From c6f8bfed904e30f7c5d890a2f0ef531eb9e298e5 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Mon, 22 Apr 2024 15:05:55 -0300 Subject: [PATCH] Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577) * Add support for bindless textures from shader input (vertex buffer) * Shader cache version bump * Format whitespace * Remove cache entries on pool removal, disable for OpenGL * PR feedback --- src/Ryujinx.Graphics.GAL/Capabilities.cs | 3 + .../Engine/Compute/ComputeClass.cs | 6 +- .../Engine/Threed/StateUpdater.cs | 13 +- src/Ryujinx.Graphics.Gpu/Image/PoolCache.cs | 7 +- .../Image/TextureBindingInfo.cs | 16 +- .../Image/TextureBindingsArrayCache.cs | 630 ++++++++++++++---- .../Image/TextureBindingsManager.cs | 16 +- .../Image/TextureManager.cs | 8 +- .../Shader/CachedShaderBindings.cs | 5 +- .../Shader/DiskCache/DiskCacheGpuAccessor.cs | 35 + .../Shader/DiskCache/DiskCacheHostStorage.cs | 2 +- .../Shader/GpuAccessor.cs | 18 + .../Shader/GpuAccessorBase.cs | 2 + .../Shader/GpuAccessorState.cs | 8 + .../Shader/GpuChannelPoolState.cs | 7 +- .../Shader/ShaderCache.cs | 8 +- .../Shader/ShaderInfoBuilder.cs | 38 +- .../Shader/ShaderSpecializationState.cs | 92 ++- src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs | 1 + .../CodeGen/Glsl/Declarations.cs | 3 +- .../Glsl/Instructions/InstGenMemory.cs | 19 +- .../CodeGen/Spirv/Declarations.cs | 52 +- .../CodeGen/Spirv/Instructions.cs | 86 +-- src/Ryujinx.Graphics.Shader/IGpuAccessor.cs | 35 +- .../IntermediateRepresentation/Operation.cs | 5 + .../TextureOperation.cs | 9 + src/Ryujinx.Graphics.Shader/SamplerType.cs | 26 + .../StructuredIr/AstTextureOperation.cs | 5 + .../StructuredIr/StructuredProgram.cs | 2 +- .../StructuredIr/TextureDefinition.cs | 18 +- .../TextureDescriptor.cs | 4 + src/Ryujinx.Graphics.Shader/TextureHandle.cs | 1 + .../Optimizations/BindlessElimination.cs | 86 ++- .../Optimizations/BindlessToArray.cs | 2 +- .../Translation/ResourceManager.cs | 32 +- .../Translation/TranslatorContext.cs | 6 +- .../DescriptorSetTemplate.cs | 85 +-- src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs | 1 + src/Ryujinx.ShaderTools/Program.cs | 10 + 39 files changed, 1091 insertions(+), 311 deletions(-) diff --git a/src/Ryujinx.Graphics.GAL/Capabilities.cs b/src/Ryujinx.Graphics.GAL/Capabilities.cs index dc927eaba1..70736fbd61 100644 --- a/src/Ryujinx.Graphics.GAL/Capabilities.cs +++ b/src/Ryujinx.Graphics.GAL/Capabilities.cs @@ -36,6 +36,7 @@ namespace Ryujinx.Graphics.GAL public readonly bool SupportsMismatchingViewFormat; public readonly bool SupportsCubemapView; public readonly bool SupportsNonConstantTextureOffset; + public readonly bool SupportsSeparateSampler; public readonly bool SupportsShaderBallot; public readonly bool SupportsShaderBarrierDivergence; public readonly bool SupportsShaderFloat64; @@ -92,6 +93,7 @@ namespace Ryujinx.Graphics.GAL bool supportsMismatchingViewFormat, bool supportsCubemapView, bool supportsNonConstantTextureOffset, + bool supportsSeparateSampler, bool supportsShaderBallot, bool supportsShaderBarrierDivergence, bool supportsShaderFloat64, @@ -144,6 +146,7 @@ namespace Ryujinx.Graphics.GAL SupportsMismatchingViewFormat = supportsMismatchingViewFormat; SupportsCubemapView = supportsCubemapView; SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset; + SupportsSeparateSampler = supportsSeparateSampler; SupportsShaderBallot = supportsShaderBallot; SupportsShaderBarrierDivergence = supportsShaderBarrierDivergence; SupportsShaderFloat64 = supportsShaderFloat64; diff --git a/src/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs b/src/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs index ccdbe4748b..cd81447240 100644 --- a/src/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs +++ b/src/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs @@ -126,6 +126,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute ulong samplerPoolGpuVa = ((ulong)_state.State.SetTexSamplerPoolAOffsetUpper << 32) | _state.State.SetTexSamplerPoolB; ulong texturePoolGpuVa = ((ulong)_state.State.SetTexHeaderPoolAOffsetUpper << 32) | _state.State.SetTexHeaderPoolB; + int samplerPoolMaximumId = _state.State.SetTexSamplerPoolCMaximumIndex; + GpuChannelPoolState poolState = new( texturePoolGpuVa, _state.State.SetTexHeaderPoolCMaximumIndex, @@ -139,7 +141,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute sharedMemorySize, _channel.BufferManager.HasUnalignedStorageBuffers); - CachedShaderProgram cs = memoryManager.Physical.ShaderCache.GetComputeShader(_channel, poolState, computeState, shaderGpuVa); + CachedShaderProgram cs = memoryManager.Physical.ShaderCache.GetComputeShader(_channel, samplerPoolMaximumId, poolState, computeState, shaderGpuVa); _context.Renderer.Pipeline.SetProgram(cs.HostProgram); @@ -184,7 +186,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute sharedMemorySize, _channel.BufferManager.HasUnalignedStorageBuffers); - cs = memoryManager.Physical.ShaderCache.GetComputeShader(_channel, poolState, computeState, shaderGpuVa); + cs = memoryManager.Physical.ShaderCache.GetComputeShader(_channel, samplerPoolMaximumId, poolState, computeState, shaderGpuVa); _context.Renderer.Pipeline.SetProgram(cs.HostProgram); } diff --git a/src/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs b/src/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs index b3eb62185a..1dc77b52df 100644 --- a/src/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs +++ b/src/Ryujinx.Graphics.Gpu/Engine/Threed/StateUpdater.cs @@ -1429,7 +1429,18 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed addressesSpan[index] = baseAddress + shader.Offset; } - CachedShaderProgram gs = shaderCache.GetGraphicsShader(ref _state.State, ref _pipeline, _channel, ref _currentSpecState.GetPoolState(), ref _currentSpecState.GetGraphicsState(), addresses); + int samplerPoolMaximumId = _state.State.SamplerIndex == SamplerIndex.ViaHeaderIndex + ? _state.State.TexturePoolState.MaximumId + : _state.State.SamplerPoolState.MaximumId; + + CachedShaderProgram gs = shaderCache.GetGraphicsShader( + ref _state.State, + ref _pipeline, + _channel, + samplerPoolMaximumId, + ref _currentSpecState.GetPoolState(), + ref _currentSpecState.GetGraphicsState(), + addresses); // Consume the modified flag for spec state so that it isn't checked again. _currentSpecState.SetShader(gs); diff --git a/src/Ryujinx.Graphics.Gpu/Image/PoolCache.cs b/src/Ryujinx.Graphics.Gpu/Image/PoolCache.cs index d9881f897e..50872ab632 100644 --- a/src/Ryujinx.Graphics.Gpu/Image/PoolCache.cs +++ b/src/Ryujinx.Graphics.Gpu/Image/PoolCache.cs @@ -62,8 +62,9 @@ namespace Ryujinx.Graphics.Gpu.Image /// GPU channel that the texture pool cache belongs to /// Start address of the texture pool /// Maximum ID of the texture pool + /// Cache of texture array bindings /// The found or newly created texture pool - public T FindOrCreate(GpuChannel channel, ulong address, int maximumId) + public T FindOrCreate(GpuChannel channel, ulong address, int maximumId, TextureBindingsArrayCache bindingsArrayCache) { // Remove old entries from the cache, if possible. while (_pools.Count > MaxCapacity && (_currentTimestamp - _pools.First.Value.CacheTimestamp) >= MinDeltaForRemoval) @@ -73,6 +74,7 @@ namespace Ryujinx.Graphics.Gpu.Image _pools.RemoveFirst(); oldestPool.Dispose(); oldestPool.CacheNode = null; + bindingsArrayCache.RemoveAllWithPool(oldestPool); } T pool; @@ -87,8 +89,7 @@ namespace Ryujinx.Graphics.Gpu.Image if (pool.CacheNode != _pools.Last) { _pools.Remove(pool.CacheNode); - - pool.CacheNode = _pools.AddLast(pool); + _pools.AddLast(pool.CacheNode); } pool.CacheTimestamp = _currentTimestamp; diff --git a/src/Ryujinx.Graphics.Gpu/Image/TextureBindingInfo.cs b/src/Ryujinx.Graphics.Gpu/Image/TextureBindingInfo.cs index 12a457dbcb..ba895c60a8 100644 --- a/src/Ryujinx.Graphics.Gpu/Image/TextureBindingInfo.cs +++ b/src/Ryujinx.Graphics.Gpu/Image/TextureBindingInfo.cs @@ -44,6 +44,11 @@ namespace Ryujinx.Graphics.Gpu.Image /// public TextureUsageFlags Flags { get; } + /// + /// Indicates that the binding is for a sampler. + /// + public bool IsSamplerOnly { get; } + /// /// Constructs the texture binding information structure. /// @@ -74,8 +79,17 @@ namespace Ryujinx.Graphics.Gpu.Image /// Constant buffer slot where the texture handle is located /// The shader texture handle (read index into the texture constant buffer) /// The texture's usage flags, indicating how it is used in the shader - public TextureBindingInfo(Target target, int binding, int arrayLength, int cbufSlot, int handle, TextureUsageFlags flags) : this(target, (Format)0, binding, arrayLength, cbufSlot, handle, flags) + /// Indicates that the binding is for a sampler + public TextureBindingInfo( + Target target, + int binding, + int arrayLength, + int cbufSlot, + int handle, + TextureUsageFlags flags, + bool isSamplerOnly) : this(target, 0, binding, arrayLength, cbufSlot, handle, flags) { + IsSamplerOnly = isSamplerOnly; } } } diff --git a/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsArrayCache.cs b/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsArrayCache.cs index 4645317c4f..7e486e0a84 100644 --- a/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsArrayCache.cs +++ b/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsArrayCache.cs @@ -21,12 +21,98 @@ namespace Ryujinx.Graphics.Gpu.Image private readonly GpuContext _context; private readonly GpuChannel _channel; - private readonly bool _isCompute; /// /// Array cache entry key. /// - private readonly struct CacheEntryKey : IEquatable + private readonly struct CacheEntryFromPoolKey : IEquatable + { + /// + /// Whether the entry is for an image. + /// + public readonly bool IsImage; + + /// + /// Whether the entry is for a sampler. + /// + public readonly bool IsSampler; + + /// + /// Texture or image target type. + /// + public readonly Target Target; + + /// + /// Number of entries of the array. + /// + public readonly int ArrayLength; + + private readonly TexturePool _texturePool; + private readonly SamplerPool _samplerPool; + + /// + /// Creates a new array cache entry. + /// + /// Whether the entry is for an image + /// Binding information for the array + /// Texture pool where the array textures are located + /// Sampler pool where the array samplers are located + public CacheEntryFromPoolKey(bool isImage, TextureBindingInfo bindingInfo, TexturePool texturePool, SamplerPool samplerPool) + { + IsImage = isImage; + IsSampler = bindingInfo.IsSamplerOnly; + Target = bindingInfo.Target; + ArrayLength = bindingInfo.ArrayLength; + + _texturePool = texturePool; + _samplerPool = samplerPool; + } + + /// + /// Checks if the pool matches the cached pool. + /// + /// Texture or sampler pool instance + /// True if the pool matches, false otherwise + public bool MatchesPool(IPool pool) + { + return _texturePool == pool || _samplerPool == pool; + } + + /// + /// Checks if the texture and sampler pools matches the cached pools. + /// + /// Texture pool instance + /// Sampler pool instance + /// True if the pools match, false otherwise + private bool MatchesPools(TexturePool texturePool, SamplerPool samplerPool) + { + return _texturePool == texturePool && _samplerPool == samplerPool; + } + + public bool Equals(CacheEntryFromPoolKey other) + { + return IsImage == other.IsImage && + IsSampler == other.IsSampler && + Target == other.Target && + ArrayLength == other.ArrayLength && + MatchesPools(other._texturePool, other._samplerPool); + } + + public