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John Clemis 2018-07-14 03:09:57 -05:00 committed by GitHub
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26 changed files with 726 additions and 128 deletions

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@ -45,10 +45,10 @@ namespace ChocolArm64.Instruction
{
if (SizeF == 0)
{
//TODO: This need the half precision floating point type,
//that is not yet supported on .NET. We should probably
//do our own implementation on the meantime.
throw new NotImplementedException();
EmitVectorExtractZx(Context, Op.Rn, Part + Index, 1);
Context.Emit(OpCodes.Conv_U2);
Context.EmitCall(typeof(ASoftFloat), nameof(ASoftFloat.ConvertHalfToSingle));
}
else /* if (SizeF == 1) */
{

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@ -339,9 +339,12 @@ namespace ChocolArm64.Instruction
EmitVectorExtractZx(Context, (Index & 1) == 0 ? Op.Rn : Op.Rm, Elem, Op.Size);
EmitVectorInsert(Context, Op.Rd, Index, Op.Size);
EmitVectorInsertTmp(Context, Index, Op.Size);
}
Context.EmitLdvectmp();
Context.EmitStvec(Op.Rd);
if (Op.RegisterSize == ARegisterSize.SIMD64)
{
EmitVectorZeroUpper(Context, Op.Rd);
@ -363,9 +366,12 @@ namespace ChocolArm64.Instruction
EmitVectorExtractZx(Context, Index < Half ? Op.Rn : Op.Rm, Elem, Op.Size);
EmitVectorInsert(Context, Op.Rd, Index, Op.Size);
EmitVectorInsertTmp(Context, Index, Op.Size);
}
Context.EmitLdvectmp();
Context.EmitStvec(Op.Rd);
if (Op.RegisterSize == ARegisterSize.SIMD64)
{
EmitVectorZeroUpper(Context, Op.Rd);
@ -387,9 +393,12 @@ namespace ChocolArm64.Instruction
EmitVectorExtractZx(Context, (Index & 1) == 0 ? Op.Rn : Op.Rm, Elem, Op.Size);
EmitVectorInsert(Context, Op.Rd, Index, Op.Size);
EmitVectorInsertTmp(Context, Index, Op.Size);
}
Context.EmitLdvectmp();
Context.EmitStvec(Op.Rd);
if (Op.RegisterSize == ARegisterSize.SIMD64)
{
EmitVectorZeroUpper(Context, Op.Rd);

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@ -225,5 +225,41 @@ namespace ChocolArm64.Instruction
return 2.0 + op1 * op2;
}
public static float ConvertHalfToSingle(ushort x)
{
uint x_sign = (uint)(x >> 15) & 0x0001;
uint x_exp = (uint)(x >> 10) & 0x001F;
uint x_mantissa = (uint)x & 0x03FF;
if (x_exp == 0 && x_mantissa == 0)
{
// Zero
return BitConverter.Int32BitsToSingle((int)(x_sign << 31));
}
if (x_exp == 0x1F)
{
// NaN or Infinity
return BitConverter.Int32BitsToSingle((int)((x_sign << 31) | 0x7F800000 | (x_mantissa << 13)));
}
int exponent = (int)x_exp - 15;
if (x_exp == 0)
{
// Denormal
x_mantissa <<= 1;
while ((x_mantissa & 0x0400) == 0)
{
x_mantissa <<= 1;
exponent--;
}
x_mantissa &= 0x03FF;
}
uint new_exp = (uint)((exponent + 127) & 0xFF) << 23;
return BitConverter.Int32BitsToSingle((int)((x_sign << 31) | new_exp | (x_mantissa << 13)));
}
}
}

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@ -85,6 +85,8 @@ If you have some homebrew that currently doesn't work within the emulator, you c
For help, support, suggestions, or if you just want to get in touch with the team; join our Discord server!
https://discord.gg/VkQYXAZ
For donation support, please take a look at our Patreon: https://www.patreon.com/ryujinx
**Running**
To run this emulator, you need the .NET Core 2.1 (or higher) SDK *and* the OpenAL 11 Core SDK.
@ -92,6 +94,7 @@ Run `dotnet run -c Release -- path\to\homebrew.nro` inside the Ryujinx solution
Run `dotnet run -c Release -- path\to\game_exefs_and_romfs_folder` to run official games (they need to be decrypted and extracted first!)
**Compatibility**
You can check out the compatibility list within the Wiki. Only a handful of games actually work.
**Latest build**

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@ -20,7 +20,7 @@ namespace Ryujinx.Audio.OpenAL
public int SourceId { get; private set; }
public int SampleRate { get; private set; }
public ALFormat Format { get; private set; }
private ReleaseCallback Callback;
@ -153,7 +153,7 @@ namespace Ryujinx.Audio.OpenAL
ShouldCallReleaseCallback = true;
}
}
private void SyncQueuedTags()
{
AL.GetSource(SourceId, ALGetSourcei.BuffersQueued, out int QueuedCount);
@ -249,11 +249,6 @@ namespace Ryujinx.Audio.OpenAL
private ALFormat GetALFormat(int Channels, AudioFormat Format)
{
if (Channels < 1 || Channels > 2)
{
throw new ArgumentOutOfRangeException(nameof(Channels));
}
if (Channels == 1)
{
switch (Format)
@ -262,7 +257,7 @@ namespace Ryujinx.Audio.OpenAL
case AudioFormat.PcmInt16: return ALFormat.Mono16;
}
}
else /* if (Channels == 2) */
else if (Channels == 2)
{
switch (Format)
{
@ -270,6 +265,18 @@ namespace Ryujinx.Audio.OpenAL
case AudioFormat.PcmInt16: return ALFormat.Stereo16;
}
}
else if (Channels == 6)
{
switch (Format)
{
case AudioFormat.PcmInt8: return ALFormat.Multi51Chn8Ext;
case AudioFormat.PcmInt16: return ALFormat.Multi51Chn16Ext;
}
}
else
{
throw new ArgumentOutOfRangeException(nameof(Channels));
}
throw new ArgumentException(nameof(Format));
}
@ -288,7 +295,7 @@ namespace Ryujinx.Audio.OpenAL
{
return Td.ContainsBuffer(Tag);
}
return false;
}
@ -298,7 +305,7 @@ namespace Ryujinx.Audio.OpenAL
{
return Td.GetReleasedBuffers(MaxCount);
}
return null;
}

