From c6524942199eca97d3f9bd9e2e18a21b14069a8c Mon Sep 17 00:00:00 2001 From: riperiperi Date: Thu, 12 Nov 2020 23:40:26 +0000 Subject: [PATCH] Use "Screen Scissor" as size hint for render targets (#1703) "Screen scissor" is the minimum size of all render targets, and is set when any render target is bound on NVN or OpenGL. Since it works on all active texture's real sizes, it is therefore more reliable than viewport 0's width, and is actually set before clear. This fixes a regression with Hyrule Warriors: Age Of Calamity's cubemaps, which did not set viewport dimensions before clear. This resulted in attempting to create a cubemap with rectangular sides, which is logically and physically impossible. (also it just fails) --- Ryujinx.Graphics.Gpu/Engine/Methods.cs | 4 ++-- Ryujinx.Graphics.Gpu/State/MethodOffset.cs | 1 + Ryujinx.Graphics.Gpu/State/ScreenScissorState.cs | 12 ++++++++++++ 3 files changed, 15 insertions(+), 2 deletions(-) create mode 100644 Ryujinx.Graphics.Gpu/State/ScreenScissorState.cs diff --git a/Ryujinx.Graphics.Gpu/Engine/Methods.cs b/Ryujinx.Graphics.Gpu/Engine/Methods.cs index f408561a26..9f27aec223 100644 --- a/Ryujinx.Graphics.Gpu/Engine/Methods.cs +++ b/Ryujinx.Graphics.Gpu/Engine/Methods.cs @@ -355,8 +355,8 @@ namespace Ryujinx.Graphics.Gpu.Engine int samplesInX = msaaMode.SamplesInX(); int samplesInY = msaaMode.SamplesInY(); - var extents = state.Get(MethodOffset.ViewportExtents, 0); - Size sizeHint = new Size(extents.X + extents.Width, extents.Y + extents.Height, 1); + var scissor = state.Get(MethodOffset.ScreenScissorState); + Size sizeHint = new Size(scissor.X + scissor.Width, scissor.Y + scissor.Height, 1); bool changedScale = false; diff --git a/Ryujinx.Graphics.Gpu/State/MethodOffset.cs b/Ryujinx.Graphics.Gpu/State/MethodOffset.cs index 8d2df79a2a..3293ae8ec8 100644 --- a/Ryujinx.Graphics.Gpu/State/MethodOffset.cs +++ b/Ryujinx.Graphics.Gpu/State/MethodOffset.cs @@ -45,6 +45,7 @@ namespace Ryujinx.Graphics.Gpu.State TextureBarrierTiled = 0x3df, RtColorMaskShared = 0x3e4, RtDepthStencilState = 0x3f8, + ScreenScissorState = 0x3fd, VertexAttribState = 0x458, RtControl = 0x487, RtDepthStencilSize = 0x48a, diff --git a/Ryujinx.Graphics.Gpu/State/ScreenScissorState.cs b/Ryujinx.Graphics.Gpu/State/ScreenScissorState.cs new file mode 100644 index 0000000000..2fbf99344d --- /dev/null +++ b/Ryujinx.Graphics.Gpu/State/ScreenScissorState.cs @@ -0,0 +1,12 @@ +namespace Ryujinx.Graphics.Gpu.State +{ + struct ScreenScissorState + { +#pragma warning disable CS0649 + public ushort X; + public ushort Width; + public ushort Y; + public ushort Height; +#pragma warning restore CS0649 + } +}