Move Ryujinx folder to Application Support on macOS
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1 changed files with 42 additions and 1 deletions
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@ -45,7 +45,15 @@ namespace Ryujinx.Common.Configuration
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public static void Initialize(string baseDirPath)
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{
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string appDataPath = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
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string appDataPath = null;
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if (System.Runtime.InteropServices.RuntimeInformation.IsOSPlatform(System.Runtime.InteropServices.OSPlatform.OSX))
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{
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appDataPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Personal), "Library/Application Support");
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}
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else
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{
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appDataPath = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
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}
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if (appDataPath.Length == 0)
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{
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@ -81,6 +89,14 @@ namespace Ryujinx.Common.Configuration
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BaseDirPath = Path.GetFullPath(BaseDirPath); // convert relative paths
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// Copy .config dir to application support dir
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if (System.Runtime.InteropServices.RuntimeInformation.IsOSPlatform(System.Runtime.InteropServices.OSPlatform.OSX) && Mode == LaunchMode.UserProfile)
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{
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var oldConfigPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), DefaultBaseDir);
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if (Path.Exists(oldConfigPath) && !Path.Exists(BaseDirPath))
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CopyDirectory(oldConfigPath, BaseDirPath);
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}
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SetupBasePaths();
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}
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@ -92,6 +108,31 @@ namespace Ryujinx.Common.Configuration
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Directory.CreateDirectory(KeysDirPath = Path.Combine(BaseDirPath, KeysDir));
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}
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private static void CopyDirectory(string sourceDir, string destinationDir)
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{
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var dir = new DirectoryInfo(sourceDir);
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if (!dir.Exists)
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throw new DirectoryNotFoundException($"Source directory not found: {dir.FullName}");
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DirectoryInfo[] subDirs = dir.GetDirectories();
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Directory.CreateDirectory(destinationDir);
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foreach (FileInfo file in dir.GetFiles())
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{
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if (file.Name == ".DS_Store")
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continue;
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string destFile = Path.Combine(destinationDir, file.Name);
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file.CopyTo(destFile);
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}
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foreach (DirectoryInfo subDir in subDirs)
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{
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string destDir = Path.Combine(destinationDir, subDir.Name);
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CopyDirectory(subDir.FullName, destDir);
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}
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}
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public static string GetModsPath() => CustomModsPath ?? Directory.CreateDirectory(Path.Combine(BaseDirPath, DefaultModsDir)).FullName;
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public static string GetSdModsPath() => CustomSdModsPath ?? Directory.CreateDirectory(Path.Combine(BaseDirPath, DefaultSdcardDir, "atmosphere")).FullName;
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}
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