View file

@ -17,6 +17,7 @@ namespace Ryujinx.Graphics.Gal
BC3 = 0x26,
BC4 = 0x27,
BC5 = 0x28,
ZF32 = 0x2f,
Astc2D4x4 = 0x40,
Astc2D5x5 = 0x41,
Astc2D6x6 = 0x42,

View file

@ -2,6 +2,9 @@ namespace Ryujinx.Graphics.Gal
{
public interface IGalRasterizer
{
void LockCaches();
void UnlockCaches();
void ClearBuffers(GalClearBufferFlags Flags);
bool IsVboCached(long Key, long DataSize);
@ -46,9 +49,9 @@ namespace Ryujinx.Graphics.Gal
void CreateIbo(long Key, byte[] Buffer);
void SetVertexArray(int VbIndex, int Stride, long VboKey, GalVertexAttrib[] Attribs);
void SetVertexArray(int Stride, long VboKey, GalVertexAttrib[] Attribs);
void SetIndexArray(long Key, int Size, GalIndexFormat Format);
void SetIndexArray(int Size, GalIndexFormat Format);
void DrawArrays(int First, int PrimCount, GalPrimitiveType PrimType);

View file

@ -2,6 +2,9 @@ namespace Ryujinx.Graphics.Gal
{
public interface IGalTexture
{
void LockCache();
void UnlockCache();
void Create(long Key, byte[] Data, GalTexture Texture);
bool TryGetCachedTexture(long Key, long DataSize, out GalTexture Texture);

View file

@ -36,6 +36,10 @@ namespace Ryujinx.Graphics.Gal.OpenGL
private DeleteValue DeleteValueCallback;
private Queue<T> DeletePending;
private bool Locked;
public OGLCachedResource(DeleteValue DeleteValueCallback)
{
if (DeleteValueCallback == null)
@ -48,11 +52,33 @@ namespace Ryujinx.Graphics.Gal.OpenGL
Cache = new Dictionary<long, CacheBucket>();
SortedCache = new LinkedList<long>();
DeletePending = new Queue<T>();
}
public void Lock()
{
Locked = true;
}
public void Unlock()
{
Locked = false;
while (DeletePending.TryDequeue(out T Value))
{
DeleteValueCallback(Value);
}
ClearCacheIfNeeded();
}
public void AddOrUpdate(long Key, T Value, long Size)
{
ClearCacheIfNeeded();
if (!Locked)
{
ClearCacheIfNeeded();
}
LinkedListNode<long> Node = SortedCache.AddLast(Key);
@ -60,7 +86,14 @@ namespace Ryujinx.Graphics.Gal.OpenGL
if (Cache.TryGetValue(Key, out CacheBucket Bucket))
{
DeleteValueCallback(Bucket.Value);
if (Locked)
{
DeletePending.Enqueue(Bucket.Value);
}
else
{
DeleteValueCallback(Bucket.Value);
}
SortedCache.Remove(Bucket.Node);
@ -78,6 +111,12 @@ namespace Ryujinx.Graphics.Gal.OpenGL
{
Value = Bucket.Value;
SortedCache.Remove(Bucket.Node);
LinkedListNode<long> Node = SortedCache.AddLast(Key);
Cache[Key] = new CacheBucket(Value, Bucket.DataSize, Node);
return true;
}

View file

@ -129,15 +129,16 @@ namespace Ryujinx.Graphics.Gal.OpenGL
{
switch (Format)
{
case GalTextureFormat.R32G32B32A32: return (PixelFormat.Rgba, PixelType.Float);
case GalTextureFormat.R16G16B16A16: return (PixelFormat.Rgba, PixelType.HalfFloat);
case GalTextureFormat.A8B8G8R8: return (PixelFormat.Rgba, PixelType.UnsignedByte);
case GalTextureFormat.R32: return (PixelFormat.Red, PixelType.Float);
case GalTextureFormat.A1B5G5R5: return (PixelFormat.Rgba, PixelType.UnsignedShort5551);
case GalTextureFormat.B5G6R5: return (PixelFormat.Rgb, PixelType.UnsignedShort565);
case GalTextureFormat.G8R8: return (PixelFormat.Rg, PixelType.UnsignedByte);
case GalTextureFormat.R16: return (PixelFormat.Red, PixelType.HalfFloat);
case GalTextureFormat.R8: return (PixelFormat.Red, PixelType.UnsignedByte);
case GalTextureFormat.R32G32B32A32: return (PixelFormat.Rgba, PixelType.Float);
case GalTextureFormat.R16G16B16A16: return (PixelFormat.Rgba, PixelType.HalfFloat);
case GalTextureFormat.A8B8G8R8: return (PixelFormat.Rgba, PixelType.UnsignedByte);
case GalTextureFormat.R32: return (PixelFormat.Red, PixelType.Float);
case GalTextureFormat.A1B5G5R5: return (PixelFormat.Rgba, PixelType.UnsignedShort5551);
case GalTextureFormat.B5G6R5: return (PixelFormat.Rgb, PixelType.UnsignedShort565);
case GalTextureFormat.G8R8: return (PixelFormat.Rg, PixelType.UnsignedByte);
case GalTextureFormat.R16: return (PixelFormat.Red, PixelType.HalfFloat);
case GalTextureFormat.R8: return (PixelFormat.Red, PixelType.UnsignedByte);
case GalTextureFormat.ZF32: return (PixelFormat.DepthComponent, PixelType.Float);
}
throw new NotImplementedException(Format.ToString());

