
|
@ -223,7 +235,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
GL.BufferData(BufferTarget.ElementArrayBuffer, Length, Buffer, BufferUsageHint.StreamDraw);
|
||||
}
|
||||
|
||||
public void SetVertexArray(int VbIndex, int Stride, long VboKey, GalVertexAttrib[] Attribs)
|
||||
public void SetVertexArray(int Stride, long VboKey, GalVertexAttrib[] Attribs)
|
||||
{
|
||||
if (!VboCache.TryGetValue(VboKey, out int VboHandle))
|
||||
{
|
||||
|
@ -270,7 +282,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
}
|
||||
}
|
||||
|
||||
public void SetIndexArray(long Key, int Size, GalIndexFormat Format)
|
||||
public void SetIndexArray(int Size, GalIndexFormat Format)
|
||||
{
|
||||
IndexBuffer.Type = OGLEnumConverter.GetDrawElementsType(Format);
|
||||
|
||||
|
|
|
@ -26,6 +26,16 @@ namespace Ryujinx.Graphics.Gal.OpenGL
|
|||
TextureCache = new OGLCachedResource<TCE>(DeleteTexture);
|
||||
}
|
||||
|
||||
public void LockCache()
|
||||
{
|
||||
TextureCache.Lock();
|
||||
}
|
||||
|
||||
public void UnlockCache()
|
||||
{
|
||||
TextureCache.Unlock();
|
||||
}
|
||||
|
||||
private static void DeleteTexture(TCE CachedTexture)
|
||||
{
|
||||
GL.DeleteTexture(CachedTexture.Handle);
|
||||
|
|
|
@ -73,6 +73,8 @@ namespace Ryujinx.HLE.Gpu.Engines
|
|||
|
||||
private void VertexEndGl(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
|
||||
{
|
||||
LockCaches();
|
||||
|
||||
SetFrameBuffer(Vmm, 0);
|
||||
|
||||
long[] Keys = UploadShaders(Vmm);
|
||||
|
@ -90,6 +92,20 @@ namespace Ryujinx.HLE.Gpu.Engines
|
|||
UploadTextures(Vmm, Keys);
|
||||
UploadUniforms(Vmm);
|
||||
UploadVertexArrays(Vmm);
|
||||
|
||||
UnlockCaches();
|
||||
}
|
||||
|
||||
private void LockCaches()
|
||||
{
|
||||
Gpu.Renderer.Rasterizer.LockCaches();
|
||||
Gpu.Renderer.Texture.LockCache();
|
||||
}
|
||||
|
||||
private void UnlockCaches()
|
||||
{
|
||||
Gpu.Renderer.Rasterizer.UnlockCaches();
|
||||
Gpu.Renderer.Texture.UnlockCache();
|
||||
}
|
||||
|
||||
private void ClearBuffers(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
|
||||
|
@ -570,7 +586,7 @@ namespace Ryujinx.HLE.Gpu.Engines
|
|||
Gpu.Renderer.Rasterizer.CreateIbo(IboKey, Data);
|
||||
}
|
||||
|
||||
Gpu.Renderer.Rasterizer.SetIndexArray(IboKey, IbSize, IndexFormat);
|
||||
Gpu.Renderer.Rasterizer.SetIndexArray(IbSize, IndexFormat);
|
||||
}
|
||||
|
||||
List<GalVertexAttrib>[] Attribs = new List<GalVertexAttrib>[32];
|
||||
|
@ -634,7 +650,7 @@ namespace Ryujinx.HLE.Gpu.Engines
|
|||
Gpu.Renderer.Rasterizer.CreateVbo(VboKey, Data);
|
||||
}
|
||||
|
||||
Gpu.Renderer.Rasterizer.SetVertexArray(Index, Stride, VboKey, Attribs[Index].ToArray());
|
||||
Gpu.Renderer.Rasterizer.SetVertexArray(Stride, VboKey, Attribs[Index].ToArray());
|
||||
}
|
||||
|
||||
GalPrimitiveType PrimType = (GalPrimitiveType)(PrimCtrl & 0xffff);
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using Ryujinx.HLE.Gpu.Memory;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.HLE.Gpu.Engines
|
||||
{
|
||||
|
@ -18,6 +19,8 @@ namespace Ryujinx.HLE.Gpu.Engines
|
|||
|
||||
private NvGpuEngine[] SubChannels;
|
||||
|
||||
public AutoResetEvent Event { get; private set; }
|
||||
|
||||
private struct CachedMacro
|
||||
{
|
||||
public int Position { get; private set; }
|
||||
|
@ -60,6 +63,8 @@ namespace Ryujinx.HLE.Gpu.Engines
|
|||
Macros = new CachedMacro[MacrosCount];
|
||||
|
||||
Mme = new int[MmeWords];
|
||||
|
||||
Event = new AutoResetEvent(false);
|
||||
}
|
||||
|
||||
public void PushBuffer(NvGpuVmm Vmm, NvGpuPBEntry[] Buffer)
|
||||
|
@ -68,6 +73,8 @@ namespace Ryujinx.HLE.Gpu.Engines
|
|||
{
|
||||
BufferQueue.Enqueue((Vmm, PBEntry));
|
||||
}
|
||||
|
||||
Event.Set();
|
||||
}
|
||||
|
||||
public void DispatchCalls()
|
||||
|
|
|
@ -28,23 +28,30 @@ namespace Ryujinx.HLE.Gpu.Texture
|
|||
{
|
||||
switch (Texture.Format)
|
||||
{
|
||||
case GalTextureFormat.R32G32B32A32: return Texture.Width * Texture.Height * 16;
|
||||
case GalTextureFormat.R16G16B16A16: return Texture.Width * Texture.Height * 8;
|
||||
case GalTextureFormat.A8B8G8R8: return Texture.Width * Texture.Height * 4;
|
||||
case GalTextureFormat.R32: return Texture.Width * Texture.Height * 4;
|
||||
case GalTextureFormat.A1B5G5R5: return Texture.Width * Texture.Height * 2;
|
||||
case GalTextureFormat.B5G6R5: return Texture.Width * Texture.Height * 2;