override bool Equals(object obj) + { + return obj is CacheEntryFromBufferKey other && Equals(other); + } + + public override int GetHashCode() + { + return HashCode.Combine(_texturePool, _samplerPool, IsSampler); + } + } + + /// + /// Array cache entry key. + /// + private readonly struct CacheEntryFromBufferKey : IEquatable { /// /// Whether the entry is for an image. @@ -61,7 +147,7 @@ namespace Ryujinx.Graphics.Gpu.Image /// Texture pool where the array textures are located /// Sampler pool where the array samplers are located /// Constant buffer bounds with the texture handles - public CacheEntryKey( + public CacheEntryFromBufferKey( bool isImage, TextureBindingInfo bindingInfo, TexturePool texturePool, @@ -100,7 +186,7 @@ namespace Ryujinx.Graphics.Gpu.Image return _textureBufferBounds.Equals(textureBufferBounds); } - public bool Equals(CacheEntryKey other) + public bool Equals(CacheEntryFromBufferKey other) { return IsImage == other.IsImage && Target == other.Target && @@ -112,7 +198,7 @@ namespace Ryujinx.Graphics.Gpu.Image public override bool Equals(object obj) { - return obj is CacheEntryKey other && Equals(other); + return obj is CacheEntryFromBufferKey other && Equals(other); } public override int GetHashCode() @@ -122,40 +208,15 @@ namespace Ryujinx.Graphics.Gpu.Image } /// - /// Array cache entry. + /// Array cache entry from pool. /// private class CacheEntry { - /// - /// Key for this entry on the cache. - /// - public readonly CacheEntryKey Key; - - /// - /// Linked list node used on the texture bindings array cache. - /// - public LinkedListNode CacheNode; - - /// - /// Timestamp set on the last use of the array by the cache. - /// - public int CacheTimestamp; - /// /// All cached textures, along with their invalidated sequence number as value. /// public readonly Dictionary Textures; - /// - /// All pool texture IDs along with their textures. - /// - public readonly Dictionary TextureIds; - - /// - /// All pool sampler IDs along with their samplers. - /// - public readonly Dictionary SamplerIds; - /// /// Backend texture array if the entry is for a texture, otherwise null. /// @@ -166,44 +227,39 @@ namespace Ryujinx.Graphics.Gpu.Image /// public readonly IImageArray ImageArray; - private readonly TexturePool _texturePool; - private readonly SamplerPool _samplerPool; + /// + /// Texture pool where the array textures are located. + /// + protected readonly TexturePool TexturePool; + + /// + /// Sampler pool where the array samplers are located. + /// + protected readonly SamplerPool SamplerPool; private int _texturePoolSequence; private int _samplerPoolSequence; - private int[] _cachedTextureBuffer; - private int[] _cachedSamplerBuffer; - - private int _lastSequenceNumber; - /// /// Creates a new array cache entry. /// - /// Key for this entry on the cache /// Texture pool where the array textures are located /// Sampler pool where the array samplers are located - private CacheEntry(ref CacheEntryKey key, TexturePool texturePool, SamplerPool samplerPool) + private CacheEntry(TexturePool texturePool, SamplerPool samplerPool) { - Key = key; Textures = new Dictionary(); - TextureIds = new Dictionary(); - SamplerIds = new Dictionary(); - _texturePool = texturePool; - _samplerPool = samplerPool; - - _lastSequenceNumber = -1; + TexturePool = texturePool; + SamplerPool = samplerPool; } /// /// Creates a new array cache entry. /// - /// Key for this entry on the cache /// Backend texture array /// Texture pool where the array textures are located /// Sampler pool where the array samplers are located - public CacheEntry(ref CacheEntryKey key, ITextureArray array, TexturePool texturePool, SamplerPool samplerPool) : this(ref key, texturePool, samplerPool) + public CacheEntry(ITextureArray array, TexturePool texturePool, SamplerPool samplerPool) : this(texturePool, samplerPool) { TextureArray = array; } @@ -211,11 +267,10 @@ namespace Ryujinx.Graphics.Gpu.Image /// /// Creates a new array cache entry. /// - /// Key for this entry on the cache /// Backend image array /// Texture pool where the array textures are located /// Sampler pool where the array samplers are located - public CacheEntry(ref CacheEntryKey key, IImageArray array, TexturePool texturePool, SamplerPool samplerPool) : this(ref key, texturePool, samplerPool) + public CacheEntry(IImageArray array, TexturePool texturePool, SamplerPool samplerPool) : this(texturePool, samplerPool) { ImageArray = array; } @@ -248,23 +303,9 @@ namespace Ryujinx.Graphics.Gpu.Image /// /// Clears all cached texture instances. /// - public void Reset() + public virtual void Reset() { Textures.Clear(); - TextureIds.Clear(); - SamplerIds.Clear(); - } - - /// - /// Updates the cached constant buffer data. - /// - /// Constant buffer data with the texture handles (and sampler handles, if they are combined) - /// Constant buffer data with the sampler handles - /// Whether and comes from different buffers - public void UpdateData(ReadOnlySpan cachedTextureBuffer, ReadOnlySpan cachedSamplerBuffer, bool separateSamplerBuffer) - { - _cachedTextureBuffer = cachedTextureBuffer.ToArray(); - _cachedSamplerBuffer = separateSamplerBuffer ? cachedSamplerBuffer.ToArray() : _cachedTextureBuffer; } /// @@ -287,39 +328,105 @@ namespace Ryujinx.Graphics.Gpu.Image /// /// Checks if the cached texture or sampler pool has been modified since the last call to this method. /// - /// True if any used entries of the pools might have been modified, false otherwise - public bool PoolsModified() + /// True if any used entries of the pool might have been modified, false otherwise + public bool TexturePoolModified() { - bool texturePoolModified = _texturePool.WasModified(ref _texturePoolSequence); - bool samplerPoolModified = _samplerPool.WasModified(ref _samplerPoolSequence); + return TexturePool.WasModified(ref _texturePoolSequence); + } - // If both pools were not modified since the last check, we have nothing else to check. - if (!texturePoolModified && !samplerPoolModified) - { - return false; - } + /// + /// Checks if the cached texture or sampler pool has been modified since the last call to this method. + /// + /// True if any used entries of the pool might have been modified, false otherwise + public bool SamplerPoolModified() + { + return SamplerPool.WasModified(ref _samplerPoolSequence); + } + } - // If the pools were modified, let's check if any of the entries we care about changed. + /// + /// Array cache entry from constant buffer. + /// + private class CacheEntryFromBuffer : CacheEntry + { + /// + /// Key for this entry on the cache. + /// + public readonly CacheEntryFromBufferKey Key; - // Check if any of our cached textures changed on the pool. - foreach ((int textureId, Texture texture) in TextureIds) - { - if (_texturePool.GetCachedItem(textureId) != texture) - { - return true; - } - } + /// + /// Linked list node used on the texture bindings array cache. + /// + public LinkedListNode CacheNode; - // Check if any of our cached samplers changed on the pool. - foreach ((int samplerId, Sampler sampler) in SamplerIds) - { - if (_samplerPool.GetCachedItem(samplerId) != sampler) - { - return true; - } - } + /// + /// Timestamp set on the last use of the array by the cache. + /// + public int CacheTimestamp; - return false; + /// + /// All pool texture IDs along with their textures. + /// + public readonly Dictionary TextureIds; + + /// + /// All pool sampler IDs along with their samplers. + /// + public readonly Dictionary SamplerIds; + + private int[] _cachedTextureBuffer; + private int[] _cachedSamplerBuffer; + + private int _lastSequenceNumber; + + /// + /// Creates a new array cache entry. + /// + /// Key for this entry on the cache + /// Backend texture array + /// Texture pool where the array textures are located + /// Sampler pool where the array samplers are located + public CacheEntryFromBuffer(ref CacheEntryFromBufferKey key, ITextureArray array, TexturePool texturePool, SamplerPool samplerPool) : base(array, texturePool, samplerPool) + { + Key = key; + _lastSequenceNumber = -1; + TextureIds = new Dictionary(); + SamplerIds = new Dictionary(); + } + + /// + /// Creates a new array cache entry. + /// + /// Key for this entry on the cache + /// Backend image array + /// Texture pool where the array textures are located + /// Sampler pool where the array samplers are located + public CacheEntryFromBuffer(ref CacheEntryFromBufferKey key, IImageArray array, TexturePool texturePool, SamplerPool samplerPool) : base(array, texturePool, samplerPool) + { + Key = key; + _lastSequenceNumber = -1; + TextureIds = new Dictionary(); + SamplerIds = new Dictionary(); + } + + /// + public override void Reset() + { + base.Reset(); + TextureIds.Clear(); + SamplerIds.Clear(); + } + + /// + /// Updates the cached constant buffer data. + /// + /// Constant buffer data with the texture handles (and sampler handles, if they are combined) + /// Constant buffer data with the sampler handles + /// Whether and comes from different buffers + public void UpdateData(ReadOnlySpan cachedTextureBuffer, ReadOnlySpan cachedSamplerBuffer, bool separateSamplerBuffer) + { + _cachedTextureBuffer = cachedTextureBuffer.ToArray(); + _cachedSamplerBuffer = separateSamplerBuffer ? cachedSamplerBuffer.ToArray() : _cachedTextureBuffer; } /// @@ -380,10 +487,51 @@ namespace Ryujinx.Graphics.Gpu.Image return true; } + + /// + /// Checks if the cached texture or sampler pool has been modified since the last call to this method. + /// + /// True if any used entries of the pools might have been modified, false otherwise + public bool PoolsModified() + { + bool texturePoolModified = TexturePoolModified(); + bool samplerPoolModified = SamplerPoolModified(); + + // If both pools were not modified since the last check, we have nothing else to check. + if (!texturePoolModified && !samplerPoolModified) + { + return false; + } + + // If the pools were modified, let's check if any of the entries we care about changed. + + // Check if any of our cached textures changed on the pool. + foreach ((int textureId, (Texture texture, TextureDescriptor descriptor)) in TextureIds) + { + if (TexturePool.GetCachedItem(textureId) != texture || + (texture == null && TexturePool.IsValidId(textureId) && !TexturePool.GetDescriptorRef(textureId).Equals(descriptor))) + { + return true; + } + } + + // Check if any of our cached samplers changed on the pool. + foreach ((int samplerId, (Sampler sampler, SamplerDescriptor descriptor)) in SamplerIds) + { + if (SamplerPool.GetCachedItem(samplerId) != sampler || + (sampler == null && SamplerPool.IsValidId(samplerId) && !SamplerPool.GetDescriptorRef(samplerId).Equals(descriptor))) + { + return true; + } + } + + return false; + } } - private readonly Dictionary _cache; - private readonly LinkedList _lruCache; + private readonly Dictionary _cacheFromBuffer; + private readonly Dictionary _cacheFromPool; + private readonly LinkedList _lruCache; private int _currentTimestamp; @@ -392,14 +540,13 @@ namespace Ryujinx.Graphics.Gpu.Image /// /// GPU context /// GPU channel - /// Whether the bindings will be used for compute or graphics pipelines - public TextureBindingsArrayCache(GpuContext context, GpuChannel channel, bool isCompute) + public TextureBindingsArrayCache(GpuContext context, GpuChannel channel) { _context = context; _channel = channel; - _isCompute = isCompute; - _cache = new Dictionary(); - _lruCache = new LinkedList(); + _cacheFromBuffer = new Dictionary(); + _cacheFromPool = new Dictionary(); + _lruCache = new LinkedList(); } /// @@ -457,15 +604,180 @@ namespace Ryujinx.Graphics.Gpu.Image bool isImage, SamplerIndex samplerIndex, TextureBindingInfo bindingInfo) + { + if (IsDirectHandleType(bindingInfo.Handle)) + { + UpdateFromPool(texturePool, samplerPool, stage, isImage, bindingInfo); + } + else + { + UpdateFromBuffer(texturePool, samplerPool, stage, stageIndex, textureBufferIndex, isImage, samplerIndex, bindingInfo); + } + } + + /// + /// Updates a texture or image array bindings and textures from a texture or sampler pool. + /// + /// Texture pool + /// Sampler pool + /// Shader stage where the array is used + /// Whether the array is a image or texture array + /// Array binding information + private void UpdateFromPool(TexturePool texturePool, SamplerPool samplerPool, ShaderStage stage, bool isImage, TextureBindingInfo bindingInfo) + { + CacheEntry entry = GetOrAddEntry(texturePool, samplerPool, bindingInfo, isImage, out bool isNewEntry); + + bool isSampler = bindingInfo.IsSamplerOnly; + bool poolModified = isSampler ? entry.SamplerPoolModified() : entry.TexturePoolModified(); + bool isStore = bindingInfo.Flags.HasFlag(TextureUsageFlags.ImageStore); + bool resScaleUnsupported = bindingInfo.Flags.HasFlag(TextureUsageFlags.ResScaleUnsupported); + + if (!poolModified && !isNewEntry && entry.ValidateTextures()) + { + entry.SynchronizeMemory(isStore, resScaleUnsupported); + + if (isImage) + { + _context.Renderer.Pipeline.SetImageArray(stage, bindingInfo.Binding, entry.ImageArray); + } + else + { + _context.Renderer.Pipeline.SetTextureArray(stage, bindingInfo.Binding, entry.TextureArray); + } + + return; + } + + if (!isNewEntry) + { + entry.Reset(); + } + + int length = (isSampler ? samplerPool.MaximumId : texturePool.MaximumId) + 1; + length = Math.Min(length, bindingInfo.ArrayLength); + + Format[] formats = isImage ? new Format[bindingInfo.ArrayLength] : null; + ISampler[] samplers = isImage ? null : new ISampler[bindingInfo.ArrayLength]; + ITexture[] textures = new ITexture[bindingInfo.ArrayLength]; + + for (int index = 0; index < length; index++) + { + Texture texture = null; + Sampler sampler = null; + + if (isSampler) + { + sampler = samplerPool?.Get(index); + } + else + { + ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(index, out texture); + + if (texture != null) + { + entry.Textures[texture] = texture.InvalidatedSequence; + + if (isStore) + { + texture.SignalModified(); + } + + if (resScaleUnsupported && texture.ScaleMode != TextureScaleMode.Blacklisted) + { + // Scaling textures used on arrays is currently not supported. + + texture.BlacklistScale(); + } + } + } + + ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target); + ISampler hostSampler = sampler?.GetHostSampler(texture); + + Format format = bindingInfo.Format; + + if (hostTexture != null && texture.Target == Target.TextureBuffer) + { + // Ensure that the buffer texture is using the correct buffer as storage. + // Buffers are frequently re-created to accommodate larger data, so we need to re-bind + // to ensure we're not using a old buffer that was already deleted. + if (isImage) + { + if (format == 0 && texture != null) + { + format = texture.Format; + } + + _channel.BufferManager.SetBufferTextureStorage(entry.ImageArray, hostTexture, texture.Range, bindingInfo, index, format); + } + else + { + _channel.BufferManager.SetBufferTextureStorage(entry.TextureArray, hostTexture, texture.Range, bindingInfo, index, format); + } + } + else if (isImage) + { + if (format == 0 && texture != null) + { + format = texture.Format; + } + + formats[index] = format; + textures[index] = hostTexture; + } + else + { + samplers[index] = hostSampler; + textures[index] = hostTexture; + } + } + + if (isImage) + { + entry.ImageArray.SetFormats(0, formats); + entry.ImageArray.SetImages(0, textures); + + _context.Renderer.Pipeline.SetImageArray(stage, bindingInfo.Binding, entry.ImageArray); + } + else + { + entry.TextureArray.SetSamplers(0, samplers); + entry.TextureArray.SetTextures(0, textures); + + _context.Renderer.Pipeline.SetTextureArray(stage, bindingInfo.Binding, entry.TextureArray); + } + } + + /// + /// Updates a texture or image array bindings and textures from constant buffer handles. + /// + /// Texture pool + /// Sampler pool + /// Shader stage where the array is used + /// Shader stage index where the array is used + /// Texture constant buffer index + /// Whether the array is a image or texture array + /// Sampler handles source + /// Array binding information + private void UpdateFromBuffer( + TexturePool texturePool, + SamplerPool samplerPool, + ShaderStage stage, + int stageIndex, + int textureBufferIndex, + bool isImage, + SamplerIndex samplerIndex, + TextureBindingInfo bindingInfo) { (textureBufferIndex, int samplerBufferIndex) = TextureHandle.UnpackSlots(bindingInfo.CbufSlot, textureBufferIndex); bool separateSamplerBuffer = textureBufferIndex != samplerBufferIndex; + bool isCompute = stage == ShaderStage.Compute; - ref BufferBounds textureBufferBounds = ref _channel.BufferManager.GetUniformBufferBounds(_isCompute, stageIndex, textureBufferIndex); - ref BufferBounds samplerBufferBounds = ref _channel.BufferManager.GetUniformBufferBounds(_isCompute, stageIndex, samplerBufferIndex); + ref BufferBounds textureBufferBounds = ref _channel.BufferManager.GetUniformBufferBounds(isCompute, stageIndex, textureBufferIndex); + ref BufferBounds samplerBufferBounds = ref _channel.BufferManager.GetUniformBufferBounds(isCompute, stageIndex, samplerBufferIndex); - CacheEntry entry = GetOrAddEntry( + CacheEntryFromBuffer entry = GetOrAddEntry( texturePool, samplerPool, bindingInfo, @@ -589,8 +901,8 @@ namespace Ryujinx.Graphics.Gpu.Image Sampler sampler = samplerPool?.Get(samplerId); - entry.TextureIds[textureId] = texture; - entry.SamplerIds[samplerId] = sampler; + entry.TextureIds[textureId] = (texture, descriptor); + entry.SamplerIds[samplerId] = (sampler, samplerPool?.GetDescriptorRef(samplerId) ?? default); ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target); ISampler hostSampler = sampler?.GetHostSampler(texture); @@ -650,13 +962,12 @@ namespace Ryujinx.Graphics.Gpu.Image } /// - /// Gets a cached texture entry, or creates a new one if not found. + /// Gets a cached texture entry from pool, or creates a new one if not found. /// /// Texture pool /// Sampler pool /// Array binding information /// Whether the array is a image or texture array - /// Constant buffer bounds with the texture handles /// Whether a new entry was created, or an existing one was returned /// Cache entry private CacheEntry GetOrAddEntry( @@ -664,17 +975,11 @@ namespace Ryujinx.Graphics.Gpu.Image SamplerPool samplerPool, TextureBindingInfo bindingInfo, bool isImage, - ref BufferBounds textureBufferBounds, out bool isNew) { - CacheEntryKey key = new CacheEntryKey( - isImage, - bindingInfo, - texturePool, - samplerPool, - ref textureBufferBounds); + CacheEntryFromPoolKey key = new CacheEntryFromPoolKey(isImage, bindingInfo, texturePool, samplerPool); - isNew = !_cache.TryGetValue(key, out CacheEntry entry); + isNew = !_cacheFromPool.TryGetValue(key, out CacheEntry entry); if (isNew) { @@ -684,13 +989,61 @@ namespace Ryujinx.Graphics.Gpu.Image { IImageArray array = _context.Renderer.CreateImageArray(arrayLength, bindingInfo.Target == Target.TextureBuffer); - _cache.Add(key, entry = new CacheEntry(ref key, array, texturePool, samplerPool)); + _cacheFromPool.Add(key, entry = new CacheEntry(array, texturePool, samplerPool)); } else { ITextureArray array = _context.Renderer.CreateTextureArray(arrayLength, bindingInfo.Target == Target.TextureBuffer); - _cache.Add(key, entry = new CacheEntry(ref key, array, texturePool, samplerPool)); + _cacheFromPool.Add(key, entry = new CacheEntry(array, texturePool, samplerPool)); + } + } + + return entry; + } + + /// + /// Gets a cached texture entry from constant buffer, or creates a new one if not found. + /// + /// Texture pool + /// Sampler pool + /// Array binding information + /// Whether the array is a image or texture array + /// Constant buffer bounds with the texture handles + /// Whether a new entry was created, or an existing one was returned + /// Cache entry + private CacheEntryFromBuffer GetOrAddEntry( + TexturePool texturePool, + SamplerPool samplerPool, + TextureBindingInfo bindingInfo, + bool isImage, + ref BufferBounds textureBufferBounds, + out bool isNew) + { + CacheEntryFromBufferKey key = new CacheEntryFromBufferKey( + isImage, + bindingInfo, + texturePool, + samplerPool, + ref textureBufferBounds); + + isNew = !_cacheFromBuffer.TryGetValue(key, out CacheEntryFromBuffer entry); + + if (isNew) + { + int arrayLength = bindingInfo.ArrayLength; + + if (isImage) + { + IImageArray array = _context.Renderer.CreateImageArray(arrayLength, bindingInfo.Target == Target.TextureBuffer); + + _cacheFromBuffer.Add(key, entry = new CacheEntryFromBuffer(ref key, array, texturePool, samplerPool)); + } + else + { + ITextureArray array = _context.Renderer.CreateTextureArray(arrayLength, bindingInfo.Target == Target.TextureBuffer); + + _cacheFromBuffer.Add(key, entry = new CacheEntryFromBuffer(ref key, array, texturePool, samplerPool)); } } @@ -716,15 +1069,52 @@ namespace Ryujinx.Graphics.Gpu.Image /// private void RemoveLeastUsedEntries() { - LinkedListNode nextNode = _lruCache.First; + LinkedListNode nextNode = _lruCache.First; while (nextNode != null && _currentTimestamp - nextNode.Value.CacheTimestamp >= MinDeltaForRemoval) { - LinkedListNode toRemove = nextNode; + LinkedListNode toRemove = nextNode; nextNode = nextNode.Next; - _cache.Remove(toRemove.Value.Key); + _cacheFromBuffer.Remove(toRemove.Value.Key); _lruCache.Remove(toRemove); } } + + /// + /// Removes all cached texture arrays matching the specified texture pool. + /// + /// Texture pool + public void RemoveAllWithPool(IPool pool) + { + List keysToRemove = null; + + foreach (CacheEntryFromPoolKey key in _cacheFromPool.Keys) + { + if (key.MatchesPool(pool)) + { + (keysToRemove ??= new()).Add(key); + } + } + + if (keysToRemove != null) + { + foreach (CacheEntryFromPoolKey key in keysToRemove) + { + _cacheFromPool.Remove(key); + } + } + } + + /// + /// Checks if a handle indicates the binding should have all its textures sourced directly from a pool. + /// + /// Handle to check + /// True if the handle represents direct pool access, false otherwise + private static bool IsDirectHandleType(int handle) + { + (_, _, TextureHandleType type) = TextureHandle.UnpackOffsets(handle); + + return type == TextureHandleType.Direct; + } } } diff --git a/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs b/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs index a1dde673b9..9f1f60d956 100644 --- a/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs +++ b/src/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs @@ -34,7 +34,7 @@ namespace Ryujinx.Graphics.Gpu.Image private readonly TexturePoolCache _texturePoolCache; private readonly SamplerPoolCache _samplerPoolCache; - private readonly TextureBindingsArrayCache _arrayBindingsCache; + private readonly TextureBindingsArrayCache _bindingsArrayCache; private TexturePool _cachedTexturePool; private SamplerPool _cachedSamplerPool; @@ -72,12 +72,14 @@ namespace Ryujinx.Graphics.Gpu.Image /// /// The GPU context that the texture bindings manager belongs to /// The GPU channel that the texture bindings manager belongs to + /// Cache of texture array bindings /// Texture pools cache used to get texture pools from /// Sampler pools cache used to get sampler pools from /// True if the bindings manager is used for the compute engine public TextureBindingsManager( GpuContext context, GpuChannel channel, + TextureBindingsArrayCache bindingsArrayCache, TexturePoolCache texturePoolCache, SamplerPoolCache samplerPoolCache, bool isCompute) @@ -89,7 +91,7 @@ namespace Ryujinx.Graphics.Gpu.Image _isCompute = isCompute; - _arrayBindingsCache = new TextureBindingsArrayCache(context, channel, isCompute); + _bindingsArrayCache = bindingsArrayCache; int stages = isCompute ? 