View file

@ -71,6 +71,18 @@ namespace Ryujinx.Graphics.Gal.OpenGL
IndexBuffer = new IbInfo();
}
public void LockCaches()
{
VboCache.Lock();
IboCache.Lock();
}
public void UnlockCaches()
{
VboCache.Unlock();
IboCache.Unlock();
}
public void ClearBuffers(GalClearBufferFlags Flags)
{
ClearBufferMask Mask = ClearBufferMask.ColorBufferBit;
@ -223,7 +235,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
GL.BufferData(BufferTarget.ElementArrayBuffer, Length, Buffer, BufferUsageHint.StreamDraw);
}
public void SetVertexArray(int VbIndex, int Stride, long VboKey, GalVertexAttrib[] Attribs)
public void SetVertexArray(int Stride, long VboKey, GalVertexAttrib[] Attribs)
{
if (!VboCache.TryGetValue(VboKey, out int VboHandle))
{
@ -270,7 +282,7 @@ namespace Ryujinx.Graphics.Gal.OpenGL
}
}
public void SetIndexArray(long Key, int Size, GalIndexFormat Format)
public void SetIndexArray(int Size, GalIndexFormat Format)
{
IndexBuffer.Type = OGLEnumConverter.GetDrawElementsType(Format);

View file

@ -26,6 +26,16 @@ namespace Ryujinx.Graphics.Gal.OpenGL
TextureCache = new OGLCachedResource<TCE>(DeleteTexture);
}
public void LockCache()
{
TextureCache.Lock();
}
public void UnlockCache()
{
TextureCache.Unlock();
}
private static void DeleteTexture(TCE CachedTexture)
{
GL.DeleteTexture(CachedTexture.Handle);

View file

@ -73,6 +73,8 @@ namespace Ryujinx.HLE.Gpu.Engines
private void VertexEndGl(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
{
LockCaches();
SetFrameBuffer(Vmm, 0);
long[] Keys = UploadShaders(Vmm);
@ -90,6 +92,20 @@ namespace Ryujinx.HLE.Gpu.Engines
UploadTextures(Vmm, Keys);
UploadUniforms(Vmm);
UploadVertexArrays(Vmm);
UnlockCaches();
}
private void LockCaches()
{
Gpu.Renderer.Rasterizer.LockCaches();
Gpu.Renderer.Texture.LockCache();
}
private void UnlockCaches()
{
Gpu.Renderer.Rasterizer.UnlockCaches();
Gpu.Renderer.Texture.UnlockCache();
}
private void ClearBuffers(NvGpuVmm Vmm, NvGpuPBEntry PBEntry)
@ -570,7 +586,7 @@ namespace Ryujinx.HLE.Gpu.Engines
Gpu.Renderer.Rasterizer.CreateIbo(IboKey, Data);
}
Gpu.Renderer.Rasterizer.SetIndexArray(IboKey, IbSize, IndexFormat);
Gpu.Renderer.Rasterizer.SetIndexArray(IbSize, IndexFormat);
}
List<GalVertexAttrib>[] Attribs = new List<GalVertexAttrib>[32];
@ -634,7 +650,7 @@ namespace Ryujinx.HLE.Gpu.Engines
Gpu.Renderer.Rasterizer.CreateVbo(VboKey, Data);
}
Gpu.Renderer.Rasterizer.SetVertexArray(Index, Stride, VboKey, Attribs[Index].ToArray());
Gpu.Renderer.Rasterizer.SetVertexArray(Stride, VboKey, Attribs[Index].ToArray());
}
GalPrimitiveType PrimType = (GalPrimitiveType)(PrimCtrl & 0xffff);

View file

@ -1,5 +1,6 @@
using Ryujinx.HLE.Gpu.Memory;
using System.Collections.Concurrent;
using System.Threading;
namespace Ryujinx.HLE.Gpu.Engines
{
@ -18,6 +19,8 @@ namespace Ryujinx.HLE.Gpu.Engines
private NvGpuEngine[] SubChannels;
public AutoResetEvent Event { get; private set; }
private struct CachedMacro
{
public int Position { get; private set; }
@ -60,6 +63,8 @@ namespace Ryujinx.HLE.Gpu.Engines
Macros = new CachedMacro[MacrosCount];
Mme = new int[MmeWords];
Event = new AutoResetEvent(false);
}
public void PushBuffer(NvGpuVmm Vmm, NvGpuPBEntry[] Buffer)
@ -68,6 +73,8 @@ namespace Ryujinx.HLE.Gpu.Engines
{
BufferQueue.Enqueue((Vmm, PBEntry));
}
Event.Set();
}
public void DispatchCalls()