|
||||
case GalTextureFormat.G8R8: return Texture.Width * Texture.Height * 2;
|
||||
case GalTextureFormat.R16: return Texture.Width * Texture.Height * 2;
|
||||
case GalTextureFormat.R8: return Texture.Width * Texture.Height;
|
||||
case GalTextureFormat.R32G32B32A32:
|
||||
return Texture.Width * Texture.Height * 16;
|
||||
|
||||
case GalTextureFormat.R16G16B16A16:
|
||||
return Texture.Width * Texture.Height * 8;
|
||||
|
||||
case GalTextureFormat.A8B8G8R8:
|
||||
case GalTextureFormat.R32:
|
||||
case GalTextureFormat.ZF32:
|
||||
return Texture.Width * Texture.Height * 4;
|
||||
|
||||
case GalTextureFormat.A1B5G5R5:
|
||||
case GalTextureFormat.B5G6R5:
|
||||
case GalTextureFormat.G8R8:
|
||||
case GalTextureFormat.R16:
|
||||
return Texture.Width * Texture.Height * 2;
|
||||
|
||||
case GalTextureFormat.R8:
|
||||
return Texture.Width * Texture.Height;
|
||||
|
||||
case GalTextureFormat.BC1:
|
||||
case GalTextureFormat.BC4:
|
||||
{
|
||||
int W = (Texture.Width + 3) / 4;
|
||||
int H = (Texture.Height + 3) / 4;
|
||||
|
||||
return W * H * 8;
|
||||
return CompressedTextureSize(Texture.Width, Texture.Height, 4, 4, 8);
|
||||
}
|
||||
|
||||
case GalTextureFormat.BC7U:
|
||||
|
@ -53,16 +60,86 @@ namespace Ryujinx.HLE.Gpu.Texture
|
|||
case GalTextureFormat.BC5:
|
||||
case GalTextureFormat.Astc2D4x4:
|
||||
{
|
||||
int W = (Texture.Width + 3) / 4;
|
||||
int H = (Texture.Height + 3) / 4;
|
||||
|
||||
return W * H * 16;
|
||||
return CompressedTextureSize(Texture.Width, Texture.Height, 4, 4, 16);
|
||||
}
|
||||
|
||||
case GalTextureFormat.Astc2D5x5:
|
||||
{
|
||||
return CompressedTextureSize(Texture.Width, Texture.Height, 5, 5, 16);
|
||||
}
|
||||
|
||||
case GalTextureFormat.Astc2D6x6:
|
||||
{
|
||||
return CompressedTextureSize(Texture.Width, Texture.Height, 6, 6, 16);
|
||||
}
|
||||
|
||||
case GalTextureFormat.Astc2D8x8:
|
||||
{
|
||||
return CompressedTextureSize(Texture.Width, Texture.Height, 8, 8, 16);
|
||||
}
|
||||
|
||||
case GalTextureFormat.Astc2D10x10:
|
||||
{
|
||||
return CompressedTextureSize(Texture.Width, Texture.Height, 10, 10, 16);
|
||||
}
|
||||
|
||||
case GalTextureFormat.Astc2D12x12:
|
||||
{
|
||||
return CompressedTextureSize(Texture.Width, Texture.Height, 12, 12, 16);
|
||||
}
|
||||
|
||||
case GalTextureFormat.Astc2D5x4:
|
||||
{
|
||||
return CompressedTextureSize(Texture.Width, Texture.Height, 5, 4, 16);
|
||||
}
|
||||
|
||||
case GalTextureFormat.Astc2D6x5:
|
||||
{
|
||||
return CompressedTextureSize(Texture.Width, Texture.Height, 6, 5, 16);
|
||||
}
|
||||
|
||||
case GalTextureFormat.Astc2D8x6:
|
||||
{
|
||||
return CompressedTextureSize(Texture.Width, Texture.Height, 8, 6, 16);
|
||||
}
|
||||
|
||||
case GalTextureFormat.Astc2D10x8:
|
||||
{
|
||||
return CompressedTextureSize(Texture.Width, Texture.Height, 10, 8, 16);
|
||||
}
|
||||
|
||||
case GalTextureFormat.Astc2D12x10:
|
||||
{
|
||||
return CompressedTextureSize(Texture.Width, Texture.Height, 12, 10, 16);
|
||||
}
|
||||
|
||||
case GalTextureFormat.Astc2D8x5:
|
||||
{
|
||||
return CompressedTextureSize(Texture.Width, Texture.Height, 8, 5, 16);
|
||||
}
|
||||
|
||||
case GalTextureFormat.Astc2D10x5:
|
||||
{
|
||||
return CompressedTextureSize(Texture.Width, Texture.Height, 10, 5, 16);
|
||||
}
|
||||
|
||||
case GalTextureFormat.Astc2D10x6:
|
||||
{
|
||||
return CompressedTextureSize(Texture.Width, Texture.Height, 10, 6, 16);
|
||||
}
|
||||
}
|
||||
|
||||
throw new NotImplementedException(Texture.Format.ToString());
|
||||
}
|
||||
|
||||
public static int CompressedTextureSize(int TextureWidth, int TextureHeight, int BlockWidth, int BlockHeight, int Bpb)
|
||||
{
|
||||
int W = (TextureWidth + (BlockWidth - 1)) / BlockWidth;
|
||||
int H = (TextureHeight + (BlockHeight - 1)) / BlockHeight;
|
||||
|
||||
return W * H * Bpb;
|
||||
}
|
||||
|
||||
public static (AMemory Memory, long Position) GetMemoryAndPosition(
|
||||
IAMemory Memory,
|
||||
long Position)
|
||||
|
|
|
@ -10,22 +10,36 @@ namespace Ryujinx.HLE.Gpu.Texture
|
|||
{
|
||||
switch (Texture.Format)
|
||||
{
|
||||
case GalTextureFormat.R32G32B32A32: return Read16Bpp (Memory, Texture);
|
||||
case GalTextureFormat.R16G16B16A16: return Read8Bpp (Memory, Texture);
|
||||
case GalTextureFormat.A8B8G8R8: return Read4Bpp (Memory, Texture);
|