1 : Constants.ShaderStages; @@ -456,7 +458,7 @@ namespace Ryujinx.Graphics.Gpu.Image if (bindingInfo.ArrayLength > 1) { - _arrayBindingsCache.UpdateTextureArray(texturePool, samplerPool, stage, stageIndex, _textureBufferIndex, _samplerIndex, bindingInfo); + _bindingsArrayCache.UpdateTextureArray(texturePool, samplerPool, stage, stageIndex, _textureBufferIndex, _samplerIndex, bindingInfo); continue; } @@ -594,7 +596,7 @@ namespace Ryujinx.Graphics.Gpu.Image if (bindingInfo.ArrayLength > 1) { - _arrayBindingsCache.UpdateImageArray(pool, stage, stageIndex, _textureBufferIndex, bindingInfo); + _bindingsArrayCache.UpdateImageArray(pool, stage, stageIndex, _textureBufferIndex, bindingInfo); continue; } @@ -732,7 +734,7 @@ namespace Ryujinx.Graphics.Gpu.Image ulong poolAddress = _channel.MemoryManager.Translate(poolGpuVa); - TexturePool texturePool = _texturePoolCache.FindOrCreate(_channel, poolAddress, maximumId); + TexturePool texturePool = _texturePoolCache.FindOrCreate(_channel, poolAddress, maximumId, _bindingsArrayCache); TextureDescriptor descriptor; @@ -828,7 +830,7 @@ namespace Ryujinx.Graphics.Gpu.Image if (poolAddress != MemoryManager.PteUnmapped) { - texturePool = _texturePoolCache.FindOrCreate(_channel, poolAddress, _texturePoolMaximumId); + texturePool = _texturePoolCache.FindOrCreate(_channel, poolAddress, _texturePoolMaximumId, _bindingsArrayCache); _texturePool = texturePool; } } @@ -839,7 +841,7 @@ namespace Ryujinx.Graphics.Gpu.Image if (poolAddress != MemoryManager.PteUnmapped) { - samplerPool = _samplerPoolCache.FindOrCreate(_channel, poolAddress, _samplerPoolMaximumId); + samplerPool = _samplerPoolCache.FindOrCreate(_channel, poolAddress, _samplerPoolMaximumId, _bindingsArrayCache); _samplerPool = samplerPool; } } diff --git a/src/Ryujinx.Graphics.Gpu/Image/TextureManager.cs b/src/Ryujinx.Graphics.Gpu/Image/TextureManager.cs index 8c2a887271..db2921468a 100644 --- a/src/Ryujinx.Graphics.Gpu/Image/TextureManager.cs +++ b/src/Ryujinx.Graphics.Gpu/Image/TextureManager.cs @@ -15,6 +15,7 @@ namespace Ryujinx.Graphics.Gpu.Image private readonly TextureBindingsManager _cpBindingsManager; private readonly TextureBindingsManager _gpBindingsManager; + private readonly TextureBindingsArrayCache _bindingsArrayCache; private readonly TexturePoolCache _texturePoolCache; private readonly SamplerPoolCache _samplerPoolCache; @@ -46,8 +47,9 @@ namespace Ryujinx.Graphics.Gpu.Image TexturePoolCache texturePoolCache = new(context); SamplerPoolCache samplerPoolCache = new(context); - _cpBindingsManager = new TextureBindingsManager(context, channel, texturePoolCache, samplerPoolCache, isCompute: true); - _gpBindingsManager = new TextureBindingsManager(context, channel, texturePoolCache, samplerPoolCache, isCompute: false); + _bindingsArrayCache = new TextureBindingsArrayCache(context, channel); + _cpBindingsManager = new TextureBindingsManager(context, channel, _bindingsArrayCache, texturePoolCache, samplerPoolCache, isCompute: true); + _gpBindingsManager = new TextureBindingsManager(context, channel, _bindingsArrayCache, texturePoolCache, samplerPoolCache, isCompute: false); _texturePoolCache = texturePoolCache; _samplerPoolCache = samplerPoolCache; @@ -384,7 +386,7 @@ namespace Ryujinx.Graphics.Gpu.Image { ulong poolAddress = _channel.MemoryManager.Translate(poolGpuVa); - TexturePool texturePool = _texturePoolCache.FindOrCreate(_channel, poolAddress, maximumId); + TexturePool texturePool = _texturePoolCache.FindOrCreate(_channel, poolAddress, maximumId, _bindingsArrayCache); return texturePool; } diff --git a/src/Ryujinx.Graphics.Gpu/Shader/CachedShaderBindings.cs b/src/Ryujinx.Graphics.Gpu/Shader/CachedShaderBindings.cs index 6e36753e85..a80dcbc875 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/CachedShaderBindings.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/CachedShaderBindings.cs @@ -58,7 +58,7 @@ namespace Ryujinx.Graphics.Gpu.Shader TextureBindings[i] = stage.Info.Textures.Select(descriptor => { - Target target = ShaderTexture.GetTarget(descriptor.Type); + Target target = descriptor.Type != SamplerType.None ? ShaderTexture.GetTarget(descriptor.Type) : default; var result = new TextureBindingInfo( target, @@ -66,7 +66,8 @@ namespace Ryujinx.Graphics.Gpu.Shader descriptor.ArrayLength, descriptor.CbufSlot, descriptor.HandleIndex, - descriptor.Flags); + descriptor.Flags, + descriptor.Type == SamplerType.None); if (descriptor.ArrayLength <= 1) { diff --git a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGpuAccessor.cs b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGpuAccessor.cs index 681838a9b2..45f32e2d39 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGpuAccessor.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGpuAccessor.cs @@ -109,6 +109,13 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache return _oldSpecState.GraphicsState.HasConstantBufferDrawParameters; } + /// + /// Pool length is not available on the cache + public int QuerySamplerArrayLengthFromPool() + { + return QueryArrayLengthFromPool(isSampler: true); + } + /// public SamplerType QuerySamplerType(int handle, int cbufSlot) { @@ -117,6 +124,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache } /// + /// Constant buffer derived length is not available on the cache public int QueryTextureArrayLengthFromBuffer(int slot) { if (!_oldSpecState.TextureArrayFromBufferRegistered(_stageIndex, 0, slot)) @@ -130,6 +138,13 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache return arrayLength; } + /// + /// Pool length is not available on the cache + public int QueryTextureArrayLengthFromPool() + { + return QueryArrayLengthFromPool(isSampler: false); + } + /// public TextureFormat QueryTextureFormat(int handle, int cbufSlot) { @@ -170,6 +185,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache } /// + /// Texture information is not available on the cache public void RegisterTexture(int handle, int cbufSlot) { if (!_oldSpecState.TextureRegistered(_stageIndex, handle, cbufSlot)) @@ -182,5 +198,24 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache bool coordNormalized = _oldSpecState.GetCoordNormalized(_stageIndex, handle, cbufSlot); _newSpecState.RegisterTexture(_stageIndex, handle, cbufSlot, format, formatSrgb, target, coordNormalized); } + + /// + /// Gets the cached texture or sampler pool capacity. + /// + /// True to get sampler pool length, false for texture pool length + /// Pool length + /// Pool length is not available on the cache + private int QueryArrayLengthFromPool(bool isSampler) + { + if (!_oldSpecState.TextureArrayFromPoolRegistered(isSampler)) + { + throw new DiskCacheLoadException(DiskCacheLoadResult.MissingTextureArrayLength); + } + + int arrayLength = _oldSpecState.GetTextureArrayFromPoolLength(isSampler); + _newSpecState.RegisterTextureArrayLengthFromPool(isSampler, arrayLength); + + return arrayLength; + } } } diff --git a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs index b6a277a2af..2c19cc4b98 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs @@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache private const ushort FileFormatVersionMajor = 1; private const ushort FileFormatVersionMinor = 2; private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor; - private const uint CodeGenVersion = 6489; + private const uint CodeGenVersion = 6577; private const string SharedTocFileName = "shared.toc"; private const string SharedDataFileName = "shared.data"; diff --git a/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs b/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs index 1d22ab9332..04949690a2 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs @@ -120,6 +120,15 @@ namespace Ryujinx.Graphics.Gpu.Shader return _state.GraphicsState.HasUnalignedStorageBuffer || _state.ComputeState.HasUnalignedStorageBuffer; } + /// + public int QuerySamplerArrayLengthFromPool() + { + int length = _state.SamplerPoolMaximumId + 1; + _state.SpecializationState?.RegisterTextureArrayLengthFromPool(isSampler: true, length); + + return length; + } + /// public SamplerType QuerySamplerType(int handle, int cbufSlot) { @@ -141,6 +150,15 @@ namespace Ryujinx.Graphics.Gpu.Shader return arrayLength; } + /// + public int QueryTextureArrayLengthFromPool() + { + int length = _state.PoolState.TexturePoolMaximumId + 1; + _state.SpecializationState?.RegisterTextureArrayLengthFromPool(isSampler: false, length); + + return length; + } + //// public TextureFormat QueryTextureFormat(int handle, int cbufSlot) { diff --git a/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs b/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs index 06e5edf1eb..0d562b0da2 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorBase.cs @@ -213,6 +213,8 @@ namespace Ryujinx.Graphics.Gpu.Shader public bool QueryHostSupportsScaledVertexFormats() => _context.Capabilities.SupportsScaledVertexFormats; + public bool QueryHostSupportsSeparateSampler() => _context.Capabilities.SupportsSeparateSampler; + public bool QueryHostSupportsShaderBallot() => _context.Capabilities.SupportsShaderBallot; public bool QueryHostSupportsShaderBarrierDivergence() => _context.Capabilities.SupportsShaderBarrierDivergence; diff --git a/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorState.cs b/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorState.cs index cfc4a2cccc..808bf18514 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorState.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/GpuAccessorState.cs @@ -5,6 +5,11 @@ namespace Ryujinx.Graphics.Gpu.Shader /// class GpuAccessorState { + /// + /// Maximum ID that a sampler pool entry may have. + /// + public readonly int SamplerPoolMaximumId; + /// /// GPU texture pool state. /// @@ -38,18 +43,21 @@ namespace Ryujinx.Graphics.Gpu.Shader /// /// Creates a new GPU accessor state. /// + /// Maximum ID that a sampler pool entry may have /// GPU texture pool state /// GPU compute state, for compute shaders /// GPU graphics state, for vertex, tessellation, geometry and fragment shaders /// Shader specialization state (shared by all stages) /// Transform feedback information, if the shader uses transform feedback. Otherwise, should be null public GpuAccessorState( + int samplerPoolMaximumId, GpuChannelPoolState poolState, GpuChannelComputeState computeState, GpuChannelGraphicsState graphicsState, ShaderSpecializationState specializationState, TransformFeedbackDescriptor[] transformFeedbackDescriptors = null) { + SamplerPoolMaximumId = samplerPoolMaximumId; PoolState = poolState; GraphicsState = graphicsState; ComputeState = computeState; diff --git a/src/Ryujinx.Graphics.Gpu/Shader/GpuChannelPoolState.cs b/src/Ryujinx.Graphics.Gpu/Shader/GpuChannelPoolState.cs index ddb45152ef..a2ab993358 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/GpuChannelPoolState.