Update several methods to use GetNode directly and avoid array allocations

This commit is contained in:
gdk 2022-08-30 22:15:16 -03:00 committed by Mary-nyan
parent 65f2a82b97
commit c646638680

View file

@ -89,9 +89,12 @@ namespace Ryujinx.Memory.WindowsShared
lock (_mappings)
{
RangeNode<ulong> node = _mappings.GetNode(new RangeNode<ulong>(address, address + 1UL, default));
RangeNode<ulong> successorNode;
for (; node != null; node = node.Successor)
for (; node != null; node = successorNode)
{
successorNode = node.Successor;
if (IsMapped(node.Value))
{
if (!WindowsApi.UnmapViewOfFile2(WindowsApi.CurrentProcessHandle, (IntPtr)node.Start, 2))
@ -372,25 +375,25 @@ namespace Ryujinx.Memory.WindowsShared
ulong endAddress = address + size;
ulong blockAddress = (ulong)owner.Pointer;
ulong blockEnd = blockAddress + owner.Size;
var overlaps = new RangeNode<ulong>[InitialOverlapsSize];
int unmappedCount = 0;
lock (_mappings)
{
int count = _mappings.GetNodes(address, endAddress, ref overlaps);
RangeNode<ulong> node = _mappings.GetNode(new RangeNode<ulong>(address, address + 1UL, default));
if (count == 0)
if (node == null)
{
// Nothing to coalesce if we no overlaps.
// Nothing to coalesce if we have no overlaps.
return;
}
RangeNode<ulong> predecessor = overlaps[0].Predecessor;
RangeNode<ulong> successor = overlaps[count - 1].Successor;
RangeNode<ulong> predecessor = node.Predecessor;
RangeNode<ulong> successor = null;
for (int index = 0; index < count; index++)
for (; node != null; node = successor)
{
var overlap = overlaps[index];
successor = node.Successor;
var overlap = node;
if (!IsMapped(overlap.Value))
{
@ -400,6 +403,11 @@ namespace Ryujinx.Memory.WindowsShared
_mappings.Remove(overlap);
unmappedCount++;
}
if (node.End >= endAddress)
{
break;
}
}
if (predecessor != null && !IsMapped(predecessor.Value) && predecessor.Start >= blockAddress)
@ -469,19 +477,17 @@ namespace Ryujinx.Memory.WindowsShared
ulong reprotectSize = (ulong)size;
ulong endAddress = reprotectAddress + reprotectSize;
var overlaps = new RangeNode<ulong>[InitialOverlapsSize];
int count;
bool success = true;
lock (_mappings)
{
count = _mappings.GetNodes(reprotectAddress, endAddress, ref overlaps);
}
RangeNode<ulong> node = _mappings.GetNode(new RangeNode<ulong>(reprotectAddress, reprotectAddress + 1UL, default));
RangeNode<ulong> successorNode;
bool success = true;
for (int index = 0; index < count; index++)
for (; node != null; node = successorNode)
{
var overlap = overlaps[index];
successorNode = node.Successor;
var overlap = node;
ulong mappedAddress = overlap.Start;
ulong mappedSize = overlap.End - overlap.Start;
@ -510,6 +516,12 @@ namespace Ryujinx.Memory.WindowsShared
success = false;
}
if (node.End >= endAddress)
{
break;
}
}
}
UpdateProtection(reprotectAddress, reprotectSize, permission);
@ -565,26 +577,27 @@ namespace Ryujinx.Memory.WindowsShared
private void UpdateProtection(ulong address, ulong size, MemoryPermission permission)
{
ulong endAddress = address + size;
var overlaps = new RangeNode<MemoryPermission>[InitialOverlapsSize];
int count;
lock (_protections)
{
count = _protections.GetNodes(address, endAddress, ref overlaps);
RangeNode<MemoryPermission> node = _protections.GetNode(new RangeNode<MemoryPermission>(address, address + 1UL, default));
if (count == 1 &&
overlaps[0].Start <= address &&
overlaps[0].End >= endAddress &&
overlaps[0].Value == permission)
if (node != null &&
node.Start <= address &&
node.End >= endAddress &&
node.Value == permission)
{
return;
}
RangeNode<MemoryPermission> successorNode;
ulong startAddress = address;
for (int index = 0; index < count; index++)
for (; node != null; node = successorNode)
{
var protection = overlaps[index];
successorNode = node.Successor;
var protection = node;
ulong protAddress = protection.Start;
ulong protEndAddress = protection.End;
@ -616,6 +629,11 @@ namespace Ryujinx.Memory.WindowsShared
_protections.Add(new RangeNode<MemoryPermission>(endAddress, protEndAddress, protPermission));
}
}
if (node.End >= endAddress)
{
break;
}
}
_protections.Add(new RangeNode<MemoryPermission>(startAddress, endAddress, permission));
@ -630,16 +648,16 @@ namespace Ryujinx.Memory.WindowsShared
private void RemoveProtection(ulong address, ulong size)
{
ulong endAddress = address + size;
var overlaps = new RangeNode<MemoryPermission>[InitialOverlapsSize];
int count;
lock (_protections)
{
count = _protections.GetNodes(address, endAddress, ref overlaps);
RangeNode<MemoryPermission> node = _protections.GetNode(new RangeNode<MemoryPermission>(address, address + 1UL, default));
RangeNode<MemoryPermission> successorNode;
for (int index = 0; index < count; index++)
for (; node != null; node = successorNode)
{
var protection = overlaps[index];
successorNode = node.Successor;
var protection = node;
ulong protAddress = protection.Start;
ulong protEndAddress = protection.End;
@ -656,6 +674,11 @@ namespace Ryujinx.Memory.WindowsShared
{
_protections.Add(new RangeNode<MemoryPermission>(endAddress, protEndAddress, protPermission));
}
if (node.End >= endAddress)
{
break;
}
}
}
}