||||
case GalTextureFormat.R32: return Read4Bpp (Memory, Texture);
|
||||
case GalTextureFormat.A1B5G5R5: return Read5551 (Memory, Texture);
|
||||
case GalTextureFormat.B5G6R5: return Read565 (Memory, Texture);
|
||||
case GalTextureFormat.G8R8: return Read2Bpp (Memory, Texture);
|
||||
case GalTextureFormat.R16: return Read2Bpp (Memory, Texture);
|
||||
case GalTextureFormat.R8: return Read1Bpp (Memory, Texture);
|
||||
case GalTextureFormat.BC7U: return Read16Bpt4x4(Memory, Texture);
|
||||
case GalTextureFormat.BC1: return Read8Bpt4x4 (Memory, Texture);
|
||||
case GalTextureFormat.BC2: return Read16Bpt4x4(Memory, Texture);
|
||||
case GalTextureFormat.BC3: return Read16Bpt4x4(Memory, Texture);
|
||||
case GalTextureFormat.BC4: return Read8Bpt4x4 (Memory, Texture);
|
||||
case GalTextureFormat.BC5: return Read16Bpt4x4(Memory, Texture);
|
||||
case GalTextureFormat.Astc2D4x4: return Read16Bpt4x4(Memory, Texture);
|
||||
case GalTextureFormat.R32G32B32A32: return Read16Bpp (Memory, Texture);
|
||||
case GalTextureFormat.R16G16B16A16: return Read8Bpp (Memory, Texture);
|
||||
case GalTextureFormat.A8B8G8R8: return Read4Bpp (Memory, Texture);
|
||||
case GalTextureFormat.R32: return Read4Bpp (Memory, Texture);
|
||||
case GalTextureFormat.A1B5G5R5: return Read5551 (Memory, Texture);
|
||||
case GalTextureFormat.B5G6R5: return Read565 (Memory, Texture);
|
||||
case GalTextureFormat.G8R8: return Read2Bpp (Memory, Texture);
|
||||
case GalTextureFormat.R16: return Read2Bpp (Memory, Texture);
|
||||
case GalTextureFormat.R8: return Read1Bpp (Memory, Texture);
|
||||
case GalTextureFormat.BC7U: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
|
||||
case GalTextureFormat.BC1: return Read8Bpt4x4 (Memory, Texture);
|
||||
case GalTextureFormat.BC2: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
|
||||
case GalTextureFormat.BC3: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
|
||||
case GalTextureFormat.BC4: return Read8Bpt4x4 (Memory, Texture);
|
||||
case GalTextureFormat.BC5: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
|
||||
case GalTextureFormat.ZF32: return Read4Bpp (Memory, Texture);
|
||||
case GalTextureFormat.Astc2D4x4: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
|
||||
case GalTextureFormat.Astc2D5x5: return Read16BptCompressedTexture(Memory, Texture, 5, 5);
|
||||
case GalTextureFormat.Astc2D6x6: return Read16BptCompressedTexture(Memory, Texture, 6, 6);
|
||||
case GalTextureFormat.Astc2D8x8: return Read16BptCompressedTexture(Memory, Texture, 8, 8);
|
||||
case GalTextureFormat.Astc2D10x10: return Read16BptCompressedTexture(Memory, Texture, 10, 10);
|
||||
case GalTextureFormat.Astc2D12x12: return Read16BptCompressedTexture(Memory, Texture, 12, 12);
|
||||
case GalTextureFormat.Astc2D5x4: return Read16BptCompressedTexture(Memory, Texture, 5, 4);
|
||||
case GalTextureFormat.Astc2D6x5: return Read16BptCompressedTexture(Memory, Texture, 6, 5);
|
||||
case GalTextureFormat.Astc2D8x6: return Read16BptCompressedTexture(Memory, Texture, 8, 6);
|
||||
case GalTextureFormat.Astc2D10x8: return Read16BptCompressedTexture(Memory, Texture, 10, 8);
|
||||
case GalTextureFormat.Astc2D12x10: return Read16BptCompressedTexture(Memory, Texture, 12, 10);
|
||||
case GalTextureFormat.Astc2D8x5: return Read16BptCompressedTexture(Memory, Texture, 8, 5);
|
||||
case GalTextureFormat.Astc2D10x5: return Read16BptCompressedTexture(Memory, Texture, 10, 5);
|
||||
case GalTextureFormat.Astc2D10x6: return Read16BptCompressedTexture(Memory, Texture, 10, 6);
|
||||
}
|
||||
|
||||
throw new NotImplementedException(Texture.Format.ToString());
|
||||
|
@ -306,10 +320,10 @@ namespace Ryujinx.HLE.Gpu.Texture
|
|||
return Output;
|
||||
}
|
||||
|
||||
private unsafe static byte[] Read16Bpt4x4(IAMemory Memory, TextureInfo Texture)
|
||||
private unsafe static byte[] Read16BptCompressedTexture(IAMemory Memory, TextureInfo Texture, int BlockWidth, int BlockHeight)
|
||||
{
|
||||
int Width = (Texture.Width + 3) / 4;
|
||||
int Height = (Texture.Height + 3) / 4;
|
||||
int Width = (Texture.Width + (BlockWidth - 1)) / BlockWidth;
|
||||
int Height = (Texture.Height + (BlockHeight - 1)) / BlockHeight;
|
||||
|
||||
byte[] Output = new byte[Width * Height * 16];
|
||||
|
||||
|
|
|
@ -14,6 +14,10 @@ namespace Ryujinx.HLE.OsHle.Services.Aud
|
|||