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/GpuChannelPoolState.cs @@ -2,7 +2,6 @@ using System; namespace Ryujinx.Graphics.Gpu.Shader { -#pragma warning disable CS0659 // Class overrides Object.Equals(object o) but does not override Object.GetHashCode() /// /// State used by the . /// @@ -52,6 +51,10 @@ namespace Ryujinx.Graphics.Gpu.Shader { return obj is GpuChannelPoolState state && Equals(state); } + + public override int GetHashCode() + { + return HashCode.Combine(TexturePoolGpuVa, TexturePoolMaximumId, TextureBufferIndex); + } } -#pragma warning restore CS0659 } diff --git a/src/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/src/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs index 0b17af8b27..31cc94a25c 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs @@ -192,12 +192,14 @@ namespace Ryujinx.Graphics.Gpu.Shader /// This automatically translates, compiles and adds the code to the cache if not present. /// /// GPU channel + /// Maximum ID that an entry in the sampler pool may have /// Texture pool state /// Compute engine state /// GPU virtual address of the binary shader code /// Compiled compute shader code public CachedShaderProgram GetComputeShader( GpuChannel channel, + int samplerPoolMaximumId, GpuChannelPoolState poolState, GpuChannelComputeState computeState, ulong gpuVa) @@ -214,7 +216,7 @@ namespace Ryujinx.Graphics.Gpu.Shader } ShaderSpecializationState specState = new(ref computeState); - GpuAccessorState gpuAccessorState = new(poolState, computeState, default, specState); + GpuAccessorState gpuAccessorState = new(samplerPoolMaximumId, poolState, computeState, default, specState); GpuAccessor gpuAccessor = new(_context, channel, gpuAccessorState); gpuAccessor.InitializeReservedCounts(tfEnabled: false, vertexAsCompute: false); @@ -291,6 +293,7 @@ namespace Ryujinx.Graphics.Gpu.Shader /// GPU state /// Pipeline state /// GPU channel + /// Maximum ID that an entry in the sampler pool may have /// Texture pool state /// 3D engine state /// Addresses of the shaders for each stage @@ -299,6 +302,7 @@ namespace Ryujinx.Graphics.Gpu.Shader ref ThreedClassState state, ref ProgramPipelineState pipeline, GpuChannel channel, + int samplerPoolMaximumId, ref GpuChannelPoolState poolState, ref GpuChannelGraphicsState graphicsState, ShaderAddresses addresses) @@ -319,7 +323,7 @@ namespace Ryujinx.Graphics.Gpu.Shader UpdatePipelineInfo(ref state, ref pipeline, graphicsState, channel); ShaderSpecializationState specState = new(ref graphicsState, ref pipeline, transformFeedbackDescriptors); - GpuAccessorState gpuAccessorState = new(poolState, default, graphicsState, specState, transformFeedbackDescriptors); + GpuAccessorState gpuAccessorState = new(samplerPoolMaximumId, poolState, default, graphicsState, specState, transformFeedbackDescriptors); ReadOnlySpan addressesSpan = addresses.AsSpan(); diff --git a/src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs b/src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs index ea8f164f10..ed56db3b30 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs @@ -185,11 +185,7 @@ namespace Ryujinx.Graphics.Gpu.Shader { if (texture.ArrayLength > 1) { - bool isBuffer = (texture.Type & SamplerType.Mask) == SamplerType.TextureBuffer; - - ResourceType type = isBuffer - ? (isImage ? ResourceType.BufferImage : ResourceType.BufferTexture) - : (isImage ? ResourceType.Image : ResourceType.TextureAndSampler); + ResourceType type = GetTextureResourceType(texture, isImage); _resourceDescriptors[setIndex].Add(new ResourceDescriptor(texture.Binding, texture.ArrayLength, type, stages)); } @@ -242,16 +238,38 @@ namespace Ryujinx.Graphics.Gpu.Shader { foreach (TextureDescriptor texture in textures) { - bool isBuffer = (texture.Type & SamplerType.Mask) == SamplerType.TextureBuffer; - - ResourceType type = isBuffer - ? (isImage ? ResourceType.BufferImage : ResourceType.BufferTexture) - : (isImage ? ResourceType.Image : ResourceType.TextureAndSampler); + ResourceType type = GetTextureResourceType(texture, isImage); _resourceUsages[setIndex].Add(new ResourceUsage(texture.Binding, texture.ArrayLength, type, stages)); } } + private static ResourceType GetTextureResourceType(TextureDescriptor texture, bool isImage) + { + bool isBuffer = (texture.Type & SamplerType.Mask) == SamplerType.TextureBuffer; + + if (isBuffer) + { + return isImage ? ResourceType.BufferImage : ResourceType.BufferTexture; + } + else if (isImage) + { + return ResourceType.Image; + } + else if (texture.Type == SamplerType.None) + { + return ResourceType.Sampler; + } + else if (texture.Separate) + { + return ResourceType.Texture; + } + else + { + return ResourceType.TextureAndSampler; + } + } + /// /// Creates a new shader information structure from the added information. /// diff --git a/src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs b/src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs index c90a0b8f4b..98acb6f27d 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs @@ -31,6 +31,7 @@ namespace Ryujinx.Graphics.Gpu.Shader PrimitiveTopology = 1 << 1, TransformFeedback = 1 << 3, TextureArrayFromBuffer = 1 << 4, + TextureArrayFromPool = 1 << 5, } private QueriedStateFlags _queriedState; @@ -154,7 +155,8 @@ namespace Ryujinx.Graphics.Gpu.Shader } private readonly Dictionary> _textureSpecialization; - private readonly Dictionary _textureArraySpecialization; + private readonly Dictionary _textureArrayFromBufferSpecialization; + private readonly Dictionary _textureArrayFromPoolSpecialization; private KeyValuePair>[] _allTextures; private Box[][] _textureByBinding; private Box[][] _imageByBinding; @@ -165,7 +167,8 @@ namespace Ryujinx.Graphics.Gpu.Shader private ShaderSpecializationState() { _textureSpecialization = new Dictionary>(); - _textureArraySpecialization = new Dictionary(); + _textureArrayFromBufferSpecialization = new Dictionary(); + _textureArrayFromPoolSpecialization = new Dictionary(); } /// @@ -327,7 +330,7 @@ namespace Ryujinx.Graphics.Gpu.Shader } /// - /// Indicates that the coordinate normalization state of a given texture was used during the shader translation process. + /// Registers the length of a texture array calculated from a constant buffer size. /// /// Shader stage where the texture is used /// Offset in words of the texture handle on the texture buffer @@ -335,10 +338,21 @@ namespace Ryujinx.Graphics.Gpu.Shader /// Number of elements in the texture array public void RegisterTextureArrayLengthFromBuffer(int stageIndex, int handle, int cbufSlot, int length) { - _textureArraySpecialization[new TextureKey(stageIndex, handle, cbufSlot)] = length; + _textureArrayFromBufferSpecialization[new TextureKey(stageIndex, handle, cbufSlot)] = length; _queriedState |= QueriedStateFlags.TextureArrayFromBuffer; } + /// + /// Registers the length of a texture array calculated from a texture or sampler pool capacity. + /// + /// True for sampler pool, false for texture pool + /// Number of elements in the texture array + public void RegisterTextureArrayLengthFromPool(bool isSampler, int length) + { + _textureArrayFromPoolSpecialization[isSampler] = length; + _queriedState |= QueriedStateFlags.TextureArrayFromPool; + } + /// /// Indicates that the format of a given texture was used during the shader translation process. /// @@ -385,7 +399,7 @@ namespace Ryujinx.Graphics.Gpu.Shader } /// - /// Checks if a given texture was registerd on this specialization state. + /// Checks if a given texture was registered on this specialization state. /// /// Shader stage where the texture is used /// Offset in words of the texture handle on the texture buffer @@ -396,14 +410,25 @@ namespace Ryujinx.Graphics.Gpu.Shader } /// - /// Checks if a given texture array (from constant buffer) was registerd on this specialization state. + /// Checks if a given texture array (from constant buffer) was registered on this specialization state. /// /// Shader stage where the texture is used /// Offset in words of the texture handle on the texture buffer /// Slot of the texture buffer constant buffer + /// True if the length for the given buffer and stage exists, false otherwise public bool TextureArrayFromBufferRegistered(int stageIndex, int handle, int cbufSlot) { - return _textureArraySpecialization.ContainsKey(new TextureKey(stageIndex, handle, cbufSlot)); + return _textureArrayFromBufferSpecialization.ContainsKey(new TextureKey(stageIndex, handle, cbufSlot)); + } + + /// + /// Checks if a given texture array (from a sampler pool or texture pool) was registered on this specialization state. + /// + /// True for sampler pool, false for texture pool + /// True if the length for the given pool, false otherwise + public bool TextureArrayFromPoolRegistered(bool isSampler) + { + return _textureArrayFromPoolSpecialization.ContainsKey(isSampler); } /// @@ -412,6 +437,7 @@ namespace Ryujinx.Graphics.Gpu.Shader /// Shader stage where the texture is used /// Offset in words of the texture handle on the texture buffer /// Slot of the texture buffer constant buffer + /// Format and sRGB tuple public (uint, bool) GetFormat(int stageIndex, int handle, int cbufSlot) { TextureSpecializationState state = GetTextureSpecState(stageIndex, handle, cbufSlot).Value; @@ -424,6 +450,7 @@ namespace Ryujinx.Graphics.Gpu.Shader /// Shader stage where the texture is used /// Offset in words of the texture handle on the texture buffer /// Slot of the texture buffer constant buffer + /// Texture target public TextureTarget GetTextureTarget(int stageIndex, int handle, int cbufSlot) { return GetTextureSpecState(stageIndex, handle, cbufSlot).Value.TextureTarget; @@ -435,6 +462,7 @@ namespace Ryujinx.Graphics.Gpu.Shader /// Shader stage where the texture is used /// Offset in words of the texture handle on the texture buffer /// Slot of the texture buffer constant buffer + /// True if coordinates are normalized, false otherwise public bool GetCoordNormalized(int stageIndex, int handle, int cbufSlot) { return GetTextureSpecState(stageIndex, handle, cbufSlot).Value.CoordNormalized; @@ -446,9 +474,20 @@ namespace Ryujinx.Graphics.Gpu.Shader /// Shader stage where the texture is used /// Offset in words of the texture handle on the texture buffer /// Slot of the texture buffer constant buffer + /// Texture array length public int GetTextureArrayFromBufferLength(int stageIndex, int handle, int cbufSlot) { - return _textureArraySpecialization[new TextureKey(stageIndex, handle, cbufSlot)]; + return _textureArrayFromBufferSpecialization[new TextureKey(stageIndex, handle, cbufSlot)]; + } + + /// + /// Gets the recorded length of a given texture array (from a sampler or texture pool). + /// + /// True to get the sampler pool length, false to get the texture pool length + /// Texture array length + public int GetTextureArrayFromPoolLength(bool isSampler) + { + return _textureArrayFromPoolSpecialization[isSampler]; } /// @@ -894,7 +933,23 @@ namespace Ryujinx.Graphics.Gpu.Shader dataReader.ReadWithMagicAndSize(ref textureKey, TexkMagic); dataReader.Read(ref length); - specState._textureArraySpecialization[textureKey] = length; + specState._textureArrayFromBufferSpecialization[textureKey] = length; + } + } + + if (specState._queriedState.HasFlag(QueriedStateFlags.TextureArrayFromPool)) + { + dataReader.Read(ref count); + + for (int index = 0; index < count; index++) + { + bool textureKey = default; + int length = 0; + + dataReader.ReadWithMagicAndSize(ref textureKey, TexkMagic); + dataReader.Read(ref length); + + specState._textureArrayFromPoolSpecialization[textureKey] = length; } } @@ -965,10 +1020,25 @@ namespace Ryujinx.Graphics.Gpu.Shader if (_queriedState.HasFlag(QueriedStateFlags.TextureArrayFromBuffer)) { - count = (ushort)_textureArraySpecialization.Count; + count = (ushort)_textureArrayFromBufferSpecialization.Count; dataWriter.Write(ref count); - foreach (var kv in _textureArraySpecialization) + foreach (var kv in _textureArrayFromBufferSpecialization) + { + var textureKey = kv.Key; + var length = kv.Value; + + dataWriter.WriteWithMagicAndSize(ref textureKey, TexkMagic); + dataWriter.Write(ref length); + } + } + + if (_queriedState.HasFlag(QueriedStateFlags.TextureArrayFromPool)) + { + count = (ushort)_textureArrayFromPoolSpecialization.Count; + dataWriter.Write(ref count); + + foreach (var kv in _textureArrayFromPoolSpecialization) { var textureKey = kv.Key; var length = kv.Value; diff --git a/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs b/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs index a945cbf202..d56c40af46 100644 --- a/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs +++ b/src/Ryujinx.Graphics.OpenGL/OpenGLRenderer.cs @@ -176,6 +176,7 @@ namespace Ryujinx.Graphics.OpenGL supportsCubemapView: true, supportsNonConstantTextureOffset: HwCapabilities.SupportsNonConstantTextureOffset, supportsScaledVertexFormats: true, + supportsSeparateSampler: false, supportsShaderBallot: HwCapabilities.SupportsShaderBallot, supportsShaderBarrierDivergence: !