View file

@ -28,23 +28,30 @@ namespace Ryujinx.HLE.Gpu.Texture
{
switch (Texture.Format)
{
case GalTextureFormat.R32G32B32A32: return Texture.Width * Texture.Height * 16;
case GalTextureFormat.R16G16B16A16: return Texture.Width * Texture.Height * 8;
case GalTextureFormat.A8B8G8R8: return Texture.Width * Texture.Height * 4;
case GalTextureFormat.R32: return Texture.Width * Texture.Height * 4;
case GalTextureFormat.A1B5G5R5: return Texture.Width * Texture.Height * 2;
case GalTextureFormat.B5G6R5: return Texture.Width * Texture.Height * 2;
case GalTextureFormat.G8R8: return Texture.Width * Texture.Height * 2;
case GalTextureFormat.R16: return Texture.Width * Texture.Height * 2;
case GalTextureFormat.R8: return Texture.Width * Texture.Height;
case GalTextureFormat.R32G32B32A32:
return Texture.Width * Texture.Height * 16;
case GalTextureFormat.R16G16B16A16:
return Texture.Width * Texture.Height * 8;
case GalTextureFormat.A8B8G8R8:
case GalTextureFormat.R32:
case GalTextureFormat.ZF32:
return Texture.Width * Texture.Height * 4;
case GalTextureFormat.A1B5G5R5:
case GalTextureFormat.B5G6R5:
case GalTextureFormat.G8R8:
case GalTextureFormat.R16:
return Texture.Width * Texture.Height * 2;
case GalTextureFormat.R8:
return Texture.Width * Texture.Height;
case GalTextureFormat.BC1:
case GalTextureFormat.BC4:
{
int W = (Texture.Width + 3) / 4;
int H = (Texture.Height + 3) / 4;
return W * H * 8;
return CompressedTextureSize(Texture.Width, Texture.Height, 4, 4, 8);
}
case GalTextureFormat.BC7U:
@ -53,16 +60,86 @@ namespace Ryujinx.HLE.Gpu.Texture
case GalTextureFormat.BC5:
case GalTextureFormat.Astc2D4x4:
{
int W = (Texture.Width + 3) / 4;
int H = (Texture.Height + 3) / 4;
return W * H * 16;
return CompressedTextureSize(Texture.Width, Texture.Height, 4, 4, 16);
}
case GalTextureFormat.Astc2D5x5:
{
return CompressedTextureSize(Texture.Width, Texture.Height, 5, 5, 16);
}
case GalTextureFormat.Astc2D6x6:
{
return CompressedTextureSize(Texture.Width, Texture.Height, 6, 6, 16);
}
case GalTextureFormat.Astc2D8x8:
{
return CompressedTextureSize(Texture.Width, Texture.Height, 8, 8, 16);
}
case GalTextureFormat.Astc2D10x10:
{
return CompressedTextureSize(Texture.Width, Texture.Height, 10, 10, 16);
}
case GalTextureFormat.Astc2D12x12:
{
return CompressedTextureSize(Texture.Width, Texture.Height, 12, 12, 16);
}
case GalTextureFormat.Astc2D5x4:
{
return CompressedTextureSize(Texture.Width, Texture.Height, 5, 4, 16);
}
case GalTextureFormat.Astc2D6x5:
{
return CompressedTextureSize(Texture.Width, Texture.Height, 6, 5, 16);
}
case GalTextureFormat.Astc2D8x6:
{
return CompressedTextureSize(Texture.Width, Texture.Height, 8, 6, 16);
}
case GalTextureFormat.Astc2D10x8:
{
return CompressedTextureSize(Texture.Width, Texture.Height, 10, 8, 16);
}
case GalTextureFormat.Astc2D12x10:
{
return CompressedTextureSize(Texture.Width, Texture.Height, 12, 10, 16);
}
case GalTextureFormat.Astc2D8x5:
{
return CompressedTextureSize(Texture.Width, Texture.Height, 8, 5, 16);
}
case GalTextureFormat.Astc2D10x5:
{
return CompressedTextureSize(Texture.Width, Texture.Height, 10, 5, 16);
}
case GalTextureFormat.Astc2D10x6:
{
return CompressedTextureSize(Texture.Width, Texture.Height, 10, 6, 16);
}
}
throw new NotImplementedException(Texture.Format.ToString());
}
public static int CompressedTextureSize(int TextureWidth, int TextureHeight, int BlockWidth, int BlockHeight, int Bpb)
{
int W = (TextureWidth + (BlockWidth - 1)) / BlockWidth;
int H = (TextureHeight + (BlockHeight - 1)) / BlockHeight;
return W * H * Bpb;
}
public static (AMemory Memory, long Position) GetMemoryAndPosition(
IAMemory Memory,
long Position)

View file

@ -10,22 +10,36 @@ namespace Ryujinx.HLE.Gpu.Texture
{
switch (Texture.Format)
{
case GalTextureFormat.R32G32B32A32: return Read16Bpp (Memory, Texture);
case GalTextureFormat.R16G16B16A16: return Read8Bpp (Memory, Texture);
case GalTextureFormat.A8B8G8R8: return Read4Bpp (Memory, Texture);
case GalTextureFormat.R32: return Read4Bpp (Memory, Texture);
case GalTextureFormat.A1B5G5R5: return Read5551 (Memory, Texture);
case GalTextureFormat.B5G6R5: return Read565 (Memory, Texture);
case GalTextureFormat.G8R8: return Read2Bpp (Memory, Texture);
case GalTextureFormat.R16: return Read2Bpp (Memory, Texture);
case GalTextureFormat.R8: return Read1Bpp (Memory, Texture);
case GalTextureFormat.BC7U: return Read16Bpt4x4(Memory, Texture);
case GalTextureFormat.BC1: return Read8Bpt4x4 (Memory, Texture);
case GalTextureFormat.BC2: return Read16Bpt4x4(Memory, Texture);
case GalTextureFormat.BC3: return Read16Bpt4x4(Memory, Texture);
case GalTextureFormat.BC4: return Read8Bpt4x4 (Memory, Texture);
case GalTextureFormat.BC5: return Read16Bpt4x4(Memory, Texture);
case GalTextureFormat.Astc2D4x4: return Read16Bpt4x4(Memory, Texture);
case GalTextureFormat.R32G32B32A32: return Read16Bpp (Memory, Texture);
case GalTextureFormat.R16G16B16A16: return Read8Bpp (Memory, Texture);
case GalTextureFormat.A8B8G8R8: return Read4Bpp (Memory, Texture);
case GalTextureFormat.R32: return Read4Bpp (Memory, Texture);
case GalTextureFormat.A1B5G5R5: return Read5551 (Memory, Texture);
case GalTextureFormat.B5G6R5: return Read565 (Memory, Texture);
case GalTextureFormat.G8R8: return Read2Bpp (Memory, Texture);
case GalTextureFormat.R16: return Read2Bpp (Memory, Texture);
case GalTextureFormat.R8: return Read1Bpp (Memory, Texture);
case GalTextureFormat.BC7U: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
case GalTextureFormat.BC1: return Read8Bpt4x4 (Memory, Texture);
case GalTextureFormat.BC2: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
case GalTextureFormat.BC3: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
case GalTextureFormat.BC4: return Read8Bpt4x4 (Memory, Texture);
case GalTextureFormat.BC5: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
case GalTextureFormat.ZF32: return Read4Bpp (Memory, Texture);
case GalTextureFormat.Astc2D4x4: return Read16BptCompressedTexture(Memory, Texture, 4, 4);
case GalTextureFormat.Astc2D5x5: return Read16BptCompressedTexture(Memory, Texture, 5, 5);
case GalTextureFormat.Astc2D6x6: return Read16BptCompressedTexture(Memory, Texture, 6, 6);
case GalTextureFormat.Astc2D8x8: return Read16BptCompressedTexture(Memory, Texture, 8, 8);
case GalTextureFormat.Astc2D10x10: return Read16BptCompressedTexture(Memory, Texture, 10, 10);
case GalTextureFormat.Astc2D12x12: return Read16BptCompressedTexture(Memory, Texture, 12, 12);
case GalTextureFormat.Astc2D5x4: return Read16BptCompressedTexture(Memory, Texture, 5, 4);
case GalTextureFormat.Astc2D6x5: return Read16BptCompressedTexture(Memory, Texture, 6, 5);
case GalTextureFormat.Astc2D8x6: return Read16BptCompressedTexture(Memory, Texture, 8, 6);
case GalTextureFormat.Astc2D10x8: return Read16BptCompressedTexture(Memory, Texture, 10, 8);
case GalTextureFormat.Astc2D12x10: return Read16BptCompressedTexture(Memory, Texture, 12, 10);
case GalTextureFormat.Astc2D8x5: return Read16BptCompressedTexture(Memory, Texture, 8, 5);
case GalTextureFormat.Astc2D10x5: return Read16BptCompressedTexture(Memory, Texture, 10, 5);
case GalTextureFormat.Astc2D10x6: return Read16BptCompressedTexture(Memory, Texture, 10, 6);
}
throw new NotImplementedException(Texture.Format.ToString());
@ -306,10 +320,10 @@ namespace Ryujinx.HLE.Gpu.Texture
return Output;
}
private unsafe static byte[] Read16Bpt4x4(IAMemory Memory, TextureInfo Texture)
private unsafe static byte[] Read16BptCompressedTexture(IAMemory Memory, TextureInfo Texture, int BlockWidth, int BlockHeight)
{
int Width = (Texture.Width + 3) / 4;
int Height = (Texture.Height + 3) / 4;
int Width = (Texture.Width + (BlockWidth - 1)) / BlockWidth;
int Height = (Texture.Height + (BlockHeight - 1)) / BlockHeight;
byte[] Output = new byte[Width * Height * 16];