{
|
||||
private const string DefaultAudioOutput = "DeviceOut";
|
||||
|
||||
private const int DefaultSampleRate = 48000;
|
||||
|
||||
private const int DefaultChannelsCount = 2;
|
||||
|
||||
private Dictionary<int, ServiceProcessRequest> m_Commands;
|
||||
|
||||
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
|
||||
|
@ -122,7 +126,12 @@ namespace Ryujinx.HLE.OsHle.Services.Aud
|
|||
int SampleRate = Context.RequestData.ReadInt32();
|
||||
int Channels = Context.RequestData.ReadInt32();
|
||||
|
||||
if (SampleRate != 48000)
|
||||
if (SampleRate == 0)
|
||||
{
|
||||
SampleRate = DefaultSampleRate;
|
||||
}
|
||||
|
||||
if (SampleRate != DefaultSampleRate)
|
||||
{
|
||||
Context.Ns.Log.PrintWarning(LogClass.Audio, "Invalid sample rate!");
|
||||
|
||||
|
@ -133,7 +142,7 @@ namespace Ryujinx.HLE.OsHle.Services.Aud
|
|||
|
||||
if (Channels == 0)
|
||||
{
|
||||
Channels = 2;
|
||||
Channels = DefaultChannelsCount;
|
||||
}
|
||||
|
||||
KEvent ReleaseEvent = new KEvent();
|
||||
|
@ -145,7 +154,7 @@ namespace Ryujinx.HLE.OsHle.Services.Aud
|
|||
|
||||
IAalOutput AudioOut = Context.Ns.AudioOut;
|
||||
|
||||
int Track = AudioOut.OpenTrack(SampleRate, 2, Callback, out AudioFormat Format);
|
||||
int Track = AudioOut.OpenTrack(SampleRate, Channels, Callback, out AudioFormat Format);
|
||||
|
||||
MakeObject(Context, new IAudioOut(AudioOut, ReleaseEvent, Track));
|
||||
|
||||
|
|
|
@ -2,6 +2,7 @@ using ChocolArm64.Memory;
|
|||
using Ryujinx.HLE.Logging;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.HLE.OsHle.Services.Nv.NvHostCtrl
|
||||
|
@ -10,9 +11,16 @@ namespace Ryujinx.HLE.OsHle.Services.Nv.NvHostCtrl
|
|||
{
|
||||
private static ConcurrentDictionary<Process, NvHostCtrlUserCtx> UserCtxs;
|
||||
|
||||
private static bool IsProductionMode = true;
|
||||
|
||||
static NvHostCtrlIoctl()
|
||||
{
|
||||
UserCtxs = new ConcurrentDictionary<Process, NvHostCtrlUserCtx>();
|
||||
|
||||
if (Set.NxSettings.Settings.TryGetValue("nv!rmos_set_production_mode", out object ProductionModeSetting))
|
||||
{
|
||||
IsProductionMode = ((string)ProductionModeSetting) != "0"; // Default value is ""
|
||||
}
|
||||
}
|
||||
|
||||
public static int ProcessIoctl(ServiceCtx Context, int Cmd)
|
||||
|
@ -71,17 +79,52 @@ namespace Ryujinx.HLE.OsHle.Services.Nv.NvHostCtrl
|
|||
|
||||
private static int GetConfig(ServiceCtx Context)
|
||||
{
|
||||
long InputPosition = Context.Request.GetBufferType0x21().Position;
|
||||
long OutputPosition = Context.Request.GetBufferType0x22().Position;
|
||||
if (!IsProductionMode)
|
||||
{
|
||||
long InputPosition = Context.Request.GetBufferType0x21().Position;
|
||||
long OutputPosition = Context.Request.GetBufferType0x22().Position;
|
||||
|
||||
string Nv = AMemoryHelper.ReadAsciiString(Context.Memory, InputPosition + 0, 0x41);
|
||||
string Name = AMemoryHelper.ReadAsciiString(Context.Memory, InputPosition + 0x41, 0x41);
|
||||
string Domain = AMemoryHelper.ReadAsciiString(Context.Memory, InputPosition + 0, 0x41);
|
||||
string Name = AMemoryHelper.ReadAsciiString(Context.Memory, InputPosition + 0x41, 0x41);
|
||||
|
||||
Context.Memory.WriteByte(OutputPosition + 0x82, 0);
|
||||
if (Set.NxSettings.Settings.TryGetValue($"{Domain}!{Name}", out object NvSetting))
|
||||
{
|
||||
byte[] SettingBuffer = new byte[0x101];
|
||||
|
||||
Context.Ns.Log.PrintStub(LogClass.ServiceNv, "Stubbed.");
|
||||
if (NvSetting is string StringValue)
|
||||
{
|
||||
if (StringValue.Length > 0x100)
|
||||
{
|
||||
Context.Ns.Log.PrintError(Logging.LogClass.ServiceNv, $"{Domain}!{Name} String value size is too big!");
|
||||
}
|
||||
else
|
||||
{
|
||||
SettingBuffer = Encoding.ASCII.GetBytes(StringValue + "\0");
|
||||
}
|
||||
}
|
||||
|
||||
return NvResult.Success;
|
||||
if (NvSetting is int IntValue)
|
||||
{
|
||||
SettingBuffer = BitConverter.GetBytes(IntValue);
|
||||
}
|
||||
else if (NvSetting is bool BoolValue)
|
||||
{
|
||||
SettingBuffer[0] = BoolValue ? (byte)1 : (byte)0;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new NotImplementedException(NvSetting.GetType().Name);
|
||||
}
|
||||
|
||||
Context.Memory.WriteBytes(OutputPosition + 0x82, SettingBuffer);
|
||||
|
||||
Context.Ns.Log.PrintDebug(Logging.LogClass.ServiceNv, $"Got setting {Domain}!{Name}");
|
||||
}
|
||||
|
||||
return NvResult.Success;