(intelWindows || intelUnix), supportsShaderFloat64: true, diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs index 763487dac6..eb6c689b88 100644 --- a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs @@ -6,7 +6,6 @@ using System; using System.Collections.Generic; using System.Globalization; using System.Linq; -using System.Numerics; namespace Ryujinx.Graphics.Shader.CodeGen.Glsl { @@ -352,7 +351,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl arrayDecl = "[]"; } - string samplerTypeName = definition.Type.ToGlslSamplerType(); + string samplerTypeName = definition.Separate ? definition.Type.ToGlslTextureType() : definition.Type.ToGlslSamplerType(); string layout = string.Empty; diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs index b4773b819c..f0e57b534b 100644 --- a/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs @@ -639,14 +639,27 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions private static string GetSamplerName(CodeGenContext context, AstTextureOperation texOp, ref int srcIndex) { - TextureDefinition definition = context.Properties.Textures[texOp.Binding]; - string name = definition.Name; + TextureDefinition textureDefinition = context.Properties.Textures[texOp.Binding]; + string name = textureDefinition.Name; - if (definition.ArrayLength != 1) + if (textureDefinition.ArrayLength != 1) { name = $"{name}[{GetSourceExpr(context, texOp.GetSource(srcIndex++), AggregateType.S32)}]"; } + if (texOp.IsSeparate) + { + TextureDefinition samplerDefinition = context.Properties.Textures[texOp.SamplerBinding]; + string samplerName = samplerDefinition.Name; + + if (samplerDefinition.ArrayLength != 1) + { + samplerName = $"{samplerName}[{GetSourceExpr(context, texOp.GetSource(srcIndex++), AggregateType.S32)}]"; + } + + name = $"{texOp.Type.ToGlslSamplerType()}({name}, {samplerName})"; + } + return name; } diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs index 9633c522ea..37df4df802 100644 --- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Declarations.cs @@ -160,37 +160,49 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv { int setIndex = context.TargetApi == TargetApi.Vulkan ? sampler.Set : 0; - var dim = (sampler.Type & SamplerType.Mask) switch + SpvInstruction imageType; + SpvInstruction sampledImageType; + + if (sampler.Type != SamplerType.None) { - SamplerType.Texture1D => Dim.Dim1D, - SamplerType.Texture2D => Dim.Dim2D, - SamplerType.Texture3D => Dim.Dim3D, - SamplerType.TextureCube => Dim.Cube, - SamplerType.TextureBuffer => Dim.Buffer, - _ => throw new InvalidOperationException($"Invalid sampler type \"{sampler.Type & SamplerType.Mask}\"."), - }; + var dim = (sampler.Type & SamplerType.Mask) switch + { + SamplerType.Texture1D => Dim.Dim1D, + SamplerType.Texture2D => Dim.Dim2D, + SamplerType.Texture3D => Dim.Dim3D, + SamplerType.TextureCube => Dim.Cube, + SamplerType.TextureBuffer => Dim.Buffer, + _ => throw new InvalidOperationException($"Invalid sampler type \"{sampler.Type & SamplerType.Mask}\"."), + }; - var imageType = context.TypeImage( - context.TypeFP32(), - dim, - sampler.Type.HasFlag(SamplerType.Shadow), - sampler.Type.HasFlag(SamplerType.Array), - sampler.Type.HasFlag(SamplerType.Multisample), - 1, - ImageFormat.Unknown); + imageType = context.TypeImage( + context.TypeFP32(), + dim, + sampler.Type.HasFlag(SamplerType.Shadow), + sampler.Type.HasFlag(SamplerType.Array), + sampler.Type.HasFlag(SamplerType.Multisample), + 1, + ImageFormat.Unknown); - var sampledImageType = context.TypeSampledImage(imageType); - var sampledImagePointerType = context.TypePointer(StorageClass.UniformConstant, sampledImageType); + sampledImageType = context.TypeSampledImage(imageType); + } + else + { + imageType = sampledImageType = context.TypeSampler(); + } + + var sampledOrSeparateImageType = sampler.Separate ? imageType : sampledImageType; + var sampledImagePointerType = context.TypePointer(StorageClass.UniformConstant, sampledOrSeparateImageType); var sampledImageArrayPointerType = sampledImagePointerType; if (sampler.ArrayLength == 0) { - var sampledImageArrayType = context.TypeRuntimeArray(sampledImageType); + var sampledImageArrayType = context.TypeRuntimeArray(sampledOrSeparateImageType); sampledImageArrayPointerType = context.TypePointer(StorageClass.UniformConstant, sampledImageArrayType); } else if (sampler.ArrayLength != 1) { - var sampledImageArrayType = context.TypeArray(sampledImageType, context.Constant(context.TypeU32(), sampler.ArrayLength)); + var sampledImageArrayType = context.TypeArray(sampledOrSeparateImageType, context.Constant(context.TypeU32(), sampler.ArrayLength)); sampledImageArrayPointerType = context.TypePointer(StorageClass.UniformConstant, sampledImageArrayType); } diff --git a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs index 409e466cd7..34f8532a65 100644 --- a/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs +++ b/src/Ryujinx.Graphics.Shader/CodeGen/Spirv/Instructions.cs @@ -838,16 +838,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv } SamplerDeclaration declaration = context.Samplers[texOp.Binding]; - SpvInstruction image = declaration.Image; - - if (declaration.IsIndexed) - { - SpvInstruction textureIndex = Src(AggregateType.S32); - - image = context.AccessChain(declaration.SampledImagePointerType, image, textureIndex); - } - - image = context.Load(declaration.SampledImageType, image); + SpvInstruction image = GenerateSampledImageLoad(context, texOp, declaration, ref srcIndex); int pCount = texOp.Type.GetDimensions(); @@ -1171,16 +1162,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv } SamplerDeclaration declaration = context.Samplers[texOp.Binding]; - SpvInstruction image = declaration.Image; - - if (declaration.IsIndexed) - { - SpvInstruction textureIndex = Src(AggregateType.S32); - - image = context.AccessChain(declaration.SampledImagePointerType, image, textureIndex); - } - - image = context.Load(declaration.SampledImageType, image); + SpvInstruction image = GenerateSampledImageLoad(context, texOp, declaration, ref srcIndex); int coordsCount = texOp.Type.GetDimensions(); @@ -1449,17 +1431,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv { AstTextureOperation texOp = (AstTextureOperation)operation; + int srcIndex = 0; + SamplerDeclaration declaration = context.Samplers[texOp.Binding]; - SpvInstruction image = declaration.Image; + SpvInstruction image = GenerateSampledImageLoad(context, texOp, declaration, ref srcIndex); - if (declaration.IsIndexed) - { - SpvInstruction textureIndex = context.GetS32(texOp.GetSource(0)); - - image = context.AccessChain(declaration.SampledImagePointerType, image, textureIndex); - } - - image = context.Load(declaration.SampledImageType, image); image = context.Image(declaration.ImageType, image); SpvInstruction result = context.ImageQuerySamples(context.TypeS32(), image); @@ -1471,17 +1447,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv { AstTextureOperation texOp = (AstTextureOperation)operation; + int srcIndex = 0; + SamplerDeclaration declaration = context.Samplers[texOp.Binding]; - SpvInstruction image = declaration.Image; + SpvInstruction image = GenerateSampledImageLoad(context, texOp, declaration, ref srcIndex); - if (declaration.IsIndexed) - { - SpvInstruction textureIndex = context.GetS32(texOp.GetSource(0)); - - image = context.AccessChain(declaration.SampledImagePointerType, image, textureIndex); - } - - image = context.Load(declaration.SampledImageType, image); image = context.Image(declaration.ImageType, image); if (texOp.Index == 3) @@ -1506,8 +1476,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv if (hasLod) { - int lodSrcIndex = declaration.IsIndexed ? 1 : 0; - var lod = context.GetS32(operation.GetSource(lodSrcIndex)); + var lod = context.GetS32(operation.GetSource(srcIndex)); result = context.ImageQuerySizeLod(resultType, image, lod); } else @@ -1905,6 +1874,43 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv } } + private static SpvInstruction GenerateSampledImageLoad(CodeGenContext context, AstTextureOperation texOp, SamplerDeclaration declaration, ref int srcIndex) + { + SpvInstruction image = declaration.Image; + + if (declaration.IsIndexed) + { + SpvInstruction textureIndex = context.Get(AggregateType.S32, texOp.GetSource(srcIndex++)); + + image = context.AccessChain(declaration.SampledImagePointerType, image, textureIndex); + } + + if (texOp.IsSeparate) + { + image = context.Load(declaration.ImageType, image); + + SamplerDeclaration samplerDeclaration = context.Samplers[texOp.SamplerBinding]; + + SpvInstruction sampler = samplerDeclaration.Image; + + if (samplerDeclaration.IsIndexed) + { + SpvInstruction samplerIndex = context.Get(AggregateType.S32, texOp.GetSource(srcIndex++)); + + sampler = context.AccessChain(samplerDeclaration.SampledImagePointerType, sampler, samplerIndex); + } + + sampler = context.Load(samplerDeclaration.ImageType, sampler); + image = context.SampledImage(declaration.SampledImageType, image, sampler); + } + else + { + image = context.Load(declaration.SampledImageType, image); + } + + return image; + } + private static OperationResult GenerateUnary( CodeGenContext context, AstOperation operation, diff --git a/src/Ryujinx.Graphics.Shader/IGpuAccessor.cs b/src/Ryujinx.Graphics.Shader/IGpuAccessor.cs index 99366ad67e..b1a9f9f842 100644 --- a/src/Ryujinx.Graphics.Shader/IGpuAccessor.cs +++ b/src/Ryujinx.Graphics.Shader/IGpuAccessor.cs @@ -26,13 +26,6 @@ namespace Ryujinx.Graphics.Shader /// Span of the memory location ReadOnlySpan GetCode(ulong address, int minimumSize); - /// - /// Gets the size in bytes of a bound constant buffer for the current shader stage. - /// - /// The number of the constant buffer to get the size from - /// Size in bytes - int QueryTextureArrayLengthFromBuffer(int slot); - /// /// Queries the binding number of a constant buffer. /// @@ -298,6 +291,15 @@ namespace Ryujinx.Graphics.Shader return true; } + /// + /// Queries host API support for