View file

@ -14,6 +14,10 @@ namespace Ryujinx.HLE.OsHle.Services.Aud
{
private const string DefaultAudioOutput = "DeviceOut";
private const int DefaultSampleRate = 48000;
private const int DefaultChannelsCount = 2;
private Dictionary<int, ServiceProcessRequest> m_Commands;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
@ -122,7 +126,12 @@ namespace Ryujinx.HLE.OsHle.Services.Aud
int SampleRate = Context.RequestData.ReadInt32();
int Channels = Context.RequestData.ReadInt32();
if (SampleRate != 48000)
if (SampleRate == 0)
{
SampleRate = DefaultSampleRate;
}
if (SampleRate != DefaultSampleRate)
{
Context.Ns.Log.PrintWarning(LogClass.Audio, "Invalid sample rate!");
@ -133,7 +142,7 @@ namespace Ryujinx.HLE.OsHle.Services.Aud
if (Channels == 0)
{
Channels = 2;
Channels = DefaultChannelsCount;
}
KEvent ReleaseEvent = new KEvent();
@ -145,7 +154,7 @@ namespace Ryujinx.HLE.OsHle.Services.Aud
IAalOutput AudioOut = Context.Ns.AudioOut;
int Track = AudioOut.OpenTrack(SampleRate, 2, Callback, out AudioFormat Format);
int Track = AudioOut.OpenTrack(SampleRate, Channels, Callback, out AudioFormat Format);
MakeObject(Context, new IAudioOut(AudioOut, ReleaseEvent, Track));

View file

@ -2,6 +2,7 @@ using ChocolArm64.Memory;
using Ryujinx.HLE.Logging;
using System;
using System.Collections.Concurrent;
using System.Text;
using System.Threading;
namespace Ryujinx.HLE.OsHle.Services.Nv.NvHostCtrl
@ -10,9 +11,16 @@ namespace Ryujinx.HLE.OsHle.Services.Nv.NvHostCtrl
{
private static ConcurrentDictionary<Process, NvHostCtrlUserCtx> UserCtxs;
private static bool IsProductionMode = true;
static NvHostCtrlIoctl()
{
UserCtxs = new ConcurrentDictionary<Process, NvHostCtrlUserCtx>();
if (Set.NxSettings.Settings.TryGetValue("nv!rmos_set_production_mode", out object ProductionModeSetting))
{
IsProductionMode = ((string)ProductionModeSetting) != "0"; // Default value is ""
}
}
public static int ProcessIoctl(ServiceCtx Context, int Cmd)
@ -71,17 +79,52 @@ namespace Ryujinx.HLE.OsHle.Services.Nv.NvHostCtrl
private static int GetConfig(ServiceCtx Context)
{
long InputPosition = Context.Request.GetBufferType0x21().Position;
long OutputPosition = Context.Request.GetBufferType0x22().Position;
if (!IsProductionMode)
{
long InputPosition = Context.Request.GetBufferType0x21().Position;
long OutputPosition = Context.Request.GetBufferType0x22().Position;
string Nv = AMemoryHelper.ReadAsciiString(Context.Memory, InputPosition + 0, 0x41);
string Name = AMemoryHelper.ReadAsciiString(Context.Memory, InputPosition + 0x41, 0x41);
string Domain = AMemoryHelper.ReadAsciiString(Context.Memory, InputPosition + 0, 0x41);
string Name = AMemoryHelper.ReadAsciiString(Context.Memory, InputPosition + 0x41, 0x41);
Context.Memory.WriteByte(OutputPosition + 0x82, 0);
if (Set.NxSettings.Settings.TryGetValue($"{Domain}!{Name}", out object NvSetting))
{
byte[] SettingBuffer = new byte[0x101];
Context.Ns.Log.PrintStub(LogClass.ServiceNv, "Stubbed.");
if (NvSetting is string StringValue)
{
if (StringValue.Length > 0x100)
{
Context.Ns.Log.PrintError(Logging.LogClass.ServiceNv, $"{Domain}!{Name} String value size is too big!");
}
else
{
SettingBuffer = Encoding.ASCII.GetBytes(StringValue + "\0");
}
}
return NvResult.Success;
if (NvSetting is int IntValue)
{
SettingBuffer = BitConverter.GetBytes(IntValue);
}
else if (NvSetting is bool BoolValue)
{
SettingBuffer[0] = BoolValue ? (byte)1 : (byte)0;
}
else
{
throw new NotImplementedException(NvSetting.GetType().Name);
}
Context.Memory.WriteBytes(OutputPosition + 0x82, SettingBuffer);
Context.Ns.Log.PrintDebug(Logging.LogClass.ServiceNv, $"Got setting {Domain}!{Name}");
}
return NvResult.Success;
}
return NvResult.NotAvailableInProduction;
}
private static int EventWait(ServiceCtx Context)
@ -352,4 +395,4 @@ namespace Ryujinx.HLE.OsHle.Services.Nv.NvHostCtrl
UserCtxs.TryRemove(Process, out _);
}
}
}
}