|
||||
}
|
||||
|
||||
return NvResult.NotAvailableInProduction;
|
||||
}
|
||||
|
||||
private static int EventWait(ServiceCtx Context)
|
||||
|
@ -352,4 +395,4 @@ namespace Ryujinx.HLE.OsHle.Services.Nv.NvHostCtrl
|
|||
UserCtxs.TryRemove(Process, out _);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,12 +2,13 @@ namespace Ryujinx.HLE.OsHle.Services.Nv
|
|||
{
|
||||
static class NvResult
|
||||
{
|
||||
public const int Success = 0;
|
||||
public const int TryAgain = -11;
|
||||
public const int OutOfMemory = -12;
|
||||
public const int InvalidInput = -22;
|
||||
public const int NotSupported = -25;
|
||||
public const int Restart = -85;
|
||||
public const int TimedOut = -110;
|
||||
public const int NotAvailableInProduction = 196614;
|
||||
public const int Success = 0;
|
||||
public const int TryAgain = -11;
|
||||
public const int OutOfMemory = -12;
|
||||
public const int InvalidInput = -22;
|
||||
public const int NotSupported = -25;
|
||||
public const int Restart = -85;
|
||||
public const int TimedOut = -110;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -18,6 +18,7 @@ using Ryujinx.HLE.OsHle.Services.Prepo;
|
|||
using Ryujinx.HLE.OsHle.Services.Set;
|
||||
using Ryujinx.HLE.OsHle.Services.Sfdnsres;
|
||||
using Ryujinx.HLE.OsHle.Services.Sm;
|
||||
using Ryujinx.HLE.OsHle.Services.Spl;
|
||||
using Ryujinx.HLE.OsHle.Services.Ssl;
|
||||
using Ryujinx.HLE.OsHle.Services.Vi;
|
||||
using System;
|
||||
|
@ -66,6 +67,9 @@ namespace Ryujinx.HLE.OsHle.Services
|
|||
case "caps:ss":
|
||||
return new IScreenshotService();
|
||||
|
||||
case "csrng":
|
||||
return new IRandomInterface();
|
||||
|
||||
case "friend:a":
|
||||
return new IServiceCreator();
|
||||
|
||||
|
|
50
Ryujinx.HLE/OsHle/Services/Spl/IRandomInterface.cs
Normal file
50
Ryujinx.HLE/OsHle/Services/Spl/IRandomInterface.cs
Normal file
|
@ -0,0 +1,50 @@
|
|||
using Ryujinx.HLE.OsHle.Ipc;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Security.Cryptography;
|
||||
|
||||
namespace Ryujinx.HLE.OsHle.Services.Spl
|
||||
{
|
||||
class IRandomInterface : IpcService, IDisposable
|
||||
{
|
||||
private Dictionary<int, ServiceProcessRequest> m_Commands;
|
||||
|
||||
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
|
||||
|
||||
private RNGCryptoServiceProvider Rng;
|
||||
|
||||
public IRandomInterface()
|
||||
{
|
||||
m_Commands = new Dictionary<int, ServiceProcessRequest>()
|
||||
{
|
||||
{ 0, GetRandomBytes }
|
||||
};
|
||||
|
||||
Rng = new RNGCryptoServiceProvider();
|
||||
}
|
||||
|
||||
public long GetRandomBytes(ServiceCtx Context)
|
||||
{
|
||||
byte[] RandomBytes = new byte[Context.Request.ReceiveBuff[0].Size];
|
||||
|
||||
Rng.GetBytes(RandomBytes);
|
||||
|
||||
Context.Memory.WriteBytes(Context.Request.ReceiveBuff[0].Position, RandomBytes);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool Disposing)
|
||||
{
|
||||
if (Disposing)
|
||||
{
|
||||
Rng.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -2,6 +2,7 @@ using Ryujinx.HLE.Logging;
|
|||
using Ryujinx.HLE.OsHle.Ipc;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace Ryujinx.HLE.OsHle.Services.Time
|
||||
{
|
||||
|
@ -13,20 +14,31 @@ namespace Ryujinx.HLE.OsHle.Services.Time
|
|||
|
||||
private static readonly DateTime Epoch = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);
|
||||
|
||||
private TimeZoneInfo TimeZone = TimeZoneInfo.Local;
|
||||
|
||||
public ITimeZoneService()
|
||||
{
|
||||
m_Commands = new Dictionary<int, ServiceProcessRequest>()
|
||||
{
|
||||
{ 0, GetDeviceLocationName },
|
||||
{ 101, ToCalendarTimeWithMyRule }
|
||||
{ 0, GetDeviceLocationName },
|
||||
{ 1, SetDeviceLocationName },
|
||||
{ 2, GetTotalLocationNameCount },
|
||||
{ 3, LoadLocationNameList },
|
||||
{ 4, LoadTimeZoneRule },
|
||||
{ 100, ToCalendarTime },
|
||||
{ 101, ToCalendarTimeWithMyRule }
|
||||
};
|
||||
}
|
||||
|
||||
public long GetDeviceLocationName(ServiceCtx Context)
|
||||
{
|
||||
Context.Ns.Log.PrintStub(LogClass.ServiceTime, "Stubbed.");
|
||||
char[] TzName = TimeZone.Id.ToCharArray();
|
||||
|
||||
for (int Index = 0; Index < 0x24; Index++)
|
||||
Context.ResponseData.Write(TzName);
|
||||
|
||||
int Padding = 0x24 - TzName.Length;
|
||||
|
||||
for (int Index = 0; Index < Padding; Index++)
|
||||
{
|
||||
Context.ResponseData.Write((byte)0);
|