separate textures and samplers. + /// + /// True if the API supports samplers and textures to be combined on the shader, false otherwise + bool QueryHostSupportsSeparateSampler() + { + return true; + } + /// /// Queries host GPU shader ballot support. /// @@ -388,6 +390,12 @@ namespace Ryujinx.Graphics.Shader return true; } + /// + /// Gets the maximum number of samplers that the bound texture pool may have. + /// + /// Maximum amount of samplers that the pool may have + int QuerySamplerArrayLengthFromPool(); + /// /// Queries sampler type information. /// @@ -399,6 +407,19 @@ namespace Ryujinx.Graphics.Shader return SamplerType.Texture2D; } + /// + /// Gets the size in bytes of a bound constant buffer for the current shader stage. + /// + /// The number of the constant buffer to get the size from + /// Size in bytes + int QueryTextureArrayLengthFromBuffer(int slot); + + /// + /// Gets the maximum number of textures that the bound texture pool may have. + /// + /// Maximum amount of textures that the pool may have + int QueryTextureArrayLengthFromPool(); + /// /// Queries texture coordinate normalization information. /// diff --git a/src/Ryujinx.Graphics.Shader/IntermediateRepresentation/Operation.cs b/src/Ryujinx.Graphics.Shader/IntermediateRepresentation/Operation.cs index 0c1b2a3f35..713e8a4fb7 100644 --- a/src/Ryujinx.Graphics.Shader/IntermediateRepresentation/Operation.cs +++ b/src/Ryujinx.Graphics.Shader/IntermediateRepresentation/Operation.cs @@ -216,6 +216,11 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation newSources[index] = source; + if (source != null && source.Type == OperandType.LocalVariable) + { + source.UseOps.Add(this); + } + _sources = newSources; } diff --git a/src/Ryujinx.Graphics.Shader/IntermediateRepresentation/TextureOperation.cs b/src/Ryujinx.Graphics.Shader/IntermediateRepresentation/TextureOperation.cs index 1b82e2945b..74ec5ca611 100644 --- a/src/Ryujinx.Graphics.Shader/IntermediateRepresentation/TextureOperation.cs +++ b/src/Ryujinx.Graphics.Shader/IntermediateRepresentation/TextureOperation.cs @@ -9,6 +9,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation public TextureFlags Flags { get; private set; } public int Binding { get; private set; } + public int SamplerBinding { get; private set; } public TextureOperation( Instruction inst, @@ -24,6 +25,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation Format = format; Flags = flags; Binding = binding; + SamplerBinding = -1; } public void TurnIntoArray(int binding) @@ -32,6 +34,13 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation Binding = binding; } + public void TurnIntoArray(int textureBinding, int samplerBinding) + { + TurnIntoArray(textureBinding); + + SamplerBinding = samplerBinding; + } + public void SetBinding(int binding) { if ((Flags & TextureFlags.Bindless) != 0) diff --git a/src/Ryujinx.Graphics.Shader/SamplerType.cs b/src/Ryujinx.Graphics.Shader/SamplerType.cs index 66c748bf3a..a693495fa5 100644 --- a/src/Ryujinx.Graphics.Shader/SamplerType.cs +++ b/src/Ryujinx.Graphics.Shader/SamplerType.cs @@ -69,6 +69,7 @@ namespace Ryujinx.Graphics.Shader { string typeName = (type & SamplerType.Mask) switch { + SamplerType.None => "sampler", SamplerType.Texture1D => "sampler1D", SamplerType.TextureBuffer => "samplerBuffer", SamplerType.Texture2D => "sampler2D", @@ -95,6 +96,31 @@ namespace Ryujinx.Graphics.Shader return typeName; } + public static string ToGlslTextureType(this SamplerType type) + { + string typeName = (type & SamplerType.Mask) switch + { + SamplerType.Texture1D => "texture1D", + SamplerType.TextureBuffer => "textureBuffer", + SamplerType.Texture2D => "texture2D", + SamplerType.Texture3D => "texture3D", + SamplerType.TextureCube => "textureCube", + _ => throw new ArgumentException($"Invalid texture type \"{type}\"."), + }; + + if ((type & SamplerType.Multisample) != 0) + { + typeName += "MS"; + } + + if ((type & SamplerType.Array) != 0) + { + typeName += "Array"; + } + + return typeName; + } + public static string ToGlslImageType(this SamplerType type, AggregateType componentType) { string typeName = (type & SamplerType.Mask) switch diff --git a/src/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs b/src/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs index 3970df1e94..4068c41271 100644 --- a/src/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs +++ b/src/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs @@ -9,6 +9,9 @@ namespace Ryujinx.Graphics.Shader.StructuredIr public TextureFlags Flags { get; } public int Binding { get; } + public int SamplerBinding { get; } + + public bool IsSeparate => SamplerBinding >= 0; public AstTextureOperation( Instruction inst, @@ -16,6 +19,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr TextureFormat format, TextureFlags flags, int binding, + int samplerBinding, int index, params IAstNode[] sources) : base(inst, StorageKind.None, false, index, sources, sources.Length) { @@ -23,6 +27,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr Format = format; Flags = flags; Binding = binding; + SamplerBinding = samplerBinding; } } } diff --git a/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs b/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs index 2e2df75468..c4ebaee73f 100644 --- a/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs +++ b/src/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs @@ -169,7 +169,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr AstTextureOperation GetAstTextureOperation(TextureOperation texOp) { - return new AstTextureOperation(inst, texOp.Type, texOp.Format, texOp.Flags, texOp.Binding, texOp.Index, sources); + return new AstTextureOperation(inst, texOp.Type, texOp.Format, texOp.Flags, texOp.Binding, texOp.SamplerBinding, texOp.Index, sources); } int componentsCount = BitOperations.PopCount((uint)operation.Index); diff --git a/src/Ryujinx.Graphics.Shader/StructuredIr/TextureDefinition.cs b/src/Ryujinx.Graphics.Shader/StructuredIr/TextureDefinition.cs index bdd3a2ed14..1021dff0e8 100644 --- a/src/Ryujinx.Graphics.Shader/StructuredIr/TextureDefinition.cs +++ b/src/Ryujinx.Graphics.Shader/StructuredIr/TextureDefinition.cs @@ -5,25 +5,39 @@ namespace Ryujinx.Graphics.Shader public int Set { get; } public int Binding { get; } public int ArrayLength { get; } + public bool Separate { get; } public string Name { get; } public SamplerType Type { get; } public TextureFormat Format { get; } public TextureUsageFlags Flags { get; } - public TextureDefinition(int set, int binding, int arrayLength, string name, SamplerType type, TextureFormat format, TextureUsageFlags flags) + public TextureDefinition( + int set, + int binding, + int arrayLength, + bool separate, + string name, + SamplerType type, + TextureFormat format, + TextureUsageFlags flags) { Set = set; Binding = binding; ArrayLength = arrayLength; + Separate = separate; Name = name; Type = type; Format = format; Flags = flags; } + public TextureDefinition(int set, int binding, string name, SamplerType type) : this(set, binding, 1, false, name, type, TextureFormat.Unknown, TextureUsageFlags.None) + { + } + public TextureDefinition SetFlag(TextureUsageFlags flag) { - return new TextureDefinition(Set, Binding, ArrayLength, Name, Type, Format, Flags | flag); + return new TextureDefinition(Set, Binding, ArrayLength, Separate, Name, Type, Format, Flags | flag); } } } diff --git a/src/Ryujinx.Graphics.Shader/TextureDescriptor.cs b/src/Ryujinx.Graphics.Shader/TextureDescriptor.cs index 38834da726..d287a1aa7b 100644 --- a/src/Ryujinx.Graphics.Shader/TextureDescriptor.cs +++ b/src/Ryujinx.Graphics.Shader/TextureDescriptor.cs @@ -13,6 +13,8 @@ namespace Ryujinx.Graphics.Shader public readonly int HandleIndex; public readonly int ArrayLength; + public readonly bool Separate; + public readonly TextureUsageFlags Flags; public TextureDescriptor( @@ -22,6 +24,7 @@ namespace Ryujinx.Graphics.Shader int cbufSlot, int handleIndex, int arrayLength, + bool separate, TextureUsageFlags flags) { Binding = binding; @@ -30,6 +33,7 @@ namespace Ryujinx.Graphics.Shader CbufSlot = cbufSlot; HandleIndex = handleIndex; ArrayLength = arrayLength; + Separate = separate; Flags = flags; } } diff --git a/src/Ryujinx.Graphics.Shader/TextureHandle.cs b/src/Ryujinx.Graphics.Shader/TextureHandle.cs index 7df9c8e47b..3aaceac480 100644 --- a/src/Ryujinx.Graphics.Shader/TextureHandle.cs +++ b/src/Ryujinx.Graphics.Shader/TextureHandle.cs @@ -9,6 +9,7 @@ namespace Ryujinx.Graphics.Shader SeparateSamplerHandle = 1, SeparateSamplerId = 2, SeparateConstantSamplerHandle = 3, + Direct = 4, } public static class TextureHandle diff --git a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs index ad955278fe..223215439f 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessElimination.cs @@ -1,6 +1,7 @@ using Ryujinx.Graphics.Shader.Instructions; using Ryujinx.Graphics.Shader.IntermediateRepresentation; using Ryujinx.Graphics.Shader.StructuredIr; +using System; using System.Collections.Generic; namespace Ryujinx.Graphics.Shader.Translation.Optimizations @@ -31,7 +32,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations continue; } - if (!TryConvertBindless(block, resourceManager, gpuAccessor, texOp)) + if (!TryConvertBindless(block, resourceManager, gpuAccessor, texOp) && + !GenerateBindlessAccess(block, resourceManager, gpuAccessor, texOp, node)) { // If we can't do bindless elimination, remove the texture operation. // Set any destination variables to zero. @@ -46,6 +48,88 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations } } + private static bool GenerateBindlessAccess( + BasicBlock block, + ResourceManager resourceManager, + IGpuAccessor gpuAccessor, + TextureOperation texOp, + LinkedListNode node) + { + if (!gpuAccessor.QueryHostSupportsSeparateSampler()) + { + // We depend on combining samplers and textures in the shader being supported for this. + + return false; + } + + Operand nvHandle = texOp.GetSource(0); + + if (nvHandle.AsgOp is not Operation handleOp || + handleOp.Inst != Instruction.Load || + handleOp.StorageKind != StorageKind.Input) + { + // Right now, we only allow bindless access when the handle comes from a shader input. + // This is an artificial limitation to prevent it from being used in cases where it + // would have a large performance impact of loading all textures in the pool. + // It might be removed in the future, if we can mitigate the performance impact. + + return false; + } + + Operand textureHandle = OperandHelper.Local(); + Operand samplerHandle = OperandHelper.Local(); + Operand textureIndex = OperandHelper.Local(); + + block.Operations.AddBefore(node, new Operation(Instruction.BitwiseAnd, textureHandle, nvHandle, OperandHelper.Const(0xfffff))); + block.Operations.AddBefore(node, new Operation(Instruction.ShiftRightU32, samplerHandle, nvHandle, OperandHelper.Const(20))); + + int texturePoolLength = Math.Max(BindlessToArray.MinimumArrayLength, gpuAccessor.QueryTextureArrayLengthFromPool()); + + block.Operations.AddBefore(node, new Operation(Instruction.MinimumU32, textureIndex, textureHandle, OperandHelper.Const(texturePoolLength - 1))); + + texOp.SetSource(0, textureIndex); + + bool hasSampler = !texOp.Inst.IsImage(); + + int textureBinding = resourceManager.GetTextureOrImageBinding( + texOp.Inst, + texOp.Type, + texOp.Format, + texOp.Flags & ~TextureFlags.Bindless, + 0, + TextureHandle.PackOffsets(0, 0, TextureHandleType.Direct), + texturePoolLength, + hasSampler); + + if (hasSampler) + { + Operand samplerIndex = OperandHelper.Local(); + + int samplerPoolLength = Math.Max(BindlessToArray.MinimumArrayLength, gpuAccessor.QuerySamplerArrayLengthFromPool()); + + block.Operations.AddBefore(node, new Operation(Instruction.MinimumU32, samplerIndex, samplerHandle, OperandHelper.Const(samplerPoolLength - 1))); + + texOp.InsertSource(1, samplerIndex); + + int samplerBinding = resourceManager.GetTextureOrImageBinding( + texOp.Inst, + SamplerType.None, + texOp.Format, + TextureFlags.None, + 0, + TextureHandle.PackOffsets(0, 0, TextureHandleType.Direct), + samplerPoolLength); + + texOp.TurnIntoArray(textureBinding, samplerBinding); + } + else + { + texOp.TurnIntoArray(textureBinding); + } + + return true; + } + private static bool TryConvertBindless(BasicBlock block, ResourceManager resourceManager, IGpuAccessor gpuAccessor, TextureOperation texOp) { if (texOp.Inst == Instruction.TextureSample || texOp.Inst.IsTextureQuery()) diff --git a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToArray.cs b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToArray.cs index 7543d1c242..f2be7975da 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToArray.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/Optimizations/BindlessToArray.cs @@ -11,7 +11,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations private const int HardcodedArrayLengthOgl = 4; // 1 and 0 elements are not considered arrays anymore. - private const int MinimumArrayLength = 2; + public const int MinimumArrayLength = 2; public static void RunPassOgl(BasicBlock block, ResourceManager resourceManager) { diff --git a/src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs b/src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs index e9fe0b1ee5..890501c919 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs @@ -29,7 +29,7 @@ namespace Ryujinx.Graphics.Shader.Translation private readonly HashSet _usedConstantBufferBindings; - private readonly record struct TextureInfo(int CbufSlot, int Handle, int ArrayLength, SamplerType Type, TextureFormat Format); + private readonly record struct TextureInfo(int CbufSlot, int Handle, int ArrayLength, bool Separate, SamplerType Type, TextureFormat Format); private struct TextureMeta { @@ -225,7 +225,8 @@ namespace Ryujinx.Graphics.Shader.Translation TextureFlags flags, int cbufSlot, int handle, - int arrayLength = 1) + int arrayLength = 1, + bool separate = false) { inst &= Instruction.Mask; bool isImage = inst.IsImage(); @@ -239,7 +240,18 @@ namespace Ryujinx.Graphics.Shader.Translation format = TextureFormat.Unknown; } - int binding = GetTextureOrImageBinding(cbufSlot, handle, arrayLength, type, format, isImage, intCoords, isWrite, accurateType, coherent); + int binding = GetTextureOrImageBinding( + cbufSlot, + handle, + arrayLength, + type, + format, + isImage, + intCoords, + isWrite, + accurateType, + coherent, + separate); _gpuAccessor.RegisterTexture(handle, cbufSlot); @@ -256,9 +268,10 @@ namespace Ryujinx.Graphics.Shader.Translation bool intCoords, bool write, bool accurateType, - bool coherent) + bool coherent, + bool separate) { - var dimensions = type.GetDimensions(); + var dimensions = type == SamplerType.None ? 0 : type.GetDimensions(); var dict = isImage ? _usedImages : _usedTextures; var usageFlags = TextureUsageFlags.None; @@ -290,7 +303,7 @@ namespace Ryujinx.Graphics.Shader.Translation // For array textures, we also want to use type as key, // since we may have texture handles stores in the same buffer, but for textures with different types. var keyType = arrayLength > 1 ? type : SamplerType.None; - var info = new TextureInfo(cbufSlot, handle, arrayLength, keyType, format); + var info = new TextureInfo(cbufSlot, handle, arrayLength, separate, keyType, format); var meta = new TextureMeta() { AccurateType = accurateType, @@ -332,6 +345,10 @@ namespace Ryujinx.Graphics.Shader.Translation ? $"{prefix}_tcb_{handle:X}_{format.ToGlslFormat()}" : $"{prefix}_cb{cbufSlot}_{handle:X}_{format.ToGlslFormat()}"; } + else if (type == SamplerType.None) + { + nameSuffix = cbufSlot < 0 ? $"s_tcb_{handle:X}" : $"s_cb{cbufSlot}_{handle:X}"; + } else { nameSuffix = cbufSlot < 0 ? $"{prefix}_tcb_{handle:X}" : $"{prefix}_cb{cbufSlot}_{handle:X}"; @@ -341,6 +358,7 @@ namespace Ryujinx.Graphics.Shader.Translation isImage ? 3 : 2, binding, arrayLength, + separate, $"{_stagePrefix}_{nameSuffix}", meta.Type, info.Format, @@ -495,6 +513,7 @@ namespace Ryujinx.Graphics.Shader.Translation info.CbufSlot, info.Handle, info.ArrayLength, + info.Separate, meta.UsageFlags)); } @@ -514,6 +533,7 @@ namespace Ryujinx.Graphics.Shader.Translation info.CbufSlot, info.Handle, info.ArrayLength, + info.Separate, meta.UsageFlags)); } } diff --git a/src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs b/src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs index 581f4372c4..1065355886 100644 --- a/src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs +++ b/src/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs @@ -413,7 +413,7 @@ namespace Ryujinx.Graphics.Shader.Translation if (Stage == ShaderStage.Vertex) { int ibBinding = resourceManager.Reservations.IndexBufferTextureBinding; - TextureDefinition indexBuffer = new(2, ibBinding, 1, "ib_data", SamplerType.TextureBuffer, TextureFormat.Unknown, TextureUsageFlags.None); + TextureDefinition indexBuffer = new(2, ibBinding, "ib_data", SamplerType.TextureBuffer); resourceManager.Properties.AddOrUpdateTexture(indexBuffer); int inputMap = _program.AttributeUsage.UsedInputAttributes; @@ -422,7 +422,7 @@ namespace Ryujinx.Graphics.Shader.Translation { int location = BitOperations.TrailingZeroCount(inputMap); int binding = resourceManager.Reservations.GetVertexBufferTextureBinding(location); - TextureDefinition vaBuffer = new(2, binding, 1, $"vb_data{location}", SamplerType.TextureBuffer, TextureFormat.Unknown, TextureUsageFlags.None); + TextureDefinition vaBuffer = new(2, binding, $"vb_data{location}", SamplerType.TextureBuffer); resourceManager.Properties.AddOrUpdateTexture(vaBuffer); inputMap &= ~(1 << location); @@ -431,7 +431,7 @@ namespace Ryujinx.Graphics.Shader.Translation else if (Stage == ShaderStage.Geometry) { int trbBinding = resourceManager.Reservations.TopologyRemapBufferTextureBinding; - TextureDefinition remapBuffer = new(2, trbBinding, 1, "trb_data", SamplerType.TextureBuffer, TextureFormat.Unknown, TextureUsageFlags.None); + TextureDefinition remapBuffer = new(2, trbBinding, "trb_data", SamplerType.TextureBuffer); resourceManager.Properties.AddOrUpdateTexture(remapBuffer); int geometryVbOutputSbBinding = resourceManager.Reservations.GeometryVertexOutputStorageBufferBinding; diff --git a/src/Ryujinx.Graphics.Vulkan/DescriptorSetTemplate.cs b/src/Ryujinx.Graphics.Vulkan/DescriptorSetTemplate.cs index b9abd8fcd3..117f79bb44 100644 --- a/src/Ryujinx.Graphics.Vulkan/DescriptorSetTemplate.cs +++ b/src/Ryujinx.Graphics.Vulkan/DescriptorSetTemplate.cs @@ -43,11 +43,11 @@ namespace Ryujinx.Graphics.Vulkan int binding = segment.Binding; int count = segment.Count; - if (setIndex == PipelineBase.UniformSetIndex) + if (IsBufferType(segment.Type)) { entries[seg] = new DescriptorUpdateTemplateEntry() { - DescriptorType = DescriptorType.UniformBuffer, + DescriptorType = segment.Type.Convert(), DstBinding = (uint)binding, DescriptorCount = (uint)count, Offset = structureOffset, @@ -56,76 +56,31 @@ namespace Ryujinx.Graphics.Vulkan structureOffset += (nuint)(Unsafe.SizeOf() * count); } - else if (setIndex == PipelineBase.StorageSetIndex) + else if (IsBufferTextureType(segment.Type)) { entries[seg] = new DescriptorUpdateTemplateEntry() { - DescriptorType = DescriptorType.StorageBuffer, + DescriptorType = segment.Type.Convert(), DstBinding = (uint)binding, DescriptorCount = (uint)count, Offset = structureOffset, - Stride = (nuint)Unsafe.SizeOf() + Stride = (nuint)Unsafe.SizeOf() }; - structureOffset += (nuint)(Unsafe.SizeOf() * count); + structureOffset += (nuint)(Unsafe.SizeOf() * count); } - else if (setIndex == PipelineBase.TextureSetIndex) + else { - if (segment.Type != ResourceType.BufferTexture) + entries[seg] = new DescriptorUpdateTemplateEntry() { - entries[seg] = new DescriptorUpdateTemplateEntry() - { - DescriptorType = DescriptorType.CombinedImageSampler, - DstBinding = (uint)binding, - DescriptorCount = (uint)count, - Offset = structureOffset, - Stride = (nuint)Unsafe.SizeOf() - }; + DescriptorType = segment.Type.Convert(), + DstBinding = (uint)binding, + DescriptorCount = (uint)count, + Offset = structureOffset, + Stride = (nuint)Unsafe.SizeOf() + }; - structureOffset += (nuint)(Unsafe.SizeOf() * count); - } - else - { - entries[seg] = new DescriptorUpdateTemplateEntry() - { - DescriptorType = DescriptorType.UniformTexelBuffer, - DstBinding = (uint)binding, - DescriptorCount = (uint)count, - Offset = structureOffset, - Stride = (nuint)Unsafe.SizeOf() - }; - - structureOffset += (nuint)(Unsafe.SizeOf() * count); - } - } - else if (setIndex == PipelineBase.ImageSetIndex) - { - if (segment.Type != ResourceType.BufferImage) - { - entries[seg] = new DescriptorUpdateTemplateEntry() - { - DescriptorType = DescriptorType.StorageImage, - DstBinding = (uint)binding, - DescriptorCount = (uint)count, - Offset = structureOffset, - Stride = (nuint)Unsafe.SizeOf() - }; - - structureOffset += (nuint)(Unsafe.SizeOf() * count); - } - else - { - entries[seg] = new DescriptorUpdateTemplateEntry() - { - DescriptorType = DescriptorType.StorageTexelBuffer, - DstBinding = (uint)binding, - DescriptorCount = (uint)count, - Offset = structureOffset, - Stride = (nuint)Unsafe.SizeOf() - }; - - structureOffset += (nuint)(Unsafe.SizeOf() * count); - } + structureOffset += (nuint)(Unsafe.SizeOf() * count); } } @@ -237,6 +192,16 @@ namespace Ryujinx.Graphics.Vulkan Template = result; } + private static bool IsBufferType(ResourceType type) + { + return type == ResourceType.UniformBuffer || type == ResourceType.StorageBuffer; + } + + private static bool IsBufferTextureType(ResourceType type) + { + return type == ResourceType.BufferTexture || type == ResourceType.BufferImage; + } + public unsafe void Dispose() { _gd.Api.DestroyDescriptorUpdateTemplate(_device, Template, null); diff --git a/src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs b/src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs index e75e7f4b4c..b46ba9c461 100644 --- a/src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs +++ b/src/Ryujinx.Graphics.Vulkan/VulkanRenderer.cs @@ -706,6 +706,7 @@ namespace Ryujinx.Graphics.Vulkan supportsCubemapView: !IsAmdGcn, supportsNonConstantTextureOffset: false, supportsScaledVertexFormats: FormatCapabilities.SupportsScaledVertexFormats(), + supportsSeparateSampler: true, supportsShaderBallot: false, supportsShaderBarrierDivergence: Vendor != Vendor.Intel, supportsShaderFloat64: Capabilities.SupportsShaderFloat64, diff --git a/src/Ryujinx.ShaderTools/Program.cs b/src/Ryujinx.ShaderTools/Program.cs index 4252f1b258..d2c6bd59e4 100644 --- a/src/Ryujinx.ShaderTools/Program.cs +++ b/src/Ryujinx.ShaderTools/Program.cs @@ -58,10 +58,20 @@ namespace Ryujinx.ShaderTools return MemoryMarshal.Cast(new ReadOnlySpan(_data)[(int)address..]); } + public int QuerySamplerArrayLengthFromPool() + { + return DefaultArrayLength; + } + public int QueryTextureArrayLengthFromBuffer(int slot) { return DefaultArrayLength; } + + public int QueryTextureArrayLengthFromPool() + { + return DefaultArrayLength; + } } private class Options