View file

@ -2,12 +2,13 @@ namespace Ryujinx.HLE.OsHle.Services.Nv
{
static class NvResult
{
public const int Success = 0;
public const int TryAgain = -11;
public const int OutOfMemory = -12;
public const int InvalidInput = -22;
public const int NotSupported = -25;
public const int Restart = -85;
public const int TimedOut = -110;
public const int NotAvailableInProduction = 196614;
public const int Success = 0;
public const int TryAgain = -11;
public const int OutOfMemory = -12;
public const int InvalidInput = -22;
public const int NotSupported = -25;
public const int Restart = -85;
public const int TimedOut = -110;
}
}
}

View file

@ -18,6 +18,7 @@ using Ryujinx.HLE.OsHle.Services.Prepo;
using Ryujinx.HLE.OsHle.Services.Set;
using Ryujinx.HLE.OsHle.Services.Sfdnsres;
using Ryujinx.HLE.OsHle.Services.Sm;
using Ryujinx.HLE.OsHle.Services.Spl;
using Ryujinx.HLE.OsHle.Services.Ssl;
using Ryujinx.HLE.OsHle.Services.Vi;
using System;
@ -66,6 +67,9 @@ namespace Ryujinx.HLE.OsHle.Services
case "caps:ss":
return new IScreenshotService();
case "csrng":
return new IRandomInterface();
case "friend:a":
return new IServiceCreator();

View file

@ -0,0 +1,50 @@
using Ryujinx.HLE.OsHle.Ipc;
using System;
using System.Collections.Generic;
using System.Security.Cryptography;
namespace Ryujinx.HLE.OsHle.Services.Spl
{
class IRandomInterface : IpcService, IDisposable
{
private Dictionary<int, ServiceProcessRequest> m_Commands;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
private RNGCryptoServiceProvider Rng;
public IRandomInterface()
{
m_Commands = new Dictionary<int, ServiceProcessRequest>()
{
{ 0, GetRandomBytes }
};
Rng = new RNGCryptoServiceProvider();
}
public long GetRandomBytes(ServiceCtx Context)
{
byte[] RandomBytes = new byte[Context.Request.ReceiveBuff[0].Size];
Rng.GetBytes(RandomBytes);
Context.Memory.WriteBytes(Context.Request.ReceiveBuff[0].Position, RandomBytes);
return 0;
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool Disposing)
{
if (Disposing)
{
Rng.Dispose();
}
}
}
}