||||
}
|
||||
|
@ -34,11 +46,94 @@ namespace Ryujinx.HLE.OsHle.Services.Time
|
|||
return 0;
|
||||
}
|
||||
|
||||
public long ToCalendarTimeWithMyRule(ServiceCtx Context)
|
||||
public long SetDeviceLocationName(ServiceCtx Context)
|
||||
{
|
||||
long PosixTime = Context.RequestData.ReadInt64();
|
||||
byte[] LocationName = Context.RequestData.ReadBytes(0x24);
|
||||
string TzID = Encoding.ASCII.GetString(LocationName).TrimEnd('\0');
|
||||
|
||||
DateTime CurrentTime = Epoch.AddSeconds(PosixTime).ToLocalTime();
|
||||
long ResultCode = 0;
|
||||
|
||||
try
|
||||
{
|
||||
TimeZone = TimeZoneInfo.FindSystemTimeZoneById(TzID);
|
||||
}
|
||||
catch (TimeZoneNotFoundException e)
|
||||
{
|
||||
ResultCode = 0x7BA74;
|
||||
}
|
||||
|
||||
return ResultCode;
|
||||
}
|
||||
|
||||
public long GetTotalLocationNameCount(ServiceCtx Context)
|
||||
{
|
||||
Context.ResponseData.Write(TimeZoneInfo.GetSystemTimeZones().Count);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public long LoadLocationNameList(ServiceCtx Context)
|
||||
{
|
||||
long BufferPosition = Context.Response.SendBuff[0].Position;
|
||||
long BufferSize = Context.Response.SendBuff[0].Size;
|
||||
|
||||
int i = 0;
|
||||
foreach (TimeZoneInfo info in TimeZoneInfo.GetSystemTimeZones())
|
||||
{
|
||||
byte[] TzData = Encoding.ASCII.GetBytes(info.Id);
|
||||
|
||||
Context.Memory.WriteBytes(BufferPosition + i, TzData);
|
||||
|
||||
int Padding = 0x24 - TzData.Length;
|
||||
|
||||
for (int Index = 0; Index < Padding; Index++)
|
||||
{
|
||||
Context.ResponseData.Write((byte)0);
|
||||
}
|
||||
|
||||
i += 0x24;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
public long LoadTimeZoneRule(ServiceCtx Context)
|
||||
{
|
||||
long BufferPosition = Context.Request.ReceiveBuff[0].Position;
|
||||
long BufferSize = Context.Request.ReceiveBuff[0].Size;
|
||||
|
||||
if (BufferSize != 0x4000)
|
||||
{
|
||||
Context.Ns.Log.PrintWarning(LogClass.ServiceTime, $"TimeZoneRule buffer size is 0x{BufferSize:x} (expected 0x4000)");
|
||||
}
|
||||
|
||||
long ResultCode = 0;
|
||||
|
||||
byte[] LocationName = Context.RequestData.ReadBytes(0x24);
|
||||
string TzID = Encoding.ASCII.GetString(LocationName).TrimEnd('\0');
|
||||
|
||||
// Check if the Time Zone exists, otherwise error out.
|
||||
try
|
||||
{
|
||||
TimeZoneInfo Info = TimeZoneInfo.FindSystemTimeZoneById(TzID);
|
||||
byte[] TzData = Encoding.ASCII.GetBytes(Info.Id);
|
||||
|
||||
// FIXME: This is not in ANY cases accurate, but the games don't about the content of the buffer, they only pass it.
|
||||
// TODO: Reverse the TZif2 conversion in PCV to make this match with real hardware.
|
||||
Context.Memory.WriteBytes(BufferPosition, TzData);
|
||||
}
|
||||
catch (TimeZoneNotFoundException e)
|
||||
{
|
||||
Context.Ns.Log.PrintWarning(LogClass.ServiceTime, $"Timezone not found for string: {TzID} (len: {TzID.Length})");
|
||||
ResultCode = 0x7BA74;
|
||||
}
|
||||
|
||||
return ResultCode;
|
||||
}
|
||||
|
||||
private long ToCalendarTimeWithTz(ServiceCtx Context, long PosixTime, TimeZoneInfo Info)
|
||||
{
|
||||
DateTime CurrentTime = Epoch.AddSeconds(PosixTime);
|
||||
CurrentTime = TimeZoneInfo.ConvertTimeFromUtc(CurrentTime, Info);
|
||||
|
||||
Context.ResponseData.Write((ushort)CurrentTime.Year);
|
||||
Context.ResponseData.Write((byte)CurrentTime.Month);
|
||||
|
@ -46,31 +141,54 @@ namespace Ryujinx.HLE.OsHle.Services.Time
|
|||
Context.ResponseData.Write((byte)CurrentTime.Hour);
|
||||
Context.ResponseData.Write((byte)CurrentTime.Minute);
|
||||
Context.ResponseData.Write((byte)CurrentTime.Second);
|
||||
Context.ResponseData.Write((byte)0);
|
||||
|
||||
/* Thanks to TuxSH
|
||||
struct CalendarAdditionalInfo {
|
||||
u32 tm_wday; //day of week [0,6] (Sunday = 0)
|
||||
s32 tm_yday; //day of year [0,365]
|
||||
struct timezone {
|
||||
char[8] tz_name;
|
||||
bool isDaylightSavingTime;
|
||||
s32 utcOffsetSeconds;
|
||||
};
|
||||
};
|
||||
*/
|
||||
Context.ResponseData.Write((byte)0); //MilliSecond ?
|
||||
Context.ResponseData.Write((int)CurrentTime.DayOfWeek);
|
||||
|
||||
Context.ResponseData.Write(CurrentTime.DayOfYear - 1);
|
||||
|
||||
//TODO: Find out the names used.
|
||||
Context.ResponseData.Write(new byte[8]);
|
||||
|
||||
Context.ResponseData.Write(new byte[8]); //TODO: Find out the names used.
|
||||
Context.ResponseData.Write((byte)(CurrentTime.IsDaylightSavingTime() ? 1 : 0));
|
||||
|
||||
Context.ResponseData.Write((int)TimeZoneInfo.Local.GetUtcOffset(CurrentTime).TotalSeconds);
|
||||
Context.ResponseData.Write((int)Info.GetUtcOffset(CurrentTime).TotalSeconds);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public long ToCalendarTime(ServiceCtx Context)
|
||||
{
|
||||
long PosixTime = Context.RequestData.ReadInt64();
|
||||
long BufferPosition = Context.Request.SendBuff[0].Position;
|
||||
long BufferSize = Context.Request.SendBuff[0].Size;
|
||||
|
||||
if (BufferSize != 0x4000)
|
||||
{
|
||||
Context.Ns.Log.PrintWarning(LogClass.ServiceTime, $"TimeZoneRule buffer size is 0x{BufferSize:x} (expected 0x4000)");
|
||||
}
|
||||
|
||||
// TODO: Reverse the TZif2 conversion in PCV to make this match with real hardware.
|
||||
byte[] TzData = Context.Memory.ReadBytes(BufferPosition, 0x24);
|
||||
string TzID = Encoding.ASCII.GetString(TzData).TrimEnd('\0');
|
||||
|
||||
long ResultCode = 0;
|
||||
|
||||
// Check if the Time Zone exists, otherwise error out.
|
||||
try
|
||||
{
|
||||
TimeZoneInfo Info = TimeZoneInfo.FindSystemTimeZoneById(TzID);
|
||||
|
||||
ResultCode = ToCalendarTimeWithTz(Context, PosixTime, Info);
|
||||
}
|
||||
catch (TimeZoneNotFoundException e)
|
||||
{
|
||||
Context.Ns.Log.PrintWarning(LogClass.ServiceTime, $"Timezone not found for string: {TzID} (len: {TzID.Length})");
|
||||
ResultCode = 0x7BA74;
|
||||
}
|
||||
|
||||
return ResultCode;
|
||||
}
|
||||
|
||||
public long ToCalendarTimeWithMyRule(ServiceCtx Context)
|
||||
{
|
||||
long PosixTime = Context.RequestData.ReadInt64();
|
||||
|
||||
return ToCalendarTimeWithTz(Context, PosixTime, TimeZone);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -71,6 +71,11 @@ namespace Ryujinx.HLE
|
|||
Os.LoadProgram(FileName);
|
||||
}
|
||||
|
||||
public bool WaitFifo()
|
||||
{
|
||||
return Gpu.Fifo.Event.WaitOne(8);
|
||||
}
|
||||
|
||||
public void ProcessFrame()
|
||||
{
|
||||
Gpu.Fifo.DispatchCalls();
|
||||
|
|
40
Ryujinx.Tests/Cpu/CpuTestSimdCvt.cs
Normal file
40
Ryujinx.Tests/Cpu/CpuTestSimdCvt.cs
Normal file
|
@ -0,0 +1,40 @@
|
|||
using ChocolArm64.State;
|
||||
|
||||
using NUnit.Framework;
|
||||
|
||||
using System.Runtime.Intrinsics;
|
||||
using System.Runtime.Intrinsics.X86;
|
||||
|
||||
namespace Ryujinx.Tests.Cpu
|
||||
{
|
||||
public class CpuTestSimdCvt : CpuTest
|
||||
{
|
||||
[TestCase((ushort)0x0000, 0x00000000u)] // Positive Zero
|
||||
[TestCase((ushort)0x8000, 0x80000000u)] // Negative Zero
|
||||
[TestCase((ushort)0x3E00, 0x3FC00000u)] // +1.5
|
||||
[TestCase((ushort)0xBE00, 0xBFC00000u)] // -1.5
|
||||
[TestCase((ushort)0xFFFF, 0xFFFFE000u)] // -QNaN
|
||||
[TestCase((ushort)0x7C00, 0x7F800000u)] // +Inf
|
||||
[TestCase((ushort)0x3C00, 0x3F800000u)] // 1.0
|
||||
[TestCase((ushort)0x3C01, 0x3F802000u)] // 1.0009765625
|
||||
[TestCase((ushort)0xC000, 0xC0000000u)] // -2.0
|
||||
[TestCase((ushort)0x7BFF, 0x477FE000u)] // 65504.0 (Largest Normal)
|
||||
[TestCase((ushort)0x03FF, 0x387FC000u)] // 0.00006097555 (Largest Subnormal)
|
||||
[TestCase((ushort)0x0001, 0x33800000u)] // 5.96046448e-8 (Smallest Subnormal)
|
||||
public void Fcvtl_V_f16(ushort Value, uint Result)
|
||||
{
|
||||
uint Opcode = 0x0E217801;
|
||||
Vector128<float> V0 = Sse.StaticCast<ushort, float>(Sse2.SetAllVector128(Value));
|
||||
|
||||
AThreadState ThreadState = SingleOpcode(Opcode, V0: V0);
|
||||
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
Assert.That(Sse41.Extract(Sse.StaticCast<float, uint>(ThreadState.V1), (byte)0), Is.EqualTo(Result));
|
||||
Assert.That(Sse41.Extract(Sse.StaticCast<float, uint>(ThreadState.V1), (byte)1), Is.EqualTo(Result));
|
||||
Assert.That(Sse41.Extract(Sse.StaticCast<float, uint>(ThreadState.V1), (byte)2), Is.EqualTo(Result));
|
||||
Assert.That(Sse41.Extract(Sse.StaticCast<float, uint>(ThreadState.V1), (byte)3), Is.EqualTo(Result));
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
|
@ -5,6 +5,9 @@ using Ryujinx.Graphics.Gal;
|
|||
using Ryujinx.HLE;
|
||||
using Ryujinx.HLE.Input;
|
||||
using System;
|
||||
using System.Threading;
|
||||
|
||||
using Stopwatch = System.Diagnostics.Stopwatch;
|
||||
|
||||
namespace Ryujinx
|
||||
{
|
||||
|
@ -16,6 +19,8 @@ namespace Ryujinx