View file

@ -2,6 +2,7 @@ using Ryujinx.HLE.Logging;
using Ryujinx.HLE.OsHle.Ipc;
using System;
using System.Collections.Generic;
using System.Text;
namespace Ryujinx.HLE.OsHle.Services.Time
{
@ -13,20 +14,31 @@ namespace Ryujinx.HLE.OsHle.Services.Time
private static readonly DateTime Epoch = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);
private TimeZoneInfo TimeZone = TimeZoneInfo.Local;
public ITimeZoneService()
{
m_Commands = new Dictionary<int, ServiceProcessRequest>()
{
{ 0, GetDeviceLocationName },
{ 101, ToCalendarTimeWithMyRule }
{ 0, GetDeviceLocationName },
{ 1, SetDeviceLocationName },
{ 2, GetTotalLocationNameCount },
{ 3, LoadLocationNameList },
{ 4, LoadTimeZoneRule },
{ 100, ToCalendarTime },
{ 101, ToCalendarTimeWithMyRule }
};
}
public long GetDeviceLocationName(ServiceCtx Context)
{
Context.Ns.Log.PrintStub(LogClass.ServiceTime, "Stubbed.");
char[] TzName = TimeZone.Id.ToCharArray();
for (int Index = 0; Index < 0x24; Index++)
Context.ResponseData.Write(TzName);
int Padding = 0x24 - TzName.Length;
for (int Index = 0; Index < Padding; Index++)
{
Context.ResponseData.Write((byte)0);
}
@ -34,11 +46,94 @@ namespace Ryujinx.HLE.OsHle.Services.Time
return 0;
}
public long ToCalendarTimeWithMyRule(ServiceCtx Context)
public long SetDeviceLocationName(ServiceCtx Context)
{
long PosixTime = Context.RequestData.ReadInt64();
byte[] LocationName = Context.RequestData.ReadBytes(0x24);
string TzID = Encoding.ASCII.GetString(LocationName).TrimEnd('\0');
DateTime CurrentTime = Epoch.AddSeconds(PosixTime).ToLocalTime();
long ResultCode = 0;
try
{
TimeZone = TimeZoneInfo.FindSystemTimeZoneById(TzID);
}
catch (TimeZoneNotFoundException e)
{
ResultCode = 0x7BA74;
}
return ResultCode;
}
public long GetTotalLocationNameCount(ServiceCtx Context)
{
Context.ResponseData.Write(TimeZoneInfo.GetSystemTimeZones().Count);
return 0;
}
public long LoadLocationNameList(ServiceCtx Context)
{
long BufferPosition = Context.Response.SendBuff[0].Position;
long BufferSize = Context.Response.SendBuff[0].Size;
int i = 0;
foreach (TimeZoneInfo info in TimeZoneInfo.GetSystemTimeZones())
{
byte[] TzData = Encoding.ASCII.GetBytes(info.Id);
Context.Memory.WriteBytes(BufferPosition + i, TzData);
int Padding = 0x24 - TzData.Length;
for (int Index = 0; Index < Padding; Index++)
{
Context.ResponseData.Write((byte)0);
}
i += 0x24;
}
return 0;
}
public long LoadTimeZoneRule(ServiceCtx Context)
{
long BufferPosition = Context.Request.ReceiveBuff[0].Position;
long BufferSize = Context.Request.ReceiveBuff[0].Size;
if (BufferSize != 0x4000)
{
Context.Ns.Log.PrintWarning(LogClass.ServiceTime, $"TimeZoneRule buffer size is 0x{BufferSize:x} (expected 0x4000)");
}
long ResultCode = 0;
byte[] LocationName = Context.RequestData.ReadBytes(0x24);
string TzID = Encoding.ASCII.GetString(LocationName).TrimEnd('\0');
// Check if the Time Zone exists, otherwise error out.
try
{
TimeZoneInfo Info = TimeZoneInfo.FindSystemTimeZoneById(TzID);
byte[] TzData = Encoding.ASCII.GetBytes(Info.Id);
// FIXME: This is not in ANY cases accurate, but the games don't about the content of the buffer, they only pass it.
// TODO: Reverse the TZif2 conversion in PCV to make this match with real hardware.
Context.Memory.WriteBytes(BufferPosition, TzData);
}
catch (TimeZoneNotFoundException e)
{
Context.Ns.Log.PrintWarning(LogClass.ServiceTime, $"Timezone not found for string: {TzID} (len: {TzID.Length})");
ResultCode = 0x7BA74;
}
return ResultCode;
}
private long ToCalendarTimeWithTz(ServiceCtx Context, long PosixTime, TimeZoneInfo Info)
{
DateTime CurrentTime = Epoch.AddSeconds(PosixTime);
CurrentTime = TimeZoneInfo.ConvertTimeFromUtc(CurrentTime, Info);
Context.ResponseData.Write((ushort)CurrentTime.Year);
Context.ResponseData.Write((byte)CurrentTime.Month);
@ -46,31 +141,54 @@ namespace Ryujinx.HLE.OsHle.Services.Time
Context.ResponseData.Write((byte)CurrentTime.Hour);
Context.ResponseData.Write((byte)CurrentTime.Minute);
Context.ResponseData.Write((byte)CurrentTime.Second);
Context.ResponseData.Write((byte)0);
/* Thanks to TuxSH
struct CalendarAdditionalInfo {
u32 tm_wday; //day of week [0,6] (Sunday = 0)
s32 tm_yday; //day of year [0,365]
struct timezone {
char[8] tz_name;
bool isDaylightSavingTime;
s32 utcOffsetSeconds;
};
};
*/
Context.ResponseData.Write((byte)0); //MilliSecond ?
Context.ResponseData.Write((int)CurrentTime.DayOfWeek);
Context.ResponseData.Write(CurrentTime.DayOfYear - 1);
//TODO: Find out the names used.
Context.ResponseData.Write(new byte[8]);
Context.ResponseData.Write(new byte[8]); //TODO: Find out the names used.
Context.ResponseData.Write((byte)(CurrentTime.IsDaylightSavingTime() ? 1 : 0));
Context.ResponseData.Write((int)TimeZoneInfo.Local.GetUtcOffset(CurrentTime).TotalSeconds);
Context.ResponseData.Write((int)Info.GetUtcOffset(CurrentTime).TotalSeconds);
return 0;
}
public long ToCalendarTime(ServiceCtx Context)
{
long PosixTime = Context.RequestData.ReadInt64();
long BufferPosition = Context.Request.SendBuff[0].Position;
long BufferSize = Context.Request.SendBuff[0].Size;
if (BufferSize != 0x4000)
{
Context.Ns.Log.PrintWarning(LogClass.ServiceTime, $"TimeZoneRule buffer size is 0x{BufferSize:x} (expected 0x4000)");
}
// TODO: Reverse the TZif2 conversion in PCV to make this match with real hardware.
byte[] TzData = Context.Memory.ReadBytes(BufferPosition, 0x24);
string TzID = Encoding.ASCII.GetString(TzData).TrimEnd('\0');
long ResultCode = 0;
// Check if the Time Zone exists, otherwise error out.
try
{
TimeZoneInfo Info = TimeZoneInfo.FindSystemTimeZoneById(TzID);
ResultCode = ToCalendarTimeWithTz(Context, PosixTime, Info);
}
catch (TimeZoneNotFoundException e)
{
Context.Ns.Log.PrintWarning(LogClass.ServiceTime, $"Timezone not found for string: {TzID} (len: {TzID.Length})");
ResultCode = 0x7BA74;
}
return ResultCode;
}
public long ToCalendarTimeWithMyRule(ServiceCtx Context)
{
long PosixTime = Context.RequestData.ReadInt64();
return ToCalendarTimeWithTz(Context, PosixTime, TimeZone);
}
}
}
}

View file

@ -71,6 +71,11 @@ namespace Ryujinx.HLE
Os.LoadProgram(FileName);
}
public bool WaitFifo()
{
return Gpu.Fifo.Event.WaitOne(8);
}
public void ProcessFrame()
{
Gpu.Fifo.DispatchCalls();

View file

@ -0,0 +1,40 @@
using ChocolArm64.State;
using NUnit.Framework;
using System.Runtime.Intrinsics;
using System.Runtime.Intrinsics.X86;
namespace Ryujinx.Tests.Cpu
{
public class CpuTestSimdCvt : CpuTest
{
[TestCase((ushort)0x0000, 0x00000000u)] // Positive Zero
[TestCase((ushort)0x8000, 0x80000000u)] // Negative Zero
[TestCase((ushort)0x3E00, 0x3FC00000u)] // +1.5
[TestCase((ushort)0xBE00, 0xBFC00000u)] // -1.5
[TestCase((ushort)0xFFFF, 0xFFFFE000u)] // -QNaN
[TestCase((ushort)0x7C00, 0x7F800000u)] // +Inf
[TestCase((ushort)0x3C00, 0x3F800000u)] // 1.0
[TestCase((ushort)0x3C01, 0x3F802000u)] // 1.0009765625
[TestCase((ushort)0xC000, 0xC0000000u)] // -2.0
[TestCase((ushort)0x7BFF, 0x477FE000u)] // 65504.0 (Largest Normal)
[TestCase((ushort)0x03FF, 0x387FC000u)] // 0.00006097555 (Largest Subnormal)
[TestCase((ushort)0x0001, 0x33800000u)] // 5.96046448e-8 (Smallest Subnormal)
public void Fcvtl_V_f16(ushort Value, uint Result)
{
uint Opcode = 0x0E217801;
Vector128<float> V0 = Sse.StaticCast<ushort, float>(Sse2.SetAllVector128(Value));
AThreadState ThreadState = SingleOpcode(Opcode, V0: V0);
Assert.Multiple(() =>
{
Assert.That(Sse41.Extract(Sse.StaticCast<float, uint>(ThreadState.V1), (byte)0), Is.EqualTo(Result));
Assert.That(Sse41.Extract(Sse.StaticCast<float, uint>(ThreadState.V1), (byte)1), Is.EqualTo(Result));
Assert.That(Sse41.Extract(Sse.StaticCast<float, uint>(ThreadState.V1), (byte)2), Is.EqualTo(Result));
Assert.That(Sse41.Extract(Sse.StaticCast<float, uint>(ThreadState.V1), (byte)3), Is.EqualTo(Result));
});
}
}
}

View file

@ -5,6 +5,9 @@ using Ryujinx.Graphics.Gal;
using Ryujinx.HLE;
using Ryujinx.HLE.Input;
using System;
using System.Threading;
using Stopwatch = System.Diagnostics.Stopwatch;
namespace Ryujinx
{
@ -16,6 +19,8 @@ namespace Ryujinx
private const float TouchScreenRatioX = (float)TouchScreenWidth / TouchScreenHeight;
private const float TouchScreenRatioY = (float)TouchScreenHeight / TouchScreenWidth;
private const int TargetFPS = 60;
private Switch Ns;
private IGalRenderer Renderer;
@ -24,6 +29,14 @@ namespace Ryujinx
private MouseState? Mouse = null;
private Thread RenderThread;
private bool ResizeEvent;
private bool TitleEvent;
private string NewTitle;
public GLScreen(Switch Ns, IGalRenderer Renderer)
: base(1280, 720,
new GraphicsMode(), "Ryujinx", 0,
@ -36,13 +49,85 @@ namespace Ryujinx
Location = new Point(
(DisplayDevice.Default.Width / 2) - (Width / 2),
(DisplayDevice.Default.Height / 2) - (Height / 2));
ResizeEvent = false;
TitleEvent = false;
}
protected override void OnLoad(EventArgs e)
private void RenderLoop()
{
VSync = VSyncMode.On;
MakeCurrent();
Stopwatch Chrono = new Stopwatch();
Chrono.Start();
long TicksPerFrame = Stopwatch.Frequency / TargetFPS;
long Ticks = 0;
while (Exists && !IsExiting)
{
if (Ns.WaitFifo())
{
Ns.ProcessFrame();
}
Renderer.RunActions();
if (ResizeEvent)
{
ResizeEvent = false;
Renderer.FrameBuffer.SetWindowSize(Width, Height);
}
Ticks += Chrono.ElapsedTicks;
Chrono.Restart();
if (Ticks >= TicksPerFrame)
{
RenderFrame();
//Queue max. 1 vsync
Ticks = Math.Min(Ticks - TicksPerFrame, TicksPerFrame);
}
}
}
public void MainLoop()
{
VSync = VSyncMode.Off;
Visible = true;
Renderer.FrameBuffer.SetWindowSize(Width, Height);
Context.MakeCurrent(null);
//OpenTK doesn't like sleeps in its thread, to avoid this a renderer thread is created
RenderThread = new Thread(RenderLoop);
RenderThread.Start();
while (Exists && !IsExiting)
{
ProcessEvents();
if (!IsExiting)
{
UpdateFrame();
if (TitleEvent)
{
TitleEvent = false;
Title = NewTitle;
}
}
}
}
private bool IsGamePadButtonPressedFromString(GamePadState GamePad, string Button)
@ -99,7 +184,7 @@ namespace Ryujinx
}
}
protected override void OnUpdateFrame(FrameEventArgs e)
private new void UpdateFrame()
{
HidControllerButtons CurrentButton = 0;
HidJoystickPosition LeftJoystick;
@ -278,13 +363,9 @@ namespace Ryujinx
CurrentButton,
LeftJoystick,
RightJoystick);
Ns.ProcessFrame();
Renderer.RunActions();
}
protected override void OnRenderFrame(FrameEventArgs e)
private new void RenderFrame()
{
Renderer.FrameBuffer.Render();
@ -293,16 +374,25 @@ namespace Ryujinx
double HostFps = Ns.Statistics.GetSystemFrameRate();
double GameFps = Ns.Statistics.GetGameFrameRate();
Title = $"Ryujinx | Host FPS: {HostFps:0.0} | Game FPS: {GameFps:0.0}";
NewTitle = $"Ryujinx | Host FPS: {HostFps:0.0} | Game FPS: {GameFps:0.0}";
TitleEvent = true;
SwapBuffers();
Ns.Os.SignalVsync();
}
protected override void OnUnload(EventArgs e)
{
RenderThread.Join();
base.OnUnload(e);
}
protected override void OnResize(EventArgs e)
{
Renderer.FrameBuffer.SetWindowSize(Width, Height);
ResizeEvent = true;
}
protected override void OnKeyDown(KeyboardKeyEventArgs e)

View file

@ -67,7 +67,7 @@ namespace Ryujinx
Screen.Exit();
};
Screen.Run(0.0, 60.0);
Screen.MainLoop();
}
Environment.Exit(0);