|
|||
private const float TouchScreenRatioX = (float)TouchScreenWidth / TouchScreenHeight;
|
||||
private const float TouchScreenRatioY = (float)TouchScreenHeight / TouchScreenWidth;
|
||||
|
||||
private const int TargetFPS = 60;
|
||||
|
||||
private Switch Ns;
|
||||
|
||||
private IGalRenderer Renderer;
|
||||
|
@ -24,6 +29,14 @@ namespace Ryujinx
|
|||
|
||||
private MouseState? Mouse = null;
|
||||
|
||||
private Thread RenderThread;
|
||||
|
||||
private bool ResizeEvent;
|
||||
|
||||
private bool TitleEvent;
|
||||
|
||||
private string NewTitle;
|
||||
|
||||
public GLScreen(Switch Ns, IGalRenderer Renderer)
|
||||
: base(1280, 720,
|
||||
new GraphicsMode(), "Ryujinx", 0,
|
||||
|
@ -36,13 +49,85 @@ namespace Ryujinx
|
|||
Location = new Point(
|
||||
(DisplayDevice.Default.Width / 2) - (Width / 2),
|
||||
(DisplayDevice.Default.Height / 2) - (Height / 2));
|
||||
|
||||
ResizeEvent = false;
|
||||
|
||||
TitleEvent = false;
|
||||
}
|
||||
|
||||
protected override void OnLoad(EventArgs e)
|
||||
private void RenderLoop()
|
||||
{
|
||||
VSync = VSyncMode.On;
|
||||
MakeCurrent();
|
||||
|
||||
Stopwatch Chrono = new Stopwatch();
|
||||
|
||||
Chrono.Start();
|
||||
|
||||
long TicksPerFrame = Stopwatch.Frequency / TargetFPS;
|
||||
|
||||
long Ticks = 0;
|
||||
|
||||
while (Exists && !IsExiting)
|
||||
{
|
||||
if (Ns.WaitFifo())
|
||||
{
|
||||
Ns.ProcessFrame();
|
||||
}
|
||||
|
||||
Renderer.RunActions();
|
||||
|
||||
if (ResizeEvent)
|
||||
{
|
||||
ResizeEvent = false;
|
||||
|
||||
Renderer.FrameBuffer.SetWindowSize(Width, Height);
|
||||
}
|
||||
|
||||
Ticks += Chrono.ElapsedTicks;
|
||||
|
||||
Chrono.Restart();
|
||||
|
||||
if (Ticks >= TicksPerFrame)
|
||||
{
|
||||
RenderFrame();
|
||||
|
||||
//Queue max. 1 vsync
|
||||
Ticks = Math.Min(Ticks - TicksPerFrame, TicksPerFrame);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void MainLoop()
|
||||
{
|
||||
VSync = VSyncMode.Off;
|
||||
|
||||
Visible = true;
|
||||
|
||||
Renderer.FrameBuffer.SetWindowSize(Width, Height);
|
||||
|
||||
Context.MakeCurrent(null);
|
||||
|
||||
//OpenTK doesn't like sleeps in its thread, to avoid this a renderer thread is created
|
||||
RenderThread = new Thread(RenderLoop);
|
||||
|
||||
RenderThread.Start();
|
||||
|
||||
while (Exists && !IsExiting)
|
||||
{
|
||||
ProcessEvents();
|
||||
|
||||
if (!IsExiting)
|
||||
{
|
||||
UpdateFrame();
|
||||
|
||||
if (TitleEvent)
|
||||
{
|
||||
TitleEvent = false;
|
||||
|
||||
Title = NewTitle;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool IsGamePadButtonPressedFromString(GamePadState GamePad, string Button)
|
||||
|
@ -99,7 +184,7 @@ namespace Ryujinx
|
|||
}
|
||||
}
|
||||
|
||||
protected override void OnUpdateFrame(FrameEventArgs e)
|
||||
private new void UpdateFrame()
|
||||
{
|
||||
HidControllerButtons CurrentButton = 0;
|
||||
HidJoystickPosition LeftJoystick;
|
||||
|
@ -278,13 +363,9 @@ namespace Ryujinx
|
|||
CurrentButton,
|
||||
LeftJoystick,
|
||||
RightJoystick);
|
||||
|
||||
Ns.ProcessFrame();
|
||||
|
||||
Renderer.RunActions();
|
||||
}
|
||||
|
||||
protected override void OnRenderFrame(FrameEventArgs e)
|
||||
private new void RenderFrame()
|
||||
{
|
||||
Renderer.FrameBuffer.Render();
|
||||
|
||||
|
@ -293,16 +374,25 @@ namespace Ryujinx
|
|||
double HostFps = Ns.Statistics.GetSystemFrameRate();
|
||||
double GameFps = Ns.Statistics.GetGameFrameRate();
|
||||
|
||||
Title = $"Ryujinx | Host FPS: {HostFps:0.0} | Game FPS: {GameFps:0.0}";
|
||||
NewTitle = $"Ryujinx | Host FPS: {HostFps:0.0} | Game FPS: {GameFps:0.0}";
|
||||
|
||||
TitleEvent = true;
|
||||
|
||||
SwapBuffers();
|
||||
|
||||
Ns.Os.SignalVsync();
|
||||
}
|
||||
|
||||
protected override void OnUnload(EventArgs e)
|
||||
{
|
||||
RenderThread.Join();
|
||||
|
||||
base.OnUnload(e);
|
||||
}
|
||||
|
||||
protected override void OnResize(EventArgs e)
|
||||
{
|
||||
Renderer.FrameBuffer.SetWindowSize(Width, Height);
|
||||
ResizeEvent = true;
|
||||
}
|
||||
|
||||
protected override void OnKeyDown(KeyboardKeyEventArgs e)
|
||||
|
|
|
@ -67,7 +67,7 @@ namespace Ryujinx
|
|||
Screen.Exit();
|
||||
};
|
||||
|
||||
Screen.Run(0.0, 60.0);
|
||||
Screen.MainLoop();
|
||||
}
|
||||
|
||||
Environment.Exit(0);
|
||||
|
|
Loading…
Reference in a new issue